Energy Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | triggers3 |
| Icon | |
| PassiveSkillsHash | 25304 |
| Tags | isUsed: true |
Energy Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | triggers5 |
| Icon | |
| PassiveSkillsHash | 40453 |
| Tags | isUsed: true |
Energy Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | triggers7 |
| Icon | |
| PassiveSkillsHash | 52351 |
| Tags | isUsed: true |
Energy Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | triggers8_ |
| Icon | |
| PassiveSkillsHash | 52260 |
| Tags | isUsed: true |
Energy Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | triggers9 |
| Icon | |
| PassiveSkillsHash | 61056 |
| Tags | isUsed: true |
Energy Ref /46
Energy
Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.
Energy cannot be gained from direct effects of Triggered Skills.
Energy cannot be gained from direct effects of Triggered Skills.
Requires: Level 65, 89 Dex, 36 Int
+(5—10)% to Critical Hit Chance
+(2—4) to Level of all Elemental Skills
100% increased Elemental Damage
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
[DNT] Burn, shoot
[DNT] Zap, shoot
[DNT] Freeze, shoot
[DNT-UNUSED] Pew pew spell
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Mastery: Ritual
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Ritual Cadence
Invocation Skills instead Trigger Spells every 2 seconds. Invocation Skills cannot gain Energy while Triggering Spells. Invoked Spells consume 50% less Energy.
Invocation
Invocation Skills are Persistent Skills that gain Energy through some condition and can be used once sufficient Energy has been gathered to Invoke socketed Skills, expending the Energy to Trigger them. Invocations can Trigger socketed Skills multiple times if enough Energy is expended, unless otherwise specified.
Energy
Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.
Energy cannot be gained from direct effects of Triggered Skills.
Energy cannot be gained from direct effects of Triggered Skills.
Skill Gem /16
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Fire a burst of Chaos energy at the target.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, scatters caltrops in your wake when you dodge.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Support Gem /4
Item mods /1
Misc mods /7
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Strongbox | Suffix | strongbox construct has monsterextraenergyshield1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| 1 | Strongbox | Prefix | strongbox construct has monsterenergyshieldaura1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| of Generation | 1 | Jewel | Suffix | Meta Skills gain (4—8)% increased Energy | intjewel 1 default 0 |
| of Generation | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Meta Skills gain (2—4)% increased Energy | int_radius_jewel 1 default 0 |
| 1 | Abyss | Unique | (6—12)% chance for Trigger skills to refund half of Energy Spent | heart_unique_jewel_prefix 1 default 0 | |
| Kurgal's | 65 | Abyss | Prefix | Invocated Spells have (10—20)% chance to consume half as much Energy kurgal Caster | amulet 1 default 0 kurgal_mod 1 |
| of Vastness | 1 | Abyss | Suffix | Invocated skills have (25—35)% increased Maximum Energy | amulet 0 belt 0 breach_desecration 1 default 0 |
Item /2
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Unique /2
Requires: Level 65, 89 Dex, 36 Int
+(5—10)% to Critical Hit Chance
+(2—4) to Level of all Elemental Skills
100% increased Elemental Damage
Passive /6
Mastery: Ritual
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

















