Dannig
Humanoidstance movement speed +% final [-74]
Regenerate 2% of maximum Life per second
500% increased Stealth
expedition relic mods do not apply [1]
500% increased Stealth
expedition relic mods do not apply [1]
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Life
130%
Armour
+50%
Evasion
+50%
Resistance
Damage
74%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ExpeditionDannig
Metadata
ExpeditionDannig
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
10,734
Armour
3,620
Evasion Rating
1,062
Damage
173
Spell Damage
173
Accuracy
7,506
Attack Time
1.17
Experience
28,634
Minion Life
9,009
Minion Damage
717
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 138—207
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"
Animated
{
animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao"
}
BaseEvents
{
on_construction_complete = "globals.dannig_wild = this;"
}
StateMachine
{
define_shared_state =
"
olroth_fight;
expedition;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionDannig"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Dannig",
life = 1.3,
damage = 0.74,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 11,
accuracy = 5,
weaponType1 = "Dagger",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeedUnique",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [-74]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
Regenerate 2% of maximum Life per second
| Family | LifeRegenerationRatePercentage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Life |
500% increased Stealth
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
expedition relic mods do not apply [1]
| Family | ExpeditionUnaffectedByRemnants |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Dannig
Humanoid| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Life
130%
Armour
+50%
Evasion
+50%
Resistance
Damage
74%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
90%
Type
ExpeditionDannigSummon
Metadata
DannigTreasureIslandSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
10,734
Armour
3,620
Evasion Rating
1,062
Damage
173
Spell Damage
173
Accuracy
7,506
Attack Time
1.17
Experience
28,634
Minion Life
9,009
Minion Damage
717
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 138—207
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
Animated
{
animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao"
turn_duration = 0.3
}
Positioned {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "spawned;"
}
MinimapIcon
{
force_temporary = true
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act4/Expedition/DannigTreasureIslandSummon"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Dannig",
life = 1.3,
damage = 0.74,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 11,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Dannig Topic /3
| NPC | Name |
|---|---|
| Eventide Petals | Dannig sculpted the Verisium to evoke the night-blooming lotus of Middengard's stygian peaks, which grow only where ash meets the snow and stars. |
| Duality | Dannig saw Seren in his mind's eye, a public ornament of extravagance. Until she bore Cadigan a son and vanished. Decadence covering brutality, like all Kalguuran customs. |
| Eyes of the Runefather | From aeons past, Dannig felt the Runefather's gaze, challenging him. There is no honour in ease. True greatness is torn from the jaws of defeat. |
Dannig Text Audio /517
Dannig
Dannig Dannig /5
| Name | Show Full Descriptions |
|---|---|
| Category | Hideout Item |
| Hideout Doodad Category | Images of the Past |
| Path of Exile 1 | 0 |
| Path of Exile 2 | 1 |
| Metadata | Metadata/Items/HideoutNPCs/Dannig |
Dannig
Dannig on Tavakai /5
Dannig: I don't think we're going to find ourselves in open warfare, but Tavakai has recently slowed trade and restricted us to the docks at their settlement. That whale incident certainly didn't help... |
Ranger: Did something happen to a whale? Huntress: What? What happened? Monk: What happened with the whale? Witch: Whale incident? That sounds juicy. Sorceress: A what? A... whale? Warrior: What whale incident? Mercenary: Oi... whale incidents are never good. Druid: Might have misheard ye. Did ye say 'whale incident'? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Our king commanded one of our vessels to hunt and harvest meat from a sacred whale, knowing full well what it meant to the Karui. By the time I found out, I was already too late. Tavakai hasn't spoken to me since. |
Shadow: [DNT] |
Dannig: [DNT] |
Dannig on The Expedition /3
Dannig: Kingsmarch is actually our second attempt at settling on Wraeclast. Our first expedition, thousands of years back, was mysteriously lost. |
Ranger: Really? Are you sure? Huntress: The Azmeri remember. The stories say we came to their aid, but it was too late. What happened? Monk: History lost outweighs history remembered. Do you have any idea what happened? Witch: Typical Wraeclast. What happened? Sorceress: To lose the telling of a tale is one of the heart's worst burdens. Warrior: What happened to them? Mercenary: Their mistake was trying the mainland. Probably a tragic tale, that. What happened? Druid: No mystery there. Wraeclast swallows folk whole. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: That's why we came here twenty years ago, to find out... and we also sought the artefact of power our forebears brought with them to Wraeclast. It has become my life's work: the search for the Triskelion Flame! |
Dannig on Journey's End /2
Dannig: I should have trusted my instincts. I knew something was strange about that situation. |
Ranger: On the rare occasions I trust, I tend to get burned. Huntress: No way we coulda known. Monk: Hopefully, it happened for a reason. Witch: Obviously. Tujen insisted, though, so I decided... why not? Sorceress: I think it used my memories of my {akharas} tale-women against me... it made fools of us all. Warrior: My father taught me to help those in need. Lying is their dishonour, not ours. Mercenary: Damn thing played on my penchant for older women. Bastard genius. Druid: You and me both. I've heard tell o' the Raven Trickster. That I could not see what was before my very eyes... Shameful. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig on Virtue Gems /9
Dannig: [DNT] Dannig: We've had twenty years on Wraeclast, and those gems you use continue to perplex me. Clearly, they grant you mystical abilities, but they simply don't do anything in the hands of a Kalguuran. |
Shadow: [DNT] |
Dannig: [DNT] |
Shadow: [DNT] |
Dannig: [DNT] |
Shadow: [DNT] |
Dannig: [DNT] |
Ranger: That speaks to deeper mysteries in your nature. You sure? Huntress: Reckon you're lucky, then. They bring evil. Monk: Hmm... your presence does feel different to me. Witch: What, really? I can't believe I'm saying this, but that seems rather... unfair. Sorceress: I know it's impolite to ask this of a strong man, but did you make sure you... properly focused your will? Warrior: Are you sure? Even with focused will? Mercenary: Well good on ya for holding your own. If you're this good {without} gems, just imagine... Druid: They've never worked for ye? Not even a glimmer? Duelist: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Believe me, I've tried. We have our own methods of mystical power, to be fair, but your gems remain an enigma. Somehow, I suspect the power is actually inside you, and these 'virtue gems' are just the particular way you believe the world works. I'm no priest, though, so take my opinion for what it's worth. |
Dannig on Introduction /6
Dannig: Ah, a Sorceress in Kingsmarch! What a strange sight. I've heard tales of your kind. My name is Dannig. I am the humble leader of this fair port... and its smith. Dannig: A Witch in Kingsmarch! Never a good omen. Dark times ahead, I take it. Dannig: Ah, a fellow blacksmith! You and I must share tales of ancestral bravery over an ale one of these days. I am Dannig, the smith and leader of this fair port. Dannig: Well, well, a Trarthan! Greetings, Mercenary. You'll find plenty of work here in Kingsmarch, if you're so inclined. I'm Dannig, the smith and leader of this fair port. You may come to me for your equipment needs. Dannig: Welcome to Kingsm— Dannig: Hail. Welcome to Kingsmarch. I am Dannig, the smith and leader of this fair port town. Dannig: A Monk! Incredible. Monks are a true rarity in Kalguur these days, but that was not always the case. I am interested in learning about your beliefs. Dannig: A Druid, in the flesh! Pardon my surprise, wise one. My people once had an order of Druids long ago. You have my utmost respect. I'm Dannig. Welcome to Kingsmarch! Dannig: [DNT] Dannig: [DNT] Dannig: [DNT] Dannig: [DNT] |
Sorceress: Oh... I am pleased to meet you, Lord Dannig. You are so... tall. Witch: If I have my way... then yes. Warrior: I've been away from the flame too long. I could use a bit of home. And that ale. Mercenary: You get enough Trarthans here you recognise one on sight? Ranger: I know that kind of fake smile. No need for blustering introductions. I'm not here to make friends. Huntress: Greetings, Dannig. I'm a mountainborn, of the Azmeri... or rather, I {was}. Monk: The Dreamer guides all who are willing to see. Druid: Yer kind had Druids? Templar: [DNT] Marauder: [DNT] Duelist: [DNT] Shadow: [DNT] |
Dannig: Observant! Yes, I'm a bit more than a blacksmith. I am also skilled in runecraft. Dannig: Oh? Planning to bring doom and death to us all, are you? Just another day in Wraeclast. Dannig: You are most welcome at my forge any time. If you're around long enough, I'll even teach you the art of runecraft. Takes a couple years to learn, though. Dannig: We've had one or two show up over the years... caused us a fair amount of trouble. You're not still involved in the Death Trades, are you? Dannig: It's not entirely fake. I'm just getting tired as the years wear on, you know? Dannig: Ouch. That's a pain I recognise. You know, we can't exactly go home, either. If you ever want to grab an ale and talk about it, feel free to stop by. Dannig: The Dreamer? Is that one of Wraeclast's 'gods?' Dannig: Yes. The Druids of the Broken Circle. Their tales are quite extensive, albeit ancient.
