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Ancient Ref /16
Ancient Augment
These are Augments which have powerful singular effects, but are more limited. You may not have more than one Augment of this type socketed at a time.
AmanamusGaze
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Remove a Damaging Ailment when you use a Command Skill
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
Other Modifiers to Movement Speed except for Sprinting do not apply
TecrodsGaze
Tecrod's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Regenerate 1.5% of maximum Life per second
Gloves: 25% increased Life Cost Efficiency
Boots: 10% increased Movement Speed when on Low Life
KurgalsGaze
Kurgal's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Gloves: 40% increased effect of Arcane Surge on you
Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
UlamansGaze
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves: Critical Hit chance is Lucky against Parried enemies
Body Armours: Prevent +3% of Damage from Deflected Hits
SoulCoreBlood
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Body Armours: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
SoulCoreSacrifice
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: You Recoup 50% of Damage taken by your Offerings as Life
Gloves: One of your Persistent Minions revives when an Offering expires
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
SoulCoreSoul
Jiquani's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
Gloves: Energy Shield Recharge starts after spending a total of
2000 Mana, no more than once every 2 seconds
Boots: Increases and Reductions to Movement Speed also
apply to Energy Shield Recharge Rate
SoulCoreScience
Quipolatl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
Body Armours: +75% of Armour also applies to Chaos Damage while on full Energy Shield
ExpeditionReligionAncientAugment
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmets: +20 to Spirit
Boots: 20% increased Effect of Consecrated Ground you create
ExpeditionScienceAncientAugment
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Gloves: Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: 20% increased Elemental Damage
Boots: 15% increased Runic Ward Cost Efficiency
ExpeditionValorAncientAugment
Emergent Protection
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Helmets: 40% increased Endurance Charge Duration
Gloves: Regenerate 0.5% of maximum Life per second
Boots: 20% increased Guard gained
ExpeditionWarAncientAugment
Emergent Instinct
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
Helmets: 30% increased Immobilisation buildup
Gloves: 20% increased Life Regeneration rate
Body Armours: 30% increased Thorns damage
RitualAmbushPredators
Carved Cunning
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Enemies which are on Full Life cannot Evade your Hits
Body Armours: Prevent +5% of Damage from Deflected Hits if you've
Deflected no Hits Recently
Boots: Gain Onslaught for 4 seconds when your Marks Activate
Helmets: 30% increased Accuracy Rating
Boots: Buffs on you expire 10% slower
RitualMajesticBeasts
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: +3 to Spirit per Idol socketed in your Equipment
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Body Armours: 5% increased Spirit
Gloves: Companions deal 30% increased Damage
Boots: Minions have 12% increased maximum Life
RitualMischievousCreatures
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Body Armours: 200% increased Stun Threshold if you've been Stunned Recently
Helmets: Buffs on you expire 10% slower
Gloves: 20% increased Block chance
RitualTenaciousBeasts
Carved Tenacity
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Boots: Your speed is Unaffected by Slows while Sprinting
Helmets: 20% increased Blind Effect
Gloves: 15% increased Critical Hit Chance
Boots: 8% increased Movement Speed while Sprinting
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