Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Sekhema Asala
CategoryHumanoidHumanoid
IconEnemyArmour IconEnemyEvasion
master damage +% final vs unique monsters [-85]
Your Hits can't be Evaded
monster damage +% final vs monsters [-30]
shock art variation [2]
Spectre
Tagshuman, humanoid, medium_movement, red_blood, Sword1H_onhit_audio
Life
400%
Energy Shield From Life
8%
Armour
+33%
Evasion
+33%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
320%
Accuracy
100%
5%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
Reservation
84
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reservation
42.3%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Level
68
Life
33,028
Armour
3,209
Evasion Rating
942
Energy Shield
2,642
Damage
746
Spell Damage
746
Accuracy
2,502
Attack Time
1.005
Experience
57,268
Minion Life
27,720
Minion Energy Shield
2,218
Minion Damage
3,100
Minion Armour
4,802
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 597—895
Critical Hit Chance: 5%
Attack Time: 1.005 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MarakethMatriarchBeamBarrageGT
Spell, Triggerable, AttackInPlace
Cast Time: 2.133 sec
Cooldown Time: 20 sec
MarakethMatriarchBeamBarrageTB
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 597—895
Critical Hit Chance: 5%
Cast Time: 1 sec
Attack Time: 1.005 sec
Deals 62.18 to 186.5 Lightning Damage
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 59.78 to 179.4 Lightning Damage
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
Spell
Cast Time: 2.266 sec
Cooldown Time: 15 sec
GSAsalaLightningStrike
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 95.66 to 287 Lightning Damage
is area damage [1]
GSPerennialKingAsalaLightningBolt
Triggerable, Channel, Spell, Damage, AttackInPlace
Cast Time: 1.6 sec
Deals 14.56 to 21.84 Lightning Damage
is area damage [1]
EGPerennialKingAsalaStun
Triggerable
EASAsalaGateCrankPush
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}

StateMachine
{
	define_shared_state =
	"
		path;
		follow;
		met_risu;
	"
}

SectorEvents {}

Stats
{
	base_cannot_be_damaged = 1
}

Functions
{
	ArenaSetup =
	"
		this.path_target = arg1;
		IfInSector( arena, {}, { PathTo( path_target ); } );
	"
}

ControlZone {}

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	flip_lock = true
}

MinimapIcon
{
	force_temporary = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Sekhema Asala",
    life = 4,
    energyShield = 0.08,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "EASAsalaGateCrankPush",
        "GSPerennialKingAsalaLightningBolt",
        "GSAsalaLightningStrike",
        "EGPerennialKingAsalaStun",
        "MarakethMatriarchBeamBarrageGS",
        "MarakethMatriarchBeamBarrageGT",
        "MarakethMatriarchBeamBarrageTB",
        "MarakethMatriarchBeamBarrageEAS",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAsalaGateCrankPush"] = {
    name = "EASAsalaGateCrankPush",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingAsalaLightningBolt"] = {
    name = "GSPerennialKingAsalaLightningBolt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAsalaLightningStrike"] = {
    name = "GSAsalaLightningStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGPerennialKingAsalaStun"] = {
    name = "EGPerennialKingAsalaStun",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGS"] = {
    name = "MarakethMatriarchBeamBarrageGS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGT"] = {
    name = "MarakethMatriarchBeamBarrageGT",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.133,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageTB"] = {
    name = "MarakethMatriarchBeamBarrageTB",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageEAS"] = {
    name = "MarakethMatriarchBeamBarrageEAS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
master damage +% final vs unique monsters [-85]
FamilyMasterDamageFinalVsUniqueMonsters
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • master damage +% final vs unique monsters -85 — -85 Global
  • Craft TagsDamage
    Your Hits can't be Evaded
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global always hit 1 — 1 Global — Unscalable Value
  • Craft TagsAttack
    monster damage +% final vs monsters [-30]
    FamilyMonsterDamageFinalVsMonsters
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters -30 — -30 Global
  • Craft TagsDamage
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • shock art variation 2 — 2 Global — Unscalable Value
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    Stats.cannot_be_chained_from1
    Stats.base_cannot_be_damaged1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0, 1
    Positioned.serialise_collidabletrue
    Positioned.flip_locktrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, ChangeToStance3, FollowPath, Emerge
    Actor.slow_animations_go_to_idlefalse, false
    MinimapIcon.iconNPC
    MinimapIcon.force_temporarytrue
    Animated.animated_objectMetadata/NPC/Four_Act2/MarakethMatriarch.ao
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.path;
    StateMachine.follow;
    StateMachine.met_risu;
    Functions.ArenaSetup =
    Functions.",
    Functions.this.path_targetarg1;
    Functions.IfInSector( arena, {}, { PathTo( path_target ); } );
    Sekhema Asala
    CategoryHumanoidHumanoid
    IconEnemyArmour IconEnemyEvasion
    master damage +% final vs unique monsters [-85]
    Your Hits can't be Evaded
    monster damage +% final vs monsters [-30]
    shock art variation [2]
    Spectre
    AreaDreadnought, The Copper Citadel
    Tagshuman, humanoid, medium_movement, red_blood, Sword1H_onhit_audio
    Life
    400%
    Energy Shield From Life
    8%
    Armour
    +33%
    Evasion
    +33%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    320%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    MarakethMatriarchDreadnought
    Metadata
    MarakethMatriarchDreadnought_
    Reservation
    84
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    42.3%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Level
    80
    Life
    124,260
    Armour
    6,388
    Evasion Rating
    1,204
    Energy Shield
    9,941
    Damage
    1,068
    Spell Damage
    1,068
    Accuracy
    3,928
    Attack Time
    1.005
    Experience
    200,000
    Minion Life
    40,336
    Minion Energy Shield
    3,227
    Minion Damage
    5,685
    Minion Armour
    9,558
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 854—1282
    Critical Hit Chance: 5%
    Attack Time: 1.005 sec
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MarakethMatriarchBeamBarrageGT
    Spell, Triggerable, AttackInPlace
    Cast Time: 2.133 sec
    Cooldown Time: 20 sec
    MarakethMatriarchBeamBarrageTB
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 854—1282
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Attack Time: 1.005 sec
    Deals 88.5 to 265.5 Lightning Damage
    generic skill trigger skills with id [1]
    MarakethMatriarchBeamBarrageGS
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 85.09 to 255.3 Lightning Damage
    generic skill trigger id [1]
    is area damage [1]
    MarakethMatriarchBeamBarrageEAS
    Spell
    Cast Time: 2.266 sec
    Cooldown Time: 15 sec
    GSAsalaLightningStrike
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 136.2 to 408.5 Lightning Damage
    is area damage [1]
    GSPerennialKingAsalaSandstormDefense
    Triggerable, Channel, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASMarakethMatriarchMurderMove
    Spell
    Cast Time: 1 sec

