Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Zarokh, the Temporal Unique /14
SanctumJewel
local jewel effect base radius [1000]
[2 Random Jewel Modifiers]
RimeveilSeal
Requires: Level 1
You can only Socket Sapphire Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
+(5—10)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
Has 1 Jewel Socket (Hidden)
GrandSpectrumRuby
2% increased Maximum Life per socketed Grand Spectrum
number of stackable unique jewels [1]
GrandSpectrumEmerald
2% increased Spirit per socketed Grand Spectrum
number of stackable unique jewels [1]
GrandSpectrumSapphire
+6% to all Elemental Resistances per socketed Grand Spectrum
number of stackable unique jewels [1]
EmberheartSeal
Requires: Level 40
You can only Socket Ruby Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
+(5—10)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
Has 1 Jewel Socket (Hidden)
SandstormVisage
Requires: Level 52, 38 Int
+(80—120) to maximum Energy Shield
+(20—30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for (15—20) seconds
PilgrimsImage
Requires: Level 64, 37 Int
+(100—150) to maximum Energy Shield
+(10—20)% to all Elemental Resistances
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
RelicUnique3x1
Zarokh, the Temporal drops Sekhema's Resolve
Rooms are unknown on the Trial Map
This item is destroyed when applied to a Trial
RelicUnique2x1
Zarokh, the Temporal drops Sandstorm Visage
Cannot restore Honour
This item is destroyed when applied to a Trial
RelicUnique1x4
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
RelicUnique4x1
Zarokh, the Temporal drops Temporalis
Damage taken cannot be Absorbed
Maximum Honour is 1
Cannot be used with Trials below level 80
This item is destroyed when applied to a Trial
RelicUnique1x3
Zarokh, the Temporal drops 1 additional Baryas
Your Armour, Evasion and Energy Shield are zero
This item is destroyed when applied to a Trial
StormforgedSeal
Requires: Level 40
You can only Socket Emerald Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
+(5—10)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier
Has 1 Jewel Socket (Hidden)
Zarokh, the Temporal
CategoryConstructConstruct
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Cannot be Frozen
Cannot be Stunned
You cannot be Electrocuted
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Spectre
AreaTrial of the Sekhemas
Tagsconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
Life
750%
Energy Shield From Life
7%
Resistance
IconEnemyResistanceFire15% IconEnemyResistanceCold15% IconEnemyResistanceLightning15% IconEnemyResistanceChaos0%
Damage
150%
Accuracy
100%
5%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±10%
Experience
400%
Model Size
140%
Type
ApparitionBoss
Metadata
SilentSpiresApparition
Reservation
141
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
Reservation
60%
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
Level
22
Life
2,288
Armour
106
Evasion Rating
176
Energy Shield
160
Damage
62
Spell Damage
62
Accuracy
316
Attack Time
1.5
Experience
3,184
Minion Life
7,553
Minion Energy Shield
529
Minion Damage
89
Minion Armour
106
SilentSpiresApparitionThrowLightning
Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
Base Damage: 56—68
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Deals 15.6 to 19.07 Physical Damage
action attack or cast time uses animation length [1]
animation effect variation [11]
attack maximum action distance + [65]
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [1000]
lunaris glaive angle [5]
projectile uses contact position [1]
ghostlythrow
SilentSpiresApparitionThrowLightningLeft
Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
Base Damage: 56—68
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Deals 15.6 to 19.07 Physical Damage
action attack or cast time uses animation length [1]
animation effect variation [11]
attack maximum action distance + [65]
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [1000]
lunaris glaive angle [5]
projectile uses contact position [1]
ghostlythrow
MPSSilentSpiresApparitionPortalBallLightningLeft
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 7%
Cast Time: 1 sec
Cooldown Time: 15 sec
Deals 70.22 to 85.82 Physical Damage
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MPSSilentSpiresApparitionPortalBallLightningRight
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 15 sec
Deals 70.22 to 85.82 Physical Damage
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MPSSilentSpiresApparitionPortalBallLightningCentre
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 15 sec
Deals 70.22 to 85.82 Physical Damage
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
EASSilentSpiresApparitionTeleport
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
EASSilentSpiresApparitionTeleportCentre
Spell
Cast Time: 1 sec
Cooldown Time: 40 sec
action attack or cast time uses animation length [1]
MPSSilentSpiresApparitionTemporalChainsLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 16 sec
Deals 15.6 to 19.07 Physical Damage
base deal no damage [1]
base is projectile [1]
monster projectile variation [1353]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
SOSilentSpiresApparitionElipticalOrbitBall
Triggerable, AttackInPlace, Spell
Critical Hit Chance: 7%
Cast Time: 1 sec
Cooldown Time: 10 sec
EASSilentSpiresApparitionInvertProjectiles
Spell
Cast Time: 1 sec
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
EASSilentSpiresApparitionRewindPlayerSequence
Spell
Cast Time: 1 sec
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
EASSilentSpiresApparitionBeamPhaseStart
Spell
Cast Time: 1 sec
EASSilentSpiresApparitionTimeTrialStart
Spell
Cast Time: 1 sec
EASSilentSpiresApparitionTimeTrialEndSuccess
Spell
Cast Time: 1 sec
EASSilentSpiresApparitionTimeTrialEndFail
Spell
Cast Time: 1 sec
GTSilentSpiresApparitionSummonTraps
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GTSilentSpiresApparitionSummonTrapsLesser
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
SOSilentSpiresApparitionSummonTrap
Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GSSilentSpiresApparitionTimeTrapExplode
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 70.22 to 85.82 Physical Damage
is area damage [1]
GTSilentSpiresApparitionLightningTendrils
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
TBSilentSpiresApparitionLightningTendrilSingle
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 56—68
Critical Hit Chance: 5%
Cast Time: 1 sec
Attack Time: 1.5 sec
Deals 15.6 to 19.07 Physical Damage
generic skill trigger skills with id [1]
MPSSilentSpiresApparitionPortalBallLightningSingle
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 7%
Cast Time: 1 sec
Deals 70.22 to 85.82 Physical Damage
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MaceNotable2
GSSilentSpiresApparitionSummonElipticalOrbitImpact
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 70.22 to 85.82 Physical Damage
is area damage [1]
GSSilentSpiresApparitionRewindPlayerBlastMarker
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
GSSilentSpiresApparitionRewindPlayerBlast
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 249.7 to 305.1 Physical Damage
Break Armour equal to 30% of Physical damage dealt
action attack or cast time uses animation length [1]
is area damage [1]
SOSilentSpiresApparitionTimeTrialCollectable
Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
GASilentSpiresApparitionDeathTouch
Triggerable, Attack, AttackInPlace
Base Damage: 56—68
Critical Hit Chance: 5%
Attack Damage: 525%
Attack Time: 1.5 sec
Deals 425% more Attack damage
Can't be Evaded
action attack or cast time uses animation length [1]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSSilentSpiresApparitionTemporalChainsLightningImpact
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 7%
Cast Time: 1 sec
Deals 140.4 to 171.6 Physical Damage
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSSilentSpiresApparitionTemporalChainsLightningSlow
Triggerable

