Gelida, Língua Congelada
Humanóide
monster dropped item quantity +% [800]
monster dropped item rarity +% [800]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
monster slain flask charges granted +% [-50]
Gelida, the Frost-Tongue
SpectreN
AreaCume Alpino, Campos Arrasados
Tags1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Vida
150%
Energy Shield From Life
20%
Resistência
-30 75 0 0
Damage
208%
Precisão
100%
Attack Distance
6 ~ 14
Tempo de Ataque
1.695 Second
Damage Spread
±20%
Experiência
250%
Model Size
115%
Type
HagBossHagBattleMap
Metadata
UrchinHagBossHagBattleMap
Nível
65
Vida
7,816
Damage
442
Dano Mágico
442
Precisão
2,214
Tempo de Ataque
1.695
Experiência
53,768
Minion Life
7,538
Minion Energy Shield
1,885
Minion Damage
1,724
Minion Armour
2,023
HagBossDetonateDead
Area, Damage, Triggerable
Causa 872.7 a 1309 de Dano de Gelo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base skill effect duration [2000]
is area damage [1]
monster detonate dead explode time override ms [2000]
upheaval number of spikes [2]
HagBossIceSpear
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 3.5 seg
Causa 296.7 a 445.1 de Dano de Gelo
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [30]
monster projectile variation [1112]
projectile uses contact direction [1]
projectile uses contact position [1]
HagBossIceShard
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 6.5 seg
Causa 174.5 a 261.8 de Dano de Gelo
Dispara 13 Projéteis
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster penalty against minions damage +% final vs player minions [70]
monster projectile variation [1006]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
HagBossIceSpearBarrage
HagBossSummonWolves
Triggerable, Spell, Damage
Tempo de Conjuração: 1.67 seg
Recarga: 13.5 seg
action attack or cast time uses animation length [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GAHagBossIcicleCleave
Triggerable, Attack
Base Damage: 353–530
Chance de Acerto Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.695 seg
Causa 50% menos Dano com Ataque
Converte 50% do Dano Físico para Dano de Gelo
is area damage [1]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 353–530
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.695 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HagExpandingConeTest
Spell, Area, Damage, AreaSpell
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 174.5 a 261.8 de Dano de Gelo
Seus Acertos não podem Atordoar Inimigos
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GSCarrionCroneIceNova
Triggerable, Spell, Damage
Chance de Acerto Crítico: 7%
Tempo de Conjuração: 1 seg
Causa 209.4 a 314.2 de Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
SOCarrionCroneIceSpike
Triggerable
GTCarrionCroneIceSpikeField
Triggerable
Recarga: 15 seg
action attack or cast time uses animation length [1]
GSCarrionCroneSpikeExplode
Triggerable, Spell, Damage
Chance de Acerto Crítico: 7%
Tempo de Conjuração: 1 seg
Causa 314.2 a 471.2 de Dano Físico
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
SSMCarrionCroneRaiseWolves
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1051]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
EGCarrionCroneRevive
Triggerable
GTCarrionCroneWolfSummon
Triggerable
Recarga: 25 seg
action attack or cast time uses animation length [1]
EGCarrionCroneCorpseDetonate
Triggerable
Recarga: 10 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [70]
MDCarrionCroneWave
Multicastable, Triggerable
action attack or cast time uses animation length [1]
GTCarrionCroneFrostWaves
Triggerable
Recarga: 11 seg
action attack or cast time uses animation length [1]
GSCarrionCroneWaveDamageShape
Triggerable, Spell, Damage
Chance de Acerto Crítico: 7%
Tempo de Conjuração: 1 seg
Causa 69.81 a 104.7 de Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
GTCarrionCroneIceSpikeFieldEnemyTargeted
Triggerable
Recarga: 10 seg
action attack or cast time uses animation length [1]
EGCarrionCroneMinionKill
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		generic1;
		intro;
		raising_wolves;
	"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

Actor
{
	on_effect_start_GTCarrionCroneWolfSummon = "PlayTextAudio( Gelida_Combat_Summon_Random, 'Metadata/Monsters/Hags/UrchinHagBossHagBattleMap' );"
	on_effect_start_EGCarrionCroneCorpseDetonate = "PlayTextAudio( Gelida_Combat_CorpseDetonate_Random, 'Metadata/Monsters/Hags/UrchinHagBossHagBattleMap' );"
	on_effect_start_GTCarrionCroneIceSpikeField = "PlayTextAudio( Gelida_Combat_IceSpike_Random, 'Metadata/Monsters/Hags/UrchinHagBossHagBattleMap', 2700 );"
	on_effect_start_GTCarrionCroneFrostWaves = "PlayTextAudio( Gelida_Combat_FrostWaves_Random, 'Metadata/Monsters/Hags/UrchinHagBossHagBattleMap', 1500 );"
}

