Level Effect /40
等級 | 需要等級 | Int | 保留 | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 1 | 60 | 100%, 100% | 2 |
2 | 3 | 9 | 44 | 100%, 100% | 4 |
3 | 6 | 16 | 33 | 100%, 100% | 6 |
4 | 10 | 25 | 27 | 100%, 100% | 8 |
5 | 14 | 34 | 25 | 100%, 100% | 10 |
6 | 18 | 43 | 25 | 100%, 100% | 12 |
7 | 22 | 52 | 23 | 100%, 100% | 14 |
8 | 26 | 61 | 23 | 100%, 100% | 16 |
9 | 31 | 72 | 23 | 100%, 100% | 18 |
10 | 36 | 83 | 22 | 100%, 100% | 20 |
11 | 41 | 95 | 22 | 100%, 100% | 22 |
12 | 46 | 106 | 22 | 100%, 100% | 24 |
13 | 52 | 119 | 21 | 100%, 100% | 26 |
14 | 58 | 133 | 21 | 100%, 100% | 28 |
15 | 64 | 146 | 21 | 100%, 100% | 30 |
16 | 66 | 151 | 21 | 100%, 100% | 32 |
17 | 72 | 164 | 20 | 100%, 100% | 34 |
18 | 78 | 178 | 20 | 100%, 100% | 36 |
19 | 84 | 191 | 20 | 100%, 100% | 38 |
20 | 90 | 205 | 20 | 100%, 100% | 40 |
21 | 19 | 100%, 100% | 42 | ||
22 | 19 | 100%, 100% | 44 | ||
23 | 19 | 100%, 100% | 46 | ||
24 | 19 | 100%, 100% | 48 | ||
25 | 19 | 100%, 100% | 50 | ||
26 | 18 | 100%, 100% | 52 | ||
27 | 18 | 100%, 100% | 54 | ||
28 | 18 | 100%, 100% | 56 | ||
29 | 18 | 100%, 100% | 58 | ||
30 | 18 | 100%, 100% | 60 | ||
31 | 17 | 100%, 100% | 62 | ||
32 | 17 | 100%, 100% | 64 | ||
33 | 17 | 100%, 100% | 66 | ||
34 | 17 | 100%, 100% | 68 | ||
35 | 17 | 100%, 100% | 70 | ||
36 | 16 | 100%, 100% | 72 | ||
37 | 16 | 100%, 100% | 74 | ||
38 | 16 | 100%, 100% | 76 | ||
39 | 16 | 100%, 100% | 78 | ||
40 | 16 | 100%, 100% | 80 |
屬性 /6
骷髏戰士
Key | Value |
---|---|
BaseType | 骷髏戰士 |
Class | 技能寶石 |
TargetTypes | 任何 |
Type | 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理 |
ItemType | Metadata/Items/Gems/SkillGemSkeletalWarrior |
ActiveSkillsCode | summon_skeleton_warrior |
Level Effect /40
等級 | 需要等級 | Str | Int | Base Damage | Minion Level | |
---|---|---|---|---|---|---|
1 | 0 | 1 | 1 | 0 | 100%, 100% | 2 |
2 | 3 | 1 | 1 | 0 | 100%, 100% | 4 |
3 | 6 | 10 | 10 | 0 | 100%, 100% | 6 |
4 | 10 | 15 | 15 | 0 | 100%, 100% | 8 |
5 | 14 | 20 | 20 | 0 | 100%, 100% | 10 |
6 | 18 | 25 | 25 | 0 | 100%, 100% | 12 |
7 | 22 | 30 | 30 | 0 | 100%, 100% | 14 |
8 | 26 | 34 | 34 | 0 | 100%, 100% | 16 |
9 | 31 | 40 | 40 | 0 | 100%, 100% | 18 |
10 | 36 | 46 | 46 | 0 | 100%, 100% | 20 |
11 | 41 | 52 | 52 | 0 | 100%, 100% | 22 |
12 | 46 | 59 | 59 | 0 | 100%, 100% | 24 |
13 | 52 | 66 | 66 | 0 | 100%, 100% | 26 |
14 | 58 | 73 | 73 | 0 | 100%, 100% | 28 |
15 | 64 | 80 | 80 | 0 | 100%, 100% | 30 |
16 | 66 | 83 | 83 | 0 | 100%, 100% | 32 |
17 | 72 | 90 | 90 | 0 | 100%, 100% | 34 |
18 | 78 | 97 | 97 | 0 | 100%, 100% | 36 |
