Skill Gem /101
从你身旁散发出一圈寒冰新星,根据敌人与你的距离将其击退。可对寒冰弹施放,使其更有可能[冻结]敌人。
跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
召唤束缚怪物的灵魂作为一个[可复活的][召唤生物]。
从施法者散发出一圈闪电之环, 接着散发出更大范围的一圈闪电之环. 每次被击中的敌人会受到闪电伤害.
一次强力攻击,击退敌人并削弱护甲
节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物
立起一个图腾猛击其周围的地面,反复对周围的敌人造成伤害。该猛击击中震地的崎岖之地会使其喷发。
抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。穿过烈焰之墙时将刷新连锁次数。
创造一个不断脉冲的冰霜[法球],每次脉冲对周围的敌人造成冰霜曝露。[法球]的持续时间结束时爆炸,对周围的敌人造成冰霜伤害。
创造一个电能法球,向周围的敌人射出连锁[闪电]箭。
猛击地面,对周围造成大量伤害,并留下崎岖之地减速敌人。一段时间过后,崎岖之地会爆发出强烈的震波。爆发余震前再次攻击将不会再产生一片崎岖之地
猛击地面,产生一道冲击波,连续对前方范围内的敌人造成伤害。一定数量的敌人被冲击波击中后会向施放震波,对其他敌人造成伤害。
召唤一个弩炮图腾,朝空中猛烈发射一连串箭矢。这些箭矢以一条直线击中地面,每一支都对周围的敌人造成范围伤害。需要弓类武器。
使用近战打击攻击敌人。打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
召唤雷霆打击你面前锥形范围内的所有敌人。对感电敌人造成的伤害显著提高,但对其造成伤害后会消除感电效果。向近距离施放会使你在施法时向后跳跃。
猛击地面,生成一个向外延伸的同时造成范围伤害的曲折裂缝,并持续一段时间。对裂缝使用不同的猛击会使该裂缝和所有相连的裂缝触发余震
施展一连串快速戳刺。
后跳远离目标,造成近战伤害并试图将其定身。未指定敌方目标时无法施展。
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
施展环形挥斩,在你周围卷起旋转的沙尘风暴,使效果范围内的敌人减速致盲。离开该区域会释放旋风风暴,并造成伤害。
猛刺地面,在你面前的大范围内爆发出多重战矛。战矛会留存一段时间,并在敌人接触它们时爆炸。
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
向前推进并以回旋攻势打击周围的敌人。
猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击
向后跳跃并发射一支箭矢,使逃离位置周围的敌人[冰缓]或冻结
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
挥舞时生成风涌,打击远距离的敌人,并根据敌人与你的距离将其击退
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
向后翻腾并朝你的前方发出一道冰霜波。
[DNT-UNUSED] Sword Lunge
[DNT-UNUSED] Sword Lunge
发起迅猛而冷冽的[打击],连续使用该攻击三次时,第三次使用较为缓慢但更为强力。
节杖向上挑出,释放一股冰霜波,持续爆发并造成伤害,最后爆发一根大型冰棱。最终冰棱击中被冻结的敌人可造成高额伤害,但会使其挣脱。
从空中降下巨大的冰凌,在目标位置造成高额伤害。向近距离施放会使你在施法时向后跳跃。
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
冲向一名敌人并以徒手攻击发起打击,终结生命值足够低的敌人。该打击每击败一个敌人获得一个暴击球。周围可以被终结的敌人会被标亮。即使装备了节杖,该技能始终以徒手发动。
冲向一名敌人并以徒手攻击发起打击,将一块寒冰置入他们体内。敌人受到足量击中伤害或被击败时,寒冰会爆炸,对周围造成高额冰霜伤害。即使装备了节杖,该技能始终以徒手发动。
变形为一头巨熊,用利爪肆意横扫。击中敌人时产生怒火。
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
[DNT-UNUSED] Not a claw attack, more like a bite
捕获一个被击败的怪物的灵魂,使你能够将其作为召唤生物
发起一连串凶狠的打击。连续使用时,第三次使用会打击两次,第四次使用会劈下一道强力的感电霹雳。
冲向一名敌人并以徒手攻击发起打击。重度晕眩一名敌人会使你获得[增益],在短时间里令你的[节杖]和[徒手]攻击额外射出投射物。即使装备了节杖,该技能始终以徒手发动。
冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球
成功过使用任意技能打击敌人可以积累连击。积累五层连击后产生一口风雷钟,你的技能击中它可以产生伤害性震波。对风雷钟施加元素异常状态会使风雷钟的震波额外造成对应类型的伤害。
向后腾跃并持杖击打地面,召唤一簇冰晶,在周围产生冰缓地面,并且可以受到你和敌人的伤害。冰晶被摧毁时爆炸,根据存在的时间造成伤害。
跃向空中并射出一阵箭雨,使落点萌发出剧毒的芽孢。芽孢会在延迟之后爆炸,可以对其施加中毒,使爆炸更为迅速猛烈。
举起盾牌,[格挡]所有可格挡的攻击。
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave and Detonating Spear skills.
