Unbound Avatar
Level: (1–20)
Cooldown Time: 0.50 s
Requires: Level (1–90)
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Maximum 100 Unbound Fury
Cannot gain Unbound Fury while Unbound
40% more Elemental Damage while Unbound
40% more Elemental Ailment Buildup while Unbound
80% more chance to inflict Elemental Ailments while Unbound
Unbound duration is (8–9.9) seconds

Additional Effects From Quality:
Unbound duration is (0–1) second
Skills can be managed in the Skills Panel.
Version 0.1.0
Unbound Avatar
Level: (1–20)
Cooldown Time: 0.50 s
Requires: Level (1–90)
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Maximum 100 Unbound Fury
Cannot gain Unbound Fury while Unbound
40% more Elemental Damage while Unbound
40% more Elemental Ailment Buildup while Unbound
80% more chance to inflict Elemental Ailments while Unbound
Unbound duration is (8–9.9) seconds

Additional Effects From Quality:
Unbound duration is (0–1) second
Skills can be managed in the Skills Panel.
Level Effect /40
Level
Requires Level
Base Damage
Unbound duration is 8 seconds
100100%, 100%8
230100%, 100%8.1
360100%, 100%8.2
4100100%, 100%8.3
5140100%, 100%8.4
6180100%, 100%8.5
7220100%, 100%8.6
8260100%, 100%8.7
9310100%, 100%8.8
10360100%, 100%8.9
11410100%, 100%9
12460100%, 100%9.1
13520100%, 100%9.2
14580100%, 100%9.3
15640100%, 100%9.4
16660100%, 100%9.5
17720100%, 100%9.6
18780100%, 100%9.7
19840100%, 100%9.8
20900100%, 100%9.9
210100%, 100%10
220100%, 100%10.1
230100%, 100%10.2
240100%, 100%10.3
250100%, 100%10.4
260100%, 100%10.5
270100%, 100%10.6
280100%, 100%10.7
290100%, 100%10.8
300100%, 100%10.9
310100%, 100%10.95
320100%, 100%11
330100%, 100%11.05
340100%, 100%11.1
350100%, 100%11.15
360100%, 100%11.2
370100%, 100%11.25
380100%, 100%11.3
390100%, 100%11.35
400100%, 100%11.4
Attribute /7

Unbound Avatar

Key
Value
AcronymHit, Ailment, Gain
BaseType Unbound Avatar
Class Skill Gems
TargetTypesAny
TypeBuff, Cooldown, Instant, Fire, Cold, Lightning, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Duration, HasUsageCondition
ItemTypeMetadata/Items/Gem/SkillGemAscendancyUnboundAvatar
ActiveSkillsCodeailment_bearer
Unbound Avatar
Level: (1–20)
Cooldown Time: 0.50 s
Requires: Level (1–90)
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Maximum 100 Unbound Fury
Cannot gain Unbound Fury while Unbound
40% more Elemental Damage while Unbound
40% more Elemental Ailment Buildup while Unbound
80% more chance to inflict Elemental Ailments while Unbound
Unbound duration is (8–9.9) seconds
ailment bearer required stacks to use [100]
base deal no damage [1]

Additional Effects From Quality:
Unbound duration is (0–1) second
Skills can be managed in the Skills Panel.
Supported By /7
  • Active Type: Buff, Cooldown, Instant, Fire, Cold, Lightning, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Duration, HasUsageCondition
  • Fast Forward
    Supports any skill that has a duration making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Fire Mastery
    Supports Fire skills, granting them an additional level.
    Cold Mastery
    Supports Cold skills, granting them an additional level.
    Lightning Mastery
    Supports Lightning skills, granting them an additional level.
    Ingenuity
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
    Delayed Gratification
    Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
    Edit

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