IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Ixchel's Torment /2
24h Value24h volume traded
4.06 Divine Orb 1 Ixchel's Torment
97
50.8 Exalted Orb 1 Ixchel's Torment
6
Ixchel's Torment /2
24h Value24h volume traded
4.06 Divine Orb 1 Ixchel's Torment
97
50.8 Exalted Orb 1 Ixchel's Torment
6

Ixchel's Torment

Ixchel's Torment
Blacksmith's Strongbox
Requires: Level 1
Guarded by aberrations of chaos
Contains an additional Unique Item, Corrupted with an Enchantment
His Trials will end when Time does...
and then, they will begin again.
Ixchel's Torment Attr /3
NameShow Full Descriptions
The MarketThe Market
Release VersionDawn of the Hunt
BaseTypeBlacksmith's Strongbox
Version history /1
VersionChanges
0.2.0e
* Fixed an issue where cancelling out of the open animation for the Ixchel's Torment Unique Strongbox would cause it to not open.
Guarded by aberrations of chaos
FamilyNothing
DomainsChest (4)
GenerationTypeUnique (3)
Req. level1
Stats
  • chest contains ultimatum monsters display Min: 1 Max: 1 Global
  • Contains an additional Unique Item, Corrupted with an Enchantment
    FamilyNothing
    DomainsChest (4)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chest drops corrupted uniques with enchantment jewellery Min: 1 Max: 1 Global
  • Ixchel's Torment
    Category: Fluke
    Cost Multiplier: 120%
    Requires: Level 65
    Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
    Few mortals can comprehend the horror of experiencing
    every possibility. Chaos alone takes joy in the
    unthinkable and the unimaginable made manifest.
    Support
    Skills Triggered by Supported Skills have between 40% less and 50% more Area of Effect
    Skills Triggered by Supported Skills have between 40% less and 50% more Projectile Speed
    Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
    Skills Triggered by Supported Skills recover between % and 20% of cost on use
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Family
    Level Effect /1
    Implicit
    Mana: 120%
    Skills Triggered by Supported Skills recover between % and 20% of cost on use
    Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
    Skills Triggered by Supported Skills have between 40% less and 50% more Area of Effect
    Skills Triggered by Supported Skills have between 40% less and 50% more Projectile Speed
    LevelRequires LevelInt
    100
    Attribute /6

    Ixchel's Torment

    NameShow Full Descriptions
    AcronymTrigger, Projectile
    IdFlukeSupportTwo
    DropLevel 52
    BaseType Ixchel's Torment
    Class Support Gems
    ItemTypeMetadata/Items/Gem/SupportGemFlukeTwo
    Version history /1
    VersionChanges
    0.2.0e
    * Fixed an issue where cancelling out of the open animation for the Ixchel's Torment Unique Strongbox would cause it to not open.
    Ixchel's Torment
    Category: Fluke
    Cost Multiplier: 120%
    Requires: Level 65
    Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
    Few mortals can comprehend the horror of experiencing
    every possibility. Chaos alone takes joy in the
    unthinkable and the unimaginable made manifest.
    Support
    Skills Triggered by Supported Skills have between 40% less and 50% more Area of Effect
    Skills Triggered by Supported Skills have between 40% less and 50% more Projectile Speed
    Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
    Skills Triggered by Supported Skills recover between % and 20% of cost on use
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Supported Gem /18
  • Allow Type: Triggers
  • WarriorAncestralCry
    Ancestral Cry
    Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
    CaltropsOnDodgeSkillIcon
    Trail of Caltrops
    While active, scatters caltrops in your wake when you dodge.
    CastOnShockSkill
    Cast on Shock
    While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
    CastOnFreezeSkill
    Cast on Freeze
    While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
    CastOnIgniteSkill
    Cast on Ignite
    While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
    CastonFreezeShockIgnite
    Cast on Elemental Ailment
    While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
    CastOnCritSkill
    Cast on Critical
    While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
    CastOnMinionDeath
    Cast on Minion Death
    While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
    SpellslingerWeaponSkill
    Spellslinger
    While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
    SorceressBarrierInvocation
    Barrier Invocation
    While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
    CastOnDodgeRollSkill
    Cast on Dodge
    While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
    ElementalInvocationSkill
    Elemental Invocation
    While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
    MeleeInvocationSkill
    Reaper's Invocation
    While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
    CastOnMeleeBlockSkill
    Cast on Block
    While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
    DeadeyeMarkMetagemSkill
    Called Shots
    Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
    SmithOfKitavaTriggerFireballsSkillIcon
    Fire Spell on Hit
    While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
    DruidShamanUnleashtheElementsSkill
    Apocalypse
    Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
    DruidFeralInvocation
    Feral Invocation
    While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
    Edit

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