19 | 84 | 104 | 104 | 0 | 100%, 100% | 38 |
20 | 90 | 109 | 109 | 0 | 100%, 100% | 40 |
21 | 0 | 100%, 100% | 42 | |||
22 | 0 | 100%, 100% | 44 | |||
23 | 0 | 100%, 100% | 46 | |||
24 | 0 | 100%, 100% | 48 | |||
25 | 0 | 100%, 100% | 50 | |||
26 | 0 | 100%, 100% | 52 | |||
27 | 0 | 100%, 100% | 54 | |||
28 | 0 | 100%, 100% | 56 | |||
29 | 0 | 100%, 100% | 58 | |||
30 | 0 | 100%, 100% | 60 | |||
31 | 0 | 100%, 100% | 62 | |||
32 | 0 | 100%, 100% | 64 | |||
33 | 0 | 100%, 100% | 66 | |||
34 | 0 | 100%, 100% | 68 | |||
35 | 0 | 100%, 100% | 70 | |||
36 | 0 | 100%, 100% | 72 | |||
37 | 0 | 100%, 100% | 74 | |||
38 | 0 | 100%, 100% | 76 | |||
39 | 0 | 100%, 100% | 78 | |||
40 | 0 | 100%, 100% | 80 |
屬性 /6
骷髏戰士
Key | Value |
---|---|
BaseType | 骷髏戰士 |
Class | 技能寶石 |
TargetTypes | 任何 |
Type | 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理 |
ItemType | Metadata/Items/Gems/SkillGemSkeletalWarriorWeaponSkill |
ActiveSkillsCode | summon_skeleton_warrior |
Supported By /12
增幅效果
輔助任何有範圍效果的技能,使其範圍擴大。
集中效應
輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
元素軍隊
輔助創造召喚物的技能,提高這些召喚物的元素[抗性]。
豢養狂熱
輔助創造召喚物的技能,提升其造成及承受的傷害。
肉盾
輔助創造召喚物的技能,提升其生命但降低其造成的傷害。
煉獄軍團
輔助創造召喚物的技能,使召喚物及其周圍敵人,燃燒。燃燒造成的傷害依受輔助召喚物的生命決定。
復仇之靈
輔助創造出召喚物的技能,使其貧血時發生劇烈爆炸。
臨終恐息
輔助創造出持續召喚物的技能,使這些召喚物在承受致命傷害時,仍可持續戰鬥一小段時間。
物理專精
輔助物理技能,使其獲得 1 額外等級。
召喚物專精
輔助召喚物技能,使其獲得 1 額外等級。
負擔輔助
待辦
碎骨
輔助擊中敵人的技能,使擊中根據造成物理傷害的一部分造成破甲。
骷髏戰士
monster no drops or experience [1]
30% 攻擊傷害格擋率
30% 攻擊傷害格擋率
Skeletal Warrior
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
88%
護甲
+50%
抗性
0
0
0
0
傷害
70%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
8 ~ 12
Attack Time
1 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonWarriorPlayerSummoned
Metadata
SkeletonWarriorPlayerSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,826
護甲
5,177
閃避值
477
傷害
163
法術傷害
163
命中
2,180
Attack Time
1
經驗值
28,634
Minion Life
9,926
Minion Damage
1,328
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinionMeleeStep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–212
暴擊率: 5%
Attack Time: 1 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = true set_minion_formation_order = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonWarriorPlayerSummoned"] = { name = "Skeletal Warrior", life = 0.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.3, attackTime = 1, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MinionMeleeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
30% 攻擊傷害格擋率
Id | SkeletonWarriorPlayerMinionBlockChance |
---|---|
Family | MonsterBlock |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.