魔侍武士
等阶: 1
等级: (1–20)
保留: (60–20) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个[可复活的]魔侍武士。
Minion Info

品质额外效果:
召唤生物格挡几率 +(0–15)%
Skills can be managed in the Skills Panel.
Skeletal Warrior
Video Player is loading.
Current Time 0:00
Duration -:-
Loaded: 0%
Stream Type LIVE
Remaining Time 0:00
 
1x
    • Chapters
    • descriptions off, selected
    • subtitles off, selected
      Level Effect /40
      等级
      需求等级
      Int
      保留
      Base Damage
      Minion Level
      10160100%, 100%2
      23944100%, 100%4
      361633100%, 100%6
      4102527100%, 100%8
      5143425100%, 100%10
      6184325100%, 100%12
      7225223100%, 100%14
      8266123100%, 100%16
      9317223100%, 100%18
      10368322100%, 100%20
      11419522100%, 100%22
      124610622100%, 100%24
      135211921100%, 100%26
      145813321100%, 100%28
      156414621100%, 100%30
      166615121100%, 100%32
      177216420100%, 100%34
      187817820100%, 100%36
      198419120100%, 100%38
      209020520100%, 100%40
      2119100%, 100%42
      2219100%, 100%44
      2319100%, 100%46
      2419100%, 100%48
      2519100%, 100%50
      2618100%, 100%52
      2718100%, 100%54
      2818100%, 100%56
      2918100%, 100%58
      3018100%, 100%60
      3117100%, 100%62
      3217100%, 100%64
      3317100%, 100%66
      3417100%, 100%68
      3517100%, 100%70
      3616100%, 100%72
      3716100%, 100%74
      3816100%, 100%76
      3916100%, 100%78
      4016100%, 100%80
      Attribute /6

      魔侍武士

      Key
      Value
      BaseType 魔侍武士
      Class 技能宝石
      TargetTypes任何
      Type召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalWarrior
      ActiveSkillsCodesummon_skeleton_warrior
      魔侍武士
      等阶: 1
      等级: (1–20)
      保留: (60–20) Spirit
      需求: 等级 (1–90), (1–205) Int
      召唤多个[可复活的]魔侍武士。
      Minion Info
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]

      品质额外效果:
      召唤生物格挡几率 +(0–15)%
      Skills can be managed in the Skills Panel.
      Skeletal Warrior
      魔侍武士
      等级: (1–20)
      需求: 等级 (1–90), (1–109) Str, (1–109) Int
      召唤多个[可复活的]魔侍武士。
      Minion Info
      Skills can be managed in the Skills Panel.
      Skeletal Warrior
      Level Effect /40
      等级
      需求等级
      Str
      Int
      Base Damage
      Minion Level
      10110100%, 100%2
      23110100%, 100%4
      3610100100%, 100%6
      41015150100%, 100%8
      51420200100%, 100%10
      61825250100%, 100%12
      72230300100%, 100%14
      82634340100%, 100%16
      93140400100%, 100%18
      103646460100%, 100%20
      114152520100%, 100%22
      124659590100%, 100%24
      135266660100%, 100%26
      145873730100%, 100%28
      156480800100%, 100%30
      166683830100%, 100%32
      177290900100%, 100%34
      187897970100%, 100%36
      19841041040100%, 100%38
      20901091090100%, 100%40
      210100%, 100%42
      220100%, 100%44
      230100%, 100%46
      240100%, 100%48
      250100%, 100%50
      260100%, 100%52
      270100%, 100%54
      280100%, 100%56
      290100%, 100%58
      300100%, 100%60
      310100%, 100%62
      320100%, 100%64
      330100%, 100%66
      340100%, 100%68
      350100%, 100%70
      360100%, 100%72
      370100%, 100%74
      380100%, 100%76
      390100%, 100%78
      400100%, 100%80
      Attribute /6

      魔侍武士

      Key
      Value
      BaseType 魔侍武士
      Class 技能宝石
      TargetTypes任何
      Type召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalWarriorWeaponSkill
      ActiveSkillsCodesummon_skeleton_warrior
      魔侍武士
      等级: (1–20)
      需求: 等级 (1–90), (1–109) Str, (1–109) Int
      召唤多个[可复活的]魔侍武士。
      Minion Info
      display minion monster type [2]
      is resummoning minion [1]
      minion base resummon time ms [12000]
      skill desired amount override [2]
      Skills can be managed in the Skills Panel.
      Skeletal Warrior
      Supported By /12
    • Active Type: 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      集中效应
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      元素大军
      Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
      狂噬
      Supports skills which create Minions, making them deal and take more damage.
      肉盾
      Supports skills which create Minions, granting them more life but making them deal less damage.
      炎军
      Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
      复仇之灵
      Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
      亡命之息
      Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
      Physical Mastery
      Supports Physical skills, granting them an additional level.
      Minion Mastery
      Supports Minion skills, granting them an additional level.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      异灵魔侍武士
      monster no drops or experience [1]
      30% 攻击伤害格挡率
      Skeletal Warrior
      SpectreN
      Tags1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
      生命
      88%
      [护甲]
      +50%
      抗性
      0 0 0 0
      伤害
      70%
      命中
      100%
      Critical Hits Chance
      5%
      Critical Damage Bonus
      +30%
      Attack Distance
      8 ~ 12
      攻击间隔
      1 Second
      Damage Spread
      ±30%
      经验值
      100%
      Model Size
      100%
      Type
      SkeletonWarriorPlayerSummoned
      Metadata
      SkeletonWarriorPlayerSummoned
      IsSummoned
      Y
      等级
      68
      生命
      6,826
      [护甲]
      5,177
      闪避值
      477
      伤害
      163
      法术伤害
      163
      命中
      2,180
      攻击间隔
      1
      经验值
      28,634
      Minion Life
      9,926
      Minion Damage
      1,328
      Minion Armour
      8,628
      MinionMeleeStep
      攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
      普通攻击
      Base Damage: 114–212
      暴击几率: 5%
      攻击间隔: 1 秒
      melee conditional step distance [10]
      projectile uses contact position [1]
      skill can fire wand projectiles [1]
      use scaled contact offset [1]

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      BaseEvents
      {
      	set_minion_formation_frontline = true
      	set_minion_formation_order = 2
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonWarriorPlayerSummoned"] = {
          name = "Skeletal Warrior",
          life = 0.88,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 0.7,
          damageSpread = 0.3,
          attackTime = 1,
          attackRange = 12,
          accuracy = 1,
          weaponType1 = "One Hand Sword",
          weaponType2 = "Shield",
          skillList = {
              "MinionMeleeStep",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["MinionMeleeStep"] = {
          name = "Basic Attack",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.MirageArcherCanUse] = true,
              [SkillType.Projectile] = true,
              [SkillType.MeleeSingleTarget] = true,
              [SkillType.Multistrikeable] = true,
              [SkillType.Melee] = true,
              [SkillType.ProjectilesFromUser] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              melee = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "melee_conditional_step_distance",
              "skill_can_fire_arrows",
              "skill_can_fire_wand_projectiles",
              "projectile_uses_contact_position",
              "use_scaled_contact_offset",
          },
          levels = {
              [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      Domains怪物 (3)
      GenerationType传奇 (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • 30% 攻击伤害格挡率
      IdSkeletonWarriorPlayerMinionBlockChance
      FamilyMonsterBlock
      Domains怪物 (3)
      GenerationType传奇 (3)
      Req. level1
      Stats
    • monster base block % Min: 30 Max: 30 Global
    • additional maximum block % Min: 0 Max: 0 Global
    • Craft Tagsblock
      编辑

      Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.