Object Type

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

BaseEvents
{
	on_construction_complete = "SetTickWhileSimulationFrozen();"
}

StateMachine
{
	define_shared_state =
	"
		timetrialprogress;
		collidable;
		audio_param;
	"

	on_or_create_state_collidable_1 = "MakeCollidable();"
	on_or_create_state_collidable_0 = "RemoveCollidability();"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance4"
	leveled_starting_effects = "CTS1Generic"
}

Animated
{
	always_interpolate_bearing = true
}

Stats
{
	is_sanctum_floor_boss = 1
	is_sanctum_final_boss = 1
	set_monster_delay_item_drops_millis = 3300
}

Functions {}

Preload
{
	preload_skill_art_variation = "chronomancer:1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ApparitionBoss/SilentSpiresApparition"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Zarokh, the Temporal",
    life = 7.5,
    energyShield = 0.07,
    damage = 1.5,
    damageSpread = 0.1,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SilentSpiresApparitionThrowLightning",
        "SilentSpiresApparitionThrowLightningLeft",
        "MPSSilentSpiresApparitionPortalBallLightningLeft",
        "MPSSilentSpiresApparitionPortalBallLightningRight",
        "MPSSilentSpiresApparitionPortalBallLightningCentre",
        "MPSSilentSpiresApparitionTemporalChainsLightning",
        "MPSSilentSpiresApparitionPortalBallLightningSingle",
        "SOSilentSpiresApparitionElipticalOrbitBall",
        "GSSilentSpiresApparitionTemporalChainsLightningImpact",
        "GTSilentSpiresApparitionLightningTendrils",
        "GSSilentSpiresApparitionTimeTrapExplode",
        "GSSilentSpiresApparitionSummonElipticalOrbitImpact",
        "GSSilentSpiresApparitionRewindPlayerBlastMarker",
        "GASilentSpiresApparitionDeathTouch",
        "GSSilentSpiresApparitionTemporalChainsLightningSlow",
        "EASSilentSpiresApparitionBeamPhaseStart",
        "EASSilentSpiresApparitionTeleport",
        "EASSilentSpiresApparitionTeleportCentre",
        "EASSilentSpiresApparitionInvertProjectiles",
        "EASSilentSpiresApparitionRewindPlayerSequence",
        "EASSilentSpiresApparitionTimeTrialStart",
        "EASSilentSpiresApparitionTimeTrialEndSuccess",
        "EASSilentSpiresApparitionTimeTrialEndFail",
        "TBSilentSpiresApparitionLightningTendrilSingle",
        "SOSilentSpiresApparitionSummonTrap",
        "SOSilentSpiresApparitionTimeTrialCollectable",
        "GTSilentSpiresApparitionSummonTraps",
        "GSSilentSpiresApparitionRewindPlayerBlast",
        "GTSilentSpiresApparitionSummonTrapsLesser",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SilentSpiresApparitionThrowLightning"] = {
    name = "SilentSpiresApparitionThrowLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "attack_maximum_action_distance_+",
        "animation_effect_variation",
        "lunaris_glaive_angle",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 250, 1000, 65, 11, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SilentSpiresApparitionThrowLightningLeft"] = {
    name = "SilentSpiresApparitionThrowLightningLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "attack_maximum_action_distance_+",
        "animation_effect_variation",
        "lunaris_glaive_angle",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 250, 1000, 65, 11, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningLeft"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningRight"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningCentre"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningCentre",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionTemporalChainsLightning"] = {
    name = "MPSSilentSpiresApparitionTemporalChainsLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1353, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningSingle"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSilentSpiresApparitionElipticalOrbitBall"] = {
    name = "SOSilentSpiresApparitionElipticalOrbitBall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionTemporalChainsLightningImpact"] = {
    name = "GSSilentSpiresApparitionTemporalChainsLightningImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSilentSpiresApparitionLightningTendrils"] = {
    name = "GTSilentSpiresApparitionLightningTendrils",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionTimeTrapExplode"] = {
    name = "GSSilentSpiresApparitionTimeTrapExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionSummonElipticalOrbitImpact"] = {
    name = "GSSilentSpiresApparitionSummonElipticalOrbitImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionRewindPlayerBlastMarker"] = {
    name = "GSSilentSpiresApparitionRewindPlayerBlastMarker",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASilentSpiresApparitionDeathTouch"] = {
    name = "GASilentSpiresApparitionDeathTouch",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        "global_always_hit",
    },
    levels = {
        [1] = {baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionTemporalChainsLightningSlow"] = {
    name = "GSSilentSpiresApparitionTemporalChainsLightningSlow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionBeamPhaseStart"] = {
    name = "EASSilentSpiresApparitionBeamPhaseStart",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTeleport"] = {
    name = "EASSilentSpiresApparitionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTeleportCentre"] = {
    name = "EASSilentSpiresApparitionTeleportCentre",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionInvertProjectiles"] = {
    name = "EASSilentSpiresApparitionInvertProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionRewindPlayerSequence"] = {
    name = "EASSilentSpiresApparitionRewindPlayerSequence",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTimeTrialStart"] = {
    name = "EASSilentSpiresApparitionTimeTrialStart",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTimeTrialEndSuccess"] = {
    name = "EASSilentSpiresApparitionTimeTrialEndSuccess",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTimeTrialEndFail"] = {
    name = "EASSilentSpiresApparitionTimeTrialEndFail",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSilentSpiresApparitionLightningTendrilSingle"] = {
    name = "TBSilentSpiresApparitionLightningTendrilSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSilentSpiresApparitionSummonTrap"] = {
    name = "SOSilentSpiresApparitionSummonTrap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSilentSpiresApparitionTimeTrialCollectable"] = {
    name = "SOSilentSpiresApparitionTimeTrialCollectable",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSilentSpiresApparitionSummonTraps"] = {
    name = "GTSilentSpiresApparitionSummonTraps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionRewindPlayerBlast"] = {
    name = "GSSilentSpiresApparitionRewindPlayerBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "armour_break_physical_damage_%_dealt_as_armour_break",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSilentSpiresApparitionSummonTrapsLesser"] = {
    name = "GTSilentSpiresApparitionSummonTrapsLesser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Cannot be Frozen
Cannot be Stunned
You cannot be Electrocuted
