Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Armour
15% increased Armour
Armour Attr /4
NameShow Full Descriptions
IDarmour1
Icondmgreduction
PassiveSkillsHash30457
TagsisUsed: true
Armour
20% increased Armour if you haven't been Hit Recently
Armour Attr /4
NameShow Full Descriptions
IDarmour2__
Icondmgreduction
PassiveSkillsHash13293
TagsisUsed: true
Armour
20% increased Armour if you have been Hit Recently
Armour Attr /4
NameShow Full Descriptions
IDarmour3
Icondmgreduction
PassiveSkillsHash54416
TagsisUsed: true
Armour
15% increased Armour
Armour Attr /4
NameShow Full Descriptions
IDarmour4_
Icondmgreduction
PassiveSkillsHash60274
TagsisUsed: true
Armour
15% increased Armour
Armour Attr /4
NameShow Full Descriptions
IDarmour5
Icondmgreduction
PassiveSkillsHash6529
TagsisUsed: true
Armour
(712)% increased Armour
Armour Attr /7
NameValue
SourceTimeless Jewel
SourceGlorious Vanity
Codevaal_small_armour
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameArmour
Weight75
Stats
  • physical_damage_reduction_rating_+% Min: 0 Max: 0
  • Armour Ref /211
    Armour
    Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.

    Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
    KnightErrant
    Requires: Level 6, 7 Str, 7 Dex
    10% increased Movement Speed
    (3050)% increased Armour and Evasion
    +(3050) to Stun Threshold
    +(3050) to Ailment Threshold
    Doomgate
    Requires: Level 12, 19 Str
    Grants Skill: Raise Shield
    (80100)% increased Block chance
    (100150)% increased Armour
    +(1317)% to Chaos Resistance
    You take (2540)% of damage from Blocked Hits
    Enemies are Culled on Block
    TheStake
    Requires: Level 4, 11 Str
    local weapon implicit hidden % base damage is fire [50]
    Adds (46) to (810) Physical Damage
    Adds (46) to (810) Fire Damage
    +(1020) to Strength
    +(2030)% to Fire Resistance
    Hits Break (3050) Armour
    Inflicts Elemental Exposure when this Weapon Fully Breaks Armour
    GrimrotCoif
    Requires: Level 11, 11 Str, 11 Dex
    +(040) to Armour
    +(030) to Evasion Rating
    +(020) to maximum Energy Shield
    +(060) to Accuracy Rating
    +(030) to maximum Life
    +(020) to maximum Mana
    (020)% increased Rarity of Items found
    (030)% increased Critical Hit Chance
    +(010) to Strength
    +(010) to Dexterity
    +(010) to Intelligence
    +(010)% to Fire Resistance
    +(010)% to Cold Resistance
    +(010)% to Lightning Resistance
    (06) Life Regeneration per second
    AtzirisAcuity
    Requires: Level 33, 42 Str
    Grants Skill: Level 9 Herald of the Royal Queen
    (150200)% increased Armour
    +(100150) to maximum Life
    Leech 10% of Physical Attack Damage as Life
    10% of Physical damage dealt by your Hits causes Blood Loss
    Lycosa
    Requires: Level 28, 42 Str
    Grants Skill: Raise Shield
    (1520)% increased Block chance
    (60100)% increased Armour
    Accuracy Rating is Doubled
    Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
    MeritOfService
    Requires: Level 8, 9 Str, 9 Dex
    Grants Skill: Raise Shield
    (2025)% increased Block chance
    (6080)% increased Armour and Evasion
    +(6080) to Stun Threshold
    Allies in your Presence have Block Chance equal to yours
    LochtonialCaress
    Requires: Level 16, 22 Str
    (1015)% increased Skill Speed
    +(1525) to Armour
    +(4060) to maximum Life
    (1015)% reduced maximum Mana
    Share Charges with Allies in your Presence
    Corpsewade
    Requires: Level 11, 17 Str
    Grants Skill: Level 4 Decompose
    10% increased Movement Speed
    (3050)% increased Armour
    +(510) to Strength
    Trigger Decompose every 1.2 metres travelled
    Treefingers
    Requires: Level 11, 16 Str
    (3060)% increased Armour
    Adds (610) to (1216) Physical Damage to Attacks
    5% reduced Attack Speed
    +(1520) to Strength
    (2030)% increased Stun Buildup
    CoutureOfCrimson
    Requires: Level 52, 46 Str, 46 Int
    (50100)% increased Armour and Energy Shield
    (1015)% increased maximum Life
    Life Leech can Overflow Maximum Life
    (4060)% reduced Duration of Bleeding on You
    TheWailingWall
    Requires: Level 21, 32 Str
    Grants Skill: Raise Shield
    10% reduced Movement Speed
    (100150)% increased Armour
    +(100150) to Stun Threshold
    Cannot use Shield Skills
    BlackSunCrest
    Requires: Level 16, 25 Str
    (5080)% increased Armour
    (515)% increased Strength
    (515)% increased Dexterity
    (515)% increased Intelligence
    20% reduced Light Radius
    VollsProtector
    Requires: Level 59, 52 Str, 52 Int
    (150200)% increased Armour and Energy Shield
    25% reduced maximum Mana
    +(1317)% to Chaos Resistance
    25% chance to gain a Power Charge on Critical Hit
    TheBarrowDweller
    Requires: Level 11, 13 Str, 13 Dex
    (60100)% increased Armour and Evasion
    (-20-10)% to Fire Resistance
    Damage of Enemies Hitting you is Unlucky while you are on Low Life
    50% chance to Avoid Death from Hits
    EnfoldingDawn
    Requires: Level 1
    (50100)% increased Armour and Energy Shield
    +100 to Spirit
    +(515)% to all Elemental Resistances
    Gain no inherent bonus from Intelligence
    Deidbell
    Requires: Level 33, 48 Str
    (60100)% increased Armour
    +(1020) to Strength
    (2030)% increased Warcry Speed
    Warcries Explode Corpses dealing 10% of their Life as Physical Damage
    Warcry Skills have (2030)% increased Area of Effect
    TheAnvil
    Requires: Level 18
    +(3040) to maximum Life
    10% reduced Movement Speed
    10% reduced Skill Speed
    (2550)% increased Armour
    25% increased Block chance
    +(510)% to maximum Block chance
    Goregirdle
    Requires: Level 24
    Has (13) Charm Slot
    +(140180) to Armour
    +(2030) to Strength
    (1020) Life Regeneration per second
    Defend with 200% of Armour
    Maximum Physical Damage Reduction is 50%
    BirthrightBuckle
    Requires: Level 14
    Has (13) Charm Slot
    (2030)% increased Flask Charges gained
    +(100150) to Armour
    (1015)% reduced Flask Charges used
    (2030)% increased Flask Charges gained
    Life Flasks used while on Low Life apply Recovery Instantly
    Mana Flasks used while on Low Mana apply Recovery Instantly
    Infernoclasp
    Requires: Level 24
    Has (13) Charm Slot
    +(140180) to Armour
    +(100150) to Armour
    +(1020) to Strength
    +(3050)% to Fire Resistance
    Blackbraid
    Requires: Level 4, 10 Str
    +(4060) to Armour
    +(515) to Strength
    +(515) to Intelligence
    +(100150)% of Armour also applies to Elemental Damage
    +(4060) to Stun Threshold
    EdyrnsTusks
    Requires: Level 11, 21 Str
    (120160)% increased Armour
    50% chance to inflict Bleeding on Hit
    50% reduced Slowing Potency of Debuffs on You
    (1520) to (2530) Physical Thorns damage
    TitanrotCataphract
    Requires: Level 20, 34 Str
    (400500)% increased Armour
    (1530)% increased Strength
    10% reduced Dexterity
    10% reduced Intelligence
    You have no Life Regeneration
    GreedsEmbrace
    Requires: Level 37, 90 Str
    50% increased Strength Requirement
    20% reduced Movement Speed
    (100150)% increased Armour
    (3050)% increased Rarity of Items found
    +(2030)% to Fire Resistance
    CoatOfRed
    Requires: Level 1
    (80100)% increased Armour and Evasion
    +(80100) to maximum Life
    +(75150) to Stun Threshold
    25% chance to be inflicted with Bleeding when Hit
    Irongrasp
    Requires: Level 16, 17 Str, 17 Dex
    (100150)% increased Armour and Evasion
    +(2030) to Strength
    +(100150) to Stun Threshold
    PariahsEmbrace
    Requires: Level 26, 25 Str, 25 Dex
    (5080)% increased Armour and Evasion
    +50 to Spirit
    +(1015) to all Attributes
    (1015) Life Regeneration per second
    (2040)% increased Mana Cost Efficiency
    BellyOfTheBeast
    Requires: Level 33, 31 Str, 31 Dex
    (100150)% increased Armour and Evasion
    +(100150) to maximum Life
    +(100150) to Stun Threshold
    Life Recovery from Flasks is instant
    (2530) to (3540) Physical Thorns damage
    DoryanisPrototype
    Requires: Level 37, 34 Str, 34 Dex
    (50100)% increased Armour and Evasion
    +(6080) to maximum Life
    +100% of Armour also applies to Lightning Damage
    Enemies in your Presence have Lightning Resistance equal to yours
    Lightning Resistance does not affect Lightning damage taken
    WidowsReign
    Requires: Level 45, 41 Str, 41 Dex
    (100150)% increased Armour and Evasion
    +(120200) to maximum Life
    +(1723)% to Chaos Resistance
    +(200300) to Ailment Threshold
    Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 3 seconds
    HuskOfDreams
    Requires: Level 28, 26 Str, 26 Int
    Grants Skill: Level 8 Rite of Restoration
    (100150)% increased Armour and Energy Shield
    +(1723)% to Chaos Resistance
    Cannot use Life Flasks
    Non-Unique Life Flasks apply their Effects constantly
    Recovery from Life Flasks cannot be Instant
    Recovery from your Life Flasks cannot be applied to anything other than you
    (4060)% less Life Flask Recovery
    SoulMantle
    Requires: Level 36, 33 Str, 33 Int
    (80120)% increased Armour and Energy Shield
    +75 to Spirit
    +10 to Strength
    +1 to maximum number of Summoned Totems
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit
    Waveshaper
    Requires: Level 51, 45 Str, 45 Int
    +(100200) to maximum Energy Shield
    +(2040) to Spirit
    +(2535)% to Fire Resistance
    +(2535)% to Cold Resistance
    Increases and Reductions to Mana Regeneration Rate also
    apply to Energy Shield Recharge Rate
    Gain (3050)% of Maximum Mana as Armour
    Legionstride
    Requires: Level 1
    +(5070) to Armour
    +(5070) to Stun Threshold
    +10% to Block chance
    -10 Physical damage taken from Projectile Attacks
    TheInfinitePursuit
    Requires: Level 16, 23 Str
    10% increased Movement Speed
    (100150)% increased Armour
    +(80100) to maximum Life
    (80100)% increased Chance to be afflicted by Ailments when Hit
    25% increased Movement Speed while affected by an Ailment
    Trampletoe
    Requires: Level 27, 57 Str
    15% increased Movement Speed
    (50100)% increased Armour
    50% increased Attribute Requirements
    Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
    DarkrayVectors
    Requires: Level 16, 14 Str, 14 Dex
    (50100)% increased Armour and Evasion
    +(2030)% to Lightning Resistance
    25% reduced Light Radius
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    ObernsBastion
    Requires: Level 33, 26 Str, 26 Dex
    (150200)% increased Armour and Evasion
    (2025) Life Regeneration per second
    200% increased Stun Recovery
    (3050)% reduced Chill Duration on you
    (3050)% reduced Freeze Duration on you
    (3050)% reduced Shock duration on you
    Shankgonne
    Requires: Level 45, 34 Str, 34 Dex
    Grants Skill: Level 11 Black Powder Blitz
    (80100)% increased Armour and Evasion
    (1020)% increased Rarity of Items found
    +(1525)% to Fire Resistance
    Gain Deflection Rating equal to 20% of Armour
    +(200300) to Stun Threshold
    You cannot Sprint
    cannon ball footsteps [1]
    footstep effect variation [119]
    WakeOfDestruction
    Requires: Level 16, 14 Str, 14 Int
    10% increased Movement Speed
    (3060)% increased Armour and Energy Shield
    Adds 1 to (3050) Lightning damage to Attacks
    Drop Shocked Ground while moving, lasting 8 seconds
    Assailum
    Requires: Level 45, 36 Str, 36 Dex
    (200300)% increased Armour and Evasion
    +(200400) to Accuracy Rating
    (3050)% increased Critical Hit Chance
    Skills have a (100150)% longer Perfect Timing window
    Svalinn
    Requires: Level 60, 64 Str
    Grants Skill: Raise Shield
    Grants Skill: Level 14 Cast on Block
    +(50100) to maximum Runic Ward
    (200300)% increased Armour
    Chance to Block Damage is Lucky
    You take (020)% of damage from Blocked Hits
    KeeperOfTheArc
    Requires: Level 62, 36 Str, 36 Int
    (240340)% increased Armour and Energy Shield
    (1525) Life Regeneration per second
    (1525)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 40% less Damage from Hits
    Take 40% less Damage over time
    Dreadfist
    Requires: Level 27, 35 Str
    (60100)% increased Armour
    (2030)% increased Critical Damage Bonus
    Critical Hits cannot Extract Impale
    (2031) to (3249) Physical Thorns damage
    Jarngreipr
    Requires: Level 6, 6 Str, 6 Dex
    50% increased Armour and Evasion
    Adds (23) to (56) Physical Damage to Attacks
    +(3050) to maximum Life
    (48)% increased Attack Speed
    Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
    Aurseize
    Requires: Level 16, 13 Str, 13 Dex
    (4060)% increased Armour and Evasion
    (4050)% increased Rarity of Items found
    Lose 2% of maximum Life on Kill
    Deathblow
    Requires: Level 33, 24 Str, 24 Dex
    (100150)% increased Armour and Evasion
    (510)% increased Attack Speed
    Gain (2030) Life per enemy killed
    Gain (2030) Mana per enemy killed
    AerisvanesWings
    Requires: Level 52, 36 Str, 36 Dex
    (5070)% increased Armour and Evasion
    (510)% increased Attack Speed
    +(2030) to Intelligence
    Gravebind
    Requires: Level 5, 6 Str, 6 Int
    (4060)% increased Armour and Energy Shield
    20% increased Rarity of Items found
    Your other Modifiers to Rarity of Items found do not apply
    +(1015)% to Cold Resistance
    Gain (710) Life per enemy killed
    Gain (46) Mana per enemy killed
    Enemies in your Presence killed by anyone count as being killed by you instead
    ShacklesOfTheWretched
    Requires: Level 16, 13 Str, 13 Int
    (3050)% increased Armour and Energy Shield
    You cannot be Chilled for 6 seconds after being Chilled
    You cannot be Frozen for 6 seconds after being Frozen
    You cannot be Ignited for 6 seconds after being Ignited
    You cannot be Shocked for 6 seconds after being Shocked
    Curses you inflict are reflected back to you
    WingsOfCaelyn
    Requires: Level 1
    +20 to Armour
    (515)% increased Rarity of Items found
    +(2030) to Dexterity
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Stun Threshold
    EzomytePeak
    Requires: Level 12, 19 Str
    (50100)% increased Armour
    +(5080) to maximum Life
    (36) Life Regeneration per second
    (1020)% increased Area of Effect
    BloodPrice
    Requires: Level 51, 73 Str
    (80120)% increased Armour
    (1015) Life Regeneration per second
    +(100150) to Stun Threshold
    (3060)% increased Presence Area of Effect
    Enemies in your Presence have at least 10% of Life Reserved
    TheSmilingKnight
    Requires: Level 26, 22 Str, 22 Dex
    +(50100) to Accuracy Rating
    (150200)% increased Armour and Evasion
    (1525)% increased Critical Hit Chance
    TheVileKnight
    Requires: Level 33, 27 Str, 27 Dex
    (60100)% increased Armour and Evasion
    +(75125) to Accuracy Rating
    (1015) Life Regeneration per second
    Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
    Bronzebeard
    Requires: Level 10, 10 Str, 10 Int
    10% reduced Movement Speed
    (50100)% increased Armour and Energy Shield
    +100 to maximum Life
    (3550)% reduced Effect of Chill on you
    (3550)% reduced Magnitude of Ignite on you
    (3550)% reduced effect of Shock on you
    CrownOfThePaleKing
    Requires: Level 16, 15 Str, 15 Int
    (50100)% increased Armour and Energy Shield
    +(4080) to maximum Life
    10% increased Rarity of Items found
    (1015) to (2025) Physical Thorns damage
    TheDeepestTower
    Requires: Level 45, 36 Str, 36 Int
    (70130)% increased Armour and Energy Shield
    +(70100) to maximum Life
    +(1723)% to Chaos Resistance
    50% reduced Presence Area of Effect
    10% reduced Light Radius
    Enemies in your Presence count as being on Low Life
    SolusIpse
    Requires: Level 65, 36 Str, 36 Dex, 36 Int
    (150200)% increased Armour, Evasion and Energy Shield
    +(60100) to maximum Mana
    25% increased Light Radius
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
    SineAequo
    Requires: Level 65, 32 Str, 32 Dex, 32 Int
    (1015)% increased Skill Speed
    (150200)% increased Armour, Evasion and Energy Shield
    Immobilise enemies at 50% buildup instead of 100%
    (3050)% increased Damage against Immobilised Enemies
    AbAeterno
    Requires: Level 65, 34 Str, 34 Dex, 34 Int
    (1530)% increased Movement Speed
    (200250)% increased Armour, Evasion and Energy Shield
    Dodge Roll avoids all Hits
    Gain Overencumbrance for 4 seconds when you Dodge Roll
    Your speed is Unaffected by Slows while Sprinting
    MingsHeart
    Requires: Level 20
    +(713)% to Chaos Resistance
    20% reduced maximum Life
    Gain (3040)% of Damage as Extra Chaos Damage
    30% reduced Global Armour, Evasion and Energy Shield
    Pragmatism
    Requires: Level 52, 31 Str, 31 Dex
    (200300)% increased Armour and Evasion
    +(1020)% to all Elemental Resistances
    Charms use no Charges
    Dionadair
    Requires: Level 1
    Grants Skill: Raise Shield
    (6080)% increased Armour
    +(1015) to Strength
    (35) Life Regeneration per second
    20% reduced Stun Threshold
    Double Stun Threshold while Shield is Raised
    ChernobogsPillar
    Requires: Level 65, 91 Str
    Grants Skill: Raise Shield
    (100150)% increased Armour
    +(3040)% to Fire Resistance
    +(2329)% to Chaos Resistance
    +(150200) to Stun Threshold
    Gain 1% of damage as Fire damage per 1% Chance to Block
    WindowToParadise
    Requires: Level 16, 25 Str
    Grants Skill: Raise Shield
    (60120)% increased Armour
    +(60100) to maximum Mana
    +(1015)% to all Elemental Resistances
    Inflict Elemental Exposure to Enemies 3 metres in front of you
    for 4 seconds, every 0.25 seconds while raised
    RedbladeBanner
    Requires: Level 33, 48 Str
    Grants Skill: Raise Shield
    (1015)% increased Block chance
    (60100)% increased Armour
    +(2030) to Strength
    +(100150) to Stun Threshold
    Enemies in your Presence count as having double Power
    TheSurrender
    Requires: Level 75, 107 Str
    Grants Skill: Raise Shield
    (4060)% increased Block chance
    (150200)% increased Armour
    +(150200) to Stun Threshold
    Recover 4% of maximum Life when you Block
    ArvilsWheel
    Requires: Level 1
    Grants Skill: Raise Shield
    (60100)% increased Armour and Evasion
    +(4060) to maximum Life
    +(4060) to maximum Mana
    Lose 1% of maximum Life on Kill
    Lose 1% of maximum Mana on Kill
    (3050)% increased Skill Effect Duration
    AlkemEira
    Requires: Level 1
    Grants Skill: Raise Shield
    (1015)% increased Block chance
    (3050)% increased Armour and Energy Shield
    +(5070) to maximum Mana
    Damage Blocked is Recouped as Mana
    Oaksworn
    Requires: Level 7, 8 Str, 8 Int
    Grants Skill: Raise Shield
    (4060)% increased Block chance
    (80120)% increased Armour and Energy Shield
    +(1723)% to Chaos Resistance
    50% increased Life Regeneration rate
    CrestOfArdura
    Requires: Level 28, 23 Str, 23 Int
    Grants Skill: Raise Shield
    (60100)% increased Armour and Energy Shield
    +(1020) to Intelligence
    (3050)% increased Mana Regeneration Rate
    (3050)% increased Cooldown Recovery Rate
    PrismGuardian
    Requires: Level 65, 50 Str, 50 Int
    Grants Skill: Raise Shield
    (150200)% increased Armour and Energy Shield
    +50 to Spirit
    +(2030) to Dexterity
    +(1020)% to all Elemental Resistances
    1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
    MahuxotlsMachination
    Requires: Level 48, 30 Str, 30 Int
    Grants Skill: Raise Shield
    (66333)% increased effect of Socketed Soul Cores
    (333666)% increased Armour and Energy Shield
    Hateforge
    Requires: Level 60, 42 Str
    (300400)% increased Armour
    Gain (36) Rage on Hit
    Gain a random Charge on reaching Maximum Rage, no more than once every (36) seconds
    Lose all Rage on reaching Maximum Rage
    (-1010) to Maximum Rage
    BrassDome
    Requires: Level 58, 92 Str
    (500600)% increased Armour
    +(200300) to Stun Threshold
    Take no Extra Damage from Critical Hits
    MutableStar
    Requires: Level 45, 41 Str, 41 Int
    (100150)% increased Armour and Energy Shield
    (50100)% increased Energy Shield Recharge Rate
    (2535) Life Regeneration per second
    (3050)% reduced Ignite Duration on you
    Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
    (3050)% reduced Duration of Bleeding on You
    BringerOfRain
    Requires: Level 52, 41 Str, 41 Dex
    (600800)% increased Armour and Evasion
    +(200300) to Accuracy Rating
    100% increased Critical Hit Chance
    (3060) Life Regeneration per second
    Can't use Body Armour
    You can wield Two-Handed Axes, Maces and Swords in one hand
    This item gains bonuses from Socketed Items as though it was a Body Armour
    Has 4 Augment Sockets (Hidden)
    HornsOfBrynden
    Requires: Level 1
    +20 to Armour
    (515)% increased Rarity of Items found
    +(2030) to Strength
    Every Rage also grants 1% increased Armour
    Gain 1 Rage on Melee Hit
    WanderingReliquary
    Requires: Level 27, 45 Str
    (50100)% increased Armour
    +(4060) to maximum Mana
    +(1020) to Strength
    +(6080) to Stun Threshold
    50% of Physical Damage prevented Recouped as Life
    Perfidy
    Requires: Level 45, 41 Str, 41 Dex
    (300450)% increased Armour and Evasion
    (1030)% chance to Avoid Physical Damage from Hits
    (1030)% chance to Avoid Fire Damage from Hits
    (1030)% chance to Avoid Cold Damage from Hits
    (1030)% chance to Avoid Lightning Damage from Hits
    (1030)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    Ironride
    Requires: Level 16, 15 Str, 15 Dex
    (6080)% increased Armour and Evasion
    +(3050) to maximum Life
    +(3050) to maximum Mana
    +(1015)% to Lightning Resistance
    You have no Accuracy Penalty at Distance
    MoriorInvictusM
    Requires: Level 65, 41 Str, 41 Dex, 41 Int
    (300400)% increased Armour, Evasion and Energy Shield
    [3 Random Socket Modifiers]
    Has 4 Augment Sockets (Hidden)
    RelicUnique1x3
    Requires: Level 64
    Zarokh, the Temporal drops an additional Barya
    Your Armour, Evasion and Energy Shield are zero
    This item is destroyed when applied to a Trial
    FallenFormation
    Requires: Level 52, 46 Str, 46 Dex
    (100200)% increased Armour and Evasion
    +(2030) to Strength
    +(2030) to Dexterity
    (812) Life Regeneration per second
    -20 to maximum Valour
    Banners always have maximum Valour
    Sacrosanctum
    Requires: Level 68, 67 Str, 67 Int
    +(2030) to Spirit
    (80120)% increased Armour and Energy Shield
    +(2030) to Strength
    +(2030) to Intelligence
    +(1723)% to Chaos Resistance
    (1020)% of Damage taken Recouped as Life
    Damage taken Recouped as Life is also Recouped as Energy Shield
    DeathArticulated
    Requires: Level 65, 44 Str, 44 Dex
    (100150)% increased Armour and Evasion
    (510)% increased Attack Speed
    +(1723)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    EmpiresGrasp
    Requires: Level 52, 64 Str
    (150200)% increased Armour
    +(2030) to Strength
    Gain (3050) Life per enemy killed
    (1020)% increased Global Physical Damage
    Knockback direction is reversed
    ValakosVice
    Requires: Level 45, 32 Str, 32 Dex
    (50100)% increased Armour and Evasion
    (510)% increased Attack Speed
    +(2030) to Strength
    +(2030) to Dexterity
    +(3050)% to Lightning Resistance
    100% of Fire damage Converted to Lightning damage
    PrisonersManacles
    Requires: Level 45, 64 Str, 64 Int
    (200300)% increased Armour and Energy Shield
    +100 to maximum Life
    100% increased Attribute Requirements
    +(2040)% to Lightning Resistance
    (1530) Life Regeneration per second
    Debuffs you inflict have (2030)% increased Slow Magnitude
    Cannot Immobilise enemies
    Rearguard
    Requires: Level 33
    (2540)% increased Stun Buildup
    Adds (711) to (1420) Physical Damage to Attacks
    +(150200) to Armour
    (2030)% increased Projectile Speed
    +(1525)% to Block chance
    StoneUniqueCharm
    Requires: Level 8
    Used when you become Stunned
    Defend with 200% of Armour during effect
    LightningCoil
    Requires: Level 50, 44 Str, 44 Dex
    Grants Skill: Level 12 Valako's Charge
    (80120)% increased Armour and Evasion
    +(80100) to maximum Life
    +(2030) to Dexterity
    (-40-30)% to Lightning Resistance
    (3050)% of Physical damage from Hits taken as Lightning damage
    lightning coil replace damage hit effect index [110]
    GeofrisSanctuary
    Requires: Level 65, 67 Str, 67 Int
    (150200)% increased Armour
    +(1020)% to all Elemental Resistances
    Your maximum Energy Shield is equal to (200300)% of your Strength
    Maximum Energy Shield cannot be Converted
    Regenerate 2 Life per second for every 10 Intelligence
    AtzirisSplendour
    Requires: Level 65, 72 Str, 72 Dex, 72 Int
    +1 to Level of all Corrupted Skill Gems
    Only Soul Cores can be Socketed in this item
    Has no Attribute Requirements
    (80120)% increased Armour, Evasion and Energy Shield
    +(1020)% to all Elemental Resistances
    Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
    This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
    Has 6 Augment Sockets (Hidden)
    Ironbound
    Requires: Level 11, 23 Dex
    (2535)% chance to Chain an additional time
    +(100150) to Armour
    (510)% increased Attack Speed
    +12% to Block chance
    (35)% increased Block chance per 100 total Item Armour on Equipped Armour Items
    Hits with this weapon have (12) to (45) Added Physical Damage per 1% Block Chance
    Arrows Return if they have Pierced a target which had Fully Broken Armour
    Endurfaedyr
    Requires: Level 65, 67 Str, 67 Int
    (150250)% increased Armour and Energy Shield
    +(1020) to Strength and Intelligence
    (1525)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
    Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
    Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
    TulShield
    Requires: Level 70, 249 Str
    Grants Skill: Raise Shield
    Grants Skill: Level 16 Soaring Midnight
    +150 Strength Requirement
    (1020)% increased Block chance
    (150200)% increased Armour
    (1020)% of Fire damage taken as Cold damage
    (1020)% of Lightning damage taken as Cold damage
    Facebreaker
    Requires: Level 1
    Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
    (3050)% increased Stun Buildup
    1% more Unarmed Damage per 5 Strength
    +0.3 metres to Melee Strike Range while Unarmed
    +1 to Armour per Strength
    Can Attack as though using a One Handed Mace while both of your hand slots are empty
    Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
    local display facebreaker damage imitation weapon [1]
    SightlessConviction
    Requires: Level 65, 59 Str, 59 Dex
    (150250)% increased Armour and Evasion
    +(2535) to Dexterity
    Gain (1530)% of Evasion Rating as extra Armour
    You are Blind
    The Effect of Blind on you is reversed
    BoundlessAuthority
    Requires: Level 65, 56 Str, 56 Int
    30% increased Movement Speed
    (150200)% increased Armour and Energy Shield
    (2030)% faster Dodge Roll
    Gain Guard equal to (1020)% of missing Energy Shield for 4 seconds when you Dodge Roll
    Maximum amount of Guard is based on maximum Energy Shield instead
    Divine Flight
    base is floating [1]
    UnfalteringFaith
    Requires: Level 70, 67 Str, 67 Int
    (200300)% increased Armour and Energy Shield
    +(1525) to Strength and Intelligence
    Convert 1% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%
    Defend with (150200)% of Armour while you have Energy Shield
    Damage over Time cannot bypass your Energy Shield
    Vindromyr
    Requires: Level 62, 64 Str, 64 Dex
    Grants Skill: Raise Shield
    (300400)% increased Armour and Evasion
    +(4050)% to Cold Resistance
    Off-hand Hits inflict Runefather's Challenge
    Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
    Gain 1 Runefather's Boast per Power of targets affected by Runefather's Challenge you kill
    TawhoasDominion
    Requires: Level 52, 60 Str, 43 Int
    (250300)% increased Physical Damage
    (3050)% increased Armour
    (1015)% reduced Attack Speed
    +(2030) to Strength
    Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
    Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
    TheSunkenVessel
    Requires: Level 45, 41 Str, 41 Dex
    (120180)% increased Armour and Evasion
    +(80120) to maximum Life
    30% reduced Life Recovery rate
    33% chance to avoid Projectiles
    Physical Damage of Enemies Hitting you is Unlucky
    CrownOfTheWendigo
    Requires: Level 65, 59 Str, 59 Int
    (150200)% increased Armour and Energy Shield
    +(2030) to Strength and Intelligence
    Enemies in your Presence are Blinded
    The Bodach haunts your Presence
    the wendigo manifestation delay randomisation ms [500]
    the wendigo manifests +% faster per enemy power in your presence [5]
    VaakArmourersScrap
    VaakArmourersScrapVaal Armourer's Infuser
    Stack Size: 1 / 10
    Improves the quality of an Armour,
    exceeding maximum quality by up to 10% with a chance of Corrupting it
    DefencesEssenceLesser
    DefencesEssenceLesserLesser Essence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (2742)% increased Armour, Evasion and Energy Shield
    DefencesEssence
    DefencesEssenceEssence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (5667)% increased Armour, Evasion and Energy Shield
    GreaterDefencesEssence
    GreaterDefencesEssenceGreater Essence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (6879)% increased Armour, Evasion and Energy Shield
    DefencesEssencePerfect
    DefencesEssencePerfectPerfect Essence of Enhancement
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Amulet: (2030)% increased Global Armour, Evasion and Energy Shield
    BreachCatalystDefences
    BreachCatalystDefencesCarapace Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
    Replaces other quality types
    JewelCatalystDefences
    JewelCatalystDefencesRefined Carapace Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
    Replaces other quality types
    EnhanceRune
    Iron Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: 16% increased Physical Damage
    Wand or Staff: 25% increased Spell Damage
    Armour: 16% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    EnhanceRuneTier1
    Lesser Iron Rune
    Stack Size: 1 / 10
    Martial Weapon: 14% increased Physical Damage
    Wand or Staff: 20% increased Spell Damage
    Armour: 14% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    EnhanceRuneTier2
    Greater Iron Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: 18% increased Physical Damage
    Wand or Staff: 30% increased Spell Damage
    Armour: 18% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneEnhance
    Perfect Iron Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: 20% increased Physical Damage
    Wand or Staff: 35% increased Spell Damage
    Armour: 20% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    AzmeriSocketableMonkeySpecial
    Idol of Ralakesh
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Helmets: 8% increased Reservation Efficiency of Minion Skills
    Sceptres: 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
    Sceptres: Companions have 25% increased maximum Life
    IdolofGreust
    Idol of Greust
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Shields: +25% of Armour also applies to Elemental Damage
    Sceptres: Companions deal 10% more Damage for each different type of dead Companion you have
    Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
    Bucklers: 12% increased Damage for each type of Elemental Ailment on Enemy
    Sceptres: Recover 3% of maximum Life when one of your Minions is Revived
    AzmeriSocketablePanther
    Panther Idol
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Body Armours: +10% of Armour also applies to Chaos Damage
    Sceptres: Minions have 20% additional Physical Damage Reduction
    NewSoulCoreIce
    Hayoxi's Soul Core of Heatproofing
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Helmets: +40% of Armour also applies to Cold Damage
    NewSoulCoreLightning
    Zalatl's Soul Core of Insulation
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Boots: +40% of Armour also applies to Lightning Damage
    NewSoulCoreFire
    Topotante's Soul Core of Dampening
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Gloves: +40% of Armour also applies to Fire Damage
    AmanamusGaze
    Amanamu's Gaze
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: Remove a Damaging Ailment when you use a Command Skill
    Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
    Other Modifiers to Movement Speed except for Sprinting do not apply
    SoulCoreBlood
    Guatelitzi's Thesis
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
    Body Armours: 10% of Physical Damage prevented Recouped as Life
    Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
    SoulCoreScience
    Quipolatl's Thesis
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
    Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
    Body Armours: +75% of Armour also applies to Chaos Damage while on full Energy Shield
    DilutedDistilledIre
    DilutedDistilledIreDiluted Liquid Ire
    Stack Size: 1 / 10
    Players in Area are 7% Delirious
    20% increased number of Magic Monsters
    Removes a random modifer and Augments a Rare Basic Jewel with a
    new guaranteed Crafted modifier
     
