Cangrejo tropical
Bestia
Quill Crab
SpectreY
AreaParaíso prístino
Tagsbeast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, red_blood, slow_movement
Packs
  • Paraíso prístino: Cangrejo tropical, Cangrejo tropical
  • Vida
    70%
    Armadura
    +25%
    Resistencia
    -30 30 0 0
    Damage
    70%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 40
    Tiempo de ataque
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    115%
    Type
    QuillCrabTropical
    Metadata
    QuillCrabTropical
    Nivel
    65
    Vida
    4,559
    Armadura
    2,529
    Evasión
    440
    Damage
    149
    Daño de hechizos
    149
    Precisión
    1,974
    Tiempo de ataque
    1.995
    Experiencia
    15,055
    Minion Life
    4,397
    Minion Damage
    580
    Minion Armour
    3,540
    QuillCrabSpikeBurstEmptyAction
    attack maximum action distance + [30]
    QuillCrabSpikeBurstTropical
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 119–178
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 70%
    Tiempo de ataque: 1.995 seg
    Inflige un 30% menos de daño de ataques
    Convierte el 40% del daño físico en daño de hielo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1049]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    QuillCrabSpikeShrapnelTropical
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 119–178
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 70%
    Tiempo de ataque: 1.995 seg
    Inflige un 30% menos de daño de ataques
    Convierte el 40% del daño físico en daño de hielo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1049]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [18]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    CGEQuillCrabTropicalChill
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    active skill area of effect radius +% final [-50]
    base skill effect duration [7000]
    ground ice art variation [1000]
    is area damage [1]
    GSQuillCrabColdImpact
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 104.7 a 157.1 de daño de hielo
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/QuillCrab/QuillCrabBase"
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/QuillCrab/QuillCrabBase"
    
    Transitionable
    {
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/QuillCrab/QuillCrabAggroAudio.ao' ); } );
        "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/QuillCrab/QuillCrabTropical"] = {
        name = "Quill Crab",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "QuillCrabSpikeBurstEmptyAction",
            "QuillCrabSpikeBurstTropical",
            "QuillCrabSpikeShrapnelTropical",
            "CGEQuillCrabTropicalChill",
            "GSQuillCrabColdImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeBurstEmptyAction"] = {
        name = "QuillCrabSpikeBurstEmptyAction",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeBurstTropical"] = {
        name = "QuillCrabSpikeBurstTropical",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1049, 0, 20, 40, 13, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeShrapnelTropical"] = {
        name = "QuillCrabSpikeShrapnelTropical",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1049, 0, 20, 40, 18, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEQuillCrabTropicalChill"] = {
        name = "CGEQuillCrabTropicalChill",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 7000, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSQuillCrabColdImpact"] = {
        name = "GSQuillCrabColdImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Cangrejo tropical
    Bestia
    Quill Crab
    SpectreY
    AreaParaíso prístino
    Tagsallows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
    Packs
  • Paraíso prístino: Cangrejo tropical, Cangrejo tropical
  • Vida
    85%
    Armadura
    +25%
    Resistencia
    -30 30 0 0
    Damage
    85%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    8 ~ 50
    Tiempo de ataque
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    85%
    Model Size
    135%
    Type
    QuillCrabBigTropical
    Metadata
    QuillCrabBigTropical_
    Nivel
    65
    Vida
    5,536
    Armadura
    2,529
    Evasión
    440
    Damage
    181
    Daño de hechizos
    181
    Precisión
    1,974
    Tiempo de ataque
    1.995
    Experiencia
    18,281
    Minion Life
    5,340
    Minion Damage
    705
    Minion Armour
    3,540
    QuillCrabSpikeBurstEmptyAction
    attack maximum action distance + [30]
    QuillCrabSpikeBurstTropical
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 144–217
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 70%
    Tiempo de ataque: 1.995 seg
    Inflige un 30% menos de daño de ataques
    Convierte el 40% del daño físico en daño de hielo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1049]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    QuillCrabSpikeShrapnelTropical
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 144–217
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 70%
    Tiempo de ataque: 1.995 seg
    Inflige un 30% menos de daño de ataques
    Convierte el 40% del daño físico en daño de hielo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1049]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [18]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    CGEQuillCrabTropicalChill
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    active skill area of effect radius +% final [-50]
    base skill effect duration [7000]
    ground ice art variation [1000]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/QuillCrab/QuillCrabBase"
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/QuillCrab/QuillCrabBase"
    
    Transitionable
    {
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/QuillCrab/QuillCrabAggroAudio.ao' ); } );
        "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/QuillCrab/QuillCrabBigTropical_"] = {
        name = "Quill Crab",
        life = 0.85,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "QuillCrabSpikeBurstEmptyAction",
            "QuillCrabSpikeBurstTropical",
            "QuillCrabSpikeShrapnelTropical",
            "CGEQuillCrabTropicalChill",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeBurstEmptyAction"] = {
        name = "QuillCrabSpikeBurstEmptyAction",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeBurstTropical"] = {
        name = "QuillCrabSpikeBurstTropical",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1049, 0, 20, 40, 13, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeShrapnelTropical"] = {
        name = "QuillCrabSpikeShrapnelTropical",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1049, 0, 20, 40, 18, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEQuillCrabTropicalChill"] = {
        name = "CGEQuillCrabTropicalChill",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 7000, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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