Ange


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Resistance




Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 10
Attack Time
0 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AngeShoreline
Metadata
AngeShoreline
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
2,413
Evasion Rating
1,062
Energy Shield
2,327
Damage
131
Spell Damage
131
Accuracy
7,392
Attack Time
0
Experience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/League/Kalguur/KalguuranRecruiterAnn/KalguuranRecruiterAnn.ao" } Positioned {} Transitionable {} StateMachine { define_shared_state = "hidden;" per_player_league_flag_state_hidden_1 = "ShorelineHideoutClaimed" } MinimapIcon { force_temporary = true } Positioned { unblock_league_flag = "ShorelineHideoutClaimed" }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} StateMachine { on_or_create_state_hidden_1 = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/AngeShoreline"] = { name = "Ange", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 0, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ange Text Audio /156
Name |
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Here we are! — Ange_Wild_ShorelineGreeting |
I'll fill that in as soon as I can. — Ange_CE_PlaceOrder_Random |
I'll fill that in as soon as I can. — Ange_CE_PlaceOrder_2 |
Let's see if there are any takers. — Ange_CE_PlaceOrder_3 |
I'll post it right away. — Ange_CE_PlaceOrder_4 |
I'll post it right away. — Ange_CE_PlaceOrder_5 |
Alright, your order is registered. — Ange_CE_PlaceOrder_6 |
Alright, your order is registered. — Ange_CE_PlaceOrder_7 |
You've got some goods in! — Ange_CE_RecieveShipment_Random |
You've got some goods in! — Ange_CE_RecieveShipment_2 |
You've received a shipment! — Ange_CE_RecieveShipment_3 |
You've received a shipment! — Ange_CE_RecieveShipment_4 |
It's your lucky day! — Ange_CE_RecieveShipment_5 |
It's your lucky day! — Ange_CE_RecieveShipment_6 |
Come check out what came in for you! — Ange_CE_RecieveShipment_7 |
Come check out what came in for you! — Ange_CE_RecieveShipment_8 |
It was quite cheap before. — Ange_AsyncTrade_PriseRaise_Random |
It was quite cheap before. — Ange_AsyncTrade_PriseRaise_2 |
Um... sure. — Ange_AsyncTrade_PriseRaise_3 |
Um... sure. — Ange_AsyncTrade_PriseRaise_4 |
Feeling greedy, are we? — Ange_AsyncTrade_PriseRaise_5 |
Feeling greedy, are we? — Ange_AsyncTrade_PriseRaise_6 |
Hopefully people don't mind the price increase. — Ange_AsyncTrade_PriseRaise_7 |
Hopefully people don't mind the price increase. — Ange_AsyncTrade_PriseRaise_8 |
I guess we're sending a message: we mean business. — Ange_AsyncTrade_PriseRaise_9 |
I guess we're sending a message: we mean business. — Ange_AsyncTrade_PriseRaise_10 |
Yeah. Meet the market. — Ange_AsyncTrade_PriceLower_Random |
Yeah. Meet the market. — Ange_AsyncTrade_PriceLower_2 |
Price drop! — Ange_AsyncTrade_PriceLower_3 |
Price drop! — Ange_AsyncTrade_PriceLower_4 |
That's better. You may have been dreaming before... — Ange_AsyncTrade_PriceLower_5 |
That's better. You may have been dreaming before... — Ange_AsyncTrade_PriceLower_6 |
Price lowered. — Ange_AsyncTrade_PriceLower_7 |
Price lowered. — Ange_AsyncTrade_PriceLower_8 |
Let's see if that piques any interest. — Ange_AsyncTrade_PriceLower_9 |
Let's see if that piques any interest. — Ange_AsyncTrade_PriceLower_10 |
I'm sure someone will want that! — Ange_AsyncTrade_ListItem_Random |
I'm sure someone will want that! — Ange_AsyncTrade_ListItem_2 |
Seems like a good deal. — Ange_AsyncTrade_ListItem_3 |
Seems like a good deal. — Ange_AsyncTrade_ListItem_4 |
I'll do what I can to sell it for you. — Ange_AsyncTrade_ListItem_5 |
I'll do what I can to sell it for you. — Ange_AsyncTrade_ListItem_6 |
Someone is bound to buy that. — Ange_AsyncTrade_ListItem_7 |
Someone is bound to buy that. — Ange_AsyncTrade_ListItem_8 |
