Armour
15% increased Armour
Armour Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | armour1 |
| Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
| PassiveSkillsHash | 30457 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | armour2__ |
| Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
| PassiveSkillsHash | 13293 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | armour3 |
| Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
| PassiveSkillsHash | 54416 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour
15% increased Armour
Armour Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | armour4_ |
| Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
| PassiveSkillsHash | 60274 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour
15% increased Armour
Armour Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | armour5 |
| Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
| PassiveSkillsHash | 6529 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour
(7—12)% increased Armour
Armour Attr /7
| Name | Value |
|---|---|
| Source | Timeless Jewel |
| Source | Glorious Vanity |
| Code | vaal_small_armour |
| Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
| Name | Armour |
| Weight | 75 |
| Stats |
Armour Ref /206
Armour
Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
(80—100)% increased Block chance
(100—150)% increased Armour
+(13—17)% to Chaos Resistance
local weapon implicit hidden % base damage is fire [50]
+(10—20) to Strength
+(20—30)% to Fire Resistance
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
(80—100)% increased Armour
(30—50)% increased Critical Hit Chance
+(20—30) to Intelligence
Leech from Critical Hits is instant
(15—20)% increased Block chance
(60—100)% increased Armour
Accuracy Rating is Doubled
(10—15)% increased Skill Speed
+(15—25) to Armour
+(40—60) to maximum Life
(10—15)% reduced maximum Mana
(10—15)% increased maximum Life
Life Leech can Overflow Maximum Life
(40—60)% reduced Duration of Bleeding on You
10% reduced Movement Speed
(100—150)% increased Armour
+(100—150) to Stun Threshold
Cannot use Shield Skills
(50—80)% increased Armour
20% reduced Light Radius
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
25% reduced maximum Mana
+(13—17)% to Chaos Resistance
(-20—-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
+100 to Spirit
Gain no inherent bonus from Intelligence
+(30—40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25—50)% increased Armour
25% increased Block chance
+(5—10)% to maximum Block chance
Has (1—3) Charm Slot
+(100—140) to Armour
+(20—30) to Strength
(10—20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Has (1—3) Charm Slot
+(100—140) to Armour
+(100—150) to Armour
+(10—20) to Strength
+(3—5)% to Maximum Fire Resistance
+(30—50)% to Fire Resistance
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
50% increased Strength Requirement
20% reduced Movement Speed
(100—150)% increased Armour
(30—50)% increased Rarity of Items found
+(20—30)% to Fire Resistance
+(80—100) to maximum Life
+(75—150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
+(20—30) to Strength
+(100—150) to Stun Threshold
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(100—150) to maximum Life
+(17—23)% to Chaos Resistance
+(200—300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
until you take no Damage to Life for 3 seconds
-10% to Fire Resistance
+(17—23)% to Chaos Resistance
(20—30)% increased Flask Charges gained
50% less Flask Charges used
+10 to Strength
+15 to Intelligence
(20—30)% reduced Totem Life
+1 to maximum number of Summoned Totems
+(100—200) to maximum Energy Shield
+(20—40) to Spirit
+(25—35)% to Fire Resistance
+(25—35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
+(20—30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
+(200—400) to Accuracy Rating
(30—50)% increased Critical Hit Chance
Skills have a (100—150)% longer Perfect Timing window
(15—25) Life Regeneration per second
(15—25)% increased Mana Regeneration Rate
(60—100)% increased Armour
(20—30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
(5—10)% increased Attack Speed
+(20—30) to Intelligence
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
Curses you inflict are reflected back to you
(50—100)% increased Armour
+(50—80) to maximum Life
(3—6) Life Regeneration per second
(10—20)% increased Area of Effect
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
+(50—100) to Accuracy Rating
(15—25)% increased Critical Hit Chance
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
+(40—80) to maximum Life
10% increased Rarity of Items found
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
+(60—100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
(10—15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 20% more Damage
(15—30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
-17% to Chaos Resistance
Charms use no Charges
(60—80)% increased Armour
+(10—15) to Strength
(3—5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
(40—60)% increased Block chance
(150—200)% increased Armour
+(150—200) to Stun Threshold
Recover 4% of maximum Life when you Block
+(40—60) to maximum Life
+(40—60) to maximum Mana
Lose 1% of maximum Mana on Kill
Lose 1% of maximum Life on Kill
(30—50)% increased Skill Effect Duration
(40—60)% increased Block chance
+(17—23)% to Chaos Resistance
50% increased Life Regeneration rate
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
(66—333)% increased effect of Socketed Soul Cores
(700—800)% increased Armour
(-5—-1)% to all Maximum Elemental Resistances
+(200—300) to Stun Threshold
Take no Extra Damage from Critical Hits
(25—35) Life Regeneration per second
(50—100)% increased Energy Shield Recharge Rate
(30—50)% reduced Ignite Duration on you
(30—50)% reduced Duration of Bleeding on You
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
Has 4 Augment Sockets (Hidden)
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Enemies in your Presence are Intimidated
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
[3 Random Socket Modifiers]
Has 4 Augment Sockets (Hidden)
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Cannot Immobilise enemies
(25—40)% increased Stun Buildup
+(150—200) to Armour
(20—30)% increased Projectile Speed
+(15—25)% to Block chance