立起一个[图腾],对敌人施加造成持续[混沌]伤害的减益
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
发动一次徒手[打击]。
使用节杖进行[打击]。
使用连枷进行[打击]。
使用剑进行[打击]。
使用剑进行[打击]。
使用剑进行[打击]。
使用斧进行[打击]。
使用斧进行[打击]。
使用斧进行[打击]。
使用锤进行[打击]。
使用锤进行[打击]。
使用锤进行[打击]。
使用爪进行[打击]。
使用爪进行[打击]。
使用匕首进行[打击]。
使用匕首进行[打击]。
使用枪进行[打击]。
Strike your foes down with a powerful blow using a melee weapon.
Jump into the air, damaging enemies where you land.
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
[DNT] Conjure Abyssal magic to bind a Rare Undead for a duration, Hindering them. If you defeat the Undead while it is bound, it will be a captured and stored into a Soul Crystal. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
Skill Gem 画质 /4
命中惩罚降低 (0–50)%,由距离决定
根据移动的距离,造成的伤害最多总增 +(0–40)%
根据移动的距离,造成的伤害最多总增 +(0–30)%
击退距离总增 (0–30)%
Support Gem /5
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
怪物 词缀 /25
名字等级Pre/SufDescriptionWeight
1传奇knockback distance +% final from rarity [-50]
1传奇knockback distance +% final from rarity [-75]
1传奇spell maximum action distance +% [-10,10]
1传奇spell maximum action distance +% [-20,20]
复仇的1传奇monster grants frenzy charges to allies within distance on death [50]
1传奇monster grants frenzy charges to allies within distance on death [50]
1传奇main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
攻击 速度
1传奇获得额外火焰伤害, 其数值等同于物理伤害的 100%
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
伤害 物理 元素 火焰 攻击 速度
1传奇active skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
攻击 速度
1传奇attack maximum action distance + [-3]
stance movement speed +% final [204]
1传奇attack maximum action distance + [5]
stance movement speed +% final [436]
1传奇-5 近战打击范围
spell maximum action distance +% [-40]
stance movement speed +% final [0]
1传奇attack maximum action distance + [-3]
1传奇monster summons monkeys from nearby trees text [1]
烈士之触1责难base monster will be deleted on death [1]
monster grants frenzy charges to allies within distance on death [55]
伤害 元素 火焰
1传奇cyclone extra distance [10]
1传奇移动速度加快 50%
施法速度加快 50%
攻击速度加快 50%
击中时有 100% 的几率击退敌人
击退距离延长 400%
攻击 施法 速度
1传奇spell maximum action distance +% [-80]
1传奇spell maximum action distance +% [-50]
1传奇base secondary skill effect duration [2000]
spell maximum action distance +% [-55]
1传奇projectile distance override [15]
1传奇attack maximum action distance + [9]
1传奇attack maximum action distance + [13]
1传奇+7 近战打击范围
attack maximum action distance + [3]
1传奇击退距离延长 100%
其他属性 词缀 /19
