Armour
15% increased Armour
Armour Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | armour1 |
| Icon | |
| PassiveSkillsHash | 30457 |
| Tags | isUsed: true |
Armour Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | armour2__ |
| Icon | |
| PassiveSkillsHash | 13293 |
| Tags | isUsed: true |
Armour Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | armour3 |
| Icon | |
| PassiveSkillsHash | 54416 |
| Tags | isUsed: true |
Armour
15% increased Armour
Armour Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | armour4_ |
| Icon | |
| PassiveSkillsHash | 60274 |
| Tags | isUsed: true |
Armour
15% increased Armour
Armour Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | armour5 |
| Icon | |
| PassiveSkillsHash | 6529 |
| Tags | isUsed: true |
Armour
(7—12)% increased Armour
Armour Attr /7
| Name | Value |
|---|---|
| Source | Timeless Jewel |
| Source | Glorious Vanity |
| Code | vaal_small_armour |
| Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
| Name | Armour |
| Weight | 75 |
| Stats |
Armour Ref /211
Armour
Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Requires: Level 6, 7 Str, 7 Dex
10% increased Movement Speed
+(30—50) to Stun Threshold
+(30—50) to Ailment Threshold
Requires: Level 12, 19 Str
(80—100)% increased Block chance
(100—150)% increased Armour
+(13—17)% to Chaos Resistance
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
+(10—20) to Strength
+(20—30)% to Fire Resistance
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 33, 42 Str
(150—200)% increased Armour
+(100—150) to maximum Life
Requires: Level 28, 42 Str
(15—20)% increased Block chance
(60—100)% increased Armour
Accuracy Rating is Doubled
Requires: Level 8, 9 Str, 9 Dex
(20—25)% increased Block chance
+(60—80) to Stun Threshold
Requires: Level 16, 22 Str
(10—15)% increased Skill Speed
+(15—25) to Armour
+(40—60) to maximum Life
(10—15)% reduced maximum Mana
Requires: Level 52, 46 Str, 46 Int
(10—15)% increased maximum Life
Life Leech can Overflow Maximum Life
(40—60)% reduced Duration of Bleeding on You
Requires: Level 21, 32 Str
10% reduced Movement Speed
(100—150)% increased Armour
+(100—150) to Stun Threshold
Cannot use Shield Skills
Requires: Level 16, 25 Str
(50—80)% increased Armour
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
20% reduced Light Radius
Requires: Level 11, 13 Str, 13 Dex
(-20—-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
Requires: Level 18
+(30—40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25—50)% increased Armour
25% increased Block chance
+(5—10)% to maximum Block chance
Requires: Level 24
Has (1—3) Charm Slot
+(140—180) to Armour
+(20—30) to Strength
(10—20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Requires: Level 24
Has (1—3) Charm Slot
+(140—180) to Armour
+(100—150) to Armour
+(10—20) to Strength
+(3—5)% to Maximum Fire Resistance
+(30—50)% to Fire Resistance
Requires: Level 4, 10 Str
+(40—60) to Armour
+(5—15) to Strength
+(5—15) to Intelligence
+(40—60) to Stun Threshold
Requires: Level 20, 34 Str
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Requires: Level 37, 90 Str
50% increased Strength Requirement
20% reduced Movement Speed
(100—150)% increased Armour
(30—50)% increased Rarity of Items found
+(20—30)% to Fire Resistance
Requires: Level 1
+(80—100) to maximum Life
+(75—150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
Requires: Level 26, 25 Str, 25 Dex
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
Requires: Level 33, 31 Str, 31 Dex
+(100—150) to maximum Life
+(100—150) to Stun Threshold
Life Recovery from Flasks is instant
Requires: Level 37, 34 Str, 34 Dex
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Requires: Level 45, 41 Str, 41 Dex
+(120—200) to maximum Life
+(17—23)% to Chaos Resistance
+(200—300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
until you take no Damage to Life for 3 seconds
Requires: Level 28, 26 Str, 26 Int
-10% to Fire Resistance
+(17—23)% to Chaos Resistance
Cannot use Life Flasks
Non-Unique Life Flasks apply their Effects constantly
Recovery from Life Flasks cannot be Instant
Recovery from your Life Flasks cannot be applied to anything other than you
Non-Unique Life Flasks apply their Effects constantly
Recovery from Life Flasks cannot be Instant
Recovery from your Life Flasks cannot be applied to anything other than you
(40—60)% less Life Flask Recovery
Requires: Level 36, 33 Str, 33 Int
+75 to Spirit
+10 to Strength
+15 to Intelligence
+1 to maximum number of Summoned Totems
Requires: Level 51, 45 Str, 45 Int
+(100—200) to maximum Energy Shield
+(20—40) to Spirit
+(25—35)% to Fire Resistance
+(25—35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
Requires: Level 16, 14 Str, 14 Dex
+(20—30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Requires: Level 33, 26 Str, 26 Dex
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
Requires: Level 45, 34 Str, 34 Dex
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Requires: Level 16, 14 Str, 14 Int
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
Requires: Level 1
Requires: Level 45, 36 Str, 36 Dex
+(200—400) to Accuracy Rating
(30—50)% increased Critical Hit Chance
Skills have a (100—150)% longer Perfect Timing window
Requires: Level 60, 64 Str
+(50—100) to maximum Runic Ward
(200—300)% increased Armour
Requires: Level 62, 36 Str, 36 Int
(15—25) Life Regeneration per second
(15—25)% increased Mana Regeneration Rate
Requires: Level 27, 35 Str
(60—100)% increased Armour
(20—30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
Requires: Level 16, 13 Str, 13 Dex
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Requires: Level 33, 24 Str, 24 Dex
(5—10)% increased Attack Speed
Gain (20—30) Life per enemy killed
Gain (20—30) Mana per enemy killed
Requires: Level 5, 6 Str, 6 Int
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
Requires: Level 16, 13 Str, 13 Int
Curses you inflict are reflected back to you
Requires: Level 12, 19 Str
(50—100)% increased Armour
+(50—80) to maximum Life
(3—6) Life Regeneration per second
(10—20)% increased Area of Effect
Requires: Level 51, 73 Str
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
Requires: Level 26, 22 Str, 22 Dex
+(50—100) to Accuracy Rating
(15—25)% increased Critical Hit Chance
Requires: Level 33, 27 Str, 27 Dex
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Requires: Level 10, 10 Str, 10 Int
10% reduced Movement Speed
+100 to maximum Life
(35—50)% reduced Effect of Chill on you
Requires: Level 45, 36 Str, 36 Int
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Requires: Level 65, 36 Str, 36 Dex, 36 Int
+(60—100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
Requires: Level 65, 32 Str, 32 Dex, 32 Int
(10—15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
(30—50)% increased Damage against Immobilised Enemies
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(15—30)% increased Movement Speed
Dodge Roll avoids all Hits
Gain Overencumbrance for 4 seconds when you Dodge Roll
Your speed is Unaffected by Slows while Sprinting
Requires: Level 1
(60—80)% increased Armour
+(10—15) to Strength
(3—5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Requires: Level 65, 91 Str
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
Requires: Level 16, 25 Str
(60—120)% increased Armour
+(60—100) to maximum Mana
Requires: Level 33, 48 Str
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
Requires: Level 75, 107 Str
(40—60)% increased Block chance
(150—200)% increased Armour
+(150—200) to Stun Threshold
Recover 4% of maximum Life when you Block
Requires: Level 1
+(40—60) to maximum Life
+(40—60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30—50)% increased Skill Effect Duration
Requires: Level 7, 8 Str, 8 Int
(40—60)% increased Block chance
+(17—23)% to Chaos Resistance
50% increased Life Regeneration rate
Requires: Level 28, 23 Str, 23 Int
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
Requires: Level 48, 30 Str, 30 Int
(66—333)% increased effect of Socketed Soul Cores
Requires: Level 58, 92 Str
(500—600)% increased Armour