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
[DNT-UNUSED] Timerot
[DNT-UNUSED] Hunt em down
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Stack Size: 1 / 10
Improves the quality of a Martial Weapon, Caster Weapon or Armour
above 20% with a chance of Corrupting it
above 20% with a chance of Corrupting it
Fenumus' Rune of Agony
Farrul's Rune of Grace
Farrul's Rune of the Chase
Soul Core of Tacati
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Warlord Cuirass
25% increased Armour
30% increased Armour
+15 to Strength
80% increased Armour from Equipped Body Armour
30% reduced Effect of Chill on you
30% increased Freeze Threshold
25% increased Armour
Liquid Emotions: Ire, Ire, Ire
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
20% increased maximum Energy Shield
20% increased amount of Life Leeched
Minions deal 15% increased Damage
Druid: 16% increased Armour
Druid: 16% increased maximum Energy Shield
Druid: 20% increased Elemental Ailment Threshold
20% increased Physical Damage
Hits against you have 20% reduced Critical Damage Bonus
25% increased Physical Damage
30% increased Armour while stationary
30% increased Life Regeneration Rate while stationary
30% increased Mana Regeneration Rate while Shocked
+500 to Armour while Frozen
21% increased Stun Threshold
21% increased Elemental Ailment Threshold
30% increased Life Regeneration rate while Ignited
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Ascendancy: Smith of Kitava
Character: Warrior
Can only use a Normal Body Armour
+200 to Armour for each Connected Notable Passive Skill Allocated
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +100% of Armour also applies to Chaos Damage
base physical damage reduction rating no display [200]
Ascendancy: Disciple of Varashta
Character: Sorceress
60% of your current Energy Shield is added to your Armour for
determining your Physical Damage Reduction from Armour
determining your Physical Damage Reduction from Armour
Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Strength
Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Defences
Armour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences.
Shields
Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Armour Break
Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target's Armour by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.
Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
Stat Conversion
Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
Gaining Stats from other Stats
Gaining a percentage of stat A as stat B is calculated from the base value of stat A. The portion gained scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you gained 50% of Evasion as Armour, the portion gained would be scaled by percentage modifiers to Armour, but not by percentage modifiers to Evasion.
For example, if you gained 50% of Evasion as Armour, the portion gained would be scaled by percentage modifiers to Armour, but not by percentage modifiers to Evasion.
Pre-mitigation Damage
Your Pre-mitigation Damage is the damage of your hits after all your modifiers to damage have been applied, but before the target's mitigation, such as Armour, Resistances or Blocking, prevents any of that damage.
The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
Spirit Of The Ox
Players possessed by the Spirit Of The Ox have 50% reduced Slowing Potency of Debuffs on them, 60% increased Elemental Ailment Threshold and Armour and 20% reduced damage taken.
Players will also periodically summon a spiritual stampede of Oxen that tramples over enemies.
Players will also periodically summon a spiritual stampede of Oxen that tramples over enemies.
Item Defences
Stats that refer to an item's Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.
Bear Form
Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.
While in Bear form, you gain:
• +10 to Armour per level
• 30% of Armour also applies to Elemental Damage
• an Endurance Charge for every 15 Rage you spend
While in Bear form, you gain:
• +10 to Armour per level
• 30% of Armour also applies to Elemental Damage
• an Endurance Charge for every 15 Rage you spend
Armour
Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Skill Gem /14
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
[DNT-UNUSED] Hunt em down
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Skill Gem Quality /5
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0—5)% of your Armour and Evasion Rating
Barrier can take Elemental Damage up to (0—5)% of your Armour and Evasion Rating
When Hit by an enemy, gain Armour equal to (0—5)% of
Energy Shield lost
Energy Shield lost
Support Gem /27
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
[DNT-UNUSED] Timerot
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
Item mods /159
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Lacquered | 1 | Prefix | +(12—22) to Armour Defences | belt 1 default 0 |
| Studded | 11 | Prefix | +(23—42) to Armour Defences | belt 1 default 0 |
| Ribbed | 16 | Prefix | +(43—54) to Armour Defences | belt 1 default 0 |
| Fortified | 25 | Prefix | +(55—81) to Armour Defences | belt 1 default 0 |
| Plated | 33 | Prefix | +(82—106) to Armour Defences | belt 1 default 0 |
| Carapaced | 46 | Prefix | +(107—138) to Armour Defences | belt 1 default 0 |
| Encased | 54 | Prefix | +(139—168) to Armour Defences | belt 1 default 0 |
| Enveloped | 65 | Prefix | +(169—195) to Armour Defences | belt 1 default 0 |
| Abating | 70 | Prefix | +(196—224) to Armour Defences | belt 1 default 0 |
| Unmoving | 80 | Prefix | +(225—255) to Armour Defences | belt 1 default 0 |
| Reinforced | 2 | Prefix | (10—14)% increased Armour Defences | amulet 1 default 0 |
| Layered | 16 | Prefix | (15—20)% increased Armour Defences | amulet 1 default 0 |
| Lobstered | 33 | Prefix | (21—26)% increased Armour Defences | amulet 1 default 0 |
| Buttressed | 46 | Prefix | (27—32)% increased Armour Defences | amulet 1 default 0 |
| Thickened | 54 | Prefix | (33—38)% increased Armour Defences | amulet 1 default 0 |
| Girded | 65 | Prefix | (39—44)% increased Armour Defences | amulet 1 default 0 |
| Impregnable | 75 | Prefix | (45—50)% increased Armour Defences | amulet 1 default 0 |
| Lacquered | 1 | Prefix | +(16—27) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
| Studded | 8 | Prefix | +(28—50) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
| Ribbed | 16 | Prefix | +(51—68) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
| Fortified | 25 | Prefix | +(69—82) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
| Plated | 33 | Prefix | +(83—102) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
| Carapaced | 46 | Prefix | +(103—122) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
| Encased | 54 | Prefix | +(123—160) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
| Enveloped | 60 | Prefix | +(161—202) to Armour Defences | gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
| Abating | 65 | Prefix | +(203—225) to Armour Defences | helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
| Unmoving | 75 | Prefix | +(226—256) to Armour Defences | helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
| Impervious | 79 | Prefix | +(257—276) to Armour Defences | shield 0 helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
| Supple | 1 | Prefix | +(8—14) to Armour +(6—9) to Evasion Rating Defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Pliant | 16 | Prefix | +(15—35) to Armour +(10—30) to Evasion Rating Defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Flexible | 33 | Prefix | +(36—53) to Armour +(31—46) to Evasion Rating Defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Durable | 46 | Prefix | +(54—65) to Armour +(47—57) to Evasion Rating Defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Sturdy | 54 | Prefix | +(66—78) to Armour +(58—69) to Evasion Rating Defences | boots 0 gloves 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Resilient | 60 | Prefix | +(79—98) to Armour +(70—88) to Evasion Rating Defences | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Adaptable | 65 | Prefix | +(99—117) to Armour +(89—107) to Evasion Rating Defences | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Versatile | 75 | Prefix | +(118—138) to Armour +(108—126) to Evasion Rating Defences | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Blessed | 1 | Prefix | +(8—14) to Armour +(5—8) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Anointed | 16 | Prefix | +(15—35) to Armour +(9—15) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Sanctified | 33 | Prefix | +(36—53) to Armour +(16—21) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Hallowed | 46 | Prefix | +(54—65) to Armour +(22—25) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Beatified | 54 | Prefix | +(66—78) to Armour +(26—29) to maximum Energy Shield Defences | boots 0 gloves 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Consecrated | 60 | Prefix | +(79—98) to Armour +(30—36) to maximum Energy Shield Defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Saintly | 65 | Prefix | +(99—117) to Armour +(37—42) to maximum Energy Shield Defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Godly | 75 | Prefix | +(118—138) to Armour +(43—48) to maximum Energy Shield Defences | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Reinforced | 2 | Prefix | (15—26)% increased Armour Defences | str_armour 1 default 0 |
| Layered | 16 | Prefix | (27—42)% increased Armour Defences | str_armour 1 default 0 |
| Lobstered | 35 | Prefix | (43—55)% increased Armour Defences | str_armour 1 default 0 |
| Buttressed | 46 | Prefix | (56—67)% increased Armour Defences | str_armour 1 default 0 |
| Thickened | 54 | Prefix | (68—79)% increased Armour Defences | str_armour 1 default 0 |
| Girded | 60 | Prefix | (80—91)% increased Armour Defences | str_armour 1 default 0 |
| Impregnable | 65 | Prefix | (92—100)% increased Armour Defences | str_armour 1 default 0 |
| Impenetrable | 75 | Prefix | (101—110)% increased Armour Defences | int_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Scrapper's | 2 | Prefix | (15—26)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
| Brawler's | 16 | Prefix | (27—42)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
| Fencer's | 33 | Prefix | (43—55)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
| Gladiator's | 46 | Prefix | (56—67)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
| Duelist's | 54 | Prefix | (68—79)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
| Hero's | 60 | Prefix | (80—91)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
| Legend's | 65 | Prefix | (92—100)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
| Victor's | 75 | Prefix | (101—110)% increased Armour and Evasion Defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Infixed | 2 | Prefix | (15—26)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
| Ingrained | 16 | Prefix | (27—42)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
| Instilled | 33 | Prefix | (43—55)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
| Infused | 46 | Prefix | (56—67)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
| Inculcated | 54 | Prefix | (68—79)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
| Interpolated | 60 | Prefix | (80—91)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
| Inspired | 65 | Prefix | (92—100)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
| Interpermeated | 75 | Prefix | (101—110)% increased Armour and Energy Shield Defences | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Beetle's | 10 | Prefix | (6—13)% increased Armour +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Crab's | 19 | Prefix | (14—20)% increased Armour +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Armadillo's | 38 | Prefix | (21—26)% increased Armour +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Rhino's | 48 | Prefix | (27—32)% increased Armour +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Elephant's | 63 | Prefix | (33—38)% increased Armour +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Mammoth's | 74 | Prefix | (39—42)% increased Armour +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Captain's | 10 | Prefix | (6—13)% increased Armour and Evasion +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Commander's | 19 | Prefix | (14—20)% increased Armour and Evasion +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Magnate's | 38 | Prefix | (21—26)% increased Armour and Evasion +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Marshal's | 48 | Prefix | (27—32)% increased Armour and Evasion +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| General's | 63 | Prefix | (33—38)% increased Armour and Evasion +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Warlord's | 74 | Prefix | (39—42)% increased Armour and Evasion +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Defender's | 10 | Prefix | (6—13)% increased Armour and Energy Shield +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Protector's | 19 | Prefix | (14—20)% increased Armour and Energy Shield +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Keeper's | 38 | Prefix | (21—26)% increased Armour and Energy Shield +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Guardian's | 48 | Prefix | (27—32)% increased Armour and Energy Shield +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Warden's | 63 | Prefix | (33—38)% increased Armour and Energy Shield +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Sentinel's | 74 | Prefix | (39—42)% increased Armour and Energy Shield +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Oyster's | 8 | Prefix | (6—13)% increased Armour +(7—10) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Lobster's | 16 | Prefix | (14—20)% increased Armour +(11—19) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Urchin's | 33 | Prefix | (21—26)% increased Armour +(20—25) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Nautilus' | 46 | Prefix | (27—32)% increased Armour +(26—32) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Octopus' | 60 | Prefix | (33—38)% increased Armour +(33—41) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Crocodile's | 78 | Prefix | (39—42)% increased Armour +(42—49) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Bully's | 8 | Prefix | (6—13)% increased Armour and Evasion +(7—10) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Thug's | 16 | Prefix | (14—20)% increased Armour and Evasion +(11—19) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Brute's | 33 | Prefix | (21—26)% increased Armour and Evasion +(20—25) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Assailant's | 46 | Prefix | (27—32)% increased Armour and Evasion +(26—32) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Aggressor's | 60 | Prefix | (33—38)% increased Armour and Evasion +(33—41) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Predator's | 78 | Prefix | (39—42)% increased Armour and Evasion +(42—49) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Augur's | 8 | Prefix | (6—13)% increased Armour and Energy Shield +(7—10) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Auspex's | 16 | Prefix | (14—20)% increased Armour and Energy Shield +(11—19) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Druid's | 33 | Prefix | (21—26)% increased Armour and Energy Shield +(20—25) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Haruspex's | 46 | Prefix | (27—32)% increased Armour and Energy Shield +(26—32) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Visionary's | 60 | Prefix | (33—38)% increased Armour and Energy Shield +(33—41) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Prophet's | 78 | Prefix | (39—42)% increased Armour and Energy Shield +(42—49) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Imposing | 8 | Prefix | (6—13)% increased Armour +(6—8) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Venerable | 16 | Prefix | (14—20)% increased Armour +(9—16) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Regal | 33 | Prefix | (21—26)% increased Armour +(17—20) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Colossal | 46 | Prefix | (27—32)% increased Armour +(21—26) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Chieftain's | 60 | Prefix | (33—38)% increased Armour +(27—32) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Ancestral | 78 | Prefix | (39—42)% increased Armour +(33—39) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Rhoa's | 8 | Prefix | (6—13)% increased Armour and Evasion +(6—8) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Rhex's | 16 | Prefix | (14—20)% increased Armour and Evasion +(9—16) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Chimeral's | 33 | Prefix | (21—26)% increased Armour and Evasion +(17—20) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Bull's | 46 | Prefix | (27—32)% increased Armour and Evasion +(21—26) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Minotaur's | 60 | Prefix | (33—38)% increased Armour and Evasion +(27—32) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Cerberus' | 78 | Prefix | (39—42)% increased Armour and Evasion +(33—39) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Coelacanth's | 8 | Prefix | (6—13)% increased Armour and Energy Shield +(6—8) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Swordfish's | 16 | Prefix | (14—20)% increased Armour and Energy Shield +(9—16) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Shark's | 33 | Prefix | (21—26)% increased Armour and Energy Shield +(17—20) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Dolphin's | 46 | Prefix | (27—32)% increased Armour and Energy Shield +(21—26) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Orca's | 60 | Prefix | (33—38)% increased Armour and Energy Shield +(27—32) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Whale's | 78 | Prefix | (39—42)% increased Armour and Energy Shield +(33—39) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Abalone's | 8 | Prefix | +(7—11) to Armour (6—13)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Snail's | 16 | Prefix | +(12—29) to Armour (14—20)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Tortoise's | 33 | Prefix | +(30—39) to Armour (21—26)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Pangolin's | 46 | Prefix | +(40—53) to Armour (27—32)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Shelled | 60 | Prefix | +(54—69) to Armour (33—38)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Hardened | 78 | Prefix | +(70—86) to Armour (39—42)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Swordsman's | 8 | Prefix | +(4—6) to Armour +(3—5) to Evasion Rating (6—13)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Fighter's | 16 | Prefix | +(7—15) to Armour +(6—12) to Evasion