Version 0.2.0
Skeletal Warrior
Level: (1–20)
Reservation: (60–20) Spirit
需求: Level (1–90), (2–205) Int
Activate to summon Reviving Skeletal Warriors.
Minion Info
First 2 minions summoned have no base spirit reservation
來自品質的額外效果:
Minions have (0–20)% more Maximum Life
Skills can be managed in the Skills Panel.


Level Effect /40
Implicit |
---|
前 2 個召喚的召喚物沒有基礎的精魂保留 |
等級 | 需要等級 | 智慧 | 魔力 | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 4 | 60 | 100%, 100% | 2 |
2 | 3 | 9 | 44 | 100%, 100% | 4 |
3 | 6 | 14 | 33 | 100%, 100% | 6 |
4 | 10 | 21 | 27 | 100%, 100% | 8 |
5 | 14 | 28 | 25 | 100%, 100% | 10 |
6 | 18 | 35 | 25 | 100%, 100% | 12 |
7 | 22 | 41 | 23 | 100%, 100% | 14 |
8 | 26 | 48 | 23 | 100%, 100% | 16 |
9 | 31 | 57 | 23 | 100%, 100% | 18 |
10 | 36 | 65 | 22 | 100%, 100% | 20 |
11 | 41 | 74 | 22 | 100%, 100% | 22 |
12 | 46 | 82 | 22 | 100%, 100% | 24 |
13 | 52 | 92 | 21 | 100%, 100% | 26 |
14 | 58 | 103 | 21 | 100%, 100% | 28 |
15 | 64 | 113 | 21 | 100%, 100% | 30 |
16 | 66 | 116 | 21 | 100%, 100% | 32 |
17 | 72 | 126 | 20 | 100%, 100% | 34 |
18 | 78 | 137 | 20 | 100%, 100% | 36 |
19 | 84 | 147 | 20 | 100%, 100% | 38 |
20 | 90 | 157 | 20 | 100%, 100% | 40 |
21 | 19 | 100%, 100% | 42 | ||
22 | 19 | 100%, 100% | 44 | ||
23 | 19 | 100%, 100% | 46 | ||
24 | 19 | 100%, 100% | 48 | ||
25 | 19 | 100%, 100% | 50 | ||
26 | 18 | 100%, 100% | 52 | ||
27 | 18 | 100%, 100% | 54 | ||
28 | 18 | 100%, 100% | 56 | ||
29 | 18 | 100%, 100% | 58 | ||
30 | 18 | 100%, 100% | 60 | ||
31 | 17 | 100%, 100% | 62 | ||
32 | 17 | 100%, 100% | 64 | ||
33 | 17 | 100%, 100% | 66 | ||
34 | 17 | 100%, 100% | 68 | ||
35 | 17 | 100%, 100% | 70 | ||
36 | 16 | 100%, 100% | 72 | ||
37 | 16 | 100%, 100% | 74 | ||
38 | 16 | 100%, 100% | 76 | ||
39 | 16 | 100%, 100% | 78 | ||
40 | 16 | 100%, 100% | 80 |
屬性 /7
骷髏戰士
骷髏戰士
等級: (1–20)
保留: (60–20) 精魂
需求: 等級 (1–90), (4–157) 智慧
啟動以召喚復甦的骷髏戰士。
前 2 個召喚的召喚物沒有基礎的精魂保留
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [15]
skill desired initial amount [2]
來自品質的額外效果:
召喚物有 (0–20)% 更多最大生命
可以在技能面板管理技能。
Skeletal Warrior


骷髏戰士
Skeletal Warrior
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
88%
+50%
抗性




傷害
70%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
8 ~ 12
攻擊時間
1 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonWarriorPlayerSummoned
Metadata
SkeletonWarriorPlayerSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinionMeleeStep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–212
暴擊率: 5%
攻擊時間: 1 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = true set_minion_formation_order = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonWarriorPlayerSummoned"] = { name = "Skeletal Warrior", life = 0.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.3, attackTime = 1, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MinionMeleeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
有 30% 攻擊傷害格擋率
Family | MonsterBlock |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.