Freigelegter Eisträger
Untot
is spectre with death action [1]
Unearthed Icebearer
SpectreN
Tagsflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • Freigelegter Zombie, Freigelegter Eisträger, Freigelegter Zombie
  • Freigelegter Skelettbogenschütze, Freigelegter Eisträger, Druiden-Gefährte
  • Freigelegter Eisträger, Freigelegter Zombie
  • Freigelegter Skelettbogenschütze, Freigelegter Eisträger, Freigelegter Zombie, Freigelegter Schurke
  • Söldner der Schwarzen Sense, Freigelegter Eisträger, Freigelegter Wütender, Freigelegter Zombie
  • Priester des Kelches, Freigelegter Eisträger, Freigelegter Wütender, Freigelegter Zombie
  • Leben
    100%
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 7
    Angriffszeit
    1.32 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    ExpeditionZombie
    Metadata
    ExpeditionZombieColdCloudOnDeath
    Stufe
    68
    Leben
    7,757
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    2,464
    Angriffszeit
    1.32
    Erfahrung
    28,634
    Minion Life
    6,930
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    Angriffszeit: 1.32 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGEExpeditionZombie
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 259.1 Basis-Kälteschaden pro Sekunde
    25% verkleinerter Wirkungsbereich
    base skill effect duration [4000]
    ground maelstrom art variation [12]
    GTExpeditionZombieCloudDegen
    Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    
    Render
    {
    	//turn_duration = 0.5
    	
    }
    
    Life
    {
    	on_death =
    	"
    		Delay( 0.1, { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/zombie/EPKs/zombie_fade_fog.epk' ); } );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfAnimatedObject( 'Metadata/Monsters/LeagueExpedition/Zombies/BasicZombie.ao', { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/zombie/EPKs/cold_mist_01.epk' ); }, {} );
    		IfAnimatedObject( 'Metadata/Monsters/LeagueExpedition/Zombies/BasicZombieTwo.ao', { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/zombie/EPKs/cold_mist_02.epk' ); }, {} );
    		IfAnimatedObject( 'Metadata/Monsters/LeagueExpedition/Zombies/BasicZombieColdCloudOnDeath.ao', { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/zombie/EPKs/cold_mist_03.epk' ); }, {} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Zombies/ExpeditionZombieColdCloudOnDeath"] = {
        name = "Unearthed Icebearer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEExpeditionZombie",
            "GTExpeditionZombieCloudDegen",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEExpeditionZombie"] = {
        name = "CGEExpeditionZombie",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_damage_+%_final",
            "ground_maelstrom_art_variation",
            "base_skill_area_of_effect_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7.5, 0, 12, -25, 4000, levelRequirement = 1, statInterpolation = {3, 2},  cost = { }, },
            [2] = {7.5, 0, 12, -25, 4000, levelRequirement = 83, statInterpolation = {3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionZombieCloudDegen"] = {
        name = "GTExpeditionZombieCloudDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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