Version 0.2.0
Raise Zombie
Tier: 5
Level: (1–20)
Cost: (11–116) Mana
需求: Level (1–90), (2–205) Int
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Minion Info
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies have 25% more movement speed
來自品質的額外效果:
(0–20)% more Minion Movement Speed
Skills can be managed in the Skills Panel.


來自 /1
未切割的技能寶石 階級 5
Level Effect /40
等級 | 需要等級 | 智慧 | 魔力 | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 4 | 10 | 100%, 100% | 2 |
2 | 3 | 9 | 11 | 100%, 100% | 4 |
3 | 6 | 14 | 13 | 100%, 100% | 6 |
4 | 10 | 21 | 16 | 100%, 100% | 8 |
5 | 14 | 28 | 18 | 100%, 100% | 10 |
6 | 18 | 35 | 21 | 100%, 100% | 12 |
7 | 22 | 41 | 24 | 100%, 100% | 14 |
8 | 26 | 48 | 27 | 100%, 100% | 16 |
9 | 31 | 57 | 31 | 100%, 100% | 18 |
10 | 36 | 65 | 35 | 100%, 100% | 20 |
11 | 41 | 74 | 39 | 100%, 100% | 22 |
12 | 46 | 82 | 44 | 100%, 100% | 24 |
13 | 52 | 92 | 49 | 100%, 100% | 26 |
14 | 58 | 103 | 55 | 100%, 100% | 28 |
15 | 64 | 113 | 61 | 100%, 100% | 30 |
16 | 66 | 116 | 68 | 100%, 100% | 32 |
17 | 72 | 126 | 75 | 100%, 100% | 34 |
18 | 78 | 137 | 83 | 100%, 100% | 36 |
19 | 84 | 147 | 92 | 100%, 100% | 38 |
20 | 90 | 157 | 102 | 100%, 100% | 40 |
21 | 113 | 100%, 100% | 42 | ||
22 | 124 | 100%, 100% | 44 | ||
23 | 137 | 100%, 100% | 46 | ||
24 | 150 | 100%, 100% | 48 | ||
25 | 165 | 100%, 100% | 50 | ||
26 | 181 | 100%, 100% | 52 | ||
27 | 199 | 100%, 100% | 54 | ||
28 | 218 | 100%, 100% | 56 | ||
29 | 238 | 100%, 100% | 58 | ||
30 | 261 | 100%, 100% | 60 | ||
31 | 285 | 100%, 100% | 62 | ||
32 | 311 | 100%, 100% | 64 | ||
33 | 340 | 100%, 100% | 66 | ||
34 | 371 | 100%, 100% | 68 | ||
35 | 404 | 100%, 100% | 70 | ||
36 | 440 | 100%, 100% | 72 | ||
37 | 480 | 100%, 100% | 74 | ||
38 | 522 | 100%, 100% | 76 | ||
39 | 568 | 100%, 100% | 78 | ||
40 | 618 | 100%, 100% | 80 |
屬性 /7
殭屍復甦
名稱 | 顯示物品素質 |
---|---|
關鍵字 | Hit, 強化, 擊中, 限制 |
BaseType | 殭屍復甦 |
Class | 技能寶石 |
TargetTypes | 地面, , 屍體, |
Type | 召喚物, 召喚物爆炸, 圖騰技能, 創造召喚物, UsableWhileMoving, 持續時間, TargetsDestructibleCorpses, 物理, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse, NoAttackInPlace |
ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
ActiveSkillsCode | raise_zombie |
殭屍復甦
階級: 5
等級: (1–20)
消耗: (10–102) 魔力
需求: 等級 (1–90), (4–157) 智慧
限制 10 隻再生腐屍
腐屍持續時間為 20 秒
強化殭屍承受 30% 更少傷害
強化腐屍有 25% 更多移動速度
can perform skill while moving [1]
display minion monster type [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
zombie base decay rate permyriad [0]
zombie decay rate increase +% final [25]
來自品質的額外效果:
再生腐屍增加 (0–25)% 強化效果
可以在技能面板管理技能。
Raise Zombie


Supported By /31
增幅光環 I
輔助任何有範圍效果的技能,使其範圍擴大。
增幅光環 II
輔助任何有範圍效果的技能,使其範圍擴大但減少傷害。
集中光環
輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
縮短持續時間 I
輔助任何具持續時間的技能,縮短其持續時間。
縮短持續時間 II
輔助任何具持續時間的技能,縮短其持續時間。
延長持續時間 I
輔助任何具持續時間的技能,延長其持續時間。
延長持續時間 II
輔助任何具持續時間的技能,延長其持續時間。
永恆充能
輔助使用時消耗暴擊球、狂怒球或耐力球的技能,使其有一定機率不消耗充能球,卻能獲得消耗時的增益效果。
機動性
輔助移動時可使用的技能,讓你在使用時移動得更快。
廣闊區域
輔助所有你自己使用的技能,使它的效果範圍大幅增加,但是冷卻時間延長。
審慎
輔助可在移動期間使用的技能,使你在使用時移動較慢,但賦予更多傷害作為交換。
再生腐屍

monster no drops or experience [1]
Raised Zombie
Spectre | N |
---|---|
Tags | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
70%
抗性




傷害
75%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 9
攻擊時間
1.25 Second
Damage Spread
±30%
經驗值
100%
Model Size
115%
Type
ZombiePlayerSummoned
Metadata
PlayerSummonedZombie_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinionMeleeStep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 122–227
暴擊率: 5%
攻擊時間: 1.25 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase" Actor { basic_action = "Emerge2" } Life { corpse_sink_delay_ms = 10000 corpse_sink_time_ms = 20000 corpse_sink_depth = 8 }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = { name = "Raised Zombie", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.3, attackTime = 1.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MinionMeleeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.