Is that a good price for that? I've no idea. — Ange_AsyncTrade_ListItem_9 |
Is that a good price for that? I've no idea. — Ange_AsyncTrade_ListItem_10 |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_Random |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_2 |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_3 |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_4 |
It's yours. — Ange_AsyncTrade_ItemBought_5 |
It's yours. — Ange_AsyncTrade_ItemBought_6 |
It's yours. — Ange_AsyncTrade_ItemBought_7 |
It's yours. — Ange_AsyncTrade_ItemBought_8 |
Sure thing! — Ange_AsyncTrade_ItemBought_9 |
Sure thing! — Ange_AsyncTrade_ItemBought_10 |
Sure thing! — Ange_AsyncTrade_ItemBought_11 |
Sure thing! — Ange_AsyncTrade_ItemBought_12 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_13 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_14 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_15 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_16 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_17 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_18 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_19 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_20 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_21 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_22 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_23 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_24 |
I have a buyer! — Ange_AsyncTrade_ItemSold_Random |
I have a buyer! — Ange_AsyncTrade_ItemSold_2 |
I have a buyer! — Ange_AsyncTrade_ItemSold_3 |
I have a buyer! — Ange_AsyncTrade_ItemSold_4 |
Good news for you! — Ange_AsyncTrade_ItemSold_5 |
Good news for you! — Ange_AsyncTrade_ItemSold_6 |
Good news for you! — Ange_AsyncTrade_ItemSold_7 |
Good news for you! — Ange_AsyncTrade_ItemSold_8 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_9 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_10 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_11 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_12 |
Sold it! — Ange_AsyncTrade_ItemSold_13 |
Sold it! — Ange_AsyncTrade_ItemSold_14 |
Sold it! — Ange_AsyncTrade_ItemSold_15 |
Sold it! — Ange_AsyncTrade_ItemSold_16 |
Good news! — Ange_AsyncTrade_ItemSold_17 |
Good news! — Ange_AsyncTrade_ItemSold_18 |
Good news! — Ange_AsyncTrade_ItemSold_19 |
You there! Got a moment? — Ange_Wild_FirstApproach |
Look at this! Isn't it wonderful! — Ange_Wild_FirstTimeHideout |
— Ange_Greeting_01.ogg |
— Ange_Greeting_02.ogg |
— Ange_Greeting_03.ogg |
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— Ange_Greeting_11.ogg |
— Ange_Greeting_12.ogg |
— Ange_Greeting_13.ogg |
— Ange_Greeting_14.ogg |
— Ange_Greeting_15.ogg |
— Ange_Greeting_16.ogg |
— Ange_CurrencyExchange_ShipmentReceived_01.ogg |
— Ange_CurrencyExchange_ShipmentReceived_02.ogg |
— Ange_CurrencyExchange_ShipmentReceived_03.ogg |
— Ange_CurrencyExchange_ShipmentReceived_04.ogg |
— Ange_CurrencyExchange_ShipmentReceived_05.ogg |
— Ange_CurrencyExchange_ShipmentReceived_06.ogg |
— Ange_CurrencyExchange_ShipmentReceived_07.ogg |
— Ange_CurrencyExchange_ShipmentReceived_08.ogg |
— Ange_Farewell_01.ogg |
— Ange_Farewell_02.ogg |
— Ange_Farewell_03.ogg |
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— Ange_Farewell_14.ogg |
— Ange_Farewell_15.ogg |
— Ange_Farewell_16.ogg |
— Ange_Greeting_AdditionalHideout_01.ogg |
— Ange_Greeting_AdditionalHideout_02.ogg |
— Ange_Greeting_AdditionalHideout_03.ogg |
— Ange_Greeting_AdditionalHideout_04.ogg |
— Ange_Greeting_AdditionalHideout_05.ogg |
— Ange_Greeting_AdditionalHideout_06.ogg |
— Ange_Greeting_AdditionalHideout_07.ogg |
— Ange_Greeting_AdditionalHideout_08.ogg |
— Ange_Greeting_AdditionalHideout_09.ogg |
— Ange_Greeting_AdditionalHideout_10.ogg |
— Ange_Greeting_AdditionalHideout_11.ogg |
— Ange_Greeting_AdditionalHideout_12.ogg |
— Ange_Farewell_AdditionalHideout_01.ogg |
