Mana
Ascendancy: Infernalist
Character: Witch
3% increased maximum Mana
Mana Attr /5
NameShow Full Descriptions
IDAscendancyWitch1Small7
IconArt/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png
AscendancyIDInfernalist
PassiveSkillsHash23880
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Mana
Ascendancy: Infernalist
Character: Witch
3% increased maximum Mana
Mana Attr /5
NameShow Full Descriptions
IDAscendancyWitch1Small11
IconArt/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png
AscendancyIDInfernalist
PassiveSkillsHash770
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Mana
Ascendancy: Lich
Character: Witch
3% increased maximum Mana
Mana Attr /5
NameShow Full Descriptions
IDAscendancyWitch3Small3
IconArt/2DArt/SkillIcons/passives/Lich/LichNode.png
AscendancyIDLich
PassiveSkillsHash20772
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Mana
Ascendancy: Lich
Character: Witch
3% increased maximum Mana
Mana Attr /5
NameShow Full Descriptions
IDAscendancyWitch3Small4
IconArt/2DArt/SkillIcons/passives/Lich/LichNode.png
AscendancyIDLich
PassiveSkillsHash51142
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Mana
(4–6)% increased maximum Mana
Mana Attr /6
NameValue
SourceTimeless Jewel
Codevaal_small_mana
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameMana
Weight50
Stats
  • maximum_mana_+% Min: 0 Max: 0
  • Skill Gem /31
    Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
    Curse all targets in an area after a short delay, lowering their Cold Resistance.
    Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
    Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
    While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
    Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
    Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
    Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
    Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
    [DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
    Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
    Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
    Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
    While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
    Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
    Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
    While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
    Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.
    Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
    Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
    Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
    [DNT] Hunt em down
    While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
    Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
    Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
    Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
    Skill Gem Quality /5
    Recover (0–4)% of maximum Mana over four seconds on Culling an Enemy
    Effects of Mana Tempest linger for (0–2) seconds after leaving the Tempest
    Leeches (0–90) Mana
    Each Remnant grants (0–40) Mana
    Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
    Support Gem /32
    Supports Attacks, causing their Physical damage to Leech Mana.
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
    Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
    Supports any skill that Hits enemies, causing you to regenerate mana on shocking an enemy. Cannot support skills which create Minions, or skills used by Totems or Traps.
    Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
    Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
    Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
    Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
    Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
    Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
    Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
    Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
    Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
    Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    Supports Offering Skills, causing Spells that affect an area around you or a target location to also affect the area around Supported Offerings.
    Item mods /142
    NameLevelPre/SufDescriptionWeight
    Beryl1+(10–14) to maximum Mana Manaring 1
    amulet 1
    belt 1
    helmet 1
    gloves 1
    boots 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    Cobalt6+(15–24) to maximum Mana Manaring 1
    amulet 1
    belt 1
    helmet 1
    gloves 1
    boots 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    Azure16+(25–34) to maximum Mana Manaring 1
    amulet 1
    belt 1
    helmet 1
    gloves 1
    boots 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    Teal25+(35–54) to maximum Mana Manaring 1
    amulet 1
    belt 1
    helmet 1
    gloves 1
    boots 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    Cerulean33+(55–64) to maximum Mana Manaring 1
    amulet 1
    belt 1
    helmet 1
    gloves 1
    boots 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    Aqua38+(65–79) to maximum Mana Manaring 1
    amulet 1
    belt 1
    helmet 1
    gloves 1
    boots 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    Opalescent46+(80–89) to maximum Mana Manaring 1
    amulet 1
    belt 1
    helmet 1
    gloves 1
    boots 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    Gentian54+(90–104) to maximum Mana Manaring 1
    amulet 1
    belt 1
    helmet 1
    gloves 1
    boots 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    Chalybeous60+(105–124) to maximum Mana Manaring 1
    amulet 1
    belt 1
    helmet 1
    gloves 1
    boots 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    Mazarine65+(125–149) to maximum Mana Manaring 1
    amulet 1
    helmet 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    Blue70+(150–164) to maximum Mana Manaring 1
    amulet 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    Zaffre75+(165–179) to maximum Mana Manaring 1
    amulet 1
    default 0
    Ultramarine82+(180–189) to maximum Mana Manaamulet 1
    default 0
    Beryl1+(14–20) to maximum Mana Manastaff 1
    default 0
    Cobalt6+(21–34) to maximum Mana Manastaff 1
    default 0
    Azure16+(35–48) to maximum Mana Manastaff 1
    default 0
    Sapphire25+(49–76) to maximum Mana Manastaff 1
    default 0
    Cerulean33+(77–90) to maximum Mana Manastaff 1
    default 0
    Aqua38+(91–111) to maximum Mana Manastaff 1
    default 0
    Opalescent46+(112–125) to maximum Mana Manastaff 1
    default 0
    Gentian54+(126–146) to maximum Mana Manastaff 1
    default 0
    Chalybeous60+(147–174) to maximum Mana Manastaff 1
    default 0
    Mazarine65+(175–209) to maximum Mana Manastaff 1
    default 0
    Blue70+(210–230) to maximum Mana Manastaff 1
    default 0
    Cognizant33(3–4)% increased maximum Mana Manaamulet 1
    default 0
    Perceptive60(5–6)% increased maximum Mana Manaamulet 1
    default 0
    Mnemonic75(7–8)% increased maximum Mana Manaamulet 1
    default 0
    Imposing8(6–13)% increased Armour
    +(6–8) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Venerable16(14–20)% increased Armour
    +(9–16) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Regal33(21–26)% increased Armour
    +(17–20) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Colossal46(27–32)% increased Armour
    +(21–26) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Chieftain's60(33–38)% increased Armour
    +(27–32) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Ancestral78(39–42)% increased Armour
    +(33–39) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Nomad's8(6–13)% increased Evasion Rating
    +(6–8) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Drifter's16(14–20)% increased Evasion Rating
    +(9–16) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Traveller's33(21–26)% increased Evasion Rating
    +(17–20) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Explorer's46(27–32)% increased Evasion Rating
    +(21–26) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Wayfarer's60(33–38)% increased Evasion Rating
