Glouton affamé

Ravenous Digester
Spectre | Y |
---|---|
Tags | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Packs |
Vie
110%
Évasion
+40%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
5 ~ 7
Temps d'attaque
0.66 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
HellscapeFleshFodder3
Metadata
HellscapeFleshFodder3_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Sélectionner Niveau des Monstres
Niveau
68
Vie
8,533
Armure
2,413
Score d'Évasion
668
Damage
256
Dégâts des sorts
256
Précision
2,180
Temps d'attaque
0.66
Expérience
31,497
Minion Life
7,294
Minion Damage
571
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 205–308
Chances de Touche critique: 5%
Temps d'attaque: 0.66 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GTHellscapeFleshPustuleParty
Triggerable
MMSHellscapeFleshPustule
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Inflige 14.56 à 21.84 Dégâts Physiques
Les Projectiles émanant des Aptitudes modifiées sont tirés dans des directions aléatoires
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1403]
projectile ballistic angle override [60]
projectile ballistic angle override variance [12]
projectile ballistic gravity override [1320]
projectile speed variation +% [12]
projectile spread radius [7]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-71]
use scaled contact offset [1]

CGEHellscapeFleshPustuleFluid
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
active skill area of effect radius +% final [-65]
base skill effect duration [6000]
ground blood art variation [1]
GSHellscapeFleshFodder3MortarImpact
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 202.8 à 304.2 Dégâts Physiques
action attack or cast time uses animation length [1]
is area damage [1]
SOHellscapeFleshFodderPustule
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_needleskin/death_explode.ao" } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase" Preload { preload_object = "Metadata/Projectiles/HellscapePustule" } Render { selection_size_override = "75,75,150" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder3_"] = { name = "Ravenous Digester", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 0.66, attackRange = 7, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedComboTEMP", "GSHellscapeFleshFodder3MortarImpact", "SOHellscapeFleshFodderPustule", "MMSHellscapeFleshPustule", "CGEHellscapeFleshPustuleFluid", "GTHellscapeFleshPustuleParty", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeFleshFodder3MortarImpact"] = { name = "GSHellscapeFleshFodder3MortarImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOHellscapeFleshFodderPustule"] = { name = "SOHellscapeFleshFodderPustule", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeFleshPustule"] = { name = "MMSHellscapeFleshPustule", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_ballistic_angle_override", "projectile_ballistic_angle_override_variance", "projectile_speed_variation_+%", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "distribute_projectiles_over_contact_points", "random_projectile_direction", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1403, 4, 7, 1320, 60, 12, 12, -71, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEHellscapeFleshPustuleFluid"] = { name = "CGEHellscapeFleshPustuleFluid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, -65, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeFleshPustuleParty"] = { name = "GTHellscapeFleshPustuleParty", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.