(-5—-1)% to all Maximum Elemental Resistances
+(200—300) to Stun Threshold
Take no Extra Damage from Critical Hits
Requires: Level 45, 41 Str, 41 Int
(50—100)% increased Energy Shield Recharge Rate
(25—35) Life Regeneration per second
(30—50)% reduced Ignite Duration on you
(30—50)% reduced Duration of Bleeding on You
Requires: Level 52, 41 Str, 41 Dex
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
Requires: Level 27, 45 Str
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Requires: Level 45, 41 Str, 41 Dex
Enemies in your Presence are Intimidated
Requires: Level 16, 15 Str, 15 Dex
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Requires: Level 65, 41 Str, 41 Dex, 41 Int
[3 Random Socket Modifiers]
Has 4 Augment Sockets (Hidden)
Requires: Level 64
Zarokh, the Temporal drops an additional Barya
This item is destroyed when applied to a Trial
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 65, 44 Str, 44 Dex
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
Requires: Level 45, 32 Str, 32 Dex
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
Requires: Level 45, 64 Str, 64 Int
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Cannot Immobilise enemies
Requires: Level 33
(25—40)% increased Stun Buildup
+(150—200) to Armour
(20—30)% increased Projectile Speed
+(15—25)% to Block chance
Requires: Level 50, 44 Str, 44 Dex
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
(150—200)% increased Armour
Maximum Energy Shield cannot be Converted
Regenerate 2 Life per second for every 10 Intelligence
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Requires: Level 70, 249 Str
+150 Strength Requirement
(10—20)% increased Block chance
(150—200)% increased Armour
Requires: Level 1
(30—50)% increased Stun Buildup
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Requires: Level 65, 56 Str, 56 Int
30% increased Movement Speed
(20—30)% faster Dodge Roll
Maximum amount of Guard is based on maximum Energy Shield instead
Divine Flight
base is floating [1]
Requires: Level 70, 67 Str, 67 Int
+(1—5)% to Maximum Chaos Resistance
Damage over Time cannot bypass your Energy Shield
Requires: Level 62, 64 Str, 64 Dex
+(40—50)% to Cold Resistance
Off-hand Hits inflict Runefather's Challenge
Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
Requires: Level 52, 60 Str, 43 Int
(250—300)% increased Physical Damage
(30—50)% increased Armour
(10—15)% reduced Attack Speed
+(20—30) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
Requires: Level 45, 41 Str, 41 Dex
+(80—120) to maximum Life
30% reduced Life Recovery rate
33% chance to avoid Projectiles
Requires: Level 65, 59 Str, 59 Int
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Stack Size: 1 / 10
Improves the quality of an Armour,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
Replaces other quality types
Replaces other quality types
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: 30% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: 35% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Idol of Ralakesh
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Greust
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
Panther Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Hayoxi's Soul Core of Heatproofing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Zalatl's Soul Core of Insulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Quipolatl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Stack Size: 1 / 10
 
Ruby Prefix: (10—20)% increased Armour
Sapphire Prefix: (10—20)% increased maximum Energy Shield
Emerald Prefix: (10—20)% increased Evasion Rating
Stack Size: 1 / 10
 
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Warlord Cuirass
Runeforged Warlord Cuirass
Kaom's Lesson
Right-click to receive a blessing from Kaom
Rakiata's Lesson
Right-click to receive a blessing from Rakiata
Grants 15% of Armour also applies to Elemental Damage
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Rune of Foundations
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Legacy of Blackbraid
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
[DNT-UNUSED] Timerot
[DNT-UNUSED] Hunt em down
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Ascendancy: Gemling Legionnaire
Character: Mercenary
base maximum number of gemling barrier stacks [3]
Heroic Tragedy: Medved
40% increased Elemental Damage
Your Heavy Stun buildup empties 1% faster per 10 Tribute
Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Strength
Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Shields
Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Armour Break
Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target's Armour by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.
Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
Quality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Scarred Faith
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Stat Conversion
Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
Gaining Stats from other Stats
Gaining a percentage of stat A as stat B is calculated from the base value of stat A. The portion gained scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you gained 50% of Evasion as Armour, the portion gained would be scaled by percentage modifiers to Armour, but not by percentage modifiers to Evasion.
For example, if you gained 50% of Evasion as Armour, the portion gained would be scaled by percentage modifiers to Armour, but not by percentage modifiers to Evasion.
Unbound Potential
Each Unbound Potential grants 20% increased Damage, 10% increased Armour, and 10% increased Energy Shield. You can have up to 10 Unbound Potential, and will lose one every 5 seconds.
Lose all Unbound Potential when you Shapeshift into a Human.
Lose all Unbound Potential when you Shapeshift into a Human.
Pre-mitigation Damage
Your Pre-mitigation Damage is the damage of your hits after all your modifiers to damage have been applied, but before the target's mitigation, such as Armour, Resistances or Blocking, prevents any of that damage.
The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
Spirit Of The Ox
Players possessed by the Spirit Of The Ox have 50% reduced Slowing Potency of Debuffs on them, 60% increased Elemental Ailment Threshold and Armour and 20% reduced damage taken.
Players will also periodically summon a spiritual stampede of Oxen that tramples over enemies.
Players will also periodically summon a spiritual stampede of Oxen that tramples over enemies.
Obelisk of Cleansing
An Obelisk of Cleansing is an object that activates once a player gets close enough; granting a 10 second Buff that grants 100% Item Rarity, 50% increased Armour, Evasion and Energy Shield and makes players Gain 30% of Damage as extra Lightning Damage.
Runefather's Boast
You can have up to 10,000 Runefather's Boast Buffs.
Each Runefather's Boast grants +1 to Armour, +1 to Evasion Rating, and +1 to Stun Threshold.
Runefather's Boast does not have a duration, but is lost when you die or change area.
Each Runefather's Boast grants +1 to Armour, +1 to Evasion Rating, and +1 to Stun Threshold.
Runefather's Boast does not have a duration, but is lost when you die or change area.
Bear Form
Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.
While in Bear form, you gain:
• +10 to Armour per level
• 30% of Armour also applies to Elemental Damage
• an Endurance Charge for every 15 Rage you spend
While in Bear form, you gain:
• +10 to Armour per level
• 30% of Armour also applies to Elemental Damage
• an Endurance Charge for every 15 Rage you spend
Mountain's Teachings
While you have any amount of Mountain's Teachings:
• Attacks you use yourself and Attacks granted by this Ascendancy Class deal 15% more damage
• Enemy Hits you take that would deal damage less than or equal to 30% of your maximum Life (after mitigation such as Armour and Resistances, but before other modifiers to damage taken) deal 40% less damage
• You have 50% more Stun Threshold
All Mountain's Teachings are lost if you go 20 seconds without gaining any.