    Ruby Prefix: (1020)% increased Armour
    Sapphire Prefix: (1020)% increased maximum Energy Shield
    Emerald Prefix: (1020)% increased Evasion Rating
    TimelostDilutedDistilledIre
    TimelostDilutedDistilledIreAncient Diluted Liquid Ire
    Stack Size: 1 / 10
    Removes a random modifer and Augments a Rare Time-Lost Jewel with a
    new guaranteed Crafted modifier
     
    Ruby Prefix: Small Passive Skills in Radius also grant (23)% increased Armour
    Sapphire Prefix: Small Passive Skills in Radius also grant (23)% increased maximum Energy Shield
    Emerald Prefix: Small Passive Skills in Radius also grant (23)% increased Evasion Rating
    Dagger09
    Mail Breaker
    Physical Damage: 19-44
    Critical Hit Chance: 15%
    Attacks per Second: 1.5
    Weapon Range: 1
    Requires: Level 45, 45 Dex, 45 Int
    Breaks (400500) Armour on Critical Hit
    Belt05
    Plate Belt
    Requires: Level 25
    Has (13) Charm Slot
    +(140180) to Armour
    BodyStr10
    Warlord Cuirass
    Armour: 496
    Base Movement Speed: -0.05
    Requires: Level 80, 121 Str
    +(1525)% of Armour also applies to Elemental Damage
    BodyStr10
    Runeforged Warlord Cuirass
    Armour: 446
    Base Movement Speed: -0.05
    Requires: Level 80, 121 Str
    +(1525)% of Armour also applies to Elemental Damage
    SharkFinKaomTotem
    Kaom's Lesson
    Right-click to receive a blessing from Kaom
    Grants 30% increased Armour, Evasion and Energy Shield
    SharkFinRakiataTotem
    Rakiata's Lesson
    Right-click to receive a blessing from Rakiata
    RunicWard9
    Warding Rune of Courage
    Stack Size: 1 / 10
    Requires: Level 15
    Helmets: 25% increased Armour and Evasion Rating while on Low Runic Ward
    Helmets: 20% increased Armour and Evasion Rating when on Low Life
    EarlyMythicRune7
    Rune of Foundations
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 15
    Body Armours: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield
    Body Armours: +20 to maximum Life, +20 to maximum Mana
    GameWarpRuneUniqueFragment
    Legacy of Blackbraid
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Body Armours: +50% of Armour also applies to Elemental Damage
    GameWarpRuneUniqueFragment
    Legacy of Horns of Bynden
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Helmets: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit
    Helmets: +3 to Maximum Rage
    GameWarpRuneUniqueFragment
    Legacy of Facebreaker
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Gloves: 1% increased Damage per 15 Strength
    BruteShieldCharge
    Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
    BruteHeavyStrike
    Strike with a forceful blow, knocking enemies back and weakening their Armour.
    vulnerability
    Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
    HuskofDreamsSkill
    Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
    DruidBearWarcry
    Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    DevastateSupport
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    CorrosionSupport
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    BruteShieldBlock
    Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    BruteResonatingShield
    Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
    BruteMagmaBarrier
    While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
    BreakEndurance
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    BruteScavengedPlating
    While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
    BruteShieldWall
    Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
    WarriorShieldingCry
    Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    RapidShotPhysical
    Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
    IncreasedArmourBreakSupport
    Supports any skill, causing Armour Break it inflicts to be stronger.
    IncreasedArmourBreakSupport
    Supports any skill, causing Armour Break it inflicts to be stronger.
    IncreasedArmourBreakSupport
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    ArmourExplosionSupport
    Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    ArmourBreakSupport
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    ArmourBreakSupport
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    DefianceBannerSkill
    While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
    WitchunterSpellAegis
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    ChargeMasteryDeath
    While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
    TemperedValourSupport
    Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
    TemperedValourSupport
    Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
    TemperedValourSupport
    Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
    UnabatingSupport
    Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
    TimerotSupport
    [DNT-UNUSED] Timerot
    UndermineSupport
    Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
    ShockingMarkSkill
    [DNT-UNUSED] Hunt em down
    WardingSteel
    While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
    DruidBarkSkin
    While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
    DangerousResolveSupport
    Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
    ShieldNightfall1
    Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
    BruteShieldBlock
    [DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
    GemBarrier
    While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
    Ascendancy: Witchhunter
    Character: Mercenary
    Grants Skill: Sorcery Ward
    50% less Armour and Evasion Rating
    Character: Mercenary
    Grants Skill: Virtuous Barrier
    base maximum number of gemling barrier stacks [3]
    Gain no inherent bonus from Dexterity
    1% increased Armour per 2 Dexterity
    40% increased Elemental Damage
    20% increased Armour, Evasion and Energy Shield from Equipped Shield
    2% increased Armour per 10 Tribute
    5% increased Stun Threshold per 25 Tribute
    Your Heavy Stun buildup empties 1% faster per 10 Tribute
    5% increased Armour, Evasion and Energy Shield from Equipped Shield per 25 Tribute
    Physical Damage
    Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

    Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
    Strength
    Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

    Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

    Strength does not grant damage to Skills or any other benefits except where specifically stated.
    Shields
    Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.

    Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
    Armoured Shields
    Armoured Shields are any Shields that grant the player Armour — that is, any type of Shield other than Bucklers.
    Bucklers
    Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
    Armour Break
    Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target's Armour by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.

    Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
    Armour Break below 0
    Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour.
    Quality
    Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.

    Martial Weapons gain 1% more Physical damage per Quality.
    Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
    Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
    Flasks gain 1% more Life and Mana recovery per Quality.
    Charms gain 1% increased duration per Quality.
    Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
    Scarred Faith
    5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
    Energy Shield does not Recharge
    You cannot Recover Energy Shield from Regeneration
    You cannot Recover Energy Shield to above Armour
    Stat Conversion
    Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.

    For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
    Gaining Stats from other Stats
    Gaining a percentage of stat A as stat B is calculated from the base value of stat A. The portion gained scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.

    For example, if you gained 50% of Evasion as Armour, the portion gained would be scaled by percentage modifiers to Armour, but not by percentage modifiers to Evasion.
    Unbound Potential
    Each Unbound Potential grants 20% increased Damage, 10% increased Armour, and 10% increased Energy Shield. You can have up to 10 Unbound Potential, and will lose one every 5 seconds.

    Lose all Unbound Potential when you Shapeshift into a Human.
    Circular Teachings
    Gain no inherent bonus from Dexterity
    1% increased Armour per 2 Dexterity
    Pre-mitigation Damage
    Your Pre-mitigation Damage is the damage of your hits after all your modifiers to damage have been applied, but before the target's mitigation, such as Armour, Resistances or Blocking, prevents any of that damage.

    The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
    Spirit Of The Ox
    Players possessed by the Spirit Of The Ox have 50% reduced Slowing Potency of Debuffs on them, 60% increased Elemental Ailment Threshold and Armour and 20% reduced damage taken.
    Players will also periodically summon a spiritual stampede of Oxen that tramples over enemies.
    Vulnerability
    Vulnerability is a Curse that lowers the Armour of those affected. If not otherwise specified, Vulnerability removes 191 Armour.
    Obelisk of Cleansing
    An Obelisk of Cleansing is an object that activates once a player gets close enough; granting a 10 second Buff that grants 100% Item Rarity, 50% increased Armour, Evasion and Energy Shield and makes players Gain 30% of Damage as extra Lightning Damage.
    Armoured
    Monster gains extra Armour based off of their Strength.
    Runefather's Boast
    You can have up to 10,000 Runefather's Boast Buffs.

    Each Runefather's Boast grants +1 to Armour, +1 to Evasion Rating, and +1 to Stun Threshold.

    Runefather's Boast does not have a duration, but is lost when you die or change area.
    Bear Form
    Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.

    While in Bear form, you gain:
    • +10 to Armour per level
    • 30% of Armour also applies to Elemental Damage
    • an Endurance Charge for every 15 Rage you spend
    Item Armour
    Stats that refer to an item's Armour use the exact value listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Armour actually granted to your character are not considered.
    Mountain's Teachings
    While you have any amount of Mountain's Teachings:
    Attacks you use yourself and Attacks granted by this Ascendancy Class deal 15% more damage
    • Enemy Hits you take that would deal damage less than or equal to 30% of your maximum Life (after mitigation such as Armour and Resistances, but before other modifiers to damage taken) deal 40% less damage
    • You have 50% more Stun Threshold

    All Mountain's Teachings are lost if you go 20 seconds without gaining any.
    Legacy of Basalt
    Legacy of Basalt is a Mage's Legacy which grants 150% increased Armour.
    Legacy of Granite
    Legacy of Granite is a Mage's Legacy which grants +2000 to Armour.
    Armour
    Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.

    Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
    Skill Gem /27
    BruteLeapSlam
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    BruteShieldCharge
    Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
    BruteHeavyStrike
    Strike with a forceful blow, knocking enemies back and weakening their Armour.
    BruteSunder
    Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
    vulnerability
    Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
    HuskofDreamsSkill
    Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
    BruteShieldBlock
    Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    BruteResonatingShield
    Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
    BruteMagmaBarrier
    While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
    BruteScavengedPlating
    While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
    BruteHammerOfTheGods
    [DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    BruteShieldWall
    Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
    WarriorShieldingCry
    Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    PowerShotPhysical
    Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
    RapidShotPhysical
    Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
    DefianceBannerSkill
    While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
    WitchunterSpellAegis
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    ChargeMasteryDeath
    While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
    MercShardDespoiler
    While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
    ShockingMarkSkill
    [DNT-UNUSED] Hunt em down
    WardingSteel
    While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
    SerlesMasterwork
    Channel to imbue your armour with Runic Plates. When you are Hit while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your Thorns damage in an area around your attacker.
    DruidBarkSkin
    While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
    ShieldNightfall1
    Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
    BruteShieldBlock
    [DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
    GemBarrier
    While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
    icongroundslam
    Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
    Skill Gem Quality /5
    BruteHeavyStrike
    Break (020)% increased Armour
    BruteLeapSlam
    (020)% more Damage with Hits against Enemies with Fully Broken Armour
    BruteResonatingShield
    Break (020)% increased Armour
    WitchunterSpellAegis
    Barrier can take Elemental Damage up to an additional +(05)% of your Armour and Evasion Rating
    DruidBarkSkin
    When Hit by an enemy, gain Armour equal to (05)% of
    Energy Shield lost
    Support Gem /31
    ExploitWeaknessSupport
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    DevastateSupport
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    CorrosionSupport
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    BreakEndurance
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    IncreasedArmourBreakSupport
    Supports any skill, causing Armour Break it inflicts to be stronger.
    IncreasedArmourBreakSupport
    Supports any skill, causing Armour Break it inflicts to be stronger.
    IncreasedArmourBreakSupport
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    ArmourExplosionSupport
    Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    ArmourBreakSupport
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    ArmourBreakSupport
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    ArmourBreakSupport
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    DazedBreakSupport
    Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
    BattershoutSupport
    Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
    SyzygySupport
    Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
    TemperedValourSupport
    Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
    TemperedValourSupport
    Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
    TemperedValourSupport
    Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
    UnabatingSupport
    Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
    TimerotSupport
    [DNT-UNUSED] Timerot
    UndermineSupport
    Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
    OutmaneuverSupport
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
    SingleOutSupport
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    SingleOutSupport
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    TumultSupport
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
    BlankBlueSupport
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
    DangerousResolveSupport
    Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
    BrittleArmour
    Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
    ApexBoostSupport
    Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
    BreachlordsRemorse
    Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.
    KnightsFerocity
    Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.
    BlankWhiteSupport
    Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
    Item mods /175
    NameLevelPre/SufDescriptionWeight
    Lacquered1Prefix+(1222) to Armour Armourbelt 1
    default 0
    Studded11Prefix+(2351) to Armour Armourbelt 1
    default 0
    Ribbed16Prefix+(5268) to Armour Armourbelt 1
    default 0
    Fortified25Prefix+(69107) to Armour Armourbelt 1
    default 0
    Plated33Prefix+(108140) to Armour Armourbelt 1
    default 0
    Carapaced46Prefix+(141186) to Armour Armourbelt 1
    default 0
    Encased54Prefix+(187225) to Armour Armourbelt 1
    default 0
    Enveloped65Prefix+(226267) to Armour Armourbelt 1
    default 0
    Abating70Prefix+(268311) to Armour Armourbelt 1
    default 0
    Unmoving80Prefix+(312351) to Armour Armourbelt 1
    default 0
    Reinforced2Prefix(1014)% increased Armour Armouramulet 1
    default 0
    Layered16Prefix(1520)% increased Armour Armouramulet 1
    default 0
    Lobstered33Prefix(2126)% increased Armour Armouramulet 1
    default 0
    Buttressed46Prefix(2732)% increased Armour Armouramulet 1
    default 0
    Thickened54Prefix(3338)% increased Armour Armouramulet 1
    default 0
    Girded65Prefix(3944)% increased Armour Armouramulet 1
    default 0
    Impregnable75Prefix(4550)% increased Armour Armouramulet 1
    default 0
    Lacquered1Prefix+(1627) to Armour Armourstr_armour 1
    str_dex_int_armour 1
    default 0
    Studded8Prefix+(2856) to Armour Armourstr_armour 1
    str_dex_int_armour 1
    default 0
    Ribbed16Prefix+(5777) to Armour Armourstr_armour 1
    str_dex_int_armour 1
    default 0
    Fortified25Prefix+(7898) to Armour Armourstr_armour 1
    str_dex_int_armour 1
    default 0
    Plated33Prefix+(99127) to Armour Armourstr_armour 1
    str_dex_int_armour 1
    default 0
    Carapaced46Prefix+(128159) to Armour Armourstr_armour 1
    str_dex_int_armour 1
    default 0
    Encased54Prefix+(160190) to Armour Armourstr_armour 1
    str_dex_int_armour 1
    default 0
    Enveloped60Prefix+(191221) to Armour Armourgloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Abating65Prefix+(222248) to Armour Armourhelmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Unmoving75Prefix+(249277) to Armour Armourhelmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Impervious79Prefix+(278310) to Armour Armourshield 0
    helmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Supple1Prefix+(916) to Armour
    +(610) to Evasion Rating
    Armour Evasion
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Pliant16Prefix+(1746) to Armour
    +(1141) to Evasion Rating
    Armour Evasion
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Flexible33Prefix+(4771) to Armour
    +(4264) to Evasion Rating
    Armour Evasion
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Durable46Prefix+(7285) to Armour
    +(6578) to Evasion Rating
    Armour Evasion
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Sturdy54Prefix+(86102) to Armour
    +(7994) to Evasion Rating
    Armour Evasion
    boots 0
    gloves 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Resilient60Prefix+(103127) to Armour
    +(95119) to Evasion Rating
    Armour Evasion
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Adaptable65Prefix+(128149) to Armour
    +(120141) to Evasion Rating
    Armour Evasion
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Versatile75Prefix+(150170) to Armour
    +(142161) to Evasion Rating
    Armour Evasion
    shield 0
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Blessed1Prefix+(916) to Armour
    +(58) to maximum Energy Shield
    Armour Energy Shield
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Anointed16Prefix+(1746) to Armour
    +(915) to maximum Energy Shield
    Armour Energy Shield
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Sanctified33Prefix+(4771) to Armour
    +(1621) to maximum Energy Shield
    Armour Energy Shield
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Hallowed46Prefix+(7285) to Armour
    +(2225) to maximum Energy Shield
    Armour Energy Shield
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Beatified54Prefix+(86102) to Armour
    +(2629) to maximum Energy Shield
    Armour Energy Shield
    boots 0
    gloves 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Consecrated60Prefix+(103127) to Armour
    +(3036) to maximum Energy Shield
    Armour Energy Shield
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Saintly65Prefix+(128149) to Armour
    +(3742) to maximum Energy Shield
    Armour Energy Shield
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Godly75Prefix+(150170) to Armour
    +(4348) to maximum Energy Shield
    Armour Energy Shield
    shield 0
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Reinforced2Prefix(1526)% increased Armour Armourstr_armour 1
    default 0
    Layered16Prefix(2742)% increased Armour Armourstr_armour 1
    default 0
    Lobstered35Prefix(4355)% increased Armour Armourstr_armour 1
    default 0
    Buttressed46Prefix(5667)% increased Armour Armourstr_armour 1
    default 0
    Thickened54Prefix(6879)% increased Armour Armourstr_armour 1
    default 0
    Girded60Prefix(8091)% increased Armour Armourstr_armour 1
    default 0
    Impregnable65Prefix(92100)% increased Armour Armourstr_armour 1
    default 0
    Impenetrable75Prefix(101110)% increased Armour Armourint_armour 0
    str_dex_armour 0
    str_int_armour 0
    dex_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Scrapper's2Prefix(1526)% increased Armour and Evasion Armour Evasionstr_dex_armour 1
    default 0
    Brawler's16Prefix(2742)% increased Armour and Evasion Armour Evasionstr_dex_armour 1
    default 0
    Fencer's33Prefix(4355)% increased Armour and Evasion Armour Evasionstr_dex_armour 1
    default 0
    Gladiator's46Prefix(5667)% increased Armour and Evasion Armour Evasionstr_dex_armour 1
    default 0
    Duelist's54Prefix(6879)% increased Armour and Evasion Armour Evasionstr_dex_armour 1
    default 0
    Hero's60Prefix(8091)% increased Armour and Evasion Armour Evasionstr_dex_armour 1
    default 0
    Legend's65Prefix(92100)% increased Armour and Evasion Armour Evasionstr_dex_armour 1
    default 0
    Victor's75Prefix(101110)% increased Armour and Evasion Armour Evasionint_armour 0
    str_int_armour 0
    dex_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Infixed2Prefix(1526)% increased Armour and Energy Shield Armour Energy Shieldstr_int_armour 1
    default 0
    Ingrained16Prefix(2742)% increased Armour and Energy Shield Armour Energy Shieldstr_int_armour 1
    default 0
    Instilled33Prefix(4355)% increased Armour and Energy Shield Armour Energy Shieldstr_int_armour 1
    default 0
    Infused46Prefix(5667)% increased Armour and Energy Shield Armour Energy Shieldstr_int_armour 1
    default 0
    Inculcated54Prefix(6879)% increased Armour and Energy Shield Armour Energy Shieldstr_int_armour 1
    default 0
    Interpolated60Prefix(8091)% increased Armour and Energy Shield Armour Energy Shieldstr_int_armour 1
    default 0
    Inspired65Prefix(92100)% increased Armour and Energy Shield Armour Energy Shieldstr_int_armour 1
    default 0
    Interpermeated75Prefix(101110)% increased Armour and Energy Shield Armour Energy Shieldint_armour 0
    str_dex_armour 0
    dex_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Beetle's10Prefix(613)% increased Armour
    +(813) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Crab's19Prefix(1420)% increased Armour
    +(1424) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Armadillo's38Prefix(2126)% increased Armour
    +(2540) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Rhino's48Prefix(2732)% increased Armour
    +(4163) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Elephant's63Prefix(3338)% increased Armour
    +(6494) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Mammoth's74Prefix(3942)% increased Armour
    +(95136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Captain's10Prefix(613)% increased Armour and Evasion
    +(813) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Commander's19Prefix(1420)% increased Armour and Evasion
    +(1424) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Magnate's38Prefix(2126)% increased Armour and Evasion
    +(2540) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Marshal's48Prefix(2732)% increased Armour and Evasion
    +(4163) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    General's63Prefix(3338)% increased Armour and Evasion
    +(6494) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Warlord's74Prefix(3942)% increased Armour and Evasion
    +(95136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Defender's10Prefix(613)% increased Armour and Energy Shield
    +(813) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Protector's19Prefix(1420)% increased Armour and Energy Shield
    +(1424) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Keeper's38Prefix(2126)% increased Armour and Energy Shield
    +(2540) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Guardian's48Prefix(2732)% increased Armour and Energy Shield
    +(4163) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Warden's63Prefix(3338)% increased Armour and Energy Shield
    +(6494) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Sentinel's74Prefix(3942)% increased Armour and Energy Shield
    +(95136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Oyster's8Prefix(613)% increased Armour
    +(710) to maximum Life
    Life Armour
    boots 0
    shield 0
    str_armour 1
    default 0
    Lobster's16Prefix(1420)% increased Armour
    +(1119) to maximum Life
    Life Armour
    boots 0
    shield 0
    str_armour 1
    default 0
    Urchin's33Prefix(2126)% increased Armour
    +(2025) to maximum Life
    Life Armour
    boots 0
    shield 0
    str_armour 1
    default 0
    Nautilus'46Prefix(2732)% increased Armour
    +(2632) to maximum Life
    Life Armour
    boots 0
    shield 0
    str_armour 1
    default 0
    Octopus'60Prefix(3338)% increased Armour
    +(3341) to maximum Life
    Life Armour
    boots 0
    shield 0
    str_armour 1
    default 0
    Crocodile's78Prefix(3942)% increased Armour
    +(4249) to maximum Life
    Life Armour
    boots 0
    shield 0
    str_armour 1
    default 0
    Bully's8Prefix(613)% increased Armour and Evasion
    +(710) to maximum Life
    Life Armour Evasion
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Thug's16Prefix(1420)% increased Armour and Evasion
    +(1119) to maximum Life
    Life Armour Evasion
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Brute's33Prefix(2126)% increased Armour and Evasion
    +(2025) to maximum Life
    Life Armour Evasion
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Assailant's46Prefix(2732)% increased Armour and Evasion
    +(2632) to maximum Life
    Life Armour Evasion
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Aggressor's60Prefix(3338)% increased Armour and Evasion
    +(3341) to maximum Life
    Life Armour Evasion
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Predator's78Prefix(3942)% increased Armour and Evasion
    +(4249) to maximum Life
    Life Armour Evasion
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Augur's8Prefix(613)% increased Armour and Energy Shield
    +(710) to maximum Life
    Life Armour Energy Shield
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Auspex's16Prefix(1420)% increased Armour and Energy Shield
    +(1119) to maximum Life
    Life Armour Energy Shield
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Druid's33Prefix(2126)% increased Armour and Energy Shield
    +(2025) to maximum Life
    Life Armour Energy Shield
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Haruspex's46Prefix(2732)% increased Armour and Energy Shield
    +(2632) to maximum Life
    Life Armour Energy Shield
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Visionary's60Prefix(3338)% increased Armour and Energy Shield
    +(3341) to maximum Life
    Life Armour Energy Shield
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Prophet's78Prefix(3942)% increased Armour and Energy Shield
    +(4249) to maximum Life
    Life Armour Energy Shield
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Imposing8Prefix(613)% increased Armour
    +(68) to maximum Mana
    Mana Armour
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Venerable16Prefix(1420)% increased Armour
    +(916) to maximum Mana
    Mana Armour
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Regal33Prefix(2126)% increased Armour
    +(1720) to maximum Mana
    Mana Armour
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Colossal46Prefix(2732)% increased Armour
    +(2126) to maximum Mana
    Mana Armour
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Chieftain's60Prefix(3338)% increased Armour
    +(2732) to maximum Mana
    Mana Armour
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Ancestral78Prefix(3942)% increased Armour
    +(3339) to maximum Mana
    Mana Armour
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Rhoa's8Prefix(613)% increased Armour and Evasion
    +(68) to maximum Mana
    Mana Armour Evasion
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Rhex's16Prefix(1420)% increased Armour and Evasion
    +(916) to maximum Mana
    Mana Armour Evasion
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Chimeral's33Prefix(2126)% increased Armour and Evasion
    +(1720) to maximum Mana
    Mana Armour Evasion
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Bull's46Prefix(2732)% increased Armour and Evasion
    +(2126) to maximum Mana
    Mana Armour Evasion
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Minotaur's60Prefix(3338)% increased Armour and Evasion
    +(2732) to maximum Mana
    Mana Armour Evasion
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Cerberus'78Prefix(3942)% increased Armour and Evasion
    +(3339) to maximum Mana
    Mana Armour Evasion
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Coelacanth's8Prefix(613)% increased Armour and Energy Shield
    +(68) to maximum Mana
    Mana Armour Energy Shield
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Swordfish's16Prefix(1420)% increased Armour and Energy Shield
    +(916) to maximum Mana
    Mana Armour Energy Shield
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Shark's33Prefix(2126)% increased Armour and Energy Shield
    +(1720) to maximum Mana
    Mana Armour Energy Shield
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Dolphin's46Prefix(2732)% increased Armour and Energy Shield
    +(2126) to maximum Mana
    Mana Armour Energy Shield
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Orca's60Prefix(3338)% increased Armour and Energy Shield
    +(2732) to maximum Mana
    Mana Armour Energy Shield
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Whale's78Prefix(3942)% increased Armour and Energy Shield
    +(3339) to maximum Mana
    Mana Armour Energy Shield
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Abalone's8Prefix+(59) to Armour
    (613)% increased Armour
    Armour
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Snail's16Prefix+(1029) to Armour
    (1420)% increased Armour
    Armour
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Tortoise's33Prefix+(3041) to Armour
    (2126)% increased Armour
    Armour
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Pangolin's46Prefix+(4257) to Armour
    (2732)% increased Armour
    Armour
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Shelled60Prefix+(5875) to Armour
    (3338)% increased Armour
    Armour
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Hardened78Prefix+(7695) to Armour
    (3942)% increased Armour
    Armour
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Swordsman's8Prefix+(35) to Armour
    +(23) to Evasion Rating
    (613)% increased Armour and Evasion
    Armour Evasion
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Fighter's16Prefix+(616) to Armour
    +(414) to Evasion Rating
    (1420)% increased Armour and Evasion
    Armour Evasion
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Veteran's33Prefix+(1723) to Armour
    +(1521) to Evasion Rating
    (2126)% increased Armour and Evasion
    Armour Evasion
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Warrior's46Prefix+(2432) to Armour
    +(2229) to Evasion Rating
    (2732)% increased Armour and Evasion
    Armour Evasion
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Knight's60Prefix+(3341) to Armour
    +(3039) to Evasion Rating
    (3338)% increased Armour and Evasion
    Armour Evasion
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Centurion's78Prefix+(4252) to Armour
    +(4050) to Evasion Rating
    (3942)% increased Armour and Evasion
    Armour Evasion
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Faithful8Prefix+(35) to Armour
    +(24) to maximum Energy Shield
    (613)% increased Armour and Energy Shield
    Armour Energy Shield
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Noble's16Prefix+(616) to Armour
    +(56) to maximum Energy Shield
    (1420)% increased Armour and Energy Shield
    Armour Energy Shield
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Inquisitor's33Prefix+(1723) to Armour
    +(78) to maximum Energy Shield
    (2126)% increased Armour and Energy Shield
    Armour Energy Shield
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Crusader's46Prefix+(2432) to Armour
    +(910) to maximum Energy Shield
    (2732)% increased Armour and Energy Shield
    Armour Energy Shield
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Paladin's60Prefix+(3341) to Armour
    +(1112) to maximum Energy Shield
    (3338)% increased Armour and Energy Shield
    Armour Energy Shield
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Grand78Prefix+(4252) to Armour
    +(1315) to maximum Energy Shield
    (3942)% increased Armour and Energy Shield
    Armour Energy Shield
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Shadowy2Prefix(1526)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shieldstr_dex_int_armour 1
    default 0
    Ethereal16Prefix(2742)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shieldstr_dex_int_armour 1
    default 0
    Unworldly33Prefix(4355)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shieldstr_dex_int_armour 1
    default 0
    Ephemeral46Prefix(5667)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shieldstr_dex_int_armour 1
    default 0
    Evanescent54Prefix(6879)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shieldstr_dex_int_armour 1
    default 0
    Unreal60Prefix(8091)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shieldstr_dex_int_armour 1
    default 0
    Incorporeal65Prefix(92100)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shieldstr_dex_int_armour 1
    default 0
    Ascendant75Prefix(101110)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shieldstr_dex_int_armour 1
    default 0
    of Covering1Suffix+(1419)% of Armour also applies to Elemental Damage Armour Elementalstr_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    of Sheathing16Suffix+(2025)% of Armour also applies to Elemental Damage Armour Elementalstr_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    of Lining36Suffix+(2631)% of Armour also applies to Elemental Damage Armour Elementalstr_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    of Padding48Suffix+(3237)% of Armour also applies to Elemental Damage Armour Elementalstr_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    of Furring66Suffix+(3843)% of Armour also applies to Elemental Damage Armour Elementalstr_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    of Thermokryptance81Suffix+(4450)% of Armour also applies to Elemental Damage Armour Elementalhelmet 0
    gloves 0
    boots 0
    str_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    1Corrupted(1525)% increased Armour Armourstr_armour 1
    default 0
    1Corrupted(1525)% increased Armour and Evasion Armour Evasionstr_dex_armour 1
    default 0
    1Corrupted(1525)% increased Armour and Energy Shield Armour Energy Shieldstr_int_armour 1
    default 0
    1Corrupted(1525)% increased Armour Armourbelt 1
    default 0
    1CorruptedBreak (1015)% increased Armourgloves 1
    default 0
    1Unique(75125)% increased Armour Armourstr_armour 1
    default 0
    1Unique(75125)% increased Armour and Evasion Armour Evasionstr_dex_armour 1
    default 0
    1Unique(75125)% increased Armour and Energy Shield Armour Energy Shieldstr_int_armour 1
    default 0
    1Unique(5075)% increased Armour Armourbelt 1
    default 0
    1UniqueBreak (2540)% increased Armourgloves 1
    default 0
    Medved's65Prefix(652)% increased Armour and Evasion
    +(124) to Spirit
    Armour Evasion
    str_int_armour 0
    dex_int_armour 0
    str_armour 0
    dex_armour 0
    int_armour 0
    soul 1
    default 0
    Medved's65Prefix(652)% increased Armour and Energy Shield
    +(124) to Spirit
    Armour Energy Shield
    str_dex_armour 0
    dex_int_armour 0
    str_armour 0
    dex_armour 0
    int_armour 0
    soul 1
    default 0
    Medved's65Prefix(652)% increased Armour
    +(124) to Spirit
    Armour
    str_dex_armour 0
    str_int_armour 0
    dex_int_armour 0
    dex_armour 0
    int_armour 0
    soul 1
    default 0
    Medved's65Prefix(652)% increased Armour and Evasion
    +(757) to maximum Mana
    Mana Armour Evasion
    str_int_armour 0
    dex_int_armour 0
    str_armour 0
    dex_armour 0
    int_armour 0
    soul 1
    default 0
    Medved's65Prefix(652)% increased Armour and Energy Shield
    +(757) to maximum Mana
    Mana Armour Energy Shield
    str_dex_armour 0
    dex_int_armour 0
    str_armour 0
    dex_armour 0
    int_armour 0
    soul 1
    default 0
    Medved's65Prefix(652)% increased Armour
    +(757) to maximum Mana
    Mana Armour
    str_dex_armour 0
    str_int_armour 0
    dex_int_armour 0
    dex_armour 0
    int_armour 0
    soul 1
    default 0
    Vorana's45Prefix(1524)% increased effect of Fully Broken Armour Physicalberserking 1
    default 0
    Vorana's65Prefix(2539)% increased effect of Fully Broken Armour Physicalberserking 1
    default 0
    Vorana's75Prefix(4060)% increased effect of Fully Broken Armour Physicalberserking 1
    default 0
    of the Berserker45Suffix(5099)% increased Armour Break Durationberserking 1
    default 0
    of the Berserker75Suffix(100150)% increased Armour Break Durationberserking 1
    default 0
    Monsters mods /12
    NameLevelPre/SufDescriptionWeight
    of Endurance1Suffixmonster additional strength ratio % for armour [100] ArmourArmour 1
    default 1
    of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt Damage Physicaldefault 1
    1Unique40% increased Armour Armour
    1Uniqueroyale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    1UniqueMonsters Break Armour equal to (50100)% of Physical Damage dealt
    1UniqueMonsters are Armoured
    Ox-Touched1Torment50% increased Elemental Ailment Threshold
    50% reduced Slowing Potency of Debuffs on You
    monster additional strength ratio % for armour [100]
    Hunted by the Raging Ox1Torment100% increased Elemental Ailment Threshold
    50% reduced Slowing Potency of Debuffs on You
    dropped items are converted to str items [1]
    monster additional strength ratio % for armour [100]
    Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
    Attacks have 50% chance to Maim on Hit
    Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
    Attacks have 50% chance to Maim on Hit
    dropped items are converted to dex items [1]
    Spirit Of The Ox1Torment60% increased Armour
    60% increased Elemental Ailment Threshold
    50% reduced Slowing Potency of Debuffs on You
    Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
    Attacks have 50% chance to Maim on Hit
    Map mods /13
    NameLevelPre/SufDescriptionWeight
    of Enduring1SuffixMonsters are Armoured
    18% more Magic and Rare Monsters
    Rare Monsters have 18% more chance of Monster Modifiers
    15% more Waystones found in Area
    default 1
    Shattering1PrefixMonsters Break Armour equal to (1520)% of Physical Damage dealt
    19% more Magic and Rare Monsters
    Rare Monsters have 19% more chance of Monster Modifiers
    10% more Waystones found in Area
    map_key_low 1
    default 0
    Shattering1PrefixMonsters Break Armour equal to (2025)% of Physical Damage dealt
    19% more Magic and Rare Monsters
    Rare Monsters have 19% more chance of Monster Modifiers
    10% more Waystones found in Area
    map_key_medium 1
    default 0
    Shattering1PrefixMonsters Break Armour equal to (2530)% of Physical Damage dealt
    19% more Magic and Rare Monsters
    Rare Monsters have 19% more chance of Monster Modifiers
    10% more Waystones found in Area
    map_key_high 1
    default 0
    Shattering1PrefixMonsters Break Armour equal to (3045)% of Physical Damage dealt
    19% more Magic and Rare Monsters
    Rare Monsters have 19% more chance of Monster Modifiers
    10% more Waystones found in Area
    map_key_highest 1
    default 0
    of Rust1UniquePlayers have 20% less Armour
    Players have 20% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Armour
    low_tier_map 1
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust1UniquePlayers have 15% less Armour
    Players have 10% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Armour
    top_tier_map 0
    expedition_logbook 1
    default 0
    of Rust68UniquePlayers have 20% less Armour
    Players have 20% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Armour
    top_tier_map 0
    expedition_logbook 1
    default 0
    of Rust1UniquePlayers have 25% less Armour
    Players have 30% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Armour
    mid_tier_map 1
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust73UniquePlayers have 25% less Armour
    Players have 30% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Armour
    top_tier_map 0
    expedition_logbook 1
    default 0
    of Rust1UniquePlayers have 30% less Armour
    Players have 40% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Armour
    top_tier_map 1
    maven_map 0
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust1UniquePlayers have 30% less Armour
    Players have 40% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Armour
    top_tier_map 0
    maven_map 1
    primordial_map 1
    default 0
    of Rust78UniquePlayers have 30% less Armour
    Players have 40% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Armour
    top_tier_map 0
    expedition_logbook 1
    default 0
    Heist Area mods /8
    NameLevelPre/SufDescriptionWeight
    of Rust46SuffixPlayers have 15% less Armour
    Players have 10% reduced Chance to Block
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Armour
    default 1
    of Rust68SuffixPlayers have 20% less Armour
    Players have 20% reduced Chance to Block
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Armour
    default 1
    of Rust73SuffixPlayers have 25% less Armour
    Players have 30% reduced Chance to Block
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Armour
    default 1
    of Rust78SuffixPlayers have 30% less Armour
    Players have 40% reduced Chance to Block
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Armour
    default 1
    of Distress46SuffixPlayers have 5% less Armour per 25% Alert Level
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Armour
    default 1
    of Distress68SuffixPlayers have 6% less Armour per 25% Alert Level
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Armour
    default 1
    of Distress73SuffixPlayers have 7% less Armour per 25% Alert Level
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Armour
    default 1
    of Distress78SuffixPlayers have 8% less Armour per 25% Alert Level
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Armour
    default 1
    Trinket mods /3
    NameLevelPre/SufDescriptionWeight
    of Superstition1Suffix(45)% chance to receive additional Armour items when opening a Reward Chest in a Heistdefault 1
    of Superstition50Suffix(67)% chance to receive additional Armour items when opening a Reward Chest in a Heistdefault 1
    of Superstition70Suffix(810)% chance to receive additional Armour items when opening a Reward Chest in a Heistdefault 1
    Misc mods /66
    NameLevelDomainPre/SufDescriptionWeight
    of the Exceptional Armourer75StrongboxSuffixContains an additional Exceptional Armour Itemstrongbox_robot_rare_guard 0
    armourer_strongbox 1
    default 0
    of the Greater Exceptional Armourer75StrongboxSuffixContains (23) additional Exceptional Armour Itemsstrongbox_robot_rare_guard 0
    armourer_strongbox_highertiermod 1
    default 0
    Marauder's1StrongboxPrefixContained non-Unique Armour and Weapons will require Strengthstrongbox_robot_rare_guard 0
    strongbox_can_roll_attribute_replacements_strength 1
    default 0
    Ranger's1StrongboxPrefixContained non-Unique Armour and Weapons will require Dexteritystrongbox_robot_rare_guard 0
    strongbox_can_roll_attribute_replacements_dexterity 1
    default 0
    Witch's1StrongboxPrefixContained non-Unique Armour and Weapons will require Intelligencestrongbox_robot_rare_guard 0
    martial_strongbox 0
    strongbox_can_roll_attribute_replacements_intelligence 1
    default 0
    Duelist's1StrongboxPrefixContained non-Unique Armour and Weapons will only require Strength or Dexteritystrongbox_robot_rare_guard 0
    strongbox_can_roll_attribute_replacements_strength 1
    strongbox_can_roll_attribute_replacements_dexterity 1
    default 0
    Shadow's1StrongboxPrefixContained non-Unique Armour and Weapons will only require Dexterity or Intelligencestrongbox_robot_rare_guard 0
    martial_strongbox 0
    strongbox_can_roll_attribute_replacements_dexterity 1
    strongbox_can_roll_attribute_replacements_intelligence 1
    default 0
    Templar's1StrongboxPrefixContained non-Unique Armour and Weapons will only require Strength or Intelligencestrongbox_robot_rare_guard 0
    martial_strongbox 0
    strongbox_can_roll_attribute_replacements_intelligence 1
    strongbox_can_roll_attribute_replacements_strength 1
    default 0
    Witch's1StrongboxPrefixContained non-Unique Armour and Weapons will require Intelligencestrongbox_robot_rare_guard 0
    strongbox_can_roll_attribute_replacements_intelligence_martial 1
    default 0
    Shadow's1StrongboxPrefixContained non-Unique Armour and Weapons will only require Dexterity or Intelligencestrongbox_robot_rare_guard 0
    strongbox_can_roll_attribute_replacements_dexterity_martial 1
    strongbox_can_roll_attribute_replacements_intelligence_martial 1
    default 0
    Templar's1StrongboxPrefixContained non-Unique Armour and Weapons will only require Strength or Intelligencestrongbox_robot_rare_guard 0
    strongbox_can_roll_attribute_replacements_intelligence_martial 1
    strongbox_can_roll_attribute_replacements_strength_martial 1
    default 0
    1StrongboxPrefixvase monster add mod armour [1]strongbox_robot_rare_guard 0
    strongbox_can_roll_vase_mods 1
    1StrongboxSuffixstrongbox construct has monsterextraarmour1 [1]strongbox_robot_rare_guard 1
    default 0
    1StrongboxSuffixstrongbox construct has monsterarmourpenetration1 [1]strongbox_robot_rare_guard 1
    default 0
    Reinforced1SanctumRelicPrefix(2029)% increased Armour, Evasion and Energy Shieldsmall_sanctum_relic 1
    default 0
    Layered50SanctumRelicPrefix(3039)% increased Armour, Evasion and Energy Shieldsmall_sanctum_relic 1
    default 0
    Thickened65SanctumRelicPrefix(4049)% increased Armour, Evasion and Energy Shieldsmall_sanctum_relic 1
    default 0
    Girded75SanctumRelicPrefix(5070)% increased Armour, Evasion and Energy Shieldsmall_sanctum_relic 1
    default 0
    1SanctumRelicUniqueYour Armour, Evasion and Energy Shield are zero
    Armoured1JewelPrefix(1020)% increased Armour Armourstrjewel 1
    default 0
    Shattering1JewelPrefixBreak (515)% increased Armourstrjewel 1
    default 0
    Resonating1JewelSuffix(1020)% increased Armour Break Durationstrjewel 1
    default 0
    Exploiting1JewelPrefix(1525)% increased Damage against Enemies with Fully Broken Armour Damagestrjewel 1
    default 0
    Shielding1JewelPrefix(1832)% increased Armour, Evasion and Energy Shield from Equipped Shieldstrjewel 1
    default 0
    Armoured1JewelPrefixSmall Passive Skills in Radius also grant (23)% increased Armour Armourstr_radius_jewel 1
    default 0
    Shattering1JewelPrefixSmall Passive Skills in Radius also grant Break (12)% increased Armourstr_radius_jewel 1
    default 0
    Resonating1JewelSuffixNotable Passive Skills in Radius also grant (510)% increased Armour Break Durationstr_radius_jewel 1
    default 0
    Exploiting1JewelPrefixSmall Passive Skills in Radius also grant (24)% increased Damage against Enemies with Fully Broken Armour Damagestr_radius_jewel 1
    default 0
    Shielding1JewelPrefixNotable Passive Skills in Radius also grant (815)% increased Armour, Evasion and Energy Shield from Equipped Shieldstr_radius_jewel 1
    default 0
    Armoured1JewelUnique(1418)% increased Armour Armournot_str 0
    default 1
    1JewelUniqueIncreases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
    local jewel effect base radius [1500]
    Armour Energy Shield
    1JewelUniqueGain 200 Armour per Grand Spectrum
    number of stackable unique jewels [1]
    Armour
    1JewelUniqueGolems have +(8001000) to Armour Armour Minion
    1JewelUnique(3040)% increased Armour while Bleeding Armour
    1AbyssUniqueConquered Small Passive Skills also grant (24)% increased Armour Armourhistoric_abyss_jewel_2 1
    default 0
    1AbyssUnique(4060)% increased Evasion Rating from Equipped Body Armour Evasionheart_unique_jewel_prefix 1
    default 0
    1AbyssUnique(4060)% increased Armour from Equipped Body Armour Armourheart_unique_jewel_prefix 1
    default 0
    1AbyssUnique(4060)% increased Energy Shield from Equipped Body Armour Energy Shieldheart_unique_jewel_prefix 1
    default 0
    1AbyssUniqueGain Physical Thorns damage equal to (46)% of Item Armour on Equipped Body Armour Damageheart_unique_jewel_prefix 1
    default 0
    Lightless1AbyssPrefixNotable Passive Skills in Radius also grant (23)% increased Global Armour, Evasion and Energy Shield Armour Evasion Energy Shieldint_radius_jewel 1
    str_radius_jewel 1
    dex_radius_jewel 1
    default 0
    Lightless1AbyssPrefix(48)% increased Spell Damage
    (510)% increased Armour
    Armour Damage Caster
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Lightless1AbyssPrefix(510)% increased Armour
    (48)% increased Attack Damage
    Armour Damage Attack
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Lightless1AbyssPrefix(510)% increased Armour
    Minions deal (48)% increased Damage
    Armour Damage Minion
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Lightless1AbyssPrefix(510)% increased Armour
    (48)% increased Thorns damage
    Armour Damage
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Lightless1AbyssPrefix(510)% increased Armour
    (48)% increased Totem Damage
    Armour Damage
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Lightless1AbyssPrefix(48)% increased Global Physical Damage
    Break (48)% increased Armour
    Armour Damage Physical
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Kurgal's65AbyssPrefixGain (612)% of Maximum Mana as Armour kurgal Mana Armourbelt 1
    default 0
    kurgal_mod 1
    of Kurgal65AbyssSuffix+(2331)% of Armour also applies to Chaos Damage kurgaldex_armour 0
    int_armour 0
    dex_int_armour 0
    helmet 1
    shield 1
    default 0
    kurgal_mod 1
    of Amanamu65AbyssSuffixHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamudex_shield 0
    dex_int_shield 0
    shield 1
    default 0
    amanamu_mod 1
    Ulaman's65AbyssPrefix(3550)% increased Evasion Rating from Equipped Body Armour ulaman Evasionamulet 1
    default 0
    ulaman_mod 1
    Amanamu's65AbyssPrefix(3550)% increased Armour from Equipped Body Armour amanamu Armouramulet 1
    default 0
    amanamu_mod 1
    Amanamu's65AbyssPrefix(1525)% increased Global Armour, Evasion and Energy Shield amanamuamulet 1
    default 0
    amanamu_mod 1
    Kurgal's65AbyssPrefix(3550)% increased Energy Shield from Equipped Body Armour kurgal Energy Shieldamulet 1
    default 0
    kurgal_mod 1
    of Ulaman65AbyssSuffixBreak (3139)% increased Armour ulamanwand 1
    default 0
    ulaman_mod 1
    of Ulaman65AbyssSuffixBreak Armour on Critical Hit with Spells equal to (1118)% of Physical Damage dealt ulaman Caster Criticalwand 1
    default 0
    ulaman_mod 1
    Amanamu's65AbyssPrefix(4159)% increased Damage against Enemies with Fully Broken Armour amanamu Damagetwo_hand_weapon 0
    mace 1
    default 0
    ulaman_mod 1
    of Amanamu65AbyssSuffixBreak Armour equal to (24)% of Physical Damage dealt amanamu Damage Physicaltwo_hand_weapon 0
    mace 1
    default 0
    ulaman_mod 1
    Amanamu's65AbyssPrefix(8699)% increased Damage against Enemies with Fully Broken Armour amanamu Damageone_hand_weapon 0
    mace 1
    default 0
    ulaman_mod 1
    of Amanamu65AbyssSuffixBreak Armour equal to (47)% of Physical Damage dealt amanamu Damage Physicalone_hand_weapon 0
    mace 1
    default 0
    ulaman_mod 1
    Scratching1AbyssPrefixMinions Break Armour equal to (24)% of Physical damage dealt Physical Minionamulet 0
    belt 0
    breach_desecration 1
    default 0
    1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 200% of Physical Damage dealtexpedition_atoll_remnant_logbook 1
    expedition_tundra_remnant_logbook 1
    default 0
    of Armour1SentinelSuffix(2.63)% chance for Empowered Enemies to have an Armour Rewardspecial_sentinel_mod 0
    sentinel_c 0
    default 1
    of Armour45SentinelSuffix(3.13.5)% chance for Empowered Enemies to have an Armour Rewardspecial_sentinel_mod 0
    sentinel_c 0
    default 1
    of Armour75SentinelSuffix(3.65)% chance for Empowered Enemies to have an Armour Rewardspecial_sentinel_mod 0
    sentinel_c 0
    default 1
    of Bolstering1UltimatumMapSuffix(4075)% more Monster Life
    Monsters have (4075)% increased Armour, Evasion and Energy Shield
    default 1
    of Defencelessness1UltimatumMapSuffixPlayers have (5075)% less Armour, Evasion and Energy Shielddefault 1
    Item /157
    CurrencyArmourQuality
    CurrencyArmourQualityArmourer's Scrap
    Stack Size: 1 / 20
    Improves the quality of an armour
    CurrencyAddEquipmentSocket
    CurrencyAddEquipmentSocketArtificer's Orb
    Stack Size: 1 / 20
    Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
    VaakArmourersScrap
    VaakArmourersScrapVaal Armourer's Infuser
    Stack Size: 1 / 10
    Improves the quality of an Armour,
    exceeding maximum quality by up to 10% with a chance of Corrupting it
    BreachCatalystDefences
    BreachCatalystDefencesCarapace Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
    Replaces other quality types
    JewelCatalystDefences
    JewelCatalystDefencesRefined Carapace Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
    Replaces other quality types
    NewRune6
    Craiceann's Rune of Warding
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Body Armours: 50% reduced effect of Curses on you
    NewRune10
    Craiceann's Rune of Recovery
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Body Armours: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield
    NewRune21
    The Greatwolf's Rune of Willpower
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Body Armours: 15% of Damage is taken from Mana before Life
    Body Armours: 8% of Maximum Life Converted to Energy Shield
    GreaterSoulCoreLife
    Soul Core of Jiquani
    Stack Size: 1 / 10
    Martial Weapon: Recover 2% of maximum Life on Kill
    Body Armours: 3% increased maximum Life
    GreaterSoulCoreCrit
    Soul Core of Ticaba
    Stack Size: 1 / 10
    Body Armours: Hits against you have 20% reduced Critical Damage Bonus
    Shields and Bucklers: Hits against you have 20% reduced Critical Damage Bonus
    NewSoulCoreEnergyShield
    Atmohua's Soul Core of Retreat
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
    Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
    AzmeriSocketableRabbit
    Rabbit Idol
    Stack Size: 1 / 10
    Limited to: 1
    Body Armours: 12% increased Rarity of Items found
    Sceptres: 15% increased Spirit
    Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
    Sceptres: Minions have 30% increased Cooldown Recovery Rate for Command Skills
    AzmeriSocketableFox
    Fox Idol
    Stack Size: 1 / 10
    Limited to: 1
    Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]
    Sceptres: 50% increased Presence Area of Effect
    Body Armours: +5% to Quality of all Skills
    Sceptres: Minions have 30% increased Area of Effect
    AzmeriSocketableStagSpecial
    Idol of Maxarius
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Sceptres: Flasks gain 0.2 charges per Second
    Body Armours: Storm Skills have +1 to Limit
    Sceptres: 20% increased Life and Mana Recovery from Flasks
    IdolofEramir
    Idol of Eramir
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Body Armours: Skills have 10% chance to not remove Charges but still count as consuming them
    Sceptres: Allies in your Presence share Charges with you
    Body Armours: 15% chance for Charms you use to not consume Charges
    AzmeriSocketablePanther
    Panther Idol
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Body Armours: +10% of Armour also applies to Chaos Damage
    Sceptres: Minions have 20% additional Physical Damage Reduction
    AzmeriSocketableHawk
    Hawk Idol
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Sceptres: Companions have 12% increased Attack Speed
    Sceptres: 8% increased Attack Speed while your Companion is in your Presence
    AzmeriSocketableStoat
    Stoat Idol
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Body Armours: 5% of Damage taken bypasses Energy Shield
    Sceptres: Companions have 25% increased maximum Life
    Sceptres: 25% increased Damage while your Companion is in your Presence
    PreservedRibs
    PreservedRibsPreserved Rib
    Stack Size: 1 / 20
    EarlyMythicRune7
    Rune of Foundations
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 15
    Body Armours: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield
    Body Armours: +20 to maximum Life, +20 to maximum Mana
    EarlyMythicRune8
    Rune of the Prism
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 15
    Body Armours: damage removed from mana before life % [20]
    EarlyMythicRune9
    Rune of the Blossom
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 15
    Body Armours: +50 to Spirit, -1 to Spirit per 2 Levels
    Body Armours: 5% increased Spirit Reservation Efficiency of Skills
    GameWarpRuneCold
    Medved's Tending
    Stack Size: 1 / 10
    Limited to: 1
    Body Armours: Can roll Soul modifiers
    Body Armours: 3% increased maximum Life, 3% increased maximum Mana
    GameWarpRuneUniqueFragment
    Legacy of Bramblejack
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Body Armours: 250% of Melee Physical Damage taken reflected to Attacker
    Body Armours: Regenerate 3% of maximum Life per second while Surrounded
    GameWarpRuneUniqueFragment
    Legacy of Blackbraid
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Body Armours: +50% of Armour also applies to Elemental Damage
    GameWarpRuneUniqueFragment
    Legacy of Edyrns Tusks
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Body Armours: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You
    Body Armours: 35% increased Thorns damage
    GameWarpRuneUniqueFragment
    Legacy of Bristleboar
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Body Armours: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy
    Body Armours: +3 to Maximum Rage
    GameWarpRuneUniqueFragment
    Legacy of Foxshade
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
    GameWarpRuneUniqueFragment
    Legacy of Ashrend
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack Hits
    Belt05
    Plate Belt
    Requires: Level 25
    Has (13) Charm Slot
    +(140180) to Armour
    BodyStr10
    Runeforged Warlord Cuirass
    Armour: 446
    Base Movement Speed: -0.05
    Requires: Level 80, 121 Str
    +(1525)% of Armour also applies to Elemental Damage
    BodyStr10
    Warlord Cuirass
    Armour: 496
    Base Movement Speed: -0.05
    Requires: Level 80, 121 Str
    +(1525)% of Armour also applies to Elemental Damage
    Dagger09
    Mail Breaker
    Physical Damage: 19-44
    Critical Hit Chance: 15%
    Attacks per Second: 1.5
    Weapon Range: 1
    Requires: Level 45, 45 Dex, 45 Int
    Breaks (400500) Armour on Critical Hit
    1HMace05
    Runeforged Warpick
    Physical Damage: 75-102
    Critical Hit Chance: 7%
    Attacks per Second: 1.45
    Weapon Range: 1.3
    Requires: Level 38, 68 Str
    (3040)% increased effect of Fully Broken Armour
    LifeEssenceLesser
    LifeEssenceLesserLesser Essence of the Body
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour or Belt: +(3039) to maximum Life
    Jewellery: +(2029) to maximum Life
    DefencesEssenceLesser
    DefencesEssenceLesserLesser Essence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (2742)% increased Armour, Evasion and Energy Shield
    ChaosEssenceLesser
    ChaosEssenceLesserLesser Essence of Ruin
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(47)% to Chaos Resistance
    LifeEssence
    LifeEssenceEssence of the Body
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Belt, Body Armour, Helmet or Shield: +(8599) to maximum Life
    Amulet, Boots, Gloves or Ring: +(7084) to maximum Life
    DefencesEssence