    +(27–32) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Wanderer's78(39–42)% increased Evasion Rating
    +(33–39) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Imbued8(6–13)% increased Energy Shield
    +(6–8) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    int_armour 1
    default 0
    Serene16(14–20)% increased Energy Shield
    +(9–16) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    int_armour 1
    default 0
    Sacred33(21–26)% increased Energy Shield
    +(17–20) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    int_armour 1
    default 0
    Celestial46(27–32)% increased Energy Shield
    +(21–26) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    int_armour 1
    default 0
    Heavenly60(33–38)% increased Energy Shield
    +(27–32) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    int_armour 1
    default 0
    Angel's78(39–42)% increased Energy Shield
    +(33–39) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    int_armour 1
    default 0
    Rhoa's8(6–13)% increased Armour and Evasion
    +(6–8) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Rhex's16(14–20)% increased Armour and Evasion
    +(9–16) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Chimeral's33(21–26)% increased Armour and Evasion
    +(17–20) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Bull's46(27–32)% increased Armour and Evasion
    +(21–26) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Minotaur's60(33–38)% increased Armour and Evasion
    +(27–32) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Cerberus'78(39–42)% increased Armour and Evasion
    +(33–39) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Coelacanth's8(6–13)% increased Armour and Energy Shield
    +(6–8) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Swordfish's16(14–20)% increased Armour and Energy Shield
    +(9–16) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Shark's33(21–26)% increased Armour and Energy Shield
    +(17–20) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Dolphin's46(27–32)% increased Armour and Energy Shield
    +(21–26) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Orca's60(33–38)% increased Armour and Energy Shield
    +(27–32) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Whale's78(39–42)% increased Armour and Energy Shield
    +(33–39) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Vulture's8(6–13)% increased Evasion and Energy Shield
    +(6–8) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Kingfisher's16(14–20)% increased Evasion and Energy Shield
    +(9–16) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Owl's33(21–26)% increased Evasion and Energy Shield
    +(17–20) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Hawk's46(27–32)% increased Evasion and Energy Shield
    +(21–26) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Eagle's60(33–38)% increased Evasion and Energy Shield
    +(27–32) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Falcon's78(39–42)% increased Evasion and Energy Shield
    +(33–39) to maximum Mana
    Mana Defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Caster's2(15–19)% increased Spell Damage
    +(17–20) to maximum Mana
    Mana Damage Caster
    wand 1
    default 0
    Conjuror's11(20–24)% increased Spell Damage
    +(21–24) to maximum Mana
    Mana Damage Caster
    wand 1
    default 0
    Wizard's23(25–29)% increased Spell Damage
    +(25–28) to maximum Mana
    Mana Damage Caster
    wand 1
    default 0
    Warlock's38(30–34)% increased Spell Damage
    +(29–33) to maximum Mana
    Mana Damage Caster
    wand 1
    default 0
    Mage's46(35–39)% increased Spell Damage
    +(34–37) to maximum Mana
    Mana Damage Caster
    wand 1
    default 0
    Archmage's60(40–44)% increased Spell Damage
    +(38–41) to maximum Mana
    Mana Damage Caster
    wand 1
    default 0
    Lich's80(45–49)% increased Spell Damage
    +(42–45) to maximum Mana
    Mana Damage Caster
    wand 1
    default 0
    Caster's2(21–27)% increased Spell Damage
    +(26–30) to maximum Mana
    Mana Damage Caster
    staff 1
    default 0