Life
{
	on_death =
	"
		SpawnObject( 'Metadata/Monsters/Hags/WolfHead', Parent, 6, -2, Relative );
		DetachAllOfType( 'Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/WolfHeadHeld.ao' );
		SetLightState( off, 1.0 );
		PlayTextAudio( CarrionCroneDeath, 'Metadata/Monsters/Hags/UrchinHagBoss' );
	"

	on_spawned_dead =
	"
		DetachAllOfType( 'Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/WolfHeadHeld.ao' );
		SetLightState( off );
	"

	on_spawned_alive = "SetLightState( on );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/FreezeCorpse.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/IceCorpse_Explode.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/IceCorpse_Explode_Cast.ao"
	preload_animated_object = "Metadata/Monsters/Hags/CarrionClone.ao"
	preload_animated_object = "Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/WolfHeadDropHeld.ao"
	preload_environment = "G1_2_boss"
}

GlobalAudioParamEvents
{
	player_in_range_param = "CroneInRange"
	life_percent_param = "CroneLifePercentage"
	range = 130
}

Functions {}

Animated
{
	on_charged_cleave_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( Gelida_Combat_ChargedCleave_Random, 'Metadata/Monsters/Hags/UrchinHagBossHagBattleMap', 0 );
		} );
	"
	on_charged_cleave_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( Gelida_Combat_IceSpear_Random, 'Metadata/Monsters/Hags/UrchinHagBossHagBattleMap', 0 );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hags/UrchinHagBossHagBattleMap"] = {
    name = "Gelida, the Frost-Tongue",
    life = 1.5,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.08,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SSMCarrionCroneRaiseWolves",
        "GAHagBossIcicleCleave",
        "GSCarrionCroneIceNova",
        "GSCarrionCroneSpikeExplode",
        "GSCarrionCroneWaveDamageShape",
        "MDCarrionCroneWave",
        "EGCarrionCroneRevive",
        "EGCarrionCroneCorpseDetonate",
        "EGCarrionCroneMinionKill",
        "SOCarrionCroneIceSpike",
        "GTCarrionCroneIceSpikeField",
        "GTCarrionCroneIceSpikeFieldEnemyTargeted",
        "GTCarrionCroneWolfSummon",
        "GTCarrionCroneFrostWaves",
        "HagBossDetonateDead",
        "HagBossIceSpear",
        "HagBossIceShard",
        "HagBossIceSpearBarrage",
        "HagBossSummonWolves",
        "HagExpandingConeTest",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMCarrionCroneRaiseWolves"] = {
    name = "SSMCarrionCroneRaiseWolves",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1051, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHagBossIcicleCleave"] = {
    name = "GAHagBossIcicleCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCarrionCroneIceNova"] = {
    name = "GSCarrionCroneIceNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCarrionCroneSpikeExplode"] = {
    name = "GSCarrionCroneSpikeExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCarrionCroneWaveDamageShape"] = {
    name = "GSCarrionCroneWaveDamageShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDCarrionCroneWave"] = {
    name = "MDCarrionCroneWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCarrionCroneRevive"] = {
    name = "EGCarrionCroneRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCarrionCroneCorpseDetonate"] = {
    name = "EGCarrionCroneCorpseDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCarrionCroneMinionKill"] = {
    name = "EGCarrionCroneMinionKill",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOCarrionCroneIceSpike"] = {
    name = "SOCarrionCroneIceSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCarrionCroneIceSpikeField"] = {
    name = "GTCarrionCroneIceSpikeField",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCarrionCroneIceSpikeFieldEnemyTargeted"] = {
    name = "GTCarrionCroneIceSpikeFieldEnemyTargeted",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCarrionCroneWolfSummon"] = {
    name = "GTCarrionCroneWolfSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCarrionCroneFrostWaves"] = {
    name = "GTCarrionCroneFrostWaves",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HagBossDetonateDead"] = {
    name = "HagBossDetonateDead",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "upheaval_number_of_spikes",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_detonate_dead_explode_time_override_ms",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 2, -20, 2000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HagBossIceSpear"] = {
    name = "HagBossIceSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1112, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HagBossIceShard"] = {
    name = "HagBossIceShard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1006, 13, 70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HagBossIceSpearBarrage"] = {
    name = "HagBossIceSpearBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HagBossSummonWolves"] = {
    name = "HagBossSummonWolves",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HagExpandingConeTest"] = {
    name = "HagExpandingConeTest",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "cannot_stun",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item quantity +% [800]
monster dropped item rarity +% [800]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 6000 Max: 6000 Global
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Gelida, a Língua-Gélida Text Audio /94
    Nome
    Levantem-se, meus bichinhos!
    Gelida_Combat_Summon_Random
    Levantem-se, meus bichinhos!
    Gelida_Combat_Summon_2
    Levantem-se, meus bichinhos!
    Gelida_Combat_Summon_3
    Despertem!
    Gelida_Combat_Summon_4
    Despertem!
    Gelida_Combat_Summon_5
    Despertem!
    Gelida_Combat_Summon_6
    Para mim!
    Gelida_Combat_Summon_7
    Para mim!
    Gelida_Combat_Summon_8
    Lobos do Inverno!
    Gelida_Combat_Summon_9
    Lobos do Inverno!
    Gelida_Combat_Summon_1
    Frágeis e quebrados!
    Gelida_Combat_IceSpike_Random
    Frágeis e quebrados!
    Gelida_Combat_IceSpike_2
    Frágeis e quebrados!
    Gelida_Combat_IceSpike_3
    Frio mortal!
    Gelida_Combat_IceSpike_4
    Frio mortal!
    Gelida_Combat_IceSpike_5
    Congelado!
    Gelida_Combat_ChargedCleave_Random
    Congelado!
    Gelida_Combat_ChargedCleave_2
    Gelo rasga a terra!
    Gelida_Combat_ChargedCleave_3
    Gelo rasga a terra!
    Gelida_Combat_ChargedCleave_4
    Vire gelo!
    Gelida_Combat_IceSpear_Random
    Vire gelo!
    Gelida_Combat_IceSpear_2
    Vire gelo!
    Gelida_Combat_IceSpear_3
    Vire gelo!
    Gelida_Combat_IceSpear_4
    O inverno chega!
    Gelida_Combat_IceSpear_5
    O inverno chega!
    Gelida_Combat_IceSpear_6
    A sangue frio!
    Gelida_Combat_CorpseDetonate_Random
    A sangue frio!
    Gelida_Combat_CorpseDetonate_2
    Seu coração vai parar!
    Gelida_Combat_FrostWaves_Random
    Seu coração vai parar!
    Gelida_Combat_FrostWaves_2
    Renda-se, Ignatia! A montanha será governada por Gelo!
    Gelida_Distance_Exchange1_Call_Random
    Renda-se, Ignatia! A montanha será governada por Gelo!
    Gelida_Distance_Exchange1_Call_2
    Renda-se, Ignatia! A montanha será governada por Gelo!
    Gelida_Distance_Exchange1_Call_3
    Você vai conhecer o frio da noite, coisa nojenta!
    Gelida_Distance_Exchange2_Response_Random
    Você vai conhecer o frio da noite, coisa nojenta!
    Gelida_Distance_Exchange2_Response_2
    Você vai conhecer o frio da noite, coisa nojenta!
    Gelida_Distance_Exchange2_Response_3
    A morte espera por você, bruxa maldita!
    Gelida_Distance_Exchange3_Random
    A morte espera por você, bruxa maldita!
    Gelida_Distance_Exchange3_2
    A morte espera por você, bruxa maldita!
    Gelida_Distance_Exchange3_3
    Invadir? É você que suja esse lugar!
    Gelida_Distance_Exchange4_Response_Random
    Invadir? É você que suja esse lugar!
