技能宝石 /48
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
技能宝石 画质 /9
辅助宝石 /34
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
地心探索 Area 词缀 /3
其他属性 词缀 /13
| 名字 | 等级 | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | 传奇 | 使用时消耗狂怒球 | ||
| 通灵的 | 1 | Jewel | 前缀 | 若你近期内有消耗灵柩,则伤害提高 (10—20)% 伤害 | intjewel 1 default 0 |
| 通灵的 | 1 | Jewel | 前缀 | 范围内的小型天赋同时提供 若你近期内有消耗灵柩,则伤害提高 (2—3)% 伤害 | int_radius_jewel 1 default 0 |
| 1 | Jewel | 传奇 | 吞噬灵枢时,回复你 2% 生命 生命 | ||
| 1 | Jewel | 传奇 | 瓦尔技能使用时有 (15—20)% 的几率重获被消耗的灵魂 | ||
| 乌拉曼之 | 65 | Abyss | 后缀 | 若你近期消耗过狂怒球,技能速度提高 (8—12)% ulaman 速度 | str_armour 0 dex_armour 0 str_dex_armour 0 gloves 1 default 0 ulaman_mod 1 |
| 乌拉曼的 | 65 | Abyss | 前缀 | 你使用药剂时有 (10—18)% 的几率不消耗次数 ulaman | belt 1 default 0 ulaman_mod 1 |
| 阿曼娜姆的 | 65 | Abyss | 前缀 | 你使用的咒符有 (10—18)% 的几率不消耗充能 amanamu | belt 1 default 0 amanamu_mod 1 |
| 古加尔的 | 65 | Abyss | 前缀 | 你使用药剂时有 (10—15)% 的几率不消耗次数 kurgal | belt 1 default 0 kurgal_mod 1 |
| 乌拉曼的 | 65 | Abyss | 前缀 | 若你近期消耗过狂怒球,感电强度提高 (20—30)% ulaman 异常状态 | ring 1 default 0 ulaman_mod 1 |
| 阿曼娜姆的 | 65 | Abyss | 前缀 | 若你近期消耗过耐力球,点燃强度提高 (20—30)% amanamu 异常状态 | ring 1 default 0 amanamu_mod 1 |
| 古加尔的 | 65 | Abyss | 前缀 | 若你近期消耗过暴击球,冻结积蓄提高 (20—30)% kurgal 异常状态 | ring 1 default 0 kurgal_mod 1 |
| 古加尔的 | 65 | Abyss | 前缀 | 祈唤法术有 (10—20)% 的几率消耗一半能量 kurgal 施法 | amulet 1 default 0 kurgal_mod 1 |
传奇 /6
Passive /19
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





