Explosive Spear
Tier: 1
Level: (1–20)
Cost: (5–37) Mana
Attack Speed: 80% of base
Attack Damage: (50–156)% of base
Requires: Level (1–90), (1–205) Dex
Requires: Spears
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Spear
Detonation Time is 2.5 seconds
Projectile count cannot be modified
Pierces all Targets
Cannot Chain
Limit 1 lodged Spear
Additional Effects From Quality:
active skill base area of effect radius [0,4]
Explosion
Attack Damage: (135–489)%
Projectile count cannot be modified
Explosion radius is 2.8 metres
Frenzy-Charged
Attack Damage: (150–543)%
Projectile count cannot be modified
Explosion and Ignited Ground length are 4 metres
Explosion and Ignited Ground width are 1.5 metres
Ignited Ground duration is 4 seconds
Ignited Ground Ignites enemies as though dealing the explosion's damage
Skills can be managed in the Skills Panel.



Video Player is loading.
This is a modal window.
The media could not be loaded, either because the server or network failed or because the format is not supported.
Support Gems /3
From /1
Uncut Skill Gem Tier 1
Level Effect /40
Level | Requires Level | Dex | Cost | Base Damage |
---|---|---|---|---|
1 | 0 | 1 | 5 | 100%, 50%, 135%, 150% |
2 | 3 | 9 | 5 | 100%, 55%, 149%, 165% |
3 | 6 | 16 | 6 | 100%, 60%, 163%, 182% |
4 | 10 | 25 | 7 | 100%, 66%, 179%, 198% |
5 | 14 | 34 | 7 | 100%, 71%, 193%, 215% |
6 | 18 | 43 | 8 | 100%, 77%, 209%, 232% |
7 | 22 | 52 | 9 | 100%, 82%, 224%, 249% |
8 | 26 | 61 | 10 | 100%, 87%, 239%, 265% |
9 | 31 | 72 | 11 | 100%, 91%, 252%, 280% |
10 | 36 | 83 | 13 | 100%, 96%, 267%, 296% |
11 | 41 | 95 | 14 | 100%, 101%, 282%, 314% |
12 | 46 | 106 | 16 | 100%, 106%, 299%, 332% |
13 | 52 | 119 | 18 | 100%, 111%, 317%, 352% |
14 | 58 | 133 | 20 | 100%, 116%, 336%, 374% |
15 | 64 | 146 | 22 | 100%, 122%, 357%, 397% |
16 | 66 | 151 | 24 | 100%, 128%, 380%, 422% |
17 | 72 | 164 | 27 | 100%, 135%, 404%, 449% |
18 | 78 | 178 | 30 | 100%, 141%, 430%, 478% |
19 | 84 | 191 | 33 | 100%, 149%, 458%, 509% |
20 | 90 | 205 | 37 | 100%, 156%, 489%, 543% |
21 | 41 | 100%, 164%, 522%, 579% | ||
22 | 45 | 100%, 172%, 556%, 618% | ||
23 | 50 | 100%, 181%, 593%, 659% | ||
24 | 55 | 100%, 190%, 633%, 703% | ||
25 | 61 | 100%, 199%, 675%, 750% | ||
26 | 68 | 100%, 209%, 720%, 800% | ||
27 | 76 | 100%, 219%, 768%, 853% | ||
28 | 84 | 100%, 230%, 819%, 910% | ||
29 | 93 | 100%, 242%, 874%, 971% | ||
30 | 103 | 100%, 254%, 932%, 1035% | ||
31 | 114 | 100%, 267%, 994%, 1104% | ||
32 | 126 | 100%, 280%, 1060%, 1178% | ||
33 | 140 | 100%, 294%, 1131%, 1256% | ||
34 | 155 | 100%, 309%, 1206%, 1340% | ||
35 | 172 | 100%, 324%, 1287%, 1429% | ||
36 | 191 | 100%, 340%, 1372%, 1525% | ||
37 | 212 | 100%, 357%, 1464%, 1626% | ||
38 | 235 | 100%, 375%, 1561%, 1735% | ||
39 | 260 | 100%, 394%, 1665%, 1850% | ||
40 | 288 | 100%, 414%, 1776%, 1973% |
Attribute /7
Explosive Spear
Key | Value |
---|---|
Acronym | Pierce |
BaseType | Explosive Spear |
Class | Skill Gems |
TargetTypes | Ground, , |
Type | Projectile, ProjectilesFromUser, Attack, Area, UsableWhileMoving, Spear, Barrageable, RangedAttack, Fire, UsableWhileMounted, CreatesGroundEffect, Duration, Limit, CannotChain, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, DetonatesAfterTime, ProjectilesNumberModifiersNotApplied |
ItemType | Metadata/Items/Gem/SkillGemExplosiveSpear |
ActiveSkillsCode | remote_spear_mine |
Explosive Spear
Tier: 1
Level: (1–20)
Cost: (5–37) Mana
Attack Speed: 80% of base
Attack Damage: (50–156)% of base
Requires: Level (1–90), (1–205) Dex
Requires: Spears
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Spear
Detonation Time is 2.5 seconds
Projectile count cannot be modified
Pierces all Targets
Cannot Chain
Limit 1 lodged Spear
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
quality display active skill base area of effect radius is gem [1]
quality display base number of remove spear mines allowed is gem [1]
remote spear mine minimum target distance [10]
should use additive aiming animation [1]
Additional Effects From Quality:
active skill base area of effect radius [0,4]
Explosion
Attack Damage: (135–489)%
Projectile count cannot be modified
Explosion radius is 2.8 metres
base is projectile [1]
base number of remote spear mines allowed [1]
can perform skill while moving [1]
display statset hide usage stats [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
quality display base number of remove spear mines allowed is gem [1]
remote spear mine minimum target distance [10]
should use additive aiming animation [1]
Frenzy-Charged
Attack Damage: (150–543)%
Projectile count cannot be modified
Explosion and Ignited Ground length are 4 metres
Explosion and Ignited Ground width are 1.5 metres
Ignited Ground duration is 4 seconds
Ignited Ground Ignites enemies as though dealing the explosion's damage
active skill base tertiary area of effect radius [20]
base is projectile [1]
base number of remote spear mines allowed [1]
can perform skill while moving [1]
display statset hide usage stats [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectiles move with precise movement [1]
quality display base number of remove spear mines allowed is gem [1]
remote spear mine minimum target distance [10]
should use additive aiming animation [1]
Skills can be managed in the Skills Panel.


Supported By /147
Acceleration
Supports Projectile skills, making those Projectiles travel faster.
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Pierce
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Deceleration
Supports Projectile skills, making those Projectiles travel more slowly.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Fast Forward
Supports any skill that has a duration making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Despoiler
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Salvo
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Volt
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Spectral Volley
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Domain
Supports Skills which create Ground Surfaces, causing created Surfaces to only end when their duration expires.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Retreat
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Caltrops
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Twofold
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Expedite
Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Suffuse
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.