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Interaction"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	flip_lock = true
    }
    
    SectorEvents {}
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		has_pks_head;
    		unconscious;
    		sandstorm_defence;
    		oi_get_up;
    		locked_orientation;
    	"
    	define_checkpoint_state = "spawned;"
    
    	on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();"
    	on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();"
    	on_or_create_state_locked_orientation_0 = "UnlockOrientation();"
    	on_or_create_state_locked_orientation_1 = "LockOrientation();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_barrier.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSPerennialKingAsalaSandstormDefense",
            "EASMarakethMatriarchMurderMove",
            "GSAsalaLightningStrike",
            "MarakethMatriarchBeamBarrageGS",
            "MarakethMatriarchBeamBarrageGT",
            "MarakethMatriarchBeamBarrageTB",
            "MarakethMatriarchBeamBarrageEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingAsalaSandstormDefense"] = {
        name = "GSPerennialKingAsalaSandstormDefense",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMarakethMatriarchMurderMove"] = {
        name = "EASMarakethMatriarchMurderMove",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAsalaLightningStrike"] = {
        name = "GSAsalaLightningStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGS"] = {
        name = "MarakethMatriarchBeamBarrageGS",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGT"] = {
        name = "MarakethMatriarchBeamBarrageGT",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.133,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageTB"] = {
        name = "MarakethMatriarchBeamBarrageTB",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageEAS"] = {
        name = "MarakethMatriarchBeamBarrageEAS",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.266,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-85]
    FamilyMasterDamageFinalVsUniqueMonsters
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters -85 — -85 Global
  • Craft TagsDamage
    Your Hits can't be Evaded
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global always hit 1 — 1 Global — Unscalable Value
  • Craft TagsAttack
    monster damage +% final vs monsters [-30]
    FamilyMonsterDamageFinalVsMonsters
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters -30 — -30 Global
  • Craft TagsDamage
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • shock art variation 2 — 2 Global — Unscalable Value
  • Sekhema Asala
    CategoryHumanoidHumanoid
    IconEnemyArmour IconEnemyEvasion
    Spectre
    Tagshuman, humanoid, medium_movement, red_blood
    Life
    400%
    Energy Shield From Life
    8%
    Armour
    +33%
    Evasion
    +33%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    320%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    MarakethMatriarchGate
    Metadata
    MarakethMatriarchTemple
    Reservation
    84
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    42.3%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Positioned 
    {
    	unblock_quest_flag = "AsalaInterludeTempleSeen"
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		spawned;
    		visible = 1;
    	"
    
    /* 	per_player_quest_flag_state_visible_0 = "AsalaInterludeTempleSeen" */
    }
    
    MinimapIcon
    {
    	force_temporary = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchTemple"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Sekhema Asala
    CategoryHumanoidHumanoid
    IconEnemyArmour IconEnemyEvasion
    Spectre
    Tagshuman, humanoid, medium_movement, red_blood
    Life
    400%
    Energy Shield From Life
    8%
    Armour
    +33%
    Evasion
    +33%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    320%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    MarakethMatriarchGate
    Metadata
    MarakethMatriarchQimah
    Reservation
    84
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    42.3%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Positioned {}
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "spawned;"
    }
    
