Doedre's Undoing
Category: Cursed Ground
Level: 1
Requires: Level 65
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage based on your Intelligence.
"Let the meat show us the way. Hail the meat, praise the
meat. The meat is both debasement and divinity alike. The
meat shall lead us down the path to true enlightenment."
Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Cursed Ground created by Supported Skills counts as a Hazard
Maximum 2 areas of Cursed Ground
Cursed Ground created by Supported Skills triggers Doedre's Dark Design when Enemies enter
Doedre's Dark Design
Explodes and deals Chaos Damage based on your Intelligence when an Enemy enters the area, applying the supported Curse on Hit.
Explosion applies Supported Curse for 3 seconds on Hit
Explosion radius is equal to that of the Cursed Ground
Explosion deals base Chaos Damage equal to 200% of your Intelligence
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Family
Level Effect /1
Implicit
Cost Multiplier: 100%
Maximum 2 areas of Cursed Ground
Cursed Ground created by Supported Skills triggers Doedre's Dark Design when Enemies enter
Supported Skills create Cursed Ground\nEnemies on the Cursed Ground from a Supported Skill are Cursed while within it
Cursed Ground created by Supported Skills counts as a Hazard
LevelRequires LevelInt
100
Attribute /5

Doedre's Undoing

NameShow Full Descriptions
AcronymCurse, Hazard
DropLevel 52
BaseType Doedre's Undoing
Class Support Gems
ItemTypeMetadata/Items/Gem/SupportGemDoedresUndoing
Doedre's Undoing
Category: Cursed Ground
Level: 1
Requires: Level 65
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage based on your Intelligence.
"Let the meat show us the way. Hail the meat, praise the
meat. The meat is both debasement and divinity alike. The
meat shall lead us down the path to true enlightenment."
Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Cursed Ground created by Supported Skills counts as a Hazard
Maximum 2 areas of Cursed Ground
Cursed Ground created by Supported Skills triggers Doedre's Dark Design when Enemies enter
Doedre's Dark Design
Explodes and deals Chaos Damage based on your Intelligence when an Enemy enters the area, applying the supported Curse on Hit.
Explosion applies Supported Curse for 3 seconds on Hit
Explosion radius is equal to that of the Cursed Ground
Explosion deals base Chaos Damage equal to 200% of your Intelligence
triggered by curse zones are hazards % [100]
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /9
  • Allow Type: AppliesCurse
  • Temporal Chains
    Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
    Enfeeble
    Curse all targets in an area after a short delay, making them deal less damage.
    Despair
    Curse all targets in an area after a short delay, lowering their Chaos Resistance.
    Flammability
    Curse all targets in an area after a short delay, lowering their Fire Resistance.
    Hypothermia
    Curse all targets in an area after a short delay, lowering their Cold Resistance.
    Conductivity
    Curse all targets in an area after a short delay, lowering their Lightning Resistance.
    Elemental Weakness
    Curse all targets in an area after a short delay, lowering their Elemental Resistances.
    Vulnerability
    Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
    Inevitable Agony
    Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
    Edit

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