憤怒
悪魔
Rage
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement |
| Packs |
ライフ
130%
耐性
Damage
130%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
5 ~ 12
アタックタイム
1.665 Second
Damage Spread
±20%
経験値
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
10,734
2,413
708
Damage
303
スペルダメージ
303
命中力
2,502
アタックタイム
1.665
経験値
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 242—364
クリティカルヒット率: 5%
アタックタイム: 1.665 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
リープスラム
Base Damage: 242—364
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 1.665 秒
クールダウン時間: 15 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。
着地点にいる敵は押し出される。
アタックダメージが25%上昇する
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3300
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Rage",
life = 1.3,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.665,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumMinionLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Travel] = true,
[SkillType.Jumping] = true,
[SkillType.ConsumesFullyBrokenArmour] = true,
},
statDescriptionScope = "leap_slam",
castTime = 1.57,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cast_time_overrides_attack_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
憤怒
悪魔
Rage
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement |
ライフ
130%
耐性
Damage
130%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
5 ~ 12
アタックタイム
1.665 Second
Damage Spread
±20%
経験値
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinionEssence1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
10,734
2,413
708
Damage
303
スペルダメージ
303
命中力
2,502
アタックタイム
1.665
経験値
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 242—364
クリティカルヒット率: 5%
アタックタイム: 1.665 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
リープスラム
Base Damage: 242—364
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 1.665 秒
クールダウン時間: 15 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。
着地点にいる敵は押し出される。
アタックダメージが25%上昇する
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3300
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Rage",
life = 1.3,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.665,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumMinionLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Travel] = true,
[SkillType.Jumping] = true,
[SkillType.ConsumesFullyBrokenArmour] = true,
},
statDescriptionScope = "leap_slam",
castTime = 1.57,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cast_time_overrides_attack_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
憤怒
悪魔
Rage
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, very_fast_movement |
ライフ
100%
耐性
Damage
100%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
300%
Type
DeliriumMinionRage
Metadata
DeliriumMinionRage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
8,257
2,413
708
Damage
233
スペルダメージ
233
命中力
2,502
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 186—280
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASRageBeam
Spell
キャストタイム: 1 秒
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionRage"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Rage",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GSRageBeamDamage",
"EASRageBeam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRageBeamDamage"] = {
name = "GSRageBeamDamage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRageBeam"] = {
name = "EASRageBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Rage Ref /76
スキルジェム /8
[DNT-UNUSED] Raise your weapon and channel rage into it, before slashing downwards and dealing massive damage to enemies the path of the attack.
スキルジェム 高品質 /8
サポートジェム /15
アイテム モッド /10
| 名前 | レベル | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | コラプト状態 | ヒット時に憤怒を1獲得する | mace 1 sword 1 axe 1 flail 1 warstaff 1 dagger 1 spear 1 default 0 | |
| 1 | ユニーク | ヒット時に憤怒を(4—6)獲得する | mace 1 sword 1 axe 1 flail 1 warstaff 1 dagger 1 spear 1 default 0 | |
| ヴォラナの | 45 | プレフィックス | 憤怒の最大数 +(4—7) | berserking 1 default 0 |
| ヴォラナの | 75 | プレフィックス | 憤怒の最大数 +(8—12) | berserking 1 default 0 |
| ヴォラナの | 45 | プレフィックス | 憤怒コスト効率が(20—34)%増加する | berserking 1 default 0 |
| ヴォラナの | 75 | プレフィックス | 憤怒コスト効率が(35—60)%増加する | berserking 1 default 0 |
| バーサーカーの | 45 | サフィックス | 憤怒の固有効果による喪失が1秒遅く始まる | berserking 1 default 0 |
| バーサーカーの | 75 | サフィックス | 憤怒の固有効果による喪失が(3—5)秒遅く始まる | berserking 1 default 0 |
| バーサーカーの | 45 | サフィックス | 敵によるヒットを受けた時に憤怒を(4—5)獲得する | berserking 1 default 0 |
| バーサーカーの | 75 | サフィックス | 敵によるヒットを受けた時に憤怒を(6—10)獲得する | berserking 1 default 0 |
その他 モッド /9
| 名前 | レベル | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 怒った | 1 | Jewel | プレフィックス | 憤怒の最大数 +(1—2) | strjewel 1 default 0 |
| 憤怒の | 1 | Jewel | サフィックス | 近接ヒット時に憤怒を1獲得する アタック | strjewel 1 default 0 |
| 仕返しの | 1 | Jewel | サフィックス | 敵によるヒットを受けた時に憤怒を(1—3)獲得する | strjewel 1 default 0 |
| 怒った | 1 | Jewel | プレフィックス | 範囲内のノータブルパッシブスキルは憤怒の最大数 +1も付与する | str_radius_jewel 1 default 0 |
| 憤怒の | 1 | Jewel | サフィックス | 範囲内のノータブルパッシブスキルは近接ヒット時に憤怒を1獲得するも付与する アタック | str_radius_jewel 1 default 0 |
| 仕返しの | 1 | Jewel | サフィックス | 範囲内のノータブルパッシブスキルは敵によるヒットを受けた時に憤怒を(1—2)獲得するも付与する | str_radius_jewel 1 default 0 |
| 1 | Abyss | ユニーク | 近接ヒット時に憤怒を1獲得する アタック | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | ユニーク | 敵によるヒットを受けた時に憤怒を(1—2)獲得する | heart_unique_jewel_suffix 1 default 0 | |
| ウーラマンの | 65 | Abyss | サフィックス | 近接ヒット時に憤怒を(3—6)獲得する kurgal アタック | talisman 1 default 0 amanamu_mod 1 |
アイテム /14
ユニーク /8
Passive /19
アセンダンシー Passive /2
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.































