LightStun Ref /6
Light Stun
Any Hit has a chance to Light Stun the target, interrupting their current action and preventing them from taking actions for a fraction of a second. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.

Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance. For players, these bonuses are multiplicative with each other.
物品稀有度提高 (12–20)%
生命上限降低 (20–30)%
+(10–15)属性
无法被轻度晕眩
Supports any skill that you can use, making you harder to Stun while using it.
举起盾牌,[格挡]所有可格挡的攻击。
你被晕眩后的近期内免疫晕眩
若你近期内没有被击中,则免疫晕眩
无法被轻度晕眩
无法闪避翻滚或奔跑
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