• Attacks you use yourself and Attacks granted by this Ascendancy Class deal 15% more damage
• Enemy Hits you take that would deal damage less than or equal to 30% of your maximum Life (after mitigation such as Armour and Resistances, but before other modifiers to damage taken) deal 40% less damage
• You have 50% more Stun Threshold
All Mountain's Teachings are lost if you go 20 seconds without gaining any.
Legacy of Basalt
Legacy of Basalt is a Mage's Legacy which grants 150% increased Armour.
Legacy of Granite
Legacy of Granite is a Mage's Legacy which grants +2000 to Armour.
Armour
Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Skill Gem /27
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
[DNT-UNUSED] Hunt em down
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
Skill Gem Quality /5
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
Barrier can take Elemental Damage up to an additional +(0—5)% of your Armour and Evasion Rating
When Hit by an enemy, gain Armour equal to (0—5)% of
Energy Shield lost
Energy Shield lost
Support Gem /31
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
[DNT-UNUSED] Timerot
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.
Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
Item mods /175
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Lacquered | 1 | Prefix | +(12—22) to Armour Armour | belt 1 default 0 |
| Studded | 11 | Prefix | +(23—51) to Armour Armour | belt 1 default 0 |
| Ribbed | 16 | Prefix | +(52—68) to Armour Armour | belt 1 default 0 |
| Fortified | 25 | Prefix | +(69—107) to Armour Armour | belt 1 default 0 |
| Plated | 33 | Prefix | +(108—140) to Armour Armour | belt 1 default 0 |
| Carapaced | 46 | Prefix | +(141—186) to Armour Armour | belt 1 default 0 |
| Encased | 54 | Prefix | +(187—225) to Armour Armour | belt 1 default 0 |
| Enveloped | 65 | Prefix | +(226—267) to Armour Armour | belt 1 default 0 |
| Abating | 70 | Prefix | +(268—311) to Armour Armour | belt 1 default 0 |
| Unmoving | 80 | Prefix | +(312—351) to Armour Armour | belt 1 default 0 |
| Reinforced | 2 | Prefix | (10—14)% increased Armour Armour | amulet 1 default 0 |
| Layered | 16 | Prefix | (15—20)% increased Armour Armour | amulet 1 default 0 |
| Lobstered | 33 | Prefix | (21—26)% increased Armour Armour | amulet 1 default 0 |
| Buttressed | 46 | Prefix | (27—32)% increased Armour Armour | amulet 1 default 0 |
| Thickened | 54 | Prefix | (33—38)% increased Armour Armour | amulet 1 default 0 |
| Girded | 65 | Prefix | (39—44)% increased Armour Armour | amulet 1 default 0 |
| Impregnable | 75 | Prefix | (45—50)% increased Armour Armour | amulet 1 default 0 |
| Lacquered | 1 | Prefix | +(16—27) to Armour Armour | str_armour 1 str_dex_int_armour 1 default 0 |
| Studded | 8 | Prefix | +(28—56) to Armour Armour | str_armour 1 str_dex_int_armour 1 default 0 |
| Ribbed | 16 | Prefix | +(57—77) to Armour Armour | str_armour 1 str_dex_int_armour 1 default 0 |
| Fortified | 25 | Prefix | +(78—98) to Armour Armour | str_armour 1 str_dex_int_armour 1 default 0 |
| Plated | 33 | Prefix | +(99—127) to Armour Armour | str_armour 1 str_dex_int_armour 1 default 0 |
| Carapaced | 46 | Prefix | +(128—159) to Armour Armour | str_armour 1 str_dex_int_armour 1 default 0 |
| Encased | 54 | Prefix | +(160—190) to Armour Armour | str_armour 1 str_dex_int_armour 1 default 0 |
| Enveloped | 60 | Prefix | +(191—221) to Armour Armour | gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
| Abating | 65 | Prefix | +(222—248) to Armour Armour | helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
| Unmoving | 75 | Prefix | +(249—277) to Armour Armour | helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
| Impervious | 79 | Prefix | +(278—310) to Armour Armour | shield 0 helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
| Supple | 1 | Prefix | +(9—16) to Armour +(6—10) to Evasion Rating Armour Evasion | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Pliant | 16 | Prefix | +(17—46) to Armour +(11—41) to Evasion Rating Armour Evasion | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Flexible | 33 | Prefix | +(47—71) to Armour +(42—64) to Evasion Rating Armour Evasion | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Durable | 46 | Prefix | +(72—85) to Armour +(65—78) to Evasion Rating Armour Evasion | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Sturdy | 54 | Prefix | +(86—102) to Armour +(79—94) to Evasion Rating Armour Evasion | boots 0 gloves 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Resilient | 60 | Prefix | +(103—127) to Armour +(95—119) to Evasion Rating Armour Evasion | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Adaptable | 65 | Prefix | +(128—149) to Armour +(120—141) to Evasion Rating Armour Evasion | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Versatile | 75 | Prefix | +(150—170) to Armour +(142—161) to Evasion Rating Armour Evasion | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Blessed | 1 | Prefix | +(9—16) to Armour +(5—8) to maximum Energy Shield Armour Energy Shield | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Anointed | 16 | Prefix | +(17—46) to Armour +(9—15) to maximum Energy Shield Armour Energy Shield | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Sanctified | 33 | Prefix | +(47—71) to Armour +(16—21) to maximum Energy Shield Armour Energy Shield | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Hallowed | 46 | Prefix | +(72—85) to Armour +(22—25) to maximum Energy Shield Armour Energy Shield | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Beatified | 54 | Prefix | +(86—102) to Armour +(26—29) to maximum Energy Shield Armour Energy Shield | boots 0 gloves 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Consecrated | 60 | Prefix | +(103—127) to Armour +(30—36) to maximum Energy Shield Armour Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Saintly | 65 | Prefix | +(128—149) to Armour +(37—42) to maximum Energy Shield Armour Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Godly | 75 | Prefix | +(150—170) to Armour +(43—48) to maximum Energy Shield Armour Energy Shield | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Reinforced | 2 | Prefix | (15—26)% increased Armour Armour | str_armour 1 default 0 |
| Layered | 16 | Prefix | (27—42)% increased Armour Armour | str_armour 1 default 0 |
| Lobstered | 35 | Prefix | (43—55)% increased Armour Armour | str_armour 1 default 0 |
| Buttressed | 46 | Prefix | (56—67)% increased Armour Armour | str_armour 1 default 0 |
| Thickened | 54 | Prefix | (68—79)% increased Armour Armour | str_armour 1 default 0 |
| Girded | 60 | Prefix | (80—91)% increased Armour Armour | str_armour 1 default 0 |
| Impregnable | 65 | Prefix | (92—100)% increased Armour Armour | str_armour 1 default 0 |
| Impenetrable | 75 | Prefix | (101—110)% increased Armour Armour | int_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Scrapper's | 2 | Prefix | (15—26)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Brawler's | 16 | Prefix | (27—42)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Fencer's | 33 | Prefix | (43—55)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Gladiator's | 46 | Prefix | (56—67)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Duelist's | 54 | Prefix | (68—79)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Hero's | 60 | Prefix | (80—91)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Legend's | 65 | Prefix | (92—100)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Victor's | 75 | Prefix | (101—110)% increased Armour and Evasion Armour Evasion | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Infixed | 2 | Prefix | (15—26)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Ingrained | 16 | Prefix | (27—42)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Instilled | 33 | Prefix | (43—55)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Infused | 46 | Prefix | (56—67)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Inculcated | 54 | Prefix | (68—79)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Interpolated | 60 | Prefix | (80—91)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Inspired | 65 | Prefix | (92—100)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Interpermeated | 75 | Prefix | (101—110)% increased Armour and Energy Shield Armour Energy Shield | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Beetle's | 10 | Prefix | (6—13)% increased Armour +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Crab's | 19 | Prefix | (14—20)% increased Armour +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Armadillo's | 38 | Prefix | (21—26)% increased Armour +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Rhino's | 48 | Prefix | (27—32)% increased Armour +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Elephant's | 63 | Prefix | (33—38)% increased Armour +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Mammoth's | 74 | Prefix | (39—42)% increased Armour +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Captain's | 10 | Prefix | (6—13)% increased Armour and Evasion +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Commander's | 19 | Prefix | (14—20)% increased Armour and Evasion +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Magnate's | 38 | Prefix | (21—26)% increased Armour and Evasion +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Marshal's | 48 | Prefix | (27—32)% increased Armour and Evasion +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| General's | 63 | Prefix | (33—38)% increased Armour and Evasion +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Warlord's | 74 | Prefix | (39—42)% increased Armour and Evasion +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Defender's | 10 | Prefix | (6—13)% increased Armour and Energy Shield +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Protector's | 19 | Prefix | (14—20)% increased Armour and Energy Shield +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Keeper's | 38 | Prefix | (21—26)% increased Armour and Energy Shield +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Guardian's | 48 | Prefix | (27—32)% increased Armour and Energy Shield +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Warden's | 63 | Prefix | (33—38)% increased Armour and Energy Shield +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Sentinel's | 74 | Prefix | (39—42)% increased Armour and Energy Shield +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Oyster's | 8 | Prefix | (6—13)% increased Armour +(7—10) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Lobster's | 16 | Prefix | (14—20)% increased Armour +(11—19) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Urchin's | 33 | Prefix | (21—26)% increased Armour +(20—25) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Nautilus' | 46 | Prefix | (27—32)% increased Armour +(26—32) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Octopus' | 60 | Prefix | (33—38)% increased Armour +(33—41) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Crocodile's | 78 | Prefix | (39—42)% increased Armour +(42—49) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Bully's | 8 | Prefix | (6—13)% increased Armour and Evasion +(7—10) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Thug's | 16 | Prefix | (14—20)% increased Armour and Evasion +(11—19) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Brute's | 33 | Prefix | (21—26)% increased Armour and Evasion +(20—25) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Assailant's | 46 | Prefix | (27—32)% increased Armour and Evasion +(26—32) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Aggressor's | 60 | Prefix | (33—38)% increased Armour and Evasion +(33—41) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Predator's | 78 | Prefix | (39—42)% increased Armour and Evasion +(42—49) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Augur's | 8 | Prefix | (6—13)% increased Armour and Energy Shield +(7—10) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Auspex's | 16 | Prefix | (14—20)% increased Armour and Energy Shield +(11—19) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Druid's | 33 | Prefix | (21—26)% increased Armour and Energy Shield +(20—25) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Haruspex's | 46 | Prefix | (27—32)% increased Armour and Energy Shield +(26—32) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Visionary's | 60 | Prefix | (33—38)% increased Armour and Energy Shield +(33—41) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Prophet's | 78 | Prefix | (39—42)% increased Armour and Energy Shield +(42—49) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Imposing | 8 | Prefix | (6—13)% increased Armour +(6—8) to maximum Mana Mana Armour | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Venerable | 16 | Prefix | (14—20)% increased Armour +(9—16) to maximum Mana Mana Armour | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Regal | 33 | Prefix | (21—26)% increased Armour +(17—20) to maximum Mana Mana Armour | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Colossal | 46 | Prefix | (27—32)% increased Armour +(21—26) to maximum Mana Mana Armour | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Chieftain's | 60 | Prefix | (33—38)% increased Armour +(27—32) to maximum Mana Mana Armour | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Ancestral | 78 | Prefix | (39—42)% increased Armour +(33—39) to maximum Mana Mana Armour | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
| Rhoa's | 8 | Prefix | (6—13)% increased Armour and Evasion +(6—8) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Rhex's | 16 | Prefix | (14—20)% increased Armour and Evasion +(9—16) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Chimeral's | 33 | Prefix | (21—26)% increased Armour and Evasion +(17—20) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Bull's | 46 | Prefix | (27—32)% increased Armour and Evasion +(21—26) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Minotaur's | 60 | Prefix | (33—38)% increased Armour and Evasion +(27—32) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Cerberus' | 78 | Prefix | (39—42)% increased Armour and Evasion +(33—39) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Coelacanth's | 8 | Prefix | (6—13)% increased Armour and Energy Shield +(6—8) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Swordfish's | 16 | Prefix | (14—20)% increased Armour and Energy Shield +(9—16) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Shark's | 33 | Prefix | (21—26)% increased Armour and Energy Shield +(17—20) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Dolphin's | 46 | Prefix | (27—32)% increased Armour and Energy Shield +(21—26) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Orca's | 60 | Prefix | (33—38)% increased Armour and Energy Shield +(27—32) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Whale's | 78 | Prefix | (39—42)% increased Armour and Energy Shield +(33—39) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Abalone's | 8 | Prefix | +(5—9) to Armour (6—13)% increased Armour Armour | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Snail's | 16 | Prefix | +(10—29) to Armour (14—20)% increased Armour Armour | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Tortoise's | 33 | Prefix | +(30—41) to Armour (21—26)% increased Armour Armour | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Pangolin's | 46 | Prefix | +(42—57) to Armour (27—32)% increased Armour Armour | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Shelled | 60 | Prefix | +(58—75) to Armour (33—38)% increased Armour Armour | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Hardened | 78 | Prefix | +(76—95) to Armour (39—42)% increased Armour Armour | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
| Swordsman's | 8 | Prefix | +(3—5) to Armour +(2—3) to Evasion Rating (6—13)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Fighter's | 16 | Prefix | +(6—16) to Armour +(4—14) to Evasion Rating (14—20)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Veteran's | 33 | Prefix | +(17—23) to Armour +(15—21) to Evasion Rating (21—26)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Warrior's | 46 | Prefix | +(24—32) to Armour +(22—29) to Evasion Rating (27—32)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Knight's | 60 | Prefix | +(33—41) to Armour +(30—39) to Evasion Rating (33—38)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Centurion's | 78 | Prefix | +(42—52) to Armour +(40—50) to Evasion Rating (39—42)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Faithful | 8 | Prefix | +(3—5) to Armour +(2—4) to maximum Energy Shield (6—13)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Noble's | 16 | Prefix | +(6—16) to Armour +(5—6) to maximum Energy Shield (14—20)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Inquisitor's | 33 | Prefix | +(17—23) to Armour +(7—8) to maximum Energy Shield (21—26)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Crusader's | 46 | Prefix | +(24—32) to Armour +(9—10) to maximum Energy Shield (27—32)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Paladin's | 60 | Prefix | +(33—41) to Armour +(11—12) to maximum Energy Shield (33—38)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Grand | 78 | Prefix | +(42—52) to