Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
duration GemTags /233
sorceressicenova
intelligence, grants_active_skill, Spell, AoE, Cold, Duration, Nova, Repeatable
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
witchraisezombie
intelligence, grants_active_skill, Minion, Physical, Duration
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
sorceressspark
intelligence, grants_active_skill, Spell, Projectile, Lightning, Duration, Repeatable
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
sorceressspark
intelligence, grants_active_skill, Spell, Projectile, Trigger, Lightning, Cold, Duration, Repeatable
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
sorceressfrostwall
intelligence, grants_active_skill, Spell, AoE, Cold, Duration
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
enervatingnovaweaponskill
intelligence, grants_active_skill, Spell, AoE, Lightning, Duration, Nova, Repeatable
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
temporalchains
intelligence, grants_active_skill, Spell, AoE, Duration, Curse, Repeatable
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
enfeeble
intelligence, grants_active_skill, Spell, AoE, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, making them deal less damage.
projectileweakness
dexterity, grants_active_skill, Mark, Duration
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Despair
intelligence, grants_active_skill, Spell, AoE, Chaos, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
sorceresslightningwarp
intelligence, grants_active_skill, Spell, AoE, Lightning, Duration, Remnant, Repeatable
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
viledisruption
intelligence, grants_active_skill, Spell, AoE, Physical, Duration, Repeatable
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
witchfirestorm
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Repeatable, Storm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
bruteshockwavetotem
strength, grants_active_skill, Attack, Totem, AoE, Melee, Slam, Duration, Nova
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Flammability
intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Frostbite
intelligence, grants_active_skill, Spell, AoE, Cold, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Conductivity
intelligence, grants_active_skill, Spell, AoE, Lightning, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
elementalweakness
intelligence, grants_active_skill, Spell, AoE, Lightning, Cold, Fire, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
sorceressincinerate
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Channelling
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
rangerbarrageskill
dexterity, grants_active_skill, Spell, Buff, Duration
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
sorceressballlightning
intelligence, grants_active_skill, Spell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, Repeatable
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
witchboneoffering
intelligence, grants_active_skill, Minion, Buff, AoE, Physical, Duration
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
heraldofashskill
strength, grants_active_skill, Buff, Persistent, AoE, Fire, Duration, Herald
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
bruteinfernalcry
strength, grants_active_skill, Warcry, AoE, Trigger, Fire, Duration, Nova
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
icebitesupport
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
icebitesupport
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
ShatteredFang
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
Dropped by: Global
sorceressfrostbomb
intelligence, grants_active_skill, Spell, AoE, Cold, Duration, Orb, Remnant
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
sorceressorbofstorms
intelligence, grants_active_skill, Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant, Repeatable
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
bruteearthquake
strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
witchcontagion
intelligence, grants_active_skill, Spell, AoE, Chaos, Duration, Repeatable
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Wither
intelligence, grants_active_skill, Spell, AoE, Chaos, Duration, Channelling
Channel a debilitating hex that Withers enemies in the area.
witchessencedrain
intelligence, grants_active_skill, Spell, Projectile, Chaos, Duration, Repeatable
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
brutesunder
strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration, Payoff
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
roostoftheravenkingswarm
intelligence, grants_active_skill, Minion, Persistent, AoE, Physical, Chaos, Duration
A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
arcanesurgesupport
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
vulnerability
intelligence, grants_active_skill, Spell, AoE, Physical, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
witheringtouchsupport
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Soulrend
intelligence, grants_active_skill, Spell, Projectile, Chaos, Duration, Repeatable
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
mercartilleryballista
strength, dexterity, grants_active_skill, Attack, Totem, AoE, Projectile, Sustained, Fire, Duration, Repeatable
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
bruteearthshatter
strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
sigilofpowerweaponskill
intelligence, grants_active_skill, Spell, AoE, Duration, Staged
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
huskofdreamsskill
grants_active_skill, Spell, AoE, Duration, Staged
Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
sorceressflamewall
intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Repeatable
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
BloodTendrilsSkill
intelligence, grants_active_skill, Spell, Physical, Duration, Chaining, Repeatable
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
reapweaponskill
intelligence, grants_active_skill, Spell, AoE, Physical, Duration
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
druidtornado
strength, intelligence, grants_active_skill, Spell, AoE, Physical, Duration, Wind, Storm
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
galvanicfieldweaponskill
Buff, intelligence, grants_active_skill, Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
brutevolcanicfissure
strength, grants_active_skill, Attack, AoE, Melee, Slam, Sustained, Fire, Duration
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
huntressrapidassault
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Physical, Duration
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
huntressspearfield
dexterity, grants_active_skill, Attack, AoE, Melee, Sustained, Duration, Hazard
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
huntressglaciallance
dexterity, grants_active_skill, Attack, AoE, Projectile, Cold, Duration, Repeatable
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
jaggedgroundsupport
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges.