    MinimapIcon
    {
    	force_temporary = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchQimah"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Asala Topic /5
    NPCName
    RisuI must pursue what I feel to be right. Asala might yet decide to have me put to death, or abandon me to the Doom of the Desert. I knew these risks, but I had to try anyway. If you had seen the darkness rising in the hearts of my brothers and sisters, you would understand. I am not betraying them. I am trying to save them from themselves.
    ZarkaTrust in her, {jingakh}. While you are here, she is your {Sekhema}, and she will not lead you astray.
    The Hooded OneAsala has agreed to aid us, exactly as I expected. The Beast represents an existential threat to all the peoples of Wraeclast, but even beyond that, she seems to be quite driven. She reminds me of a rambunctious young woman I once knew in Keth, who eventually rose to power, attained divinity, and led her people to greatness.
    ShambrinI remember her face, from before the battle where I lost my sight. She is quite beautiful, and she has strength and cunning to match. I can think of no better leader for us. We Ardura have put all of our faith in Asala, and though we do not number enough to spark Divinity in her, we have still thrived under her leadership.
    ShambrinWith that speech, she has woven a hopeful tapestry for our future. Our {Sekhema} leaves nothing to chance. By beheading Jamanra, she has both dealt a deadly strike and begun the process of healing an old wound. Perhaps it is enough to begin a conversation with the Faridun. Perhaps... there is a way forward for all.
    Sekhema Asala Text Audio /234
    Name
    From what your shade has told us, the situation is dire. This {balbalakh} will live or die based on her usefulness in pursuit of the Seed of Corruption. Ask her what questions you will, then we Ardura will decide her fate.
    MatriarchGates — Sekhema Asala
    We know where the Lost City is, yes, for we would never forget the birthplace of our people. It has been reclaimed by the sands, though if what the {balbalakh} says is true about the Faridun scouts, recent sandstorms must have opened a path inside. Find that path, or make one yourself. We shall engage the Faridun elsewhere to distract them from your actions.
    MarakethMatriarchArea_g2_4_1 — Sekhema Asala
    Though events demand you tread upon a valley of the dead, do not do so flagrantly. Keep your presence light, cleanse what Corruption you can, and we shall skirmish with the Faridun to protect your flank.
    MatriarchGrantArea_g2_5 — Sekhema Asala
    We will take you to the Valley of the Titans, though expect no aid in infiltrating that accursed lowland. The Maraketh do not step foot there. Instead, we shall guard the entrance, delaying the Faridun should they seek to stop you.
    MatriarchGrantArea_g2_6 — Sekhema Asala
    We have never made the journey to our Towers without bearing a fallen {dekhara} to bury in the sky. It is not a place for the living... this shall be a disquieting time. Tread lightly. We shall harry the Faridun and draw their ire while you work. We are not permitted to destroy our Honoured Dead... but you are. Do what you must to deny the enemy what he seeks.
    MatriarchGrantArea_g2_8 — Sekhema Asala
    [DNT-UNUSED] We have their trail now. They will not escape!
    MatriarchGrantArea_g2_10 — Sekhema Asala
    [DNT-UNUSED] Ah yes, there is something in the Wastes that we need. We have heard reports of a glowing rock that fell from the sky. I ask you to investigate this report.
    MatriarchGrantArea_g2_12 — Sekhema Asala
    [DNT-UNUSED] Come! He seeks to escape!
    Pursue the Enemy — Sekhema Asala
    Save the formalities. We must question this Defector. Meet me in the council den in the lead cart of my caravan.
    Return to the Caravan — Sekhema Asala
    These tusks hold an inherent wisdom. They are the last remnants of a powerful race of creatures, a lesson carved in bone for those whose numbers dwindle from generation to generation.
    MatriarchReturnedTusks — Sekhema Asala
    [DNT-UNUSED] That valley of the Mastodons, where their bones lie rotting under the sun for all time, is proof that a culture can vanish entirely if the world changes too much. I will not let my people diminish and disappear the same way...
    MatriarchCommentsOnMastodons — Sekhema Asala
    So the water goddess was truly there, as Risu claimed. It is a shame that she chose to be burned alive rather than stand and fight, but it is not our shame to bear, only her own.
    MatriarchBurnedWaterGoddess — Sekhema Asala
    Before we travel to the dunes over Keth, Zarka wishes to speak with you.
    MarakethMatriarchBeforeYouKeth — Sekhema Asala
    Once the seat of power for our people, now a buried testament to a glorious past. We will build a new Keth someday, when all this is over, and the Maraketh people will shine under the sun once again. That is a promise.
    MarakethMatriarchOnKeth — Sekhema Asala
    Foreigners often misunderstand the concept of Sekhema. I am no dictator, and do not make some pathetic claim of divine right. Emperors are for nations filled with the weak-minded and soft, as history has proven every time an empire falls and we endure. I am Sekhema because others have put their faith in me as the strongest and most capable among us. I lead because there is no better replacement. It is a role I deserve, by definition.
    MarakethMatriarchRankAndStatusGossip — Sekhema Asala
    Why would you show me this? You fool! This folly is only harmless because there are no names on this letter. Otherwise, tradition would demand unhappy duties of me. I value each and every one of my {dekhara}. This is why I say: get this out of my sight.
    MatriarchOnShambrinLetter — Sekhema Asala
    Did Zarka send you, outsider? Then let us do battle!
    MatriarchGatesShoutOne — Sekhema Asala
    Advance with me! There are two more gates we must open!
    MatriarchGatesShoutTwo — Sekhema Asala
    The Faridun have never organized in such numbers before. They fight as if they no longer fear death.
    MatriarchGatesShoutThree — Sekhema Asala
    If we can allow the caravan through all three gates, my warriors will swarm them under.
    MatriarchGatesShoutFour — Sekhema Asala
    Let us find the figurehead of this horde!
    MatriarchGatesShoutFive — Sekhema Asala
    This final gate must be opened from the watchtower ahead.
    MatriarchGatesShoutSix — Sekhema Asala
    The Maraketh do not bow to kings. We skin them.
    MatriarchGatesShoutSeven — Sekhema Asala
    Make haste! He must not escape!
    MatriarchGatesShoutEight — Sekhema Asala
    Quickly!
    MatriarchGatesShoutNine — Sekhema Asala
    The pretender king has escaped, for now. Let us return to the caravan and question this defector.
    MatriarchGatesShoutTen — Sekhema Asala
    Foreigner, time is of the essence!
    MatriarchGatesShoutEleven — Sekhema Asala
    If her information proves to be truthful, then she will live. If she is a deceiver sent to misdirect us, she will be left to die in the open desert... {again}.
    MatriarchOnRisuWhileHelping — Sekhema Asala
    The {balbalakh} has her life, for she was truthful. If she also wishes to be accepted here, that will be up to her.
    MatriarchOnRisuAfterHelping — Sekhema Asala
    She is a devoted follower, and there is no difference now between Maraketh and Faridun. Both serve me, under my united banner. The glory days of our people are nigh, {jingakh}. If you wish, you may return once you have destroyed the Seed of Corruption, and you, too, may share in what we build.
    MatriarchOnRisuAsalaDivine — Sekhema Asala
    I am loathe to allow you access to the sacred burial towers of our people, but better a single {jingakh} than an army of spiteful enemies. The towers must be protected, no matter the cost. They are part of our legacy. We will defend their outskirts while you ascend and undertake your grisly duty.
    MatriarchOnSpires — Sekhema Asala
    So our Honoured Dead have been destroyed. Better this fate than letting a foul creature of Corruption consume them. Do not speak of this, lest our {dekharas} fear for their places of honour.
    MarakethMatriarchOnTowersSuccess — Sekhema Asala
    We have their trail now. They will not escape!
    MarakethMatriarchOnChoosingWake — Sekhema Asala
    We have spent our time wisely. The journey so far has cost us several weeks, but our most distant outriders have managed to distract the Faridun with targeted raids. We should be able to reach at least one more destination before they do.
    MarakethMatriarchOnOneChoiceDone — Sekhema Asala
    Our skirmishes against the Faridun's outriders have gone well, but their so-called King has made moves of his own while we have protected your flank. You may very well find that he has ridden ahead of us, but we must still try.
    MarakethMatriarchOnTwoChoicesDone — Sekhema Asala
    As the tale-women spread word of our victories with my name lauded, I find myself growing stronger. This must be the beginnings of Divinity. I will use this strength to defeat the King of the Faridun. Perhaps it will even be enough to destroy the Seed of Corruption.
    MarakethMatriarchOnThreeChoicesDone — Sekhema Asala
    You have done as well as can be expected on your own, {jingakh}. It will soon be time for our goals to coincide. Many other {akharas} have heard of our victories, but more have suffered from the sudden tide of Corruption. Our distant sisters have chosen to join the war to defeat this would-be King and destroy the Seed of Corruption.

    The Faridun have assembled a tremendous Dreadnought far larger than any one caravan. As we speak, it is barreling through the heart of the Vastiri, leaving devastation in its wake. The Faridun seem to have some unknown destination in mind, but we intend to converge our {akharas} upon them before they can reach it. Join the pursuit. There will undoubtedly be creatures of Corruption in the wake of the Dreadnought.
    MarakethMatriarchAscentQuestStart — Sekhema Asala
    The time has come for a final confrontation. The Faridun have united, but for the first time in many generations, the Maraketh have as well. I intend to infiltrate the Dreadnought and face the Perennial King myself. If I defeat him in personal combat, I can end this war. The Faridun and the Maraketh alike will witness my victory. That will be my chance to unify them under one banner. I can feel myself on the verge of some great transformation... and so, too, will my people transform, should we win the day. Glory will be ours again, {jingakh}. I want you by my side for this final battle, for the King will no doubt be supported by legions of Corrupted abominations.