    DefencesEssenceEssence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (5667)% increased Armour, Evasion and Energy Shield
    ChaosEssence
    ChaosEssenceEssence of Ruin
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(811)% to Chaos Resistance
    GreaterLifeEssence
    GreaterLifeEssenceGreater Essence of the Body
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Belt, Body Armour, Helmet or Shield: +(100119) to maximum Life
    Amulet, Boots or Gloves: +(8599) to maximum Life
    GreaterDefencesEssence
    GreaterDefencesEssenceGreater Essence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (6879)% increased Armour, Evasion and Energy Shield
    GreaterChaosEssence
    GreaterChaosEssenceGreater Essence of Ruin
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(1619)% to Chaos Resistance
    LifeEssencePerfect
    LifeEssencePerfectPerfect Essence of the Body
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Body Armour: (810)% increased maximum Life
    DefencesEssencePerfect
    DefencesEssencePerfectPerfect Essence of Enhancement
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Amulet: (2030)% increased Global Armour, Evasion and Energy Shield
    ChaosEssencePerfect
    ChaosEssencePerfectPerfect Essence of Ruin
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Body Armour: (1015)% of Physical Damage from Hits taken as Chaos Damage
    CriticalEssencePerfect
    CriticalEssencePerfectPerfect Essence of Seeking
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Body Armour: Hits against you have (4050)% reduced Critical Damage Bonus
    CorruptedEssenceHysteria
    CorruptedEssenceHysteriaEssence of Hysteria
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Helmet: +1 to Level of all Minion Skills
    Body Armour: (6497) to (98145) Physical Thorns damage
    Gloves: (2529)% increased Critical Damage Bonus
    Boots: 30% increased Movement Speed
    Ring: (5059)% increased Mana Regeneration Rate
    Amulet: (1921)% of Damage taken Recouped as Life
    Belt: +(254304) to Stun Threshold
    Shield: (2024)% increased Block chance
    Quiver: (4350)% increased Damage with Bow Skills
    Focus: (2023)% increased Energy Shield Recharge Rate
    CorruptedEssenceDelirium
    CorruptedEssenceDeliriumEssence of Delirium
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Body Armour: Allocates a random Notable Passive Skill
    FireResistanceEssenceLesser
    FireResistanceEssenceLesserLesser Essence of Insulation
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(1115)% to Fire Resistance
    FireResistanceEssence
    FireResistanceEssenceEssence of Insulation
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(2125)% to Fire Resistance
    GreaterFireResistanceEssence
    GreaterFireResistanceEssenceGreater Essence of Insulation
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(3135)% to Fire Resistance
    ColdResistanceEssenceLesser
    ColdResistanceEssenceLesserLesser Essence of Thawing
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(1115)% to Cold Resistance
    ColdResistanceEssence
    ColdResistanceEssenceEssence of Thawing
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(2125)% to Cold Resistance
    GreaterColdResistanceEssence
    GreaterColdResistanceEssenceGreater Essence of Thawing
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(3135)% to Cold Resistance
    LightningResistanceEssenceLesser
    LightningResistanceEssenceLesserLesser Essence of Grounding
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(1115)% to Lightning Resistance
    LightningResistanceEssence
    LightningResistanceEssenceEssence of Grounding
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(2125)% to Lightning Resistance
    GreaterLightningResistanceEssence
    GreaterLightningResistanceEssenceGreater Essence of Grounding
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(3135)% to Lightning Resistance
    FireRune
    Desert Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Adds 7 to 11 Fire Damage
    Wand or Staff: Gain 8% of Damage as Extra Fire Damage
    Armour: +14% to Fire Resistance
    Wand or Staff: 30% increased Ignite Magnitude
    Armour: +20 to maximum Life, +20 to maximum Mana
    ColdRune
    Glacial Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Adds 6 to 10 Cold Damage
    Wand or Staff: Gain 8% of Damage as Extra Cold Damage
    Armour: +14% to Cold Resistance
    Martial Weapon: 30% increased Freeze Buildup
    Wand or Staff: 30% increased Freeze Buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    LightningRune
    Storm Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Adds 1 to 20 Lightning Damage
    Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
    Armour: +14% to Lightning Resistance
    Martial Weapon: 30% increased Magnitude of Shock you inflict
    Wand or Staff: 30% increased Magnitude of Shock you inflict
    Armour: +20 to maximum Life, +20 to maximum Mana
    EnhanceRune
    Iron Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: 16% increased Physical Damage
    Wand or Staff: 25% increased Spell Damage
    Armour: 16% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    LifeRune
    Body Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Leeches 4% of Physical Damage as Life
    Wand or Staff: +40 to maximum Energy Shield
    Armour: +45 to maximum Life
    Martial Weapon: 5% increased maximum Life
    Wand or Staff: 5% increased maximum Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    ManaRune
    Mind Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Leeches 3% of Physical Damage as Mana
    Wand or Staff: +60 to maximum Mana
    Armour: +30 to maximum Mana
    Martial Weapon: 5% increased maximum Mana
    Wand or Staff: 5% increased maximum Mana
    Armour: +20 to maximum Life, +20 to maximum Mana
    LifeRecoveryRune
    Rebirth Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Gain 25 Life per enemy killed
    Wand or Staff: 8% increased Energy Shield Recharge Rate
    Armour: Regenerate 0.4% of maximum Life per second
    Martial Weapon: Regenerate 0.4% of maximum Life per second
    Wand or Staff: 8% of Damage taken Recouped as Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    ManaRecoveryRune
    Inspiration Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Gain 20 Mana per enemy killed
    Wand or Staff: 25% increased Mana Regeneration Rate
    Armour: 15% increased Mana Regeneration Rate
    Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
    Wand or Staff: 16% increased Mana Cost Efficiency
    Armour: +20 to maximum Life, +20 to maximum Mana
    StunRune
    Stone Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Causes 30% increased Stun Buildup
    Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
    Armour: +75 to Stun Threshold
    Martial Weapon: 40% increased Damage against Immobilised Enemies
    Wand or Staff: 30% increased Immobilisation buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    AccuracyRune
    Vision Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: +90 to Accuracy Rating
    Wand or Staff: 20% increased Critical Hit Chance for Spells
    Armour: 12% increased Life and Mana Recovery from Flasks
    Wand or Staff: 25% increased Critical Damage Bonus
    Armour: +20 to maximum Life, +20 to maximum Mana
    FireRuneTier1
    Lesser Desert Rune
    Stack Size: 1 / 10
    Martial Weapon: Adds 4 to 6 Fire Damage
    Wand or Staff: Gain 6% of Damage as Extra Fire Damage
    Armour: +10% to Fire Resistance
    Wand or Staff: 30% increased Ignite Magnitude
    Armour: +20 to maximum Life, +20 to maximum Mana
    ColdRuneTier1
    Lesser Glacial Rune
    Stack Size: 1 / 10
    Martial Weapon: Adds 3 to 5 Cold Damage
    Wand or Staff: Gain 6% of Damage as Extra Cold Damage
    Armour: +10% to Cold Resistance
    Martial Weapon: 30% increased Freeze Buildup
    Wand or Staff: 30% increased Freeze Buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    LightningRuneTier1
    Lesser Storm Rune
    Stack Size: 1 / 10
    Martial Weapon: Adds 1 to 10 Lightning Damage
    Wand or Staff: Gain 6% of Damage as Extra Lightning Damage
    Armour: +10% to Lightning Resistance
    Martial Weapon: 30% increased Magnitude of Shock you inflict
    Wand or Staff: 30% increased Magnitude of Shock you inflict
    Armour: +20 to maximum Life, +20 to maximum Mana
    EnhanceRuneTier1
    Lesser Iron Rune
    Stack Size: 1 / 10
    Martial Weapon: 14% increased Physical Damage
    Wand or Staff: 20% increased Spell Damage
    Armour: 14% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    LifeRuneTier1
    Lesser Body Rune
    Stack Size: 1 / 10
    Martial Weapon: Leeches 3% of Physical Damage as Life
    Wand or Staff: +30 to maximum Energy Shield
    Armour: +30 to maximum Life
    Martial Weapon: 5% increased maximum Life
    Wand or Staff: 5% increased maximum Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    ManaRuneTier1
    Lesser Mind Rune
    Stack Size: 1 / 10
    Martial Weapon: Leeches 2% of Physical Damage as Mana
    Wand or Staff: +45 to maximum Mana
    Armour: +20 to maximum Mana
    Martial Weapon: 5% increased maximum Mana
    Wand or Staff: 5% increased maximum Mana
    Armour: +20 to maximum Life, +20 to maximum Mana
    LifeRecoveryRuneTier1
    Lesser Rebirth Rune
    Stack Size: 1 / 10
    Martial Weapon: Gain 15 Life per enemy killed
    Wand or Staff: 6% increased Energy Shield Recharge Rate
    Armour: Regenerate 0.35% of maximum Life per second
    Martial Weapon: Regenerate 0.4% of maximum Life per second
    Wand or Staff: 8% of Damage taken Recouped as Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    ManaRecoveryRuneTier1
    Lesser Inspiration Rune
    Stack Size: 1 / 10
    Martial Weapon: Gain 10 Mana per enemy killed
    Wand or Staff: 20% increased Mana Regeneration Rate
    Armour: 12% increased Mana Regeneration Rate
    Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
    Wand or Staff: 16% increased Mana Cost Efficiency
    Armour: +20 to maximum Life, +20 to maximum Mana
    StunRuneTier1
    Lesser Stone Rune
    Stack Size: 1 / 10
    Martial Weapon: Causes 20% increased Stun Buildup
    Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
    Armour: +50 to Stun Threshold
    Martial Weapon: 40% increased Damage against Immobilised Enemies
    Wand or Staff: 30% increased Immobilisation buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    AccuracyRuneTier1
    Lesser Vision Rune
    Stack Size: 1 / 10
    Martial Weapon: +60 to Accuracy Rating
    Wand or Staff: 16% increased Critical Hit Chance for Spells
    Armour: 8% increased Life and Mana Recovery from Flasks
    Wand or Staff: 25% increased Critical Damage Bonus
    Armour: +20 to maximum Life, +20 to maximum Mana
    FireRuneTier2
    Greater Desert Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Adds 13 to 16 Fire Damage
    Wand or Staff: Gain 10% of Damage as Extra Fire Damage
    Armour: +18% to Fire Resistance
    Wand or Staff: 30% increased Ignite Magnitude
    Armour: +20 to maximum Life, +20 to maximum Mana
    ColdRuneTier2
    Greater Glacial Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Adds 9 to 15 Cold Damage
    Wand or Staff: Gain 10% of Damage as Extra Cold Damage
    Armour: +18% to Cold Resistance
    Martial Weapon: 30% increased Freeze Buildup
    Wand or Staff: 30% increased Freeze Buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    LightningRuneTier2
    Greater Storm Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Adds 1 to 30 Lightning Damage
    Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
    Armour: +18% to Lightning Resistance
    Martial Weapon: 30% increased Magnitude of Shock you inflict
    Wand or Staff: 30% increased Magnitude of Shock you inflict
    Armour: +20 to maximum Life, +20 to maximum Mana
    EnhanceRuneTier2
    Greater Iron Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: 18% increased Physical Damage
    Wand or Staff: 30% increased Spell Damage
    Armour: 18% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    LifeRuneTier2
    Greater Body Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Leeches 5% of Physical Damage as Life
    Wand or Staff: +50 to maximum Energy Shield
    Armour: +60 to maximum Life
    Martial Weapon: 5% increased maximum Life
    Wand or Staff: 5% increased maximum Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    ManaRuneTier2
    Greater Mind Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Leeches 4% of Physical Damage as Mana
    Wand or Staff: +75 to maximum Mana
    Armour: +40 to maximum Mana
    Martial Weapon: 5% increased maximum Mana
    Wand or Staff: 5% increased maximum Mana
    Armour: +20 to maximum Life, +20 to maximum Mana
    LifeRecoveryRuneTier2
    Greater Rebirth Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Gain 35 Life per enemy killed
    Wand or Staff: 10% increased Energy Shield Recharge Rate
    Armour: Regenerate 0.45% of maximum Life per second
    Martial Weapon: Regenerate 0.4% of maximum Life per second
    Wand or Staff: 8% of Damage taken Recouped as Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    ManaRecoveryRuneTier2
    Greater Inspiration Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Gain 30 Mana per enemy killed
    Wand or Staff: 30% increased Mana Regeneration Rate
    Armour: 18% increased Mana Regeneration Rate
    Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
    Wand or Staff: 16% increased Mana Cost Efficiency
    Armour: +20 to maximum Life, +20 to maximum Mana
    StunRuneTier2
    Greater Stone Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Causes 40% increased Stun Buildup
    Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
    Armour: +100 to Stun Threshold
    Martial Weapon: 40% increased Damage against Immobilised Enemies
    Wand or Staff: 30% increased Immobilisation buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    AccuracyRuneTier2
    Greater Vision Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: +120 to Accuracy Rating
    Wand or Staff: 24% increased Critical Hit Chance for Spells
    Armour: 16% increased Life and Mana Recovery from Flasks
    Wand or Staff: 25% increased Critical Damage Bonus
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneFire
    Perfect Desert Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: Adds 17 to 20 Fire Damage
    Wand or Staff: Gain 12% of Damage as Extra Fire Damage
    Armour: +22% to Fire Resistance
    Wand or Staff: 30% increased Ignite Magnitude
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneCold
    Perfect Glacial Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: Adds 16 to 20 Cold Damage
    Wand or Staff: Gain 12% of Damage as Extra Cold Damage
    Armour: +22% to Cold Resistance
    Martial Weapon: 30% increased Freeze Buildup
    Wand or Staff: 30% increased Freeze Buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneLightning
    Perfect Storm Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: Adds 1 to 40 Lightning Damage
    Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
    Armour: +22% to Lightning Resistance
    Martial Weapon: 30% increased Magnitude of Shock you inflict
    Wand or Staff: 30% increased Magnitude of Shock you inflict
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneEnhance
    Perfect Iron Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: 20% increased Physical Damage
    Wand or Staff: 35% increased Spell Damage
    Armour: 20% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneLife
    Perfect Body Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: Leeches 6% of Physical Damage as Life
    Wand or Staff: +60 to maximum Energy Shield
    Armour: +75 to maximum Life
    Martial Weapon: 5% increased maximum Life
    Wand or Staff: 5% increased maximum Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneMana
    Perfect Mind Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: Leeches 5% of Physical Damage as Mana
    Wand or Staff: +90 to maximum Mana
    Armour: +50 to maximum Mana
    Martial Weapon: 5% increased maximum Mana
    Wand or Staff: 5% increased maximum Mana
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneLifeRecovery
    Perfect Rebirth Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: Gain 45 Life per enemy killed
    Wand or Staff: 12% increased Energy Shield Recharge Rate
    Armour: Regenerate 0.5% of maximum Life per second
    Martial Weapon: Regenerate 0.4% of maximum Life per second
    Wand or Staff: 8% of Damage taken Recouped as Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneManaRecovery
    Perfect Inspiration Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: Gain 40 Mana per enemy killed
    Wand or Staff: 35% increased Mana Regeneration Rate
    Armour: 21% increased Mana Regeneration Rate
    Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
    Wand or Staff: 16% increased Mana Cost Efficiency
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneStun
    Perfect Stone Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: Causes 50% increased Stun Buildup
    Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
    Armour: +125 to Stun Threshold
    Martial Weapon: 40% increased Damage against Immobilised Enemies
    Wand or Staff: 30% increased Immobilisation buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneAccuracy
    Perfect Vision Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: +150 to Accuracy Rating
    Wand or Staff: 28% increased Critical Hit Chance for Spells
    Armour: 20% increased Life and Mana Recovery from Flasks
    Wand or Staff: 25% increased Critical Damage Bonus
    Armour: +20 to maximum Life, +20 to maximum Mana
    PhyDmgRuneTier1
    Lesser Tempered Rune
    Stack Size: 1 / 10
    Martial Weapon: Adds 3 to 4 Physical Damage
    Armour: 6 to 9 Physical Thorns damage
    PhyDmgRune
    Tempered Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Adds 6 to 9 Physical Damage
    Armour: 14 to 21 Physical Thorns damage
    PhyDmgRuneTier3
    Greater Tempered Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Adds 9 to 12 Physical Damage
    Armour: 31 to 52 Physical Thorns damage
    LightningRuneSpecial1
    Greater Rune of Leadership
    Stack Size: 1 / 10
    Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
    Armour: Minions take 10% of Physical Damage as Lightning Damage
    Martial Weapon: Minions deal 20% increased Damage
    Armour: Minions have +10% to all Elemental Resistances
    LightningRuneSpecial2
    Greater Rune of Tithing
    Stack Size: 1 / 10
    Martial Weapon: Meta Skills gain 10% increased Energy
    Armour: 1 to 100 Lightning Thorns damage
    Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
    Armour: 15% increased Thorns damage
    LightningRuneSpecial3
    Greater Rune of Alacrity
    Stack Size: 1 / 10
    Armour: Debuffs on you expire 8% faster
    Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
    Armour: 15% increased Elemental Ailment Threshold
    LightningRuneSpecial4
    Greater Rune of Nobility
    Stack Size: 1 / 10
    Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
    Armour: 10% reduced effect of Shock on you
    Martial Weapon: 20% increased Exposure Effect
    Armour: 10% reduced Shock duration on you
    AzmeriSocketableMonkeySpecial
    Idol of Ralakesh
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Helmets: 8% increased Reservation Efficiency of Minion Skills
    Sceptres: 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
    Sceptres: Companions have 25% increased maximum Life
    IdolofGreust
    Idol of Greust
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Shields: +25% of Armour also applies to Elemental Damage
    Sceptres: Companions deal 10% more Damage for each different type of dead Companion you have
    Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
    Bucklers: 12% increased Damage for each type of Elemental Ailment on Enemy
    Sceptres: Recover 3% of maximum Life when one of your Minions is Revived
    NewSoulCoreIce
    Hayoxi's Soul Core of Heatproofing
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Helmets: +40% of Armour also applies to Cold Damage
    NewSoulCoreLightning
    Zalatl's Soul Core of Insulation
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Boots: +40% of Armour also applies to Lightning Damage
    NewSoulCoreFire
    Topotante's Soul Core of Dampening
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Gloves: +40% of Armour also applies to Fire Damage
    GreaterSoulCoreChaos
    Soul Core of Tacati
    Stack Size: 1 / 10
    Martial Weapon: 15% chance to Poison on Hit with this weapon
    Armour: +11% to Chaos Resistance
    GreaterSoulCoreElementalResist
    Soul Core of Citaqualotl
    Stack Size: 1 / 10
    Martial Weapon: 30% increased Elemental Damage with Attacks
    Armour: +5% to all Elemental Resistances
    GreaterSoulCoreStrength
    Soul Core of Atmohua
    Stack Size: 1 / 10
    Martial Weapon: Convert 20% of Requirements to Strength
    Armour: Convert 20% of Requirements to Strength
    GreaterSoulCoreDex
    Soul Core of Cholotl
    Stack Size: 1 / 10
    Martial Weapon: Convert 20% of Requirements to Dexterity
    Armour: Convert 20% of Requirements to Dexterity
    GreaterSoulCoreint
    Soul Core of Zantipi
    Stack Size: 1 / 10
    Martial Weapon: Convert 20% of Requirements to Intelligence
    Armour: Convert 20% of Requirements to Intelligence
    AmanamusGaze
    Amanamu's Gaze
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: Remove a Damaging Ailment when you use a Command Skill
    Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
    Other Modifiers to Movement Speed except for Sprinting do not apply
    TecrodsGaze
    Tecrod's Gaze
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Body Armours: Regenerate 1.5% of maximum Life per second
    Gloves: 25% increased Life Cost Efficiency
    Boots: 10% increased Movement Speed when on Low Life
    UlamansGaze
    Ulaman's Gaze
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
    Gloves: Critical Hit chance is Lucky against Parried enemies
    Body Armours: Prevent +3% of Damage from Deflected Hits
    SoulCoreBlood
    Guatelitzi's Thesis
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
    Body Armours: 10% of Physical Damage prevented Recouped as Life
    Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
    SoulCoreSacrifice
    Citaqualotl's Thesis
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Body Armours: You Recoup 50% of Damage taken by your Offerings as Life
    Gloves: One of your Persistent Minions revives when an Offering expires
    Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
    SoulCoreScience
    Quipolatl's Thesis
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
    Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
    Body Armours: +75% of Armour also applies to Chaos Damage while on full Energy Shield
    ExpeditionReligionAncientAugment
    Emergent Vigour
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
    Body Armours: Gain Maximum Energy Shield equal to 50% of total
    Strength Requirements of Equipped Armour Items
    Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
    Helmets: +20 to Spirit
    Boots: 20% increased Effect of Consecrated Ground you create
    ExpeditionScienceAncientAugment
    Emergent Possibility
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
    Gloves: Gain 1% of Damage as Extra Damage of a random Element per
    Rune Socketed in Equipped Items
    Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
    Gloves: 20% increased Elemental Damage
    Boots: 15% increased Runic Ward Cost Efficiency
    ExpeditionWarAncientAugment
    Emergent Instinct
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
    Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
    Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
    Helmets: 30% increased Immobilisation buildup
    Gloves: 20% increased Life Regeneration rate
    Body Armours: 30% increased Thorns damage
    RitualAmbushPredators
    Carved Cunning
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: Enemies which are on Full Life cannot Evade your Hits
    Body Armours: Prevent +5% of Damage from Deflected Hits if you've
    Deflected no Hits Recently
    Boots: Gain Onslaught for 4 seconds when your Marks Activate
    Helmets: 30% increased Accuracy Rating
    Boots: Buffs on you expire 10% slower
    RitualMajesticBeasts
    Carved Majesty
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Body Armours: +3 to Spirit per Idol socketed in your Equipment
    Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
    Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
    Body Armours: 5% increased Spirit
    Gloves: Companions deal 30% increased Damage
    Boots: Minions have 12% increased maximum Life
    RitualMischievousCreatures
    Carved Mischief
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
    Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
    Body Armours: 200% increased Stun Threshold if you've been Stunned Recently
    Helmets: Buffs on you expire 10% slower
    Gloves: 20% increased Block chance
    DilutedDistilledIre
    DilutedDistilledIreDiluted Liquid Ire
    Stack Size: 1 / 10
    Players in Area are 7% Delirious
    20% increased number of Magic Monsters
    Removes a random modifer and Augments a Rare Basic Jewel with a
    new guaranteed Crafted modifier
     
