Deflect Ref /28
Deflect
Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's Accuracy.
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
Gain Deflection Rating equal to (20—30)% of Evasion Rating
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
Gain Deflection Rating equal to (40—60)% of Evasion Rating
+(17—23)% to Chaos Resistance
(10—20) Life Regeneration per second
Cannot be Poisoned
Grants Skill: Level 11 Black Powder Blitz
(80—100)% increased Armour and Evasion
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
100% chance to Pierce an Enemy
+(60—90) to maximum Life
(8—12)% increased Attack Speed
Gain Deflection Rating equal to (24—32)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (2—4) times
Projectiles have (42—64)% increased Critical Hit chance for each time they have Pierced
Projectiles deal (42—64)% increased Damage with Hits for each time they have Pierced
30% increased Movement Speed
(80—120)% increased Evasion Rating
+(70—100) to maximum Life
Gain Deflection Rating equal to (40—60)% of Evasion Rating
(-12—-6)% to amount of Damage Prevented by Deflection
Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Farrul's Rune of Grace
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 8% increased Deflection Rating while moving
Boots: Prevent +3% of Damage from Deflected Hits
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves: Critical Hit chance is Lucky against Parried enemies
Body Armours: Prevent +3% of Damage from Deflected Hits
Crossblade Spear
Physical Damage: 25-52
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 45, 26 Str, 63 Dex
Grants Skill: Spear Throw
Prevent +(3—7)% of Damage from Deflected Hits
Guardian Spear
Physical Damage: 38-79
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 75, 50 Str, 127 Dex
Grants Skill: Spear Throw
Prevent +(3—7)% of Damage from Deflected Hits
Evasive Leg
has incursion limb [1]
(20—30)% increased Evasion Rating
30% increased Block chance while Surrounded
10% increased Deflection Rating while Surrounded
40% increased Ailment and Stun Threshold while Surrounded
Gain Deflection Rating equal to 10% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
Chance to Evade is Unlucky
Chance to Deflect is Lucky
Ascendancy: Tactician
Character: Mercenary
Gain Deflection Rating equal to 20% of Armour
Player Heavy Stun
Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). A player's stun bar only empties when they are not taking these actions or Heavily Stunned. While Heavily Stunned players cannot Block, Deflect or Evade.
Glancing Blows
Chance to Evade is Unlucky
Chance to Deflect is Lucky
Tailwind
Tailwind is a stacking Buff which grants 1% increased movement speed, 2% increased Skill Speed, 10% increased Evasion Rating and prevent 1% of Damage from Deflected Hits per stack. Maximum 10 stacks.
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