Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Xesht, We That Are One Unique /7
BreachQuiver
Requires: Level 65
(20—30)% increased Critical Hit Chance for Attacks
(10—15)% reduced Attack Speed
Attacks Gain (10—20)% of Physical Damage as extra Chaos Damage
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
ChoirOfTheStorm
Requires: Level 55
Grants Skill: Level 13 Lightning Bolt
+(10—15) to Dexterity
+(50—100)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
BreachJewel
Only affects Passives in Medium-Large Ring
Passives in Radius can be Allocated without being connected to your tree
(-20—-5)% to all Elemental Resistances
HandOfWisdomAndAction
Requires: Level 33, 24 Dex, 24 Int
+(15—25) to Dexterity
+(15—25) to Intelligence
1% increased Attack Speed per 20 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
ThePandemonius
Requires: Level 52
+(10—15) to Intelligence
+(50—100)% to Cold Resistance
Blind Chilled enemies on Hit
XophsBlood
Xoph's Blood Amber Amulet
Amulets
Quality: +20%
Requires: Level 52
+(10—15) to Strength
(10—20)% increased maximum Life
+(50—100)% to Fire Resistance
20% of Non Damage is taken as Fire damage
Enemies in your Presence have -25% to Fire Resistance
Avatar of Fire
Xesht, We That Are One
CategoryDemonDemon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Spectre
AreaTwisted Domain, Boss Rush Area 3
Tagsdemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
Life
1440%
Energy Shield From Life
5%
Resistance
IconEnemyResistanceFire15% IconEnemyResistanceCold15% IconEnemyResistanceLightning15% IconEnemyResistanceChaos0%
Damage
300%
Accuracy
100%
5%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
400%
Model Size
100%
Type
ItThatReturned
Metadata
ItThatReturned
Reservation
141
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
Reservation
60%
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
Level
79
Life
357,869
Armour
4,540
Evasion Rating
887
Energy Shield
17,893
Damage
973
Spell Damage
973
Accuracy
3,786
Attack Time
1.5
Experience
326,656
Minion Life
140,875
Minion Energy Shield
7,044
Minion Damage
5,071
Minion Armour
4,540
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 778—1167
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASBreachBossHandSlam
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossFlickProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 16.44 to 24.66 Physical Damage
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1364]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
EASBreachBossSummonEsh
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
action do not face target [1]
EASBreachBossSummonTul
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossMultiFlick
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 1588 to 2382 Physical Damage
base is projectile [1]
base modifiers to projectile count do not apply [1]
monster projectile variation [1369]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
MaceNotable2
GSBreachBossMultiFlickImpact
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 1588 to 2382 Physical Damage
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
MPSBreachBossHeadFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 8 sec
base deal no damage [1]
base is projectile [1]
monster projectile variation [1373]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSBreachBossHeadFireballImpact
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 2540 to 3810 Fire Damage
base is projectile [1]
is area damage [1]
EASBreachBossSummonEshTul
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
action do not face target [1]
GABreachBossHandSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 778—1167
Critical Hit Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
GTBreachBossFlickCascade
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EASBreachBossOpenPortals
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EDABreachBossHandSlamLeft
Triggerable, Attack, AttackInPlace
Base Damage: 778—1167
Critical Hit Chance: 5%
Attack Damage: 300%
Attack Time: 1.5 sec
Deals 200% more Attack damage
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSBreachBossPistolFlickSonicWave
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 12 sec
Deals 2540 to 3810 Physical Damage
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
spell maximum action distance +% [-60]
GPSBreachBossHeadFireball
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHandClapBlast
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 2540 to 3810 Physical Damage
is area damage [1]
EDABreachBossHandSlamRight
Triggerable, Attack, AttackInPlace
Base Damage: 778—1167
Critical Hit Chance: 5%
Attack Damage: 300%
Attack Time: 1.5 sec
Deals 200% more Attack damage
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASBreachBossMultiFlick
Spell
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
EASBreachBossTeleportStart
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
EASBreachBossTeleportEnd
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
CGEBreachBossHeadFireballGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Cast Time: 1 sec
Deals 367.5 Fire damage per second
active skill area of effect radius +% final [-40]
base skill effect duration [20000]
is area damage [1]
CTS1Generic
Deals 5% less Attack damage
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		strafe_movement = 1;
		collidable = 1;
		invis_handle;
	"

	on_or_create_state_strafe_movement_1 = { SetUsesDirectionalRunAnimations( true ); }
	on_or_create_state_strafe_movement_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_or_create_state_collidable_0 = "RemoveCollidability();"
	on_or_create_state_collidable_1 = "MakeCollidable();"
}

