Horror alado
SpectreY
AreaLa gruta del titán, El refugio del zigurat, La gruta del titán
Tags2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood
Packs
  • La gruta del titán, La gruta del titán: Horror alado
  • El refugio del zigurat: Horror alado, Mago arenoso
  • Vida
    135%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    135%
    Model Size
    100%
    Type
    WingedCreature
    Metadata
    WingedCreature
    Nivel
    70
    Vida
    11,767
    Armadura
    3,877
    Evasión
    502
    Energy Shield
    0
    Damage
    335
    Daño de hechizos
    335
    Precisión
    1,164
    Attack Time
    1.005
    Experiencia
    46,763
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 268–402
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSWingedCreatureBallLightning
    Triggerable, Damage
    Tiempo de recarga: 8 seg
    Inflige de 1.943 a 5.828 de daño de rayo
    Los proyectiles perforan a todos los objetivos
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    GSWingedCreatureBallLightning
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 3.492 a 10.48 de daño de rayo
    Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 20%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3333
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =	"Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/WingedCreature/WingedCreature_Aggro.ao' ); } );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/WingedCreature/WingedCreature_Aggro.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WingedCreature/WingedCreature"] = {
        name = "Winged Horror",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSWingedCreatureBallLightning",
            "GSWingedCreatureBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSWingedCreatureBallLightning"] = {
        name = "GPSWingedCreatureBallLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWingedCreatureBallLightning"] = {
        name = "GSWingedCreatureBallLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Horror alado
    Winged Horror
    SpectreY
    AreaPrueba de las sekhemas
    Tags2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster
    Packs
  • Prueba de las sekhemas: Horror alado
  • Vida
    135%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    135%
    Model Size
    100%
    Type
    WingedCreatureSanctumTrial
    Metadata
    WingedCreatureSanctumTrial
    Nivel
    22
    Vida
    548
    Armadura
    152
    Evasión
    96
    Energy Shield
    0
    Damage
    56
    Daño de hechizos
    56
    Precisión
    186
    Attack Time
    1.005
    Experiencia
    1,075
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 45–67
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSWingedCreatureBallLightning
    Triggerable, Damage
    Tiempo de recarga: 8 seg
    Inflige de 1.943 a 5.828 de daño de rayo
    Los proyectiles perforan a todos los objetivos
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    GSWingedCreatureBallLightning
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1.901 a 5.703 de daño de rayo
    Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 20%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3333
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =	"Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/WingedCreature/WingedCreature_Aggro.ao' ); } );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/WingedCreature/WingedCreature_Aggro.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WingedCreature/WingedCreatureSanctumTrial"] = {
        name = "Winged Horror",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSWingedCreatureBallLightning",
            "GSWingedCreatureBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSWingedCreatureBallLightning"] = {
        name = "GPSWingedCreatureBallLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWingedCreatureBallLightning"] = {
        name = "GSWingedCreatureBallLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }