Ember Fusillade
等阶: 3
等级: (1–20)
消耗: (4–42) Mana
施放间隔: 0.40 秒
攻击暴击率: 7.00%
需求: 等级 (1–90), (1–205) Int
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
造成 (7–186) - (10–279) [火焰]伤害
Embers deal 5% more damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6–10) Embers

品质额外效果:
Embers deal (0–2)% more damage for each previous Ember fired in sequence
爆炸
Embers deal 5% more damage for each previous Ember fired in sequence
Explosion radius is 0.9 metres
Skills can be managed in the Skills Panel.
Level Effect /40
等级需求等级Int消耗造成 7 - 10 [火焰]伤害Can accumulate up to 6 Embers
10147, 106
23949, 146
3616513, 196
41025517, 256
51434621, 327
61843726, 397
72252831, 477
82661937, 567
931721044, 667
1036831251, 777
1141951359, 898
12461061568, 1028
13521191778, 1178
14581332089, 1348
156414622101, 1528
166615125115, 1729
177216429130, 1959
187817833147, 2209
198419137165, 2489
209020542186, 27910
2148209, 31310
2254235, 35210
2361263, 39510
2469295, 44211
2578330, 49511
2689370, 55511
27101414, 62112
28114463, 69512
29129518, 77712
30146580, 87013
31165649, 97313
32187726, 108913
33212813, 122014
34240911, 136614
352711020, 153014
363071143, 171515
373481282, 192315
383941438, 215715
394451614, 242216
405041813, 272016
Attribute /6

Ember Fusillade

KeyValue
BaseType Ember Fusillade
Class 技能宝石
TargetTypes地面, 敌人
Type法术, 伤害, 火焰, 投射物, 持续时间, 可齐射, Nonpathing, 范围, 范围法术, 可触发
ItemTypeMetadata/Items/Gems/SkillGemEmberFusillade
ActiveSkillsCodeblazing_cluster
Ember Fusillade
等阶: 3
等级: (1–20)
消耗: (4–42) Mana
施放间隔: 0.40 秒
攻击暴击率: 7.00%
需求: 等级 (1–90), (1–205) Int
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
造成 (7–186) - (10–279) [火焰]伤害
Embers deal 5% more damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6–10) Embers
base is projectile [1]
blazing cluster delay between projectiles ms [100]
blazing cluster subsequent targeting radius [30]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]

品质额外效果:
Embers deal (0–2)% more damage for each previous Ember fired in sequence
爆炸
Embers deal 5% more damage for each previous Ember fired in sequence
Explosion radius is 0.9 metres
base is projectile [1]
blazing cluster delay between projectiles ms [100]
blazing cluster subsequent targeting radius [30]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]
Skills can be managed in the Skills Panel.
Ember Fusillade
等级: (1–20)
消耗: (4–42) Mana
施放间隔: 0.40 秒
攻击暴击率: 7.00%
需求: 等级 (1–90), (1–205) Int
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
造成 (7–186) - (10–279) [火焰]伤害
Embers deal 5% more damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6–10) Embers
爆炸
Embers deal 5% more damage for each previous Ember fired in sequence
Explosion radius is 0.9 metres
Skills can be managed in the Skills Panel.
Level Effect /40
等级需求等级Int消耗造成 7 - 10 [火焰]伤害Can accumulate up to 6 Embers
10147, 106
23949, 146
3616513, 196
41025517, 256
51434621, 327
61843726, 397
72252831, 477
82661937, 567
931721044, 667
1036831251, 777
1141951359, 898
12461061568, 1028
13521191778, 1178
14581332089, 1348
156414622101, 1528
166615125115, 1729
177216429130, 1959
187817833147, 2209
198419137165, 2489
209020542186, 27910
2148209, 31310
2254235, 35210
2361263, 39510
2469295, 44211
2578330, 49511
2689370, 55511
27101414, 62112
28114463, 69512
29129518, 77712
30146580, 87013
31165649, 97313
32187726, 108913
33212813, 122014
34240911, 136614
352711020, 153014
363071143, 171515
373481282, 192315
383941438, 215715
394451614, 242216
405041813, 272016
Attribute /6

Ember Fusillade

KeyValue
BaseType Ember Fusillade
Class 技能宝石
TargetTypes地面, 敌人
Type法术, 伤害, 火焰, 投射物, 持续时间, 可齐射, Nonpathing, 范围, 范围法术, 可触发, 冷却
ItemTypeMetadata/Items/Gem/SkillGemUniqueDuskVigilTriggeredBlazingCluster
ActiveSkillsCodeunique_dusk_vigil_triggered_blazing_cluster
Ember Fusillade
等级: (1–20)
消耗: (4–42) Mana
施放间隔: 0.40 秒
攻击暴击率: 7.00%
需求: 等级 (1–90), (1–205) Int
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
造成 (7–186) - (10–279) [火焰]伤害
Embers deal 5% more damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6–10) Embers
base is projectile [1]
blazing cluster delay between projectiles ms [100]
blazing cluster subsequent targeting radius [30]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]
triggered on spell cast % [100]
爆炸
Embers deal 5% more damage for each previous Ember fired in sequence
Explosion radius is 0.9 metres
base is projectile [1]
blazing cluster delay between projectiles ms [100]
blazing cluster subsequent targeting radius [30]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]
triggered on spell cast % [100]
Skills can be managed in the Skills Panel.
Supported By /90
  • Active Type: 法术, 伤害, 火焰, 投射物, 持续时间, 可齐射, Nonpathing, 范围, 范围法术, 可触发
  • Scattershot
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    Acceleration
    Supports Projectile skills, making those Projectiles travel faster.
    Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Bludgeon
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    穿透
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    Arcane Tempo
    Supports Spells, causing them to cast faster.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    致盲
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    火焰穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    冰霜穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    闪电穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    连锁
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    分叉
    Supports Projectile skills, making their Projectiles Fork.
    Deceleration
    Supports Projectile skills, making those Projectiles travel more slowly.
    急冻
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    传导
    Supports any skill that Hits enemies, making it more likely to Shock.
    精准破坏
    Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
    元素集中
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Lacerate
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Envenom
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    持久感电
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    残暴
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other damage types.
    动量
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    秘术增强
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    凋零之触
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    释出
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    处决
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    过载
    Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    感电虹吸
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Coursing Current
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    深度冻结
    Supports any skill that hits enemies, causing Freeze it inflicts to last longer.
    点燃
    Supports any skill that Hits enemies, making it more likely to Ignite.
    焚躯烈焰
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    长明烈焰
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    开发要害
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    摧残
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    神经超载
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    腐蚀
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    迸发之疫
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    霜火
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    风暴之炎
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    电殛
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
    刺骨寒意
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    元素解放
    Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
    时之沙漏
    Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
    炽灭
    Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
    魔力耀斑
    Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
    封锁
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    碾压
    Supports any skill that hits enemies, causing it to build up Stun more quickly.
    机动
    Supports skills that can be used while moving, allowing you to move faster while using them.
    定身
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    伏击
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    崩解耐力
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    召唤契约
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    Comorbidity
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Rageforged
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
    Deadly Poison
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Fire Mastery
    Supports Fire skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Ricochet
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
    Wildshards
    Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Rising Tempest
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    Extraction
    Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
    Leverage
    Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
    Potential
    Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Excise
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Execrate
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Ferocity
    Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.