Rating (14—20)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Veteran's | 33 | Prefix | +(16—20) to Armour +(13—17) to Evasion Rating (21—26)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Warrior's | 46 | Prefix | +(21—27) to Armour +(18—24) to Evasion Rating (27—32)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Knight's | 60 | Prefix | +(28—34) to Armour +(25—31) to Evasion Rating (33—38)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Centurion's | 78 | Prefix | +(35—43) to Armour +(32—39) to Evasion Rating (39—42)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Faithful | 8 | Prefix | +(4—6) to Armour +(2—4) to maximum Energy Shield (6—13)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Noble's | 16 | Prefix | +(7—15) to Armour +(5—6) to maximum Energy Shield (14—20)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Inquisitor's | 33 | Prefix | +(16—20) to Armour +(7—8) to maximum Energy Shield (21—26)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Crusader's | 46 | Prefix | +(21—27) to Armour +(9—10) to maximum Energy Shield (27—32)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Paladin's | 60 | Prefix | +(28—34) to Armour +(11—12) to maximum Energy Shield (33—38)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Grand | 78 | Prefix | +(35—43) to Armour +(13—15) to maximum Energy Shield (39—42)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Shadowy | 2 | Prefix | (15—26)% increased Armour, Evasion and Energy Shield Defences | str_dex_int_armour 1 default 0 |
| Ethereal | 16 | Prefix | (27—42)% increased Armour, Evasion and Energy Shield Defences | str_dex_int_armour 1 default 0 |
| Unworldly | 33 | Prefix | (43—55)% increased Armour, Evasion and Energy Shield Defences | str_dex_int_armour 1 default 0 |
| Ephemeral | 46 | Prefix | (56—67)% increased Armour, Evasion and Energy Shield Defences | str_dex_int_armour 1 default 0 |
| Evanescent | 54 | Prefix | (68—79)% increased Armour, Evasion and Energy Shield Defences | str_dex_int_armour 1 default 0 |
| Unreal | 60 | Prefix | (80—91)% increased Armour, Evasion and Energy Shield Defences | str_dex_int_armour 1 default 0 |
| Incorporeal | 65 | Prefix | (92—100)% increased Armour, Evasion and Energy Shield Defences | str_dex_int_armour 1 default 0 |
| Ascendant | 75 | Prefix | (101—110)% increased Armour, Evasion and Energy Shield Defences | str_dex_int_armour 1 default 0 |
| of Covering | 1 | Suffix | +(14—19)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| of Sheathing | 16 | Suffix | +(20—25)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| of Lining | 36 | Suffix | +(26—31)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| of Padding | 48 | Suffix | +(32—37)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| of Furring | 66 | Suffix | +(38—43)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| of Thermokryptance | 81 | Suffix | +(44—50)% of Armour also applies to Elemental Damage Defences Elemental | helmet 0 gloves 0 boots 0 str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| 1 | Corrupted | (15—25)% increased Armour Defences | str_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Armour Defences | belt 1 default 0 | |
| 1 | Corrupted | Break (10—15)% increased Armour | gloves 1 default 0 |
Monsters mods /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Endurance | 1 | Suffix | monster additional strength ratio % for armour [100] Defences | armour 1 default 1 |
| of Shattering | 1 | Suffix | Break Armour equal to 1000% of Physical Damage dealt Damage Physical | default 1 |
| 1 | Unique | 40% increased Armour Defences | ||
| 1 | Unique | royale monster armour drop chance permyriad [80] royale monster currency drop chance permyriad [200] royale monster flask drop chance permyriad [0] royale monster skill gem drop chance permyriad [300] royale monster support gem drop chance permyriad [75] royale monster unique drop chance permyriad [8] royale monster weapon drop chance permyriad [80] | ||
| 1 | Unique | Monsters Break Armour equal to (50—100)% of Physical Damage dealt | ||
| 1 | Unique | Monsters are Armoured | ||
| Ox-Touched | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You monster additional strength ratio % for armour [100] | |
| Hunted by the Raging Ox | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You dropped items are converted to str items [1] monster additional strength ratio % for armour [100] | |
| Wolf-Touched | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit | |
| Hunted by the Noble Wolf | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit dropped items are converted to dex items [1] | |
| Spirit Of The Ox | 1 | Torment | 60% increased Armour 60% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You | |
| Spirit Of The Wolf | 1 | Torment | Break Armour equal to 10% of Hit Damage dealt Attacks have 50% chance to Maim on Hit |
Map mods /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enduring | 1 | Prefix | Monsters are Armoured 22% increased number of Rare Monsters 15% increased Waystones found in Area | default 1 |
| of Shattering | 1 | Suffix | Monsters Break Armour equal to (20—25)% of Physical Damage dealt 21% increased number of Rare Monsters 10% increased Waystones found in Area | low_tier_map 1 default 0 |
| of Shattering | 1 | Suffix | Monsters Break Armour equal to (25—30)% of Physical Damage dealt 21% increased number of Rare Monsters 10% increased Waystones found in Area | mid_tier_map 1 default 0 |
| of Shattering | 1 | Suffix | Monsters Break Armour equal to (30—45)% of Physical Damage dealt 21% increased number of Rare Monsters 10% increased Waystones found in Area | top_tier_map 1 default 0 |
