魔卫复苏
等阶: 5
等级: (1–20)
消耗: (11–116) Mana
需求: 等级 (1–90), (1–205) Int
消耗一个灵柩或暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
最多召唤 10 个魔卫
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
[强化]魔卫的移动速度总增 25%
品质额外效果:
召唤生物的总移动速度额外增加 (0–20)%
Skills can be managed in the Skills Panel.
Raise Zombie
辅助宝石 /3
Tier | Gems |
---|---|
1 | 肉盾, 永续充能, 复仇之灵 |
2 | 狂噬, 炎军, 灵柩留存 |
3 | 献祭, Minion Mastery, Discombobulate |
来自 /1
未切割的技能宝石 等阶 5
魔卫复苏 /2
一种仆从技能,可以从尸体中召唤一只魔卫。魔卫将跟随你,并在近战距离中为你战斗。名字 | 显示物品素质 |
---|---|
Martial Tempo | 提高你的魔卫仆从的攻击速度。 |
Heavy Swing | 你的魔卫仆从将获得更高近战物理伤害。该辅助技能还将增加流血和中毒效果的伤害量。 |
Level Effect /40
等级 | 需求等级 | Int | 消耗 |
---|---|---|---|
1 | 0 | 1 | 11 |
2 | 3 | 9 | 12 |
3 | 6 | 16 | 14 |
4 | 10 | 25 | 16 |
5 | 14 | 34 | 18 |
6 | 18 | 43 | 20 |
7 | 22 | 52 | 23 |
8 | 26 | 61 | 26 |
9 | 31 | 72 | 29 |
10 | 36 | 83 | 33 |
11 | 41 | 95 | 38 |
12 | 46 | 106 | 43 |
13 | 52 | 119 | 49 |
14 | 58 | 133 | 55 |
15 | 64 | 146 | 62 |
16 | 66 | 151 | 71 |
17 | 72 | 164 | 80 |
18 | 78 | 178 | 91 |
19 | 84 | 191 | 103 |
20 | 90 | 205 | 116 |
21 | 132 | ||
22 | 149 | ||
23 | 169 | ||
24 | 191 | ||
25 | 216 | ||
26 | 245 | ||
27 | 277 | ||
28 | 314 | ||
29 | 355 | ||
30 | 402 | ||
31 | 455 | ||
32 | 515 | ||
33 | 583 | ||
34 | 660 | ||
35 | 747 | ||
36 | 846 | ||
37 | 957 | ||
38 | 1083 | ||
39 | 1226 | ||
40 | 1388 |
Attribute /7
魔卫复苏
魔卫复苏
等阶: 5
等级: (1–20)
消耗: (11–116) Mana
需求: 等级 (1–90), (1–205) Int
消耗一个灵柩或暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
最多召唤 10 个魔卫
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
[强化]魔卫的移动速度总增 25%
can perform skill while moving [1]
display minion monster type [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [80]
zombie base decay rate permyriad [0]
zombie decay rate increase +% final [25]
品质额外效果:
召唤生物的总移动速度额外增加 (0–20)%
Skills can be managed in the Skills Panel.
Raise Zombie
商城 /6
Lavender Imp Mask
Changes the appearance of any equipped headdress to a lavender imp mask
Havenwood Hood
Changes the appearance of any equipped helmet to the Havenwood Hood.
Imagination Character Effect III
Attaches the Imagination Character Effect III to your belt.
Apollyon Cloak
Adds the Apollyon Cloak back attachment to any equipped body armour.
Oblivion Gloves
Changes the appearance of any equipped gloves to the Oblivion Gloves.
Vulcan Toxic Rain Effect
Your Toxic Rain becomes a Vulcan Effect.
Supported By /18
Magnified Effect
Supports any skill with an area of effect, making it larger.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
元素大军
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
狂噬
Supports skills which create Minions, making them deal and take more damage.
肉盾
Supports skills which create Minions, granting them more life but making them deal less damage.
炎军
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
永续充能
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Overabundance
Supports skills which can have a limited number of effects active at once, increasing that limit at the cost of their duration. Only applies to restrictions that use the word "limit".
机动
Supports skills that can be used while moving, allowing you to move faster while using them.
复仇之灵
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
灵柩留存
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
复苏的魔卫
monster no drops or experience [1]
Raised Zombie
Spectre | N |
---|---|
Tags | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
70%
Ailment Threshold
%
抗性
0
0
0
0
伤害
75%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 9
Attack Time
1.25 Second
Damage Spread
±30%
经验值
100%
Model Size
115%
Type
ZombiePlayerSummoned
Metadata
PlayerSummonedZombie_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
5,430
Armour
3,451
闪避值
477
能量护盾
0
伤害
175
法术伤害
175
命中
0
Attack Time
1.25
经验值
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 122–227
暴击几率: 5%
Attack Time: 1.25 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase" Actor { basic_action = "Emerge2" } Life { corpse_sink_delay_ms = 10000 corpse_sink_time_ms = 20000 corpse_sink_depth = 8 }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = { name = "Raised Zombie", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.3, attackTime = 1.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MinionMeleeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
魔卫复苏 怪物 /1
名字 | 词缀 | Spectre |
---|---|---|
Daemon | Y |