Version 0.1.0
Raise Zombie
Tier: 5
Level: (1–20)
Cost: (11–116) Mana
需求: Level (1–90), (1–205) Int
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed
品质额外效果:
(0–20)% more Minion Movement Speed
Skills can be managed in the Skills Panel.


Video Player is loading.
This is a modal window.
The media could not be loaded, either because the server or network failed or because the format is not supported.
辅助宝石 /3
来自 /1
未切割的技能宝石 等阶 5
Level Effect /40
等级 | 需求等级 | Int | 消耗 | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 1 | 11 | 100%, 100% | 2 |
2 | 3 | 9 | 12 | 100%, 100% | 4 |
3 | 6 | 16 | 14 | 100%, 100% | 6 |
4 | 10 | 25 | 16 | 100%, 100% | 8 |
5 | 14 | 34 | 18 | 100%, 100% | 10 |
6 | 18 | 43 | 20 | 100%, 100% | 12 |
7 | 22 | 52 | 23 | 100%, 100% | 14 |
8 | 26 | 61 | 26 | 100%, 100% | 16 |
9 | 31 | 72 | 29 | 100%, 100% | 18 |
10 | 36 | 83 | 33 | 100%, 100% | 20 |
11 | 41 | 95 | 38 | 100%, 100% | 22 |
12 | 46 | 106 | 43 | 100%, 100% | 24 |
13 | 52 | 119 | 49 | 100%, 100% | 26 |
14 | 58 | 133 | 55 | 100%, 100% | 28 |
15 | 64 | 146 | 62 | 100%, 100% | 30 |
16 | 66 | 151 | 71 | 100%, 100% | 32 |
17 | 72 | 164 | 80 | 100%, 100% | 34 |
18 | 78 | 178 | 91 | 100%, 100% | 36 |
19 | 84 | 191 | 103 | 100%, 100% | 38 |
20 | 90 | 205 | 116 | 100%, 100% | 40 |
21 | 132 | 100%, 100% | 42 | ||
22 | 149 | 100%, 100% | 44 | ||
23 | 169 | 100%, 100% | 46 | ||
24 | 191 | 100%, 100% | 48 | ||
25 | 216 | 100%, 100% | 50 | ||
26 | 245 | 100%, 100% | 52 | ||
27 | 277 | 100%, 100% | 54 | ||
28 | 314 | 100%, 100% | 56 | ||
29 | 355 | 100%, 100% | 58 | ||
30 | 402 | 100%, 100% | 60 | ||
31 | 455 | 100%, 100% | 62 | ||
32 | 515 | 100%, 100% | 64 | ||
33 | 583 | 100%, 100% | 66 | ||
34 | 660 | 100%, 100% | 68 | ||
35 | 747 | 100%, 100% | 70 | ||
36 | 846 | 100%, 100% | 72 | ||
37 | 957 | 100%, 100% | 74 | ||
38 | 1083 | 100%, 100% | 76 | ||
39 | 1226 | 100%, 100% | 78 | ||
40 | 1388 | 100%, 100% | 80 |
Attribute /7
魔卫复苏
Key | Value |
---|---|
关键字 | Hit, Empower, Hits, Limit |
BaseType | 魔卫复苏 |
Class | 技能宝石 |
TargetTypes | 地面, , 尸体, |
Type | 召唤物, 召唤物爆炸, 图腾技能, 创造召唤物, UsableWhileMoving, 持续时间, TargetsDestructibleCorpses, 物理, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse |
ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
ActiveSkillsCode | raise_zombie |
魔卫复苏
等阶: 5
等级: (1–20)
消耗: (11–116) 点魔力
需求: 等级 (1–90), (1–205) Int
消耗一个灵柩或暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
Minion Info
最多召唤 10 个魔卫
魔卫持续时间为 20 秒
强化的魔卫受到的伤害总降 30%
强化的魔卫造成的击中伤害总增 100%
[强化]魔卫的移动速度总增 25%
can perform skill while moving [1]
display minion monster type [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [80]
zombie base decay rate permyriad [0]
zombie decay rate increase +% final [25]
品质额外效果:
召唤生物的总移动速度额外增加 (0–20)%
Skills can be managed in the Skills Panel.
Raise Zombie


商城 /6
Lavender Imp Mask
Changes the appearance of any equipped headdress to a lavender imp mask
Havenwood Hood
Changes the appearance of any equipped helmet to the Havenwood Hood.
Imagination Character Effect III
Attaches the Imagination Character Effect III to your belt.
Apollyon Cloak
Adds the Apollyon Cloak back attachment to any equipped body armour.
Oblivion Gloves
Changes the appearance of any equipped gloves to the Oblivion Gloves.
Vulcan Toxic Rain Effect
Your Toxic Rain becomes a Vulcan Effect.
Supported By /20
Magnified Effect
Supports any skill with an area of effect, making it larger.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
元素大军
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
狂噬
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
肉盾
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
炎军
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Fast Forward
Supports any skill that has a duration making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
永续充能
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Overabundance
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
机动
Supports skills that can be used while moving, allowing you to move faster while using them.
复仇之灵
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
灵柩留存
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Sacrificial Lamb
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Muster
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
Twofold
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
复苏的魔卫

monster no drops or experience [1]
Raised Zombie
Spectre | N |
---|---|
Tags | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
70%
抗性




伤害
75%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 9
攻击间隔
1.25 Second
Damage Spread
±30%
经验值
100%
Model Size
115%
Type
ZombiePlayerSummoned
Metadata
PlayerSummonedZombie_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
5,430
[护甲]
2,413
闪避值
477
伤害
175
法术伤害
175
命中
2,180
攻击间隔
1.25
经验值
28,634
Minion Life
4,851
Minion Damage
727
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 122–227
暴击几率: 5%
攻击间隔: 1.25 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase" Actor { basic_action = "Emerge2" } Life { corpse_sink_delay_ms = 10000 corpse_sink_time_ms = 20000 corpse_sink_depth = 8 }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = { name = "Raised Zombie", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.3, attackTime = 1.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MinionMeleeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.