Actor
{
	basic_action = "ChangeToStance3"
}

Stats
{
	set_monster_delay_item_drops_millis = 10000
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Xesht, We That Are One",
    life = 14.4,
    energyShield = 0.05,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSBreachBossHeadFireball",
        "MPSBreachBossFlickProjectile",
        "MPSBreachBossMultiFlick",
        "MPSBreachBossHeadFireball",
        "CGEBreachBossHeadFireballGround",
        "CTS1Generic",
        "GSBreachBossMultiFlickImpact",
        "GSBreachBossHeadFireballImpact",
        "GABreachBossHandSlamImpact",
        "GSBreachBossPistolFlickSonicWave",
        "GSBreachBossHandClapBlast",
        "EASBreachBossHandSlam",
        "EASBreachBossSummonEsh",
        "EASBreachBossSummonTul",
        "EASBreachBossSummonEshTul",
        "EASBreachBossOpenPortals",
        "EASBreachBossMultiFlick",
        "EASBreachBossTeleportStart",
        "EASBreachBossTeleportEnd",
        "GTBreachBossFlickCascade",
        "EDABreachBossHandSlamLeft",
        "EDABreachBossHandSlamRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSBreachBossHeadFireball"] = {
    name = "GPSBreachBossHeadFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossFlickProjectile"] = {
    name = "MPSBreachBossFlickProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1364, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossMultiFlick"] = {
    name = "MPSBreachBossMultiFlick",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "base_modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1369, -20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossHeadFireball"] = {
    name = "MPSBreachBossHeadFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1373, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBreachBossHeadFireballGround"] = {
    name = "CGEBreachBossHeadFireballGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, -40, 20000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
    name = "CTS1Generic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossMultiFlickImpact"] = {
    name = "GSBreachBossMultiFlickImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHeadFireballImpact"] = {
    name = "GSBreachBossHeadFireballImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABreachBossHandSlamImpact"] = {
    name = "GABreachBossHandSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossPistolFlickSonicWave"] = {
    name = "GSBreachBossPistolFlickSonicWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHandClapBlast"] = {
    name = "GSBreachBossHandClapBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossHandSlam"] = {
    name = "EASBreachBossHandSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEsh"] = {
    name = "EASBreachBossSummonEsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonTul"] = {
    name = "EASBreachBossSummonTul",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEshTul"] = {
    name = "EASBreachBossSummonEshTul",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossOpenPortals"] = {
    name = "EASBreachBossOpenPortals",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossMultiFlick"] = {
    name = "EASBreachBossMultiFlick",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportStart"] = {
    name = "EASBreachBossTeleportStart",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportEnd"] = {
    name = "EASBreachBossTeleportEnd",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachBossFlickCascade"] = {
    name = "GTBreachBossFlickCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamLeft"] = {
    name = "EDABreachBossHandSlamLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamRight"] = {
    name = "EDABreachBossHandSlamRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Adds Tagspinnacle_boss
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • keyval
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.strafe_movement1;
    StateMachine.collidable1;
    StateMachine.invis_handle;
    StateMachine.on_or_create_state_strafe_movement_1{ SetUsesDirectionalRunAnimations( true ); }
    StateMachine.on_or_create_state_strafe_movement_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_or_create_state_collidable_0RemoveCollidability();
    StateMachine.on_or_create_state_collidable_1MakeCollidable();
    Actor.basic_actionChangeToStance3
    Stats.monster_delay_item_drops_millis10000
    Xesht, We That Are One Topic /1
    NPCName