| of Rust | 1 | Unique | Players have 20% reduced Chance to Block Players have 20% less Armour 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Defences | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 1 | Unique | Players have 10% reduced Chance to Block Players have 15% less Armour 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Defences | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 68 | Unique | Players have 20% reduced Chance to Block Players have 20% less Armour 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Defences | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 1 | Unique | Players have 30% reduced Chance to Block Players have 25% less Armour 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Defences | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 73 | Unique | Players have 30% reduced Chance to Block Players have 25% less Armour 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Defences | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 1 | Unique | Players have 40% reduced Chance to Block Players have 30% less Armour 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Defences | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 1 | Unique | Players have 40% reduced Chance to Block Players have 30% less Armour 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Defences | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Rust | 78 | Unique | Players have 40% reduced Chance to Block Players have 30% less Armour 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Defences | top_tier_map 0 expedition_logbook 1 default 0 |
Heist Area mods /8
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Rust | 46 | Suffix | Players have 10% reduced Chance to Block Players have 15% less Armour heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences | default 1 |
| of Rust | 68 | Suffix | Players have 20% reduced Chance to Block Players have 20% less Armour heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences | default 1 |
| of Rust | 73 | Suffix | Players have 30% reduced Chance to Block Players have 25% less Armour heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences | default 1 |
| of Rust | 78 | Suffix | Players have 40% reduced Chance to Block Players have 30% less Armour heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences | default 1 |
| of Distress | 46 | Suffix | Players have 5% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences | default 1 |
| of Distress | 68 | Suffix | Players have 6% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences | default 1 |
| of Distress | 73 | Suffix | Players have 7% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences | default 1 |
| of Distress | 78 | Suffix | Players have 8% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences | default 1 |
Trinket mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Superstition | 1 | Suffix | (4—5)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 1 |
| of Superstition | 50 | Suffix | (6—7)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 1 |
| of Superstition | 70 | Suffix | (8—10)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 1 |
Misc mods /41
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Armoured | 1 | Jewel | Prefix | (10—20)% increased Armour Defences | strjewel 1 default 0 |
| Shattering | 1 | Jewel | Prefix | Break (5—15)% increased Armour | strjewel 1 default 0 |
| Resonating | 1 | Jewel | Suffix | (10—20)% increased Armour Break Duration | strjewel 1 default 0 |
| Exploiting | 1 | Jewel | Prefix | (15—25)% increased Damage against Enemies with Fully Broken Armour Damage | strjewel 1 default 0 |
| Armoured | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased Armour Defences | str_radius_jewel 1 default 0 |
| Shattering | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Break (1—2)% increased Armour | str_radius_jewel 1 default 0 |
| Resonating | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (5—10)% increased Armour Break Duration | str_radius_jewel 1 default 0 |
| Exploiting | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—4)% increased Damage against Enemies with Fully Broken Armour Damage | str_radius_jewel 1 default 0 |
| Armoured | 1 | Jewel | Unique | (14—18)% increased Armour Defences | not_str 0 default 1 |
| 1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] Defences | ||
| 1 | Jewel | Unique | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] Defences | ||
| 1 | Jewel | Unique | Golems have +(800—1000) to Armour Defences Minion | ||
| 1 | Jewel | Unique | (30—40)% increased Armour while Bleeding Defences | ||
| 1 | Abyss | Unique | Conquered Small Passive Skills also grant (2—4)% increased Armour | historic_abyss_jewel_2 1 default 0 | |
| 1 | Abyss | Unique | (40—60)% increased Evasion Rating from Equipped Body Armour Defences | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (40—60)% increased Armour from Equipped Body Armour Defences | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (40—60)% increased Energy Shield from Equipped Body Armour Defences | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain Physical Thorns damage equal to (4—6)% of Item Armour on Equipped Body Armour Damage | heart_unique_jewel_prefix 1 default 0 | |
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Spell Damage (5—10)% increased Armour Defences Caster | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Armour (4—8)% increased Attack Damage Defences Attack | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Armour Minions deal (4—8)% increased Damage Defences Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Armour (4—8)% increased Thorns damage Defences | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Armour (4—8)% increased Totem Damage Defences | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Global Physical Damage Break (4—8)% increased Armour Defences Physical | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Kurgal's | 65 | Abyss | Prefix | Gain (6—12)% of Maximum Mana as Armour kurgal Mana Defences | belt 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | +(23—31)% of Armour also applies to Chaos Damage kurgal | dex_armour 0 int_armour 0 dex_int_armour 0 helmet 1 shield 1 default 0 kurgal_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Hits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu | dex_shield 0 dex_int_shield 0 shield 1 default 0 amanamu_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (35—50)% increased Evasion Rating from Equipped Body Armour ulaman Defences | amulet 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (35—50)% increased Armour from Equipped Body Armour amanamu Defences | amulet 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | (35—50)% increased Energy Shield from Equipped Body Armour kurgal Defences | amulet 1 default 0 kurgal_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Break (31—39)% increased Armour ulaman | wand 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Break Armour on Critical Hit with Spells equal to (11—18)% of Physical Damage dealt ulaman Caster Critical | wand 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (41—59)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (2—4)% of Physical Damage dealt amanamu Damage Physical | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (86—99)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | one_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (4—7)% of Physical Damage dealt amanamu Damage Physical | one_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| 1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 200% of Physical Damage dealt | default 1 | |
