Ailments Ref /31
Ailments
Ailments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison.
移动速度加快 10%
护甲提高 (100–150)%
+(80–100) 最大生命
被击中时受到异常状态的几率提高 (80–100)%
受到异常状态影响时,移动速度加快 25%
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
[DNT-UNUSED] Ailment CDR
单手武器的攻击伤害提高 25%
使用单手武器攻击施加异常状态的几率提高 20%
异常状态阈值提高 40%
你处于异常状态的时间减少10%
获得额外异常状态阈值,相当于最大能量护盾30%
你处于异常状态的时间减少10%
对没有受到元素异常状态的敌人的暴击率提高 40%
你对诅咒敌人施加的异常状态持续时间提高 20%
投射物造成异常状态的几率提高 25%
击中对受到异常状态影响的目标粉碎护甲提高 30%
+10 力量
物理伤害提高 25%
[晕眩]积蓄值提高 30%
击中对受到异常状态影响的目标粉碎护甲提高 50%
敌人受到的元素异常状态时间延长 10%
你造成的非伤害性异常状态强度提高 30%
魔力偷取量提高 50%
对稀有或传奇敌人造成异常状态的几率提高 25%
击中稀有怪和传奇怪伤害提高 25%
对稀有或传奇敌人的命中值提高 20%
对稀有或传奇敌人造成异常状态的几率提高 20%
攻击速度减慢 5%
你造成的异常状态强度提高 30%
敌人受到伤害性异常状态的持续时间延长 20%
对受异常状态影响的敌人造成的击中伤害提高 33%
女猎手: +30 命中
女猎手: 命中值提高 10%
对元素异常状态的敌人的伤害提高 24%
对稀有或传奇敌人造成异常状态的几率提高 30%
伤害穿透 18% 火焰抗性
你对受到曝露敌人施加的异常状态持续时间提高 15%
伤害穿透 18% 冰霜抗性
对受到曝露的敌人施加异常状态的几率提高 20%
造成异常状态的几率提高 15%
击中对受到异常状态影响的目标粉碎护甲提高 30%
敌人受到伤害性异常状态的持续时间延长 15%
对受异常状态影响的敌人造成的击中伤害提高 30%
击中恶魔时,伤害提高 50%
你对野兽造成的异常状态持续时间提高 50%
对人形生物的暴击几率提高 50%
对构造体的不可移动积蓄提高 50%
can see monster categories [1]
对你的击中的暴击伤害加成降低 30%
你处于异常状态的时间减少15%
+10 力量
你对被标记的敌人施加的异常状态强度提高 25%
被标记的敌人的暴击几率提高 25%
+10 敏捷
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