Armour +(13—15) to maximum Energy Shield (39—42)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Shadowy | 2 | Prefix | (15—26)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Ethereal | 16 | Prefix | (27—42)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Unworldly | 33 | Prefix | (43—55)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Ephemeral | 46 | Prefix | (56—67)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Evanescent | 54 | Prefix | (68—79)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Unreal | 60 | Prefix | (80—91)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Incorporeal | 65 | Prefix | (92—100)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Ascendant | 75 | Prefix | (101—110)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| of Covering | 1 | Suffix | +(14—19)% of Armour also applies to Elemental Damage Armour Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| of Sheathing | 16 | Suffix | +(20—25)% of Armour also applies to Elemental Damage Armour Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| of Lining | 36 | Suffix | +(26—31)% of Armour also applies to Elemental Damage Armour Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| of Padding | 48 | Suffix | +(32—37)% of Armour also applies to Elemental Damage Armour Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| of Furring | 66 | Suffix | +(38—43)% of Armour also applies to Elemental Damage Armour Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| of Thermokryptance | 81 | Suffix | +(44—50)% of Armour also applies to Elemental Damage Armour Elemental | helmet 0 gloves 0 boots 0 str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
| 1 | Corrupted | (15—25)% increased Armour Armour | str_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Armour Armour | belt 1 default 0 | |
| 1 | Corrupted | Break (10—15)% increased Armour | gloves 1 default 0 | |
| 1 | Unique | (75—125)% increased Armour Armour | str_armour 1 default 0 | |
| 1 | Unique | (75—125)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 | |
| 1 | Unique | (75—125)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 | |
| 1 | Unique | (50—75)% increased Armour Armour | belt 1 default 0 | |
| 1 | Unique | Break (25—40)% increased Armour | gloves 1 default 0 | |
| Medved's | 65 | Prefix | (6—52)% increased Armour and Evasion +(1—24) to Spirit Armour Evasion | str_int_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Armour and Energy Shield +(1—24) to Spirit Armour Energy Shield | str_dex_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Armour +(1—24) to Spirit Armour | str_dex_armour 0 str_int_armour 0 dex_int_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Armour and Evasion +(7—57) to maximum Mana Mana Armour Evasion | str_int_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Armour and Energy Shield +(7—57) to maximum Mana Mana Armour Energy Shield | str_dex_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Armour +(7—57) to maximum Mana Mana Armour | str_dex_armour 0 str_int_armour 0 dex_int_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Vorana's | 45 | Prefix | (15—24)% increased effect of Fully Broken Armour Physical | berserking 1 default 0 |
| Vorana's | 65 | Prefix | (25—39)% increased effect of Fully Broken Armour Physical | berserking 1 default 0 |
| Vorana's | 75 | Prefix | (40—60)% increased effect of Fully Broken Armour Physical | berserking 1 default 0 |
| of the Berserker | 45 | Suffix | (50—99)% increased Armour Break Duration | berserking 1 default 0 |
| of the Berserker | 75 | Suffix | (100—150)% increased Armour Break Duration | berserking 1 default 0 |
Monsters mods /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Endurance | 1 | Suffix | monster additional strength ratio % for armour [100] Armour | Armour 1 default 1 |
| of Shattering | 1 | Suffix | Break Armour equal to 1000% of Physical Damage dealt Damage Physical | default 1 |
| 1 | Unique | 40% increased Armour Armour | ||
| 1 | Unique | royale monster armour drop chance permyriad [80] royale monster currency drop chance permyriad [200] royale monster flask drop chance permyriad [0] royale monster skill gem drop chance permyriad [300] royale monster support gem drop chance permyriad [75] royale monster unique drop chance permyriad [8] royale monster weapon drop chance permyriad [80] | ||
| 1 | Unique | Monsters Break Armour equal to (50—100)% of Physical Damage dealt | ||
| 1 | Unique | Monsters are Armoured | ||
| Ox-Touched | 1 | Torment | 50% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You monster additional strength ratio % for armour [100] | |
| Hunted by the Raging Ox | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You dropped items are converted to str items [1] monster additional strength ratio % for armour [100] | |
| Wolf-Touched | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit | |
| Hunted by the Noble Wolf | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit dropped items are converted to dex items [1] | |
| Spirit Of The Ox | 1 | Torment | 60% increased Armour 60% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You | |
| Spirit Of The Wolf | 1 | Torment | Break Armour equal to 10% of Hit Damage dealt Attacks have 50% chance to Maim on Hit |
Map mods /13
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Enduring | 1 | Suffix | Monsters are Armoured 18% more Magic and Rare Monsters Rare Monsters have 18% more chance of Monster Modifiers 15% more Waystones found in Area | default 1 |
| Shattering | 1 | Prefix | Monsters Break Armour equal to (15—20)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_low 1 default 0 |
| Shattering | 1 | Prefix | Monsters Break Armour equal to (20—25)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_medium 1 default 0 |
| Shattering | 1 | Prefix | Monsters Break Armour equal to (25—30)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_high 1 default 0 |
| Shattering | 1 | Prefix | Monsters Break Armour equal to (30—45)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_highest 1 default 0 |
| of Rust | 1 | Unique | Players have 20% less Armour Players have 20% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 1 | Unique | Players have 15% less Armour Players have 10% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 68 | Unique | Players have 20% less Armour Players have 20% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 1 | Unique | Players have 25% less Armour Players have 30% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 73 | Unique | Players have 25% less Armour Players have 30% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 1 | Unique | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 1 | Unique | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Armour | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Rust | 78 | Unique | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | top_tier_map 0 expedition_logbook 1 default 0 |
Heist Area mods /8
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Rust | 46 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
| of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
| of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
| of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
| of Distress | 46 | Suffix | Players have 5% less Armour per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Armour | default 1 |
| of Distress | 68 | Suffix | Players have 6% less Armour per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Armour | default 1 |
| of Distress | 73 | Suffix | Players have 7% less Armour per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Armour | default 1 |
| of Distress | 78 | Suffix | Players have 8% less Armour per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Armour | default 1 |
Trinket mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Superstition | 1 | Suffix | (4—5)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 1 |
| of Superstition | 50 | Suffix | (6—7)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 1 |
| of Superstition | 70 | Suffix | (8—10)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 1 |
Misc mods /66
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of the Exceptional Armourer | 75 | Strongbox | Suffix | Contains an additional Exceptional Armour Item | strongbox_robot_rare_guard 0 armourer_strongbox 1 default 0 |
| of the Greater Exceptional Armourer | 75 | Strongbox | Suffix | Contains (2—3) additional Exceptional Armour Items | strongbox_robot_rare_guard 0 armourer_strongbox_highertiermod 1 default 0 |
