IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Secuestrador pálido
CategoryUndeadNo muerto
IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
stance movement speed +% final [148]
Pale Abductor
Spectre
AreaConfinamiento solitario, Lago glacial, El refugio del zigurat
Tagsallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Packs
  • Confinamiento solitario, Lago glacial: Secuestrador pálido, Rompeolas pálido, Fauces bulbosas
  • Confinamiento solitario, Lago glacial: Secuestrador pálido, Cortasalmuera pálido, Fauces bulbosas
  • Confinamiento solitario, Lago glacial: Secuestrador pálido, Caminante de agua pálido, Fauces bulbosas
  • El refugio del zigurat: Secuestrador pálido, Rompeolas pálido, Fauces bulbosas
  • El refugio del zigurat: Secuestrador pálido, Cortasalmuera pálido, Fauces bulbosas
  • El refugio del zigurat: Secuestrador pálido, Caminante de agua pálido, Fauces bulbosas
  • Vida
    215%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    215%
    Precisión
    100%
    Attack Distance
    5 ~ 16
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    215%
    Model Size
    130%
    Type
    PaleHulk
    Metadata
    PaleHulk_
    Nivel
    65
    Vida
    14,093
    Damage
    457
    Daño de hechizos
    457
    Precisión
    2,228
    Tiempo de ataque
    1.5
    Experiencia
    46,240
    Minion Life
    13,506
    Minion Damage
    1,782
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 365548
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    PaleHulkTentacleGrab
    Spell, Damage, Area, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 4.733 seg
    Tiempo de recarga: 11 seg
    Inflige de 14.05 a 21.07 de daño físico
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASPaleHulkTentacleTime
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 13 seg
    action attack or cast time uses animation length [1]
    GAPaleHulkTentacleSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 365548
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 170%
    Tiempo de ataque: 1.5 seg
    Inflige un 70% más de daño de ataques
    is area damage [1]
    MPWPaleHulkGrabbyTentacle
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 365548
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1048]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAPaleHulkHeadbutt
    Triggerable, Attack, AttackInPlace
    Base Damage: 365548
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 225%
    Tiempo de ataque: 1.5 seg
    Inflige un 125% más de daño de ataques

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "in_water;"
    }
    
    Transitionable
    {
    	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TarHulk/PaleHulk_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Pale Abductor",
        life = 2.15,
        damage = 2.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWPaleHulkGrabbyTentacle",
            "GAPaleHulkTentacleSlam",
            "GAPaleHulkHeadbutt",
            "PaleHulkTentacleGrab",
            "EASPaleHulkTentacleTime",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPaleHulkGrabbyTentacle"] = {
        name = "MPWPaleHulkGrabbyTentacle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1048, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPaleHulkTentacleSlam"] = {
        name = "GAPaleHulkTentacleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPaleHulkHeadbutt"] = {
        name = "GAPaleHulkHeadbutt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PaleHulkTentacleGrab"] = {
        name = "PaleHulkTentacleGrab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.733,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPaleHulkTentacleTime"] = {
        name = "EASPaleHulkTentacleTime",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [148]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 148 148 Global
  • Craft TagsVelocidad
    Secuestrador pálido
    CategoryUndeadNo muerto
    IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    stance movement speed +% final [148]
    Pale Abductor
    Spectre
    Tagsallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
    Vida
    215%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    215%
    Precisión
    100%
    Attack Distance
    5 ~ 16
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    215%
    Model Size
    130%
    Type
    PaleHulk
    Metadata
    PaleHulkRunemarked_
    Nivel
    68
    Vida
    17,753
    Damage
    501
    Daño de hechizos
    501
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    61,563
    Minion Life
    14,900
    Minion Damage
    2,083
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 401601
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    PaleHulkTentacleGrab
    Spell, Damage, Area, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 4.733 seg
    Tiempo de recarga: 11 seg
    Inflige de 14.56 a 21.84 de daño físico
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASPaleHulkTentacleTime
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 13 seg
    action attack or cast time uses animation length [1]
    GAPaleHulkTentacleSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 401601
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 170%
    Tiempo de ataque: 1.5 seg
    Inflige un 70% más de daño de ataques
    is area damage [1]
    MPWPaleHulkGrabbyTentacle
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 401601
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1048]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAPaleHulkHeadbutt
    Triggerable, Attack, AttackInPlace
    Base Damage: 401601
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 225%
    Tiempo de ataque: 1.5 seg
    Inflige un 125% más de daño de ataques

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TarHulk/Runemarked/PaleHulkRunemarked_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Pale Abductor",
        life = 2.15,
        damage = 2.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWPaleHulkGrabbyTentacle",
            "GAPaleHulkTentacleSlam",
            "GAPaleHulkHeadbutt",
            "PaleHulkTentacleGrab",
            "EASPaleHulkTentacleTime",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPaleHulkGrabbyTentacle"] = {
        name = "MPWPaleHulkGrabbyTentacle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1048, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPaleHulkTentacleSlam"] = {
        name = "GAPaleHulkTentacleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPaleHulkHeadbutt"] = {
        name = "GAPaleHulkHeadbutt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PaleHulkTentacleGrab"] = {
        name = "PaleHulkTentacleGrab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.733,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPaleHulkTentacleTime"] = {
        name = "EASPaleHulkTentacleTime",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [148]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 148 148 Global
  • Craft TagsVelocidad
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.