Armour
15% increased Armour
Armour Attr /4
NameShow Full Descriptions
IDarmour1
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
PassiveSkillsHash30457
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour
20% increased Armour if you haven't been Hit Recently
Armour Attr /4
NameShow Full Descriptions
IDarmour2__
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
PassiveSkillsHash13293
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour
20% increased Armour if you have been Hit Recently
Armour Attr /4
NameShow Full Descriptions
IDarmour3
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
PassiveSkillsHash54416
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour
15% increased Armour
Armour Attr /4
NameShow Full Descriptions
IDarmour4_
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
PassiveSkillsHash60274
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour
15% increased Armour
Armour Attr /4
NameShow Full Descriptions
IDarmour5
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
PassiveSkillsHash6529
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour
(7—12)% increased Armour
Armour Attr /7
NameValue
SourceTimeless Jewel
SourceGlorious Vanity
Codevaal_small_armour
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameArmour
Weight75
Stats
  • physical_damage_reduction_rating_+% Min: 0 Max: 0
  • Armour Ref /206
    Armour
    Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.

    Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
    10% increased Movement Speed
    (30—50)% increased Armour and Evasion
    +(30—50) to Stun Threshold
    +(30—50) to Ailment Threshold
    Grants Skill: Raise Shield
    (80—100)% increased Block chance
    (100—150)% increased Armour
    +(13—17)% to Chaos Resistance
    You take (25—40)% of damage from Blocked Hits
    Enemies are Culled on Block
    local weapon implicit hidden % base damage is fire [50]
    Adds (4—6) to (8—10) Physical Damage
    Adds (4—6) to (8—10) Fire Damage
    +(10—20) to Strength
    +(20—30)% to Fire Resistance
    Hits Break (30—50) Armour
    Inflicts Fire Exposure when this Weapon Fully Breaks Armour
    +(0—40) to Armour
    +(0—30) to Evasion Rating
    +(0—20) to maximum Energy Shield
    +(0—60) to Accuracy Rating
    +(0—30) to maximum Life
    +(0—20) to maximum Mana
    (0—20)% increased Rarity of Items found
    (0—30)% increased Critical Hit Chance
    +(0—10) to Strength
    +(0—10) to Dexterity
    +(0—10) to Intelligence
    +(0—10)% to Fire Resistance
    +(0—10)% to Cold Resistance
    +(0—10)% to Lightning Resistance
    (0—6) Life Regeneration per second
    (80—100)% increased Armour
    (30—50)% increased Critical Hit Chance
    +(20—30) to Intelligence
    Leech from Critical Hits is instant
    Grants Skill: Raise Shield
    (15—20)% increased Block chance
    (60—100)% increased Armour
    Accuracy Rating is Doubled
    Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
    Grants Skill: Raise Shield
    (20—25)% increased Block chance
    (60—80)% increased Armour and Evasion
    +(60—80) to Stun Threshold
    Allies in your Presence have Block Chance equal to yours
    (10—15)% increased Skill Speed
    +(15—25) to Armour
    +(40—60) to maximum Life
    (10—15)% reduced maximum Mana
    Share Charges with Allies in your Presence
    Grants Skill: Level 4 Decompose
    10% increased Movement Speed
    (30—50)% increased Armour
    +(5—10) to Strength
    Trigger Decompose every 1.2 metres travelled
    (30—60)% increased Armour
    Adds (6—10) to (12—16) Physical Damage to Attacks
    5% reduced Attack Speed
    (20—30)% increased Stun Buildup
    (50—100)% increased Armour and Energy Shield
    (10—15)% increased maximum Life
    Life Leech can Overflow Maximum Life
    (40—60)% reduced Duration of Bleeding on You
    Grants Skill: Raise Shield
    10% reduced Movement Speed
    (100—150)% increased Armour
    +(100—150) to Stun Threshold
    Cannot use Shield Skills
    (50—80)% increased Armour
    20% reduced Light Radius
    (5—15)% increased Strength
    (5—15)% increased Dexterity
    (5—15)% increased Intelligence
    (100—150)% increased Armour and Energy Shield
    25% reduced maximum Mana
    +(13—17)% to Chaos Resistance
    25% chance to gain a Power Charge on Critical Hit
    (60—100)% increased Armour and Evasion
    (-20—-10)% to Fire Resistance
    Damage of Enemies Hitting you is Unlucky while you are on Low Life
    50% chance to Avoid Death from Hits
    (50—100)% increased Armour and Energy Shield
    +100 to Spirit
    +(5—15)% to all Elemental Resistances
    Gain no inherent bonus from Intelligence
    (60—100)% increased Armour
    +(10—20) to Strength
    (20—30)% increased Warcry Speed
    Warcries Explode Corpses dealing 10% of their Life as Physical Damage
    Warcry Skills have (20—30)% increased Area of Effect
    +(30—40) to maximum Life
    10% reduced Movement Speed
    10% reduced Skill Speed
    (25—50)% increased Armour
    25% increased Block chance
    +(5—10)% to maximum Block chance
    Has (1—3) Charm Slot
    +(100—140) to Armour
    +(20—30) to Strength
    (10—20) Life Regeneration per second
    Defend with 200% of Armour
    Maximum Physical Damage Reduction is 50%
    Has (1—3) Charm Slot
    (20—30)% increased Flask Charges gained
    +(100—150) to Armour
    (10—15)% reduced Flask Charges used
    (20—30)% increased Flask Charges gained
    Life Flasks used while on Low Life apply Recovery Instantly
    Mana Flasks used while on Low Mana apply Recovery Instantly
    Has (1—3) Charm Slot
    +(100—140) to Armour
    +(100—150) to Armour
    +(10—20) to Strength
    +(30—50)% to Fire Resistance
    +(40—60) to Armour
    +(5—15) to Strength
    +(5—15) to Intelligence
    +(100—150)% of Armour also applies to Elemental Damage
    +(40—60) to Stun Threshold
    (120—160)% increased Armour
    50% chance to inflict Bleeding on Hit
    50% reduced Slowing Potency of Debuffs on You
    (15—20) to (25—30) Physical Thorns damage
    (400—500)% increased Armour
    (15—30)% increased Strength
    10% reduced Dexterity
    10% reduced Intelligence
    You have no Life Regeneration
    50% increased Strength Requirement
    20% reduced Movement Speed
    (100—150)% increased Armour
    (30—50)% increased Rarity of Items found
    +(20—30)% to Fire Resistance
    (80—100)% increased Armour and Evasion
    +(80—100) to maximum Life
    +(75—150) to Stun Threshold
    25% chance to be inflicted with Bleeding when Hit
    (100—150)% increased Armour and Evasion
    +(20—30) to Strength
    +(100—150) to Stun Threshold
    (50—80)% increased Armour and Evasion
    +50 to Spirit
    +(10—15) to all Attributes
    (10—15) Life Regeneration per second
    (20—40)% increased Mana Cost Efficiency
    (100—150)% increased Armour and Evasion
    +(100—150) to maximum Life
    +(100—150) to Stun Threshold
    Life Recovery from Flasks is instant
    (25—30) to (35—40) Physical Thorns damage
    (50—100)% increased Armour and Evasion
    +(60—80) to maximum Life
    +100% of Armour also applies to Lightning Damage
    Enemies in your Presence have Lightning Resistance equal to yours
    Lightning Resistance does not affect Lightning damage taken
    (100—150)% increased Armour and Evasion
    +(100—150) to maximum Life
    +(17—23)% to Chaos Resistance
    +(200—300) to Ailment Threshold
    Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 3 seconds
    (150—200)% increased Armour and Energy Shield
    +(17—23)% to Chaos Resistance
    (20—30)% increased Flask Charges gained
    50% less Flask Charges used
    (80—120)% increased Armour and Energy Shield
    +10 to Strength
    (20—30)% reduced Totem Life
    +1 to maximum number of Summoned Totems
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit
    +(100—200) to maximum Energy Shield
    +(20—40) to Spirit
    +(25—35)% to Fire Resistance
    +(25—35)% to Cold Resistance
    Increases and Reductions to Mana Regeneration Rate also
    apply to Energy Shield Recharge Rate
    Gain (30—50)% of Maximum Mana as Armour
    +(50—70) to Armour
    +(50—70) to Stun Threshold
    -10 Physical damage taken from Projectile Attacks
    +10% to Block chance
    10% increased Movement Speed
    (100—150)% increased Armour
    +(80—100) to maximum Life
    (80—100)% increased Chance to be afflicted by Ailments when Hit
    25% increased Movement Speed while affected by an Ailment
    15% increased Movement Speed
    (50—100)% increased Armour
    50% increased Attribute Requirements
    Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
    (50—100)% increased Armour and Evasion
    +(20—30)% to Lightning Resistance
    25% reduced Light Radius
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    (150—200)% increased Armour and Evasion
    (20—25) Life Regeneration per second
    200% increased Stun Recovery
    (30—50)% reduced Chill Duration on you
    (30—50)% reduced Freeze Duration on you
    (30—50)% reduced Shock duration on you
    Grants Skill: Level 11 Black Powder Blitz
    (80—100)% increased Armour and Evasion
    (10—20)% increased Rarity of Items found
    +(15—25)% to Fire Resistance
    Gain Deflection Rating equal to 20% of Armour
    +(200—300) to Stun Threshold
    You cannot Sprint
    cannon ball footsteps [1]
    footstep effect variation [119]
    10% increased Movement Speed
    (30—60)% increased Armour and Energy Shield
    Adds 1 to (30—50) Lightning damage to Attacks
    Drop Shocked Ground while moving, lasting 8 seconds
    (200—300)% increased Armour and Evasion
    +(200—400) to Accuracy Rating
    (30—50)% increased Critical Hit Chance
    Skills have a (100—150)% longer Perfect Timing window
    Grants Skill: Raise Shield
    Grants Skill: Level 14 Cast on Block
    (200—300)% increased Armour
    Chance to Block Damage is Lucky
    You take (0—20)% of damage from Blocked Hits
    (150—250)% increased Armour and Energy Shield
    (15—25) Life Regeneration per second
    (15—25)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 40% less Damage from Hits
    Take 40% less Damage over time
    (60—100)% increased Armour
    (20—30)% increased Critical Damage Bonus
    Critical Hits cannot Extract Impale
    (20—31) to (31—49) Physical Thorns damage
    50% increased Armour and Evasion
    Adds (2—3) to (5—6) Physical Damage to Attacks
    +(30—50) to maximum Life
    (4—8)% increased Attack Speed
    Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
    (40—60)% increased Armour and Evasion
    (40—50)% increased Rarity of Items found
    Lose 2% of maximum Life on Kill
    (100—150)% increased Armour and Evasion
    (5—10)% increased Attack Speed
    Gain (20—30) Life per enemy killed
    Gain (20—30) Mana per enemy killed
    (50—70)% increased Armour and Evasion
    (5—10)% increased Attack Speed
    +(20—30) to Intelligence
    (40—60)% increased Armour and Energy Shield
    +(10—15)% to Cold Resistance
    Gain (7—10) Life per enemy killed
    Gain (4—6) Mana per enemy killed
    Enemies in your Presence killed by anyone count as being killed by you instead
    (30—50)% increased Armour and Energy Shield
    You cannot be Chilled for 6 seconds after being Chilled
    You cannot be Frozen for 6 seconds after being Frozen
    You cannot be Ignited for 6 seconds after being Ignited
    You cannot be Shocked for 6 seconds after being Shocked
    Curses you inflict are reflected back to you
    +20 to Armour
    (5—15)% increased Rarity of Items found
    +(20—30) to Dexterity
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Stun Threshold
    (50—100)% increased Armour
    +(50—80) to maximum Life
    (3—6) Life Regeneration per second
    (10—20)% increased Area of Effect
    (80—120)% increased Armour
    (10—15) Life Regeneration per second
    +(100—150) to Stun Threshold
    (30—60)% increased Presence Area of Effect
    Enemies in your Presence have at least 10% of Life Reserved
    +(50—100) to Accuracy Rating
    (150—200)% increased Armour and Evasion
    (15—25)% increased Critical Hit Chance
    (60—100)% increased Armour and Evasion
    +(75—125) to Accuracy Rating
    (10—15) Life Regeneration per second
    Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
    10% reduced Movement Speed
    (50—100)% increased Armour and Energy Shield
    +100 to maximum Life
    (35—50)% reduced Effect of Chill on you
    (35—50)% reduced Magnitude of Ignite on you
    (35—50)% reduced effect of Shock on you
    (50—100)% increased Armour and Energy Shield
    +(40—80) to maximum Life
    10% increased Rarity of Items found
    (10—15) to (20—25) Physical Thorns damage
    (70—130)% increased Armour and Energy Shield
    +(70—100) to maximum Life
    +(17—23)% to Chaos Resistance
    50% reduced Presence Area of Effect
    10% reduced Light Radius
    Enemies in your Presence count as being on Low Life
    (150—200)% increased Armour, Evasion and Energy Shield
    +(60—100) to maximum Mana
    25% increased Light Radius
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
    (10—15)% increased Skill Speed
    (100—150)% increased Armour, Evasion and Energy Shield
    Immobilise enemies at 50% buildup instead of 100%
    Enemies Immobilised by you take 20% more Damage
    (15—30)% increased Movement Speed
    (100—150)% increased Armour, Evasion and Energy Shield
    Dodge Roll avoids all Hits
    10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
    (200—300)% increased Armour and Evasion
    +(10—20)% to all Elemental Resistances
    Charms use no Charges
    Grants Skill: Raise Shield
    (60—80)% increased Armour
    +(10—15) to Strength
    (3—5) Life Regeneration per second
    20% reduced Stun Threshold
    Double Stun Threshold while Shield is Raised
    Grants Skill: Raise Shield
    (100—150)% increased Armour
    +(30—40)% to Fire Resistance
    +(23—29)% to Chaos Resistance
    +(150—200) to Stun Threshold
    Gain 1% of damage as Fire damage per 1% Chance to Block
    Grants Skill: Raise Shield
    (60—120)% increased Armour
    +(60—100) to maximum Mana
    +(10—15)% to all Elemental Resistances
    Inflict Elemental Exposure to Enemies 3 metres in front of you
    for 4 seconds, every 0.25 seconds while raised
    Grants Skill: Raise Shield
    (10—15)% increased Block chance
    (60—100)% increased Armour
    +(20—30) to Strength
    +(100—150) to Stun Threshold
    Enemies in your Presence count as having double Power
    Grants Skill: Raise Shield
    (40—60)% increased Block chance
    (150—200)% increased Armour
    +(150—200) to Stun Threshold
    Recover 4% of maximum Life when you Block
    Grants Skill: Raise Shield
    (60—100)% increased Armour and Evasion
    +(40—60) to maximum Life
    +(40—60) to maximum Mana
    Lose 1% of maximum Mana on Kill
    Lose 1% of maximum Life on Kill
    (30—50)% increased Skill Effect Duration
    Grants Skill: Raise Shield
    (10—15)% increased Block chance
    (30—50)% increased Armour and Energy Shield
    +(50—70) to maximum Mana
    Damage Blocked is Recouped as Mana
    Grants Skill: Raise Shield
    (40—60)% increased Block chance
    (80—120)% increased Armour and Energy Shield
    +(17—23)% to Chaos Resistance
    50% increased Life Regeneration rate
    Grants Skill: Raise Shield
    (60—100)% increased Armour and Energy Shield
    +(10—20) to Intelligence
    (30—50)% increased Mana Regeneration Rate
    (30—50)% increased Cooldown Recovery Rate
    Grants Skill: Raise Shield
    (150—200)% increased Armour and Energy Shield
    +(20—30) to Dexterity
    +(10—20)% to all Elemental Resistances
    +1 to Maximum Spirit per 50 Maximum Life
    Grants Skill: Raise Shield
    (333—666)% increased Armour and Energy Shield
    (66—333)% increased effect of Socketed Soul Cores
    (300—400)% increased Armour
    Gain a random Charge on reaching Maximum Rage, no more than once every (3—6) seconds
    Lose all Rage on reaching Maximum Rage
    (-10—10) to Maximum Rage
    (700—800)% increased Armour
    +(200—300) to Stun Threshold
    Take no Extra Damage from Critical Hits
    (100—150)% increased Armour and Energy Shield
    (25—35) Life Regeneration per second
    (50—100)% increased Energy Shield Recharge Rate
    (30—50)% reduced Ignite Duration on you
    Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
    (30—50)% reduced Duration of Bleeding on You
    (600—800)% increased Armour and Evasion
    +(200—300) to Accuracy Rating
    100% increased Critical Hit Chance
    (30—60) Life Regeneration per second
    Can't use Body Armour
    You can wield Two-Handed Axes, Maces and Swords in one hand
    Has 4 Augment Sockets (Hidden)
    +20 to Armour
    (5—15)% increased Rarity of Items found
    +(20—30) to Strength
    Every Rage also grants 1% increased Armour
    Gain 1 Rage on Melee Hit
    (50—100)% increased Armour
    +(40—60) to maximum Mana
    +(10—20) to Strength
    +(60—80) to Stun Threshold
    50% of Physical Damage prevented Recouped as Life
    (300—450)% increased Armour and Evasion
    (10—30)% chance to Avoid Physical Damage from Hits
    (10—30)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    (60—80)% increased Armour and Evasion
    +(30—50) to maximum Life
    +(30—50) to maximum Mana
    +(10—15)% to Lightning Resistance
    You have no Accuracy Penalty at Distance
    (300—400)% increased Armour, Evasion and Energy Shield
    [3 Random Socket Modifiers]
    Has 4 Augment Sockets (Hidden)
    (100—200)% increased Armour and Evasion
    +(20—30) to Strength
    +(20—30) to Dexterity
    (8—12) Life Regeneration per second
    -20 to maximum Valour
    Banners always have maximum Valour
    +(20—30) to Spirit
    (80—120)% increased Armour and Energy Shield
    +(20—30) to Strength
    +(20—30) to Intelligence
    +(17—23)% to Chaos Resistance
    (10—20)% of Damage taken Recouped as Life
    Damage taken Recouped as Life is also Recouped as Energy Shield
    (100—150)% increased Armour and Evasion
    (5—10)% increased Attack Speed
    +(17—23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    (150—200)% increased Armour
    +(20—30) to Strength
    Gain (30—50) Life per enemy killed
    (10—20)% increased Global Physical Damage
    Knockback direction is reversed
    (50—100)% increased Armour and Evasion
    (5—10)% increased Attack Speed
    +(20—30) to Strength
    +(20—30) to Dexterity
    +(30—50)% to Lightning Resistance
    100% of Fire damage Converted to Lightning damage
    (200—300)% increased Armour and Energy Shield
    +100 to maximum Life
    100% increased Attribute Requirements
    +(20—40)% to Lightning Resistance
    (15—30) Life Regeneration per second
    Debuffs you inflict have (20—30)% increased Slow Magnitude
    Cannot Immobilise enemies
    (25—40)% increased Stun Buildup
    Adds (7—11) to (14—20) Physical Damage to Attacks
    +(150—200) to Armour
    (20—30)% increased Projectile Speed
    +(15—25)% to Block chance
    Used when you become Stunned
    Defend with 200% of Armour during effect
    Grants Skill: Level 12 Valako's Charge
    (80—120)% increased Armour and Evasion
    +(80—100) to maximum Life
    +(20—30) to Dexterity
    (-40—-30)% to Lightning Resistance
    (30—50)% of Physical damage from Hits taken as Lightning damage
    lightning coil replace damage hit effect index [110]
    Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
    Strike with a forceful blow, knocking enemies back and weakening their Armour.
    Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
    Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
    Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
    Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
    Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
    Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
    [DNT-UNUSED] Timerot
    Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
    [DNT-UNUSED] Hunt em down
    While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
    Vaal Infuser
    Stack Size: 1 / 10
    Improves the quality of a Martial Weapon, Caster Weapon or Armour
    above 20% with a chance of Corrupting it
    Fenumus' Rune of Agony
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
    Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
    Place into an empty Augment Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Martial Weapon: Gain 8% of Damage as Extra Physical Damage
    Wand or Staff: Gain 8% of Damage as Extra Physical Damage
    Farrul's Rune of Grace
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Boots: 8% increased Deflection Rating while moving
    Place into an empty Augment Socket in a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Boots: Prevent +3% of Damage from Deflected Hits
    Farrul's Rune of the Chase
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Boots: 5% increased Movement Speed
    Place into an empty Augment Socket in a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Soul Core of Tacati
    Stack Size: 1 / 10
    Martial Weapon: 15% chance to Poison on Hit with this weapon
    Armour: +11% to Chaos Resistance
    Bounded:
    Armour:
    Mail Breaker
    Physical Damage: 19-44
    Critical Hit Chance: 15%
    Attacks per Second: 1.5
    Weapon Range: 1
    Requires: Level 45, 45 Dex, 45 Int
    Breaks (400—500) Armour on Critical Hit
    Plate Belt
    Requires: Level 25
    Has (1—3) Charm Slot
    +(100—140) to Armour
    Warlord Cuirass
    Armour: 445
    Base Movement Speed: -0.05
    Requires: Level 80, 121 Str
    +(15—25)% of Armour also applies to Elemental Damage
    +30% of Armour also applies to Fire Damage
    30% reduced Magnitude of Ignite on you
    150% of Strength Requirements from Boots, Gloves and Helmets also added to Armour
    30% increased Armour
    5% of Physical Damage prevented Recouped as Life
    80% increased Armour from Equipped Body Armour
    Defend with 150% of Armour against Hits from Enemies that are further than 6m away
    30% reduced Effect of Chill on you
    30% increased Freeze Threshold
    +30% of Armour also applies to Cold Damage
    +30% of Armour also applies to Lightning Damage
    30% reduced effect of Shock on you
    Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
    120% increased Armour and Evasion Rating when on Low Life
    50% increased Evasion Rating if you have been Hit Recently
    50% increased Armour if you haven't been Hit Recently
    Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
    20% increased Armour and Evasion Rating
    20% increased Stun Threshold
    Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
    Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
    60% increased Armour from Equipped Body Armour
    60% increased Energy Shield from Equipped Body Armour
    Increases and Reductions to Armour also apply to Energy Shield
    Recharge Rate at 40% of their value
    20% increased maximum Energy Shield
    Defend with 120% of Armour while not on Low Energy Shield
    3% increased Movement Speed
    25% increased Armour
    25% increased maximum Energy Shield
    +3 to Armour per 1 Item Energy Shield on Equipped Boots
    10% reduced Slowing Potency of Debuffs on You
    20% increased amount of Life Leeched
    40% increased Armour and Evasion Rating while Leeching
    Every Rage also grants 1% increased Armour
    Gain 5 Rage when Hit by an Enemy
    Minions deal 15% increased Damage
    Minions have 20% increased Critical Hit Chance
    Druid: 16% increased Armour
    Druid: 16% increased maximum Energy Shield
    Druid: 20% increased Elemental Ailment Threshold
    25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
    50% increased Melee Damage against Immobilised Enemies
    Hits Break 30% increased Armour on targets with Ailments
    +10 to Strength
    25% increased Physical Damage
    Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
    20% increased Magnitude of Impales inflicted with Spells
    20% increased Physical Damage
    30% increased Stun Buildup
    Hits Break 50% increased Armour on targets with Ailments
    Break 25% increased Armour
    12% increased Area of Effect for Attacks
    15% increased Armour
    Regenerate 0.5% of maximum Life per second
    +10 to Strength
    Hits against you have 20% reduced Critical Damage Bonus
    20% increased Armour and Evasion Rating
    15% increased Armour
    +15% of Armour also applies to Elemental Damage
    Druid: 15% increased Armour
    Druid: +15% of Armour also applies to Elemental Damage
    Druid: +5 to Strength and Intelligence
    Break 60% increased Armour
    10% chance to Defend with 200% of Armour
    15% increased chance to inflict Ailments
    Hits Break 30% increased Armour on targets with Ailments
    Enemies affected by your Hazards Recently have 25% reduced Armour
    Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
    10% increased Armour and Evasion Rating per Summoned Totem in your Presence
    10% increased Attack Damage per Summoned Totem in your Presence
    30% increased Armour while stationary
    30% increased Life Regeneration Rate while stationary
    50% increased Armour while Bleeding
    50% reduced Magnitude of Bleeding on You
    30% increased Mana Regeneration Rate while Shocked
    +500 to Armour while Frozen
    21% increased Stun Threshold
    30% increased Life Regeneration rate while Ignited
    5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
    Energy Shield does not Recharge
    You cannot Recover Energy Shield from Regeneration
    You cannot Recover Energy Shield to above Armour
    Ascendancy: Titan
    Character: Warrior
    50% more Armour from Equipped Body Armour
    Ascendancy: Smith of Kitava
    Character: Warrior
    Can only use a Normal Body Armour
    +200 to Armour for each Connected Notable Passive Skill Allocated
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants +50% of Armour also applies to Elemental Damage
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants +100% of Armour also applies to Chaos Damage
    base physical damage reduction rating no display [200]
    Character: Sorceress
    60% of your current Energy Shield is added to your Armour for
    determining your Physical Damage Reduction from Armour
    Ascendancy: Tactician
    Character: Mercenary
    Gain Deflection Rating equal to 20% of Armour
    Ascendancy: Tactician
    Character: Mercenary
    Defend with 200% of Armour
    Enemies have an Accuracy Penalty against you based on Distance
    Maximum Chance to Evade is 50%
    Maximum Physical Damage Reduction is 50%
    Ascendancy: Witchhunter
    Character: Mercenary
    Grants Skill: Sorcery Ward
    35% less Armour and Evasion Rating
    Ascendancy: Invoker
    Character: Monk
    Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
    Physical Damage
    Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

    Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
    Strength
    Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

    Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

    Strength does not grant damage to Skills or any other benefits except where specifically stated.
    Defences
    Armour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences.
    Shields
    Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.

    Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
    Armoured Shields
    Armoured Shields are any Shields that grant the player Armour — that is, any type of Shield other than Bucklers.
    Bucklers
    Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
    Armour Break
    Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target's Armour by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.

    Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
    Armour Break below 0
    Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour.
    Stat Conversion
    Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.

    For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
    Gaining Stats from other Stats
    Gaining a percentage of stat A as stat B is calculated from the base value of stat A. The portion gained scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.

    For example, if you gained 50% of Evasion as Armour, the portion gained would be scaled by percentage modifiers to Armour, but not by percentage modifiers to Evasion.
    Circular Teachings
    Gain no inherent bonus from Dexterity
    1% increased Armour per 2 Dexterity
    Pre-mitigation Damage
    Your Pre-mitigation Damage is the damage of your hits after all your modifiers to damage have been applied, but before the target's mitigation, such as Armour, Resistances or Blocking, prevents any of that damage.

    The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
    Spirit Of The Ox
    Players possessed by the Spirit Of The Ox have 50% reduced Slowing Potency of Debuffs on them, 60% increased Elemental Ailment Threshold and Armour and 20% reduced damage taken.
    Players will also periodically summon a spiritual stampede of Oxen that tramples over enemies.
    Vulnerability
    Vulnerability is a Curse that lowers the Armour of those affected. If not otherwise specified, Vulnerability removes 191 Armour.
    Armoured
    Monster gains extra Armour based off of their Strength.
    Item Defences
    Stats that refer to an item's Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.
    Bear Form
    Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.

    While in Bear form, you gain:
    • +10 to Armour per level
    • 30% of Armour also applies to Elemental Damage
    • an Endurance Charge for every 15 Rage you spend
    Armour
    Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.

    Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
    Skill Gem /14
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
    Strike with a forceful blow, knocking enemies back and weakening their Armour.
    Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
    Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
    Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
    While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
    [DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
    [DNT-UNUSED] Hunt em down
    While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
    Skill Gem Quality /5
    Break (0—20)% increased Armour
    (0—20)% more Damage with Hits against Enemies with Fully Broken Armour
    Break (0—20)% increased Armour
    Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to (0—5)% of your Armour and Evasion Rating
    When Hit by an enemy, gain Armour equal to (0—5)% of
    Energy Shield lost
    Support Gem /27
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
    Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
    Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
    Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
    Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
    Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
    Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
    [DNT-UNUSED] Timerot
    Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
    Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
    Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
    Item mods /159
    NameLevelPre/SufDescriptionWeight
    Lacquered1Prefix+(12—22) to Armour Defencesbelt 1
    default 0
    Studded11Prefix+(23—42) to Armour Defencesbelt 1
    default 0
    Ribbed16Prefix+(43—54) to Armour Defencesbelt 1
    default 0
    Fortified25Prefix+(55—81) to Armour Defencesbelt 1
    default 0
    Plated33Prefix+(82—106) to Armour Defencesbelt 1
    default 0
    Carapaced46Prefix+(107—138) to Armour Defencesbelt 1
    default 0
    Encased54Prefix+(139—168) to Armour Defencesbelt 1
    default 0
    Enveloped65Prefix+(169—195) to Armour Defencesbelt 1
    default 0
    Abating70Prefix+(196—224) to Armour Defencesbelt 1
    default 0
    Unmoving80Prefix+(225—255) to Armour Defencesbelt 1
    default 0
    Reinforced2Prefix(10—14)% increased Armour Defencesamulet 1
    default 0
    Layered16Prefix(15—20)% increased Armour Defencesamulet 1
    default 0
    Lobstered33Prefix(21—26)% increased Armour Defencesamulet 1
    default 0
    Buttressed46Prefix(27—32)% increased Armour Defencesamulet 1
    default 0
    Thickened54Prefix(33—38)% increased Armour Defencesamulet 1
    default 0
    Girded65Prefix(39—44)% increased Armour Defencesamulet 1
    default 0
    Impregnable75Prefix(45—50)% increased Armour Defencesamulet 1
