Chaos Damage
7% increased Chaos Damage
Chaos Damage Attr /4
NameShow Full Descriptions
IDchaos3
IconArt/2DArt/SkillIcons/passives/ChaosDamagenode.png
PassiveSkillsHash12367
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Chaos Damage
7% increased Chaos Damage
Chaos Damage Attr /4
NameShow Full Descriptions
IDchaos5
IconArt/2DArt/SkillIcons/passives/ChaosDamagenode.png
PassiveSkillsHash20782
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Chaos Damage
7% increased Chaos Damage
Chaos Damage Attr /4
NameShow Full Descriptions
IDchaos7
IconArt/2DArt/SkillIcons/passives/ChaosDamagenode.png
PassiveSkillsHash42999
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Chaos Damage
7% increased Chaos Damage
Chaos Damage Attr /4
NameShow Full Descriptions
IDchaos9
IconArt/2DArt/SkillIcons/passives/ChaosDamagenode.png
PassiveSkillsHash4925
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Chaos Damage
7% increased Chaos Damage
Chaos Damage Attr /4
NameShow Full Descriptions
IDchaos10
IconArt/2DArt/SkillIcons/passives/ChaosDamagenode.png
PassiveSkillsHash19779
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Chaos Damage
(7–12)% increased Chaos Damage
Chaos Damage Attr /6
NameValue
SourceTimeless Jewel
Codevaal_small_chaos_damage
IconArt/2DArt/SkillIcons/passives/VaalOffensive.png
NameChaos Damage
Weight75
Stats
  • chaos_damage_+% Min: 0 Max: 0
  • Chaos Ref /68
    Chaos Damage
    Chaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
    Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.
    Grants Skill: Raise Shield
    (30–40)% increased Block chance
    (60–100)% increased Armour
    Accuracy Rating is Doubled
    Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
    +(40–60) to maximum Life
    +(30–50) to maximum Mana
    Minions have +(17–23)% to Chaos Resistance
    Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
    Minions Revive 50% faster
    Effect is not removed when Unreserved Mana is Filled
    (200–250)% increased Duration
    Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
    Deals 25% of current Mana as Chaos Damage to you when Effect ends
    Adds (39–48) to (69–79) Physical Damage
    +(20–30)% to Critical Damage Bonus
    Adds (25–36) to (44–55) Chaos damage
    Take 100 Chaos damage per second per Endurance Charge
    +(7–13)% to Chaos Resistance
    20% reduced maximum Life
    Gain (30–40)% of Damage as Extra Chaos Damage
    30% reduced Global Defences
    Adds 1 to 4 Physical Damage to Attacks
    (3–6) Life Regeneration per second
    Adds (4–6) to (8–10) Chaos Damage to Attacks
    25% chance to Intimidate Enemies for 4 seconds on Hit
    (7–10)% increased Cast Speed
    +(60–100) to maximum Mana
    Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
    Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
    Grants Skill: Level 7 Sigil of Power
    (20–30)% increased Cast Speed
    Skill Mana Costs Converted to Life Costs
    Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
    Grants Skill: Skeletal Warrior
    +(20–30) to maximum Mana
    +(5–10) to Intelligence
    (10–30)% increased Mana Regeneration Rate
    Gain 5% of Damage as Chaos Damage per Undead Minion
    (100–150)% increased Armour and Evasion
    (10–40)% chance to Avoid Physical Damage from Hits
    (10–40)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    +(7–13)% to Chaos Resistance
    (15–30)% increased Mana Regeneration Rate
    50% reduced Ignite Duration on Enemies
    Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
    50% increased Magnitude of Ignite you inflict
    use unique blackflame ignite effect [1]
    (20–30)% increased Critical Hit Chance for Attacks
    (10–15)% reduced Attack Speed
    Chaos Damage from Hits also Contributes to Freeze Buildup
    Chaos Damage from Hits also Contributes to Electrocute Buildup
    Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
    local weapon implicit hidden % base damage is chaos [100]
    Adds 1 to (200–300) Lightning Damage
    (10–15)% increased Attack Speed
    100% of Lightning Damage Converted to Chaos Damage
    Chaos Damage from Hits also Contributes to Shock Chance
    (100–200)% increased Energy Shield
    (30–50)% increased Energy Shield Recharge Rate
    20% of Elemental damage from Hits taken as Chaos damage
    +25% chance to be Poisoned
    Grants Skill: Spear Throw
    Grants Skill: Level 15 Chaotic Infusion
    (15–20)% increased Attack Speed
    Leeches (10–20)% of Physical Damage as Life
    Adds (167–201) to (267–333) Chaos damage
    When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
    Life Leech recovers based on your Chaos damage instead of Physical damage
    Used when you take Chaos damage from a Hit
    (15–25)% increased Duration
    50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
    Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
    Supports Chaos skills, granting them an additional level.
    Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
    Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.
    Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
    Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
    Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
    Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.
    Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
    Curse all targets in an area after a short delay, lowering their Chaos Resistance.
    Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
    Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
    Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
    Sacrifice the Life of a Reviving Minion to deal Chaos damage in an area around it. If you have no Minions, your own Life is sacrificed instead.
    Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
    Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
    Fire a burst of Chaos energy at the target.
    Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
    Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
    Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
    Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing Chaos attack damage in an area. Poison inflicted by this skill has more effect.
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
    Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    Dash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and triggering socketed Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
    Minions have 20% additional Physical Damage Reduction
    Minions have +23% to Chaos Resistance
    Minions have 20% increased maximum Life
    Minions Regenerate 3% of maximum Life per second
    Minions have +13% to Chaos Resistance
    Minions have +13% to Chaos Resistance
    Minions gain 8% of Physical Damage as Chaos Damage
    18% increased Lightning Damage
    30% increased chance to Shock
    Witch: 18% increased Chaos Damage
    Witch: 15% increased Skill Effect Duration
    Gain 11% of Damage as Extra Chaos Damage
    +1 to Level of all Chaos Skills
    3% increased Movement Speed
    29% increased Chaos Damage
    +13 to all Attributes
    23% reduced Light Radius
    53% increased Chaos Damage
    Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
    29% increased Chaos Damage
    10% increased Global Defences
    29% increased Chaos Damage
    Enemies you Curse have -3% to Chaos Resistance
    23% increased Chaos Damage
    15% increased Skill Effect Duration
    Gain 6% of Physical Damage as extra Chaos Damage
    Companions have +30% to all Elemental Resistances
    Maximum Life is 1
    Immune to Chaos Damage and Bleeding
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants Armour also applies to Chaos Damage taken from Hits
    Ascendancy: Infernalist
    Character: Witch
    20% of Cold Damage taken as Fire Damage
    Ascendancy: Lich
    Character: Witch
    Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
    Ascendancy: Acolyte of Chayula
    Character: Monk
    23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
    13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
    7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
    Ascendancy: Acolyte of Chayula
    Character: Monk
    Chaos Resistance is doubled
    Ascendancy: Acolyte of Chayula
    Character: Monk
    Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
    100% increased chance for Essences found in your Maps to add Attack modifiers
    100% increased chance for Essences found in your Maps to add Chaos modifiers
    100% increased chance for Essences found in your Maps to add Physical modifiers
    100% increased chance for Essences found in your Maps to add Speed modifiers
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