血与沙
施放一个增益效果,基于不同的姿态给近战技能施加不同的加成。再次使用该技能会在血姿态和沙姿态之间切换。
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
Blood and Sand

Attribute /4
Blood and Sand
名字 | 显示物品素质 |
---|---|
BaseType | Blood and Sand |
TargetTypes | 任何 |
Type | 法术, 增益, 消耗保留, Stance, Persistent |
ActiveSkillsCode | blood_sand_stance |
Supported By /29
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.