    default 0
    Lacquered1Prefix+(16—27) to Armour Defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Studded8Prefix+(28—50) to Armour Defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Ribbed16Prefix+(51—68) to Armour Defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Fortified25Prefix+(69—82) to Armour Defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Plated33Prefix+(83—102) to Armour Defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Carapaced46Prefix+(103—122) to Armour Defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Encased54Prefix+(123—160) to Armour Defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Enveloped60Prefix+(161—202) to Armour Defencesgloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Abating65Prefix+(203—225) to Armour Defenceshelmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Unmoving75Prefix+(226—256) to Armour Defenceshelmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Impervious79Prefix+(257—276) to Armour Defencesshield 0
    helmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Supple1Prefix+(8—14) to Armour
    +(6—9) to Evasion Rating
    Defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Pliant16Prefix+(15—35) to Armour
    +(10—30) to Evasion Rating
    Defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Flexible33Prefix+(36—53) to Armour
    +(31—46) to Evasion Rating
    Defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Durable46Prefix+(54—65) to Armour
    +(47—57) to Evasion Rating
    Defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Sturdy54Prefix+(66—78) to Armour
    +(58—69) to Evasion Rating
    Defences
    boots 0
    gloves 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Resilient60Prefix+(79—98) to Armour
    +(70—88) to Evasion Rating
    Defences
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Adaptable65Prefix+(99—117) to Armour
    +(89—107) to Evasion Rating
    Defences
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Versatile75Prefix+(118—138) to Armour
    +(108—126) to Evasion Rating
    Defences
    shield 0
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Blessed1Prefix+(8—14) to Armour
    +(5—8) to maximum Energy Shield
    Defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Anointed16Prefix+(15—35) to Armour
    +(9—15) to maximum Energy Shield
    Defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Sanctified33Prefix+(36—53) to Armour
    +(16—21) to maximum Energy Shield
    Defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Hallowed46Prefix+(54—65) to Armour
    +(22—25) to maximum Energy Shield
    Defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Beatified54Prefix+(66—78) to Armour
    +(26—29) to maximum Energy Shield
    Defences
    boots 0
    gloves 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Consecrated60Prefix+(79—98) to Armour
    +(30—36) to maximum Energy Shield
    Defences
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Saintly65Prefix+(99—117) to Armour
    +(37—42) to maximum Energy Shield
    Defences
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Godly75Prefix+(118—138) to Armour
    +(43—48) to maximum Energy Shield
    Defences
    shield 0
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Reinforced2Prefix(15—26)% increased Armour Defencesstr_armour 1
    default 0
    Layered16Prefix(27—42)% increased Armour Defencesstr_armour 1
    default 0
    Lobstered35Prefix(43—55)% increased Armour Defencesstr_armour 1
    default 0
    Buttressed46Prefix(56—67)% increased Armour Defencesstr_armour 1
    default 0
    Thickened54Prefix(68—79)% increased Armour Defencesstr_armour 1
    default 0
    Girded60Prefix(80—91)% increased Armour Defencesstr_armour 1
    default 0
    Impregnable65Prefix(92—100)% increased Armour Defencesstr_armour 1
    default 0
    Impenetrable75Prefix(101—110)% increased Armour Defencesint_armour 0
    str_dex_armour 0
    str_int_armour 0
    dex_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Scrapper's2Prefix(15—26)% increased Armour and Evasion Defencesstr_dex_armour 1
    default 0
    Brawler's16Prefix(27—42)% increased Armour and Evasion Defencesstr_dex_armour 1
    default 0
    Fencer's33Prefix(43—55)% increased Armour and Evasion Defencesstr_dex_armour 1
    default 0
    Gladiator's46Prefix(56—67)% increased Armour and Evasion Defencesstr_dex_armour 1
    default 0
    Duelist's54Prefix(68—79)% increased Armour and Evasion Defencesstr_dex_armour 1
    default 0
    Hero's60Prefix(80—91)% increased Armour and Evasion Defencesstr_dex_armour 1
    default 0
    Legend's65Prefix(92—100)% increased Armour and Evasion Defencesstr_dex_armour 1
    default 0
    Victor's75Prefix(101—110)% increased Armour and Evasion Defencesint_armour 0
    str_int_armour 0
    dex_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Infixed2Prefix(15—26)% increased Armour and Energy Shield Defencesstr_int_armour 1
    default 0
    Ingrained16Prefix(27—42)% increased Armour and Energy Shield Defencesstr_int_armour 1
    default 0
    Instilled33Prefix(43—55)% increased Armour and Energy Shield Defencesstr_int_armour 1
    default 0
    Infused46Prefix(56—67)% increased Armour and Energy Shield Defencesstr_int_armour 1
    default 0
    Inculcated54Prefix(68—79)% increased Armour and Energy Shield Defencesstr_int_armour 1
    default 0
    Interpolated60Prefix(80—91)% increased Armour and Energy Shield Defencesstr_int_armour 1
    default 0
    Inspired65Prefix(92—100)% increased Armour and Energy Shield Defencesstr_int_armour 1
    default 0
    Interpermeated75Prefix(101—110)% increased Armour and Energy Shield Defencesint_armour 0
    str_dex_armour 0
    dex_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Beetle's10Prefix(6—13)% increased Armour
    +(8—13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Crab's19Prefix(14—20)% increased Armour
    +(14—24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Armadillo's38Prefix(21—26)% increased Armour
    +(25—40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Rhino's48Prefix(27—32)% increased Armour
    +(41—63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Elephant's63Prefix(33—38)% increased Armour
    +(64—94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Mammoth's74Prefix(39—42)% increased Armour
    +(95—136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Captain's10Prefix(6—13)% increased Armour and Evasion
    +(8—13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Commander's19Prefix(14—20)% increased Armour and Evasion
    +(14—24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Magnate's38Prefix(21—26)% increased Armour and Evasion
    +(25—40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Marshal's48Prefix(27—32)% increased Armour and Evasion
    +(41—63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    General's63Prefix(33—38)% increased Armour and Evasion
    +(64—94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Warlord's74Prefix(39—42)% increased Armour and Evasion
    +(95—136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Defender's10Prefix(6—13)% increased Armour and Energy Shield
    +(8—13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Protector's19Prefix(14—20)% increased Armour and Energy Shield
    +(14—24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Keeper's38Prefix(21—26)% increased Armour and Energy Shield
    +(25—40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Guardian's48Prefix(27—32)% increased Armour and Energy Shield
    +(41—63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Warden's63Prefix(33—38)% increased Armour and Energy Shield
    +(64—94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Sentinel's74Prefix(39—42)% increased Armour and Energy Shield
    +(95—136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Oyster's8Prefix(6—13)% increased Armour
    +(7—10) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Lobster's16Prefix(14—20)% increased Armour
    +(11—19) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Urchin's33Prefix(21—26)% increased Armour
    +(20—25) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Nautilus'46Prefix(27—32)% increased Armour
    +(26—32) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Octopus'60Prefix(33—38)% increased Armour
    +(33—41) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Crocodile's78Prefix(39—42)% increased Armour
    +(42—49) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Bully's8Prefix(6—13)% increased Armour and Evasion
    +(7—10) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Thug's16Prefix(14—20)% increased Armour and Evasion
    +(11—19) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Brute's33Prefix(21—26)% increased Armour and Evasion
    +(20—25) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Assailant's46Prefix(27—32)% increased Armour and Evasion
    +(26—32) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Aggressor's60Prefix(33—38)% increased Armour and Evasion
    +(33—41) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Predator's78Prefix(39—42)% increased Armour and Evasion
    +(42—49) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Augur's8Prefix(6—13)% increased Armour and Energy Shield
    +(7—10) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Auspex's16Prefix(14—20)% increased Armour and Energy Shield
    +(11—19) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Druid's33Prefix(21—26)% increased Armour and Energy Shield
    +(20—25) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Haruspex's46Prefix(27—32)% increased Armour and Energy Shield
    +(26—32) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Visionary's60Prefix(33—38)% increased Armour and Energy Shield
    +(33—41) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Prophet's78Prefix(39—42)% increased Armour and Energy Shield
    +(42—49) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Imposing8Prefix(6—13)% increased Armour
    +(6—8) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Venerable16Prefix(14—20)% increased Armour
    +(9—16) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Regal33Prefix(21—26)% increased Armour
    +(17—20) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Colossal46Prefix(27—32)% increased Armour
    +(21—26) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Chieftain's60Prefix(33—38)% increased Armour
    +(27—32) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Ancestral78Prefix(39—42)% increased Armour
    +(33—39) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Rhoa's8Prefix(6—13)% increased Armour and Evasion
    +(6—8) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Rhex's16Prefix(14—20)% increased Armour and Evasion
    +(9—16) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Chimeral's33Prefix(21—26)% increased Armour and Evasion
    +(17—20) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Bull's46Prefix(27—32)% increased Armour and Evasion
    +(21—26) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Minotaur's60Prefix(33—38)% increased Armour and Evasion
    +(27—32) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Cerberus'78Prefix(39—42)% increased Armour and Evasion
    +(33—39) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Coelacanth's8Prefix(6—13)% increased Armour and Energy Shield
    +(6—8) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Swordfish's16Prefix(14—20)% increased Armour and Energy Shield
    +(9—16) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Shark's33Prefix(21—26)% increased Armour and Energy Shield
    +(17—20) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Dolphin's46Prefix(27—32)% increased Armour and Energy Shield
    +(21—26) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Orca's60Prefix(33—38)% increased Armour and Energy Shield
    +(27—32) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Whale's78Prefix(39—42)% increased Armour and Energy Shield
    +(33—39) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Abalone's8Prefix+(7—11) to Armour
    (6—13)% increased Armour
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Snail's16Prefix+(12—29) to Armour
    (14—20)% increased Armour
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Tortoise's33Prefix+(30—39) to Armour
    (21—26)% increased Armour
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Pangolin's46Prefix+(40—53) to Armour
    (27—32)% increased Armour
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Shelled60Prefix+(54—69) to Armour
    (33—38)% increased Armour
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Hardened78Prefix+(70—86) to Armour
    (39—42)% increased Armour
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Swordsman's8Prefix+(4—6) to Armour
    +(3—5) to Evasion Rating
    (6—13)% increased Armour and Evasion
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Fighter's16Prefix+(7—15) to Armour
    +(6—12) to Evasion Rating
    (14—20)% increased Armour and Evasion
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Veteran's33Prefix+(16—20) to Armour
    +(13—17) to Evasion Rating