    The future beckons. Are you prepared?
    MarakethMatriarchAscentQuestBoard — Sekhema Asala
    The future is now ours to mold. It has been thousands of years since the Maraketh were united enough to create a new goddess, and I am honoured to become their divine Sekhema of Sekhemas. I am finally able to deliver the return to glory that I have always promised.

    I understand that you wish to continue pursuing the Seed of Corruption. We will assist you when the task of solidifying our new unity is complete.
    MarakethMatriarchAscentQuestFinish — Sekhema Asala
    {Jingakh}, to me!
    MarakethMatriarchVsKingShoutOne — Sekhema Asala
    The Maraketh will destroy the Seed. The Maraketh will destroy {you!}
    MarakethMatriarchVsKingShoutTwo — Sekhema Asala
    Not so mortal as you expect!
    MarakethMatriarchVsKingShoutThree — Sekhema Asala
    Then force of arms must do. {Jingakh}, we fight!
    MarakethMatriarchVsKingShoutFour — Sekhema Asala
    Even abominations bleed!
    MarakethMatriarchVsKingShoutFive — Sekhema Asala
    We must defeat the King before we pursue the Seed!
    MarakethMatriarchVsKingShoutSix — Sekhema Asala
    Do not waver! He struggles!
    MarakethMatriarchVsKingShoutSeven — Sekhema Asala
    Your people are now mine.
    MarakethMatriarchVsKingShoutEight — Sekhema Asala
    This... this is Divinity...
    MarakethMatriarchVsKingShoutNine — Sekhema Asala
    I am your new {Sekhema} of {Sekhemas}. I am your Goddess. With the power you have given me, I grant amnesty to the Faridun, should they surrender and agree to follow me. We are now... one people.
    MarakethMatriarchVsKingShoutTen — Sekhema Asala
    The day is won, my friend. You are a foreigner no longer. For fighting at my side, I consider you one of us. Let us return home.
    MarakethMatriarchVsKingShoutEleven — Sekhema Asala
    That foreigner escaped with the Seed of Corruption, but my outriders have found their trail. It leads away from the path that I must follow for now. There are some among the Faridun and the Maraketh who refuse my rule. I must unite the Vastiri Plains under a single leader if we are to restore this land to its former glory. I assume you will choose to part from us here and pursue the Seed. I understand that choice. I will send reinforcements to help you when the unification is over. Until then, I wish you luck in the Wastes to which the enemy has escaped.
    MarakethMatriarchCorruptedPursuitsQuestStart — Sekhema Asala
    What would you have me do?
    MarakethMatriarchDivineShoutOne — Sekhema Asala
    Our way of life is {built} on force.
    MarakethMatriarchDivineShoutTwo — Sekhema Asala
    To change our way of life would be to erase ourselves. You knew what we were when you asked for our help.
    MarakethMatriarchDivineShoutThree — Sekhema Asala
    My faithful friend. I believe you should take your shade home. He has developed a grievance against us for things we have always done.
    MarakethMatriarchDivineShoutFour — Sekhema Asala
    I do not desire to overcome it. I give myself up to the will of my people. I live for {them}. I will manifest their dreams upon these very sands. Conquest, domination, and power - these have always been Maraketh values. That has not changed. Only our capability has grown.
    MarakethMatriarchDivineShoutFive — Sekhema Asala
    So be it. You have chosen to betray us!
    MarakethMatriarchDivineShoutSix — Sekhema Asala
    My people's faith burns through me!
    MarakethMatriarchDivineRegeneratesShout — Sekhema Asala
    Save... my people...
    MarakethMatriarchDivineDiesShout — Sekhema Asala
    {Balbalakh!}
    AsalaDivineGenericCombatLine1 — Sekhema Asala
    {Balbalakh!}
    AsalaDivineGenericCombatLine2 — Sekhema Asala
    {Balbalakh!}
    AsalaDivineGenericCombatLine3 — Sekhema Asala
    {Hakh hakh nor!}
    AsalaDivineGenericCombatLine4 — Sekhema Asala
    {Hakh hakh nor!}
    AsalaDivineGenericCombatLine5 — Sekhema Asala
    {Hakh hakh nor!}
    AsalaDivineGenericCombatLine6 — Sekhema Asala
    Worship!
    AsalaDivineGenericCombatLine7 — Sekhema Asala
    Worship!
    AsalaDivineGenericCombatLine8 — Sekhema Asala
    Worship!
    AsalaDivineGenericCombatLine9 — Sekhema Asala
    Bow to your Goddess!
    AsalaDivineGenericCombatLine10 — Sekhema Asala
    Bow to your Goddess!
    AsalaDivineGenericCombatLine11 — Sekhema Asala
    Bow to your Goddess!
    AsalaDivineGenericCombatLine12 — Sekhema Asala
    On your knees!
    AsalaDivineGenericCombatLine13 — Sekhema Asala
    On your knees!
    AsalaDivineGenericCombatLine14 — Sekhema Asala
    On your knees!
    AsalaDivineGenericCombatLine15 — Sekhema Asala
    Submit, or die!
    AsalaDivineGenericCombatLine16 — Sekhema Asala
    Submit, or die!
    AsalaDivineGenericCombatLine17 — Sekhema Asala
    Submit, or die!
    AsalaDivineGenericCombatLine18 — Sekhema Asala
    Sun's fury!
    AsalaDivineBeam1 — Sekhema Asala
    {Chin sol!}
    AsalaDivineBeam2 — Sekhema Asala
    For Keth!
    AsalaMirages1 — Sekhema Asala
    For Keth!
    AsalaMirages2 — Sekhema Asala
    For Keth!
    AsalaMirages3 — Sekhema Asala
    For ancient glory!
    AsalaMirages4 — Sekhema Asala
    Armies of Keth, join me!
    AsalaMirages5 — Sekhema Asala
    {Garukhan!}
    AsalaSandAttack1 — Sekhema Asala
    Sands, fly!
    AsalaSandAttack2 — Sekhema Asala
    {Shakari!}
    AsalaStabbyAttack1 — Sekhema Asala
    Outsider! Join me in battle!
    AsalaWildGatesOne — Sekhema Asala
    Advance with me!
    AsalaWildGatesTwo — Sekhema Asala
    A dark shadow has fallen across the land...
    AsalaWildGatesThreeOne — Sekhema Asala
    The enemy crumbles!
    AsalaWildGatesThreeTwo — Sekhema Asala
    Their formation is broken - attack!
    AsalaWildGatesThreeThree — Sekhema Asala
    Continue the assault! Slay them all!
    AsalaWildGatesThreeFour — Sekhema Asala
    Onwards! Give these demons no quarter!
    AsalaWildGatesFour — Sekhema Asala
    Die forgotten, Faridun scum!
    AsalaWildGatesFiveRandom — Sekhema Asala