jaggedgroundsupport
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
lessdurationsupport
Supports any skill that has a duration making that duration shorter.
lessdurationsupport
Supports any skill that has a duration making that duration shorter.
moredurationsupport
Supports any skill that has a duration, making that duration longer.
moredurationsupport
Supports any skill that has a duration, making that duration longer.
moredurationsupport
Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown.
screamingdevastation
intelligence, grants_active_skill, Spell, AoE, Physical, Chaos, Duration, Repeatable
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
consecrated
strength, intelligence, grants_active_skill, Spell, AoE, Duration, Nova
Create an area of Consecrated Ground around you.
mercripwireballista
strength, dexterity, grants_active_skill, Attack, Totem, AoE, Projectile, Sustained, Duration
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
druidvolcano
strength, intelligence, grants_active_skill, Spell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
frozenvortexsupport
Support, grants_active_skill, AoE, Trigger, Cold, Duration
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
druidwyvernswipe
grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Melee, Strike, Duration
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
druidwolfleapattack
strength, intelligence, grants_active_skill, Attack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
sorceresstemporalistunleash
intelligence, grants_active_skill, Spell, Buff, Duration
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
lightningstormskill
strength, intelligence, grants_active_skill, Spell, AoE, Sustained, Lightning, Duration, Storm
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
monklingeringillusion
dexterity, intelligence, grants_active_skill, Buff, Persistent, Duration, Remnant
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
bruteancestralwarriortotem
Totem, strength, grants_active_skill, Attack, AoE, Melee, Duration, Conditional, Meta
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
druidspelltotem
Totem, strength, intelligence, grants_active_skill, Spell, Duration, Conditional, Meta
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
toxicgrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
oilgrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Duration
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
shockgrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Lightning, Duration
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
witchpainoffering
intelligence, grants_active_skill, Minion, Buff, AoE, Duration
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
monkwindpalm
dexterity, intelligence, grants_active_skill, Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
monkchargedstaff
dexterity, intelligence, grants_active_skill, Spell, Attack, Buff, AoE, Lightning, Duration, Conditional
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
monktempestbell
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Sustained, Duration, Conditional
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
monkiceambush
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Cold, Duration
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
witchbonecage
intelligence, grants_active_skill, Spell, AoE, Physical, Duration, Nova, Repeatable
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
witchunearth
intelligence, grants_active_skill, Spell, Minion, AoE, Physical, Duration, Repeatable
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
rangerpoisonburstarrow
dexterity, grants_active_skill, Attack, AoE, Projectile, Chaos, Duration, Repeatable
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
rangershockingarrow
dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning, Duration, Repeatable
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
ghostfusearrow
grants_active_skill, Attack, AoE, Projectile, Fire, Duration, Repeatable
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
rangerlightningrodrainskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
rangergascloudskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Chaos, Duration, Repeatable
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
sorceresssolarorb
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Orb, Repeatable
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
rangerelectrocutingrodskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning, Duration, Repeatable
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
rangerpoisonvinearrowskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Chaos, Duration, Repeatable, Plant
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
decomposeskill
intelligence, grants_active_skill, Spell, AoE, Fire, Chaos, Duration
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
witchreservationraginspirits
Buff, intelligence, grants_active_skill, Minion, Persistent, Fire, Duration
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
twisterskillicon
dexterity, grants_active_skill, Attack, AoE, Projectile, Duration, Repeatable, Wind
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
huntressremoteminespear
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Duration, Detonator, Repeatable
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
elementalsiphonskillicon
dexterity, grants_active_skill, Attack, Melee, Strike, Lightning, Cold, Fire, Duration
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
witchprofaneritual
intelligence, grants_active_skill, Spell, AoE, Chaos, Duration, Repeatable
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
witchpoweroffering
intelligence, grants_active_skill, Minion, Buff, Duration
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
witchdarkeffigy
Totem, intelligence, grants_active_skill, Spell, AoE, Projectile, Chaos, Duration
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
decayinghexsupport
Support, grants_active_skill, Spell, Trigger, Chaos, Duration, Curse
Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff.
lastgaspsupport
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration.