    (21—26)% increased Armour and Evasion
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Warrior's46Prefix+(21—27) to Armour
    +(18—24) to Evasion Rating
    (27—32)% increased Armour and Evasion
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Knight's60Prefix+(28—34) to Armour
    +(25—31) to Evasion Rating
    (33—38)% increased Armour and Evasion
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Centurion's78Prefix+(35—43) to Armour
    +(32—39) to Evasion Rating
    (39—42)% increased Armour and Evasion
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Faithful8Prefix+(4—6) to Armour
    +(2—4) to maximum Energy Shield
    (6—13)% increased Armour and Energy Shield
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Noble's16Prefix+(7—15) to Armour
    +(5—6) to maximum Energy Shield
    (14—20)% increased Armour and Energy Shield
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Inquisitor's33Prefix+(16—20) to Armour
    +(7—8) to maximum Energy Shield
    (21—26)% increased Armour and Energy Shield
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Crusader's46Prefix+(21—27) to Armour
    +(9—10) to maximum Energy Shield
    (27—32)% increased Armour and Energy Shield
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Paladin's60Prefix+(28—34) to Armour
    +(11—12) to maximum Energy Shield
    (33—38)% increased Armour and Energy Shield
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Grand78Prefix+(35—43) to Armour
    +(13—15) to maximum Energy Shield
    (39—42)% increased Armour and Energy Shield
    Defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Shadowy2Prefix(15—26)% increased Armour, Evasion and Energy Shield Defencesstr_dex_int_armour 1
    default 0
    Ethereal16Prefix(27—42)% increased Armour, Evasion and Energy Shield Defencesstr_dex_int_armour 1
    default 0
    Unworldly33Prefix(43—55)% increased Armour, Evasion and Energy Shield Defencesstr_dex_int_armour 1
    default 0
    Ephemeral46Prefix(56—67)% increased Armour, Evasion and Energy Shield Defencesstr_dex_int_armour 1
    default 0
    Evanescent54Prefix(68—79)% increased Armour, Evasion and Energy Shield Defencesstr_dex_int_armour 1
    default 0
    Unreal60Prefix(80—91)% increased Armour, Evasion and Energy Shield Defencesstr_dex_int_armour 1
    default 0
    Incorporeal65Prefix(92—100)% increased Armour, Evasion and Energy Shield Defencesstr_dex_int_armour 1
    default 0
    Ascendant75Prefix(101—110)% increased Armour, Evasion and Energy Shield Defencesstr_dex_int_armour 1
    default 0
    of Covering1Suffix+(14—19)% of Armour also applies to Elemental Damage Defences Elementalstr_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    of Sheathing16Suffix+(20—25)% of Armour also applies to Elemental Damage Defences Elementalstr_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    of Lining36Suffix+(26—31)% of Armour also applies to Elemental Damage Defences Elementalstr_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    of Padding48Suffix+(32—37)% of Armour also applies to Elemental Damage Defences Elementalstr_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    of Furring66Suffix+(38—43)% of Armour also applies to Elemental Damage Defences Elementalstr_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    of Thermokryptance81Suffix+(44—50)% of Armour also applies to Elemental Damage Defences Elementalhelmet 0
    gloves 0
    boots 0
    str_dex_int_armour 1
    str_int_armour 1
    str_dex_armour 1
    str_armour 1
    default 0
    1Corrupted(15—25)% increased Armour Defencesstr_armour 1
    default 0
    1Corrupted(15—25)% increased Armour and Evasion Defencesstr_dex_armour 1
    default 0
    1Corrupted(15—25)% increased Armour and Energy Shield Defencesstr_int_armour 1
    default 0
    1Corrupted(15—25)% increased Armour Defencesbelt 1
    default 0
    1CorruptedBreak (10—15)% increased Armourgloves 1
    default 0
    Monsters mods /12
    NameLevelPre/SufDescriptionWeight
    of Endurance1Suffixmonster additional strength ratio % for armour [100] Defencesarmour 1
    default 1
    of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt Damage Physicaldefault 1
    1Unique40% increased Armour Defences
    1Uniqueroyale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    1UniqueMonsters Break Armour equal to (50—100)% of Physical Damage dealt
    1UniqueMonsters are Armoured
    Ox-Touched1Torment100% increased Elemental Ailment Threshold
    50% reduced Slowing Potency of Debuffs on You
    monster additional strength ratio % for armour [100]
    Hunted by the Raging Ox1Torment100% increased Elemental Ailment Threshold
    50% reduced Slowing Potency of Debuffs on You
    dropped items are converted to str items [1]
    monster additional strength ratio % for armour [100]
    Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
    Attacks have 50% chance to Maim on Hit
    Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
    Attacks have 50% chance to Maim on Hit
    dropped items are converted to dex items [1]
    Spirit Of The Ox1Torment60% increased Armour
    60% increased Elemental Ailment Threshold
    50% reduced Slowing Potency of Debuffs on You
    Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
    Attacks have 50% chance to Maim on Hit
    Map mods /12
    NameLevelPre/SufDescriptionWeight
    Enduring1PrefixMonsters are Armoured
    22% increased number of Rare Monsters
    15% increased Waystones found in Area
    default 1
    of Shattering1SuffixMonsters Break Armour equal to (20—25)% of Physical Damage dealt
    21% increased number of Rare Monsters
    10% increased Waystones found in Area
    low_tier_map 1
    default 0
    of Shattering1SuffixMonsters Break Armour equal to (25—30)% of Physical Damage dealt
    21% increased number of Rare Monsters
    10% increased Waystones found in Area
    mid_tier_map 1
    default 0
    of Shattering1SuffixMonsters Break Armour equal to (30—45)% of Physical Damage dealt
    21% increased number of Rare Monsters
    10% increased Waystones found in Area
    top_tier_map 1
    default 0
    of Rust1UniquePlayers have 20% reduced Chance to Block
    Players have 20% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    low_tier_map 1
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust1UniquePlayers have 10% reduced Chance to Block
    Players have 15% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    top_tier_map 0
    expedition_logbook 1
    default 0
    of Rust68UniquePlayers have 20% reduced Chance to Block
    Players have 20% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    top_tier_map 0
    expedition_logbook 1
    default 0
    of Rust1UniquePlayers have 30% reduced Chance to Block
    Players have 25% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    mid_tier_map 1
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust73UniquePlayers have 30% reduced Chance to Block
    Players have 25% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    top_tier_map 0
    expedition_logbook 1
    default 0
    of Rust1UniquePlayers have 40% reduced Chance to Block
    Players have 30% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    top_tier_map 1
    maven_map 0
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust1UniquePlayers have 40% reduced Chance to Block
    Players have 30% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Defences
    top_tier_map 0
    maven_map 1
    primordial_map 1
    default 0
    of Rust78UniquePlayers have 40% reduced Chance to Block
    Players have 30% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    top_tier_map 0
    expedition_logbook 1
    default 0
    Heist Area mods /8
    NameLevelPre/SufDescriptionWeight
    of Rust46SuffixPlayers have 10% reduced Chance to Block
    Players have 15% less Armour
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    Defences
    default 1
    of Rust68SuffixPlayers have 20% reduced Chance to Block
    Players have 20% less Armour
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    Defences
    default 1
    of Rust73SuffixPlayers have 30% reduced Chance to Block
    Players have 25% less Armour
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    Defences
    default 1
    of Rust78SuffixPlayers have 40% reduced Chance to Block
    Players have 30% less Armour
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    Defences
    default 1
    of Distress46SuffixPlayers have 5% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    Defences
    default 1
    of Distress68SuffixPlayers have 6% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    Defences
    default 1
    of Distress73SuffixPlayers have 7% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    Defences
    default 1
    of Distress78SuffixPlayers have 8% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    Defences
    default 1
    Trinket mods /3
    NameLevelPre/SufDescriptionWeight
    of Superstition1Suffix(4—5)% chance to receive additional Armour items when opening a Reward Chest in a Heistdefault 1
    of Superstition50Suffix(6—7)% chance to receive additional Armour items when opening a Reward Chest in a Heistdefault 1
    of Superstition70Suffix(8—10)% chance to receive additional Armour items when opening a Reward Chest in a Heistdefault 1
    Misc mods /41
    NameLevelDomainPre/SufDescriptionWeight
    Armoured1JewelPrefix(10—20)% increased Armour Defencesstrjewel 1
    default 0
    Shattering1JewelPrefixBreak (5—15)% increased Armourstrjewel 1
    default 0
    Resonating1JewelSuffix(10—20)% increased Armour Break Durationstrjewel 1
    default 0
    Exploiting1JewelPrefix(15—25)% increased Damage against Enemies with Fully Broken Armour Damagestrjewel 1
    default 0
    Armoured1JewelPrefixSmall Passive Skills in Radius also grant (2—3)% increased Armour Defencesstr_radius_jewel 1
    default 0
    Shattering1JewelPrefixSmall Passive Skills in Radius also grant Break (1—2)% increased Armourstr_radius_jewel 1
    default 0
    Resonating1JewelSuffixNotable Passive Skills in Radius also grant (5—10)% increased Armour Break Durationstr_radius_jewel 1
    default 0
    Exploiting1JewelPrefixSmall Passive Skills in Radius also grant (2—4)% increased Damage against Enemies with Fully Broken Armour Damagestr_radius_jewel 1
    default 0
    Armoured1JewelUnique(14—18)% increased Armour Defencesnot_str 0
    default 1
    1JewelUniqueIncreases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
    local jewel effect base radius [1500]
    Defences
    1JewelUniqueGain 200 Armour per Grand Spectrum
    number of stackable unique jewels [1]
    Defences
    1JewelUniqueGolems have +(800—1000) to Armour Defences Minion
    1JewelUnique(30—40)% increased Armour while Bleeding Defences
    1AbyssUniqueConquered Small Passive Skills also grant (2—4)% increased Armourhistoric_abyss_jewel_2 1
    default 0
    1AbyssUnique(40—60)% increased Evasion Rating from Equipped Body Armour Defencesheart_unique_jewel_prefix 1
    default 0
    1AbyssUnique(40—60)% increased Armour from Equipped Body Armour Defencesheart_unique_jewel_prefix 1
    default 0
    1AbyssUnique(40—60)% increased Energy Shield from Equipped Body Armour Defencesheart_unique_jewel_prefix 1
    default 0
    1AbyssUniqueGain Physical Thorns damage equal to (4—6)% of Item Armour on Equipped Body Armour Damageheart_unique_jewel_prefix 1
    default 0
    Lightless1AbyssPrefix(4—8)% increased Spell Damage
    (5—10)% increased Armour
    Defences Caster
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Lightless1AbyssPrefix(5—10)% increased Armour
    (4—8)% increased Attack Damage
    Defences Attack
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Lightless1AbyssPrefix(5—10)% increased Armour
    Minions deal (4—8)% increased Damage
    Defences Minion
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Lightless1AbyssPrefix(5—10)% increased Armour
    (4—8)% increased Thorns damage
    Defences
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Lightless1AbyssPrefix(5—10)% increased Armour
    (4—8)% increased Totem Damage
    Defences
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Lightless1AbyssPrefix(4—8)% increased Global Physical Damage
    Break (4—8)% increased Armour
    Defences Physical
    strjewel 1
    intjewel 1
    dexjewel 1
    default 0
    Kurgal's65AbyssPrefixGain (6—12)% of Maximum Mana as Armour kurgal Mana Defencesbelt 1
    default 0
    kurgal_mod 1
    of Kurgal65AbyssSuffix+(23—31)% of Armour also applies to Chaos Damage kurgaldex_armour 0
    int_armour 0
    dex_int_armour 0
    helmet 1
    shield 1
    default 0
    kurgal_mod 1
    of Amanamu65AbyssSuffixHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamudex_shield 0
    dex_int_shield 0
    shield 1
    default 0
    amanamu_mod 1
    Ulaman's65AbyssPrefix(35—50)% increased Evasion Rating from Equipped Body Armour ulaman Defencesamulet 1
    default 0
    ulaman_mod 1
    Amanamu's65AbyssPrefix(35—50)% increased Armour from Equipped Body Armour amanamu Defencesamulet 1
    default 0
    amanamu_mod 1