    That was for my fallen sisters.
    AsalaWildGatesFive2 — Sekhema Asala
    The Faridun can produce worthy champions after all...
    AsalaWildGatesFive3 — Sekhema Asala
    My fallen sisters will be remembered.
    AsalaWildGatesFive4 — Sekhema Asala
    The Faridun have fallen to Corruption. Their eyes gleam with madness!
    AsalaWildGatesSix — Sekhema Asala
    The final gate is broken! We must continue our advance!
    AsalaWildGatesSeven — Sekhema Asala
    Outsider, we fight!
    AsalaWildGatesEight — Sekhema Asala
    Make haste, he must not escape!
    AsalaWildGatesNine — Sekhema Asala
    Quickly! He conjures the very sands against us!
    AsalaWildGatesTen — Sekhema Asala
    We cannot follow through the raging sands. Let us return to the caravan and question this defector.
    AsalaWildGatesEleven — Sekhema Asala
    You received the death you deserved! And I shall give you another!
    AsalaWildJamanraResponseSandstorm — Sekhema Asala
    [DNT-UNUSED] If we have all we need, we can clear the Sandstorm!
    MarakethMatriarchOnTravelToSandstorm — Sekhema Asala
    [DNT-UNUSED] Good job. Now we can reach our Burial Towers once again.
    MarakethMatriarchOnBanishSandstorm — Sekhema Asala
    I am Asala, the {Sekhema} of the Ardura. I have heard of you, of course, but Zarka assures me you have almost served your time of banishment. Time will tell.
    Introduction — Sekhema Asala
    I am Asala, the {Sekhema} of the Ardura. I care not where you came from, nor what caste you might have been there. All that matters is that you have shown yourself capable in battle, {jingakh}. Remain a friend to the Ardura, and you shall have nothing but respect from us.
    Introduction — Sekhema Asala
    So, the Beast {has} entered the world once more. We were following a trail of Corruption before we were waylaid, and now we shall resume the hunt. We Maraketh are honour bound to seek and contain Corruption wherever it may be found. It seems this sacred duty falls on us once more. The trail connects to two locations, but we don't know where the Beast currently resides. I am willing to begin wherever you and your Shade think is wisest.
    Pursuing the Beast — Sekhema Asala
    Corruption has returned to the Vastiri. Before this season, the hyenic warriors you fought would never have dared raid a caravan. The dead have begun to rise again, and other creatures of the desert have started... changing. By Zarka's accounts, the land is returning to the way it was before. These are ill times.
    Recent Events — Sekhema Asala
    Foreigners often misunderstand the concept of the {Sekhema}. I am no dictator, and do not make some pathetic claim of divine right. Emperors are for nations filled with the weak-minded and soft, as history has proven every time an empire falls and we endure. I am Sekhema because others have put their faith in me as the strongest and most capable among us. I lead because there is no better replacement. It is a role I deserve, by definition.
    Rank and Status — Sekhema Asala
    This {balbalakh} will live or die based on her usefulness in pursuit of the Beast. Ask her what questions you will, then we Ardura will decide her fate.
    Question the Defector — Sekhema Asala
    So, the outcasts have raised their new 'King' from the grave, and he seeks to violate Deshar— to feed our honoured dead to the Beast. Such a transgression... those {vile dogs!} Our city of the dead lies beyond the Halani Gates—we should move to crush the Faridun immediately. Let us see if this defector's information is truthful. Infiltrate this supposed passage, find your way to the top of the Gates without being detected, and then call for aid. I shall answer.
    Assaulting the Gates — Sekhema Asala
    If her information proves to be truthful, {then} she will live. If she is a deceiver sent to misdirect us, she will be left to die in the open desert... once again.
    Risu's Fate — Sekhema Asala
    The {balbalakh} has her life, for she was truthful. If she also wishes to be accepted here, that will be up to her.
    Risu's Fate — Sekhema Asala
    Your success in the trial will go a long way to redeeming you with your {akhara}. I congratulate you. You will always have a place aboard my caravan.
    Trial of the Sekhemas — Sekhema Asala
    You participated in our trial, {jingakh?} Well, it is unusual, but no less impressive. We welcome you now as a {dekhara.} As far as I am concerned, you are one of us.
    Trial of the Sekhemas — Sekhema Asala
    Hold them back while I open the gate!
    AsalaA2AncientGatesBattleSummonedIn — Sekhema Asala
    Advance with me! There are two more gates we must open!
    AsalaA2AncientGatesBattleFirstGateOpen — Sekhema Asala
    Advance with me!
    AsalaA2AncientGatesBattleAdvanceWithMe — Sekhema Asala
    The Faridun have never organised in such numbers before. They fight as if they no longer fear death!
    AsalaA2AncientGatesBattleFaridunNoLongerFearDeath — Sekhema Asala
    A dark shadow has fallen across the land...
    AsalaA2AncientGatesBattleRandomCallout1 — Sekhema Asala
    The enemy crumbles!
    AsalaA2AncientGatesBattleRandomCallout2 — Sekhema Asala
    Their formation is broken - attack!
    AsalaA2AncientGatesBattleRandomCallout3 — Sekhema Asala
    Continue the assault! Slay them all!
    AsalaA2AncientGatesBattleRandomCallout4 — Sekhema Asala
    If we can allow the caravan through all three gates, my warriors will swarm them under.
    AsalaA2AncientGatesBattleSecondGateReached — Sekhema Asala
    Onwards! Give these demons no quarter!
    AsalaA2AncientGatesBattleSecondGateOpened — Sekhema Asala
    Die forgotten, Faridun scum!
    AsalaA2AncientGatesBattleLimImpalerKilled1 — Sekhema Asala
    Let us find the leader of this horde.
    AsalaA2AncientGatesBattleFindFigurehead — Sekhema Asala
    The Faridun have fallen to Corruption. Their eyes gleam with madness!
    AsalaA2AncientGatesBattleFaridunEyesGleam — Sekhema Asala
    {The...} Jamanra? How is this possible?
    AsalaA2AncientGatesVsKingResponse — Sekhema Asala