| 1 | ExpeditionRelic | Suffix | Runic Monsters drop other Items instead of Armour | expedition_common_remnant_logbook 0 expedition_atoll_remnant_logbook 0 expedition_tundra_remnant_logbook 0 expedition_tropical_remnant_logbook 0 expedition_peninsula_remnant_logbook 0 expedition_vaal_remnant 0 default 1 | |
| of Armour | 1 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armour | 45 | Sentinel | Suffix | (3.1—3.5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armour | 75 | Sentinel | Suffix | (3.6—5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 1 |
Item /55
Stack Size: 1 / 20
Improves the quality of an armour
Stack Size: 1 / 20
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
Stack Size: 1 / 10
Improves the quality of a Martial Weapon, Caster Weapon or Armour
above 20% with a chance of Corrupting it
above 20% with a chance of Corrupting it
Craiceann's Rune of Warding
Craiceann's Rune of Recovery
The Greatwolf's Rune of Willpower
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Body Armours: 15% of Damage is taken from Mana before Life
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bounded:
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Life on Kill
Body Armours: 3% increased maximum Life
Place into an empty Augment Socket in a Weapon or a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bounded:
Soul Core of Ticaba
Atmohua's Soul Core of Retreat
Rabbit Idol
Stack Size: 1 / 10
Place into an empty Augment Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bounded:
Body Armours: 5% increased Quantity of Gold Dropped by Slain Enemies
Idol of Maxarius
Stack Size: 1 / 20
Warlord Cuirass
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (8—10)% increased maximum Life
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (10—15)% of Physical Damage from Hits taken as Chaos Damage
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Hits against you have (40—50)% reduced Critical Damage Bonus
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Allocates a random Notable Passive Skill
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +50 to maximum Mana
Armour: +35 to maximum Mana
Bounded:
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 12% increased Life and Mana Recovery from Flasks
Bounded:
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +10 to maximum Life, +10 to maximum Mana
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Bounded:
Armour:
Hedgewitch Assandra's Rune of Wisdom
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Wand or Staff: +1 to Level of all Spell Skills
Place into an empty Augment Socket in a Wand or a Staff to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bounded:
Wand or Staff: Archon recovery period expires 30% faster
Fenumus' Rune of Agony
Farrul's Rune of Grace
Farrul's Rune of the Chase
The Greatwolf's Rune of Claws
Hayoxi's Soul Core of Heatproofing
Citaqualotl's Soul Core of Foulness
Xipocado's Soul Core of Dominion
Soul Core of Tacati
Soul Core of Opiloti
Soul Core of Zalatl
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Mana on Kill
Helmets: 3% increased maximum Mana
Place into an empty Augment Socket in a Weapon or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bounded:
Unique /95
(80—100)% increased Block chance
(100—150)% increased Armour
+(13—17)% to Chaos Resistance
local weapon implicit hidden % base damage is fire [50]
+(10—20) to Strength
+(20—30)% to Fire Resistance
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
(80—100)% increased Armour
(30—50)% increased Critical Hit Chance
+(20—30) to Intelligence
Leech from Critical Hits is instant
(15—20)% increased Block chance
(60—100)% increased Armour
Accuracy Rating is Doubled
(10—15)% increased Skill Speed
+(15—25) to Armour
+(40—60) to maximum Life
(10—15)% reduced maximum Mana
(10—15)% increased maximum Life
Life Leech can Overflow Maximum Life
(40—60)% reduced Duration of Bleeding on You
10% reduced Movement Speed
(100—150)% increased Armour
+(100—150) to Stun Threshold
Cannot use Shield Skills
(50—80)% increased Armour
20% reduced Light Radius
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
25% reduced maximum Mana
+(13—17)% to Chaos Resistance
(-20—-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
+100 to Spirit
Gain no inherent bonus from Intelligence
+(30—40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25—50)% increased Armour
25% increased Block chance
+(5—10)% to maximum Block chance
Has (1—3) Charm Slot
+(100—140) to Armour
+(20—30) to Strength
(10—20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Has (1—3) Charm Slot
+(100—140) to Armour
+(100—150) to Armour
+(10—20) to Strength
+(3—5)% to Maximum Fire Resistance
+(30—50)% to Fire Resistance
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
50% increased Strength Requirement
20% reduced Movement Speed
(100—150)% increased Armour
(30—50)% increased Rarity of Items found
+(20—30)% to Fire Resistance
+(80—100) to maximum Life
+(75—150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
+(20—30) to Strength
+(100—150) to Stun Threshold
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(100—150) to maximum Life
+(17—23)% to Chaos Resistance
+(200—300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
until you take no Damage to Life for 3 seconds
-10% to Fire Resistance
+(17—23)% to Chaos Resistance
(20—30)% increased Flask Charges gained
50% less Flask Charges used
+10 to Strength
+15 to Intelligence
(20—30)% reduced Totem Life
+1 to maximum number of Summoned Totems