    Kurgal's65AbyssPrefix(35—50)% increased Energy Shield from Equipped Body Armour kurgal Defencesamulet 1
    default 0
    kurgal_mod 1
    of Ulaman65AbyssSuffixBreak (31—39)% increased Armour ulamanwand 1
    default 0
    ulaman_mod 1
    of Ulaman65AbyssSuffixBreak Armour on Critical Hit with Spells equal to (11—18)% of Physical Damage dealt ulaman Caster Criticalwand 1
    default 0
    ulaman_mod 1
    Amanamu's65AbyssPrefix(41—59)% increased Damage against Enemies with Fully Broken Armour amanamu Damagetwo_hand_weapon 0
    mace 1
    default 0
    ulaman_mod 1
    of Amanamu65AbyssSuffixBreak Armour equal to (2—4)% of Physical Damage dealt amanamu Damage Physicaltwo_hand_weapon 0
    mace 1
    default 0
    ulaman_mod 1
    Amanamu's65AbyssPrefix(86—99)% increased Damage against Enemies with Fully Broken Armour amanamu Damageone_hand_weapon 0
    mace 1
    default 0
    ulaman_mod 1
    of Amanamu65AbyssSuffixBreak Armour equal to (4—7)% of Physical Damage dealt amanamu Damage Physicalone_hand_weapon 0
    mace 1
    default 0
    ulaman_mod 1
    1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 200% of Physical Damage dealtdefault 1
    1ExpeditionRelicSuffixRunic Monsters drop other Items instead of Armourexpedition_common_remnant_logbook 0
    expedition_atoll_remnant_logbook 0
    expedition_tundra_remnant_logbook 0
    expedition_tropical_remnant_logbook 0
    expedition_peninsula_remnant_logbook 0
    expedition_vaal_remnant 0
    default 1
    of Armour1SentinelSuffix(2.6—3)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 1
    of Armour45SentinelSuffix(3.1—3.5)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 1
    of Armour75SentinelSuffix(3.6—5)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 1
    Item /55
    Armourer's Scrap
    Stack Size: 1 / 20
    Improves the quality of an armour
    Artificer's Orb
    Stack Size: 1 / 20
    Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
    Vaal Infuser
    Stack Size: 1 / 10
    Improves the quality of a Martial Weapon, Caster Weapon or Armour
    above 20% with a chance of Corrupting it
    Craiceann's Rune of Warding
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Body Armours: 50% reduced effect of Curses on you
    Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Craiceann's Rune of Recovery
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    The Greatwolf's Rune of Willpower
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Body Armours: 15% of Damage is taken from Mana before Life
    Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Body Armours: 8% of Maximum Life Converted to Energy Shield
    Soul Core of Jiquani
    Stack Size: 1 / 10
    Martial Weapon: Recover 2% of maximum Life on Kill
    Body Armours: 3% increased maximum Life
    Place into an empty Augment Socket in a Weapon or a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Soul Core of Ticaba
    Stack Size: 1 / 10
    Body Armours: Hits against you have 20% reduced Critical Damage Bonus
    Shields, Bucklers: Hits against you have 20% reduced Critical Damage Bonus
    Place into an empty Augment Socket in a Weapon, a Body Armour or a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Atmohua's Soul Core of Retreat
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Place into an empty Augment Socket in a Body Armour or a Focus to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Rabbit Idol
    Stack Size: 1 / 10
    Body Armours: 5% increased Rarity of Items found
    Sceptres: 10% increased Spirit
    Place into an empty Augment Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Body Armours: 5% increased Quantity of Gold Dropped by Slain Enemies
    Sceptres: Minions have 30% increased Cooldown Recovery Rate for Command Skills
    Fox Idol
    Stack Size: 1 / 10
    Body Armours: +2% to Quality of all Skills
    Sceptres: 30% increased Presence Area of Effect
    Place into an empty Augment Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Sceptres: minion area of effect +% [20]
    Idol of Maxarius
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Body Armours: Storm Skills have +1 to Limit
    Preserved Rib
    Stack Size: 1 / 20
    Plate Belt
    Requires: Level 25
    Has (1—3) Charm Slot
    +(100—140) to Armour
    Warlord Cuirass
    Armour: 445
    Base Movement Speed: -0.05
    Requires: Level 80, 121 Str
    +(15—25)% of Armour also applies to Elemental Damage
    Mail Breaker
    Physical Damage: 19-44
    Critical Hit Chance: 15%
    Attacks per Second: 1.5
    Weapon Range: 1
    Requires: Level 45, 45 Dex, 45 Int
    Breaks (400—500) Armour on Critical Hit
    Lesser Essence of the Body
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour or Belt: +(30—39) to maximum Life
    Jewellery: +(20—29) to maximum Life
    Lesser Essence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (27—42)% increased Armour, Evasion or Energy Shield
    Lesser Essence of Ruin
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(4—7)% to Chaos Resistance
    Essence of the Body
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Belt, Body Armour, Helmet or Shield: +(85—99) to maximum Life
    Amulet, Boots, Gloves or Ring: +(70—84) to maximum Life
    Essence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (56—67)% increased Armour, Evasion or Energy Shield
    Essence of Ruin
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(8—11)% to Chaos Resistance
    Greater Essence of the Body
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Belt, Body Armour, Helmet or Shield: +(100—119) to maximum Life
    Amulet, Boots or Gloves: +(85—99) to maximum Life
    Greater Essence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (68—79)% increased Armour, Evasion or Energy Shield
    Greater Essence of Ruin
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(16—19)% to Chaos Resistance
    Perfect Essence of the Body
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Body Armour: (8—10)% increased maximum Life
    Perfect Essence of Ruin
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Body Armour: (10—15)% of Physical Damage from Hits taken as Chaos Damage
    Perfect Essence of Seeking
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Body Armour: Hits against you have (40—50)% reduced Critical Damage Bonus
    Essence of Hysteria
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Helmet: +1 to Level of all Minion Skills
    Body Armour: (64—97) to (97—145) Physical Thorns damage
    Gloves: (25—29)% increased Critical Damage Bonus
    Boots: 30% increased Movement Speed
    Ring: (50—59)% increased Mana Regeneration Rate
    Amulet: (19—21)% of Damage taken Recouped as Life
    Belt: +(254—304) to Stun Threshold
    Shield: (20—24)% increased Block chance
    Quiver: (43—50)% increased Damage with Bow Skills
    Focus: (41—45)% increased Energy Shield Recharge Rate
    Essence of Delirium
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Body Armour: Allocates a random Notable Passive Skill
    Lesser Essence of Insulation
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(11—15)% to Fire Resistance
    Essence of Insulation
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(21—25)% to Fire Resistance
    Greater Essence of Insulation
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(31—35)% to Fire Resistance
    Lesser Essence of Thawing
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(11—15)% to Cold Resistance
    Essence of Thawing
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(21—25)% to Cold Resistance
    Greater Essence of Thawing
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(31—35)% to Cold Resistance
    Lesser Essence of Grounding
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(11—15)% to Lightning Resistance
    Essence of Grounding
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(21—25)% to Lightning Resistance
    Greater Essence of Grounding
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour, Belt or Jewellery: +(31—35)% to Lightning Resistance
    Greater Mind Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Leeches 2.5% of Physical Damage as Mana
    Wand or Staff: +50 to maximum Mana
    Armour: +35 to maximum Mana
    Bounded:
    Martial Weapon: 5% increased maximum Mana
    Wand or Staff: 5% increased maximum Mana
    Armour: +10 to maximum Life, +10 to maximum Mana
    Greater Vision Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: +110 to Accuracy Rating
    Wand or Staff: 24% increased Critical Hit Chance for Spells
    Armour: 12% increased Life and Mana Recovery from Flasks
    Bounded:
    Wand or Staff: 25% increased Critical Damage Bonus
    Armour: +10 to maximum Life, +10 to maximum Mana
    Tempered Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Adds 6 to 9 Physical Damage
    Armour: 14 to 21 Physical Thorns damage
    Bounded:
    Armour:
    Hedgewitch Assandra's Rune of Wisdom
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Wand or Staff: +1 to Level of all Spell Skills
    Place into an empty Augment Socket in a Wand or a Staff to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Wand or Staff: Archon recovery period expires 30% faster
    Fenumus' Rune of Agony
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
    Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
    Place into an empty Augment Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Martial Weapon: Gain 8% of Damage as Extra Physical Damage
    Wand or Staff: Gain 8% of Damage as Extra Physical Damage
    Farrul's Rune of Grace
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Boots: 8% increased Deflection Rating while moving
    Place into an empty Augment Socket in a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Boots: Prevent +3% of Damage from Deflected Hits
    Farrul's Rune of the Chase
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Boots: 5% increased Movement Speed
    Place into an empty Augment Socket in a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    The Greatwolf's Rune of Claws
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Gloves: Adds 5 to 12 Physical Damage to Attacks
    Place into an empty Augment Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Gloves: Fissure Skills have +2 to Limit
    Hayoxi's Soul Core of Heatproofing
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Helmets: +40% of Armour also applies to Cold Damage
    Place into an empty Augment Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Citaqualotl's Soul Core of Foulness
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Martial Weapon: Adds 19 to 29 Chaos damage
    Place into an empty Augment Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Xipocado's Soul Core of Dominion
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Wand or Staff: Minions deal 40% increased Damage with Command Skills
    Sceptres: Minions deal 40% increased Damage with Command Skills
    Place into an empty Augment Socket in a Wand, a Staff or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Wand or Staff:
    Soul Core of Tacati
    Stack Size: 1 / 10
    Martial Weapon: 15% chance to Poison on Hit with this weapon
    Armour: +11% to Chaos Resistance
    Bounded:
    Armour:
    Soul Core of Opiloti
    Stack Size: 1 / 10
    Martial Weapon: 15% chance to cause Bleeding on Hit
    Helmets: 20% increased Charm Charges gained
    Place into an empty Augment Socket in a Weapon or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Soul Core of Zalatl
    Stack Size: 1 / 10
    Martial Weapon: Recover 2% of maximum Mana on Kill
    Helmets: 3% increased maximum Mana
    Place into an empty Augment Socket in a Weapon or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Unique /95
    10% increased Movement Speed
    (30—50)% increased Armour and Evasion
    +(30—50) to Stun Threshold
    +(30—50) to Ailment Threshold
    Grants Skill: Raise Shield
    (80—100)% increased Block chance
    (100—150)% increased Armour
    +(13—17)% to Chaos Resistance
    You take (25—40)% of damage from Blocked Hits
    Enemies are Culled on Block
    local weapon implicit hidden % base damage is fire [50]
    Adds (4—6) to (8—10) Physical Damage
    Adds (4—6) to (8—10) Fire Damage
    +(10—20) to Strength
    +(20—30)% to Fire Resistance
    Hits Break (30—50) Armour
    Inflicts Fire Exposure when this Weapon Fully Breaks Armour
    +(0—40) to Armour
    +(0—30) to Evasion Rating
    +(0—20) to maximum Energy Shield
    +(0—60) to Accuracy Rating
    +(0—30) to maximum Life
    +(0—20) to maximum Mana
    (0—20)% increased Rarity of Items found
    (0—30)% increased Critical Hit Chance
    +(0—10) to Strength
    +(0—10) to Dexterity
    +(0—10) to Intelligence
    +(0—10)% to Fire Resistance
    +(0—10)% to Cold Resistance
    +(0—10)% to Lightning Resistance
    (0—6) Life Regeneration per second
    (80—100)% increased Armour
    (30—50)% increased Critical Hit Chance
    +(20—30) to Intelligence
    Leech from Critical Hits is instant
    Grants Skill: Raise Shield
    (15—20)% increased Block chance
    (60—100)% increased Armour
    Accuracy Rating is Doubled
    Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
    Grants Skill: Raise Shield
    (20—25)% increased Block chance
    (60—80)% increased Armour and Evasion
    +(60—80) to Stun Threshold
    Allies in your Presence have Block Chance equal to yours
    (10—15)% increased Skill Speed
    +(15—25) to Armour
    +(40—60) to maximum Life
    (10—15)% reduced maximum Mana
    Share Charges with Allies in your Presence
    Grants Skill: Level 4 Decompose
    10% increased Movement Speed
    (30—50)% increased Armour
    +(5—10) to Strength
    Trigger Decompose every 1.2 metres travelled
    (30—60)% increased Armour
    Adds (6—10) to (12—16) Physical Damage to Attacks
    5% reduced Attack Speed
    (20—30)% increased Stun Buildup
    (50—100)% increased Armour and Energy Shield
    (10—15)% increased maximum Life
    Life Leech can Overflow Maximum Life
    (40—60)% reduced Duration of Bleeding on You
    Grants Skill: Raise Shield
    10% reduced Movement Speed
    (100—150)% increased Armour
    +(100—150) to Stun Threshold
    Cannot use Shield Skills
    (50—80)% increased Armour
    20% reduced Light Radius
    (5—15)% increased Strength
    (5—15)% increased Dexterity
    (5—15)% increased Intelligence
    (100—150)% increased Armour and Energy Shield
    25% reduced maximum Mana
    +(13—17)% to Chaos Resistance
    25% chance to gain a Power Charge on Critical Hit
    (60—100)% increased Armour and Evasion
    (-20—-10)% to Fire Resistance
    Damage of Enemies Hitting you is Unlucky while you are on Low Life
    50% chance to Avoid Death from Hits
    (50—100)% increased Armour and Energy Shield
    +100 to Spirit
    +(5—15)% to all Elemental Resistances
    Gain no inherent bonus from Intelligence
    (60—100)% increased Armour
    +(10—20) to Strength
    (20—30)% increased Warcry Speed
    Warcries Explode Corpses dealing 10% of their Life as Physical Damage
    Warcry Skills have (20—30)% increased Area of Effect
    +(30—40) to maximum Life
    10% reduced Movement Speed
    10% reduced Skill Speed
    (25—50)% increased Armour
    25% increased Block chance
    +(5—10)% to maximum Block chance
    Has (1—3) Charm Slot
    +(100—140) to Armour
    +(20—30) to Strength
    (10—20) Life Regeneration per second
    Defend with 200% of Armour
    Maximum Physical Damage Reduction is 50%
    Has (1—3) Charm Slot
    (20—30)% increased Flask Charges gained
    +(100—150) to Armour
    (10—15)% reduced Flask Charges used
    (20—30)% increased Flask Charges gained
    Life Flasks used while on Low Life apply Recovery Instantly
    Mana Flasks used while on Low Mana apply Recovery Instantly
    Has (1—3) Charm Slot
    +(100—140) to Armour
    +(100—150) to Armour
    +(10—20) to Strength
    +(30—50)% to Fire Resistance
    +(40—60) to Armour
    +(5—15) to Strength
    +(5—15) to Intelligence
    +(100—150)% of Armour also applies to Elemental Damage
    +(40—60) to Stun Threshold
    (120—160)% increased Armour
    50% chance to inflict Bleeding on Hit
    50% reduced Slowing Potency of Debuffs on You
    (15—20) to (25—30) Physical Thorns damage
    (400—500)% increased Armour
    (15—30)% increased Strength
    10% reduced Dexterity
    10% reduced Intelligence
    You have no Life Regeneration
    50% increased Strength Requirement
    20% reduced Movement Speed
    (100—150)% increased Armour
    (30—50)% increased Rarity of Items found
    +(20—30)% to Fire Resistance
    (80—100)% increased Armour and Evasion
    +(80—100) to maximum Life
    +(75—150) to Stun Threshold
    25% chance to be inflicted with Bleeding when Hit
    (100—150)% increased Armour and Evasion
    +(20—30) to Strength
    +(100—150) to Stun Threshold
    (50—80)% increased Armour and Evasion
    +50 to Spirit
    +(10—15) to all Attributes
    (10—15) Life Regeneration per second
    (20—40)% increased Mana Cost Efficiency
    (100—150)% increased Armour and Evasion
    +(100—150) to maximum Life
    +(100—150) to Stun Threshold
    Life Recovery from Flasks is instant
    (25—30) to (35—40) Physical Thorns damage
    (50—100)% increased Armour and Evasion
    +(60—80) to maximum Life
    +100% of Armour also applies to Lightning Damage
    Enemies in your Presence have Lightning Resistance equal to yours
    Lightning Resistance does not affect Lightning damage taken
    (100—150)% increased Armour and Evasion
    +(100—150) to maximum Life
    +(17—23)% to Chaos Resistance
    +(200—300) to Ailment Threshold
    Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 3 seconds
    (150—200)% increased Armour and Energy Shield
    +(17—23)% to Chaos Resistance
    (20—30)% increased Flask Charges gained
    50% less Flask Charges used
    (80—120)% increased Armour and Energy Shield
    +10 to Strength
    (20—30)% reduced Totem Life
    +1 to maximum number of Summoned Totems
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit
    +(100—200) to maximum Energy Shield
    +(20—40) to Spirit
    +(25—35)% to Fire Resistance
    +(25—35)% to Cold Resistance
    Increases and Reductions to Mana Regeneration Rate also
    apply to Energy Shield Recharge Rate
    Gain (30—50)% of Maximum Mana as Armour
    +(50—70) to Armour
    +(50—70) to Stun Threshold
    -10 Physical damage taken from Projectile Attacks
    +10% to Block chance
    10% increased Movement Speed
    (100—150)% increased Armour
    +(80—100) to maximum Life
    (80—100)% increased Chance to be afflicted by Ailments when Hit
    25% increased Movement Speed while affected by an Ailment
    15% increased Movement Speed
    (50—100)% increased Armour
    50% increased Attribute Requirements
    Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
    (50—100)% increased Armour and Evasion
    +(20—30)% to Lightning Resistance
    25% reduced Light Radius
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    (150—200)% increased Armour and Evasion
    (20—25) Life Regeneration per second
    200% increased Stun Recovery
    (30—50)% reduced Chill Duration on you
    (30—50)% reduced Freeze Duration on you
    (30—50)% reduced Shock duration on you
    Grants Skill: Level 11 Black Powder Blitz
    (80—100)% increased Armour and Evasion
    (10—20)% increased Rarity of Items found
    +(15—25)% to Fire Resistance
    Gain Deflection Rating equal to 20% of Armour
    +(200—300) to Stun Threshold
    You cannot Sprint
    cannon ball footsteps [1]
    footstep effect variation [119]
    10% increased Movement Speed
    (30—60)% increased Armour and Energy Shield
    Adds 1 to (30—50) Lightning damage to Attacks
    Drop Shocked Ground while moving, lasting 8 seconds
    (200—300)% increased Armour and Evasion
    +(200—400) to Accuracy Rating
    (30—50)% increased Critical Hit Chance
    Skills have a (100—150)% longer Perfect Timing window
    Grants Skill: Raise Shield
    Grants Skill: Level 14 Cast on Block
    (200—300)% increased Armour
    Chance to Block Damage is Lucky
    You take (0—20)% of damage from Blocked Hits
    (150—250)% increased Armour and Energy Shield
    (15—25) Life Regeneration per second
    (15—25)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 40% less Damage from Hits
    Take 40% less Damage over time
    (60—100)% increased Armour
    (20—30)% increased Critical Damage Bonus
    Critical Hits cannot Extract Impale
    (20—31) to (31—49) Physical Thorns damage
    50% increased Armour and Evasion
    Adds (2—3) to (5—6) Physical Damage to Attacks
    +(30—50) to maximum Life
    (4—8)% increased Attack Speed
    Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
    (40—60)% increased Armour and Evasion
    (40—50)% increased Rarity of Items found
    Lose 2% of maximum Life on Kill
    (100—150)% increased Armour and Evasion
    (5—10)% increased Attack Speed
    Gain (20—30) Life per enemy killed
    Gain (20—30) Mana per enemy killed
    (50—70)% increased Armour and Evasion
    (5—10)% increased Attack Speed
    +(20—30) to Intelligence
    (40—60)% increased Armour and Energy Shield
    +(10—15)% to Cold Resistance
    Gain (7—10) Life per enemy killed
    Gain (4—6) Mana per enemy killed
    Enemies in your Presence killed by anyone count as being killed by you instead
    (30—50)% increased Armour and Energy Shield
    You cannot be Chilled for 6 seconds after being Chilled
    You cannot be Frozen for 6 seconds after being Frozen
    You cannot be Ignited for 6 seconds after being Ignited
    You cannot be Shocked for 6 seconds after being Shocked
    Curses you inflict are reflected back to you
    +20 to Armour
    (5—15)% increased Rarity of Items found
    +(20—30) to Dexterity
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Stun Threshold
    (50—100)% increased Armour
    +(50—80) to maximum Life
    (3—6) Life Regeneration per second
    (10—20)% increased Area of Effect
    (80—120)% increased Armour
    (10—15) Life Regeneration per second
    +(100—150) to Stun Threshold
    (30—60)% increased Presence Area of Effect
    Enemies in your Presence have at least 10% of Life Reserved
    +(50—100) to Accuracy Rating
    (150—200)% increased Armour and Evasion
    (15—25)% increased Critical Hit Chance
    (60—100)% increased Armour and Evasion
    +(75—125) to Accuracy Rating
    (10—15) Life Regeneration per second
    Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
    10% reduced Movement Speed
    (50—100)% increased Armour and Energy Shield
    +100 to maximum Life
    (35—50)% reduced Effect of Chill on you
    (35—50)% reduced Magnitude of Ignite on you
    (35—50)% reduced effect of Shock on you
    (50—100)% increased Armour and Energy Shield
    +(40—80) to maximum Life
    10% increased Rarity of Items found
    (10—15) to (20—25) Physical Thorns damage
    (70—130)% increased Armour and Energy Shield
    +(70—100) to maximum Life
    +(17—23)% to Chaos Resistance
    50% reduced Presence Area of Effect
    10% reduced Light Radius
    Enemies in your Presence count as being on Low Life
    +(5—10)% to Critical Damage Bonus
    Adds (21—26) to (25—31) Physical Damage
    (10—15)% increased Attack Speed
    Breaks Armour equal to 40% of damage from Hits with this weapon
    Fully Armour Broken enemies you kill with Hits Shatter
    (150—200)% increased Armour, Evasion and Energy Shield
    +(60—100) to maximum Mana
    25% increased Light Radius
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
    (10—15)% increased Skill Speed
    (100—150)% increased Armour, Evasion and Energy Shield
    Immobilise enemies at 50% buildup instead of 100%
    Enemies Immobilised by you take 20% more Damage
    (15—30)% increased Movement Speed
    (100—150)% increased Armour, Evasion and Energy Shield
    Dodge Roll avoids all Hits
    10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
    (200—300)% increased Armour and Evasion
    +(10—20)% to all Elemental Resistances
    Charms use no Charges
    Grants Skill: Raise Shield
    (60—80)% increased Armour
    +(10—15) to Strength
    (3—5) Life Regeneration per second
    20% reduced Stun Threshold
    Double Stun Threshold while Shield is Raised
    Grants Skill: Raise Shield
    (100—150)% increased Armour
    +(30—40)% to Fire Resistance
    +(23—29)% to Chaos Resistance
    +(150—200) to Stun Threshold
    Gain 1% of damage as Fire damage per 1% Chance to Block
    Grants Skill: Raise Shield
    (60—120)% increased Armour
    +(60—100) to maximum Mana
    +(10—15)% to all Elemental Resistances
    Inflict Elemental Exposure to Enemies 3 metres in front of you
    for 4 seconds, every 0.25 seconds while raised
    Grants Skill: Raise Shield
    (10—15)% increased Block chance
    (60—100)% increased Armour
    +(20—30) to Strength
    +(100—150) to Stun Threshold
    Enemies in your Presence count as having double Power
    Grants Skill: Raise Shield
    (40—60)% increased Block chance
    (150—200)% increased Armour
    +(150—200) to Stun Threshold
    Recover 4% of maximum Life when you Block
    Grants Skill: Raise Shield
    (60—100)% increased Armour and Evasion
    +(40—60) to maximum Life
    +(40—60) to maximum Mana
    Lose 1% of maximum Mana on Kill
    Lose 1% of maximum Life on Kill
    (30—50)% increased Skill Effect Duration
    Grants Skill: Raise Shield
    (10—15)% increased Block chance
    (30—50)% increased Armour and Energy Shield
    +(50—70) to maximum Mana
    Damage Blocked is Recouped as Mana
    Grants Skill: Raise Shield
    (40—60)% increased Block chance
    (80—120)% increased Armour and Energy Shield
    +(17—23)% to Chaos Resistance
    50% increased Life Regeneration rate
    Grants Skill: Raise Shield
    (60—100)% increased Armour and Energy Shield
    +(10—20) to Intelligence
    (30—50)% increased Mana Regeneration Rate
    (30—50)% increased Cooldown Recovery Rate
    Grants Skill: Raise Shield
    (150—200)% increased Armour and Energy Shield
    +(20—30) to Dexterity
    +(10—20)% to all Elemental Resistances
    +1 to Maximum Spirit per 50 Maximum Life
    Grants Skill: Raise Shield
    (333—666)% increased Armour and Energy Shield
    (66—333)% increased effect of Socketed Soul Cores