Gronel Starseer, Smalon Thickett, Avon Bruhn... all very illustrious stories in their own right. Dannig: [DNT] Dannig: [DNT] Dannig: [DNT] Dannig: [DNT] |
Sorceress: Runecraft. Oh, it sounds like such beautiful sorcery. Do tell me its tale. Witch: I suppose I do need to save the world before I conquer it. Warrior: If I survive the coming days, that would be an intriguing challenge. Mercenary: No more than the next weapon-for-hire. Ranger: Such is the way of things. Huntress: I might do just that. Monk: No. But we can talk about that another time. I am compelled to continue on with haste. Druid: I've no use for names. Tell me how they lived. Templar: [DNT] Marauder: [DNT] Duelist: [DNT] Shadow: [DNT] |
Dannig: Oh, it's not sorcery. It's science, taught to me by priests in my younger days. Dannig: I thought so. Let me know when you begin your {'evil crusade'} and perhaps I'll get up an hour early to stop you. Dannig: Then it's all settled. Welcome to Kingsmarch! Dannig: Fair enough. Dannig: So it is. Well, I'm the smith here, as you can tell. If you need anything, let me know. Dannig: Of course. Right. Uh, this is Kingsmarch, I am Dannig, smith and leader of this fair port town. Come to me for your equipment needs. Dannig: I'm always up for a tale or two. And an ale or two! Let's meet at the tavern sometime. Dannig: [DNT] Dannig: [DNT] Dannig: [DNT] Dannig: [DNT] |
Witch: It's a date. Ranger: I will. Monk: I shall. Druid: Ale, ye say? Say no more. Shadow: [DNT] |
Dannig on The Karui /3
Dannig: Our trade with the Karui fluctuates. There are so many tribes with different beliefs and different propensities... some days, we're all profiting. Other days, they're raiding our shipping lanes. |
Ranger: Sounds about right. Huntress: Do they not feel the Spirit? No unity? Strange. Monk: This imperfect world makes monsters of us all, given enough time. Sorceress: This type of situation is common in the Vastiri. The strong tend to do as they please. Warrior: Shameful behaviour. Mercenary: It never changes. Warlords vying for power. Druid: Sounds like the sea herself... Calm one day, ragin' the next. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: The Tukohama Tribe, the largest in the region, welcomed us at first. We got along very well. Too well. When some of their younger members became interested in Kingsmarch, their Chieftain, Tavakai, began to see us a little differently. |
Dannig on The King /5
Dannig: The King commissioned this port for trade {after} we'd been operating it as an outpost for many years. |
Ranger: A mistake men of power often seem to repeat. What's {his} goal? Huntress: Doesn't he know the danger Vaal artefacts bring? Monk: And why is that? Witch: Ominous. Any idea why? Sorceress: How strange. Why is he wasting his time with the remnants of a dead Empire? Seems all Kings obsess over ridiculous things. Warrior: The Vaal? Why? Mercenary: That's right foolish! What's he up to? Druid: The crimes o' the Vaal are best left buried. What's your King playin' at? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: [DNT] |
Shadow: [DNT] |
Dannig: Your guess is as good as mine. |
Dannig on Kingsmarch /3
Dannig: This little jewel on the sea might have been granted an official charter by the King, but it's those of us here on Wraeclast that have built it into the trading hub it is today. |
Ranger: I suppose I've seen worse. Huntress: Never seen anything like it. Monk: You should be proud of what you have built here. Witch: I suppose there's really nothing to criticise. It's... fine. Sorceress: It has a... charm, I suppose. Though it does make me homesick for the Vastiri. Still, it is impressive what you have built. Warrior: It reminds me of home. You've done well here. Mercenary: Reminds me a bit of Korathin. I mean that as a compliment. Druid: Made somethin' from nothin'. That's to be commended. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: To be fair, we did have local help... |
Dannig on Oriath /2
Dannig: Win or lose, you're about to weave a glorious tale. |
Ranger: Corruption must not be allowed to spread! Huntress: Aye. I will. Monk: If I am led here once more, I'll make a point of it. Witch: Oh trust me, I'm sure you'll hear all about it. Sorceress: Seems the duty of a tale-woman might find me after all. Warrior: Yes. I will go there with haste. Mercenary: Isn't that big a deal, mate. Just doing what I gotta do. Druid: I'll do my best to give ye a tale worth tellin'. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig on The Weapon /3
Dannig: The situation has become dire. But we will aid you in any way that we can. |
Druid: Aye. I'll do what I can. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: This region has suffered from their dreaded blood fever before. This could be a disaster... |
Dannig on Runes /7
Dannig: [DNT] Dannig: The runes on our armour essentially capture and shape starlight. Sounds poetic, but don't be fooled. The smiths of the Kalguur turned these runes toward killing work long ago, as soon as we discovered we could compel arrows to find their mark and blades to bite deeper. |
Ranger: I've never seen runes with such power. Can they really do all that? Huntress: The Spirit has never spoken to us of such things. These runes, do they really do all that? Monk: Some of our teachings mention such runes, but they suggest avoiding them. Witch: I'm always interested in learning a new thing or two. Can runes really do that? Sorceress: I hang on these words. Remarkable. And you, Lord Dannig, can do this? I am in awe. Warrior: The Ezomytes also smith runes, but not with such power. Can your runes truly do all that? Mercenary: Well that sounds downright useful. Can runes really do all that? Druid: That's no small claim. Can runes truly do all that? Duelist: [DNT] Templar: [DNT] Marauder: [DNT] Shadow: [DNT] |
Dannig: [DNT] |
Shadow: [DNT] |
Dannig: [DNT] |
Shadow: [DNT] |
Dannig: [DNT] Dannig: All that, and more. The greatest smiths became known as artificers, and produced work of singular genius. I'm not quite there yet, but it's only a matter of time and determination. |
Dannig on The Triskelion Flame /5
Dannig: The most powerful artefact in our known tales was brought to this continent by the first expedition thousands of years ago. The songs tell of it incinerating evil, purifying tainted fields, and warding off those of ill intent. |
Ranger: That sounds like our fable of the Runic Triquetra. If it was actually real, it would make a tremendous difference. Huntress: Our stories mention your people havin' that. Monk: This would be a fortuitous time for such an artefact to resurface. Witch: I'm intrigued. That thing sounds rather useful for our current situation. Sorceress: I can incinerate evil myself, but purification... Wraeclast could use that. Warrior: If Ogham had possessed something like that... well, we still need it, even now. Mercenary: Sounds like a fae tale, but I'll take anything, considering what we're up against. Druid: If it truly purifies... then it belongs in these blighted lands. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: My thoughts exactly. I still intend to get out there - I just get bogged down by the work of running Kingsmarch... |