+(100—200) to maximum Energy Shield
+(20—40) to Spirit
+(25—35)% to Fire Resistance
+(25—35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
+(20—30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
+(200—400) to Accuracy Rating
(30—50)% increased Critical Hit Chance
Skills have a (100—150)% longer Perfect Timing window
(15—25) Life Regeneration per second
(15—25)% increased Mana Regeneration Rate
(60—100)% increased Armour
(20—30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
(5—10)% increased Attack Speed
+(20—30) to Intelligence
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
Curses you inflict are reflected back to you
(50—100)% increased Armour
+(50—80) to maximum Life
(3—6) Life Regeneration per second
(10—20)% increased Area of Effect
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
+(50—100) to Accuracy Rating
(15—25)% increased Critical Hit Chance
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
+(40—80) to maximum Life
10% increased Rarity of Items found
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
+(5—10)% to Critical Damage Bonus
(10—15)% increased Attack Speed
+(60—100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
(10—15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 20% more Damage
(15—30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
-17% to Chaos Resistance
Charms use no Charges
(60—80)% increased Armour
+(10—15) to Strength
(3—5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
(40—60)% increased Block chance
(150—200)% increased Armour
+(150—200) to Stun Threshold
Recover 4% of maximum Life when you Block
+(40—60) to maximum Life
+(40—60) to maximum Mana
Lose 1% of maximum Mana on Kill
Lose 1% of maximum Life on Kill
(30—50)% increased Skill Effect Duration
(40—60)% increased Block chance
+(17—23)% to Chaos Resistance
50% increased Life Regeneration rate
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
(66—333)% increased effect of Socketed Soul Cores
(700—800)% increased Armour
(-5—-1)% to all Maximum Elemental Resistances
+(200—300) to Stun Threshold
Take no Extra Damage from Critical Hits
(25—35) Life Regeneration per second
(50—100)% increased Energy Shield Recharge Rate
(30—50)% reduced Ignite Duration on you
(30—50)% reduced Duration of Bleeding on You
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
Has 4 Augment Sockets (Hidden)
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Enemies in your Presence are Intimidated
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
[3 Random Socket Modifiers]
Has 4 Augment Sockets (Hidden)
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Cannot Immobilise enemies
(25—40)% increased Stun Buildup
+(150—200) to Armour
(20—30)% increased Projectile Speed
+(15—25)% to Block chance
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Passive /69
25% increased Armour
30% increased Armour
+15 to Strength
80% increased Armour from Equipped Body Armour
30% reduced Effect of Chill on you
30% increased Freeze Threshold
25% increased Armour
100% increased Evasion Rating from Equipped Body Armour
Liquid Emotions: Ire, Ire, Ire
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
20% increased maximum Energy Shield
20% increased amount of Life Leeched
Minions deal 15% increased Damage
Druid: 16% increased Armour
Druid: 16% increased maximum Energy Shield
Druid: 20% increased Elemental Ailment Threshold
20% increased Physical Damage
15% increased effect of Fully Broken Armour
25% increased Armour Break Duration
25% increased Attack Area Damage
Hits against you have 20% reduced Critical Damage Bonus
+10% to Fire Resistance
15% increased effect of Fully Broken Armour
25% increased Physical Damage
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
Ignore all Movement Penalties from Armour
30% increased Armour while stationary
30% increased Life Regeneration Rate while stationary
30% increased Mana Regeneration Rate while Shocked
+500 to Armour while Frozen
21% increased Stun Threshold
21% increased Elemental Ailment Threshold
30% increased Life Regeneration rate while Ignited
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Ascendancy Passive /24
Ascendancy: Warbringer
Character: Warrior
Fully Broken Armour you inflict increases all Damage Taken from Hits instead
You can Break Enemy Armour to below 0
Ascendancy: Smith of Kitava
Character: Warrior
Can only use a Normal Body Armour
+200 to Armour for each Connected Notable Passive Skill Allocated
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +75% to Fire Resistance
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 60% increased Glory generation
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 100% increased Thorns damage
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 20% increased Strength
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 15% increased maximum Life
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 30% increased Spirit
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 3% of maximum Life per second
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +100% of Armour also applies to Chaos Damage
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Unaffected by Damaging Ailments
base physical damage reduction rating no display [200]
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Disciple of Varashta
Character: Sorceress
60% of your current Energy Shield is added to your Armour for
determining your Physical Damage Reduction from Armour
determining your Physical Damage Reduction from Armour
Timeless Jewel Passive /10
Transcendence
Templar Keystone
+100% of Armour applies to Elemental Damage
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius
Power of Purpose
Templar Keystone
80% of Maximum Mana is Converted to twice that much Armour
Empowered by the divine, you fear no weapon of man.
Militant Faith: Avarius
Circular Teachings
Kalguuran Keystone
It is both despair and inspiration, to look back,
and see oneself in the cycles of Time.
Heroic Tragedy: Medved
Siege Mentality
Kalguuran Notable
Deformed Steel
Abyss Notable
2% increased Armour per 10 Tribute
5% increased Stun Threshold per 25 Tribute
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






























































