FamilyMonsterCannotBeStunnedFrozenElectrocuted
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base cannot be frozen 1 — 1 Global
  • base cannot be stunned 0 — 0 Global — Unscalable Value
  • base cannot be electrocuted 1 — 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • Zarokh, the Temporal
    CategoryConstructConstruct
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    Cannot be Frozen
    Cannot be Stunned
    You cannot be Electrocuted
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    Spectre
    Tagsconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
    Life
    750%
    Energy Shield From Life
    7%
    Resistance
    IconEnemyResistanceFire15% IconEnemyResistanceCold15% IconEnemyResistanceLightning15% IconEnemyResistanceChaos0%
    Damage
    150%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Experience
    400%
    Model Size
    140%
    Type
    ApparitionBossSTANDALONE
    Metadata
    SilentSpiresApparitionSTANDALONE
    Reservation
    141
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Reservation
    60%
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Level
    68
    Life
    61,928
    Armour
    2,413
    Evasion Rating
    708
    Energy Shield
    4,335
    Damage
    350
    Spell Damage
    350
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    114,536
    Minion Life
    51,975
    Minion Energy Shield
    3,638
    Minion Damage
    1,453
    Minion Armour
    2,413
    SilentSpiresApparitionThrowLightning
    Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
    Base Damage: 315—385
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Deals 86.09 to 105.2 Physical Damage
    action attack or cast time uses animation length [1]
    animation effect variation [11]
    attack maximum action distance + [65]
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [5]
    projectile uses contact position [1]
    ghostlythrow
    SilentSpiresApparitionThrowLightningLeft
    Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
    Base Damage: 315—385
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Deals 86.09 to 105.2 Physical Damage
    action attack or cast time uses animation length [1]
    animation effect variation [11]
    attack maximum action distance + [65]
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [5]
    projectile uses contact position [1]
    ghostlythrow
    MPSSilentSpiresApparitionPortalBallLightningLeft
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 7%
    Cast Time: 1 sec
    Cooldown Time: 15 sec
    Deals 387.4 to 473.5 Physical Damage
    base is projectile [1]
    monster projectile variation [1352]
    projectile maximum range override [300]
    projectile speed variation +% [35]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSSilentSpiresApparitionPortalBallLightningRight
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 15 sec
    Deals 387.4 to 473.5 Physical Damage
    base is projectile [1]
    monster projectile variation [1352]
    projectile maximum range override [300]
    projectile speed variation +% [35]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSSilentSpiresApparitionPortalBallLightningCentre
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 15 sec
    Deals 387.4 to 473.5 Physical Damage
    base is projectile [1]
    monster projectile variation [1352]
    projectile maximum range override [300]
    projectile speed variation +% [35]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    EASSilentSpiresApparitionTeleport
    Spell
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    EASSilentSpiresApparitionTeleportCentre
    Spell
    Cast Time: 1 sec
    Cooldown Time: 40 sec
    action attack or cast time uses animation length [1]
    MPSSilentSpiresApparitionTemporalChainsLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 16 sec
    Deals 86.09 to 105.2 Physical Damage
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1353]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    SOSilentSpiresApparitionElipticalOrbitBall
    Triggerable, AttackInPlace, Spell
    Critical Hit Chance: 7%
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    EASSilentSpiresApparitionInvertProjectiles
    Spell
    Cast Time: 1 sec
    Cooldown Time: 30 sec
    action attack or cast time uses animation length [1]
    EASSilentSpiresApparitionRewindPlayerSequence
    Spell
    Cast Time: 1 sec
    Cooldown Time: 12.5 sec
    action attack or cast time uses animation length [1]
    EASSilentSpiresApparitionBeamPhaseStart
    Spell
    Cast Time: 1 sec
    EASSilentSpiresApparitionTimeTrialStart
    Spell
    Cast Time: 1 sec
    EASSilentSpiresApparitionTimeTrialEndSuccess
    Spell
    Cast Time: 1 sec
    EASSilentSpiresApparitionTimeTrialEndFail
    Spell
    Cast Time: 1 sec
    GTSilentSpiresApparitionSummonTraps
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    GTSilentSpiresApparitionSummonTrapsLesser
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    SOSilentSpiresApparitionSummonTrap
    Triggerable, AttackInPlace, Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    GSSilentSpiresApparitionTimeTrapExplode
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 387.4 to 473.5 Physical Damage
    is area damage [1]
    GTSilentSpiresApparitionLightningTendrils
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    TBSilentSpiresApparitionLightningTendrilSingle
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 315—385
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Attack Time: 1.5 sec
    Deals 86.09 to 105.2 Physical Damage
    generic skill trigger skills with id [1]
    MPSSilentSpiresApparitionPortalBallLightningSingle
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 7%
    Cast Time: 1 sec
    Deals 387.4 to 473.5 Physical Damage
    base is projectile [1]
    monster projectile variation [1352]
    projectile maximum range override [300]
    projectile speed variation +% [35]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MaceNotable2
    GSSilentSpiresApparitionSummonElipticalOrbitImpact
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 387.4 to 473.5 Physical Damage
    is area damage [1]
    GSSilentSpiresApparitionRewindPlayerBlastMarker
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSSilentSpiresApparitionRewindPlayerBlast
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 1377 to 1684 Physical Damage
    Break Armour equal to 30% of Physical damage dealt
    action attack or cast time uses animation length [1]
    is area damage [1]
    SOSilentSpiresApparitionTimeTrialCollectable
    Triggerable, AttackInPlace, Spell
    Cast Time: 1 sec
    GASilentSpiresApparitionDeathTouch
    Triggerable, Attack, AttackInPlace
    Base Damage: 315—385
    Critical Hit Chance: 5%
    Attack Damage: 525%
    Attack Time: 1.5 sec
    Deals 425% more Attack damage
    Can't be Evaded
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSSilentSpiresApparitionTemporalChainsLightningImpact
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 7%
    Cast Time: 1 sec
    Deals 774.8 to 947 Physical Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GSSilentSpiresApparitionTemporalChainsLightningSlow
    Triggerable