Ranger: Life is too short to live it passively. Huntress: Aye, you're an Elder now... no offense. Monk: All paths have detours. You should get back on the trail. Witch: Let the weaklings {administrate.} Stop wasting time. Sorceress: The burden of leadership usually falls on the unwilling. It is a sign of your virtue. I admire you for this. Warrior: Trust me. The hour is always later than you think. Mercenary: If there's one thing that grinds a man down more than anything else, it's paperwork. Druid: Life at a desk's no life at all. Best ye get back out there. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: One day, there will be a glorious return! One day, we Grand Four will finish our quest, and perhaps do a little saving of this fair Wraeclast. Yes. One day. Soon. |
Dannig on Spike Forging /4
Dannig: Freya Hartlin's still around, and trapped on Journey's End? How strange... I believe I know the runes that could break that seal. |
Ranger: Forge them and I'll return with Freya. Huntress: Hop to it, will ya? She's not gettin' any younger. Monk: Time is of the essence, smith. Witch: I think... something's quite off with her. Sorceress: I must hurry. I trust you, Lord Dannig. I beg you, do your best work for me. Warrior: Strange things are all I see of late. Mercenary: C'mon then. Lady's waitin'. Druid: Best get to it, then. Afore the fog claims her for good. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Wraeclast has always been full of surprises. So be it. I'll forge those spikes with haste. |
Dannig: There we go. That should do it. Be careful out there. |
Dannig on Restoring the Forge /11
Dannig: I've got workers restoring the forge. Tujen, we'll need materials. Rog, we'll need schematics. And this time, we should reinforce the foundations. |
Warrior: It's sad to see Kingsmarch like this... Witch: Kingsmarch has seen better days. Sorceress: I am truly sorry for what has become of your home. Ranger: It still has a certain... charm. Huntress: Never thought I'd see Kingsmarch in such a state. Shadow: [DNT] Monk: It saddens me to see Kingsmarch in such a state. Marauder: [DNT] Druid: I'm sorry, lads. No one deserves to lose their home this way. Templar: [DNT] Duelist: [DNT] Mercenary: Blimey... All your hard work... down the gutter... |
Rog, the Dealer: It was terrible, and so... sudden. Felt like the world might break in half. |
Tujen: Kingsmarch... torn apart in an instant. |
Dannig: We weren't prepared... but then again, what would it have changed? |
Tujen: And we can't even drink, cause the tavern is rubble. |
Ranger: For whatever it's worth... I'm sorry. Huntress: Aye... talk about salt in the wound... Shadow: [DNT] Monk: Twenty years of progress... undone in the blink of an eye. Witch: No sarcasm, little one? This {is} truly dire, then. Sorceress: It may not mean much... but I will do what I can to help you rebuild. Marauder: DannigEG_IntroBrokenKingsmarch_B5_Str4 Warrior: I wish I could have done something to prevent it. Templar: [DNT] Druid: Ach... as if things weren't dire enough already. Duelist: [DNT] Mercenary: The world's got a sick sense o' humour, don't it? |
Dannig: That means a lot, coming from you. |
Tujen: Dark times. We won't be trading any time soon. And worst of all, still no word from Gwen! |
Rog, the Dealer: Oh, Gwennen... I hope you're okay. |
Tujen: Oh, sorry Rog. I'm sure she's fine. |
Dannig on The Triskelion Flame /14
Dannig: Amazingly... we've done it! |
Rog, the Dealer: And with all that Verisium... |
Gwennen: ... we could change the course of Middengard's future. |
Tujen: Someone's gotta do it sometime. May as well be us... |
Dannig: We must act fast. As we speak the King is likely sending ships here to investigate the crater. |
Rog, the Dealer: Logistics man here, at your service. I'll get it done. |
Warrior: What will you do with the Triskelion Flame? Witch: Your big bad king will want to get his hands on the Flame, I suspect. What are you going to do with it? Sorceress: What of the Triskelion Flame? With the King's ships on the way, will you try to hide it? Ranger: What next for the Flame? Now that you've finally got your hands on it. Huntress: What are your plans for the Triskelion Flame? Mercenary: What are you gonna do with the Triskelion Flame? Guessin' you can't leave somethin' like that just lyin' around. Monk: I suspect the King will have interest in more than just the crater – he's sure to come for the Flame as well. Druid: Ye've spent half yer life chasin' that Flame... What do you plan to do with it now? Duelist: DannigExp2_AfterCometBoss_B3_StrDex4 Shadow: DannigExp2_AfterCometBoss_B3_DexInt4 Templar: DannigExp2_AfterCometBoss_B3_StrInt4 Marauder: DannigExp2_AfterCometBoss_B3_Str4 |
Dannig: Uhh... quite the opposite, actually! Dannig: With any luck, he won't yet know about that particular development. |
Sorceress: I am not sure what you mean. Monk: Not yet, perhaps. But when he does... |
Makoru: Well, in case you didn't notice... they've strapped it to my mast. |
Gwennen: If sailing to Kalguur with the Triskelion Flame burning bright doesn't rally our people to action... nothing will. |
Tujen: It's decided then. Let's move our arses! |
The Kalguurans: For the Kalguur! |
Farrow: For the... ah bugger I missed it. |
Dannig on Olroth /7
Dannig: He appears... rather monstrous. |
Warrior: He commanded the Triskelion Flame... but it was destroyed in the fight. Witch: And now, he's just as broken as the Flame he wielded against me. Sorceress: As expected, he had the Triskelion Flame... He even tried to use it against me. Ranger: You were right about one thing... Olroth had the Flame alright. Huntress: Fought like a monster too. Even used that Flame o' yours to try and kill me. Mercenary: You were right about him havin' the Flame. Bastard tried to kill me with it. Monk: Olroth tried to wield the Triskelion Flame against me. Druid: That ancestor o' yours didnae take kindly to my intrusion. Duelist: DannigExp2_AfterOlrothDeath_A3_StrDex4 Shadow: DannigExp2_AfterOlrothDeath_A3_DexInt4 Templar: DannigExp2_AfterOlrothDeath_A3_StrInt4 Marauder: DannigExp2_AfterOlrothDeath_A3_Str4 |
Dannig: He did? Well, it's not all bad news. |
Ranger: Let me finish. He {had} the Flame... but tried to use it against me. |
Dannig: He used it {against} you? I think we keep that part to ourselves... |
Warrior: I'm sorry, Dannig. There was nothing I could have done. Witch: It was unavoidable. Sorceress: I understand your disappointment all too well. Ranger: I wish it could've been avoided. Huntress: I'm sorry, Dannig. Was fightin' for me life back there. Could hardly spare a thought for preservin' the Flame. Mercenary: I'm sorry, mate. Wish I coulda done more. Monk: My apologies, Dannig. If I could have preserved it, I would have. Druid: I'm sorry, lad. I'm afraid there was no other way. Duelist: DannigExp2_AfterOlrothDeath_B2_StrDex4 Shadow: DannigExp2_AfterOlrothDeath_B2_DexInt4 Templar: [DNT] Marauder: DannigExp2_AfterOlrothDeath_B2_Str4 |
Dannig: Hmm... I've a mad thought. Utterly mad. And yet, we have nothing to lose. |
Dannig on The Comet /15
Dannig: Hail! Fortuitous timing. Don't suppose you two saw the comet? Scared us half to death! |
Rog, the Dealer: Our timing is no coincidence. Uhtred {somehow} pulled that comet down himself. |
Dannig: Then the adventure continues. But for now, this comet demands our immediate attention. |
Tujen: We sent scouts to the crater... the comet's pure Verisium! |
Gwennen: But a scant glimpse of it is all we managed. We can't get any closer due to an impenetrable barrier and... |
