Skill Gem /31
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Advance while hitting enemies around you with a series of spinning Strikes.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
[DNT-UNUSED] Throw Spirally
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Skill Gem Quality /4
Deals up to an additional +(0–40)% more Damage, based on the distance travelled
Deals up to an additional +(0–30)% more Damage, based on the distance travelled
(0–30)% more Knockback Distance
Support Gem /10
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Monsters mods /25
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | knockback distance +% final from rarity [-50] | ||
1 | Unique | knockback distance +% final from rarity [-75] | ||
1 | Unique | spell maximum action distance +% [-10,10] | ||
1 | Unique | spell maximum action distance +% [-20,20] | ||
Vengeful | 1 | Unique | monster grants frenzy charges to allies within distance on death [50] | |
1 | Unique | monster grants frenzy charges to allies within distance on death [50] | ||
1 | Unique | main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Attack Speed | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Damage Physical Elemental Fire Attack Speed | ||
1 | Unique | active skill area of effect radius +% final [50] main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Attack Speed | ||
1 | Unique | attack maximum action distance + [-3] stance movement speed +% final [204] | ||
1 | Unique | attack maximum action distance + [5] stance movement speed +% final [436] | ||
1 | Unique | -5 to Melee Strike Range spell maximum action distance +% [-40] stance movement speed +% final [0] | ||
1 | Unique | attack maximum action distance + [-3] | ||
1 | Unique | monster summons monkeys from nearby trees text [1] | ||
Martyr's Touch | 1 | Torment | base monster will be deleted on death [1] monster grants frenzy charges to allies within distance on death [55] Damage Elemental Fire | |
1 | Unique | cyclone extra distance [10] | ||
1 | Unique | 50% increased Movement Speed 50% increased Attack Speed 50% increased Cast Speed 100% chance to Knock Enemies Back on hit 400% increased Knockback Distance Attack Caster Speed | ||
1 | Unique | spell maximum action distance +% [-80] | ||
1 | Unique | spell maximum action distance +% [-50] | ||
1 | Unique | base secondary skill effect duration [2000] spell maximum action distance +% [-55] | ||
1 | Unique | projectile distance override [15] | ||
1 | Unique | attack maximum action distance + [9] | ||
1 | Unique | attack maximum action distance + [13] | ||
1 | Unique | +7 to Melee Strike Range attack maximum action distance + [3] | ||
1 | Unique | 100% increased Knockback Distance |
Misc mods /11
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Taunts nearby Enemies on use | ||
Reaper's | 1 | Strongbox | Prefix | Revives nearby dead Monsters with Onslaught | |
Putrifying | 4 | Strongbox | Prefix | Detonates nearby corpses chest play warning sound [1] | |
of Lunging | 1 | SanctumRelic | Suffix | +(0.3–0.4) metres to Dodge Roll distance | |
of Eluding | 70 | SanctumRelic | Suffix | +(0.5–0.7) metres to Dodge Roll distance | |
of Fending | 1 | Jewel | Suffix | (5–15)% increased Knockback Distance | strjewel 1 default 0 |
of Fending | 1 | Jewel | Suffix | (3–7)% increased Knockback Distance | str_radius_jewel 1 default 0 |
of Amanamu | 65 | Abyss | Suffix | +(0.1–0.2) metres to Dodge Roll distance amanamu | |
of Madness | 1 | Tower | Suffix | Delirium in your Maps increases (10–30)% faster with distance from the mirror | |
1 | Tower | Unique | Delirium in your Maps increases (-10–10)% slower with distance from the mirror | ||
1 | Tower | Unique | Can only be applied to Precursor Tower Maps Completing the Tower makes all nearby Maps accessible |
Unique /7
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
+(30–50) to maximum Life
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Can only be applied to Precursor Tower Maps
Completing the Tower makes all nearby Maps accessible
Completing the Tower makes all nearby Maps accessible
Passive /7
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
20% increased Knockback Distance
SubTree: Delirium
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
50% increased Stacks of Simulacrum Splinters found from non-Unique Monsters in your Maps
Ascendancy Passive /1
Timeless Jewel Passive /1

Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.