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ApparitionBoss/SilentSpiresApparitionSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Zarokh, the Temporal",
        life = 7.5,
        energyShield = 0.07,
        damage = 1.5,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SilentSpiresApparitionThrowLightning",
            "SilentSpiresApparitionThrowLightningLeft",
            "MPSSilentSpiresApparitionPortalBallLightningLeft",
            "MPSSilentSpiresApparitionPortalBallLightningRight",
            "MPSSilentSpiresApparitionPortalBallLightningCentre",
            "MPSSilentSpiresApparitionTemporalChainsLightning",
            "MPSSilentSpiresApparitionPortalBallLightningSingle",
            "SOSilentSpiresApparitionElipticalOrbitBall",
            "GSSilentSpiresApparitionTemporalChainsLightningImpact",
            "GTSilentSpiresApparitionLightningTendrils",
            "GSSilentSpiresApparitionTimeTrapExplode",
            "GSSilentSpiresApparitionSummonElipticalOrbitImpact",
            "GSSilentSpiresApparitionRewindPlayerBlastMarker",
            "GASilentSpiresApparitionDeathTouch",
            "GSSilentSpiresApparitionTemporalChainsLightningSlow",
            "EASSilentSpiresApparitionBeamPhaseStart",
            "EASSilentSpiresApparitionTeleport",
            "EASSilentSpiresApparitionTeleportCentre",
            "EASSilentSpiresApparitionInvertProjectiles",
            "EASSilentSpiresApparitionRewindPlayerSequence",
            "EASSilentSpiresApparitionTimeTrialStart",
            "EASSilentSpiresApparitionTimeTrialEndSuccess",
            "EASSilentSpiresApparitionTimeTrialEndFail",
            "TBSilentSpiresApparitionLightningTendrilSingle",
            "SOSilentSpiresApparitionSummonTrap",
            "SOSilentSpiresApparitionTimeTrialCollectable",
            "GTSilentSpiresApparitionSummonTraps",
            "GSSilentSpiresApparitionRewindPlayerBlast",
            "GTSilentSpiresApparitionSummonTrapsLesser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SilentSpiresApparitionThrowLightning"] = {
        name = "SilentSpiresApparitionThrowLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "attack_maximum_action_distance_+",
            "animation_effect_variation",
            "lunaris_glaive_angle",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 250, 1000, 65, 11, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SilentSpiresApparitionThrowLightningLeft"] = {
        name = "SilentSpiresApparitionThrowLightningLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "attack_maximum_action_distance_+",
            "animation_effect_variation",
            "lunaris_glaive_angle",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 250, 1000, 65, 11, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSilentSpiresApparitionPortalBallLightningLeft"] = {
        name = "MPSSilentSpiresApparitionPortalBallLightningLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSilentSpiresApparitionPortalBallLightningRight"] = {
        name = "MPSSilentSpiresApparitionPortalBallLightningRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSilentSpiresApparitionPortalBallLightningCentre"] = {
        name = "MPSSilentSpiresApparitionPortalBallLightningCentre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSilentSpiresApparitionTemporalChainsLightning"] = {
        name = "MPSSilentSpiresApparitionTemporalChainsLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1353, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSilentSpiresApparitionPortalBallLightningSingle"] = {
        name = "MPSSilentSpiresApparitionPortalBallLightningSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSilentSpiresApparitionElipticalOrbitBall"] = {
        name = "SOSilentSpiresApparitionElipticalOrbitBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionTemporalChainsLightningImpact"] = {
        name = "GSSilentSpiresApparitionTemporalChainsLightningImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSilentSpiresApparitionLightningTendrils"] = {
        name = "GTSilentSpiresApparitionLightningTendrils",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionTimeTrapExplode"] = {
        name = "GSSilentSpiresApparitionTimeTrapExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionSummonElipticalOrbitImpact"] = {
        name = "GSSilentSpiresApparitionSummonElipticalOrbitImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionRewindPlayerBlastMarker"] = {
        name = "GSSilentSpiresApparitionRewindPlayerBlastMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASilentSpiresApparitionDeathTouch"] = {
        name = "GASilentSpiresApparitionDeathTouch",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionTemporalChainsLightningSlow"] = {
        name = "GSSilentSpiresApparitionTemporalChainsLightningSlow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionBeamPhaseStart"] = {