Sorceress: Surely there can't be {that} many crawlers. Shadow: [DNT] Warrior: Pure Verisium? Recovering that would be invaluable. Mercenary: A whole comet of Verisium? That's gotta be worth a lot. Witch: And what are you going to do with all that Verisium? Monk: You could achieve a great deal with that amount of Verisium. Duelist: [DNT] Ranger: What kind of barrier? Huntress: Reckon I can handle the crawlers... but what's this about a barrier? Marauder: [DNT] Druid: Never easy, is it? Templar: [DNT] |
Gwennen: Have a look for yourself. Tujen: Never seen that much Verisium in my life. It's quite a sight. Dannig: It cannot be overstated. The possibilities are endless! Gwennen: It seems to be magic in origin... but beyond that we know little. Only that it seems impassable in its current state. Dannig: Would that it were. This is a delay we cannot afford. Dannig: [DNT] |
Dannig: We must harvest that Verisium, and quickly. With it, we will forge the finest arsenal Wraeclast has ever seen! |
Rog, the Dealer: The King has a way of knowing about these things. If the King gets there before we can... |
Gwennen: We simply can't let that happen. |
Warrior: Then we'd better get a move on. Witch: Unless you have a plan to stop him, all of this is moot. Sorceress: Agreed. But I would imagine that the King's resources outnumber our own... Ranger: Easy to say. Harder to do. Huntress: Alright, so what's the plan? Mercenary: Great... How do we do that? Monk: It is no simple task. We number so few... and his resources are many. Druid: Well then I hope you've a plan. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Tujen: We'll figure something out. We're a resourceful bunch. |
Dannig: I have an idea... The Triskelion Flame was said to ward off all manner of threats. |
Tujen: See? He figured it out already! |
Dannig: We've even more reason to complete our grand quest now! Are you ready, local? |
Dannig on Farrow /5
Dannig: I'd say 'Runeseeker' is an apt moniker. Farrow's a quick learner. |
Warrior: Perhaps that's due to his teacher. Witch: And quick to get on my nerves... Sorceress: I gather that you're instructing him on runes and smithing. Ranger: Seems you have a lot you could teach him. Huntress: So you're teachin' him about runes and the like? Monk: You seem to have become fast friends. Mercenary: How do ya know? He's learnin' from you? Druid: It's good o' you, to teach him what ye know. Duelist: [DNT] Shadow: DannigExp2_FarrowOne_A2_DexInt4 Templar: DannigExp2_FarrowOne_A2_StrInt4 Marauder: DannigExp2_FarrowOne_A2_Str4 |
Dannig: Oh, no, I couldn't possibly take credit! Dannig: That's a surprise! What is it about him that bothers you? Dannig: You could say that. |
Warrior: But you are teaching him what you know, yes? Witch: Oh, it's just his... {everything.} Monk: Then I take it you've enjoyed teaching him about runesmithing? |
Dannig: Of course! It's the duty of every smith to pass down the art. |
Dannig on Farrow /5
Dannig: Farrow is voracious for knowledge. He never lets up. |
Warrior: Sounds like you've found a fellow enthusiast... or a rival. Witch: I wish he would. Sorceress: A like-minded fellow, then. Ranger: Is that a compliment, or a complaint? Huntress: That some grudgin' respect I hear? Monk: It seems he's earned your respect. Mercenary: Like two peas in a bloody pod, you are! Druid: Somethin' of a backhanded compliment, wouldn't ye say? Duelist: DannigExp2_FarrowTwo_A2_StrDex4 Shadow: [DNT] Templar: DannigExp2_FarrowTwo_A2_StrInt4 Marauder: DannigExp2_FarrowTwo_A2_Str4 |
Dannig: Please understand. It's not a knock against him! |
Witch: Of course {you} find that quality endearing. |
Dannig: Oh, I like the lad, I'll admit that. I just can't let him know the full truth just yet... |
Dannig on Olroth /3
Dannig: This logbook... Olroth is our last chance of finding the Triskelion Flame. |
Warrior: You're certain this is the one? Witch: So sure, are we? Sorceress: This one? You're quite sure? Ranger: How can you be sure? Huntress: And you're sure about this? Monk: Are you certain? Mercenary: This one? You sure? Druid: Ye seem rather sure o' that. Duelist: [DNT] Shadow: DannigExp2_FindOlroth_A2_DexInt4 Templar: DannigExp2_FindOlroth_A2_StrInt4 Marauder: DannigExp2_FindOlroth_A2_Str4 |
Dannig: Yes! Are you not? I feel it in my bones! |
Dannig on Olroth /5
Dannig: It's all ready to go. I've got a good feeling about this one. |
Warrior: What do you mean to do with Olroth once we find him? Witch: If and when we find Olroth, what is it you want to do with him? Sorceress: Should we find Olroth, what do you intend we do? Ranger: Say we find Olroth – what then? Huntress: If Olroth's here, what do you mean to do with him? Mercenary: If Olroth's actually here, what do we do with him? Monk: Assuming Olroth is indeed here... what do we do once we find him? Druid: If ye speak true, and Olroth is here... what happens once we find him? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Well, if he has the Triskelion Flame... something tells me he won't relinquish it without a fight. |
Warrior: Same old story then. Witch: Dealing death is sort of my day to day at this point. Sorceress: Then a fight he shall have. Ranger: Do they ever? Huntress: Wouldn't have it any other way. Mercenary: Heh... what else is new? Monk: I expected as much. Druid: No different than usual, then. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: That's Wraeclast for you! If there's one thing I've learned – this land loves a good battle. |
Dannig on Gwennen's Disappearance /4
Warrior: Where is this mysterious Gwennen, anyway? Witch: This... {Gwendolyn,} or whatever her name is... Sorceress: This Gwennen of yours... where is she? Ranger: Where's this Gwennen I've heard so much about? Huntress: Where's this Gwennen o' yours, anyway? Mercenary: So where's this Gwennen got to? I thought I mighta seen her by now. Monk: Where is this ally of yours – the one you call Gwennen? Druid: I keep hearin' the name Gwennen, but I'm yet to meet the lass. Duelist: DannigExp2_OnGwennenDisappearance_A1_StrDex4 Shadow: DannigExp2_OnGwennenDisappearance_A1_DexInt4 Templar: DannigExp2_OnGwennenDisappearance_A1_StrInt4 Marauder: DannigExp2_OnGwennenDisappearance_A1_Str4 |
Dannig: You mean Gwennen? |
Witch: Yes, her... where is she? |
Dannig: She's out adventuring, though I'll admit, it's been longer than usual. |
Dannig on Gwennen's Return /4
Dannig: Gwennen's back, safe and sound, but we can't play it cautiously anymore. |
Warrior: Very well. What are you going to do? Witch: And how do you intend to do that? Sorceress: Push forward how? Ranger: Alright... so what are you going to do? Duelist: [DNT] Templar: [DNT] Mercenary: Time to dust off the ol' gear, eh? Druid: Feelin' the call of adventure, are ye? Shadow: [DNT] Huntress: Spoken like a man with a plan. Monk: Have you a plan? Marauder: [DNT] |
Dannig: Right you are! Dannig: Not exactly, but... we've rested on our laurels long enough. |
Dannig: It's time to get back on the trail. |
Dannig on Olroth /8
Dannig: Curious about our ancestors, are you? Ha! So are we. That's why we came here! |
Warrior: Are the Knights of the Sun still around? Sorceress: The Knights 'were' the right arm of the King? What happened to them? Mercenary: Are these 'knights' of yours still a thing? Monk: Do the Knights of the Sun still fight in Kalguur? Templar: DannigExp2_OnOlroth_A2_StrInt4 Witch: Do you hate the Knights like you hate your king? Ranger: You look like the type to fight for a king. Huntress: Are you a knight, then? Druid: A runesmith and a knight! Yer an impressive one! Duelist: [DNT] Marauder: DannigExp2_OnOlroth_A2_Str4 Shadow: [DNT] |
