IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Archmage
Tier: 14
Level: (1—20)
Reservation: 100 Spirit
Requires: Level (1—90), 6 Int
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Archmage
Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (6.1—8)% of your maximum Mana

Additional Effects From Quality:
(0—10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Mana: 100
Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
LevelRequires LevelIntBase DamageNon-Channelling Spells cost an additional 8% of your maximum Mana
116100%, 100%, 100%8
216100%, 100%, 100%7.9
316100%, 100%, 100%7.8
416100%, 100%, 100%7.7
516100%, 100%, 100%7.6
616100%, 100%, 100%7.5
716100%, 100%, 100%7.4
816100%, 100%, 100%7.3
916100%, 100%, 100%7.2
1016100%, 100%, 100%7.1
1116100%, 100%, 100%7
1216100%, 100%, 100%6.9
1316100%, 100%, 100%6.8
1416100%, 100%, 100%6.7
1516100%, 100%, 100%6.6
1616100%, 100%, 100%6.5
1716100%, 100%, 100%6.4
1816100%, 100%, 100%6.3
1916100%, 100%, 100%6.2
2016100%, 100%, 100%6.1
211100%, 100%, 100%6
221100%, 100%, 100%5.9
231100%, 100%, 100%5.8
241100%, 100%, 100%5.7
251100%, 100%, 100%5.6
261100%, 100%, 100%5.5
271100%, 100%, 100%5.4
281100%, 100%, 100%5.3
291100%, 100%, 100%5.2
301100%, 100%, 100%5.1
311100%, 100%, 100%5
321100%, 100%, 100%4.9
331100%, 100%, 100%4.8
341100%, 100%, 100%4.7
351100%, 100%, 100%4.6
361100%, 100%, 100%4.5
371100%, 100%, 100%4.4
381100%, 100%, 100%4.3
391100%, 100%, 100%4.2
401100%, 100%, 100%4.1
Attribute /8

Archmage

NameShow Full Descriptions
AcronymChannelling, Gain, Mana
IdArchmage
BaseType Archmage
Class Skill Gems
TargetTypesAny
TypeOngoingSkill, HasReservation, Buff, Persistent, Lightning, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemArchmage
ActiveSkillsCodearchmage
Version history /3
VersionChanges
0.3.0
  • Archmage: Now has Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have (previously 3%).
  • 0.2.0
  • Archmage now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have.
  • 0.1.0
    * Fixed a bug where Archmage Support's added Mana Cost to Skills was being added after multipliers instead of before.
    * Fixed a bug where it was possible to snapshot your Mana value using Archmage Support.
    Archmage
    Tier: 14
    Level: (1—20)
    Reservation: 100 Spirit
    Requires: Level (1—90), 6 Int
    While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
    Archmage
    Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
    Non-Channelling Spells cost an additional (6.1—8)% of your maximum Mana
    base deal no damage [1]

    Additional Effects From Quality:
    (0—10)% increased Reservation Efficiency
    Skills can be managed in the Skills Panel.
    Supported By /27
  • Active Type: OngoingSkill, HasReservation, Buff, Persistent, Lightning, AttackInPlace
  • vitalitysupport
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    vitalitysupport
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    herbalismsupport
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    herbalismsupport
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    cannibalismsupport
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    cannibalismsupport
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    thornskinsupport
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    thornskinsupport
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    direstrikesupport
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    direstrikesupport
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    coolheadedsupport
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    blankredsupport
    Uhtred's Exodus
    Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Omen
    Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Augury
    Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
    precisionsupport
    Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    precisionsupport
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    warmbloodedsupport
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    lightningmasterysupport
    Lightning Mastery
    Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
    claritysupport
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    claritysupport
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    mysticismsupport
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    mysticismsupport
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    upwellingsupport
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    upwellingsupport
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    strongheartedsupport
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    blankbluesupport
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    blankbluesupport
    Hayoxi's Fulmination
    Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
    Edit

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