        name = "EASSilentSpiresApparitionBeamPhaseStart",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionTeleport"] = {
        name = "EASSilentSpiresApparitionTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionTeleportCentre"] = {
        name = "EASSilentSpiresApparitionTeleportCentre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionInvertProjectiles"] = {
        name = "EASSilentSpiresApparitionInvertProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionRewindPlayerSequence"] = {
        name = "EASSilentSpiresApparitionRewindPlayerSequence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionTimeTrialStart"] = {
        name = "EASSilentSpiresApparitionTimeTrialStart",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionTimeTrialEndSuccess"] = {
        name = "EASSilentSpiresApparitionTimeTrialEndSuccess",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionTimeTrialEndFail"] = {
        name = "EASSilentSpiresApparitionTimeTrialEndFail",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBSilentSpiresApparitionLightningTendrilSingle"] = {
        name = "TBSilentSpiresApparitionLightningTendrilSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSilentSpiresApparitionSummonTrap"] = {
        name = "SOSilentSpiresApparitionSummonTrap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSilentSpiresApparitionTimeTrialCollectable"] = {
        name = "SOSilentSpiresApparitionTimeTrialCollectable",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSilentSpiresApparitionSummonTraps"] = {
        name = "GTSilentSpiresApparitionSummonTraps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionRewindPlayerBlast"] = {
        name = "GSSilentSpiresApparitionRewindPlayerBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "armour_break_physical_damage_%_dealt_as_armour_break",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSilentSpiresApparitionSummonTrapsLesser"] = {
        name = "GTSilentSpiresApparitionSummonTrapsLesser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Cannot be Frozen
    Cannot be Stunned
    You cannot be Electrocuted
    FamilyMonsterCannotBeStunnedFrozenElectrocuted
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be frozen 1 — 1 Global
  • base cannot be stunned 0 — 0 Global — Unscalable Value
  • base cannot be electrocuted 1 — 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • Zarokh, the Temporal Text Audio /143
    Name
    Ugh... who are you to overthrow your fate?
    ZarokhBoss_Death_Random — Zarokh, the Temporal
    Ugh, this is not the future I had forseen!
    ZarokhBoss_Death_2 — Zarokh, the Temporal
    This cannot be... it is not my time...
    ZarokhBoss_Death_3 — Zarokh, the Temporal
    My sand... runs out...
    ZarokhBoss_Death_4 — Zarokh, the Temporal
    The sands shift, Taljari...
    ZarokhBoss_Death_5 — Zarokh, the Temporal
    You would have made a worthy {Sekhema}...
    ZarokhBoss_Death_Sorc — Zarokh, the Temporal
    I have seen how this ends, {taljari}. Your time has come.
    ZarokhBoss_Emerge_Random — Zarokh, the Temporal
    Come, {taljari}. I shall enact your fate.
    ZarokhBoss_Emerge_2 — Zarokh, the Temporal
    I have seen what has come, and what will be.
    ZarokhBoss_Emerge_3 — Zarokh, the Temporal
    Your defeat has been predestined. It is written in the sands.
    ZarokhBoss_Emerge_4 — Zarokh, the Temporal
    Rage against the shackles of fate if you so desire.
    ZarokhBoss_Emerge_5 — Zarokh, the Temporal
    Come, Chronomancer... Behold true mastery of time.
    ZarokhBoss_Emerge_Chronomancer — Zarokh, the Temporal
    You will suffer the same fate as the 'great' Varashta.
    ZarokhBoss_Emerge_Sorceress — Zarokh, the Temporal
    You seek to turn back the hands of time? Such a feat is beyond your grasp.
    ZarokhBoss_Emerge_ReturnAfterWin — Zarokh, the Temporal
    Your persistence is admirable... but your fate remains unchanged.
    ZarokhBoss_Emerge_ReturnAfterLoss — Zarokh, the Temporal
    Ugh... a temporary setback!
    ZarokhBoss_Knockdown_Random — Zarokh, the Temporal
    Ugh... a temporary setback!
    ZarokhBoss_Knockdown_2 — Zarokh, the Temporal
    Ugh... inconsequential!
    ZarokhBoss_Knockdown_3 — Zarokh, the Temporal
    Ugh... inconsequential!
    ZarokhBoss_Knockdown_4 — Zarokh, the Temporal
    Ugh... This changes nothing...
    ZarokhBoss_Knockdown_5 — Zarokh, the Temporal
    Ugh... This changes nothing...
    ZarokhBoss_Knockdown_6 — Zarokh, the Temporal
    The hour grows late.
    ZarokhBoss_LaserChannel_Random — Zarokh, the Temporal
    The hour grows late.
    ZarokhBoss_LaserChannel_2 — Zarokh, the Temporal
    The hour grows late.
    ZarokhBoss_LaserChannel_3 — Zarokh, the Temporal
    Watch your step.
    ZarokhBoss_LaserChannel_4 — Zarokh, the Temporal
    Watch your step.
    ZarokhBoss_LaserChannel_5 — Zarokh, the Temporal
    Your fate binds you.
    ZarokhBoss_LaserChannel_6 — Zarokh, the Temporal
    Your fate binds you.
    ZarokhBoss_LaserChannel_7 — Zarokh, the Temporal
