魔卫复苏
等阶: 5
等级: (1–20)
消耗: (11–116) Mana
需求: 等级 (1–90), (1–205) Int
消耗一个灵柩暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
最多召唤 10 个魔卫
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
[强化]魔卫的移动速度总增 25%

品质额外效果:
召唤生物的总移动速度额外增加 (0–20)%
Skills can be managed in the Skills Panel.
Raise Zombie
魔卫复苏 /2
一种仆从技能,可以从尸体中召唤一只魔卫。魔卫将跟随你,并在近战距离中为你战斗。
名字显示物品素质
Martial Tempo提高你的魔卫仆从的攻击速度。
Heavy Swing你的魔卫仆从将获得更高近战物理伤害。该辅助技能还将增加流血和中毒效果的伤害量。
Level Effect /40
等级需求等级Int消耗
10111
23912
361614
4102516
5143418
6184320
7225223
8266126
9317229
10368333
11419538
124610643
135211949
145813355
156414662
166615171
177216480
187817891
1984191103
2090205116
21132
22149
23169
24191
25216
26245
27277
28314
29355
30402
31455
32515
33583
34660
35747
36846
37957
381083
391226
401388
Attribute /7

魔卫复苏

KeyValue
关键字Hit, Empower, Hits
BaseType 魔卫复苏
Class 技能宝石
TargetTypes地面, , 尸体,
Type召唤物, 召唤物爆炸, 图腾技能, 创造召唤物, Nonpathing, 持续时间, TargetsDestructibleCorpses, 物理, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse
ItemTypeMetadata/Items/Gems/SkillGemRaiseZombie
ActiveSkillsCoderaise_zombie
魔卫复苏
等阶: 5
等级: (1–20)
消耗: (11–116) Mana
需求: 等级 (1–90), (1–205) Int
消耗一个灵柩暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
最多召唤 10 个魔卫
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
[强化]魔卫的移动速度总增 25%
can perform skill while moving [1]
display minion monster type [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [80]
zombie base decay rate permyriad [0]
zombie decay rate increase +% final [25]

品质额外效果:
召唤生物的总移动速度额外增加 (0–20)%
Skills can be managed in the Skills Panel.
Raise Zombie
商城 /6
Lavender Imp Mask
Changes the appearance of any equipped headdress to a lavender imp mask
Havenwood Hood
Changes the appearance of any equipped helmet to the Havenwood Hood.
Imagination Character Effect III
Attaches the Imagination Character Effect III to your belt.
Apollyon Cloak
Adds the Apollyon Cloak back attachment to any equipped body armour.
Oblivion Gloves
Changes the appearance of any equipped gloves to the Oblivion Gloves.
Vulcan Toxic Rain Effect
Your Toxic Rain becomes a Vulcan Effect.
Supported By /18
  • Active Type: 召唤物, 召唤物爆炸, 图腾技能, 创造召唤物, Nonpathing, 持续时间, TargetsDestructibleCorpses, 物理, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    元素大军
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
    狂噬
    Supports skills which create Minions, making them deal and take more damage.
    肉盾
    Supports skills which create Minions, granting them more life but making them deal less damage.
    炎军
    Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    永续充能
    Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
    Overabundance
    Supports skills which can have a limited number of effects active at once, increasing that limit at the cost of their duration. Only applies to restrictions that use the word "limit".
    机动
    Supports skills that can be used while moving, allowing you to move faster while using them.
    复仇之灵
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    灵柩留存
    Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Minion Mastery
    Supports Minion skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    复苏的魔卫
    monster no drops or experience [1]
    Raised Zombie
    SpectreN
    Tagsanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    70%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    75%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.25 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    115%
    Type
    ZombiePlayerSummoned
    Metadata
    PlayerSummonedZombie_
    IsSummoned
    Y
    等级
    68
    生命
    5,430
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    175
    法术伤害
    175
    命中
    0
    Attack Time
    1.25
    经验值
    28,634
    MinionMeleeStep
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 122–227
    暴击几率: 5%
    Attack Time: 1.25 秒
    melee conditional step distance [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedMinionBase"
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_sink_delay_ms = 10000
    	corpse_sink_time_ms = 20000
    	corpse_sink_depth = 8
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedMinionBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = {
        name = "Raised Zombie",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.3,
        attackTime = 1.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MinionMeleeStep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMeleeStep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 魔卫复苏 怪物 /1
    名字词缀Spectre
    DaemonY