Barkskin
Tier: 8
Level: (1—20)
Reservation: 30 Spirit
Requires: Level (1—90), (4—86) Str, (4—86) Int
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
When Hit by an enemy, gain Armour equal to (25—44)% of
Energy Shield lost
Buff duration is 6 seconds

Additional Effects From Quality:
When Hit by an enemy, gain Armour equal to (0—5)% of
Energy Shield lost
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Mana: 30
Buff duration is 6 seconds
LevelRequires LevelStrIntBase DamageWhen Hit by an enemy, gain Armour equal to 25% of
Energy Shield lost
1044100%, 100%25
2377100%, 100%26
3699100%, 100%27
4101313100%, 100%28
5141717100%, 100%29
6182020100%, 100%30
7222424100%, 100%31
8262828100%, 100%32
9313232100%, 100%33
10363737100%, 100%34
11414141100%, 100%35
12464646100%, 100%36
13525151100%, 100%37
14585757100%, 100%38
15646262100%, 100%39
16666464100%, 100%40
17727070100%, 100%41
18787575100%, 100%42
19848080100%, 100%43
20908686100%, 100%44
21100%, 100%45
22100%, 100%46
23100%, 100%47
24100%, 100%48
25100%, 100%49
26100%, 100%50
27100%, 100%51
28100%, 100%52
29100%, 100%53
30100%, 100%54
31100%, 100%55
32100%, 100%56
33100%, 100%57
34100%, 100%58
35100%, 100%59
36100%, 100%60
37100%, 100%61
38100%, 100%62
39100%, 100%63
40100%, 100%64
Attribute /7

Barkskin

NameShow Full Descriptions
AcronymHit, Armour, Buff, Energy
BaseType Barkskin
Class Skill Gems
TargetTypesAny
TypeOngoingSkill, HasReservation, Buff, Persistent, Duration, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemBarkskin
ActiveSkillsCodebarkskin
Barkskin
Tier: 8
Level: (1—20)
Reservation: 30 Spirit
Requires: Level (1—90), (4—86) Str, (4—86) Int
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
When Hit by an enemy, gain Armour equal to (25—44)% of
Energy Shield lost
Buff duration is 6 seconds
base deal no damage [1]

Additional Effects From Quality:
When Hit by an enemy, gain Armour equal to (0—5)% of
Energy Shield lost
Skills can be managed in the Skills Panel.
Microtransactions /2
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Supported By /26
  • Active Type: OngoingSkill, HasReservation, Buff, Persistent, Duration, AttackInPlace
  • Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    Barkskin
    Taking damage to your [EnergyShield|Energy Shield] will bolster your [Armour].
    Attribute /4

    barkskin_reservation

    NameShow Full Descriptions
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID3
    Buff Related /1
    tblcodemod
    OngoingBuffVariations
    Barkskin
    barkskin_buildup
    barkskin_base_armour_+
    Attribute /3

    barkskin_buildup

    NameShow Full Descriptions
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID1
    Codebarkskin base armour +
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemantics3
    Edit

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