| Marauder's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Strength | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_strength 1 default 0 |
| Ranger's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Dexterity | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_dexterity 1 default 0 |
| Witch's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_intelligence 1 default 0 |
| Duelist's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Dexterity | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_strength 1 strongbox_can_roll_attribute_replacements_dexterity 1 default 0 |
| Shadow's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Dexterity or Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_dexterity 1 strongbox_can_roll_attribute_replacements_intelligence 1 default 0 |
| Templar's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_intelligence 1 strongbox_can_roll_attribute_replacements_strength 1 default 0 |
| Witch's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_intelligence_martial 1 default 0 |
| Shadow's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Dexterity or Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_dexterity_martial 1 strongbox_can_roll_attribute_replacements_intelligence_martial 1 default 0 |
| Templar's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_intelligence_martial 1 strongbox_can_roll_attribute_replacements_strength_martial 1 default 0 |
| 1 | Strongbox | Prefix | vase monster add mod armour [1] | strongbox_robot_rare_guard 0 strongbox_can_roll_vase_mods 1 | |
| 1 | Strongbox | Suffix | strongbox construct has monsterextraarmour1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| 1 | Strongbox | Suffix | strongbox construct has monsterarmourpenetration1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| Reinforced | 1 | SanctumRelic | Prefix | (20—29)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| Layered | 50 | SanctumRelic | Prefix | (30—39)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| Thickened | 65 | SanctumRelic | Prefix | (40—49)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| Girded | 75 | SanctumRelic | Prefix | (50—70)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| 1 | SanctumRelic | Unique | Your Armour, Evasion and Energy Shield are zero | ||
| Armoured | 1 | Jewel | Prefix | (10—20)% increased Armour Armour | strjewel 1 default 0 |
| Shattering | 1 | Jewel | Prefix | Break (5—15)% increased Armour | strjewel 1 default 0 |
| Resonating | 1 | Jewel | Suffix | (10—20)% increased Armour Break Duration | strjewel 1 default 0 |
| Exploiting | 1 | Jewel | Prefix | (15—25)% increased Damage against Enemies with Fully Broken Armour Damage | strjewel 1 default 0 |
| Shielding | 1 | Jewel | Prefix | (18—32)% increased Armour, Evasion and Energy Shield from Equipped Shield | strjewel 1 default 0 |
| Armoured | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased Armour Armour | str_radius_jewel 1 default 0 |
| Shattering | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Break (1—2)% increased Armour | str_radius_jewel 1 default 0 |
| Resonating | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (5—10)% increased Armour Break Duration | str_radius_jewel 1 default 0 |
| Exploiting | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—4)% increased Damage against Enemies with Fully Broken Armour Damage | str_radius_jewel 1 default 0 |
| Shielding | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (8—15)% increased Armour, Evasion and Energy Shield from Equipped Shield | str_radius_jewel 1 default 0 |
| Armoured | 1 | Jewel | Unique | (14—18)% increased Armour Armour | not_str 0 default 1 |
| 1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] Armour Energy Shield | ||
| 1 | Jewel | Unique | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] Armour | ||
| 1 | Jewel | Unique | Golems have +(800—1000) to Armour Armour Minion | ||
| 1 | Jewel | Unique | (30—40)% increased Armour while Bleeding Armour | ||
| 1 | Abyss | Unique | Conquered Small Passive Skills also grant (2—4)% increased Armour Armour | historic_abyss_jewel_2 1 default 0 | |
| 1 | Abyss | Unique | (40—60)% increased Evasion Rating from Equipped Body Armour Evasion | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (40—60)% increased Armour from Equipped Body Armour Armour | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (40—60)% increased Energy Shield from Equipped Body Armour Energy Shield | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain Physical Thorns damage equal to (4—6)% of Item Armour on Equipped Body Armour Damage | heart_unique_jewel_prefix 1 default 0 | |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant (2—3)% increased Global Armour, Evasion and Energy Shield Armour Evasion Energy Shield | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Spell Damage (5—10)% increased Armour Armour Damage Caster | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Armour (4—8)% increased Attack Damage Armour Damage Attack | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Armour Minions deal (4—8)% increased Damage Armour Damage Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Armour (4—8)% increased Thorns damage Armour Damage | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Armour (4—8)% increased Totem Damage Armour Damage | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Global Physical Damage Break (4—8)% increased Armour Armour Damage Physical | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Kurgal's | 65 | Abyss | Prefix | Gain (6—12)% of Maximum Mana as Armour kurgal Mana Armour | belt 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | +(23—31)% of Armour also applies to Chaos Damage kurgal | dex_armour 0 int_armour 0 dex_int_armour 0 helmet 1 shield 1 default 0 kurgal_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Hits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu | dex_shield 0 dex_int_shield 0 shield 1 default 0 amanamu_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (35—50)% increased Evasion Rating from Equipped Body Armour ulaman Evasion | amulet 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (35—50)% increased Armour from Equipped Body Armour amanamu Armour | amulet 1 default 0 amanamu_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (15—25)% increased Global Armour, Evasion and Energy Shield amanamu | amulet 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | (35—50)% increased Energy Shield from Equipped Body Armour kurgal Energy Shield | amulet 1 default 0 kurgal_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Break (31—39)% increased Armour ulaman | wand 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Break Armour on Critical Hit with Spells equal to (11—18)% of Physical Damage dealt ulaman Caster Critical | wand 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (41—59)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (2—4)% of Physical Damage dealt amanamu Damage Physical | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (86—99)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | one_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (4—7)% of Physical Damage dealt amanamu Damage Physical | one_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| Scratching | 1 | Abyss | Prefix | Minions Break Armour equal to (2—4)% of Physical damage dealt Physical Minion | amulet 0 belt 0 breach_desecration 1 default 0 |
| 1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 200% of Physical Damage dealt | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| of Armour | 1 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have an Armour Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armour | 45 | Sentinel | Suffix | (3.1—3.5)% chance for Empowered Enemies to have an Armour Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armour | 75 | Sentinel | Suffix | (3.6—5)% chance for Empowered Enemies to have an Armour Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Bolstering | 1 | UltimatumMap | Suffix | (40—75)% more Monster Life Monsters have (40—75)% increased Armour, Evasion and Energy Shield | default 1 |
| of Defencelessness | 1 | UltimatumMap | Suffix | Players have (50—75)% less Armour, Evasion and Energy Shield | default 1 |
Item /157
Stack Size: 1 / 20
Improves the quality of an armour
Stack Size: 1 / 20
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
Stack Size: 1 / 10
Improves the quality of an Armour,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
Replaces other quality types
Replaces other quality types
Craiceann's Rune of Warding
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Craiceann's Rune of Recovery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield
The Greatwolf's Rune of Willpower
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 15% of Damage is taken from Mana before Life
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Life on Kill
Body Armours: 3% increased maximum Life
Soul Core of Ticaba
Stack Size: 1 / 10
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Rabbit Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
Fox Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]
Idol of Maxarius
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Eramir
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Panther Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Hawk Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Stoat Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Stack Size: 1 / 20
Rune of Foundations
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Rune of the Prism
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Body Armours: damage removed from mana before life % [20]
Rune of the Blossom
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Medved's Tending
Legacy of Bramblejack
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Blackbraid
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Edyrns Tusks
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Bristleboar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Foxshade
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
Legacy of Ashrend
Limited to: 1 Aldur's Legacy
Requires: Level 65
Runeforged Warlord Cuirass
Warlord Cuirass
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Runeforged Warpick
Physical Damage: 75-102
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 38, 68 Str
(30—40)% increased effect of Fully Broken Armour
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (8—10)% increased maximum Life
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (10—15)% of Physical Damage from Hits taken as Chaos Damage
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Allocates a random Notable Passive Skill
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Mind Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +60 to maximum Mana
Armour: +30 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Mana per enemy killed
Wand or Staff: 25% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +75 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Desert Rune
Lesser Glacial Rune
Stack Size: 1 / 10
Armour: +10% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Storm Rune
Stack Size: 1 / 10
Armour: +10% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Body Rune
Stack Size: 1 / 10
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Mind Rune
Stack Size: 1 / 10
Wand or Staff: +45 to maximum Mana
Armour: +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Stone Rune
Stack Size: 1 / 10
Armour: +50 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Vision Rune
Stack Size: 1 / 10
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: 30% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +75 to maximum Mana
Armour: +40 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +100 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Glacial Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Storm Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: 35% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Mind Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +90 to maximum Mana
Armour: +50 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Inspiration Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Armour: 21% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +125 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Rune of Leadership
Stack Size: 1 / 10
Greater Rune of Alacrity
Stack Size: 1 / 10
Armour: Debuffs on you expire 8% faster
Armour: 15% increased Elemental Ailment Threshold
Greater Rune of Nobility
Stack Size: 1 / 10
Armour: 10% reduced Shock duration on you
Idol of Ralakesh
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Greust
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
Hayoxi's Soul Core of Heatproofing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Zalatl's Soul Core of Insulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Soul Core of Tacati
Stack Size: 1 / 10
Armour: +11% to Chaos Resistance
Soul Core of Citaqualotl
Stack Size: 1 / 10
Soul Core of Atmohua
Stack Size: 1 / 10
Soul Core of Cholotl
Stack Size: 1 / 10
Soul Core of Zantipi
Stack Size: 1 / 10
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Tecrod's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Regenerate 1.5% of maximum Life per second
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Quipolatl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Strength Requirements of Equipped Armour Items
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Emergent Instinct
Carved Cunning
Limited to: 1 Ancient Augment
Requires: Level 60
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Stack Size: 1 / 10
 
Ruby Prefix: (10—20)% increased Armour
Sapphire Prefix: (10—20)% increased maximum Energy Shield
Emerald Prefix: (10—20)% increased Evasion Rating
Stack Size: 1 / 10
 
Kaom's Lesson
Right-click to receive a blessing from Kaom
Rakiata's Lesson
Right-click to receive a blessing from Rakiata
Grants 15% of Armour also applies to Elemental Damage
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Remnants can be collected from (35—50)% further away
Body Armour: (35—50)% increased Presence Area of Effect
Helmet: (18—29)% increased Mana Cost Efficiency
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Boots: (15—19)% increased Skill Effect Duration
Gloves: (20—25)% increased Duration of Damaging Ailments on Enemies
Helmet: (35—42)% increased Archon Buff duration
Lesser Ward Rune
Stack Size: 1 / 10
Armour: +15 to maximum Runic Ward
Ward Rune
Greater Ward Rune
Perfect Ward Rune
Lesser Charging Rune
Stack Size: 1 / 10
Armour: 8% increased Runic Ward Regeneration Rate
Armour: Regenerate 10 Runic Ward per second
Charging Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Runic Ward Regeneration Rate
Armour: Regenerate 15 Runic Ward per second
Greater Charging Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Runic Ward Regeneration Rate
Armour: Regenerate 20 Runic Ward per second
Perfect Charging Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Runic Ward Regeneration Rate
Armour: Regenerate 25 Runic Ward per second
Warding Rune of Reinforcement
Warding Rune of Protection
Warding Rune of Disintegration
Stack Size: 1 / 10
Requires: Level 15
Warding Rune of Glancing
Stack Size: 1 / 10
Requires: Level 30
Warding Rune of Heart
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Body Armours: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Warding Rune of Nourishment
Ancient Rune of Shattering
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Legacy of Kingsguard
Legacy of Briskwrap
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of The Unleashed
Limited to: 1 Aldur's Legacy
Requires: Level 65
Unique /110
Requires: Level 6, 7 Str, 7 Dex
10% increased Movement Speed
+(30—50) to Stun Threshold
+(30—50) to Ailment Threshold
Requires: Level 12, 19 Str
(80—100)% increased Block chance
(100—150)% increased Armour
+(13—17)% to Chaos Resistance
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
+(10—20) to Strength
+(20—30)% to Fire Resistance
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 33, 42 Str
(150—200)% increased Armour
+(100—150) to maximum Life
Requires: Level 28, 42 Str
(15—20)% increased Block chance
(60—100)% increased Armour
Accuracy Rating is Doubled
Requires: Level 8, 9 Str, 9 Dex
(20—25)% increased Block chance
+(60—80) to Stun Threshold
Requires: Level 16, 22 Str
(10—15)% increased Skill Speed
+(15—25) to Armour
+(40—60) to maximum Life
(10—15)% reduced maximum Mana
Requires: Level 52, 46 Str, 46 Int
(10—15)% increased maximum Life
Life Leech can Overflow Maximum Life
(40—60)% reduced Duration of Bleeding on You
Requires: Level 21, 32 Str
10% reduced Movement Speed
(100—150)% increased Armour
+(100—150) to Stun Threshold
Cannot use Shield Skills
Requires: Level 16, 25 Str
(50—80)% increased Armour
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
20% reduced Light Radius
Requires: Level 11, 13 Str, 13 Dex
(-20—-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
Requires: Level 18
+(30—40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25—50)% increased Armour
25% increased Block chance
+(5—10)% to maximum Block chance
Requires: Level 24
Has (1—3) Charm Slot
+(140—180) to Armour
+(20—30) to Strength
(10—20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Requires: Level 24