    ZolinCongratulations on your success. This new Breach Lord, Xesht... you've shown it that Wraeclast will not be so easily trifled with. Perhaps we will have enough time now... time to research the problem, and seal the weak points in the walls of our reality. Until I can manage that, keep fighting back the Breach Lord's drones.
    Xesht Topic /2
    NPCName
    Wraeclast BesiegedIn his broken madness, Xesht spills forth the hordes,
    reaching out to wreak pain and ruination.
    Xesht's Reliquary KeyThey knew the truth, but had no choice
    Generations hence, perhaps, one day,
    there would be a chance
    Xesht, We That Are One Text Audio /97
    Name
    Infinite pursuit...
    XeshtBoss_Burrow_Random — Xesht, We That Are One
    Infinite pursuit...
    XeshtBoss_Burrow_2 — Xesht, We That Are One
    Infinite pursuit...
    XeshtBoss_Burrow_3 — Xesht, We That Are One
    Run...
    XeshtBoss_Burrow_4 — Xesht, We That Are One
    Run...
    XeshtBoss_Burrow_5 — Xesht, We That Are One
    Run...
    XeshtBoss_Burrow_6 — Xesht, We That Are One
    Within our grasp...
    XeshtBoss_Burrow_7 — Xesht, We That Are One
    Within our grasp...
    XeshtBoss_Burrow_8 — Xesht, We That Are One
    Within our grasp...
    XeshtBoss_Burrow_9 — Xesht, We That Are One
    Anticipation...
    XeshtBoss_Burrow_10 — Xesht, We That Are One
    Anticipation...
    XeshtBoss_Burrow_11 — Xesht, We That Are One
    Ugh...! We That Failed...
    XeshtBoss_Death_Random — Xesht, We That Are One
    We that dreamed... We in nightmare... We that are One!
    XeshtBoss_Emerge_Random — Xesht, We That Are One
    We... That Are One!
    XeshtBoss_EmergeShort_Random — Xesht, We That Are One
    She is Esh...
    XeshtBoss_EshPuppet_Random — Xesht, We That Are One
    She is Esh...
    XeshtBoss_EshPuppet_2 — Xesht, We That Are One
    She of Wisdom and Action...
    XeshtBoss_EshPuppet_3 — Xesht, We That Are One
    She of Wisdom and Action...
    XeshtBoss_EshPuppet_4 — Xesht, We That Are One
    She of Thought and Motion...
    XeshtBoss_EshPuppet_5 — Xesht, We That Are One
    She of Thought and Motion...
    XeshtBoss_EshPuppet_6 — Xesht, We That Are One
    She of Thought and Motion...
    XeshtBoss_EshPuppet_7 — Xesht, We That Are One
    She of Storming Cruelty...
    XeshtBoss_EshPuppet_8 — Xesht, We That Are One
    She of Storming Cruelty...
    XeshtBoss_EshPuppet_9 — Xesht, We That Are One
    She of Storming Cruelty...
    XeshtBoss_EshPuppet_10 — Xesht, We That Are One
    The fight... once more...
    XeshtBoss_EshTulPuppet_Random — Xesht, We That Are One
    The fight... once more...
    XeshtBoss_EshTulPuppet_2 — Xesht, We That Are One
    The fight... once more...
    XeshtBoss_EshTulPuppet_3 — Xesht, We That Are One
    We control... they dance!
    XeshtBoss_EshTulPuppet_4 — Xesht, We That Are One
    We control... they dance!
    XeshtBoss_EshTulPuppet_5 — Xesht, We That Are One
    We call... We command...
    XeshtBoss_EshTulPuppet_6 — Xesht, We That Are One
    We call... We command...
    XeshtBoss_EshTulPuppet_7 — Xesht, We That Are One
    We call... We command...
    XeshtBoss_EshTulPuppet_8 — Xesht, We That Are One
    We watch... we wait... we dream!
    XeshtBoss_HandSlam_Random — Xesht, We That Are One
    We watch... we wait... we dream!
    XeshtBoss_HandSlam_2 — Xesht, We That Are One
    We watch... we wait... we dream!
    XeshtBoss_HandSlam_3 — Xesht, We That Are One
    The womb of existence... we shall rupture!
    XeshtBoss_HandSlam_4 — Xesht, We That Are One
    The womb of existence... we shall rupture!
    XeshtBoss_HandSlam_5 — Xesht, We That Are One
    The womb of existence... we shall rupture!
    XeshtBoss_HandSlam_6 — Xesht, We That Are One
    Thought by thought... destiny unwinds!
    XeshtBoss_HandSlam_7 — Xesht, We That Are One
    Thought by thought... destiny unwinds!
    XeshtBoss_HandSlam_8 — Xesht, We That Are One
    Thought by thought... destiny unwinds!
    XeshtBoss_HandSlam_9 — Xesht, We That Are One
    The red pyre blooms...
    XeshtBoss_HeadFireball_Random — Xesht, We That Are One
    The red pyre blooms...
    XeshtBoss_HeadFireball_2 — Xesht, We That Are One
    The red pyre blooms...
    XeshtBoss_HeadFireball_3 — Xesht, We That Are One
    Hear the Grey Winds...
    XeshtBoss_HeadFireball_4 — Xesht, We That Are One
    Hear the Grey Winds...
    XeshtBoss_HeadFireball_5 — Xesht, We That Are One
    Hear the Grey Winds...
    XeshtBoss_HeadFireball_6 — Xesht, We That Are One
    His message burns...
    XeshtBoss_HeadFireball_7 — Xesht, We That Are One
    His message burns...
    XeshtBoss_HeadFireball_8 — Xesht, We That Are One
    Ugh... the Hive shall spill forth... like a Mother's blood!
    XeshtBoss_Knockdown_Random — Xesht, We That Are One
    Ugh... the Hive shall spill forth... like a Mother's blood!
    XeshtBoss_Knockdown_2 — Xesht, We That Are One
    Ugh... the Hive shall spill forth... like a Mother's blood!
    XeshtBoss_Knockdown_3 — Xesht, We That Are One
    Our flesh... is not ours... but yours beckons hither!
    XeshtBoss_Knockdown_4 — Xesht, We That Are One
    Our flesh... is not ours... but yours beckons hither!
    XeshtBoss_Knockdown_5 — Xesht, We That Are One
    Curse of a Broken Sun!
    XeshtBoss_MultiFlick_Random — Xesht, We That Are One
    The curse of a Broken Sun!
    XeshtBoss_MultiFlick_2 — Xesht, We That Are One
    Curse of a Broken Sun!
    XeshtBoss_MultiFlick_3 — Xesht, We That Are One
    The fury of the Hive!
    XeshtBoss_MultiFlick_4 — Xesht, We That Are One
    The fury of the Hive!
    XeshtBoss_MultiFlick_5 — Xesht, We That Are One
    The fury of the Hive!
    XeshtBoss_MultiFlick_6 — Xesht, We That Are One
    The creeping dark of unburdened thought!
    XeshtBoss_MultiFlick_7 — Xesht, We That Are One
    The creeping dark of unburdened thought!
    XeshtBoss_MultiFlick_8 — Xesht, We That Are One
    The creeping dark of unburdened thought!
    XeshtBoss_MultiFlick_9 — Xesht, We That Are One
    We tire...
    XeshtBoss_PistolFlick_Random — Xesht, We That Are One
    We tire...
    XeshtBoss_PistolFlick_2 — Xesht, We That Are One
    We tire...
    XeshtBoss_PistolFlick_3 — Xesht, We That Are One
    We are fury...
    XeshtBoss_PistolFlick_4 — Xesht, We That Are One
    We are fury...
    XeshtBoss_PistolFlick_5 — Xesht, We That Are One
    We are fury...
    XeshtBoss_PistolFlick_6 — Xesht, We That Are One
    Fate belies truth...
    XeshtBoss_PistolFlick_7 — Xesht, We That Are One
    Fate belies truth...
    XeshtBoss_PistolFlick_8 — Xesht, We That Are One
    Fate belies truth...
    XeshtBoss_PistolFlick_9 — Xesht, We That Are One
    We grow yet stronger...
    XeshtBoss_PlayerKill_Random — Xesht, We That Are One
    We grow yet stronger...
    XeshtBoss_PlayerKill_2 — Xesht, We That Are One
    We grow yet stronger...
    XeshtBoss_PlayerKill_3 — Xesht, We That Are One
    We welcome you... into our embrace...
    XeshtBoss_PlayerKill_4 — Xesht, We That Are One
    We welcome you... into our embrace...
    XeshtBoss_PlayerKill_5 — Xesht, We That Are One
    Our Dream... will come...
    XeshtBoss_PlayerKill_6 — Xesht, We That Are One
    Our Dream... will come...
    XeshtBoss_PlayerKill_7 — Xesht, We That Are One
    We will consume the Dreamer...
    XeshtBoss_PlayerKillAcolyte_Random — Xesht, We That Are One
    We will consume the Dreamer...
    XeshtBoss_PlayerKillAcolyte_2 — Xesht, We That Are One
    We split the thread of reality's coiling lies!
    XeshtBoss_TalismanOpen_Random — Xesht, We That Are One
    We tear at the veil of existence!
    XeshtBoss_TalismanOpen_2 — Xesht, We That Are One
    The abyss knocks once... and is answered by four...
    XeshtBoss_TalismanOpen_3 — Xesht, We That Are One
    She is Tul...
    XeshtBoss_TulPuppet_Random — Xesht, We That Are One
    She is Tul...
    XeshtBoss_TulPuppet_2 — Xesht, We That Are One
    She is Tul...
    XeshtBoss_TulPuppet_3 — Xesht, We That Are One
    She of Chilling Sorrow...
    XeshtBoss_TulPuppet_4 — Xesht, We That Are One
    She of Chilling Sorrow...
    XeshtBoss_TulPuppet_5 — Xesht, We That Are One
    She of Chilling Sorrow...
    XeshtBoss_TulPuppet_6 — Xesht, We That Are One
    She of Winter's Envy...
    XeshtBoss_TulPuppet_7 — Xesht, We That Are One
    She of Winter's Envy...
    XeshtBoss_TulPuppet_8 — Xesht, We That Are One
    She of Winter's Envy...
    XeshtBoss_TulPuppet_9 — Xesht, We That Are One
    Pandemonium...
    XeshtBoss_TulPuppet_10 — Xesht, We That Are One
    Pandemonium...
    XeshtBoss_TulPuppet_11 — Xesht, We That Are One
    Pandemonium...
    XeshtBoss_TulPuppet_12 — Xesht, We That Are One
    Sleep... She that suffered long.
    Xesht_AfterAilithKilled_wild — Xesht, We That Are One

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    Xesht, We Who Are One

    Xesht, We Who Are One is the boss monster of Breach mechanic. Found in the "Twisted Domain".

    Drops

    Guaranteed Unique

    Additional drops


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