Bruja inmunda
SpectreY
AreaÁpice de la inmundicia, El refugio del zigurat, Ápice de la inmundicia
TagsLanzador de hechizos, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Packs
  • Ápice de la inmundicia, Ápice de la inmundicia: Bruja inmunda
  • El refugio del zigurat: Sabio repugnante, Bruja inmunda, Aporreador jorobado
  • El refugio del zigurat: Cultivador de pirohongos, Bruja inmunda, Joven caraplastada
  • Bruja inmunda
  • El refugio del zigurat: Herrero repugnante, Bruja inmunda, Aporreador caraplastada
  • El refugio del zigurat: Magullador repugnante, Bruja inmunda, Lanzador inmundo
  • Vida
    230%
    Energy Shield From Life
    30%
    Armadura
    +20%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    230%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    230%
    Model Size
    100%
    Type
    CauldronCrone
    Metadata
    CauldronCrone
    Nivel
    70
    Vida
    20,047
    Armadura
    4,652
    Evasión
    502
    Energy Shield
    2,615
    Damage
    570
    Daño de hechizos
    570
    Precisión
    1,164
    Attack Time
    1.5
    Experiencia
    79,670
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 456–684
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSCauldronCroneChunk
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1 seg
    Inflige de 51.45 a 77.17 de daño físico
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1346]
    number of projectiles override [1]
    projectile ballistic angle from reference event [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GPSCauldronCroneChunklet
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1 seg
    Inflige de 41.16 a 61.73 de daño físico
    Dispara 2 proyectiles adicionales
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1347]
    number of projectiles override [2]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASCauldronCroneVomit
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]
    SSMCauldronCroneVulnerability
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    alternate minion [1031]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-40]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    SSMCauldronCroneEnfeeble
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    alternate minion [1033]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-40]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    SSMCauldronCroneDespair
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    alternate minion [1032]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-40]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    SSMCauldronCroneTempChains
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    alternate minion [1034]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-40]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    MPSCauldronCroneBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 25.72 a 38.58 de daño de caos
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1132]
    projectile speed variation +% [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2533
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CauldronCrone/CauldronCrone"] = {
        name = "Filthy Crone",
        life = 2.3,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSCauldronCroneChunk",
            "GPSCauldronCroneChunklet",
            "SSMCauldronCroneVulnerability",
            "SSMCauldronCroneDespair",
            "SSMCauldronCroneEnfeeble",
            "SSMCauldronCroneTempChains",
            "MPSCauldronCroneBasic",
            "EASCauldronCroneVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSCauldronCroneChunk"] = {
        name = "GPSCauldronCroneChunk",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_projectiles_override",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 1, 1346, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSCauldronCroneChunklet"] = {
        name = "GPSCauldronCroneChunklet",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "number_of_projectiles_override",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2, 2, 1347, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMCauldronCroneVulnerability"] = {
        name = "SSMCauldronCroneVulnerability",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1031, 1, -99, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMCauldronCroneDespair"] = {
        name = "SSMCauldronCroneDespair",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1032, 1, -99, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMCauldronCroneEnfeeble"] = {
        name = "SSMCauldronCroneEnfeeble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1033, 1, -99, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMCauldronCroneTempChains"] = {
        name = "SSMCauldronCroneTempChains",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1034, 1, -99, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSCauldronCroneBasic"] = {
        name = "MPSCauldronCroneBasic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1132, -20, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCauldronCroneVomit"] = {
        name = "EASCauldronCroneVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }