技能宝石 /114
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
召唤一个发射穿刺箭矢的弩炮图腾。需要弓类武器。
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
[DNT-UNUSED] Sword Lunge
[DNT-UNUSED] Sword Lunge
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
变形为一头巨熊,用利爪肆意横扫。击中敌人时产生怒火。
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
使用近战武器对你的敌人无情痛击。
跃向空中,落地时对敌人造成伤害。
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
技能宝石 画质 /4
辅助宝石 /6
怪物 词缀 /25
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | 传奇 | knockback distance +% final from rarity [-50] | ||
| 1 | 传奇 | knockback distance +% final from rarity [-75] | ||
| 1 | 传奇 | spell maximum action distance +% [-10,10] | ||
| 1 | 传奇 | spell maximum action distance +% [-20,20] | ||
| 复仇的 | 1 | 传奇 | monster grants frenzy charges to allies within distance on death [50] | no_frenzy_charge_on_death 0 default 1 |
| 1 | 传奇 | monster grants frenzy charges to allies within distance on death [50] | ||
| 1 | 传奇 | main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] 攻击 速度 | ||
| 1 | 传奇 | 获得额外火焰伤害, 其数值等同于物理伤害的 100% main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] 伤害 物理 元素 火焰 攻击 速度 | ||
| 1 | 传奇 | active skill area of effect radius +% final [50] main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] 攻击 速度 | ||
| 1 | 传奇 | attack maximum action distance + [-3] stance movement speed +% final [204] | ||
| 1 | 传奇 | attack maximum action distance + [5] stance movement speed +% final [436] | ||
| 1 | 传奇 | -5 近战打击范围 spell maximum action distance +% [-40] stance movement speed +% final [0] | ||
| 1 | 传奇 | attack maximum action distance + [-3] | ||
| 1 | 传奇 | monster summons monkeys from nearby trees text [1] | ||
| 烈士之触 | 1 | 责难 | base monster will be deleted on death [1] monster grants frenzy charges to allies within distance on death [55] 伤害 元素 火焰 | default 1 |
| 1 | 传奇 | cyclone extra distance [10] | ||
| 1 | 传奇 | 移动速度加快 50% 施法速度加快 50% 攻击速度加快 50% 击中时有 100% 的几率击退敌人 击退距离延长 400% 攻击 施法 速度 | ||
| 1 | 传奇 | spell maximum action distance +% [-80] | ||
| 1 | 传奇 | spell maximum action distance +% [-50] | ||
| 1 | 传奇 | base secondary skill effect duration [2000] spell maximum action distance +% [-55] | ||
| 1 | 传奇 | projectile distance override [15] | ||
| 1 | 传奇 | attack maximum action distance + [9] | ||
| 1 | 传奇 | attack maximum action distance + [13] | ||
| 1 | 传奇 | +7 近战打击范围 attack maximum action distance + [3] | ||
| 1 | 传奇 | 击退距离延长 100% |
其他属性 词缀 /9
| 名字 | 等级 | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | 传奇 | 使用时嘲讽周围敌人 | ||
| 腾跃之 | 1 | SanctumRelic | 后缀 | 闪避翻滚距离 +(0.3—0.4) 米 | small_sanctum_relic 1 default 0 |
| 规避之 | 70 | SanctumRelic | 后缀 | 闪避翻滚距离 +(0.5—0.7) 米 | small_sanctum_relic 1 default 0 |
| 抵御之 | 1 | Jewel | 后缀 | 击退距离延长 (5—15)% | strjewel 1 default 0 |
| 抵御之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 击退距离延长 (3—7)% | str_radius_jewel 1 default 0 |
| 阿曼娜姆之 | 65 | Abyss | 后缀 | 闪避翻滚距离 +(0.1—0.2) 米 amanamu | boots 1 default 0 amanamu_mod 1 |
| 疯狂之 | 1 | Tower | 后缀 | 根据与镜子的距离,地图内的惊悸迷雾填充速度加快 (15—30)% | tower_augment_delirium 1 default 0 |
| 1 | Tower | 传奇 | 根据与镜子的距离,地图内的惊悸迷雾填充速度减慢 (-10—10)% | ||
| 1 | Tower | 传奇 | 只能应用于先驱高塔地图 完成高塔后解锁所有附近的地图 |
传奇 /7
Passive /8
永恒珠宝 Passive /1
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






