EquipArmour Ref /23
Equippable Armours
Equippable Armours are pieces of equipment that you can wear to provide various defences. Equippable Armours include Helmets, Body Armours, Gloves, Boots, Shields and Foci.
Lesser Essence of the Body
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour or Belt: +(30–39) to maximum Life
Jewellery: +(20–29) to maximum Life
Lesser Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (27–42)% increased Armour, Evasion or Energy Shield
Lesser Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(4–7)% to Chaos Resistance
Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (56–67)% increased Armour, Evasion or Energy Shield
Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(8–11)% to Chaos Resistance
Greater Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (68–79)% increased Armour, Evasion or Energy Shield
Greater Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(16–19)% to Chaos Resistance
Lesser Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Fire Resistance
Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Fire Resistance
Greater Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Fire Resistance
Lesser Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Cold Resistance
Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Cold Resistance
Greater Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Cold Resistance
Lesser Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Lightning Resistance
Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Lightning Resistance
Greater Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Lightning Resistance
Preserved Rib
Stack Size: 1 / 20
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Armour Movement Penalties
Depending on the type of Armour equipped, Players will have a less Movement Speed penalty applied depending on what Attribute the Armour requires. These penalties only apply to equipped Body Armours and Shields.
For Body Armour, pure Strength has a 5% penalty, hybrid Strength and Dexterity or Intelligence has a 4% penalty and pure Dexterity or Intelligence has a 3% penalty.
For Shields, pure Strength has a 3% penalty, hybrid Strength and Dexterity or Intelligence has a 1.5% penalty and pure Dexterity or Intelligence has no penalty.
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