LineageTecrod
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Dropped by: Vessel of Kulemak
innervate
Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.
brutescavengedplating
strength, grants_active_skill, Buff, Persistent, Physical, Duration
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
boneblastweaponskill
intelligence, grants_active_skill, Spell, AoE, Physical, Duration, Repeatable
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
maliceweaponskill
strength, intelligence, grants_active_skill, Buff, Persistent, Aura, Duration
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
brutehammerofthegods
strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration, Conditional
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
livingbombweaponskill
intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Remnant
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
AbyssalLivingBomb
intelligence, grants_active_skill, Spell, AoE, Physical, Duration
Plant a seed of Abyssal Energy on the enemy's heart. Dealing enough damage to the enemy, or killing it outright, causes their heart to explode, dealing Physical damage in an area.
brutestampede
strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration, Travel
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
bruteshieldwall
strength, grants_active_skill, Attack, AoE, Melee, Physical, Duration
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
warriorshieldingcry
Warcry, strength, grants_active_skill, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
sorceressblazingcluster
intelligence, grants_active_skill, Spell, AoE, Projectile, Fire, Duration, Repeatable
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
scatteringcalamity
intelligence, grants_active_skill, Spell, AoE, Projectile, Lightning, Duration, Repeatable
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
powershotphysical
strength, dexterity, grants_active_skill, Attack, Ammunition, Projectile, Physical, Duration, Payoff
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
powershotpermafrost
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Cold, Duration
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
siegecascadestormblast
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Lightning, Duration
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
theredemption
grants_active_skill, Attack, AoE, Projectile, Grenade, Physical, Duration
Fire a bouncing Grenade that unleashes a shrapnel blast when its fuse expires.
sorceresselementalstorm
grants_active_skill, Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
fireexposuresupport
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
lightningexposuresupport
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
coldexposuresupport
Supports any skill that Hits enemies, causing it to inflict Exposure when it inflicts Freeze.
corruptingcrysupport
Support, grants_active_skill, Warcry, Trigger, Physical, Duration
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
corruptingcrysupport
Support, grants_active_skill, Warcry, Trigger, Physical, Duration
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Paquate
Support, grants_active_skill, Lineage, Warcry, Trigger, Physical, Duration
Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
monkvaultingimpact
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Slam, Physical, Duration, Travel, Payoff
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
monkmantraofdestruction
dexterity, intelligence, grants_active_skill, Buff, Chaos, Duration, Conditional
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
swiftafflictionsupport
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
swiftafflictionsupport
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
swiftafflictionsupport
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
intenseagonysupport
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
decomposeskill
grants_active_skill, Spell, AoE, Trigger, Fire, Chaos, Duration
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
warbannerskill
strength, dexterity, grants_active_skill, Banner, Buff, Persistent, AoE, Aura, Duration, Conditional
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
defiancebannerskill
strength, dexterity, grants_active_skill, Banner, Buff, Persistent, AoE, Aura, Duration, Conditional
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
dreadbannerskill
strength, dexterity, grants_active_skill, Banner, Buff, Persistent, AoE, Aura, Duration, Conditional
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
freezingmarkskill
Mark, dexterity, intelligence, grants_active_skill, Buff, Cold, Duration
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
shockingmarkskill
Mark, dexterity, grants_active_skill, Buff, Lightning, Duration
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
monkinvokerunboundavatar
grants_active_skill, Buff, Lightning, Cold, Fire, Duration, Conditional
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Rolldodge
grants_active_skill, Command, Duration
sorceresssanddjinncorpsebeetles
grants_active_skill, Minion, Persistent, Command, Duration
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
brutewarbringerencasedjade
grants_active_skill, Spell, Buff, Physical, Duration
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
sorceresstemporalisttimestop
grants_active_skill, Spell, AoE, Duration
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
elementalconfluxskill
intelligence, grants_active_skill, Buff, Persistent, Lightning, Cold, Fire, Duration
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
brutewarbringerdefenders
grants_active_skill, Minion, Trigger, Duration
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
primaliststabcorpseskillicon
grants_active_skill, Buff, Duration
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.
mercemergencyreload
strength, dexterity, grants_active_skill, Buff, Duration
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
rangertornadoshotskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Physical, Duration, Repeatable, Wind
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
holydescentsupport
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land.
mercsharddespoiler
strength, dexterity, grants_active_skill, Buff, Persistent, Physical, Lightning, Cold, Fire, Duration
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
witchwitheringpresence
intelligence, grants_active_skill, Buff, Persistent, Aura, Chaos, Duration
While active, emits an Aura that periodically Withers enemies in your Presence.
witchravenousswarm
Buff, intelligence, grants_active_skill, Minion, Persistent, Physical, Chaos, Duration
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
lingeringmirageskill
Buff, dexterity, grants_active_skill, Persistent, Trigger, Duration, Meta
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
monkgatheringstorm
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Lightning, Duration, Channelling, Travel
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing causes you to dash towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
hoarfrostsupport
Support, grants_active_skill, Spell, AoE, Trigger, Cold, Duration
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
caltropssupport
Support, grants_active_skill, Attack, AoE, Projectile, Trigger, Duration, Hazard
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
shockingleapsupport
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
ripsupport
Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
groundingshockssupport
Support, grants_active_skill, Spell, AoE, Trigger, Sustained, Lightning, Duration
Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
sorceressblazingcluster
intelligence, grants_active_skill, Spell, AoE, Projectile, Trigger, Fire, Duration, Repeatable
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
primalistbloodboilsskillicon
grants_active_skill, Buff, Persistent, AoE, Physical, Duration
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
wildspeakervividstagsskill
grants_active_skill, Attack, AoE, Trigger, Lightning, Duration
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
martialartistspectralbellskill
grants_active_skill, Attack, Buff, Persistent, AoE, Duration
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
rangerdeadeyemirageskill
Buff, grants_active_skill, Persistent, Trigger, Duration, Meta
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
temporalistsynchronisationofpainskill
grants_active_skill, Spell, AoE, Duration, Repeatable
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
heraldofashskill
grants_active_skill, Buff, Persistent, AoE, Fire, Duration, Herald
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
witchwitheringpresence
grants_active_skill, Buff, Persistent, Aura, Chaos, Duration
While active, emits an Aura that periodically Withers enemies in your Presence.
windstormlanceskillicon
dexterity, grants_active_skill, Attack, AoE, Projectile, Duration, Repeatable, Wind
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
markofthebloodhoundskillicon
Mark, dexterity, grants_active_skill, Attack, AoE, Trigger, Physical, Duration, Payoff
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
huntresstamebeast
dexterity, grants_active_skill, Minion, Companion, Persistent, Duration
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
druidprimalavatar
strength, intelligence, grants_active_skill, Duration
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
huntressoverchargedspear
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
huntressbucklerparry
grants_active_skill, Attack, Melee, Physical, Duration, Channelling
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
caltropsondodgeskillicon
dexterity, grants_active_skill, Attack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
While active, scatters caltrops in your wake when you dodge.
convalescenceskillicon
intelligence, grants_active_skill, Spell, Buff, Persistent, Duration
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
sorceresstemporalistunleash
grants_active_skill, Spell, Buff, Duration
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
monkvoidillusion
grants_active_skill, Attack, Buff, Persistent, AoE, Trigger, Duration
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
druidflamebreath
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
druidentangle
strength, intelligence, grants_active_skill, Spell, AoE, Sustained, Physical, Duration, Repeatable, Plant
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
druidfuryofthemountain
strength, intelligence, grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
icestormskillstaff
intelligence, grants_active_skill, Spell, AoE, Sustained, Cold, Duration, Payoff, Repeatable, Storm
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
elementalpowerskillwand
grants_active_skill, Spell, Buff, Lightning, Cold, Fire, Duration, Conditional
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
druidawakenedforest
strength, intelligence, grants_active_skill, Spell, AoE, Sustained, Physical, Duration, Plant
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
druidlunarblessing
Warcry, strength, intelligence, grants_active_skill, Attack, Shapeshift, Buff, Werewolf, AoE, Trigger, Cold, Duration
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
druidtundrahunter
strength, intelligence, grants_active_skill, Warcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
livinglightningsupport
Support, grants_active_skill, Minion, Trigger, Lightning, Duration
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
livinglightningsupport
Support, grants_active_skill, Minion, Trigger, Lightning, Duration
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
fissureonlandingsupport
Support, grants_active_skill, Attack, AoE, Melee, Trigger, Fire, Duration
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
skitteringstone
Support, grants_active_skill, Minion, Trigger, Physical, Duration
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
skitteringstone
Support, grants_active_skill, Minion, Trigger, Physical, Duration