名字等级DomainPre/SufDescriptionWeight
1Flask传奇使用时嘲讽周围敌人
死神的1Strongbox前缀开启时复活附近已死亡的怪物,并使它们带有猛攻效果
尸爆的4Strongbox前缀引爆附近的灵柩
chest play warning sound [1]
of Lunging1SanctumRelic后缀闪避翻滚距离 +(0.3–0.4)
of Eluding70SanctumRelic后缀闪避翻滚距离 +(0.5–0.7)
抵御之1Jewel后缀击退距离延长 (5–15)%strjewel 1
Normal 0
抵御之1Jewel后缀击退距离延长 (3–7)%str_radius_jewel 1
Normal 0
1ExpeditionRelic传奇attack speed +% if rare or unique enemy nearby [6,10] 攻击 速度
of Amanamu65ExpeditionRelic后缀dodge roll base travel distance [2,3]
Amanamu's65ExpeditionRelic前缀projectile damage +% vs enemies within 2m distance [20,30] 伤害
of Amanamu65ExpeditionRelic后缀critical hit damage bonus +% vs enemies within 2m distance [18,26]
Kurgal's65ExpeditionRelic前缀projectile damage +% vs enemies further than 6m distance [20,30]
of Kurgal65ExpeditionRelic后缀critical strike chance +% vs enemies further than 6m distance [18,26]
of Ulaman65ExpeditionRelic后缀critical hit damage bonus +% vs enemies within 2m distance [27,38]
Kurgal's65ExpeditionRelic前缀projectile damage +% vs enemies within 2m distance [85,109] 伤害
Ulaman's65ExpeditionRelic前缀projectile damage +% vs enemies further than 6m distance [60,79]
of Kurgal65ExpeditionRelic后缀critical strike chance +% vs enemies further than 6m distance [25,34]
of Madness1Tower后缀地图内镜子远方的惊悸迷雾强化速度加快 (5–10)%
1Tower传奇地图内镜子远方的惊悸迷雾强化速度减慢 (-10–10)%
传奇 /6
+(10–15) 敏捷
+(40–60) 最大生命
+(5–15) 敏捷
闪避翻滚距离 +1
若你近期使用过闪避翻滚,闪避值提高 50%
+(120–160) 命中
+(100–150) 命中
+(100–150) 点闪避值
物品稀有度提高 (10–20)%
+(20–30) 敏捷
敌人根据与你的距离受到命中惩罚
最大闪避几率为 50%
该装备的能量护盾提高 (60–100)%
+(40–60) 最大生命
+(10–20) 智慧
混沌抗性 +(13–19)%
每 3 秒消耗附近的一个灵柩,并恢复 20% 的生命
该装备的护甲与闪避提高 (60–80)%
+(30–50) 最大生命
+(30–50) 最大魔力
闪电抗性 +(10–15)%
你不受远距离命中惩罚
物理伤害提高 (150–240)%
+(300–500) 命中
攻击速度加快 10%
+(20–30) 敏捷
若你近期未进行闪避翻滚,闪避翻滚距离 +2
若你近期未进行闪避翻滚,闪避翻滚距离 -1
若你在场范围内没有敌人,使用此弓的弹幕攻击重复 +1
enable lioneyes glow task [1]
范围内的 (12–18) 个地图包含惊悸迷雾之镜
你地图中的惊悸迷雾永不消散
地图内镜子远方的惊悸迷雾强化速度减慢 (-10–10)%
Passive /7
生命在你格挡时恢复 20
最大格挡几率 +2%
被格挡的击中击退距离总降 80%
投射物50% 的几率穿透距离你 3 米内的敌人
暴击伤害加成提高 20%
击退距离延长 20%
物理伤害提高 20%
包围时闪避翻滚距离 +0.5
10% increased Movement Speed while Surrounded
[晕眩]积蓄值提高 20%
击退距离延长 20%
物理伤害提高 20%
击退距离延长 20%
近距离击中时有 20% 的几率击退敌人
根据与镜子的距离,你地图中的惊悸迷雾的难度翻倍
你地图中的非传奇怪物的梦魇拟像裂片堆叠数量提高 50%
升华试炼 Passive /1
升华: 战术家
角色:
敌人根据与你的距离受到命中惩罚
最大闪避几率为 50%
最大物理伤害减免为 50%
永恒珠宝 Passive /1
无上之秀
永恒 钥石
周围的友军和敌人跟你共享能量球
击中你的敌人有 10% 的几率获得一个耐力球,
狂怒球或暴击球
你高昂的激情鼓舞了周围每一个人,除了敌人。
优雅的狂妄: Victario
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