Dannig: I don't know what gave you that impression, dangerous one! Dannig: Do I? That's... odd. Dannig: [DNT] |
Dannig: The Knights still exist, but they're all nobles and loyalists. Not much honour among them. Dannig: I am no knight, but I respect the knights of old. Dannig: [DNT] |
Shadow: [DNT] |
Dannig: Olroth, by all accounts, was a beloved leader and a storied fighter. |
Warrior: That is... troubling. Sorceress: Ominous indeed. Ranger: That's... curious. Monk: Rather ominous. Witch: Ooh, I love a good mystery! Huntress: Could someone have stolen his body? Mercenary: You think someone stole it? His body, I mean. Templar: [DNT] Druid: Certainly curious. Would love to know what happened to the man. Shadow: [DNT] Duelist: [DNT] Marauder: [DNT] |
Dannig: It is, isn't it? Perhaps you now understand why I'm so desperate to know what became of him. Dannig: Don't we all? This is just one mystery I was hoping to have solved by now. Dannig: That's the great mystery, isn't it? I only hope that one day soon we'll know the answer. Dannig: You and me both, friend. Dannig: [DNT] Dannig: [DNT] |
Dannig on The Fate Of Olroth /8
Dannig: So this is how the story finally ends. |
Warrior: When Karui are exposed to Corruption, they develop blood fever and are driven mad. Witch: It seems he went mad. Corruption tends to do that to folks. Sorceress: What if Olroth was working with someone? Who are the allies of the Kalguur? Ranger: You don't think that cove was where he meant to go? Huntress: Gems and {rathin} drove him to madness. It's as simple as that. Mercenary: If it were me, I'd be off trying to find the highest bidder for that Flame. Monk: It seems he understood something about the Flame that others did not. Druid: Took the Flame and ran... Sounds to me like he were escaping from the mess he made. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Yes... as happened on Ngakanu. You think Olroth was mad with blood fever? Dannig: Why not burn {all} the ships, if it was only madness? He had some purpose. Dannig: We had a few allies on Wraeclast, and none on Middengard. Kalguuran history is fraught with conflict. Dannig: I don't. Stealing the Flame, only to hide away... It makes little sense. Dannig: There must be more to it. Otherwise, you would be mad as well. Dannig: That's... bleak. Who could put a price on something so important? Dannig: What makes you think that? Dannig: That's not possible. Olroth was many things, but he was not a coward. Dannig: [DNT] Dannig: [DNT] Dannig: [DNT] Dannig: [DNT] |
Warrior: It is possible. Or Kalguurans have their own 'blood fever', and that was the cause. Witch: Sure. But what if he was being controlled by someone? Sorceress: Then he was returning home. It must be so. Ranger: Could he have been returning to Kalguur? Huntress: Who says I'm not? Madness does not mean he was mindless. Mercenary: The Trarthans, the Brinerots, the Eternals, the Templars... It's not a question of who would, but who was around to buy it. Monk: Olroth made a decision to hide the flame, and prevent others from following him. Druid: Oh! The whinging nursemaid of Kingsmarch thinks good men always act bravely? Ha! He fled. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: [DNT] |
Shadow: [DNT] |
Dannig: [DNT] Dannig: Perhaps... hmm. Or maybe I just don't want this particular journey to end. |
Dannig: I may keep searching, until I discover where Olroth was headed... and {why}. |
Dannig on Olroth's Logbook /4
Warrior: What does Olroth's logbook say? Witch: So then, what's in Olroth's logbook? Sorceress: What does Olroth's logbook tell us? Ranger: What does Olroth's logbook say? Huntress: What does Olroth's logbook say? Monk: What does Olroth's logbook say? Mercenary: So... what's Olroth's logbook got to say? Druid: What does Olroth's logbook say? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Curiously, it was not written by Olroth himself. He was out of sorts at the time, I believe. |
Warrior: Were they spying on him? Witch: In other words... they were spying on him. Sorceress: So this Remembrancer was spying on him? Ranger: They were spying on him? Huntress: Sounds like they were spyin' on him. Mercenary: So they were, what, spyin' on the guy? Monk: He was surveilling Olroth? Druid: Seems like this Remembrancer turned spy for Uhtred. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: It seems so. Let's see what he found. |
Dannig on The Ruins of Kingsmarch /4
Dannig: Our runic wards weren't enough. |
Warrior: At least you have your health. But what do you plan to do now? Witch: If it were me, I'd probably cut and run. But knowing you, you'll be infuriatingly positive about the whole thing. Sorceress: I am sorry, Dannig. Will you return home? Ranger: Yet another thing the Beast has to answer for. What will you do now? Huntress: The fact you're alive at all is summat to be thankful for. Mercenary: That's rotten luck, mate. But hey – can't keep a good man down, right? Monk: The destructive power of the Beast once again rears its ugly head. What will you do next? Druid: Sounds like yer wards {were} enough. Duelist: DannigExp2_OnRuinedKingsmarch_A2_StrDex4 Shadow: DannigExp2_OnRuinedKingsmarch_A2_DexInt4 Templar: DannigExp2_OnRuinedKingsmarch_A2_StrInt4 Marauder: DannigExp2_OnRuinedKingsmarch_A2_Str4 |
Dannig: I've no intention of giving up, if that's what you mean. Dannig: To Kalguur? This may be dire... but returning home presents its own problems. Dannig: Well said. Dannig: Yes... We can be thankful that more lives weren't lost, if nothing else. |
Dannig: We'll have to rebuild, from the ground up. |
Dannig on The Return To Kalguur /14
Dannig: It was a whisper of a hope when we first came to Wraeclast, but we finally have what we need. |
Warrior: Against your king, you mean? Witch: So no more cowering at the mention of your king, I take it? Sorceress: You would rise up against your king? Ranger: Against the King? Huntress: Against the King? Mercenary: Oho! Sounds like ol' Cadigan's days are numbered! Monk: You mean to take up arms against your king? Druid: Finally found yer appetite for revolution, I see. Duelist: [DNT] Templar: [DNT] Marauder: [DNT] Shadow: [DNT] |
: [DNT] |
Dannig: [DNT] |
Dannig: [DNT] |
Shadow: [DNT] |
Dannig: [DNT] Dannig: Yes. Our people have lived in fear for too long. Too afraid to even speak his name half a world away. |
Dannig: With the Triskelion Flame... the Verisium we've found, and all our new allies... |
Dannig: [DNT] Dannig: Are you with me? |
Warrior: You know that I am. Witch: This {Cadigan}... would he bow to me, if I showed him my power? Sorceress: Until the end. Ranger: Of course. Only one thing to do with a tyrant like him. Huntress: Been with you this far, haven't I? Not about to back out now. Mercenary: Am I with you? I'll stick a blade in his gut myself if that's what it comes down to. Monk: Yes. I am with you. Druid: Aye, lad. No man deserves to live beneath the bootheel of a tyrant like him. Duelist: [DNT] Templar: [DNT] Marauder: [DNT] Shadow: [DNT] |
Dannig: I do, indeed. Brothers-in-arms! Dannig: Never. His arrogance is the only thing that outshines his cravenness. Dannig: That means more to me than you know. Dannig: And at last, we have the means to do it. Dannig: Magnificent! That's what I like to hear! Dannig: You're a true friend. Dannig: How lucky we are to have met you. It's hard to comprehend how different things would've been had you never found your way to Kingsmarch. Dannig: Couldn't have said it better myself. Dannig: [DNT] Dannig: [DNT] Dannig: [DNT] Dannig: [DNT] |