    {The...} Jamanra? How is this possible?
    AsalaA2AncientGatesVsKingResponseSorceress — Sekhema Asala
    The Maraketh do not bow to kings. We skin them.
    AsalaA2AncientGatesVsKingResponseToBow — Sekhema Asala
    We shall destroy the Beast here and now!
    AsalaA2AncientGatesVsKingDestroyTheBeast — Sekhema Asala
    Make haste! He must not escape!
    AsalaA2AncientGatesVsKingChaseHim — Sekhema Asala
    Quickly! He conjures the very sands against us!
    AsalaA2AncientGatesAfterKingSandsConjured — Sekhema Asala
    Quickly!
    AsalaA2AncientGatesAfterKingSandsConjuredIdle — Sekhema Asala
    {Jingakh,} time is of the essence!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleJingakh — Sekhema Asala
    Time is of the essence!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleSorceress — Sekhema Asala
    This is no natural sandstorm! We must battle sorcery with sorcery. Let us return to the caravan and entreat Zarka's wisdom.
    AsalaA2AncientGatesAfterKingReturnToTown — Sekhema Asala
    Ah, yes, the Horn of the Vastiri... I know the tale. The ancient city of Keth, the Badlands, and the Valley of the Titans... We can retrace Orbala's steps in any order.
    The Horn of the Vastiri — Sekhema Asala
    That valley of the Badlands, where Mastodon bones rot under the sun for all time, is proof that a culture can vanish entirely if the world changes too much. I will not let my people diminish and disappear the same way...
    Mastodon Badlands — Sekhema Asala
    The last remnants of a wise and powerful race of creatures. A lesson in bone for those whose numbers dwindle from generation to generation.
    AsalaA2MastodonTusksComment — Sekhema Asala
    Once the seat of power for our people, now a buried testament to a glorious past. We will build a new Keth someday, when all this is over, and the Maraketh will shine under the sun once again. That is a promise.
    Glorious Keth — Sekhema Asala
    Ah, you found the essence of water! I expected something like this to be tended to by a goddess, but I suppose Keth has been abandoned far too long for that.
    The Water Goddess — Sekhema Asala
    There was a {water goddess} in Keth? It is a shame that she chose to be burned alive rather than to stand and fight, but it is not our shame to bear, only her own.
    The Water Goddess — Sekhema Asala
    I am forbidden by the terms of the Third Pact from invoking the Rite of Flame myself. I must send an emissary... as must they. I do not know in what form it will come.
    Valley of the Titans — Sekhema Asala
    It is time to use the reforged Horn of the Vastiri to open the way through. Prepare yourself. War is nigh.
    Clear the Sandstorm — Sekhema Asala
    Enter Deshar, and take our vengeance upon the Faridun within! We will flank them while you ascend and undertake your duty.
    Deshar — Sekhema Asala
    I am hesitant to allow you access to sacred Deshar, but better a single {jingakh} than an army of spiteful enemies. Our city of the dead must be protected, no matter the cost.
    Deshar — Sekhema Asala
    Why would you show me this? You fool! This folly is only harmless because there are no names on this letter. Otherwise, tradition would demand unhappy duties of me. I value each and every one of my dekhara. This is why I say: get this out of my sight.
    Show Asala the Final Letter — Sekhema Asala
    We have their trail now. They will not escape!
    Continue the Pursuit — Sekhema Asala
    The Faridun have assembled a tremendous Dreadnought, a war caravan larger than we have ever seen. As we speak, it is barreling through the heart of the Vastiri, leaving devastation in its wake.
    Assault the Dreadnought — Sekhema Asala
    Ready yourself. We must prevail, no matter what!
    AsalaA2DreadnoughtPepTalk — Sekhema Asala
    Give no quarter!
    AsalaA2DreadnoughtWarCry — Sekhema Asala
    It waits ahead... the Beast!
    AsalaA2DreadnoughtApproachingTheBeast — Sekhema Asala
    We shall see about that!
    AsalaA2DreadnoughtRespondToKingVengeance — Sekhema Asala
    The Maraketh do not bow to kings. We skin them.
    AsalaA2DreadnoughtRespondToKingBow — Sekhema Asala
    Submit! You are finished!
    AsalaA2DreadnoughtKingSlightlyInjured — Sekhema Asala
    What are you doing?!
    AsalaA2DreadnoughtKingSlashesCart — Sekhema Asala
    This is not over. Not yet.
    AsalaA2DreadnoughtWakesUp — Sekhema Asala
    Jamanra! I return you to the embrace of death!
    AsalaA2DreadnoughtSentenceToDeath — Sekhema Asala
    It is done.
    AsalaA2DreadnoughtCutOffHisHead — Sekhema Asala
    Jamanra, the pretender King... returns to his grave!
    AsalaA2SpeechOne — Sekhema Asala
    Let it echo across the Vastiri! I, Asala, {Sekhema} of the Ardura, vow to unite the {akharas!} The Faridun will be granted clemency, should they seek it. Every woman, man and child not fallen to Corruption will be welcomed as one... {of our own!}
    AsalaA2SpeechTwo — Sekhema Asala
    We will build a new Keth, and we shall shine under the sun once again. That... is my promise!
    AsalaA2SpeechThree — Sekhema Asala
    Ah. There you are.
    AsalaA2FinishSpeechSeePlayer — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} We women of ambition must have each other's backs, wouldn't you say? You have my thanks.
    AsalaA2AfterSpeechClassWitch — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} You have my gratitude, as a sister in arms.
    AsalaA2AfterSpeechClassSorc — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} Your kind are too rare in the Vastiri. Tell your brothers they are always welcome. You have my thanks, druid.
    AsalaA2AfterSpeechClassDruid — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} You are a credit to your order, Templar. You have my thanks.
    AsalaA2AfterSpeechClassTemplar — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} You'll never find another arena quite like the Vastiri. You have my thanks.