    Conjuror's11(28–34)% increased Spell Damage
    +(31–35) to maximum Mana
    Mana Damage Caster
    staff 1
    default 0
    Wizard's23(35–41)% increased Spell Damage
    +(36–41) to maximum Mana
    Mana Damage Caster
    staff 1
    default 0
    Warlock's38(42–48)% increased Spell Damage
    +(42–47) to maximum Mana
    Mana Damage Caster
    staff 1
    default 0
    Mage's48(49–55)% increased Spell Damage
    +(48–53) to maximum Mana
    Mana Damage Caster
    staff 1
    default 0
    Archmage's63(56–63)% increased Spell Damage
    +(54–59) to maximum Mana
    Mana Damage Caster
    staff 1
    default 0
    Lich's79(64–69)% increased Spell Damage
    +(60–64) to maximum Mana
    Mana Damage Caster
    staff 1
    default 0
    Sapper's2(15–19)% increased Trap Damage
    +(17–20) to maximum Mana
    trap 1
    default 0
    Saboteur's11(20–24)% increased Trap Damage
    +(21–24) to maximum Mana
    trap 1
    default 0
    Tinkerer's23(25–29)% increased Trap Damage
    +(25–28) to maximum Mana
    trap 1
    default 0
    Mechanic's35(30–34)% increased Trap Damage
    +(29–33) to maximum Mana
    trap 1
    default 0
    Engineer's48(35–39)% increased Trap Damage
    +(34–37) to maximum Mana
    trap 1
    default 0
    Inventor's63(40–44)% increased Trap Damage
    +(38–41) to maximum Mana
    trap 1
    default 0
    Artificer's78(45–49)% increased Trap Damage
    +(42–45) to maximum Mana
    trap 1
    default 0
    of Excitement1(10–19)% increased Mana Regeneration Rate Manaring 1
    amulet 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    of Joy18(20–29)% increased Mana Regeneration Rate Manaring 1
    amulet 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    of Elation29(30–39)% increased Mana Regeneration Rate Manaring 1
    amulet 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    of Bliss42(40–49)% increased Mana Regeneration Rate Manaring 1
    amulet 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    of Euphoria55(50–59)% increased Mana Regeneration Rate Manaring 1
    amulet 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    of Nirvana79(60–69)% increased Mana Regeneration Rate Manaring 1
    amulet 1
    focus 1
    sceptre 1
    wand 1
    trap 1
    default 0
    of Excitement1(15–29)% increased Mana Regeneration Rate Manastaff 1
    default 0
    of Joy18(30–44)% increased Mana Regeneration Rate Manastaff 1
    default 0
    of Elation29(45–59)% increased Mana Regeneration Rate Manastaff 1
    default 0
    of Bliss42(60–74)% increased Mana Regeneration Rate Manastaff 1
    default 0
    of Euphoria55(75–89)% increased Mana Regeneration Rate Manastaff 1
    default 0
    of Nirvana79(90–104)% increased Mana Regeneration Rate Manastaff 1
    default 0
    of the Thirsty21Leech (4–4.9)% of Physical Attack Damage as Mana Mana Physical Attackgloves 1
    ring 1
    default 0
    of the Parched38Leech (5–5.9)% of Physical Attack Damage as Mana Mana Physical Attackgloves 1
    ring 1
    default 0
    of the Arid54Leech (6–6.9)% of Physical Attack Damage as Mana Mana Physical Attackgloves 1
    ring 1
    default 0
    of the Drought68Leech (7–7.9)% of Physical Attack Damage as Mana Mana Physical Attackgloves 1
    default 0
    of the Desperate81Leech (8–8.9)% of Physical Attack Damage as Mana Mana Physical Attackgloves 1
    default 0
    of the Thirsty21Leeches (4–4.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
    default 0
    of the Parched38Leeches (5–5.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
    default 0
    of the Arid54Leeches (6–6.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
    default 0
    of the Drought68Leeches (7–7.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
    default 0
    of the Desperate81Leeches (8–8.9)% of Physical Damage as Mana Mana Physical Attackranged 0
    weapon 1
    default 0