    Your fate binds you.
    ZarokhBoss_LaserChannel_8 — Zarokh, the Temporal
    Fate... Is inescapable.
    ZarokhBoss_ProjectileSpell_Random — Zarokh, the Temporal
    Fate... Is inescapable.
    ZarokhBoss_ProjectileSpell_2 — Zarokh, the Temporal
    Fate... Is inescapable.
    ZarokhBoss_ProjectileSpell_3 — Zarokh, the Temporal
    Fate... encircles us all...
    ZarokhBoss_ProjectileSpell_4 — Zarokh, the Temporal
    Fate... encircles us all...
    ZarokhBoss_ProjectileSpell_5 — Zarokh, the Temporal
    Fate... encircles us all...
    ZarokhBoss_ProjectileSpell_6 — Zarokh, the Temporal
    Embrace... your destiny.
    ZarokhBoss_ProjectileSpell_7 — Zarokh, the Temporal
    Embrace... your destiny.
    ZarokhBoss_ProjectileSpell_8 — Zarokh, the Temporal
    Embrace... your destiny.
    ZarokhBoss_ProjectileSpell_9 — Zarokh, the Temporal
    There can be no escape!
    ZarokhBoss_ProjectileSweep_Random — Zarokh, the Temporal
    There can be no escape!
    ZarokhBoss_ProjectileSweep_2 — Zarokh, the Temporal
    There can be no escape!
    ZarokhBoss_ProjectileSweep_3 — Zarokh, the Temporal
    This only ends one way!
    ZarokhBoss_ProjectileSweep_4 — Zarokh, the Temporal
    This only ends one way!
    ZarokhBoss_ProjectileSweep_5 — Zarokh, the Temporal
    This only ends one way!
    ZarokhBoss_ProjectileSweep_6 — Zarokh, the Temporal
    Rid yourself of your delusions!
    ZarokhBoss_ProjectileSweep_7 — Zarokh, the Temporal
    Rid yourself of your delusions!
    ZarokhBoss_ProjectileSweep_8 — Zarokh, the Temporal
    Rid yourself of your delusions!
    ZarokhBoss_ProjectileSweep_9 — Zarokh, the Temporal
    Reverse the flow of time...
    ZarokhBoss_ReverseProjectiles_Random — Zarokh, the Temporal
    Reverse the flow of time...
    ZarokhBoss_ReverseProjectiles_2 — Zarokh, the Temporal
    Reverse the flow of time...
    ZarokhBoss_ReverseProjectiles_3 — Zarokh, the Temporal
    Time flows in all directions.
    ZarokhBoss_ReverseProjectiles_4 — Zarokh, the Temporal
    Time flows in all directions.
    ZarokhBoss_ReverseProjectiles_5 — Zarokh, the Temporal
    Time flows in all directions.
    ZarokhBoss_ReverseProjectiles_6 — Zarokh, the Temporal
    Time distorts.
    ZarokhBoss_ReverseProjectiles_7 — Zarokh, the Temporal
    Time distorts.
    ZarokhBoss_ReverseProjectiles_8 — Zarokh, the Temporal
    Time distorts.
    ZarokhBoss_ReverseProjectiles_9 — Zarokh, the Temporal
    Wither into nothing!
    ZarokhBoss_SummonTempOrb_Random — Zarokh, the Temporal
    Wither into nothing!
    ZarokhBoss_SummonTempOrb_2 — Zarokh, the Temporal
    Wither into nothing!
    ZarokhBoss_SummonTempOrb_3 — Zarokh, the Temporal
    You are not in control...
    ZarokhBoss_SummonTempOrb_4 — Zarokh, the Temporal
    You are not in control...
    ZarokhBoss_SummonTempOrb_5 — Zarokh, the Temporal
    You are not in control...
    ZarokhBoss_SummonTempOrb_6 — Zarokh, the Temporal
    Memories made real...
    ZarokhBoss_TemporalRift_Random — Zarokh, the Temporal
    Memories made real...
    ZarokhBoss_TemporalRift_2 — Zarokh, the Temporal
    Memories made real...
    ZarokhBoss_TemporalRift_3 — Zarokh, the Temporal
    Return to nothing.
    ZarokhBoss_TemporalRift_4 — Zarokh, the Temporal
    Return to nothing.
    ZarokhBoss_TemporalRift_5 — Zarokh, the Temporal
    Return to nothing.
    ZarokhBoss_TemporalRift_6 — Zarokh, the Temporal
    Back you flow.
    ZarokhBoss_TemporalRift_7 — Zarokh, the Temporal
    Back you flow.
    ZarokhBoss_TemporalRift_8 — Zarokh, the Temporal
    Back you flow.
    ZarokhBoss_TemporalRift_9 — Zarokh, the Temporal
    Return!
    ZarokhBoss_TemporalRift_10 — Zarokh, the Temporal
    Return!
    ZarokhBoss_TemporalRift_11 — Zarokh, the Temporal
    Return!
    ZarokhBoss_TemporalRift_12 — Zarokh, the Temporal
    Eternity awaits you.
    ZarokhBoss_TemporalRift_13 — Zarokh, the Temporal
    Eternity awaits you.
    ZarokhBoss_TemporalRift_14 — Zarokh, the Temporal
    Eternity awaits you.
    ZarokhBoss_TemporalRift_15 — Zarokh, the Temporal
    Time unwinds.
    ZarokhBoss_TemporalRift_16 — Zarokh, the Temporal
    Time unwinds.
    ZarokhBoss_TemporalRift_17 — Zarokh, the Temporal
    As was foretold.
    ZarokhBoss_TimeTrialFail_Random — Zarokh, the Temporal
    Already... foreseen.
    ZarokhBoss_TimeTrialFail_2 — Zarokh, the Temporal
    Return to dust.
    ZarokhBoss_TimeTrialFail_3 — Zarokh, the Temporal
    You... are nothing.
    ZarokhBoss_TimeTrialFail_4 — Zarokh, the Temporal
    Time... has run out.
    ZarokhBoss_TimeTrialFail_5 — Zarokh, the Temporal
    Time's up.
    ZarokhBoss_TimeTrialFail_6 — Zarokh, the Temporal
    You are no Deshret...
    ZarokhBoss_TimeTrialFail_7 — Zarokh, the Temporal
    Varashta waits for you.
    ZarokhBoss_TimeTrialFail_8 — Zarokh, the Temporal
    Expected.
    ZarokhBoss_TimeTrialFail_9 — Zarokh, the Temporal
    You are not the first to fail. Nor will you be the last.
    ZarokhBoss_TimeTrialFail_10 — Zarokh, the Temporal