    AsalaA2AfterSpeechClassDuelist — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} You live to fight another day, mercenary. You have my thanks.
    AsalaA2AfterSpeechClassMercenary — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} Your skills have been appreciated, Shadow. You have my thanks.
    AsalaA2AfterSpeechClassShadow — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} I never thought a servant of the Dreamer would... well, here we are. You have my thanks.
    AsalaA2AfterSpeechClassMonk — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} Descendant of the Maji. Yes, I recognise your lineage. You have my thanks, for all that you have done here.
    AsalaA2AfterSpeechClassRanger — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} You have my thanks, Azmerian. I hope you find what you are looking for.
    AsalaA2AfterSpeechClassHuntress — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} You have my thanks, mighty one. You're a good man. Better than most.
    AsalaA2AfterSpeechClassWarrior — Sekhema Asala
    We shall see what comes of that speech. The Faridun will fall in line, or they will suffer the same fate as their so-called {King.} You have my thanks, Karui. I hope we never meet in battle.
    AsalaA2AfterSpeechClassMarauder — Sekhema Asala
    The war is over. I have given him an honourable death. This may prove to heal the wound between the Faridun and the Maraketh. Return with me. I must address my people.
    The Fall of the King — Sekhema Asala
    Yes, we can take you to the edge of the desert. Then, we will continue to track the Beast. You {must} find a way to contain it. When we find out where it is being taken, we will seek you out. Until then, may the winds ever be calm on your path.
    Travel to Sandswept Marsh — Sekhema Asala
    This 'Oriana' would find no allies among our {akharas...} we are no strangers to the eternal war against Corruption. If she has allies in this region, they cannot be of the Maraketh.
    Oriana — Sekhema Asala
    After the Beast of Highgate was slain, all other {akharas} vowed to pursue and eradicate Corruption should it ever return. Never again will a sole akhara suffer the weight of history.
    Honour Bound — Sekhema Asala
    Jamanra is back where he belongs. I have given him a proper death. By removing his head, I acknowledged him. Though, he was never a King, despite what the Faridun may choose to believe. Those who have survived this war will be given a choice. It would be a waste to kill the Faridun who have proven themselves in battle... they may choose to be acknowledged. To have a place at the table. Or... they can remain outcasts. Either way, it is time to write a new chapter. Who knows what the future holds? After what has happened here, the other {akharas} must consider joining the Ardura. I intend to be... persuasive.
    The Fate of the Faridun — Sekhema Asala
    {Jingakh?} You have returned!
    AsalaP2_Wild_CalloutIntroGeneral — Sekhema Asala
    You have returned!
    AsalaP2_Wild_CalloutIntroSorc — Sekhema Asala
    It will safeguard your life.
    AsalaP2_BuyArmour_Random — Sekhema Asala
    It will safeguard your life.
    AsalaP2_BuyArmour_2 — Sekhema Asala
    Sturdy and strong.
    AsalaP2_BuyArmour_3 — Sekhema Asala
    Sturdy and strong.
    AsalaP2_BuyArmour_4 — Sekhema Asala
    With this, you'll live.
    AsalaP2_BuyArmour_5 — Sekhema Asala
    With this, you'll live.
    AsalaP2_BuyArmour_6 — Sekhema Asala
    A fine armour.
    AsalaP2_BuyArmour_7 — Sekhema Asala
    A fine armour.
    AsalaP2_BuyArmour_8 — Sekhema Asala
    You need it back?
    AsalaP2_Buyback_Random — Sekhema Asala
    You need it back?
    AsalaP2_Buyback_2 — Sekhema Asala
    Never stand where a rhoa may kick.
    AsalaP2_Buyback_3 — Sekhema Asala
    Never stand where a rhoa may kick.
    AsalaP2_Buyback_4 — Sekhema Asala
    You deny our trade?
    AsalaP2_Buyback_5 — Sekhema Asala
    You deny our trade?
    AsalaP2_Buyback_6 — Sekhema Asala
    For you, I will do this.
    AsalaP2_Buyback_7 — Sekhema Asala
    For you, I will do this.
    AsalaP2_Buyback_8 — Sekhema Asala
    Slay well.
    AsalaP2_BuyWeapon_Random — Sekhema Asala
    It will not fail you.
    AsalaP2_BuyWeapon_2 — Sekhema Asala
    It will not fail you.
    AsalaP2_BuyWeapon_3 — Sekhema Asala
    Crush our enemies.
    AsalaP2_BuyWeapon_4 — Sekhema Asala
    Crush our enemies.
    AsalaP2_BuyWeapon_5 — Sekhema Asala
    A fine weapon.
    AsalaP2_BuyWeapon_6 — Sekhema Asala
    A fine weapon.
    AsalaP2_BuyWeapon_7 — Sekhema Asala
    No trade?
    AsalaP2_CloseShopNoBuy_Random — Sekhema Asala
    No trade?
    AsalaP2_CloseShopNoBuy_2 — Sekhema Asala
    You waste my time.
    AsalaP2_CloseShopNoBuy_3 — Sekhema Asala
    You waste my time.
    AsalaP2_CloseShopNoBuy_4 — Sekhema Asala
    Alright.
    AsalaP2_CloseShopNoBuy_5 — Sekhema Asala
    Alright.
    AsalaP2_CloseShopNoBuy_6 — Sekhema Asala
    Go then.
    AsalaP2_CloseShopNoBuy_7 — Sekhema Asala
    Go then.
    AsalaP2_CloseShopNoBuy_8 — Sekhema Asala
    Here is some equipment.
    AsalaP2_OpenShop_Random — Sekhema Asala
    Here is some equipment.
    AsalaP2_OpenShop_2 — Sekhema Asala
    Outfit yourself for battle.
    AsalaP2_OpenShop_3 — Sekhema Asala
    Outfit yourself for battle.
    AsalaP2_OpenShop_4 — Sekhema Asala
    Our supplies.
    AsalaP2_OpenShop_5 — Sekhema Asala
    Our supplies.
    AsalaP2_OpenShop_6 — Sekhema Asala
    What do you require?
    AsalaP2_OpenShop_7 — Sekhema Asala
    What do you require?
    AsalaP2_OpenShop_8 — Sekhema Asala
    We'll put it to use.
    AsalaP2_Sell_Random — Sekhema Asala
    We'll put it to use.
    AsalaP2_Sell_2 — Sekhema Asala
    Trade is the lifeblood of the desert.
    AsalaP2_Sell_3 — Sekhema Asala
    Trade is the lifeblood of the desert.
    AsalaP2_Sell_4 — Sekhema Asala
    A good trade.
    AsalaP2_Sell_5 — Sekhema Asala
    A good trade.
    AsalaP2_Sell_6 — Sekhema Asala
    Here is your gold.
    AsalaP2_Sell_7 — Sekhema Asala
    Here is your gold.
    AsalaP2_Sell_8 — Sekhema Asala

