Glouton affamé
Ravenous Digester
SpectreY
Tagsbeyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
Packs
  • Glouton affamé, Difforme affamé
  • Homoncule affamé, Glouton affamé
  • Macérateur affamé, Sculpte-sang affamé, Glouton affamé, Difforme affamé
  • Macérateur affamé, Sculpte-sang affamé, Homoncule affamé, Glouton affamé
  • Vie
    110%
    Évasion
    +40%
    Résistance
    0 30 0 0
    Damage
    110%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    5 ~ 7
    Temps d'attaque
    0.66 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    HellscapeFleshFodder3
    Metadata
    HellscapeFleshFodder3_
    Niveau
    68
    Vie
    8,533
    Armure
    2,413
    Score d'Évasion
    668
    Damage
    256
    Dégâts des sorts
    256
    Précision
    2,180
    Temps d'attaque
    0.66
    Expérience
    31,497
    Minion Life
    7,294
    Minion Damage
    571
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 205–308
    Chances de Touche critique: 5%
    Temps d'attaque: 0.66 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTHellscapeFleshPustuleParty
    Triggerable
    MMSHellscapeFleshPustule
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Temps d'incantation: 1 sec.
    Temps de recharge: 10 sec.
    Inflige 14.56 à 21.84 Dégâts Physiques
    Les Projectiles émanant des Aptitudes modifiées sont tirés dans des directions aléatoires
    Tire Projectiles supplémentaires
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1403]
    projectile ballistic angle override [60]
    projectile ballistic angle override variance [12]
    projectile ballistic gravity override [1320]
    projectile speed variation +% [12]
    projectile spread radius [7]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-71]
    use scaled contact offset [1]
    CGEHellscapeFleshPustuleFluid
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    active skill area of effect radius +% final [-65]
    base skill effect duration [6000]
    ground blood art variation [1]
    GSHellscapeFleshFodder3MortarImpact
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 202.8 à 304.2 Dégâts Physiques
    action attack or cast time uses animation length [1]
    is area damage [1]
    SOHellscapeFleshFodderPustule
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_needleskin/death_explode.ao"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Preload
    {
    	preload_object = "Metadata/Projectiles/HellscapePustule"
    }
    
    Render
    {
    	selection_size_override = "75,75,150"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder3_"] = {
        name = "Ravenous Digester",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 0.66,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GSHellscapeFleshFodder3MortarImpact",
            "SOHellscapeFleshFodderPustule",
            "MMSHellscapeFleshPustule",
            "CGEHellscapeFleshPustuleFluid",
            "GTHellscapeFleshPustuleParty",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeFleshFodder3MortarImpact"] = {
        name = "GSHellscapeFleshFodder3MortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOHellscapeFleshFodderPustule"] = {
        name = "SOHellscapeFleshFodderPustule",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeFleshPustule"] = {
        name = "MMSHellscapeFleshPustule",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_ballistic_angle_override",
            "projectile_ballistic_angle_override_variance",
            "projectile_speed_variation_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
            "random_projectile_direction",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1403, 4, 7, 1320, 60, 12, 12, -71, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEHellscapeFleshPustuleFluid"] = {
        name = "CGEHellscapeFleshPustuleFluid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, -65, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeFleshPustuleParty"] = {
        name = "GTHellscapeFleshPustuleParty",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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