    Gelida_Distance_Exchange4_Response_2
    Fogo é ruína!
    Gelida_Distance_Exchange1B_Response_Random
    Fogo é ruína!
    Gelida_Distance_Exchange1B_Response_2
    Fogo é ruína!
    Gelida_Distance_Exchange1B_Response_3
    Selvagem e imprudente!
    Gelida_Distance_Exchange2B_Response_Random
    Selvagem e imprudente!
    Gelida_Distance_Exchange2B_Response_2
    Chamas consomem!
    Gelida_Distance_Exchange3B_Response_Random
    Chamas consomem!
    Gelida_Distance_Exchange3B_Response_2
    Chamas consomem!
    Gelida_Distance_Exchange3B_Response_3
    Chamas consomem!
    Gelida_Distance_Exchange3B_Response_4
    Cala essa boca!
    Gelida_Stun_Response_1_Random
    Cala essa boca!
    Gelida_Stun_Response_1_2
    Cala essa boca!
    Gelida_Stun_Response_1_3
    Pare de tagarelar!
    Gelida_Stun_Response_2_Random
    Pare de tagarelar!
    Gelida_Stun_Response_2_2
    Pare de tagarelar!
    Gelida_Stun_Response_2_3
    E ainda assim, eu aguento!
    Gelida_Stun_Response_3_Random
    E ainda assim, eu aguento!
    Gelida_Stun_Response_3_2
    Não consegue ficar de pé, bruxa?
    Gelida_Stun_Call_1_Random
    Não consegue ficar de pé, bruxa?
    Gelida_Stun_Call_1_2
    Não consegue ficar de pé, bruxa?
    Gelida_Stun_Call_1_3
    Seu fogo se apaga, bruxa velha.
    Gelida_Stun_Call_2_Random
    Seu fogo se apaga, bruxa velha.
    Gelida_Stun_Call_2_2
    Você está cada vez mais acabada, velhota!
    Gelida_Stun_Call_3_Random
    Você está cada vez mais acabada, velhota!
    Gelida_Stun_Call_3_2
    Então... onde estávamos?
    Gelida_PlayerDiesCall1_Random
    Então... onde estávamos?
    Gelida_PlayerDiesCall1_2
    Então... onde estávamos?
    Gelida_PlayerDiesCall1_3
    Chega de pragas. Vamos acabar com isso.
    Gelida_PlayerDiesCall2_Random
    Chega de pragas. Vamos acabar com isso.
    Gelida_PlayerDiesCall2_2
    Chega de pragas. Vamos acabar com isso.
    Gelida_PlayerDiesCall2_3
    Assim como você!
    Gelida_PlayerDiesResponse3_Random
    Assim como você!
    Gelida_PlayerDiesResponse3_2
    Assim como você!
    Gelida_PlayerDiesResponse3_3
    Você sofrerá o mesmo destino!
    Gelida_PlayerDiesResponse4_Random
    Você sofrerá o mesmo destino!
    Gelida_PlayerDiesResponse4_2
    Você ousa interrmper!
    Gelida_Tie_Exchange1_Call_Random
    Você ousa interrmper!
    Gelida_Tie_Exchange1_Call_2
    Isso vai ser rápido!
    Gelida_Tie_Exchange2_Response_Random
    Isso vai ser rápido!
    Gelida_Tie_Exchange2_Response_2
    Essa morte será rápida!
    Gelida_Tie_Exchange3_Response_Random
    Essa morte será rápida!
    Gelida_Tie_Exchange3_Response_2
    Vamos resolver isso depois que matarmos esse resto!
    Gelida_Win_Exchange1_Random
    Vamos resolver isso depois que matarmos esse resto!
    Gelida_Win_Exchange1_2
    Essa praga ousa se intrometer?
    Gelida_Win_Exchange2_Random
    Essa praga ousa se intrometer?
    Gelida_Win_Exchange2_2
    Quem é essa praga que perturba nossa briga?
    Gelida_Win_Exchange2B_Random
    Quem é essa praga que perturba nossa briga?
    Gelida_Win_Exchange2B_2
    {Um intrometido? Então você terá o mesmo destino que ela!}{Uma intrometida? Então você terá o mesmo destino que ela!}
    Gelida_Win_Exchange3_Random
    {Um intrometido? Então você terá o mesmo destino que ela!}{Uma intrometida? Então você terá o mesmo destino que ela!}
    Gelida_Win_Exchange3_2
    {Um intrometido? Então você terá o mesmo destino que ela!}{Uma intrometida? Então você terá o mesmo destino que ela!}
    Gelida_Win_Exchange3_3
    {Um intrometido? Então você terá o mesmo destino que ela!}{Uma intrometida? Então você terá o mesmo destino que ela!}
    Gelida_Win_Exchange3_4
    Resolveremos nossa rixa depois - primeiro vamos acabar com essa coisa aqui.
    Gelida_Win_Exchange4_Call
    Que seja!
    Gelida_Lose_Exchange3_Response_Random
    Que seja!
    Gelida_Lose_Exchange3_Response_2
    Edit

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