    Sekhema Asala

    Sekhema Asala on Travel to the Sandswept Marsh /1
    Desert Map: Yes, we can take you to the edge of the desert. Then, we will continue to track the Beast. You {must} find a way to contain it. When we find out where it is being taken, we will seek you out. Until then, may the winds ever be calm on your path.
    Sekhema Asala on Gifting of Water /3
    Sekhema Asala: My attempt at unification has not gone smoothly. As a people, we are... stubborn.
    Sekhema Asala: I'm sure you know this better than anyone.
    Sekhema Asala: The Gifting of Water is an opportunity to air grievances and heal old wounds. It takes place at the last reservoir of the original Seven Waters. The last true remnant of Keth's glory days. If I am to enlist the other {akharas} in this war, I must do so at this ritual. The fact that they have chosen me to do this means they are at least open to moving forward.
    Sekhema Asala on Ready for War /1
    Sekhema Asala: This will be a war for the very soul of Wraeclast. I can imagine no greater battle, no greater cause. If we are to die... ... we will die {well}.
    Sekhema Asala on The Envoy /6
    Sekhema Asala: Did our scouts find you?
    Sekhema Asala: It is good to see you.
    Warrior: No, I returned to seek your aid. We must assault Oriath, to slay the Beast.
    Witch: Scouts? No. The Beast is in Oriath, and it's time we did something about it.
    Sorceress: Likewise. I have discovered that the Beast is in Oriath, and we must wage war.
    Ranger: You had scouts looking for me? The Beast is in Oriath. We must go.
    Huntress: I am not so easily found. We must get to Oriath. The Beast is there.
    Monk: Not possible. I've been on the sea. The Beast has been taken to Oriath.
    Mercenary: Might have. Not sure. I've come to ask your aid once again, boss. The Beast... it's in Oriath.
    Druid: Aye, I've returned. But not for pleasantries. The Beast's in Oriath, and we need yer help to take it down.
    Sekhema Asala: Yes. We have learned this as well, and have been looking for you. Your return is timely. I am making moves to gather the {akharas} for war, but they will not follow my leadership unless this goes well. This year, because of what I am attempting to do, it has become my duty to oversee the Gifting of Water. In the city of Qimah, the {akharas} gather at the appointed time, as marked by the skies. There, we divide sacred water. We 'keep the river flowing,' as it is said. The same waters that once flowed through Keth.
    Warrior: A powerful tradition. How can I help?
    Witch: Hmm. And something's not going according to plan, I take it?
    Sorceress: I am familiar. Is there a problem?
    Ranger: Am I to play some role in this?
    Huntress: I can respect that. You sound concerned, though.
    Monk: A symbol of unity. What can I do?
    Mercenary: That's all above my head. What's my job?
    Druid: Goin' by yer tone, I'd venture somethin's gone sideways.
    Sekhema Asala: The {sel khari}, the sacred guardians of the First {Barya}, have not arrived... Three nights before the Gifting, they are to bring the {Barya} here. We cannot find them, nor have we received word. It is not mere chance that this has happened at such a time... there is an enemy at work. I am not permitted to know where the {sel khari} live. Zarka, can you entrust this knowledge to an outsider?
    Zarka: Yes, in times of need. This surely qualifies. You earned our trust by your care and service at Deshar. Come closer, young one. I must speak to you privately.
    Sekhema Asala on The First Barya /13
    Sekhema Asala: What happened to the {sel khari}?! Who are you?! I should slay you where you stand!
    Jado: I am Jado... Now, stay your blade! I am not your enemy!
    Sekhema Asala: As {Sekhema} of the Ardura, I demand you explain yourself!
    Jado: Very well... we learned that someone was planning an attack on the Gifting of Water. I infiltrated the {sel khari} to protect the First {Barya}.
    Sekhema Asala: Who is this 'we'?
    Jado: The... Order of the Djinn.
    Sekhema Asala: So... Zarka's suspicions are true. You {have} started to replenish your ranks. Who attacked you?
    Jado: A rogue sect of Faridun who stand against you. Their leader calls himself 'Prince Azmadi.'
    Sekhema Asala: More false titles! How did you let a pack of stray dogs best you?
    Jado: They had help... from the Serpent Clan.
    Sekhema Asala: Of course! They swore vengeance for the death of their Queen at Keth.
    Jado: Even then, I should have been able to hold them off. But Azmadi... he had strange abilities... powers beyond his own... He invoked the name Zarokh... They've taken the First {Barya}, and they left in the direction of Qimah.
    Sekhema Asala: Then we must give chase! Come, let us return to my {akhara}.
    Sekhema Asala on Faridun Prince /1
    Sekhema Asala: Jamanra was a worthy opponent, and was given a warrior's death. This 'Azmadi' is a craven dog, assaulting our traditions directly. He will not receive recognition when he dies.
    Sekhema Asala on Jado /1
    Sekhema Asala: I have not yet decided whether I support this rebuilding of the Order of the Djinn. The Maraketh are already committed to protecting the world. {I} am already committed. It is dangerous to have a rogue element operating unseen... no matter how well-intentioned they may be.
    Sekhema Asala on Rashi /1
    Sekhema Asala: To keep the reserves from running dry, Rashi collects water from the winds throughout the seasons. She inhabits the First {Barya}. The {sel khari} bring her to us. We take her to the sacred site, and Rashi bleeds what she gathered. In this way, we replenish our reserves. Rashi is not a criminal, like so many others bound to {baryas.} She chose this duty. She could choose to move on at any time; to pass the burden to another. She has not yet done so. It is a grim and solemn duty. Each time she is bled of water... her screams are haunting. This existence, alone in all that I have seen in this world, I do not believe I could endure. She has my utmost respect.
    Sekhema Asala on Sel Khari /2
    Sekhema Asala: Did you abandon your tale-woman duties before they taught you this?
    Sekhema Asala: Long ago, when the bounty of the land began to shift against us, we enacted traditions that would safeguard the future. Each {akhara} sends one {dekhara} per generation to the {sel khari}. Thus, they are loyal to all, and to none. They watch over vast underground reserves that were built in Keth's fading days. For countless generations, the Gifting of Water meant pouring water {into} the reserves. Now, in this era of thirst and heat, we are given what our forebears set aside for us. When I drink, it is from water given to me by my mother, and her mother before her. Their sacrifice. Their resolve. The Grand Water Djinn, Rashi, is crucial to maintaining these reserves... which is why the {sel khari's} absence is so concerning.
    Sekhema Asala on Kingsmarch /1
    Sekhema Asala: The Gifting of Water went well. We are ready. I will make preparations. We shall meet you in Kingsmarch.
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