— Ange_Farewell_AdditionalHideout_02.ogg |
— Ange_Farewell_AdditionalHideout_03.ogg |
— Ange_Farewell_AdditionalHideout_04.ogg |
— Ange_Farewell_AdditionalHideout_05.ogg |
— Ange_Farewell_AdditionalHideout_06.ogg |
— Ange_Farewell_AdditionalHideout_07.ogg |
— Ange_Farewell_AdditionalHideout_08.ogg |
— Ange_Farewell_AdditionalHideout_09.ogg |
— Ange_Farewell_AdditionalHideout_10.ogg |
— Ange_Farewell_AdditionalHideout_11.ogg |
— Ange_Farewell_AdditionalHideout_12.ogg |
— Ange_Farewell_AdditionalHideout_13.ogg |
Ange

Ange Ange /3
Name | Show Full Descriptions |
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Path of Exile 1 | 0 |
Path of Exile 2 | 1 |
Metadata | Metadata/Items/HideoutNPCs/Ange |
Ange
Ange on The End Of The World /3
Ange on Singing Caverns /1
Ange on The End Of The World /3
Warrior: You better make your gold quick then... Witch: That's the spirit! There really is nothing to fear in death. Sorceress: Gold cannot follow you in death. It is meaningless. Ranger: Whatever makes you happy, I 'spose. Huntress: Oh, come now, there's more to life than that, Ange. Monk: Gold and fame are fools endeavours. Mercenary: You know what, that's exactly how I feel. |
Ange on The End Of The World /3
Warrior: You better make your gold quick then... Witch: That's the spirit! There really is nothing to fear in death. Sorceress: Gold cannot follow you in death. It is meaningless. Ranger: Whatever makes you happy, I 'spose. Huntress: Oh, come now, there's more to life than that, Ange. Monk: Gold and fame are fools endeavours. Mercenary: You know what, that's exactly how I feel. |
Ange on Introduction /6
Ranger: Don't worry. I don't do well at introductions either. |
Warrior: How do I reimburse you for your service? Witch: Surely there's more to it than that. Sorceress: Calm yourself, woman. I mean you no harm. How does this work? Huntress: Sounds good to me. What's the cost? Monk: I'm interested. What do your services cost? Mercenary: I ain't no dummy. What's the catch? |
: I'll take a small fee, not much at all really... |
Ange on Hideouts /1
Ange on Learning From Faustus /6
Warrior: I'm sorry to hear that your mentor died. Witch: This Faustus. He's dead then? Sorceress: You learned much from this Faustus fellow before he passed away? Ranger: What became of this Faustus you mentioned? Huntress: I'm sorry to hear your teacher, Faustus, is no longer with us. Monk: Faustus, your mentor, has left this world, I take it? Mercenary: So this old fella, Faustus... he's dead then? |
: Died of natural causes they say, but I'm not so sure... |
Warrior: And you didn't ever ask him about it? Witch: You didn't think to enquire about it? Sorceress: Age can change us all. Why didn't you ask him about this? Ranger: Just sounds like another grumpy old man. Huntress: I've met an Elder or two like that. Not so uncommon in their older years. Monk: Perhaps he saw something in the world he wished he hadn't. Mercenary: It's always like that when you come back from holiday. It's hard to get back into the routine. |
: I asked him once. It took all my courage to do so. |
Ange on Learning From Rog /4
Warrior: He seems like a fair man. Witch: Do you mean... plump? Sorceress: He seems like a gentleman to me. Ranger: In what sense? He seemed perfectly normal to me. Huntress: Got a big heart, that one. Nothing wrong with that. Monk: I see. He does seem undisciplined. Mercenary: Aw, come on. He's a nice fella. |
Ange on Learning From Tujen /5
Warrior: I'm getting the impression... he has a problem. Witch: The child with a beard should stop drinking. Sorceress: Master Tujen must pace himself with his drinking... Ranger: Getting drunk is no solution to a problem. Huntress: Ha! Sounds like a good night out. Monk: How childish. Mercenary: Haha! What a bloody legend. |
Ranger: They certainly are. |
Ange on Intruders /1
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.