ElementalDamage Ref /126
+(30—50) to Evasion Rating
10% increased Rarity of Items found
50% increased maximum Life
+(10—20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
+100 to Spirit
Gain no inherent bonus from Intelligence
+(20—30) to maximum Energy Shield
(15—30)% increased Skill Speed
(20—30)% increased Critical Hit Chance
(30—50)% increased Damage
+(30—40) to maximum Life
(15—30)% increased Elemental Damage
+(10—15) to Strength
20% reduced maximum Life
+(10—20) to all Attributes
(100—200)% increased amount of Life Leeched
+(60—80) to maximum Life
+(40—60) to maximum Mana
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
+(60—80) to maximum Life
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
+(7—13)% to Chaos Resistance
+(17—23)% to Chaos Resistance
-17% to Chaos Resistance
Charms use no Charges
+(60—80) to maximum Mana
20% increased Accuracy Rating
100% increased Parried Debuff Duration
parry skill art variation from item [2]
(80—120)% increased Spell Damage
(10—20)% increased Cast Speed
20% increased Light Radius
+(5—10)% to Critical Hit Chance
+(2—4) to Level of all Elemental Skills
+(120—160) to Accuracy Rating
(30—40)% increased Rarity of Items found
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
+(100—150) to maximum Energy Shield
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
Only affects Passives in Medium-Large Ring
Passives in Radius can be Allocated without being connected to your tree
(-23—-3)% to Chaos Resistance
(40—50)% increased Mana Regeneration Rate
+(30—50) to Spirit
+(20—30) to Intelligence
(30—50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100—200)% increased Energy Shield
(30—50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned
(10—20)% reduced Cast Speed
(5—10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
+(100—150) to maximum Mana
+3 to Level of all Spell Skills
(15—30)% increased Cast Speed
(-1—1) to Maximum Power Charges
power siphon unique elemental art variation [1]
visual use power charges elemental epk [1]
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Consume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion is independently larger and more damaging for each Bloodstone Lance on from the enemy it originates from.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Golden Visage
Requires: Level 12
Golden Mantle
Golden Caligae
Requires: Level 12
Cholotl's Soul Core of War
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Pearlescent Amulet
Requires: Level 8
Prismatic Ring
Requires: Level 35
Warlord Cuirass
25% increased Armour
Mastery: Bestiary
20% increased Freeze Buildup
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
30% increased Elemental Damage
8% increased Area of Effect for Attacks
20% increased Elemental Damage
15% increased chance to inflict Ailments
Archon Buffs also grant 10% increased Movement Speed
Damage Penetrates 20% Elemental Resistances for each time you've used a Skill that Requires Glory in the past 6 seconds
5% reduced maximum Life
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Disciple of Varashta
Character: Sorceress
100% of Elemental Damage is taken from Mana before Life
Ascendancy: Pathfinder
Character: Ranger
Elemental Ailment Threshold
A higher Elemental Ailment Threshold makes it less likely that being Hit by Elemental Damage will apply the relevant Ailment, as well as lowering the amount of Freeze and Electrocute buildup recieved. A lower Elemental Ailment Threshold makes it more likely, and increases buildup of Freeze and Electrocute recieved. By default a player's Ailment Threshold is equal to half their Life.
Spirit Of The Stag
Players possessed by the Spirit Of The Stag have +30% to all Elemental Resistances, 30% increased Skill Speed, 15% increased Movement Speed and Gain 20% of Damage as Extra Lightning Damage.
Players will also periodically summon a spiritual Stag that calls down Lightning bolts.
Players will also periodically summon a spiritual Stag that calls down Lightning bolts.
Archon Buff
Archons are a type of Buff that augment your prowess with Spells. There is an Archon Buff for all Elemental Damage, Elemental Archon.
By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.
You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default.
By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.
You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default.
Elemental Archon
Elemental Archon is a type of Archon Buff.
Elemental Archon grants:
25% more Elemental Damage with Spells
Cannot deal Non-Elemental Damage with Spells
Hits with Spells cause 100% more Freeze Buildup
Spells have 100% more Flammability Magnitude
Hits with Spells have 100% more Shock chance
Elemental Archon grants:
25% more Elemental Damage with Spells
Cannot deal Non-Elemental Damage with Spells
Hits with Spells cause 100% more Freeze Buildup
Spells have 100% more Flammability Magnitude
Hits with Spells have 100% more Shock chance
Adaptation
Adaptations are gained by taking Elemental Damage from Hits and cause you to take less damage of that Type from subsequent Hits.
Unless otherwise specified, you can have 3 Adaptations at a time, and Adaptations do not have a duration.
Unless otherwise specified, you can have 3 Adaptations at a time, and Adaptations do not have a duration.
Bear Form
Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.
While in Bear form, you gain:
• +10 to Armour per level
• 30% of Armour also applies to Elemental Damage
• an Endurance Charge for every 15 Rage you spend
While in Bear form, you gain:
• +10 to Armour per level
• 30% of Armour also applies to Elemental Damage
• an Endurance Charge for every 15 Rage you spend
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


