    Ruby Prefix: (1020)% increased Armour
    Sapphire Prefix: (1020)% increased maximum Energy Shield
    Emerald Prefix: (1020)% increased Evasion Rating
    TimelostDilutedDistilledIre
    TimelostDilutedDistilledIreAncient Diluted Liquid Ire
    Stack Size: 1 / 10
    Removes a random modifer and Augments a Rare Time-Lost Jewel with a
    new guaranteed Crafted modifier
     
    Ruby Prefix: Small Passive Skills in Radius also grant (23)% increased Armour
    Sapphire Prefix: Small Passive Skills in Radius also grant (23)% increased maximum Energy Shield
    Emerald Prefix: Small Passive Skills in Radius also grant (23)% increased Evasion Rating
    SharkFinKaomTotem
    Kaom's Lesson
    Right-click to receive a blessing from Kaom
    Grants 30% increased Armour, Evasion and Energy Shield
    SharkFinRakiataTotem
    Rakiata's Lesson
    Right-click to receive a blessing from Rakiata
    StandardVerisium
    StandardVerisiumExpansive Alloy
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Gloves: Remnants can be collected from (3550)% further away
    Body Armour: (3550)% increased Presence Area of Effect
    Helmet: (1829)% increased Mana Cost Efficiency
    Boots: Temporary Minion Skills have +(12) to Limit of Minions summoned
    ImbuedVerisium
    ImbuedVerisiumCyclonic Alloy
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Body Armour: (1530)% reduced Slowing Potency of Debuffs on You
    Boots: (1519)% increased Skill Effect Duration
    Gloves: (2025)% increased Duration of Damaging Ailments on Enemies
    Helmet: (3542)% increased Archon Buff duration
    Alloy1
    Alloy1Sovereign Alloy
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Weapons: (2030)% increased effect of Socketed Augment Items
    Armour: (2430)% increased Runic Ward
    Jewellery or Belt: (2030)% increased Explicit Resistance Modifier magnitudes
    AddedWardLesser
    Lesser Ward Rune
    Stack Size: 1 / 10
    Armour: +15 to maximum Runic Ward
    Armour: 15% increased Global Armour, Evasion and Energy Shield
    AddedWardNormal
    Ward Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Armour: +20 to maximum Runic Ward
    Armour: 15% increased Global Armour, Evasion and Energy Shield
    AddedWardGreater
    Greater Ward Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Armour: +25 to maximum Runic Ward
    Armour: 15% increased Global Armour, Evasion and Energy Shield
    AddedWardPerfect
    Perfect Ward Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Armour: +30 to maximum Runic Ward
    Armour: 15% increased Global Armour, Evasion and Energy Shield
    WardRegenerationLesser
    Lesser Charging Rune
    Stack Size: 1 / 10
    Armour: 8% increased Runic Ward Regeneration Rate
    Armour: Regenerate 10 Runic Ward per second
    WardRegenerationNormal
    Charging Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Armour: 12% increased Runic Ward Regeneration Rate
    Armour: Regenerate 15 Runic Ward per second
    WardRegenerationGreater
    Greater Charging Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Armour: 16% increased Runic Ward Regeneration Rate
    Armour: Regenerate 20 Runic Ward per second
    WardRegenerationPerfect
    Perfect Charging Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Armour: 20% increased Runic Ward Regeneration Rate
    Armour: Regenerate 25 Runic Ward per second
    RunicWard1
    Warding Rune of Reinforcement
    Stack Size: 1 / 10
    Requires: Level 15
    Armour: 20% increased Runic Ward
    Armour: Gain 2% of maximum Life as Extra maximum Runic Ward
    RunicWard2
    Warding Rune of Protection
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 15
    Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
    Armour: 8% increased Guard gained
    RunicWard3
    Warding Rune of Disintegration
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Break 10% increased Armour
    RunicWard9
    Warding Rune of Courage
    Stack Size: 1 / 10
    Requires: Level 15
    Helmets: 25% increased Armour and Evasion Rating while on Low Runic Ward
    Helmets: 20% increased Armour and Evasion Rating when on Low Life
    RunicWard13
    Warding Rune of Glancing
    Stack Size: 1 / 10
    Requires: Level 30
    Body Armours: Prevent +1% of Damage from Deflected Hits
    RunicWard14
    Warding Rune of Heart
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 30
    Body Armours: Gain 5% of maximum Life as Extra maximum Runic Ward
    Body Armours: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
    RunicWard15
    Warding Rune of Nourishment
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 15
    Armour: 15% Life Recovery from Flasks also applies to Runic Ward
    Armour: 15% increased Life Recovery from Flasks
    EndgameRune4
    Ancient Rune of Shattering
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 30
    One Hand Maces: 40% increased effect of Fully Broken Armour
    One Hand Maces: Break 50% increased Armour
    GameWarpRuneUniqueFragment
    Legacy of Kingsguard
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Body Armours: Recover 5% of maximum Life for each Endurance Charge consumed
    Body Armours: +30 to maximum Life
    GameWarpRuneUniqueFragment
    Legacy of Briskwrap
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Body Armours: 35% increased Flask Mana Recovery rate
    GameWarpRuneUniqueFragment
    Legacy of The Unleashed
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
    Body Armours: 20% increased Armour while Shapeshifted
    GameWarpRuneUniqueFragment
    Legacy of Horns of Bynden
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Helmets: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit
    Helmets: +3 to Maximum Rage
    GameWarpRuneUniqueFragment
    Legacy of Facebreaker
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Gloves: 1% increased Damage per 15 Strength
    Unique /110
    KnightErrant
    Requires: Level 6, 7 Str, 7 Dex
    10% increased Movement Speed
    (3050)% increased Armour and Evasion
    +(3050) to Stun Threshold
    +(3050) to Ailment Threshold
    Doomgate
    Requires: Level 12, 19 Str
    Grants Skill: Raise Shield
    (80100)% increased Block chance
    (100150)% increased Armour
    +(1317)% to Chaos Resistance
    You take (2540)% of damage from Blocked Hits
    Enemies are Culled on Block
    TheStake
    Requires: Level 4, 11 Str
    local weapon implicit hidden % base damage is fire [50]
    Adds (46) to (810) Physical Damage
    Adds (46) to (810) Fire Damage
    +(1020) to Strength
    +(2030)% to Fire Resistance
    Hits Break (3050) Armour
    Inflicts Elemental Exposure when this Weapon Fully Breaks Armour
    GrimrotCoif
    Requires: Level 11, 11 Str, 11 Dex
    +(040) to Armour
    +(030) to Evasion Rating
    +(020) to maximum Energy Shield
    +(060) to Accuracy Rating
    +(030) to maximum Life
    +(020) to maximum Mana
    (020)% increased Rarity of Items found
    (030)% increased Critical Hit Chance
    +(010) to Strength
    +(010) to Dexterity
    +(010) to Intelligence
    +(010)% to Fire Resistance
    +(010)% to Cold Resistance
    +(010)% to Lightning Resistance
    (06) Life Regeneration per second
    AtzirisAcuity
    Requires: Level 33, 42 Str
    Grants Skill: Level 9 Herald of the Royal Queen
    (150200)% increased Armour
    +(100150) to maximum Life
    Leech 10% of Physical Attack Damage as Life
    10% of Physical damage dealt by your Hits causes Blood Loss
    Lycosa
    Requires: Level 28, 42 Str
    Grants Skill: Raise Shield
    (1520)% increased Block chance
    (60100)% increased Armour
    Accuracy Rating is Doubled
    Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
    MeritOfService
    Requires: Level 8, 9 Str, 9 Dex
    Grants Skill: Raise Shield
    (2025)% increased Block chance
    (6080)% increased Armour and Evasion
    +(6080) to Stun Threshold
    Allies in your Presence have Block Chance equal to yours
    LochtonialCaress
    Requires: Level 16, 22 Str
    (1015)% increased Skill Speed
    +(1525) to Armour
    +(4060) to maximum Life
    (1015)% reduced maximum Mana
    Share Charges with Allies in your Presence
    Corpsewade
    Requires: Level 11, 17 Str
    Grants Skill: Level 4 Decompose
    10% increased Movement Speed
    (3050)% increased Armour
    +(510) to Strength
    Trigger Decompose every 1.2 metres travelled
    Treefingers
    Requires: Level 11, 16 Str
    (3060)% increased Armour
    Adds (610) to (1216) Physical Damage to Attacks
    5% reduced Attack Speed
    +(1520) to Strength
    (2030)% increased Stun Buildup
    CoutureOfCrimson
    Requires: Level 52, 46 Str, 46 Int
    (50100)% increased Armour and Energy Shield
    (1015)% increased maximum Life
    Life Leech can Overflow Maximum Life
    (4060)% reduced Duration of Bleeding on You
    TheWailingWall
    Requires: Level 21, 32 Str
    Grants Skill: Raise Shield
    10% reduced Movement Speed
    (100150)% increased Armour
    +(100150) to Stun Threshold
    Cannot use Shield Skills
    BlackSunCrest
    Requires: Level 16, 25 Str
    (5080)% increased Armour
    (515)% increased Strength
    (515)% increased Dexterity
    (515)% increased Intelligence
    20% reduced Light Radius
    VollsProtector
    Requires: Level 59, 52 Str, 52 Int
    (150200)% increased Armour and Energy Shield
    25% reduced maximum Mana
    +(1317)% to Chaos Resistance
    25% chance to gain a Power Charge on Critical Hit
    TheBarrowDweller
    Requires: Level 11, 13 Str, 13 Dex
    (60100)% increased Armour and Evasion
    (-20-10)% to Fire Resistance
    Damage of Enemies Hitting you is Unlucky while you are on Low Life
    50% chance to Avoid Death from Hits
    EnfoldingDawn
    Requires: Level 1
    (50100)% increased Armour and Energy Shield
    +100 to Spirit
    +(515)% to all Elemental Resistances
    Gain no inherent bonus from Intelligence
    Deidbell
    Requires: Level 33, 48 Str
    (60100)% increased Armour
    +(1020) to Strength
    (2030)% increased Warcry Speed
    Warcries Explode Corpses dealing 10% of their Life as Physical Damage
    Warcry Skills have (2030)% increased Area of Effect
    TheAnvil
    Requires: Level 18
    +(3040) to maximum Life
    10% reduced Movement Speed
    10% reduced Skill Speed
    (2550)% increased Armour
    25% increased Block chance
    +(510)% to maximum Block chance
    Goregirdle
    Requires: Level 24
    Has (13) Charm Slot
    +(140180) to Armour
    +(2030) to Strength
    (1020) Life Regeneration per second
    Defend with 200% of Armour
    Maximum Physical Damage Reduction is 50%
    BirthrightBuckle
    Requires: Level 14
    Has (13) Charm Slot
    (2030)% increased Flask Charges gained
    +(100150) to Armour
    (1015)% reduced Flask Charges used
    (2030)% increased Flask Charges gained
    Life Flasks used while on Low Life apply Recovery Instantly
    Mana Flasks used while on Low Mana apply Recovery Instantly
    Infernoclasp
    Requires: Level 24
    Has (13) Charm Slot
    +(140180) to Armour
    +(100150) to Armour
    +(1020) to Strength
    +(3050)% to Fire Resistance
    Blackbraid
    Requires: Level 4, 10 Str
    +(4060) to Armour
    +(515) to Strength
    +(515) to Intelligence
    +(100150)% of Armour also applies to Elemental Damage
    +(4060) to Stun Threshold
    EdyrnsTusks
    Requires: Level 11, 21 Str
    (120160)% increased Armour
    50% chance to inflict Bleeding on Hit
    50% reduced Slowing Potency of Debuffs on You
    (1520) to (2530) Physical Thorns damage
    TitanrotCataphract
    Requires: Level 20, 34 Str
    (400500)% increased Armour
    (1530)% increased Strength
    10% reduced Dexterity
    10% reduced Intelligence
    You have no Life Regeneration
    GreedsEmbrace
    Requires: Level 37, 90 Str
    50% increased Strength Requirement
    20% reduced Movement Speed
    (100150)% increased Armour
    (3050)% increased Rarity of Items found
    +(2030)% to Fire Resistance
    CoatOfRed
    Requires: Level 1
    (80100)% increased Armour and Evasion
    +(80100) to maximum Life
    +(75150) to Stun Threshold
    25% chance to be inflicted with Bleeding when Hit
    Irongrasp
    Requires: Level 16, 17 Str, 17 Dex
    (100150)% increased Armour and Evasion
    +(2030) to Strength
    +(100150) to Stun Threshold
    PariahsEmbrace
    Requires: Level 26, 25 Str, 25 Dex
    (5080)% increased Armour and Evasion
    +50 to Spirit
    +(1015) to all Attributes
    (1015) Life Regeneration per second
    (2040)% increased Mana Cost Efficiency
    BellyOfTheBeast
    Requires: Level 33, 31 Str, 31 Dex
    (100150)% increased Armour and Evasion
    +(100150) to maximum Life
    +(100150) to Stun Threshold
    Life Recovery from Flasks is instant
    (2530) to (3540) Physical Thorns damage
    DoryanisPrototype
    Requires: Level 37, 34 Str, 34 Dex
    (50100)% increased Armour and Evasion
    +(6080) to maximum Life
    +100% of Armour also applies to Lightning Damage
    Enemies in your Presence have Lightning Resistance equal to yours
    Lightning Resistance does not affect Lightning damage taken
    WidowsReign
    Requires: Level 45, 41 Str, 41 Dex
    (100150)% increased Armour and Evasion
    +(120200) to maximum Life
    +(1723)% to Chaos Resistance
    +(200300) to Ailment Threshold
    Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 3 seconds
    HuskOfDreams
    Requires: Level 28, 26 Str, 26 Int
    Grants Skill: Level 8 Rite of Restoration
    (100150)% increased Armour and Energy Shield
    +(1723)% to Chaos Resistance
    Cannot use Life Flasks
    Non-Unique Life Flasks apply their Effects constantly
    Recovery from Life Flasks cannot be Instant
    Recovery from your Life Flasks cannot be applied to anything other than you
    (4060)% less Life Flask Recovery
    SoulMantle
    Requires: Level 36, 33 Str, 33 Int
    (80120)% increased Armour and Energy Shield
    +75 to Spirit
    +10 to Strength
    +1 to maximum number of Summoned Totems
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit
    Waveshaper
    Requires: Level 51, 45 Str, 45 Int
    +(100200) to maximum Energy Shield
    +(2040) to Spirit
    +(2535)% to Fire Resistance
    +(2535)% to Cold Resistance
    Increases and Reductions to Mana Regeneration Rate also
    apply to Energy Shield Recharge Rate
    Gain (3050)% of Maximum Mana as Armour
    Legionstride
    Requires: Level 1
    +(5070) to Armour
    +(5070) to Stun Threshold
    +10% to Block chance
    -10 Physical damage taken from Projectile Attacks
    TheInfinitePursuit
    Requires: Level 16, 23 Str
    10% increased Movement Speed
    (100150)% increased Armour
    +(80100) to maximum Life
    (80100)% increased Chance to be afflicted by Ailments when Hit
    25% increased Movement Speed while affected by an Ailment
    Trampletoe
    Requires: Level 27, 57 Str
    15% increased Movement Speed
    (50100)% increased Armour
    50% increased Attribute Requirements
    Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
    DarkrayVectors
    Requires: Level 16, 14 Str, 14 Dex
    (50100)% increased Armour and Evasion
    +(2030)% to Lightning Resistance
    25% reduced Light Radius
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    ObernsBastion
    Requires: Level 33, 26 Str, 26 Dex
    (150200)% increased Armour and Evasion
    (2025) Life Regeneration per second
    200% increased Stun Recovery
    (3050)% reduced Chill Duration on you
    (3050)% reduced Freeze Duration on you
    (3050)% reduced Shock duration on you
    Shankgonne
    Requires: Level 45, 34 Str, 34 Dex
    Grants Skill: Level 11 Black Powder Blitz
    (80100)% increased Armour and Evasion
    (1020)% increased Rarity of Items found
    +(1525)% to Fire Resistance
    Gain Deflection Rating equal to 20% of Armour
    +(200300) to Stun Threshold
    You cannot Sprint
    cannon ball footsteps [1]
    footstep effect variation [119]
    WakeOfDestruction
    Requires: Level 16, 14 Str, 14 Int
    10% increased Movement Speed
    (3060)% increased Armour and Energy Shield
    Adds 1 to (3050) Lightning damage to Attacks
    Drop Shocked Ground while moving, lasting 8 seconds
    Assailum
    Requires: Level 45, 36 Str, 36 Dex
    (200300)% increased Armour and Evasion
    +(200400) to Accuracy Rating
    (3050)% increased Critical Hit Chance
    Skills have a (100150)% longer Perfect Timing window
    Svalinn
    Requires: Level 60, 64 Str
    Grants Skill: Raise Shield
    Grants Skill: Level 14 Cast on Block
    +(50100) to maximum Runic Ward
    (200300)% increased Armour
    Chance to Block Damage is Lucky
    You take (020)% of damage from Blocked Hits
    KeeperOfTheArc
    Requires: Level 62, 36 Str, 36 Int
    (240340)% increased Armour and Energy Shield
    (1525) Life Regeneration per second
    (1525)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 40% less Damage from Hits
    Take 40% less Damage over time
    Dreadfist
    Requires: Level 27, 35 Str
    (60100)% increased Armour
    (2030)% increased Critical Damage Bonus
    Critical Hits cannot Extract Impale
    (2031) to (3249) Physical Thorns damage
    Jarngreipr
    Requires: Level 6, 6 Str, 6 Dex
    50% increased Armour and Evasion
    Adds (23) to (56) Physical Damage to Attacks
    +(3050) to maximum Life
    (48)% increased Attack Speed
    Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
    Aurseize
    Requires: Level 16, 13 Str, 13 Dex
    (4060)% increased Armour and Evasion
    (4050)% increased Rarity of Items found
    Lose 2% of maximum Life on Kill
    Deathblow
    Requires: Level 33, 24 Str, 24 Dex
    (100150)% increased Armour and Evasion
    (510)% increased Attack Speed
    Gain (2030) Life per enemy killed
    Gain (2030) Mana per enemy killed
    AerisvanesWings
    Requires: Level 52, 36 Str, 36 Dex
    (5070)% increased Armour and Evasion