    Your time is almost up...
    ZarokhBoss_TimeTrialRunningOut_Random — Zarokh, the Temporal
    Your time is almost up...
    ZarokhBoss_TimeTrialRunningOut_2 — Zarokh, the Temporal
    Your time is almost up...
    ZarokhBoss_TimeTrialRunningOut_3 — Zarokh, the Temporal
    The sand runs low...
    ZarokhBoss_TimeTrialRunningOut_4 — Zarokh, the Temporal
    The sand runs low...
    ZarokhBoss_TimeTrialRunningOut_5 — Zarokh, the Temporal
    The sand runs low...
    ZarokhBoss_TimeTrialRunningOut_6 — Zarokh, the Temporal
    The end draws near...
    ZarokhBoss_TimeTrialRunningOut_7 — Zarokh, the Temporal
    The end draws near...
    ZarokhBoss_TimeTrialRunningOut_8 — Zarokh, the Temporal
    The end draws near...
    ZarokhBoss_TimeTrialRunningOut_9 — Zarokh, the Temporal
    I grow weary of this...
    ZarokhBoss_TimeTrialRunningOut_10 — Zarokh, the Temporal
    I grow weary of this...
    ZarokhBoss_TimeTrialRunningOut_11 — Zarokh, the Temporal
    I grow weary of this...
    ZarokhBoss_TimeTrialRunningOut_12 — Zarokh, the Temporal
    A fortuitous escape.
    ZarokhBoss_TimeTrialSpeedUp_Random — Zarokh, the Temporal
    A fortuitous escape.
    ZarokhBoss_TimeTrialSpeedUp_2 — Zarokh, the Temporal
    A fortuitous escape.
    ZarokhBoss_TimeTrialSpeedUp_3 — Zarokh, the Temporal
    Fate smiles upon you... for now.
    ZarokhBoss_TimeTrialSpeedUp_4 — Zarokh, the Temporal
    Fate smiles upon you... for now.
    ZarokhBoss_TimeTrialSpeedUp_5 — Zarokh, the Temporal
    Fate smiles upon you... for now.
    ZarokhBoss_TimeTrialSpeedUp_6 — Zarokh, the Temporal
    This makes little difference.
    ZarokhBoss_TimeTrialSpeedUp_7 — Zarokh, the Temporal
    This makes little difference.
    ZarokhBoss_TimeTrialSpeedUp_8 — Zarokh, the Temporal
    This makes little difference.
    ZarokhBoss_TimeTrialSpeedUp_9 — Zarokh, the Temporal
    Your fate remains unchanged.
    ZarokhBoss_TimeTrialSpeedUp_10 — Zarokh, the Temporal
    Your fate remains unchanged.
    ZarokhBoss_TimeTrialSpeedUp_11 — Zarokh, the Temporal
    Your fate remains unchanged.
    ZarokhBoss_TimeTrialSpeedUp_12 — Zarokh, the Temporal
    The sands of time wait for no one...
    ZarokhBoss_TimeTrialStart_Random — Zarokh, the Temporal
    The sands of time wait for no one...
    ZarokhBoss_TimeTrialStart_2 — Zarokh, the Temporal
    The sands of time wait for no one...
    ZarokhBoss_TimeTrialStart_3 — Zarokh, the Temporal
    You surprise me, {taljari}. But you have yet to cast off the shackles of fate.
    ZarokhBoss_TimeTrialSuccess_Random — Zarokh, the Temporal
    A small victory... but your war is not yet won.
    ZarokhBoss_TimeTrialSuccess_2 — Zarokh, the Temporal
    You possess a modicum of skill...were it only enough...
    ZarokhBoss_TimeTrialSuccess_3 — Zarokh, the Temporal
    You may have delayed your destiny... but you have not diverted it.
    ZarokhBoss_TimeTrialSuccess_4 — Zarokh, the Temporal
    Balbala thinks she can be forgiven, but can you ever truly forgive a traitor?
    ZarokhBoss_Godvoice_Balbala_Random — Zarokh, the Temporal
    Passing the trial was the beginning... not the end... Your foolish Djinn should have known better.
    ZarokhBoss_Godvoice_Balbala_2 — Zarokh, the Temporal
    Balbala is using you, {taljari}.
    ZarokhBoss_Godvoice_Balbala_3 — Zarokh, the Temporal
    What do you truly know of Time, Chronomancer?
    ZarokhBoss_Godvoice_Chronomancer_Random — Zarokh, the Temporal
    Time stops for no one... not even you.
    ZarokhBoss_Godvoice_Chronomancer_2 — Zarokh, the Temporal
    You will run out of time eventually, Chronomancer...
    ZarokhBoss_Godvoice_Chronomancer_3 — Zarokh, the Temporal
    For you, time is of the essence... But it is of no consequence to me.
    ZarokhBoss_Godvoice_General_Random — Zarokh, the Temporal
    A traitor and a {jingakh...} What a fitting pair...
    ZarokhBoss_Godvoice_General_2 — Zarokh, the Temporal
    Time works against you. But I am its master.
    ZarokhBoss_Godvoice_General_3 — Zarokh, the Temporal
    What do you pursue here? You will suffer the same fate as the Winter {Sekhema}.
    ZarokhBoss_Godvoice_General_4 — Zarokh, the Temporal
    Do you truly know what you pursue here? You will suffer the same fate as Varashta.
    ZarokhBoss_Godvoice_General_5 — Zarokh, the Temporal
    A traitor and a banished tale-woman... fitting...
    ZarokhBoss_Godvoice_Sorc_Random — Zarokh, the Temporal
    A traitor and an arrogant failure... fitting...
    ZarokhBoss_Godvoice_Sorc_2 — Zarokh, the Temporal
    You forsake your people, only to come crawling back to the sands? Pathetic.
    ZarokhBoss_Godvoice_Sorc_3 — Zarokh, the Temporal
    So... You found her. Varashta... The Winter {Sekhema}. She and I share a unique... bond. A bond in time. A bond in pain. Together, we could have ruled the Vastiri. Perhaps, we could have ruled all of Wraeclast. The dutybound Maraketh may be honourable... but I found her lack of ambition... pathetic.



