Vaal-Hautschürfer
Gebiet: Die Zikkurat-Zuflucht, Utzaal, Bibliothek von Kamasa
stance movement speed +% final [245]
Vaal Excoriator
Spectre | Y |
---|---|
Area | Die Zikkurat-Zuflucht, Utzaal, Bibliothek von Kamasa, Utzaal, Bibliothek von Kamasa |
Tags | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
Leben
105%
Ausweichen
+50%
Ailment Threshold
%
Widerstand
0
0
0
0
Damage
116%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
3 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
105%
Model Size
100%
Type
VaalGuardLivingClaws
Metadata
VaalGuardClawsLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
70
Leben
9,152
Rüstung
3,877
Ausweichen
502
Energieschild
0
Damage
288
Zauberschaden
288
Genauigkeit
0
Attack Time
1.5
Erfahrung
36,371
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 230–345
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardClawLeap
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 4.5 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-40]
walk emerge extra distance [-12]
leap slam minimum distance [20]
spell maximum action distance +% [-40]
walk emerge extra distance [-12]
EAAVaalGuardClawRollLeft
Abklingzeit: 1 Sek.
+70 zu Nahkampfschlagreichweite
base deal no damage [1]
cast time overrides attack duration [1]
base deal no damage [1]
cast time overrides attack duration [1]
EAAVaalGuardClawRollRight
Abklingzeit: 1 Sek.
+70 zu Nahkampfschlagreichweite
base deal no damage [1]
cast time overrides attack duration [1]
base deal no damage [1]
cast time overrides attack duration [1]
GAVaalGuardClawsLeapSwipes
Triggerable, Attack
Base Damage: 230–345
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "secondary" } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardClawsLiving"] = { name = "Vaal Excoriator", life = 1.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "GAVaalGuardClawsLeapSwipes", "EAAVaalGuardClawRollLeft", "EAAVaalGuardClawRollRight", "DTTVaalGuardClawLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGuardClawsLeapSwipes"] = { name = "GAVaalGuardClawsLeapSwipes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardClawRollLeft"] = { name = "EAAVaalGuardClawRollLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_deal_no_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardClawRollRight"] = { name = "EAAVaalGuardClawRollRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_deal_no_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalGuardClawLeap"] = { name = "DTTVaalGuardClawLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-12, 20, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [245]
Id | StanceVaalGuardRunClaws |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |