Presence Ref /95
Presence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
Grants Skill: Raise Shield
(20—25)% increased Block chance
(60—80)% increased Armour and Evasion
+(60—80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
(10—15)% increased Skill Speed
+(15—25) to Armour
+(40—60) to maximum Life
(10—15)% reduced maximum Mana
Share Charges with Allies in your Presence
(80—100)% increased Evasion Rating
+(15—25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
+(5—7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30—50)% increased Critical Hit Chance
Allies in your Presence have (30—50)% increased Critical Damage Bonus
Allies in your Presence have (10—20)% increased Attack Speed
Allies in your Presence have (10—20)% increased Cast Speed
50% reduced Presence Area of Effect
Grants Skill: Level 15 Herald of Ash
Grants Skill: Level 15 Herald of Ice
Grants Skill: Level 15 Herald of Thunder
+(60—80) to maximum Life
+(30—40)% to all Elemental Resistances
Enemies in your Presence have no Elemental Resistances
(50—100)% increased Armour and Evasion
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(10—15) to Strength
(10—20)% increased maximum Life
+(50—100)% to Fire Resistance
Enemies in your Presence have -25% to Fire Resistance
(40—60)% increased Armour and Energy Shield
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
(80—100)% increased Evasion Rating
+100 to Spirit
+(50—75)% to Cold Resistance
Presence Radius is doubled
+(30—50) to maximum Life
+(30—50) to maximum Mana
Allies in your Presence deal 50% increased Damage
+(10—20) to Dexterity
25% reduced Damage
+(100—150) to Accuracy Rating
+(60—80) to maximum Life
+(20—25)% to Fire Resistance
25% increased Light Radius
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
(60—100)% increased Armour and Evasion
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
(70—130)% increased Armour and Energy Shield
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
(7—10)% increased Cast Speed
+(60—100) to maximum Mana
Allies in your Presence Gain (15—25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6—12)% of Damage as Extra Chaos Damage
+(80—120) to maximum Energy Shield
+(20—30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for (15—20) seconds
Grants Skill: Level 5 Malice
(30—50)% increased Spirit
+(40—60) to maximum Mana
(20—30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Grants Skill: Raise Shield
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
Enemies in your Presence count as having double Power
(300—450)% increased Armour and Evasion
(10—30)% chance to Avoid Physical Damage from Hits
(10—30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
Grants Skill: Level 8 Purity of Fire
Gain (40—60)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2—3)% of their Maximum Life per second
Allies in your Presence Gain (20—30)% of Damage as Extra Fire Damage
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Grants Skill: Level 8 Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15—23) to (28—35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(20—30)% increased Movement Speed
(60—120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
(150—240)% increased Physical Damage
+(300—500) to Accuracy Rating
10% increased Attack Speed
+(20—30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
enable lioneyes glow task [1]
Grants Skill: Level 8 Purity of Ice
Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15—23) to (28—35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Grants Skill: Level 8 Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56—70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Grants Skill: Level 8 Impurity
Allies in your Presence deal (13—17) to (25—37) added Attack Chaos Damage
+(7—13) to all Attributes
23% reduced Light Radius
(-13—13)% reduced Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Inflict Abyssal Wasting on Hit
(20—30)% reduced Presence Area of Effect
(20—30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Grants Skill: Level 17 Molten Crash
(50—80)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
Adds (503—589) to (647—713) Fire Damage
+(30—40) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (2—5) Glory every 2 seconds
Enemies in your Presence have Exposure
exposure art variation [1]
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
While active, emits an Aura that periodically Withers enemies in your Presence.
Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion is independently larger and more damaging for each Bloodstone Lance on from the enemy it originates from.
While active, emits an Aura that periodically Withers enemies in your Presence.
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
Lesser Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (35—44)% increased Damage
Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (55—64)% increased Damage
Greater Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (75—89)% increased Damage
Quipolatl's Soul Core of Flow
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Helmets: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate
Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Tzamoto's Soul Core of Ferocity
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Helmets: +4 to Maximum Rage
Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Uromoti's Soul Core of Attenuation
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Boots: 15% increased Curse Duration, 15% increased Poison Duration
Place into an empty Augment Socket in a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Place into an empty Augment Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Place into an empty Augment Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
Place into an empty Augment Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Estazunti's Soul Core of Convalescence
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Boots: 12% increased speed of Recoup Effects
Helmets: 8% of Damage taken Recouped as Life
Place into an empty Augment Socket in a pair of Boots or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Tacati's Soul Core of Affliction
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Helmets: Enemies you Curse have -5% to Chaos Resistance
Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Cholotl's Soul Core of War
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Bows: 20% increased Projectile Speed
Place into an empty Augment Socket in a Bow to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Xipocado's Soul Core of Dominion
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Wand or Staff: Minions deal 40% increased Damage with Command Skills
Sceptres: Minions deal 40% increased Damage with Command Skills
Place into an empty Augment Socket in a Wand, a Staff or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Commanding Arm
has incursion limb [1]
(15—25)% increased Presence Area of Effect
Allies in your Presence Regenerate 1% of your Maximum Life per second
Regenerate 0.5% of maximum Life per second
Enemies in your Presence have 75% reduced Life Regeneration rate
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
Allies in your Presence have 6% increased Attack Speed
6% increased Attack Speed
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Allies in your Presence have +100 to Accuracy Rating
35% increased Attack Damage while you have an Ally in your Presence
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Withered Magnitude
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
30% increased Presence Area of Effect
4% increased Spirit
Allies in your Presence deal 40% increased Damage
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
Companions have 20% increased maximum Life
20% increased Life Recovery Rate while your Companion is in your Presence
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
5% of Damage from Hits is taken from your Damageable Companion's Life before you
20% increased Defences while your Companion is in your Presence
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
Culling Strike against Beasts while your Companion is in your Presence
20% increased Culling Strike Threshold
can see monster categories [1]
5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%
Minions have 15% increased maximum Life
5% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40%
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
30% increased Presence Area of Effect
Allies in your Presence have 30% increased Glory generation
10% increased Armour and Evasion Rating per Summoned Totem in your Presence
10% increased Attack Damage per Summoned Totem in your Presence
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
Allies in your Presence Regenerate 2% of your Maximum Life per second
30% increased Life Cost of Skills
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
If you would gain a Charge, Allies in your Presence gain that Charge instead
Ascendancy: Infernalist
Character: Witch
All Damage from you and Allies in your Presence
contributes to Flammability and Ignite Magnitudes
Ascendancy: Lich
Character: Witch
Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
Ascendancy: Lich
Character: Witch
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Lose 5% of maximum Mana per Second
Ascendancy: Chronomancer
Character: Sorceress
Enemies in your Presence are Slowed by 20%
Ascendancy: Tactician
Character: Mercenary
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
Ascendancy: Shaman
Character: Druid
Enemies in your Presence have Exposure
Gain 10% of Damage as Extra Damage of a random Element
Ascendancy: Amazon
Character: Huntress
20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
40% increased Skill Speed while an enemy with an Open Weakness is in your Presence
Conduit
If you would gain a Charge, Allies in your Presence gain that Charge instead.
Valour
Valour is used to fuel Banner Skills. Killing an enemy with an Attack generates 1 Valour, and Banners passively gain 1 Valour per second while a Unique enemy is in your Presence. You can only gain Valour once every 0.5 seconds, and a Banner skill cannot gain Valour while its Banner is placed.

Each Banner has 50 maximum Valour by default. If you have multiple Banner skills active, each gains Valour separately.
Shrine
Shrines are Precursor Artifacts that empower monsters with its Presence with various effects.
Defeat all the monsters surrounding the Shrine and interact with it to temporarily gain the power for yourself.
Soul Eater
Gain 1% increased Skill Speed for 4 seconds when an enemy dies in your Presence, stacking up to 50 times. A stack is lost every 0.5 seconds if one has not been gained within the past 4 seconds.
Monster Soul Eater
Monsters with Soul Eater gain 1% increased Skill Speed and 1% less damage taken for 4 seconds when a monster dies in their Presence, stacking up to 50 times. A stack is lost every 0.5 seconds if one has not been gained within the past 4 seconds.
Presence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
Skill Gem /10
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
While active, emits an Aura that periodically Withers enemies in your Presence.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion is independently larger and more damaging for each Bloodstone Lance on from the enemy it originates from.
While active, emits an Aura that periodically Withers enemies in your Presence.
Chills all enemies in your Presence.
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
Skill Gem Quality /1
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5—0) seconds
Support Gem /2
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
Item mods /89
NameLevelPre/SufDescriptionWeight
of Adjustment12SuffixAllies in your Presence have +(3—5)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
of Acclimatisation26SuffixAllies in your Presence have +(6—8)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
of Adaptation40SuffixAllies in your Presence have +(9—11)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
of Evolution54SuffixAllies in your Presence have +(12—14)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
of Progression68SuffixAllies in your Presence have +(15—16)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
of Metamorphosis80SuffixAllies in your Presence have +(17—18)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
Glinting1PrefixAllies in your Presence deal (1—2) to (3—4) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Burnished8PrefixAllies in your Presence deal (2—3) to (4—6) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Polished16PrefixAllies in your Presence deal (2—4) to (5—8) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Honed33PrefixAllies in your Presence deal (4—6) to (8—11) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Gleaming46PrefixAllies in your Presence deal (5—7) to (9—13) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Annealed54PrefixAllies in your Presence deal (6—10) to (12—17) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Razor-sharp60PrefixAllies in your Presence deal (7—11) to (14—20) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Tempered65PrefixAllies in your Presence deal (10—15) to (18—26) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Flaring75PrefixAllies in your Presence deal (12—19) to (22—32) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Heated1PrefixAllies in your Presence deal (1—2) to (3—4) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Smouldering8PrefixAllies in your Presence deal (3—5) to (6—9) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Smoking16PrefixAllies in your Presence deal (6—8) to (10—13) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Burning33PrefixAllies in your Presence deal (9—11) to (14—17) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Flaming46PrefixAllies in your Presence deal (12—13) to (18—20) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Scorching54PrefixAllies in your Presence deal (14—16) to (21—26) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Incinerating60PrefixAllies in your Presence deal (17—19) to (27—30) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Blasting65PrefixAllies in your Presence deal (20—24) to (31—38) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Cremating75PrefixAllies in your Presence deal (25—29) to (39—45) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Frosted1PrefixAllies in your Presence deal (1—2) to (3—4) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Chilled8PrefixAllies in your Presence deal (3—4) to (5—8) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Icy16PrefixAllies in your Presence deal (5—6) to (9—11) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Frigid33PrefixAllies in your Presence deal (7—8) to (12—14) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Freezing46PrefixAllies in your Presence deal (9—10) to (15—17) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Frozen54PrefixAllies in your Presence deal (11—13) to (18—21) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Glaciated60PrefixAllies in your Presence deal (14—15) to (22—24) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Polar65PrefixAllies in your Presence deal (16—20) to (25—31) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Entombing75PrefixAllies in your Presence deal (21—24) to (32—37) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Humming1PrefixAllies in your Presence deal 1 to (5—7) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Buzzing8PrefixAllies in your Presence deal 1 to (10—15) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Snapping16PrefixAllies in your Presence deal 1 to (16—22) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Crackling33PrefixAllies in your Presence deal 1 to (23—27) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Sparking46PrefixAllies in your Presence deal 1 to (28—32) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Arcing54PrefixAllies in your Presence deal (1—2) to (33—40) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Shocking60PrefixAllies in your Presence deal (1—2) to (41—47) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Discharging65PrefixAllies in your Presence deal (1—3) to (48—59) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Electrocuting75PrefixAllies in your Presence deal (1—4) to (60—71) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Coercive1PrefixAllies in your Presence deal (25—34)% increased Damage Damagesceptre 1
default 0
Agitative8PrefixAllies in your Presence deal (35—44)% increased Damage Damagesceptre 1
default 0
Instigative16PrefixAllies in your Presence deal (45—54)% increased Damage Damagesceptre 1
default 0
Provocative33PrefixAllies in your Presence deal (55—64)% increased Damage Damagesceptre 1
default 0
Persuasive46PrefixAllies in your Presence deal (65—74)% increased Damage Damagesceptre 1
default 0
Motivating60PrefixAllies in your Presence deal (75—89)% increased Damage Damagesceptre 1
default 0
Inspirational70PrefixAllies in your Presence deal (90—104)% increased Damage Damagesceptre 1
default 0
Empowering82PrefixAllies in your Presence deal (105—119)% increased Damage Damagesceptre 1
default 0
of the Newt1SuffixAllies in your Presence Regenerate (1—2) Life per second Lifesceptre 1
default 0
of the Lizard5SuffixAllies in your Presence Regenerate (2.1—3) Life per second Lifesceptre 1
default 0
of the Flatworm11SuffixAllies in your Presence Regenerate (3.1—4) Life per second Lifesceptre 1
default 0
of the Starfish17SuffixAllies in your Presence Regenerate (4.1—6) Life per second Lifesceptre 1
default 0
of the Hydra26SuffixAllies in your Presence Regenerate (6.1—9) Life per second Lifesceptre 1
default 0
of the Troll35SuffixAllies in your Presence Regenerate (9.1—13) Life per second Lifesceptre 1
default 0
of Convalescence47SuffixAllies in your Presence Regenerate (13.1—18) Life per second Lifesceptre 1
default 0
of Recuperation58SuffixAllies in your Presence Regenerate (18.1—23) Life per second Lifesceptre 1
default 0
of Resurgence68SuffixAllies in your Presence Regenerate (23.1—29) Life per second Lifesceptre 1
default 0
of Immortality75SuffixAllies in your Presence Regenerate (29.1—33) Life per second Lifesceptre 1
default 0
of Skill5SuffixAllies in your Presence have (5—7)% increased Attack Speed Attack Speedsceptre 1
default 0
of Ease20SuffixAllies in your Presence have (8—10)% increased Attack Speed Attack Speedsceptre 1
default 0
of Mastery35SuffixAllies in your Presence have (11—13)% increased Attack Speed Attack Speedsceptre 1
default 0
of Renown55SuffixAllies in your Presence have (14—16)% increased Attack Speed Attack Speedsceptre 1
default 0
of Talent6SuffixAllies in your Presence have (5—8)% increased Cast Speed Caster Speedsceptre 1
default 0
of Nimbleness21SuffixAllies in your Presence have (9—12)% increased Cast Speed Caster Speedsceptre 1
default 0
of Expertise36SuffixAllies in your Presence have (13—16)% increased Cast Speed Caster Speedsceptre 1
default 0
of Sortilege56SuffixAllies in your Presence have (17—20)% increased Cast Speed Caster Speedsceptre 1
default 0
of Menace11SuffixAllies in your Presence have (10—14)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Havoc21SuffixAllies in your Presence have (15—19)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Disaster28SuffixAllies in your Presence have (20—24)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Calamity41SuffixAllies in your Presence have (25—29)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Ruin59SuffixAllies in your Presence have (30—34)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Unmaking76SuffixAllies in your Presence have (35—38)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Ire8SuffixAllies in your Presence have (10—14)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Anger21SuffixAllies in your Presence have (15—19)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Rage30SuffixAllies in your Presence have (20—24)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Fury44SuffixAllies in your Presence have (25—29)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Ferocity59SuffixAllies in your Presence have (30—34)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Destruction73SuffixAllies in your Presence have (35—39)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Direction23Suffix(36—45)% increased Presence Area of Effectsceptre 1
default 0
of Outreach40Suffix(46—55)% increased Presence Area of Effectsceptre 1
default 0
of Guidance56Suffix(56—65)% increased Presence Area of Effectsceptre 1
default 0
of Influence72Suffix(66—80)% increased Presence Area of Effectsceptre 1
default 0
1CorruptedAllies in your Presence deal (20—30)% increased Damage Damagesceptre 1
default 0
1CorruptedAllies in your Presence have (5—10)% increased Attack Speed Attack Speedsceptre 1
default 0
1CorruptedAllies in your Presence have (5—10)% increased Cast Speed Caster Speedsceptre 1
default 0
1CorruptedAllies in your Presence have (10—15)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
1Unique(15—25)% increased Presence Area of Effecthelmet 1
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
Iconic1JewelPrefix(15—25)% increased Presence Area of Effectstrjewel 1
intjewel 1
default 0
Iconic1JewelPrefixNotable Passive Skills in Radius also grant (8—12)% increased Presence Area of Effectstr_radius_jewel 1
int_radius_jewel 1
default 0
of Consumption1AbyssSuffixNatural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence
Players steal the Eaten Souls of Slain Rare Monsters in Area
map map item drop chance +% [25]
map pack size +% [18]
map 1
default 0
1AbyssUnique(15—25)% increased Damage while your Companion is in your Presence Damageheart_unique_jewel_prefix 1
default 0
1AbyssUnique(5—8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence Attack Speedheart_unique_jewel_prefix 1
default 0
Lightless1AbyssPrefix(8—15)% increased Presence Area of Effect
Aura Skills have (2—4)% increased Magnitudes
Aura
strjewel 1
intjewel 1
dexjewel 1
default 0
of Amanamu65AbyssSuffix(25—35)% increased Presence Area of Effect amanamuhelmet 1
default 0
amanamu_mod 1
of Ulaman65AbyssSuffix(8—13)% increased Attack Speed
(8—13)% increased Attack Speed while your Companion is in your Presence
ulaman
bow 1
spear 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefixCompanions deal (40—59)% increased Damage
(40—59)% increased Damage while your Companion is in your Presence
amanamu
bow 1
spear 1
talisman 1
default 0
amanamu_mod 1
1AbyssSuffix(46—55)% increased Presence Area of Effect Aurawatcher_abyss_suffix 1
default 0
1AbyssSuffixAllies in your Presence have (8—15)% increased Cast Speed Caster Aurawatcher_abyss_suffix 1
default 0
1AbyssSuffixAllies in your Presence have +(11—18)% to all Elemental Resistances Elemental Resistance Aurawatcher_abyss_suffix 1
default 0
1AbyssSuffixAllies in your Presence Regenerate (29.1—33) Life per second Life Aurawatcher_abyss_suffix 1
default 0
1AbyssSuffixAllies in your Presence have (26—41)% increased Critical Hit Chance Critical Aurawatcher_abyss_suffix 1
default 0
Item /14
Lesser Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (35—44)% increased Damage
Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (55—64)% increased Damage
Greater Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (75—89)% increased Damage
Quipolatl's Soul Core of Flow
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Helmets: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate
Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Tzamoto's Soul Core of Ferocity
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Helmets: +4 to Maximum Rage
Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Uromoti's Soul Core of Attenuation
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Boots: 15% increased Curse Duration, 15% increased Poison Duration
Place into an empty Augment Socket in a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Place into an empty Augment Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Place into an empty Augment Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
Place into an empty Augment Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Estazunti's Soul Core of Convalescence
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Boots: 12% increased speed of Recoup Effects
Helmets: 8% of Damage taken Recouped as Life
Place into an empty Augment Socket in a pair of Boots or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Tacati's Soul Core of Affliction
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Helmets: Enemies you Curse have -5% to Chaos Resistance
Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Cholotl's Soul Core of War
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Bows: 20% increased Projectile Speed
Place into an empty Augment Socket in a Bow to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Xipocado's Soul Core of Dominion
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Wand or Staff: Minions deal 40% increased Damage with Command Skills
Sceptres: Minions deal 40% increased Damage with Command Skills
Place into an empty Augment Socket in a Wand, a Staff or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Commanding Arm
has incursion limb [1]
(15—25)% increased Presence Area of Effect
Unique /27
Grants Skill: Raise Shield
(20—25)% increased Block chance
(60—80)% increased Armour and Evasion
+(60—80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
(10—15)% increased Skill Speed
+(15—25) to Armour
+(40—60) to maximum Life
(10—15)% reduced maximum Mana
Share Charges with Allies in your Presence
(80—100)% increased Evasion Rating
+(15—25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
+(5—7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30—50)% increased Critical Hit Chance
Allies in your Presence have (30—50)% increased Critical Damage Bonus
Allies in your Presence have (10—20)% increased Attack Speed
Allies in your Presence have (10—20)% increased Cast Speed
50% reduced Presence Area of Effect
Grants Skill: Level 15 Herald of Ash
Grants Skill: Level 15 Herald of Ice
Grants Skill: Level 15 Herald of Thunder
+(60—80) to maximum Life
+(30—40)% to all Elemental Resistances
Enemies in your Presence have no Elemental Resistances
(50—100)% increased Armour and Evasion
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(10—15) to Strength
(10—20)% increased maximum Life
+(50—100)% to Fire Resistance
Enemies in your Presence have -25% to Fire Resistance
(40—60)% increased Armour and Energy Shield
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
(80—100)% increased Evasion Rating
+100 to Spirit
+(50—75)% to Cold Resistance
Presence Radius is doubled
+(30—50) to maximum Life
+(30—50) to maximum Mana
Allies in your Presence deal 50% increased Damage
+(10—20) to Dexterity
25% reduced Damage
+(100—150) to Accuracy Rating
+(60—80) to maximum Life
+(20—25)% to Fire Resistance
25% increased Light Radius
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
(60—100)% increased Armour and Evasion
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
(70—130)% increased Armour and Energy Shield
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
(7—10)% increased Cast Speed
+(60—100) to maximum Mana
Allies in your Presence Gain (15—25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6—12)% of Damage as Extra Chaos Damage
+(80—120) to maximum Energy Shield
+(20—30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for (15—20) seconds
Grants Skill: Level 5 Malice
(30—50)% increased Spirit
+(40—60) to maximum Mana
(20—30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Grants Skill: Raise Shield
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
Enemies in your Presence count as having double Power
(300—450)% increased Armour and Evasion
(10—30)% chance to Avoid Physical Damage from Hits
(10—30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
Grants Skill: Level 8 Purity of Fire
Gain (40—60)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2—3)% of their Maximum Life per second
Allies in your Presence Gain (20—30)% of Damage as Extra Fire Damage
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Grants Skill: Level 8 Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15—23) to (28—35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(20—30)% increased Movement Speed
(60—120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
(150—240)% increased Physical Damage
+(300—500) to Accuracy Rating
10% increased Attack Speed
+(20—30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
enable lioneyes glow task [1]
Grants Skill: Level 8 Purity of Ice
Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15—23) to (28—35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Grants Skill: Level 8 Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56—70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Grants Skill: Level 8 Impurity
Allies in your Presence deal (13—17) to (25—37) added Attack Chaos Damage
+(7—13) to all Attributes
23% reduced Light Radius
(-13—13)% reduced Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Inflict Abyssal Wasting on Hit
(20—30)% reduced Presence Area of Effect
(20—30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Passive /30
Allies in your Presence Regenerate 1% of your Maximum Life per second
Regenerate 0.5% of maximum Life per second
Enemies in your Presence have 75% reduced Life Regeneration rate
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
Allies in your Presence have 6% increased Attack Speed
6% increased Attack Speed
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Allies in your Presence have +100 to Accuracy Rating
35% increased Attack Damage while you have an Ally in your Presence
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Withered Magnitude
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
30% increased Presence Area of Effect
4% increased Spirit
Allies in your Presence deal 40% increased Damage
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
Companions have 20% increased maximum Life
20% increased Life Recovery Rate while your Companion is in your Presence
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
5% of Damage from Hits is taken from your Damageable Companion's Life before you
20% increased Defences while your Companion is in your Presence
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
Culling Strike against Beasts while your Companion is in your Presence
20% increased Culling Strike Threshold
can see monster categories [1]
5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%
Minions have 15% increased maximum Life
5% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40%
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
30% increased Presence Area of Effect
Allies in your Presence have 30% increased Glory generation
10% increased Armour and Evasion Rating per Summoned Totem in your Presence
10% increased Attack Damage per Summoned Totem in your Presence
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
Allies in your Presence Regenerate 2% of your Maximum Life per second
30% increased Life Cost of Skills
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
If you would gain a Charge, Allies in your Presence gain that Charge instead
Ascendancy Passive /7
Ascendancy: Amazon
Character: Huntress
20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
40% increased Skill Speed while an enemy with an Open Weakness is in your Presence
Ascendancy: Infernalist
Character: Witch
All Damage from you and Allies in your Presence
contributes to Flammability and Ignite Magnitudes
Ascendancy: Lich
Character: Witch
Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
Ascendancy: Lich
Character: Witch
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Lose 5% of maximum Mana per Second
Ascendancy: Chronomancer
Character: Sorceress
Enemies in your Presence are Slowed by 20%
Ascendancy: Tactician
Character: Mercenary
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
Ascendancy: Shaman
Character: Druid
Enemies in your Presence have Exposure
Gain 10% of Damage as Extra Damage of a random Element
Timeless Jewel Passive /1
Confined Exaltation
Abyss Notable
1% increased Spirit Reservation Efficiency of Skills per 20 Tribute
2% reduced Presence Area of Effect per 10 Tribute
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