    of Absorption1Gain (2–3) Mana per Enemy Killed Manaweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Osmosis12Gain (4–5) Mana per Enemy Killed Manaweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Infusion23Gain (6–9) Mana per Enemy Killed Manaweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Enveloping34Gain (10–14) Mana per Enemy Killed Manaweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Consumption45Gain (15–20) Mana per Enemy Killed Manaweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Siphoning56Gain (21–27) Mana per Enemy Killed Manaweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Devouring67Gain (28–35) Mana per Enemy Killed Manaweapon 1
    wand 1
    staff 1
    gloves 1
    trap 1
    default 0
    of Assimilation78Gain (36–45) Mana per Enemy Killed Manaweapon 1
    wand 1
    staff 1
    gloves 1
    trap 1
    default 0
    of Warmth8(8–12)% increased Mana Regeneration Rate
    5% increased Light Radius
    Mana
    wand 1
    staff 1
    sceptre 1
    ring 1
    default 0
    of Kindling15(13–17)% increased Mana Regeneration Rate
    10% increased Light Radius
    Mana
    wand 1
    staff 1
    sceptre 1
    ring 1
    default 0
    of the Hearth30(18–22)% increased Mana Regeneration Rate
    15% increased Light Radius
    Mana
    wand 1
    staff 1
    sceptre 1
    ring 1
    default 0
    Advisor's2(10–14)% increased Spirit
    +(17–20) to maximum Mana
    sceptre 1
    default 0
    Counselor's11(15–18)% increased Spirit
    +(21–24) to maximum Mana
    sceptre 1
    default 0
    Emissary's26(19–22)% increased Spirit
    +(25–28) to maximum Mana
    sceptre 1
    default 0
    Minister's36(23–26)% increased Spirit
    +(29–33) to maximum Mana
    sceptre 1
    default 0
    Envoy's48(27–30)% increased Spirit
    +(34–37) to maximum Mana
    sceptre 1
    default 0
    Diplomat's58(31–34)% increased Spirit
    +(38–41) to maximum Mana
    sceptre 1
    default 0
    Chancellor's70(35–38)% increased Spirit
    +(42–45) to maximum Mana
    sceptre 1
    default 0
    Affecting5(5–10)% increased Flask Mana Recovery rate Manabelt 1
    default 0
    Stirring11(11–16)% increased Flask Mana Recovery rate Manabelt 1
    default 0
    Heartening26(17–22)% increased Flask Mana Recovery rate Manabelt 1
    default 0
    Exciting36(23–28)% increased Flask Mana Recovery rate Manabelt 1
    default 0
    Galvanizing54(29–34)% increased Flask Mana Recovery rate Manabelt 1
    default 0
    Inspiring63(35–40)% increased Flask Mana Recovery rate Manabelt 1
    default 0
    of Reprieve31(10–12)% of Damage taken Recouped as Mana Life Manaamulet 1
    default 0
    of Solace45(13–15)% of Damage taken Recouped as Mana Life Manaamulet 1
    default 0
    of Tranquility57(16–18)% of Damage taken Recouped as Mana Life Manaamulet 1
    default 0
    of Serenity69(19–21)% of Damage taken Recouped as Mana Life Manaamulet 1
    default 0
    of Zen80(22–24)% of Damage taken Recouped as Mana Life Manaamulet 1
    default 0
    1(10–20)% of Damage taken Recouped as Mana Life Manabody_armour 1
    1Leech 2% of Physical Attack Damage as Mana Mana Physical Attackamulet 1
    1+(20–25) to maximum Mana Manaquiver 1
    focus 1
    ring 1
    1(20–30)% increased Mana Regeneration Rate Manaring 1
    helmet 1
    1(10–15) Mana gained when you Block Manashield 1
    1Mana Flasks gain (0.08–0.17) charges per Secondamulet 1
    1Gain (10–15) Mana per Enemy Killed Manaquiver 1
    staff 1
    wand 1
    Monsters mods /8
    NameLevelPre/SufDescriptionWeight
    of Congealment14energy shield leeched from -permyriad [6000]
    life leeched from -permyriad [6000]
    mana leeched from -permyriad [4000]
    of Congealment1energy shield leeched from -permyriad [6000]
    life leeched from -permyriad [6000]
    mana leeched from -permyriad [4000]
    1base cannot have life leeched from [1]
    base cannot have mana leeched from [1]
    Thief's Touch1removes % mana on hit [10] Mana
    Thief's Grip1Steal Power, Frenzy, and Endurance Charges on Hit
    monster drop additional rings amulets [5,10]
    remove flask effects on hit % [100]
    removes % mana on hit [20]
    Mana
    1energy shield recovery speed +% final from map [-50]
    life recovery speed +% final from map [-50]
    mana recovery speed +% final from map [-50]
    Life Mana Defences