Warrior: Yes. I like the sound of that. Witch: Alright then. I'll destroy him for you. Monk: You are too kind. |
Dannig: I was hoping you'd say that. |
Dannig: Plans will be made in secret... It will take many months to prepare. |
Dannig on Ragged Map Piece /11
Dannig: What's that you have there? |
Warrior: Whatever it is, it's incomplete. But it does have a rune on it. Witch: One piece of a map. Don't know where the other pieces are, but this one has a rune-thing on it. Sorceress: It looks to be part of a map. But there's something else here too... a rune of some description. Ranger: It's a map... or at least part of one. And there's a rune on it. Thought you might know more. Huntress: Not sure... we'd have to find the rest of it first. But this piece has some kind o' rune on it, so I thought you'd want to take a look. Mercenary: Dunno. But there's a rune on it, so figured you'd want a look. Monk: A map. Incomplete as it may be, it bears a rune... thought it might be of interest to you. Druid: Appears to be part of a map. I've no idea where it leads, but it is marked by a rune o' some sort. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Farrow: How interesting... |
Dannig: I'll hold onto this for for now. Be sure to bring further pieces my way, should you find any. |
Dannig: That makes two... I'm afraid we'll still need more to make sense of this. |
Dannig: There's three. Only one remains... best you find that last piece. |
Dannig: Well, well... would you look at that. |
Farrow: Go on, then. What does it depict? |
Dannig: I haven't the faintest idea. |
Warrior: Well, I guess I just wasted my time then. Witch: So I did all this for nothing, then? Someone give me better news or one of you might lose their head. Sorceress: Bah. Then it was all for nothing. Ranger: So I've wasted my time then? Huntress: Really? None at all? Mercenary: You're kiddin'. What'd I do all this runnin' about for then? Monk: Most unfortunate, given the effort we went to in procuring them. Druid: Ach! You sure? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Not so fast. I know who {will} have an idea. Take it to Rhodri. He may know where this leads. Dannig: Not so fast. I know who {will} have an idea. Take it to Makoru. She may know where this leads. |
Dannig on Frayed Map Piece /11
Dannig: What's that you have there? |
Warrior: Whatever it is, it's incomplete. But it does have a rune on it. Witch: One piece of a map. Don't know where the other pieces are, but this one has a rune-thing on it. Sorceress: It looks to be part of a map. But there's something else here too... a rune of some description. Ranger: It's a map... or at least part of one. And there's a rune on it. Thought you might know more. Huntress: Not sure... we'd have to find the rest of it first. But this piece has some kind o' rune on it, so I thought you'd want to take a look. Mercenary: Dunno. But there's a rune on it, so figured you'd want a look. Monk: A map. Incomplete as it may be, it bears a rune... thought it might be of interest to you. Druid: Appears to be part of a map. I've no idea where it leads, but it is marked by a rune o' some sort. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Farrow: How interesting... |
Dannig: I'll hold onto this for for now. Be sure to bring further pieces my way, should you find any. |
Dannig: That makes two... I'm afraid we'll still need more to make sense of this. |
Dannig: There's three. Only one remains... best you find that last piece. |
Dannig: Well, well... would you look at that. |
Farrow: Go on, then. What does it depict? |
Dannig: I haven't the faintest idea. |
Warrior: Well, I guess I just wasted my time then. Witch: So I did all this for nothing, then? Someone give me better news or one of you might lose their head. Sorceress: Bah. Then it was all for nothing. Ranger: So I've wasted my time then? Huntress: Really? None at all? Mercenary: You're kiddin'. What'd I do all this runnin' about for then? Monk: Most unfortunate, given the effort we went to in procuring them. Druid: Ach! You sure? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Not so fast. I know who {will} have an idea. Take it to Rhodri. He may know where this leads. Dannig: Not so fast. I know who {will} have an idea. Take it to Makoru. She may know where this leads. |
Dannig on Ripped Map Piece /11
Dannig: What's that you have there? |
Warrior: Whatever it is, it's incomplete. But it does have a rune on it. Witch: One piece of a map. Don't know where the other pieces are, but this one has a rune-thing on it. Sorceress: It looks to be part of a map. But there's something else here too... a rune of some description. Ranger: It's a map... or at least part of one. And there's a rune on it. Thought you might know more. Huntress: Not sure... we'd have to find the rest of it first. But this piece has some kind o' rune on it, so I thought you'd want to take a look. Mercenary: Dunno. But there's a rune on it, so figured you'd want a look. Monk: A map. Incomplete as it may be, it bears a rune... thought it might be of interest to you. Druid: Appears to be part of a map. I've no idea where it leads, but it is marked by a rune o' some sort. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Farrow: How interesting... |
Dannig: I'll hold onto this for for now. Be sure to bring further pieces my way, should you find any. |
Dannig: That makes two... I'm afraid we'll still need more to make sense of this. |
Dannig: There's three. Only one remains... best you find that last piece. |
Dannig: Well, well... would you look at that. |
Farrow: Go on, then. What does it depict? |
Dannig: I haven't the faintest idea. |
Warrior: Well, I guess I just wasted my time then. Witch: So I did all this for nothing, then? Someone give me better news or one of you might lose their head. Sorceress: Bah. Then it was all for nothing. Ranger: So I've wasted my time then? Huntress: Really? None at all? Mercenary: You're kiddin'. What'd I do all this runnin' about for then? Monk: Most unfortunate, given the effort we went to in procuring them. Druid: Ach! You sure? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Not so fast. I know who {will} have an idea. Take it to Rhodri. He may know where this leads. Dannig: Not so fast. I know who {will} have an idea. Take it to Makoru. She may know where this leads. |
Dannig on Torn Map Piece /11
Dannig: What's that you have there? |
Warrior: Whatever it is, it's incomplete. But it does have a rune on it. Witch: One piece of a map. Don't know where the other pieces are, but this one has a rune-thing on it. Sorceress: It looks to be part of a map. But there's something else here too... a rune of some description. Ranger: It's a map... or at least part of one. And there's a rune on it. Thought you might know more. Huntress: Not sure... we'd have to find the rest of it first. But this piece has some kind o' rune on it, so I thought you'd want to take a look. Mercenary: Dunno. But there's a rune on it, so figured you'd want a look. Monk: A map. Incomplete as it may be, it bears a rune... thought it might be of interest to you. Druid: Appears to be part of a map. I've no idea where it leads, but it is marked by a rune o' some sort. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Farrow: How interesting... |
