Archmage
Tier: 14
Level: (1—20)
Reservation: 100 Spirit
Requires: Level (1—90), (4—157) Int
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (6.1—8)% of your maximum Mana

Additional Effects From Quality:
(0—10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Mana: 100
Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
LevelRequires LevelIntBase DamageNon-Channelling Spells cost an additional 8% of your maximum Mana
104100%, 100%8
239100%, 100%7.9
3614100%, 100%7.8
41021100%, 100%7.7
51428100%, 100%7.6
61835100%, 100%7.5
72241100%, 100%7.4
82648100%, 100%7.3
93157100%, 100%7.2
103665100%, 100%7.1
114174100%, 100%7
124682100%, 100%6.9
135292100%, 100%6.8
1458103100%, 100%6.7
1564113100%, 100%6.6
1666116100%, 100%6.5
1772126100%, 100%6.4
1878137100%, 100%6.3
1984147100%, 100%6.2
2090157100%, 100%6.1
21100%, 100%6
22100%, 100%5.9
23100%, 100%5.8
24100%, 100%5.7
25100%, 100%5.6
26100%, 100%5.5
27100%, 100%5.4
28100%, 100%5.3
29100%, 100%5.2
30100%, 100%5.1
31100%, 100%5
32100%, 100%4.9
33100%, 100%4.8
34100%, 100%4.7
35100%, 100%4.6
36100%, 100%4.5
37100%, 100%4.4
38100%, 100%4.3
39100%, 100%4.2
40100%, 100%4.1
Attribute /7

Archmage

NameShow Full Descriptions
AcronymChannelling, Gain, Mana
BaseType Archmage
Class Skill Gems
TargetTypesAny
TypeOngoingSkill, HasReservation, Buff, Persistent, Lightning, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemArchmage
ActiveSkillsCodearchmage
Version history /3
VersionChanges
Version_0.3.0
  • Archmage: Now has Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have (previously 3%).
  • Version_0.2.0
  • Archmage now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have.
  • Version_0.1.0
    * Fixed a bug where Archmage Support's added Mana Cost to Skills was being added after multipliers instead of before.
    * Fixed a bug where it was possible to snapshot your Mana value using Archmage Support.
    Archmage
    Tier: 14
    Level: (1—20)
    Reservation: 100 Spirit
    Requires: Level (1—90), (4—157) Int
    While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
    Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
    Non-Channelling Spells cost an additional (6.1—8)% of your maximum Mana
    base deal no damage [1]

    Additional Effects From Quality:
    (0—10)% increased Reservation Efficiency
    Skills can be managed in the Skills Panel.
    Supported By /23
  • Active Type: OngoingSkill, HasReservation, Buff, Persistent, Lightning, AttackInPlace
  • Lightning Mastery
    Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
    Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.