    (300—400)% increased Armour
    Gain a random Charge on reaching Maximum Rage, no more than once every (3—6) seconds
    Lose all Rage on reaching Maximum Rage
    (-10—10) to Maximum Rage
    (700—800)% increased Armour
    +(200—300) to Stun Threshold
    Take no Extra Damage from Critical Hits
    (100—150)% increased Armour and Energy Shield
    (25—35) Life Regeneration per second
    (50—100)% increased Energy Shield Recharge Rate
    (30—50)% reduced Ignite Duration on you
    Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
    (30—50)% reduced Duration of Bleeding on You
    (600—800)% increased Armour and Evasion
    +(200—300) to Accuracy Rating
    100% increased Critical Hit Chance
    (30—60) Life Regeneration per second
    Can't use Body Armour
    You can wield Two-Handed Axes, Maces and Swords in one hand
    Has 4 Augment Sockets (Hidden)
    +20 to Armour
    (5—15)% increased Rarity of Items found
    +(20—30) to Strength
    Every Rage also grants 1% increased Armour
    Gain 1 Rage on Melee Hit
    (50—100)% increased Armour
    +(40—60) to maximum Mana
    +(10—20) to Strength
    +(60—80) to Stun Threshold
    50% of Physical Damage prevented Recouped as Life
    (300—450)% increased Armour and Evasion
    (10—30)% chance to Avoid Physical Damage from Hits
    (10—30)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    (60—80)% increased Armour and Evasion
    +(30—50) to maximum Life
    +(30—50) to maximum Mana
    +(10—15)% to Lightning Resistance
    You have no Accuracy Penalty at Distance
    (300—400)% increased Armour, Evasion and Energy Shield
    [3 Random Socket Modifiers]
    Has 4 Augment Sockets (Hidden)
    (100—200)% increased Armour and Evasion
    +(20—30) to Strength
    +(20—30) to Dexterity
    (8—12) Life Regeneration per second
    -20 to maximum Valour
    Banners always have maximum Valour
    +(20—30) to Spirit
    (80—120)% increased Armour and Energy Shield
    +(20—30) to Strength
    +(20—30) to Intelligence
    +(17—23)% to Chaos Resistance
    (10—20)% of Damage taken Recouped as Life
    Damage taken Recouped as Life is also Recouped as Energy Shield
    (100—150)% increased Armour and Evasion
    (5—10)% increased Attack Speed
    +(17—23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    (150—200)% increased Armour
    +(20—30) to Strength
    Gain (30—50) Life per enemy killed
    (10—20)% increased Global Physical Damage
    Knockback direction is reversed
    (50—100)% increased Armour and Evasion
    (5—10)% increased Attack Speed
    +(20—30) to Strength
    +(20—30) to Dexterity
    +(30—50)% to Lightning Resistance
    100% of Fire damage Converted to Lightning damage
    (200—300)% increased Armour and Energy Shield
    +100 to maximum Life
    100% increased Attribute Requirements
    +(20—40)% to Lightning Resistance
    (15—30) Life Regeneration per second
    Debuffs you inflict have (20—30)% increased Slow Magnitude
    Cannot Immobilise enemies
    (25—40)% increased Stun Buildup
    Adds (7—11) to (14—20) Physical Damage to Attacks
    +(150—200) to Armour
    (20—30)% increased Projectile Speed
    +(15—25)% to Block chance
    Used when you become Stunned
    Defend with 200% of Armour during effect
    Has (1—3) Charm Slot
    Flasks gain 0.17 charges per Second
    This item gains bonuses from Socketed Items as though it was a Body Armour
    (50—100)% increased effect of Socketed Items
    Has 2 Augment Sockets (Hidden)
    Grants Skill: Level 12 Valako's Charge
    (80—120)% increased Armour and Evasion
    +(80—100) to maximum Life
    +(20—30) to Dexterity
    (-40—-30)% to Lightning Resistance
    (30—50)% of Physical damage from Hits taken as Lightning damage
    lightning coil replace damage hit effect index [110]
    Passive /69
    +30% of Armour also applies to Fire Damage
    30% reduced Magnitude of Ignite on you
    150% of Strength Requirements from Boots, Gloves and Helmets also added to Armour
    30% increased Armour
    5% of Physical Damage prevented Recouped as Life
    80% increased Armour from Equipped Body Armour
    Defend with 150% of Armour against Hits from Enemies that are further than 6m away
    30% reduced Effect of Chill on you
    30% increased Freeze Threshold
    +30% of Armour also applies to Cold Damage
    +30% of Armour also applies to Lightning Damage
    30% reduced effect of Shock on you
    100% increased Evasion Rating from Equipped Body Armour
    Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
    120% increased Armour and Evasion Rating when on Low Life
    50% increased Evasion Rating if you have been Hit Recently
    50% increased Armour if you haven't been Hit Recently
    Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
    20% increased Armour and Evasion Rating
    20% increased Stun Threshold
    Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
    Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
    +1 to Maximum Energy Shield per 12 Item Evasion Rating on Equipped Body Armour
    60% increased Armour from Equipped Body Armour
    60% increased Energy Shield from Equipped Body Armour
    Increases and Reductions to Armour also apply to Energy Shield
    Recharge Rate at 40% of their value
    20% increased maximum Energy Shield
    Defend with 120% of Armour while not on Low Energy Shield
    3% increased Movement Speed
    25% increased Armour
    25% increased maximum Energy Shield
    +3 to Armour per 1 Item Energy Shield on Equipped Boots
    10% reduced Slowing Potency of Debuffs on You
    2% increased Attack Damage per 75 Item Armour and Evasion Rating on Equipped Shield
    50% increased Defences from Equipped Shield
    20% increased amount of Life Leeched
    40% increased Armour and Evasion Rating while Leeching
    Every Rage also grants 1% increased Armour
    Gain 5 Rage when Hit by an Enemy
    Minions deal 15% increased Damage
    Minions have 20% increased Critical Hit Chance
    Druid: 16% increased Armour
    Druid: 16% increased maximum Energy Shield
    Druid: 20% increased Elemental Ailment Threshold
    25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
    50% increased Melee Damage against Immobilised Enemies
    Hits Break 30% increased Armour on targets with Ailments
    +10 to Strength
    25% increased Physical Damage
    Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
    20% increased Magnitude of Impales inflicted with Spells
    20% increased Physical Damage
    30% increased Stun Buildup
    Hits Break 50% increased Armour on targets with Ailments
    Gain 8% of Damage as Extra Physical Damage
    15% increased effect of Fully Broken Armour
    25% increased Armour Break Duration
    25% increased Attack Area Damage
    Break 25% increased Armour
    12% increased Area of Effect for Attacks
    Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
    15% increased Armour
    Regenerate 0.5% of maximum Life per second
    +10 to Strength
    Hits against you have 20% reduced Critical Damage Bonus
    20% increased Armour and Evasion Rating
    15% increased Armour
    +15% of Armour also applies to Elemental Damage
    Druid: 15% increased Armour
    Druid: +15% of Armour also applies to Elemental Damage
    Druid: +5 to Strength and Intelligence
    15% increased effect of Fully Broken Armour
    Fully Broken Armour you inflict also increases Fire Damage Taken from Hits
    Break 60% increased Armour
    10% chance to Defend with 200% of Armour
    Enemies you Fully Armour Break cannot Regenerate Life
    Enemies you Fully Armour Break are Maimed
    15% increased chance to inflict Ailments
    Hits Break 30% increased Armour on targets with Ailments
    Enemies affected by your Hazards Recently have 25% reduced Armour
    Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
    10% increased Armour and Evasion Rating per Summoned Totem in your Presence
    10% increased Attack Damage per Summoned Totem in your Presence
    30% increased Armour while stationary
    30% increased Life Regeneration Rate while stationary
    50% increased Armour while Bleeding
    50% reduced Magnitude of Bleeding on You
    30% increased Mana Regeneration Rate while Shocked
    +500 to Armour while Frozen
    21% increased Stun Threshold
    30% increased Life Regeneration rate while Ignited
    Can Attack as though using a Quarterstaff while both of your hand slots are empty
    Unarmed Attacks that would use your Quarterstaff's damage gain:
    Physical damage based on their Skill Level
    • 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
    • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
    5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
    Energy Shield does not Recharge
    You cannot Recover Energy Shield from Regeneration
    You cannot Recover Energy Shield to above Armour
    Ascendancy Passive /24
    Ascendancy: Titan
    Character: Warrior
    50% more Armour from Equipped Body Armour
    Ascendancy: Warbringer
    Character: Warrior
    Break Armour equal to 10% of Hit Damage dealt
    Ascendancy: Warbringer
    Character: Warrior
    Fully Broken Armour you inflict increases all Damage Taken from Hits instead
    Ascendancy: Smith of Kitava
    Character: Warrior
    Can only use a Normal Body Armour
    +200 to Armour for each Connected Notable Passive Skill Allocated
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants +75% to Fire Resistance
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 60% increased Glory generation
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 100% increased Thorns damage
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 20% increased Strength
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 15% increased maximum Life
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 30% increased Spirit
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants regenerate 3% of maximum Life per second
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants +50% of Armour also applies to Elemental Damage
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants Hits against you have 100% reduced Critical Damage Bonus
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants +100% of Armour also applies to Chaos Damage
    base physical damage reduction rating no display [200]
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants Unaffected by Damaging Ailments
    base physical damage reduction rating no display [200]
    Ascendancy: Amazon
    Character: Huntress
    Evasion Rating from Equipped Helmet, Gloves and Boots is doubled
    Evasion Rating from Equipped Body Armour is halved
    Ascendancy: Blood Mage
    Character: Witch
    Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
    Character: Sorceress
    60% of your current Energy Shield is added to your Armour for
    determining your Physical Damage Reduction from Armour
    Ascendancy: Tactician
    Character: Mercenary
    Gain Deflection Rating equal to 20% of Armour
    Ascendancy: Tactician
    Character: Mercenary
    Defend with 200% of Armour
    Enemies have an Accuracy Penalty against you based on Distance
    Maximum Chance to Evade is 50%
    Maximum Physical Damage Reduction is 50%
    Ascendancy: Witchhunter
    Character: Mercenary
    Grants Skill: Sorcery Ward
    35% less Armour and Evasion Rating
    Ascendancy: Invoker
    Character: Monk
    +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
    +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
    Cannot gain Spirit from Equipment
    Ascendancy: Invoker
    Character: Monk
    Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
    Timeless Jewel Passive /10
    Armour
    Vaal Passive
    (7—12)% increased Armour
    Automaton Studies
    Vaal Notable
    (30—40)% increased Armour
    (3—4)% additional Physical Damage Reduction
    Transcendence
    Templar Keystone
    +100% of Armour applies to Elemental Damage
    Armour does not apply to Physical Damage
    -15% to all maximum Elemental Resistances
    Master the mortal world, and you may find immortality beyond.
    Militant Faith: Maxarius
    Power of Purpose
    Templar Keystone
    80% of Maximum Mana is Converted to twice that much Armour
    Empowered by the divine, you fear no weapon of man.
    Militant Faith: Avarius
    Eternal Fortitude
    Eternal Notable
    8% increased Armour per Endurance Charge
    Gleaming Legion
    Eternal Notable
    80% increased Armour
    Circular Teachings
    Kalguuran Keystone
    Gain no inherent bonus from Dexterity
    1% increased Armour per 2 Dexterity
    It is both despair and inspiration, to look back, and see oneself in the cycles of Time.
    Born of Middengard
    Kalguuran Notable
    40% increased Armour
    Deformed Steel
    Abyss Notable
    2% increased Armour per 10 Tribute
    5% increased Stun Threshold per 25 Tribute
    Timeless Jewel Passive Additions /2
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    (7—12)% increased Armourvaal_small_armour
    KaruiNotable
    20% increased Armourkarui_notable_add_armour
    Edit

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