来自 /1
未切割的技能宝石 等阶 5
Level Effect /40
| 等级 | 需求等级 | 智慧 | 魔力 | Base Damage | 强化的魔卫造成的击中伤害总增 100% | Minion Level |
|---|---|---|---|---|---|---|
| 1 | 1 | 6 | 10 | 100%, 100%, 100% | 100 | 2 |
| 2 | 1 | 6 | 11 | 100%, 100%, 100% | 105 | 4 |
| 3 | 1 | 6 | 13 | 100%, 100%, 100% | 110 | 6 |
| 4 | 1 | 6 | 16 | 100%, 100%, 100% | 116 | 8 |
| 5 | 1 | 6 | 18 | 100%, 100%, 100% | 122 | 10 |
| 6 | 1 | 6 | 21 | 100%, 100%, 100% | 128 | 12 |
| 7 | 1 | 6 | 24 | 100%, 100%, 100% | 134 | 14 |
| 8 | 1 | 6 | 27 | 100%, 100%, 100% | 141 | 16 |
| 9 | 1 | 6 | 31 | 100%, 100%, 100% | 148 | 18 |
| 10 | 1 | 6 | 35 | 100%, 100%, 100% | 155 | 20 |
| 11 | 1 | 6 | 39 | 100%, 100%, 100% | 163 | 22 |
| 12 | 1 | 6 | 44 | 100%, 100%, 100% | 171 | 24 |
| 13 | 1 | 6 | 49 | 100%, 100%, 100% | 180 | 26 |
| 14 | 1 | 6 | 55 | 100%, 100%, 100% | 189 | 28 |
| 15 | 1 | 6 | 61 | 100%, 100%, 100% | 198 | 30 |
| 16 | 1 | 6 | 68 | 100%, 100%, 100% | 208 | 32 |
| 17 | 1 | 6 | 75 | 100%, 100%, 100% | 218 | 34 |
| 18 | 1 | 6 | 83 | 100%, 100%, 100% | 229 | 36 |
| 19 | 1 | 6 | 92 | 100%, 100%, 100% | 241 | 38 |
| 20 | 1 | 6 | 102 | 100%, 100%, 100% | 253 | 40 |
| 21 | 1 | 113 | 100%, 100%, 100% | 265 | 42 | |
| 22 | 1 | 124 | 100%, 100%, 100% | 279 | 44 | |
| 23 | 1 | 137 | 100%, 100%, 100% | 293 | 46 | |
| 24 | 1 | 150 | 100%, 100%, 100% | 307 | 48 | |
| 25 | 1 | 165 | 100%, 100%, 100% | 323 | 50 | |
| 26 | 1 | 181 | 100%, 100%, 100% | 339 | 52 | |
| 27 | 1 | 199 | 100%, 100%, 100% | 356 | 54 | |
| 28 | 1 | 218 | 100%, 100%, 100% | 373 | 56 | |
| 29 | 1 | 238 | 100%, 100%, 100% | 392 | 58 | |
| 30 | 1 | 261 | 100%, 100%, 100% | 412 | 60 | |
| 31 | 1 | 285 | 100%, 100%, 100% | 432 | 62 | |
| 32 | 1 | 311 | 100%, 100%, 100% | 454 | 64 | |
| 33 | 1 | 340 | 100%, 100%, 100% | 476 | 66 | |
| 34 | 1 | 371 | 100%, 100%, 100% | 500 | 68 | |
| 35 | 1 | 404 | 100%, 100%, 100% | 525 | 70 | |
| 36 | 1 | 440 | 100%, 100%, 100% | 552 | 72 | |
| 37 | 1 | 480 | 100%, 100%, 100% | 579 | 74 | |
| 38 | 1 | 522 | 100%, 100%, 100% | 608 | 76 | |
| 39 | 1 | 568 | 100%, 100%, 100% | 639 | 78 | |
| 40 | 1 | 618 | 100%, 100%, 100% | 670 | 80 |
Attribute /8
魔卫复苏
| 名字 | 显示物品素质 |
|---|---|
| 关键字 | Hit, Empower, Hits, 上限 |
| Id | RaiseZombie |
| BaseType | 魔卫复苏 |
| Class | 技能宝石 |
| TargetTypes | 地面, , 尸体, |
| Type | 召唤物, 召唤物爆炸, 图腾技能, 创造召唤物, UsableWhileMoving, 持续时间, TargetsDestructibleCorpses, 物理, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse |
| ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
| ActiveSkillsCode | raise_zombie |
魔卫复苏
等阶: 5
等级: (1—20)
消耗: (10—102) 点魔力
需求: 等级 (1—90), 6 智慧
上限最多召唤 10 个魔卫
魔卫持续时间为 20 秒
强化的魔卫受到的伤害总降 30%
[强化]魔卫的移动速度总增 25%
can perform skill while moving [1]
display minion monster type [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
zombie base decay rate permyriad [0]
zombie decay rate increase +% final [25]
品质额外效果:
复苏的魔卫的强化效果提高 (0—25)%
可在技能面板中管理技能。
Raise Zombie
Supported By /256
持续时间压缩 I
辅助任意有持续时间的技能,缩短持续时间。
持续时间压缩 II
辅助任意有持续时间的技能,缩短持续时间。
持续时间延长 I
辅助任意有持续时间的技能,延长持续时间。
持续时间延长 II
辅助任意有持续时间的技能,延长持续时间。
乌崔德的出走
辅助可升级的技能,在没有其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。
乌崔德的预兆
辅助可升级的技能,在恰好有一个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
乌崔德的占卜
辅助可升级的技能,在恰好有两个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
动量
辅助任意你使用的伤害性技能,如果使用技能期间移动了足够的距离,使其造成更高的伤害。传送不会计入移动距离。
伊奥尼尔的雷霆
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
机动
辅助可在移动时使用的技能,使你在使用时可以更快地移动。
从容不迫
辅助可在移动时使用的技能,使你在使用技能时移动速度减慢,同时提高伤害。
范围扩大 I
辅助任意有范围效果的技能,使范围扩大。
范围扩大 II
辅助任意有范围效果的技能,使范围扩大。
范围集中
辅助任意有范围效果的技能,使技能的效果范围变小,但造成更高的范围伤害。
永续充能
辅助使用时消耗暴击球、狂怒球或耐力球的技能,使其有几率不消耗每一种能量球,并依然获得消耗的效果。
时之沙漏
辅助你使用的任意伤害性技能,使其造成的伤害明显提升,但冷却时间变长。无法辅助本身具有冷却时间的技能。
开疆
辅助你使用的任意技能,使其效果范围明显提高,但冷却时间变长。无法辅助本身具有冷却时间的技能。
复苏的魔卫
亡灵monster no drops or experience [1]
Raised Zombie
| Spectre | N |
|---|---|
| Tags | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
70%
抗性
伤害
75%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 9
攻击间隔
1.25 Second
Damage Spread
±30%
经验值
100%
Model Size
115%
Type
ZombiePlayerSummoned
Metadata
PlayerSummonedZombie_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 122—227
暴击率: 5%
攻击间隔: 1.25 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
Actor
{
basic_action = "Emerge2"
}
Life
{
corpse_sink_delay_ms = 10000
corpse_sink_time_ms = 20000
corpse_sink_depth = 8
}Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = {
name = "Raised Zombie",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.75,
damageSpread = 0.3,
attackTime = 1.25,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MinionMeleeStep",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MinionMeleeStep"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





