Contributes Ref /24
Damage Contributing to Ailments
By default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite.

Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment.

For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance).
该装备的能量护盾提高 (30–50)%
+(10–20) 敏捷
攻击与施法速度减慢 (10–15)%
击中造成的闪电伤害作用于电殛积蓄
附加 (8–12) - (16–20) 物理伤害
附加 (8–12) - (16–20) 冰霜伤害
暴击几率 +5%
此武器击中造成的所有伤害作用于冻结积蓄
冻结的敌人具有终结效果
该装备的闪避与能量护盾提高 (30–50)%
攻击速度加快 (4–6)%
击中时有 (20–30)% 的几率使目标中毒
该装备的闪避与能量护盾提高 (40–60)%
所有元素抗性 +(10–20)%
击中造成的火焰伤害作用于感电几率,而非易燃点燃强度
击中冰霜伤害不影响冰缓强度或冻结积蓄,改为作用于点燃几率和强度
击中造成的闪电伤害作用于冻结积蓄,而非感电几率
攻击附加 1 - 4 物理伤害
攻击附加 (5–7) - (9–13) 物理伤害
+(20–30) 敏捷
击中时有 (10–20)% 的几率使目标中毒
中毒时受到的所有击中伤害作用于你受到的冰缓强度
中毒的目标造成的所有击中伤害作用于冰缓强度
你造成的中毒强度提高 (15–25)%
攻击附加 1 - 4 物理伤害
攻击附加 (5–7) - (9–13) 物理伤害
+(20–30) 力量
流血时受到的所有击中伤害作用于你受到的冰缓强度
流血的目标造成的所有击中伤害作用于冰缓强度
击中时有 (10–20)% 的几率造成流血
你造成的流血强度提高 (15–25)%
攻击暴击率提高 (20–30)%
攻击速度减慢 (10–15)%
击中造成的混沌伤害也会作用于冻结积蓄
击中混沌伤害同时作用于电殛积蓄
攻击获得相当于物理伤害 (10–20)% 的额外混沌伤害
获得技能: Spear Throw
击中时有 (15–25)% 的几率造成瘫痪
附加 (13–17) - (22–28) 物理伤害
+(100–150) 命中
攻击速度加快 10%
此武器击中造成的所有伤害作用于定身积蓄
此武器的投射物速度加快 (20–30)%
local weapon implicit hidden added maximum chaos damage [71]
local weapon implicit hidden added minimum chaos damage [43]
附加 1 - (200–300) 闪电伤害
攻击速度加快 (10–15)%
闪电伤害的 100% 转化混沌伤害
击中造成的混沌伤害也会作用于感电几率
物理伤害提高 (120–150)%
所有近战技能等级 +(2–3)
+(20–30) 智慧
造成的晕眩积蓄值提高 (150–200)%
从施法者散发出一圈闪电之环, 接着散发出更大范围的一圈闪电之环. 每次被击中的敌人会受到闪电伤害.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
冰箭如雨般洒落在目标区域. 落地时将会爆炸, 对周围敌人造成伤害并冰缓它们, 并造成冰结地面. 技能伤害以智慧数值为基础.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
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