Dannig: I'll hold onto this for for now. Be sure to bring further pieces my way, should you find any. |
Dannig: That makes two... I'm afraid we'll still need more to make sense of this. |
Dannig: There's three. Only one remains... best you find that last piece. |
Dannig: Well, well... would you look at that. |
Farrow: Go on, then. What does it depict? |
Dannig: I haven't the faintest idea. |
Warrior: Well, I guess I just wasted my time then. Witch: So I did all this for nothing, then? Someone give me better news or one of you might lose their head. Sorceress: Bah. Then it was all for nothing. Ranger: So I've wasted my time then? Huntress: Really? None at all? Mercenary: You're kiddin'. What'd I do all this runnin' about for then? Monk: Most unfortunate, given the effort we went to in procuring them. Druid: Ach! You sure? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Not so fast. I know who {will} have an idea. Take it to Rhodri. He may know where this leads. Dannig: Not so fast. I know who {will} have an idea. Take it to Makoru. She may know where this leads. |
Dannig on Introduction /9
Dannig: Ah, it feels good to be out and about. |
Farrow: Nothing like a breeze of adventure to fill your lungs, eh? |
Dannig: Quite right! Quite right, indeed. |
Warrior: I hoped you could tell {me.} Witch: That's what you're here to tell me. Sorceress: I was wondering the same. Let us think about this. Monk: Enlighten me, Kalguuran. Ranger: Precisely what I'd like to know. Huntress: Aye. That's what {I'm} wonderin'. Mercenary: Cut to the chase, mate. Druid: Haven't the foggiest. What d'ye make of all this? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Makeshift lodgings... excavation markers... Yes. This looks like Gwennen's handiwork. |
Warrior: What stopped her? Witch: Oh my, is she dead? Where's her body? Sorceress: We must remain hopeful. Perhaps she just became distracted. Monk: What do you think became of Gwennen? Ranger: Where do you think she is now? Huntress: Seems she ain't here to speak to why. Mercenary: Left without the treasure... Druid: Not one to leave a job half-done, then? Duelist: [DNT] Templar: [DNT] Shadow: [DNT] Marauder: [DNT] |
Farrow: Ha! You're bloody unhinged. Dannig: [DNT] |
Dannig: I'm sure she had her reasons to cut and run. There's all manner of monstrosities out here! |
Dannig on Deserted Post /6
Dannig: You made that look easy, I dare say! |
Warrior: Seems a risky occupation... Witch: The explosions were quite delightful, I must admit... Sorceress: You are quite the charmer. But yes, my heart is still racing! Monk: It was quite loud... but enjoyable. Ranger: I'd prefer a more peaceful line of work. Huntress: Let's do that again sometime! Mercenary: Cheers, Dannig. I had... a blast. Druid: Done plenty o' diggin' in my time. Never like {that}. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Now... best you go take a look inside. I suspect it might be worth your while. |
Farrow: We'll wait here and... uh... |
Dannig: Oversee the situation? |
Farrow: Yeah! That's it. |
Dannig on Introduction /6
Dannig: Ah, it feels good to be out and about. |
Warrior: I hoped you could tell {me.} Witch: That's what you're here to tell me. Sorceress: I was wondering the same. Let us think about this. Monk: Enlighten me, Kalguuran. Ranger: Precisely what I'd like to know. Huntress: Aye. That's what {I'm} wonderin'. Mercenary: Cut to the chase, mate. Druid: Haven't the foggiest. What d'ye make of all this? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Makeshift lodgings... excavation markers... Yes. This looks like Gwennen's handiwork. |
Warrior: What stopped her? Witch: Oh my, is she dead? Where's her body? Sorceress: We must remain hopeful. Perhaps she just became distracted. Monk: What do you think became of Gwennen? Ranger: Where do you think she is now? Huntress: Seems she ain't here to speak to why. Mercenary: Left without the treasure... Druid: Not one to leave a job half-done, then? Duelist: [DNT] Templar: [DNT] Shadow: [DNT] Marauder: [DNT] |
Dannig: I'm sure she had her reasons to cut and run. There's all manner of monstrosities out here! |
Dannig on The Triskelion Flame /8
Dannig: We have all the pieces of the broken Triskelion Flame. I still believe the Triskelion is the only way we're going to make it into that crater. |
Warrior: Is there any hope, if it is broken? Witch: Very optimistic of you, considering it's broken. Sorceress: You are rather {hopeful}... given the state of the Flame. Ranger: But you said it yourself – it's broken. Unless you think you can fix it? Huntress: Can you fix it somehow? Piece it back together, like? Mercenary: How're we gonna do that if it's broken? Monk: You seem remarkably hopeful, given the circumstances. Druid: Have ye any hope of fixin' it? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Yes. I have hope. And not only that... I have {help}. |
Farrow: Uh... excuse me? |
Dannig: You and I... are going to rebuild the Triskelion Flame. Right here. At the forge. |
Farrow: {What?} How the bloomin' heck are we gonna do that? |
Dannig: Well, the same way our ancient Runefathers did, I suspect. With passion! Dedication! Belief! And of course, skill. |
Farrow: I worry you are overestimating my abilities, but... ah, who am I kidding? I'm in. Let's see what we can do. |
Dannig on The Reforged Triskelion /10
Farrow: The Triskelion... is reforged! |
Dannig: Hah! Look at us! Aldur's very own flame burns within our hearth! |
Warrior: Well done, both of you. It is a remarkable achievement... but now what do we do? Witch: Yes, yes, we're all {very} excited. Now what? Sorceress: You should be proud – the both of you. Now, what is our next move? Ranger: I must admit, I'm impressed. Wasn't sure you had it in you. Huntress: You must be over the moon! But what do we do now? Mercenary: Blimey! Wouldn't have thought it was possible if I hadn't seen it with me own eyes. Monk: A spectacular achievement... though we've little time to celebrate. As we speak, your King draws ever closer. Druid: Hate to cut short the celebrations, but what do we do now? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: Yes, well, on that subject... |
Dannig: We've a rather... unorthodox idea. |
Warrior: I'm listening... Witch: Go on then. Out with it. Sorceress: Continue. Ranger: Here we go... Huntress: Do you now? Mercenary: Ugh, don't keep me waitin'! What is it? Monk: Go on. Druid: Oh, aye? And what would that be? Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Farrow: We think you ought to... wear it to the crater. |
Warrior: Wear it? How? It's huge! Witch: What? Have you lost your mind? Sorceress: That cannot be your grand plan. Ranger: {That's} your big idea? I couldn't carry that if there were three of me. Huntress: You what? How am I s'posed to do that? Mercenary: We talkin' about the same Flame here? Thing's bloody massive! Monk: I fear you may be overestimating my strength. Druid: Come now, lads... I may be a Druid, but I'm no pack mule. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: The only way would be to strap it to your back. And trust me, we'll fit to you the best way we can. It'll be as optimal as possible. |
Farrow: Then, you'll be able to reach the crater. {And...} the Verisium. Well, you get the picture. |
Dannig on Realmgate /4
