魔卫复苏
等阶: 5
等级: (1–20)
消耗: (10–102) 点魔力
需求: 等级 (1–90), (4–157) Int
消耗一个灵柩暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
最多召唤 10 个魔卫
魔卫持续时间为 20
强化的魔卫受到的伤害总降 30%
强化的魔卫造成的击中伤害总增 100%
[强化]魔卫的移动速度总增 25%

品质额外效果:
复苏的魔卫的强化效果提高 (0–25)%
Skills can be managed in the Skills Panel.
Raise Zombie
Version 0.2.0
Raise Zombie
Tier: 5
Level: (1–20)
Cost: (11–116) Mana
需求: Level (1–90), (2–205) Int
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Minion Info
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed

品质额外效果:
(0–20)% more Minion Movement Speed
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
最多召唤 10 个魔卫
[强化]魔卫的移动速度总增 25%
强化的魔卫造成的击中伤害总增 100%
强化的魔卫受到的伤害总降 30%
魔卫持续时间为 20
等级需求等级Int消耗Base DamageMinion Level
10410100%, 100%2
23911100%, 100%4
361413100%, 100%6
4102116100%, 100%8
5142818100%, 100%10
6183521100%, 100%12
7224124100%, 100%14
8264827100%, 100%16
9315731100%, 100%18
10366535100%, 100%20
11417439100%, 100%22
12468244100%, 100%24
13529249100%, 100%26
145810355100%, 100%28
156411361100%, 100%30
166611668100%, 100%32
177212675100%, 100%34
187813783100%, 100%36
198414792100%, 100%38
2090157102100%, 100%40
21113100%, 100%42
22124100%, 100%44
23137100%, 100%46
24150100%, 100%48
25165100%, 100%50
26181100%, 100%52
27199100%, 100%54
28218100%, 100%56
29238100%, 100%58
30261100%, 100%60
31285100%, 100%62
32311100%, 100%64
33340100%, 100%66
34371100%, 100%68
35404100%, 100%70
36440100%, 100%72
37480100%, 100%74
38522100%, 100%76
39568100%, 100%78
40618100%, 100%80
Attribute /7

魔卫复苏

名字显示物品素质
关键字Hit, Empower, Hits, Limit
BaseType 魔卫复苏
Class 技能宝石
TargetTypes地面, , 尸体,
Type召唤物, 召唤物爆炸, 图腾技能, 创造召唤物, UsableWhileMoving, 持续时间, TargetsDestructibleCorpses, 物理, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse, NoAttackInPlace
ItemTypeMetadata/Items/Gems/SkillGemRaiseZombie
ActiveSkillsCoderaise_zombie
魔卫复苏
等阶: 5
等级: (1–20)
消耗: (10–102) 点魔力
需求: 等级 (1–90), (4–157) Int
消耗一个灵柩暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
最多召唤 10 个魔卫
魔卫持续时间为 20
强化的魔卫受到的伤害总降 30%
强化的魔卫造成的击中伤害总增 100%
[强化]魔卫的移动速度总增 25%
can perform skill while moving [1]
display minion monster type [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
zombie base decay rate permyriad [0]
zombie decay rate increase +% final [25]

品质额外效果:
复苏的魔卫的强化效果提高 (0–25)%
Skills can be managed in the Skills Panel.
Raise Zombie
商城 /6
Raise Mummy Skin
Your Raised Zombies become animated mummies
Celestial Raise Zombie Skin
Your Raised Zombies become Celestial.
Project Raise Zombie Skin
The standard skin on your Raised Zombies are replaced by a Project skin.
Oblivion Raise Zombie Skin
The standard skin on your Raised Zombies are replaced by an Oblivion skin.
Onyx Oblivion Raise Zombie Skin
The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.
Demonic Raise Zombie Skin
Your Raised Zombies become Demonic.
Supported By /31
  • Active Type: 召唤物, 召唤物爆炸, 图腾技能, 创造召唤物, UsableWhileMoving, 持续时间, TargetsDestructibleCorpses, 物理, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse, NoAttackInPlace
  • Magnified Area I
    Supports any skill with an area of effect, making it larger.
    Magnified Area II
    Supports any skill with an area of effect, making it larger at the cost of damage.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    元素大军
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
    狂噬
    Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
    肉盾
    Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
    Meat Shield II
    Supports skills which create Minions, granting them less damage taken but making them deal less damage.
    Brutus' Brain
    Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
    炎军
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Infernal Legion II
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Infernal Legion III
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    永续充能
    Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    机动
    Supports skills that can be used while moving, allowing you to move faster while using them.
    复仇之灵
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    灵柩留存
    Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
    Physical Mastery
    Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
    Minion Mastery
    Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
    Sacrificial Lamb I
    Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
    Sacrificial Lamb II
    Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Muster
    Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
    Heightened Charges
    Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    复苏的魔卫
    Undead
    monster no drops or experience [1]
    Raised Zombie
    SpectreN
    Tagsanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    70%
    抗性
    0 0 0 0
    伤害
    75%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 9
    攻击间隔
    1.25 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    115%
    Type
    ZombiePlayerSummoned
    Metadata
    PlayerSummonedZombie_
    IsSummoned
    Y
    等级
    68
    生命
    5,430
    [护甲]
    2,413
    伤害
    175
    法术伤害
    175
    命中
    2,464
    攻击间隔
    1.25
    经验值
    28,634
    召唤物生命
    4,851
    召唤物伤害
    727
    召唤物护甲
    2,413
    MinionMeleeStep
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 122–227
    暴击几率: 5%
    攻击间隔: 1.25 秒
    melee conditional step distance [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedMinionBase"
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_sink_delay_ms = 10000
    	corpse_sink_time_ms = 20000
    	corpse_sink_depth = 8
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedMinionBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = {
        name = "Raised Zombie",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.3,
        attackTime = 1.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MinionMeleeStep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMeleeStep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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