    1Regenerate 5.6% of maximum Mana per second Mana
    1Trigger Socketed Spells when you Spend at least 100 Mana on an
    Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
    Caster Gem
    Heist Area mods /4
    NameLevelPre/SufDescriptionWeight
    of Stasis7316% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players cannot Regenerate Life, Mana or Energy Shield
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Life Mana Defences
    of Clouded Judgement4616% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 6% less Mana Recovery Rate per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Mana
    of Clouded Judgement7316% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 12% less Mana Recovery Rate per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Mana
    of Clouded Judgement7816% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 16% less Mana Recovery Rate per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Mana
    Heist Equipment mods /4
    NameLevelPre/SufDescriptionWeight
    of Excitement1Players and their Minions have (21–25)% increased Mana Regeneration Rate Mana
    of Joy45Players and their Minions have (26–30)% increased Mana Regeneration Rate Mana
    of Elation75Players and their Minions have (31–35)% increased Mana Regeneration Rate Mana
    of Bliss82Players and their Minions have (36–40)% increased Mana Regeneration Rate Mana
    Misc mods /99
    NameLevelDomainPre/SufDescriptionWeight
    Sustained2Flask(51–60)% more Recovery if used while on Low Mana
    Tenacious25Flask(61–70)% more Recovery if used while on Low Mana
    Persistent44Flask(71–80)% more Recovery if used while on Low Mana
    Persevering63Flask(81–90)% more Recovery if used while on Low Mana
    Prolonged82Flask(91–100)% more Recovery if used while on Low Mana
    Impairing13Flask(61–68)% increased Life Recovered
    Removes 15% of Life Recovered from Mana when used
    Life Mana
    Dizzying30Flask(69–76)% increased Life Recovered
    Removes 15% of Life Recovered from Mana when used
    Life Mana
    Depleting47Flask(77–84)% increased Life Recovered
    Removes 15% of Life Recovered from Mana when used
    Life Mana
    Vitiating64Flask(85–92)% increased Life Recovered
    Removes 15% of Life Recovered from Mana when used
    Life Mana
    Sapping81Flask(93–100)% increased Life Recovered
    Removes 15% of Life Recovered from Mana when used
    Life Mana
    Aged13Flask(61–68)% increased Mana Recovered
    Removes 15% of Mana Recovered from Life when used
    Life Mana
    Fermented30Flask(69–76)% increased Mana Recovered
    Removes 15% of Mana Recovered from Life when used
    Life Mana
    Congealed47Flask(77–84)% increased Mana Recovered
    Removes 15% of Mana Recovered from Life when used
    Life Mana
    Turbid64Flask(85–92)% increased Mana Recovered
    Removes 15% of Mana Recovered from Life when used
    Life Mana
    Caustic81Flask(93–100)% increased Mana Recovered
    Removes 15% of Mana Recovered from Life when used
    Life Mana
    Drizzling1FlaskRecover (16–24) Mana when Used Mana
    Soaked14FlaskRecover (33–50) Mana when Used Mana
    Mistbound26FlaskRecover (55–75) Mana when Used Mana
    Tidebound36FlaskRecover (80–110) Mana when Used Mana
    Aqueous47FlaskRecover (115–145) Mana when Used Mana
    Flooded58FlaskRecover (150–180) Mana when Used Mana
    Oceanic67FlaskRecover (185–225) Mana when Used Mana
    Raindancer's76FlaskRecover (230–300) Mana when Used Mana
    1FlaskGrants Last Breath when you Use a Skill during Effect, for (450–600)% of Mana Cost Life
    of Mind1Jewel(2–4)% of Damage is taken from Mana before Life Life Manaintjewel 1
    default 0
    of Sacrifice1Jewel(4–6)% of Skill Mana Costs Converted to Life Costs Lifestrjewel 1
    default 0
    of Quenching1Jewel(5–15)% increased Mana Recovery from Flasks Manadexjewel 1
    default 0
    of Fountains1Jewel(10–20)% increased Mana Flask Charges gaineddexjewel 1
    default 0
    of Thirsting1Jewel(5–15)% increased amount of Mana Leeched Manadexjewel 1
    default 0
    of Osmosis1JewelRecover (1–2)% of maximum Mana on Kill Manaintjewel 1
    default 0