Dannig: You've collected enough Runic Splinters for me to track the Triskelion Flame's unique signature! |
Warrior: Yes. Stay and lead, do what you do best. Witch: Don't worry. You'd have just gotten in the way. Sorceress: One day we will run together, but fear not - I won't fail you, Lord Dannig. Ranger: I understand. I'll take care of it. Huntress: Your people need you. Stay. {I'll} go. Monk: So it must be. Mercenary: Probably for the best. You lot are a bit liberal with explosives. Druid: Not to worry. I work best alone. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: It's up to you, then. Gird yourself, hero. You're about to make history! |
Shadow: [DNT] |
Dannig on Realmgate /4
Dannig: You've collected enough Runic Splinters for me to track the Triskelion Flame's unique signature! |
Warrior: Yes. Stay and lead, do what you do best. Witch: Don't worry. You'd have just gotten in the way. Sorceress: One day we will run together, but fear not - I won't fail you, Lord Dannig. Ranger: I understand. I'll take care of it. Huntress: Your people need you. Stay. {I'll} go. Monk: So it must be. Mercenary: Probably for the best. You lot are a bit liberal with explosives. Druid: Not to worry. I work best alone. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: It's up to you, then. Gird yourself, hero. You're about to make history! |
Shadow: [DNT] |
Dannig on Runic Splinters /4
Dannig: You've found a Runic Splinter, eh? Let me take a look. |
Ranger: The Runic Triquetra actually exists... Huntress: Glad I picked it up, then. Monk: Intriguing. What of the rest of it? Witch: A piece of it, anyway. Sorceress: History is alive in our very hands! What a journey we share. Warrior: This is good news. Mercenary: You... you weren't sure it was on Wraeclast? Druid: So the tales weren't just tales. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: [DNT] |
Dannig: It's not {great} that a piece came off, but it's tiny, and the artefact itself was quite large. Nothing I can't repair. |
Dannig on Runic Splinters /4
Dannig: You've found a Runic Splinter, eh? Let me take a look. |
Ranger: The Runic Triquetra actually exists... Huntress: Glad I picked it up, then. Monk: Intriguing. What of the rest of it? Witch: A piece of it, anyway. Sorceress: History is alive in our very hands! What a journey we share. Warrior: This is good news. Mercenary: You... you weren't sure it was on Wraeclast? Druid: So the tales weren't just tales. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: [DNT] |
Dannig: It's not {great} that a piece came off, but it's tiny, and the artefact itself was quite large. Nothing I can't repair. |
Dannig on Olroth /5
Dannig: You actually defeated Olroth, the legend himself, in a one-on-one battle! This will make for an epic saga! |
Ranger: Yes. But for some reason, the Flame collapsed at the end. Huntress: I didn't manage to save the Flame. It were destroyed. Monk: The Flame exerted its last for Olroth. It is no more. Witch: I'm just simply too powerful. The Flame didn't survive. Too bad really. Sorceress: A grand tale indeed... but I am sorry, the Flame was destroyed in the battle. Warrior: Yes... it might... but I have to tell you... the Flame disintegrated. Mercenary: Uh, so the mission didn't exactly go as planned. the Flame... it got all... buggered up. Druid: Afraid yer saga didnae end the way you wanted. The Flame was destroyed. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: The Triskelion Flame... was destroyed? I need time to fully comprehend this. |
Sorceress: Perhaps when all is said and done, there will be time to make a tale of our own, Lord Dannig. |
Dannig: I will be waiting. |
Dannig on Olroth /5
Dannig: You actually defeated Olroth, the legend himself, in a one-on-one battle! This will make for an epic saga! |
Ranger: Yes. But for some reason, the Flame collapsed at the end. Huntress: I didn't manage to save the Flame. It were destroyed. Monk: The Flame exerted its last for Olroth. It is no more. Witch: I'm just simply too powerful. The Flame didn't survive. Too bad really. Sorceress: A grand tale indeed... but I am sorry, the Flame was destroyed in the battle. Warrior: Yes... it might... but I have to tell you... the Flame disintegrated. Mercenary: Uh, so the mission didn't exactly go as planned. the Flame... it got all... buggered up. Druid: Afraid yer saga didnae end the way you wanted. The Flame was destroyed. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: The Triskelion Flame... was destroyed? I need time to fully comprehend this. |
Sorceress: Perhaps when all is said and done, there will be time to make a tale of our own, Lord Dannig. |
Dannig: I will be waiting. |
Dannig on Perseverance /4
Dannig: So, Olroth indeed has the Triskelion Flame! There's no shame in being defeated by him, of course. He is {the} great hero from history. |
Warrior: It seemed the Flame enhanced his abilities... Witch: I didn't {fail}. I was just {learning.} Sorceress: Yes, but I wasn't fighting Olroth alone. The Triskelion Flame aided him. Ranger: I don't need reassurance. I'll persevere. Huntress: You couldn't be more right. Monk: A stinging defeat, but I'll recover. Mercenary: Whatever it takes. Druid: A hero, aye... but even heroes fall. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: [DNT] |
Dannig: Let's find more Runic Splinters and try again. |
Dannig on Perseverance /4
Dannig: So, Olroth indeed has the Triskelion Flame! There's no shame in being defeated by him, of course. He is {the} great hero from history. |
Warrior: It seemed the Flame enhanced his abilities... Witch: I didn't {fail}. I was just {learning.} Sorceress: Yes, but I wasn't fighting Olroth alone. The Triskelion Flame aided him. Ranger: I don't need reassurance. I'll persevere. Huntress: You couldn't be more right. Monk: A stinging defeat, but I'll recover. Mercenary: Whatever it takes. Druid: A hero, aye... but even heroes fall. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig: [DNT] |
Dannig: Let's find more Runic Splinters and try again. |
Dannig on Triskelion Flame /2
Dannig: We meet again! Your exploits inspired us to come out of retirement, so to speak. The Grand Four are once again searching for the Triskelion Flame! Wraeclast could sorely use its power in this time of darkness and despair... |
Ranger: I'll help, if I can. Huntress: Aye. I'm glad. Monk: I suspected this would happen. I am pleased for you. Witch: Well that's... good, actually. Sorceress: You Kalguurans are so joyful. It is... replenishing. But yes, now our amazing tale begins! Warrior: It's about time you got back out there. Mercenary: Good on ya. Druid: About time ye took up the hunt again. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Dannig on Triskelion Flame /2
Dannig: We meet again! Your exploits inspired us to come out of retirement, so to speak. The Grand Four are once again searching for the Triskelion Flame! Wraeclast could sorely use its power in this time of darkness and despair... |
Ranger: I'll help, if I can. Huntress: Aye. I'm glad. Monk: I suspected this would happen. I am pleased for you. Witch: Well that's... good, actually. Sorceress: You Kalguurans are so joyful. It is... replenishing. But yes, now our amazing tale begins! Warrior: It's about time you got back out there. Mercenary: Good on ya. Druid: About time ye took up the hunt again. Duelist: [DNT] Shadow: [DNT] Templar: [DNT] Marauder: [DNT] |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