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
warriorforgehammer
strength, grants_active_skill, Attack, AoE, Melee, Slam, Fire, Duration
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
grenadeballistaskillicon
Totem, strength, dexterity, grants_active_skill, Grenade, Duration, Meta
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
warriorancestralcry
Warcry, strength, grants_active_skill, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
rangertoxicdomain
Buff, dexterity, grants_active_skill, Attack, AoE, Physical, Chaos, Duration, Plant
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Rolldodge
grants_active_skill, Command, AoE, Duration
rangershearingbolts
dexterity, grants_active_skill, Spell, Attack, Buff, AoE, Projectile, Trigger, Cold, Duration
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
hinekorassightunique
Buff, grants_active_skill, Persistent, Duration
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
gravecommand
intelligence, grants_active_skill, Minion, Companion, Duration
Conjure Abyssal spirits to Hinder a Rare Undead for a duration. If you defeat the Undead while it is Hindered, it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
druidbriarpatch
Buff, strength, intelligence, grants_active_skill, Spell, Persistent, AoE, Sustained, Physical, Duration, Plant
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
druidwildbeast
strength, intelligence, grants_active_skill, Buff, Persistent, Duration
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
druidwalkingcalamity
strength, intelligence, grants_active_skill, Attack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
runeseeker
grants_active_skill, Spell, Buff, AoE, Trigger, Physical, Cold, Duration
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
druidshamanunleashtheelementsskill
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
thrillofthekillsupport
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
thrillofthekillsupport
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
expositionsupport
Supports Warcries. Supported Skills apply Exposure on Hitting enemies.
atzirisrule
intelligence, grants_active_skill, Buff, Persistent, Duration
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
druidbarkskin
strength, intelligence, grants_active_skill, Buff, Persistent, Duration
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
poisonsporessupport
Support, grants_active_skill, Attack, Buff, AoE, Trigger, Physical, Chaos, Duration, Plant
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
empoweredsparks
Support, grants_active_skill, Projectile, Trigger, Lightning, Duration
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
empoweredsparks
Support, grants_active_skill, Projectile, Trigger, Lightning, Duration
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
stunningmagic
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
stunningmagic
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
blazingcritssupport
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
chargedmark
Support, grants_active_skill, Spell, AoE, Trigger, Mark, Duration
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
acolyteofchayulaspecialnodeskill
Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
himindrygrskillicon
grants_active_skill, Attack, AoE, Melee, Slam, Physical, Cold, Duration
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
fluttermothskillicon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and inflict Faerie Fire on Hit.
UthredsChalice
Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.
TrickstersShard
Support, grants_active_skill, Lineage, Spell, AoE, Trigger, Duration
Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.
MothersWard
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
nattblomskillicon
grants_active_skill, Buff, Persistent, AoE, Cold, Duration
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
MorrigansRefuge
Support, grants_active_skill, Lineage, Trigger, Cold, Duration, Payoff
Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.
Dropped by: The Bodach
expeditionleylines
grants_active_skill, Buff, Persistent, AoE, Duration
While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.
expeditionrunicfortress
Buff, grants_active_skill, Spell, Duration, Repeatable
Spends all your Runic Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
expeditionmarkofrepulsion
grants_active_skill, Spell, Attack, AoE, Trigger, Physical, Duration, Curse, Repeatable
Spend Runic Ward to Curse enemies with a Verisium Rune, inflicting them with Fragility. Hitting these enemies removes the Curse to Trigger an explosion, Knocking Back nearby enemies and causing more Stun buildup based on the Fragility on the target Hit.
expeditiontriskelioncascade
grants_active_skill, Spell, Buff, Duration
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
expeditiongrimpillars
grants_active_skill, Spell, AoE, Cold, Duration, Nova
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
expeditionrunewordmanifest
Buff, grants_active_skill, Minion, Persistent, Duration
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
expeditionwardboundminions
grants_active_skill, Spell, Minion, Duration, Repeatable
Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.
expeditionfragmentsofthepast
grants_active_skill, Attack, AoE, Projectile, Trigger, Sustained, Cold, Duration
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
expeditionrunewordhazard
grants_active_skill, Attack, AoE, Lightning, Duration, Hazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
expeditionfistofkalguur
Support, grants_active_skill, Attack, AoE, Melee, Slam, Trigger, Physical, Duration
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
expeditionrainofblades
grants_active_skill, Attack, Buff, AoE, Trigger, Duration
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
DurationSkill Ref /22
Duration Skills
This Skill has a Duration that can be modified.