    If you attempt to remove her... She will perish with her first breath of air outside that chamber... Her fate and mine are already sealed.


    ZarokhBoss_Godvoice_VarashtaGossip_Random — Zarokh, the Temporal
    I have seen what has come, and what will be.
    ZarokhHourglassHideout_Random — Zarokh, the Temporal
    Rage against the shackles of fate if you so desire.
    ZarokhHourglassHideout_2 — Zarokh, the Temporal
    You seek to turn back the hands of time? Such a feat is beyond your grasp.
    ZarokhHourglassHideout_3 — Zarokh, the Temporal
    The hour grows late.
    ZarokhHourglassHideout_4 — Zarokh, the Temporal
    Your fate binds you.
    ZarokhHourglassHideout_5 — Zarokh, the Temporal
    Time distorts.
    ZarokhHourglassHideout_6 — Zarokh, the Temporal
    Time flows in all directions.
    ZarokhHourglassHideout_7 — Zarokh, the Temporal
    Eternity awaits you.
    ZarokhHourglassHideout_8 — Zarokh, the Temporal

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    Zarokh, the Temporal

    Zarokh, the Temporal is the final boss of the Trial of the Sekhemas, found on the fourth floor.

    He can drop unique relics. Defeating him with a unique relic applied to a Trial provides various rewards, including several exclusive unique items.

    Drops

    Unique items from challenge runs

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.