Deflect Ref /19
Deflect
Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage from those Hits and Ailments they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.
(60–100)% increased Evasion Rating
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
Gain Deflection Rating equal to (20–30)% of Evasion Rating
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Gain Deflection Rating equal to (40–60)% of Evasion Rating
Cannot be Poisoned
Grants Skill: Level 11 Black Powder Blitz
(80–100)% increased Armour and Evasion
(10–20)% increased Rarity of Items found
+(15–25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200–300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Ulaman's Gaze
Limited to: 1 Abyssal Eye
Requires: Level 60
Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves: Critical Hit chance is Lucky against Parried enemies
Body Armours: Prevent +3% of Damage from Deflected Hits
20% increased Evasion Rating
Gain Deflection Rating equal to 5% of Evasion Rating
8% increased Dexterity
Prevent +15% of Damage from Deflected Critical Hits
20% increased Evasion Rating
Prevent +3% of Damage from Deflected Hits
-5% to amount of Damage Prevented by Deflection
20% increased Deflection Rating
Deflected Hits cannot inflict Maim on you
Deflected Hits cannot inflict Bleeding on you
Prevent +6% of Damage from Deflected Hits
15% of Damage taken from Deflected Hits Recouped as Life
30% increased Block chance while Surrounded
10% increased Deflection Rating while Surrounded
40% increased Ailment and Stun Threshold while Surrounded
Gain Deflection Rating equal to 10% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
Chance to Evade is Unlucky
Chance to Deflect is Lucky
Ascendancy: Tactician
Character: Mercenary
Gain Deflection Rating equal to 20% of Armour
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