Agnar
Agnar Vampiric Longsword
Physical Damage: 15-25
Critical Hit Chance: 10.01%
Attacks per Second: 1.25
Requires: Level 9, 14 Str, 11 Dex
Grants Skill: Level 19 Fangs of Agnar
Leeches 8.08% of Physical Damage as Life
Hits with this Weapon have 3 to 5 Added Cold Damage per Player Level
+5.01% to Critical Hit Chance
Hits with this Weapon Penetrate 50% Cold Resistance against Frozen Enemies
62% increased Immobilisation Buildup
Life Leech recovers based on your Cold damage as well as Physical damage
BlankGem
Level: 19
Requires: Level 84
Harness Kelari's power to passively summon Beetle Minions to your aid and Consume Corpses in your Presence to cause even more to burst forth. The Beetles rush towards enemies and explode, Breaking their Armour.
Maximum 10 Beetles
2 second duration between summoning Beetles
0.9 second duration between Corpse consumptions
Summons 2 Beetles per Corpse consumed
Modifiers to Cooldown Recovery Rate also apply to
Beetle summoning and Corpse Consumption frequency
Beetlebite
Beetlebite Threaded Shoes
Boots
Requires: Level 16, 14 Dex, 14 Int
Grants Skill: Level 19 Beetle Swarm
16% increased Movement Speed
(60-120)% increased Evasion and Energy Shield
Adds 6 to 12 Physical Damage to Attacks
Aggravate Bleeding on Enemies when they Enter your Presence
50% chance to Knock Back Bleeding Enemies with Hits
Benevolence
Benevolence Commander Sword
Physical Damage: 40-54
Chaos Damage: 144-295
Critical Hit Chance: 15.74%
Attacks per Second: 1.45
Requires: Level 54, 44 Str, 62 Dex
Grants Skill: Level 20 Tear Through Reality
[RallyAura|Rallies] for 11% of Weapon Damage
+10.74% to Critical Hit Chance
Adds 144 to 295 Chaos damage
212% increased Magnitude of Ignite inflicted with this weapon
[KeystoneChaosIncarnate|Chaos Incarnate]
DruidLunarBlessingSkillGem
Level: 19
Cost: 240 Energy Shield
Cooldown Time: 20.00s
Requires: Level 84, 80 Str, 80 Int
Offer your Energy Shield to Lunaris to receive a blessing, gaining bonus Cold damage for yourself. While the Buff is active, your Cold Spells call down Moonbeams on Hit.
BlueflameBracers
Blueflame Bracers Goldcast Cuffs
Gloves
Armour: 115
Requires: Level 33, 24 Str, 24 Int
Grants Skill: Level 19 Frostflame
134% increased Armour and Energy Shield
100% of Fire Damage Converted to Cold Damage
ConcussiveTrap
Level: 20 (Max)
Cost: 60 Mana
Cooldown Time: 6.00s (3 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.
BlankGem
Level: 19
Attack Damage: 223%
Requires: Level 84, 80 Str, 80 Dex
Requires: Two Hand Sword
Swing your Sword once to each side, creating two walls of fang-like Ice Crystals before you. Then coat your blade in ice before Slamming it down, dealing damage and destroying Crystals in the area.
ExpeditionFrostfireNovaGem
Level: 19
Requires: Level 84
While active, ice latches onto enemies you Ignite, rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
BlankGem
Level: 19
Cast Time: 0.80s
Critical Hit Chance: 13.00%
Requires: Level 84, 147 Int
Create a geyser of water out of the ground that rapidly hits enemies with freezing Cold damage.
Deals 35 to 52 Cold Damage
Pulses every 0.15 seconds
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Geyser radius is 1.2 metres
Geyser duration is 6 seconds
Keelhaul
Keelhaul Linen Belt
Belt
Grants Skill: Level 19 Geyser
Has (1-3) Charm Slot
38% increased Mana Recovery from Flasks
50% reduced Flask Life Recovery rate
50% reduced Flask Mana Recovery rate
Life Flasks gain 1.7 charges per Second
Mana Flasks gain 1.72 charges per Second
Trigger Geyser Skill when you use a Flask
ConvalescenceSkillGem
Level: 19
Requires: Level 84
Summons an immortal Lightless Stalker Minion which puts enemies it Hits under the Watcher's Gaze. Killing those enemies, or Hitting them if Rare or Unique, causes this skill to summon temporary Foul Eye Minions.
NullTrap
Level: 20 (Max)
Cost: 51 Mana
Cooldown Time: 5.00s
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throws a Trap that rips a hole in space when Triggered, dealing chaos damage and Triggering [EngulfInDarkness|Engulf In Darkness] on each target hit.
BlankGem
Level: 19
Attack Speed: 60% of base
Attack Damage: 297%
Requires: Level 84
Requires: Bow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to transform into a roaring squall Projectile. On impact or reaching the end of its duration the Squall Projectile bursts into a set of smaller erratic squalls. If a smaller squall touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional squalls that deal more damage. Passing over Elemental Ground Surfaces or Consuming an Elemental Whirlwind will grant squalls extra damage of that element.
Shroud
Level: 20 (Max)
Cost: 81 Mana
Cooldown Time: 7.00s
Attack Speed: 80% of base
Attack Damage: 94%
Requires: Level 90, 86 Dex, 86 Int
Requires: Dagger
Cloak yourself in shadow, dash in the target direction and enter Stealth, Triggering a Shade to appear at your previous location. Targets near the Shade take minor damage and are Blinded, and Unique monsters are Blinded in a much larger radius. This Skill can be used while using other Skills to interrupt them.
BlankGem
Level: 20 (Max)
Cost: 37 Mana
Cooldown Time: 4.00s
Attack Speed: 147% of base
Attack Damage: 572%
Requires: Level 90
Dash through an enemy or target location, dealing damage as you travel. Can be used in [ReadyStance|Ready Stance] to slash a tear in reality, causing chaotic flames to wash out over nearby enemies until the tear closes.
TheEverlastingGaze
Amulet
Grants Skill: Level 19 Blessing of Lunaris
28% increased Mana Regeneration Rate
+(40-60) to maximum Mana
4.1 Life Regeneration per second
(40-60)% increased Mana Regeneration Rate
Gain (4-6)% of maximum Mana as Extra maximum Energy Shield
TheWatcherintheDark
Requires: Level 65, 114 Int
Grants Skill: Level 19 Abyssal Pact
Grants Skill: Level 19 Lightless Stalker
+133 to Spirit
+1 to Level of all Minion Skills
18% reduced Cast Speed
Minions deal 112% increased Damage
Minions explode on death, dealing 11% of their maximum
life as Physical Damage to enemies within 2 metres
BlankGem
Level: 19
Critical Hit Chance: 9.00%
Attack Damage: 443%
Requires: Level 84
Slam the ground with thunderous force, dealing attack damage which isn't based on your equipped weapon, and leaving Shocked Ground in the area.
35 to 659 base Lightning Damage
139 to 208 base Physical Damage
This Skill is Triggered by a Unique Item
Impact radius is 2.2 metres
Shocked Ground duration is 8 seconds
68% more Area of Effect if you've sprinted Recently
Causes 2 additional Aftershocks if you've sprinted Recently
Thunderstep
Thunderstep Studded Boots
Boots
Requires: Level 28, 39 Dex
Grants Skill: Level 19 Thunderous Impact
(10-20)% increased Movement Speed
90% increased Evasion Rating
+12 to Dexterity
Skills which leap into the air Trigger Thunderous Impact when you land
Windripper
Windripper Greatbow
Physical Damage: 74-156
Critical Hit Chance: 6.50%
Attacks per Second: 1.29
Requires: Level 54, 62 Str, 62 Dex
Grants Skill: Level 19 Perfect Squall
100% increased Physical Damage
Gain 30% of Damage as Extra Lightning Damage
Gain 30% of Damage as Extra Cold Damage
12% increased Attack Speed
Hits with this weapon Penetrate infinite Lightning Resistance of Shocked monsters
Hits with this weapon Penetrate infinite Cold Resistance of Chilled monsters
43% increased Magnitude of Non-Damaging Ailments you inflict
ConvalescenceSkillGem
Level: 19
Requires: Level 84
Summons an immortal Lightless Stalker Minion which puts enemies it Hits under the Watcher's Gaze. Killing those enemies, or Hitting them if Rare or Unique, causes this skill to summon temporary Foul Eye Minions.
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