Persistent Ground III
Category: Persistent Ground
Tier: 5
Level: 1
Support Requirements: +5 Str
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
50% increased duration of Ground Surfaces created by Supported Skills
Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
Ground Surfaces from Supported Skills apply Suppressive Ground
Suppressive Ground inflicts 30% less Cooldown Recovery Rate
Suppressive Ground inflicts 30% less Cooldown Recovery Rate
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Level Effect /1
Implicit |
---|
Cost Multiplier: 100% 50% increased duration of Ground Surfaces created by Supported Skills Ground Surfaces from Supported Skills apply Suppressive Ground\nSuppressive Ground inflicts 30% less Cooldown Recovery Rate Ground Surfaces created by Supported Skills cannot be destroyed except by expiring |
Level | Requires Level | Str |
---|---|---|
1 | 0 | 0 |
Attribute /4
Persistent Ground III
Name | Show Full Descriptions |
---|---|
Acronym | Cooldown, Recovery |
BaseType | Persistent Ground III |
Class | Support Gems |
ItemType | Metadata/Items/Gem/SupportGemDomainThree |
Persistent Ground III
Category: Persistent Ground
Tier: 5
Level: 1
Support Requirements: +5 Str
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
50% increased duration of Ground Surfaces created by Supported Skills
Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
Ground Surfaces from Supported Skills apply Suppressive Ground
Suppressive Ground inflicts 30% less Cooldown Recovery Rate
Suppressive Ground inflicts 30% less Cooldown Recovery Rate
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Supported Gem /18
Ice Nova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Lightning Warp
Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use.
Ball Lightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Earthquake
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Consecrate
Create an area of Consecrated Ground around you.
Frozen Locus
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Explosive Spear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Gathering Storm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Fangs of Frost
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Spear of Solaris
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Storm Lance
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.