Has (1—3) Charm Slot
+(140—180) to Armour
+(100—150) to Armour
+(10—20) to Strength
+(3—5)% to Maximum Fire Resistance
+(30—50)% to Fire Resistance
Requires: Level 4, 10 Str
+(40—60) to Armour
+(5—15) to Strength
+(5—15) to Intelligence
+(40—60) to Stun Threshold
Requires: Level 20, 34 Str
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Requires: Level 37, 90 Str
50% increased Strength Requirement
20% reduced Movement Speed
(100—150)% increased Armour
(30—50)% increased Rarity of Items found
+(20—30)% to Fire Resistance
Requires: Level 1
+(80—100) to maximum Life
+(75—150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
Requires: Level 26, 25 Str, 25 Dex
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
Requires: Level 33, 31 Str, 31 Dex
+(100—150) to maximum Life
+(100—150) to Stun Threshold
Life Recovery from Flasks is instant
Requires: Level 37, 34 Str, 34 Dex
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Requires: Level 45, 41 Str, 41 Dex
+(120—200) to maximum Life
+(17—23)% to Chaos Resistance
+(200—300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
until you take no Damage to Life for 3 seconds
Requires: Level 28, 26 Str, 26 Int
-10% to Fire Resistance
+(17—23)% to Chaos Resistance
Cannot use Life Flasks
Non-Unique Life Flasks apply their Effects constantly
Recovery from Life Flasks cannot be Instant
Recovery from your Life Flasks cannot be applied to anything other than you
Non-Unique Life Flasks apply their Effects constantly
Recovery from Life Flasks cannot be Instant
Recovery from your Life Flasks cannot be applied to anything other than you
(40—60)% less Life Flask Recovery
Requires: Level 36, 33 Str, 33 Int
+75 to Spirit
+10 to Strength
+15 to Intelligence
+1 to maximum number of Summoned Totems
Requires: Level 51, 45 Str, 45 Int
+(100—200) to maximum Energy Shield
+(20—40) to Spirit
+(25—35)% to Fire Resistance
+(25—35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
Requires: Level 16, 14 Str, 14 Dex
+(20—30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Requires: Level 33, 26 Str, 26 Dex
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
Requires: Level 45, 34 Str, 34 Dex
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Requires: Level 16, 14 Str, 14 Int
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
Requires: Level 1
Requires: Level 45, 36 Str, 36 Dex
+(200—400) to Accuracy Rating
(30—50)% increased Critical Hit Chance
Skills have a (100—150)% longer Perfect Timing window
Requires: Level 60, 64 Str
+(50—100) to maximum Runic Ward
(200—300)% increased Armour
Requires: Level 62, 36 Str, 36 Int
(15—25) Life Regeneration per second
(15—25)% increased Mana Regeneration Rate
Requires: Level 27, 35 Str
(60—100)% increased Armour
(20—30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
Requires: Level 16, 13 Str, 13 Dex
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Requires: Level 33, 24 Str, 24 Dex
(5—10)% increased Attack Speed
Gain (20—30) Life per enemy killed
Gain (20—30) Mana per enemy killed
Requires: Level 5, 6 Str, 6 Int
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
Requires: Level 16, 13 Str, 13 Int
Curses you inflict are reflected back to you
Requires: Level 12, 19 Str
(50—100)% increased Armour
+(50—80) to maximum Life
(3—6) Life Regeneration per second
(10—20)% increased Area of Effect
Requires: Level 51, 73 Str
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
Requires: Level 26, 22 Str, 22 Dex
+(50—100) to Accuracy Rating
(15—25)% increased Critical Hit Chance
Requires: Level 33, 27 Str, 27 Dex
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Requires: Level 10, 10 Str, 10 Int
10% reduced Movement Speed
+100 to maximum Life
(35—50)% reduced Effect of Chill on you
Requires: Level 45, 36 Str, 36 Int
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Requires: Level 65, 36 Str, 36 Dex, 36 Int
+(60—100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
Requires: Level 65, 32 Str, 32 Dex, 32 Int
(10—15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
(30—50)% increased Damage against Immobilised Enemies
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(15—30)% increased Movement Speed
Dodge Roll avoids all Hits
Gain Overencumbrance for 4 seconds when you Dodge Roll
Your speed is Unaffected by Slows while Sprinting
Requires: Level 1
(60—80)% increased Armour
+(10—15) to Strength
(3—5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Requires: Level 65, 91 Str
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
Requires: Level 16, 25 Str
(60—120)% increased Armour
+(60—100) to maximum Mana
Requires: Level 33, 48 Str
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
Requires: Level 75, 107 Str
(40—60)% increased Block chance
(150—200)% increased Armour
+(150—200) to Stun Threshold
Recover 4% of maximum Life when you Block
Requires: Level 1
+(40—60) to maximum Life
+(40—60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30—50)% increased Skill Effect Duration
Requires: Level 7, 8 Str, 8 Int
(40—60)% increased Block chance
+(17—23)% to Chaos Resistance
50% increased Life Regeneration rate
Requires: Level 28, 23 Str, 23 Int
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
Requires: Level 48, 30 Str, 30 Int
(66—333)% increased effect of Socketed Soul Cores
Requires: Level 58, 92 Str
(500—600)% increased Armour
(-5—-1)% to all Maximum Elemental Resistances
+(200—300) to Stun Threshold
Take no Extra Damage from Critical Hits
Requires: Level 45, 41 Str, 41 Int
(50—100)% increased Energy Shield Recharge Rate
(25—35) Life Regeneration per second
(30—50)% reduced Ignite Duration on you
(30—50)% reduced Duration of Bleeding on You
Requires: Level 52, 41 Str, 41 Dex
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
Requires: Level 27, 45 Str
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Requires: Level 45, 41 Str, 41 Dex
Enemies in your Presence are Intimidated
Requires: Level 16, 15 Str, 15 Dex
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Requires: Level 65, 41 Str, 41 Dex, 41 Int
[3 Random Socket Modifiers]
Has 4 Augment Sockets (Hidden)
Requires: Level 64
Zarokh, the Temporal drops an additional Barya
This item is destroyed when applied to a Trial
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 65, 44 Str, 44 Dex
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
Requires: Level 45, 32 Str, 32 Dex
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
Requires: Level 45, 64 Str, 64 Int
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Cannot Immobilise enemies
Requires: Level 33
(25—40)% increased Stun Buildup
+(150—200) to Armour
(20—30)% increased Projectile Speed
+(15—25)% to Block chance
Requires: Level 50, 44 Str, 44 Dex
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
(150—200)% increased Armour
Maximum Energy Shield cannot be Converted
Regenerate 2 Life per second for every 10 Intelligence
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Requires: Level 70, 249 Str
+150 Strength Requirement
(10—20)% increased Block chance
(150—200)% increased Armour
Requires: Level 1
(30—50)% increased Stun Buildup
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Requires: Level 65, 56 Str, 56 Int
30% increased Movement Speed
(20—30)% faster Dodge Roll
Maximum amount of Guard is based on maximum Energy Shield instead
Divine Flight
base is floating [1]
Requires: Level 70, 67 Str, 67 Int
+(1—5)% to Maximum Chaos Resistance
Damage over Time cannot bypass your Energy Shield
Requires: Level 62, 64 Str, 64 Dex
+(40—50)% to Cold Resistance
Off-hand Hits inflict Runefather's Challenge
Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
Requires: Level 52, 60 Str, 43 Int
(250—300)% increased Physical Damage
(30—50)% increased Armour
(10—15)% reduced Attack Speed
+(20—30) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
Requires: Level 45, 41 Str, 41 Dex
+(80—120) to maximum Life
30% reduced Life Recovery rate
33% chance to avoid Projectiles
Requires: Level 65, 59 Str, 59 Int
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Passive /1
Timeless Jewel Passive /13
Militant Faith: Maxarius
+100% of Armour applies to Elemental Damage
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
8% increased Armour per Endurance Charge
80% increased Armour
Heroic Tragedy: Medved
40% increased Elemental Damage
Your Heavy Stun buildup empties 1% faster per 10 Tribute
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.















































































































































































































































































