Skill Gem /31
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Lob a fiery orb that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. The number of Chains is refreshed when passing through a Flame Wall.
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Advance while hitting enemies around you with a series of spinning Strikes.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
[DNT-UNUSED] Throw Spirally
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Chills all enemies in your Presence.
[DNT] Conjure Abyssal magic to bind a Rare Undead for a duration, Hindering them. If you defeat the Undead while it is bound, it will be a captured and stored into a Soul Crystal. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
Skill Gem Quality /4
(0–50)% reduced Accuracy penalty based on distance
Deals up to an additional +(0–40)% more Damage, based on the distance travelled
Deals up to an additional +(0–30)% more Damage, based on the distance travelled
(0–30)% more Knockback Distance
Support Gem /10
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Supports Projectile skills, making their Projectiles Fork.
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
Monsters mods /25
NameLevelPre/SufDescriptionWeight
1Uniqueknockback distance +% final from rarity [-50]
1Uniqueknockback distance +% final from rarity [-75]
1Uniquespell maximum action distance +% [-10,10]
1Uniquespell maximum action distance +% [-20,20]
Vengeful1Uniquemonster grants frenzy charges to allies within distance on death [50]
1Uniquemonster grants frenzy charges to allies within distance on death [50]
1Uniquemain hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Attack Speed
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Damage Physical Elemental Fire Attack Speed
1Uniqueactive skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Attack Speed
1Uniqueattack maximum action distance + [-3]
stance movement speed +% final [204]
1Uniqueattack maximum action distance + [5]
stance movement speed +% final [436]
1Unique-5 to Melee Strike Range
spell maximum action distance +% [-40]
stance movement speed +% final [0]
1Uniqueattack maximum action distance + [-3]
1Uniquemonster summons monkeys from nearby trees text [1]
Martyr's Touch1Tormentbase monster will be deleted on death [1]
monster grants frenzy charges to allies within distance on death [55]
Damage Elemental Fire
1Uniquecyclone extra distance [10]
1Unique50% increased Movement Speed
50% increased Attack Speed
50% increased Cast Speed
100% chance to Knock Enemies Back on hit
400% increased Knockback Distance
Attack Caster Speed
1Uniquespell maximum action distance +% [-80]
1Uniquespell maximum action distance +% [-50]
1Uniquebase secondary skill effect duration [2000]
spell maximum action distance +% [-55]
1Uniqueprojectile distance override [15]
1Uniqueattack maximum action distance + [9]
1Uniqueattack maximum action distance + [13]
1Unique+7 to Melee Strike Range
attack maximum action distance + [3]
1Unique100% increased Knockback Distance
Misc mods /11
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueTaunts nearby Enemies on use
Reaper's1StrongboxPrefixRevives nearby dead Monsters with Onslaught
Putrifying4StrongboxPrefixDetonates nearby corpses
chest play warning sound [1]
of Lunging1SanctumRelicSuffix+(0.3–0.4) metres to Dodge Roll distance
of Eluding70SanctumRelicSuffix+(0.5–0.7) metres to Dodge Roll distance
of Fending1JewelSuffix(5–15)% increased Knockback Distancestrjewel 1
default 0
of Fending1JewelSuffix(3–7)% increased Knockback Distancestr_radius_jewel 1
default 0
of Amanamu65AbyssSuffix+(0.1–0.2) metres to Dodge Roll distance amanamu
of Madness1TowerSuffixDelirium in your Maps increases (10–30)% faster with distance from the mirror
1TowerUniqueDelirium in your Maps increases (-10–10)% slower with distance from the mirror
1TowerUniqueCan only be applied to Precursor Tower Maps
Completing the Tower makes all nearby Maps accessible
Unique /7
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
+(120–160) to Accuracy Rating
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
(10–20)% increased Rarity of Items found
+(20–30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
(60–80)% increased Armour and Evasion
+(30–50) to maximum Life
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Adds Irradiated to a Map
10 uses remaining
Can only be applied to Precursor Tower Maps
Completing the Tower makes all nearby Maps accessible
(150–240)% increased Physical Damage
+(300–500) to Accuracy Rating
10% increased Attack Speed
+(20–30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
Adds a Mirror of Delirium to a Map
10 uses remaining
Delirium Fog in your Maps never dissipates
Delirium in your Maps increases (-10–10)% slower with distance from the mirror
Passive /7
Recover 20 Life when you Block
+2% to maximum Block chance
80% less Knockback Distance for Blocked Hits
50% chance for Projectiles to Pierce Enemies within 3m distance of you
20% increased Critical Damage Bonus
20% increased Knockback Distance
20% increased Physical Damage
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
20% increased Stun Buildup
20% increased Knockback Distance
20% increased Physical Damage
SubTree: Delirium
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
50% increased Stacks of Simulacrum Splinters found from non-Unique Monsters in your Maps
Ascendancy Passive /1
Ascendancy: Tactician
Character: Mercenary
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Timeless Jewel Passive /1
Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.