Bucklers Unique /8
Grants Skill: Parry
(20–30)% increased Block chance
+(20–30) to Evasion Rating
You take 50% of damage from Blocked Hits
Grants Skill: Parry
+(60–80) to maximum Mana
+(10–15)% to all Elemental Resistances
20% increased Accuracy Rating
Parried enemies take more Spell Damage instead of more Attack Damage
100% increased Parried Debuff Duration
parry skill art variation from item [2]
Grants Skill: Parry
(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
Grants Skill: Parry
(10–15)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
Grants Skill: Parry
(80–120)% increased Evasion Rating
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Grants Skill: Parry
(60–100)% increased Evasion Rating
+(10–15)% to all Elemental Resistances
Parrying applies 10 Stacks of Critical Weakness
100% increased Parry Damage
Grants Skill: Parry
(60–100)% increased Evasion Rating
+(60–100) to maximum Mana
+(10–20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
Grants Skill: Parry
(100–300)% increased Evasion Rating
+2 to Level of all Cold Skills
+1 to Level of all Fire Skills
+3 to Level of all Lightning Skills
Bucklers Item /23
Bucklers
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Leather Buckler
Block chance: 20%
Grants Skill: Parry
Wooden Buckler
Block chance: 20%
Requires: Level 5, 10 Dex
Grants Skill: Parry
Plated Buckler
Block chance: 20%
Requires: Level 11, 18 Dex
Grants Skill: Parry
Iron Buckler
Block chance: 20%
Requires: Level 16, 25 Dex
Grants Skill: Parry
Ridged Buckler
Block chance: 20%
Requires: Level 22, 33 Dex
Grants Skill: Parry
Spiked Buckler
Block chance: 20%
Requires: Level 26, 38 Dex
Grants Skill: Parry
Ringed Buckler
Block chance: 20%
Requires: Level 33, 48 Dex
Grants Skill: Parry
Edged Buckler
Block chance: 20%
Requires: Level 39, 56 Dex
Grants Skill: Parry
Laminate Buckler
Block chance: 20%
Requires: Level 45, 64 Dex
Grants Skill: Parry
Pearl Buckler
Block chance: 20%
Requires: Level 50, 71 Dex
Grants Skill: Parry
Ornate Buckler
Block chance: 20%
Requires: Level 52, 74 Dex
Grants Skill: Parry
Array Buckler
Block chance: 20%
Requires: Level 55, 78 Dex
Grants Skill: Parry
Aegis Buckler
Block chance: 20%
Requires: Level 65, 91 Dex
Grants Skill: Parry
Oak Buckler
Block chance: 20%
Requires: Level 45, 64 Dex
Grants Skill: Parry
Painted Buckler
Block chance: 20%
Requires: Level 48, 69 Dex
Grants Skill: Parry
Coiled Buckler
Block chance: 20%
Requires: Level 51, 73 Dex
Grants Skill: Parry
Spikeward Buckler
Block chance: 20%
Requires: Level 54, 77 Dex
Grants Skill: Parry
Jingling Buckler
Block chance: 20%
Requires: Level 59, 83 Dex
Grants Skill: Parry
Bladeguard Buckler
Block chance: 20%
Requires: Level 61, 86 Dex
Grants Skill: Parry
Ornate Buckler
Block chance: 20%
Requires: Level 65, 91 Dex
Grants Skill: Parry
Gutspike Buckler
Block chance: 20%
Requires: Level 70, 99 Dex
Grants Skill: Parry
Ancient Buckler
Block chance: 20%
Requires: Level 75, 107 Dex
Grants Skill: Parry
Desert Buckler
Block chance: 20%
Requires: Level 80, 115 Dex
Grants Skill: Parry
Weight information cannot be obtained. According to the information compiled by Krakenbul, the author of Prohibited Library Discord Channel #poe2-recombinator-chat Weight SpreadSheets. Desecrated Mods on different Item Class was queried from Trade.
Vaal Orb Corrupted Enchantment /7
111Defences#% increased Evasion Rating
111#% reduced Attribute Requirements
111Damage#% increased Thorns damage
111#% increased Block chance
111#% to maximum Block chance
111Life# Life gained when you Block
111Mana# Mana gained when you Block
71Total
Buckler Gem/2
Attack Melee Channelling Physical Fire Buff Persistent AoE Trigger Duration
Buckler Ref /8
Bucklers
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Heavy Stun
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.

Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Player Heavy Stun
Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). A player's stun bar only empties when they are not taking these actions or Heavily Stunned. While Heavily Stunned players cannot Block, Deflect or Evade.
Shields
Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.

Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Armoured Shields
Armoured Shields are any Shields that grant the player Armour — that is, any type of Shield other than Bucklers.
Parry
Parry is a Skill granted by Bucklers that allows you to Block and retaliate against an enemy Strike or Projectile, leaving them off balance and inflicting the Parried Debuff.
Parried
Enemies you Parry with a Buckler take more Attack Damage and cannot Evade Attacks for a duration.
Melee Skills /1
Main HandOff HandMelee Skills
SpearsBucklersSpear Stab, Spear Throw
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.