    (510)% increased Attack Speed
    +(2030) to Intelligence
    Gravebind
    Requires: Level 5, 6 Str, 6 Int
    (4060)% increased Armour and Energy Shield
    20% increased Rarity of Items found
    Your other Modifiers to Rarity of Items found do not apply
    +(1015)% to Cold Resistance
    Gain (710) Life per enemy killed
    Gain (46) Mana per enemy killed
    Enemies in your Presence killed by anyone count as being killed by you instead
    ShacklesOfTheWretched
    Requires: Level 16, 13 Str, 13 Int
    (3050)% increased Armour and Energy Shield
    You cannot be Chilled for 6 seconds after being Chilled
    You cannot be Frozen for 6 seconds after being Frozen
    You cannot be Ignited for 6 seconds after being Ignited
    You cannot be Shocked for 6 seconds after being Shocked
    Curses you inflict are reflected back to you
    WingsOfCaelyn
    Requires: Level 1
    +20 to Armour
    (515)% increased Rarity of Items found
    +(2030) to Dexterity
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Stun Threshold
    EzomytePeak
    Requires: Level 12, 19 Str
    (50100)% increased Armour
    +(5080) to maximum Life
    (36) Life Regeneration per second
    (1020)% increased Area of Effect
    BloodPrice
    Requires: Level 51, 73 Str
    (80120)% increased Armour
    (1015) Life Regeneration per second
    +(100150) to Stun Threshold
    (3060)% increased Presence Area of Effect
    Enemies in your Presence have at least 10% of Life Reserved
    TheSmilingKnight
    Requires: Level 26, 22 Str, 22 Dex
    +(50100) to Accuracy Rating
    (150200)% increased Armour and Evasion
    (1525)% increased Critical Hit Chance
    TheVileKnight
    Requires: Level 33, 27 Str, 27 Dex
    (60100)% increased Armour and Evasion
    +(75125) to Accuracy Rating
    (1015) Life Regeneration per second
    Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
    Bronzebeard
    Requires: Level 10, 10 Str, 10 Int
    10% reduced Movement Speed
    (50100)% increased Armour and Energy Shield
    +100 to maximum Life
    (3550)% reduced Effect of Chill on you
    (3550)% reduced Magnitude of Ignite on you
    (3550)% reduced effect of Shock on you
    CrownOfThePaleKing
    Requires: Level 16, 15 Str, 15 Int
    (50100)% increased Armour and Energy Shield
    +(4080) to maximum Life
    10% increased Rarity of Items found
    (1015) to (2025) Physical Thorns damage
    TheDeepestTower
    Requires: Level 45, 36 Str, 36 Int
    (70130)% increased Armour and Energy Shield
    +(70100) to maximum Life
    +(1723)% to Chaos Resistance
    50% reduced Presence Area of Effect
    10% reduced Light Radius
    Enemies in your Presence count as being on Low Life
    SculptedSuffering
    Requires: Level 22, 41 Str
    +(510)% to Critical Damage Bonus
    Adds (2126) to (2531) Physical Damage
    (1015)% increased Attack Speed
    Breaks Armour equal to 40% of damage from Hits with this weapon
    Fully Armour Broken enemies you kill with Hits Shatter
    SolusIpse
    Requires: Level 65, 36 Str, 36 Dex, 36 Int
    (150200)% increased Armour, Evasion and Energy Shield
    +(60100) to maximum Mana
    25% increased Light Radius
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
    SineAequo
    Requires: Level 65, 32 Str, 32 Dex, 32 Int
    (1015)% increased Skill Speed
    (150200)% increased Armour, Evasion and Energy Shield
    Immobilise enemies at 50% buildup instead of 100%
    (3050)% increased Damage against Immobilised Enemies
    AbAeterno
    Requires: Level 65, 34 Str, 34 Dex, 34 Int
    (1530)% increased Movement Speed
    (200250)% increased Armour, Evasion and Energy Shield
    Dodge Roll avoids all Hits
    Gain Overencumbrance for 4 seconds when you Dodge Roll
    Your speed is Unaffected by Slows while Sprinting
    MingsHeart
    Requires: Level 20
    +(713)% to Chaos Resistance
    20% reduced maximum Life
    Gain (3040)% of Damage as Extra Chaos Damage
    30% reduced Global Armour, Evasion and Energy Shield
    Pragmatism
    Requires: Level 52, 31 Str, 31 Dex
    (200300)% increased Armour and Evasion
    +(1020)% to all Elemental Resistances
    Charms use no Charges
    Dionadair
    Requires: Level 1
    Grants Skill: Raise Shield
    (6080)% increased Armour
    +(1015) to Strength
    (35) Life Regeneration per second
    20% reduced Stun Threshold
    Double Stun Threshold while Shield is Raised
    ChernobogsPillar
    Requires: Level 65, 91 Str
    Grants Skill: Raise Shield
    (100150)% increased Armour
    +(3040)% to Fire Resistance
    +(2329)% to Chaos Resistance
    +(150200) to Stun Threshold
    Gain 1% of damage as Fire damage per 1% Chance to Block
    WindowToParadise
    Requires: Level 16, 25 Str
    Grants Skill: Raise Shield
    (60120)% increased Armour
    +(60100) to maximum Mana
    +(1015)% to all Elemental Resistances
    Inflict Elemental Exposure to Enemies 3 metres in front of you
    for 4 seconds, every 0.25 seconds while raised
    RedbladeBanner
    Requires: Level 33, 48 Str
    Grants Skill: Raise Shield
    (1015)% increased Block chance
    (60100)% increased Armour
    +(2030) to Strength
    +(100150) to Stun Threshold
    Enemies in your Presence count as having double Power
    TheSurrender
    Requires: Level 75, 107 Str
    Grants Skill: Raise Shield
    (4060)% increased Block chance
    (150200)% increased Armour
    +(150200) to Stun Threshold
    Recover 4% of maximum Life when you Block
    ArvilsWheel
    Requires: Level 1
    Grants Skill: Raise Shield
    (60100)% increased Armour and Evasion
    +(4060) to maximum Life
    +(4060) to maximum Mana
    Lose 1% of maximum Life on Kill
    Lose 1% of maximum Mana on Kill
    (3050)% increased Skill Effect Duration
    AlkemEira
    Requires: Level 1
    Grants Skill: Raise Shield
    (1015)% increased Block chance
    (3050)% increased Armour and Energy Shield
    +(5070) to maximum Mana
    Damage Blocked is Recouped as Mana
    Oaksworn
    Requires: Level 7, 8 Str, 8 Int
    Grants Skill: Raise Shield
    (4060)% increased Block chance
    (80120)% increased Armour and Energy Shield
    +(1723)% to Chaos Resistance
    50% increased Life Regeneration rate
    CrestOfArdura
    Requires: Level 28, 23 Str, 23 Int
    Grants Skill: Raise Shield
    (60100)% increased Armour and Energy Shield
    +(1020) to Intelligence
    (3050)% increased Mana Regeneration Rate
    (3050)% increased Cooldown Recovery Rate
    PrismGuardian
    Requires: Level 65, 50 Str, 50 Int
    Grants Skill: Raise Shield
    (150200)% increased Armour and Energy Shield
    +50 to Spirit
    +(2030) to Dexterity
    +(1020)% to all Elemental Resistances
    1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
    MahuxotlsMachination
    Requires: Level 48, 30 Str, 30 Int
    Grants Skill: Raise Shield
    (66333)% increased effect of Socketed Soul Cores
    (333666)% increased Armour and Energy Shield
    Hateforge
    Requires: Level 60, 42 Str
    (300400)% increased Armour
    Gain (36) Rage on Hit
    Gain a random Charge on reaching Maximum Rage, no more than once every (36) seconds
    Lose all Rage on reaching Maximum Rage
    (-1010) to Maximum Rage
    BrassDome
    Requires: Level 58, 92 Str
    (500600)% increased Armour
    +(200300) to Stun Threshold
    Take no Extra Damage from Critical Hits
    MutableStar
    Requires: Level 45, 41 Str, 41 Int
    (100150)% increased Armour and Energy Shield
    (50100)% increased Energy Shield Recharge Rate
    (2535) Life Regeneration per second
    (3050)% reduced Ignite Duration on you
    Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
    (3050)% reduced Duration of Bleeding on You
    BringerOfRain
    Requires: Level 52, 41 Str, 41 Dex
    (600800)% increased Armour and Evasion
    +(200300) to Accuracy Rating
    100% increased Critical Hit Chance
    (3060) Life Regeneration per second
    Can't use Body Armour
    You can wield Two-Handed Axes, Maces and Swords in one hand
    This item gains bonuses from Socketed Items as though it was a Body Armour
    Has 4 Augment Sockets (Hidden)
    HornsOfBrynden
    Requires: Level 1
    +20 to Armour
    (515)% increased Rarity of Items found
    +(2030) to Strength
    Every Rage also grants 1% increased Armour
    Gain 1 Rage on Melee Hit
    WanderingReliquary
    Requires: Level 27, 45 Str
    (50100)% increased Armour
    +(4060) to maximum Mana
    +(1020) to Strength
    +(6080) to Stun Threshold
    50% of Physical Damage prevented Recouped as Life
    Perfidy
    Requires: Level 45, 41 Str, 41 Dex
    (300450)% increased Armour and Evasion
    (1030)% chance to Avoid Physical Damage from Hits
    (1030)% chance to Avoid Fire Damage from Hits
    (1030)% chance to Avoid Cold Damage from Hits
    (1030)% chance to Avoid Lightning Damage from Hits
    (1030)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    Ironride
    Requires: Level 16, 15 Str, 15 Dex
    (6080)% increased Armour and Evasion
    +(3050) to maximum Life
    +(3050) to maximum Mana
    +(1015)% to Lightning Resistance
    You have no Accuracy Penalty at Distance
    MoriorInvictusM
    Requires: Level 65, 41 Str, 41 Dex, 41 Int
    (300400)% increased Armour, Evasion and Energy Shield
    [3 Random Socket Modifiers]
    Has 4 Augment Sockets (Hidden)
    RelicUnique1x3
    Requires: Level 64
    Zarokh, the Temporal drops an additional Barya
    Your Armour, Evasion and Energy Shield are zero
    This item is destroyed when applied to a Trial
    FallenFormation
    Requires: Level 52, 46 Str, 46 Dex
    (100200)% increased Armour and Evasion
    +(2030) to Strength
    +(2030) to Dexterity
    (812) Life Regeneration per second
    -20 to maximum Valour
    Banners always have maximum Valour
    Sacrosanctum
    Requires: Level 68, 67 Str, 67 Int
    +(2030) to Spirit
    (80120)% increased Armour and Energy Shield
    +(2030) to Strength
    +(2030) to Intelligence
    +(1723)% to Chaos Resistance
    (1020)% of Damage taken Recouped as Life
    Damage taken Recouped as Life is also Recouped as Energy Shield
    DeathArticulated
    Requires: Level 65, 44 Str, 44 Dex
    (100150)% increased Armour and Evasion
    (510)% increased Attack Speed
    +(1723)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    EmpiresGrasp
    Requires: Level 52, 64 Str
    (150200)% increased Armour
    +(2030) to Strength
    Gain (3050) Life per enemy killed
    (1020)% increased Global Physical Damage
    Knockback direction is reversed
    ValakosVice
    Requires: Level 45, 32 Str, 32 Dex
    (50100)% increased Armour and Evasion
    (510)% increased Attack Speed
    +(2030) to Strength
    +(2030) to Dexterity
    +(3050)% to Lightning Resistance
    100% of Fire damage Converted to Lightning damage
    PrisonersManacles
    Requires: Level 45, 64 Str, 64 Int
    (200300)% increased Armour and Energy Shield
    +100 to maximum Life
    100% increased Attribute Requirements
    +(2040)% to Lightning Resistance
    (1530) Life Regeneration per second
    Debuffs you inflict have (2030)% increased Slow Magnitude
    Cannot Immobilise enemies
    Rearguard
    Requires: Level 33
    (2540)% increased Stun Buildup
    Adds (711) to (1420) Physical Damage to Attacks
    +(150200) to Armour
    (2030)% increased Projectile Speed
    +(1525)% to Block chance
    StoneUniqueCharm
    Requires: Level 8
    Used when you become Stunned
    Defend with 200% of Armour during effect
    DarknessEnthroned
    Requires: Level 62
    Has (13) Charm Slot
    Flasks gain 0.17 charges per Second
    (50100)% increased effect of Socketed Augment Items
    This item gains bonuses from Socketed Items as though it was a Body Armour
    Has 2 Augment Sockets (Hidden)
    LightningCoil
    Requires: Level 50, 44 Str, 44 Dex
    Grants Skill: Level 12 Valako's Charge
    (80120)% increased Armour and Evasion
    +(80100) to maximum Life
    +(2030) to Dexterity
    (-40-30)% to Lightning Resistance
    (3050)% of Physical damage from Hits taken as Lightning damage
    lightning coil replace damage hit effect index [110]
    GeofrisSanctuary
    Requires: Level 65, 67 Str, 67 Int
    (150200)% increased Armour
    +(1020)% to all Elemental Resistances
    Your maximum Energy Shield is equal to (200300)% of your Strength
    Maximum Energy Shield cannot be Converted
    Regenerate 2 Life per second for every 10 Intelligence
    AtzirisSplendour
    Requires: Level 65, 72 Str, 72 Dex, 72 Int
    +1 to Level of all Corrupted Skill Gems
    Only Soul Cores can be Socketed in this item
    Has no Attribute Requirements
    (80120)% increased Armour, Evasion and Energy Shield
    +(1020)% to all Elemental Resistances
    Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
    This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
    Has 6 Augment Sockets (Hidden)
    Ironbound
    Requires: Level 11, 23 Dex
    (2535)% chance to Chain an additional time
    +(100150) to Armour
    (510)% increased Attack Speed
    +12% to Block chance
    (35)% increased Block chance per 100 total Item Armour on Equipped Armour Items
    Hits with this weapon have (12) to (45) Added Physical Damage per 1% Block Chance
    Arrows Return if they have Pierced a target which had Fully Broken Armour
    Endurfaedyr
    Requires: Level 65, 67 Str, 67 Int
    (150250)% increased Armour and Energy Shield
    +(1020) to Strength and Intelligence
    (1525)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
    Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
    Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
    TulShield
    Requires: Level 70, 249 Str
    Grants Skill: Raise Shield
    Grants Skill: Level 16 Soaring Midnight
    +150 Strength Requirement
    (1020)% increased Block chance
    (150200)% increased Armour
    (1020)% of Fire damage taken as Cold damage
    (1020)% of Lightning damage taken as Cold damage
    Facebreaker
    Requires: Level 1
    Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
    (3050)% increased Stun Buildup
    1% more Unarmed Damage per 5 Strength
    +0.3 metres to Melee Strike Range while Unarmed
    +1 to Armour per Strength
    Can Attack as though using a One Handed Mace while both of your hand slots are empty
    Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
    local display facebreaker damage imitation weapon [1]
    SightlessConviction
    Requires: Level 65, 59 Str, 59 Dex
    (150250)% increased Armour and Evasion
    +(2535) to Dexterity
    Gain (1530)% of Evasion Rating as extra Armour
    You are Blind
    The Effect of Blind on you is reversed
    BoundlessAuthority
    Requires: Level 65, 56 Str, 56 Int
    30% increased Movement Speed
    (150200)% increased Armour and Energy Shield
    (2030)% faster Dodge Roll
    Gain Guard equal to (1020)% of missing Energy Shield for 4 seconds when you Dodge Roll
    Maximum amount of Guard is based on maximum Energy Shield instead
    Divine Flight
    base is floating [1]
    UnfalteringFaith
    Requires: Level 70, 67 Str, 67 Int
    (200300)% increased Armour and Energy Shield
    +(1525) to Strength and Intelligence
    Convert 1% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%
    Defend with (150200)% of Armour while you have Energy Shield
    Damage over Time cannot bypass your Energy Shield
    Vindromyr
    Requires: Level 62, 64 Str, 64 Dex
    Grants Skill: Raise Shield
    (300400)% increased Armour and Evasion
    +(4050)% to Cold Resistance
    Off-hand Hits inflict Runefather's Challenge
    Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
    Gain 1 Runefather's Boast per Power of targets affected by Runefather's Challenge you kill
    TawhoasDominion
    Requires: Level 52, 60 Str, 43 Int
    (250300)% increased Physical Damage
    (3050)% increased Armour
    (1015)% reduced Attack Speed
    +(2030) to Strength
    Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
    Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
    TheSunkenVessel
    Requires: Level 45, 41 Str, 41 Dex
    (120180)% increased Armour and Evasion
    +(80120) to maximum Life
    30% reduced Life Recovery rate
    33% chance to avoid Projectiles
    Physical Damage of Enemies Hitting you is Unlucky
    CrownOfTheWendigo
    Requires: Level 65, 59 Str, 59 Int
    (150200)% increased Armour and Energy Shield
    +(2030) to Strength and Intelligence
    Enemies in your Presence are Blinded
    The Bodach haunts your Presence
    the wendigo manifestation delay randomisation ms [500]
    the wendigo manifests +% faster per enemy power in your presence [5]
    Passive /1
    Birthed Items always have an Armour, Evasion or Energy Shield Modifier
    Timeless Jewel Passive /13
    (712)% increased Armour
    (3040)% increased Armour
    (34)% additional Physical Damage Reduction
    (2030)% increased Armour, Evasion and Energy Shield from Equipped Shield
    Militant Faith: Maxarius
    +100% of Armour applies to Elemental Damage
    Armour does not apply to Physical Damage
    -15% to all maximum Elemental Resistances
    Militant Faith: Avarius
    80% of Maximum Mana is Converted to twice that much Armour
    8% increased Armour per Endurance Charge
    Gain no inherent bonus from Dexterity
    1% increased Armour per 2 Dexterity
    40% increased Elemental Damage
    20% increased Armour, Evasion and Energy Shield from Equipped Shield
    2% increased Armour per 10 Tribute
    5% increased Stun Threshold per 25 Tribute
    Your Heavy Stun buildup empties 1% faster per 10 Tribute
    5% increased Armour, Evasion and Energy Shield from Equipped Shield per 25 Tribute
    Timeless Jewel Passive Additions /2
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    (712)% increased Armourvaal_small_armour
    KaruiNotable
    20% increased Armourkarui_notable_add_armour
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