    of Energy1Jewel(5–15)% increased Mana Regeneration Rate Manaintjewel 1
    default 0
    of Mind1Jewel1% of Damage is taken from Mana before Life Life Manaint_radius_jewel 1
    default 0
    of Sacrifice1Jewel(2–3)% of Skill Mana Costs Converted to Life Costs Lifestr_radius_jewel 1
    default 0
    of Quenching1Jewel(1–2)% increased Mana Recovery from Flasks Manadex_radius_jewel 1
    default 0
    of Fountains1Jewel(5–10)% increased Mana Flask Charges gaineddex_radius_jewel 1
    default 0
    of Thirsting1Jewel(1–2)% increased amount of Mana Leeched Manadex_radius_jewel 1
    default 0
    of Osmosis1JewelRecover 1% of maximum Mana on Kill Manaint_radius_jewel 1
    default 0
    of Energy1Jewel(1–2)% increased Mana Regeneration Rate Manaint_radius_jewel 1
    default 0
    1Jewel1% increased maximum Mana Mana
    1Jewel+8 to maximum Mana Mana
    1Jewel4% increased Mana Reservation Efficiency of Skills Mana
    Learned1Jewel+(8–12) to maximum Mana Mana
    Enlightened1Jewel(8–10)% increased maximum Mana Mana
    Energetic1Jewel(12–15)% increased Mana Regeneration Rate Mana
    Determined1Jewel+(4–6) to maximum Life
    +(4–6) to maximum Mana
    Life Mana
    Passionate1Jewel(2–4)% increased maximum Life
    (4–6)% increased maximum Mana
    Life Mana
    Wise1Jewel(2–4)% increased maximum Energy Shield
    (4–6)% increased maximum Mana
    Mana Defences
    Thirsting1JewelLeech (0.2–0.4)% of Physical Attack Damage as Mana Mana Physical Attack
    of Absorption1JewelGain (1–2) Mana per Enemy Hit with Attacks Mana Attack
    of Efficiency1Jewel(3–5)% reduced Mana Cost of Skills Mana
    1Jewel3% reduced Mana Cost of Skills Mana
    1Jewel50% increased Mana Cost of Skills Mana
    Cerebral1Jewel(2–3)% increased Mana Reservation Efficiency of Skills Mana
    1Jewel(40–60)% increased Spell Damage while no Mana is Reserved Damage Caster
    1JewelRecover 1% of maximum Mana on Kill Mana
    1JewelIncreases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
    local jewel effect base radius [1500]
    Life Mana
    1JewelGain 30 Mana per Grand Spectrum
    number of stackable unique jewels [1]
    Mana
    1Jewel(40–50)% reduced Mana Cost of Raise Spectre Mana Minion
    1JewelGlorifying the defilement of (79–30977) souls in tribute to Amanamu
    Passives in radius are Conquered by the Abyssals
    Historic
    local jewel effect base radius [1500]
    local unique jewel break timeless jewel calculators [0]
    1AtlasPlayer's Life and Mana Recovery from Flasks are instant
    Your Maps contain 6 additional packs of Monsters that Heal
    3 uses remaining
    1AtlasPlayer's Life and Mana Recovery from Flasks are instant
    Your Maps contain 8 additional packs of Monsters that Heal
    15 uses remaining
    of Siphoning1Abyss18% increased Pack size
    Area has patches of Mana Siphoning Ground
    map ground effect patches per 100 tiles [10]
    map ground effect radius [16]
    map ground mana siphoning base lightning damage to deal per minute [7200]
    map ground mana siphoning mana degeneration per minute [1200]
    map map item drop chance +% [35]
    1AbyssConquered Small Passive Skills also grant (2–3)% increased Mana Regeneration rate
    1Abyss(8–16)% increased Mana Cost Efficiency Mana
    1Abyss(20–30)% increased Mana Regeneration Rate while moving Mana
    1AbyssRecover (5–10)% of maximum Mana when a Charm is used Charm Mana
    1Abyss(2–3)% of Skill Mana Costs Converted to Life Costs Life
    1Abyss(2–3)% of Damage is taken from Mana before Life Life Mana
    1AbyssRecover (1–2)% of maximum Mana on Kill Mana
    1Abyss(4–8)% increased Mana Regeneration Rate Mana
    Lightless1Abyss1% of Damage taken Recouped as Mana
    Lightless1Abyss1% increased maximum Mana
    Lightless1Abyss1% of Damage is taken from Mana before Life
    Lightless1Abyss(2–3)% increased Mana Cost Efficiency
    Lightless1AbyssMana Flasks gain 0.1 charges per Second
    of Kurgal65Abyss(6–10)% increased Mana Cost Efficiency kurgal Mana
    of Kurgal65Abyss(8–12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently kurgal Mana
    of Kurgal65Abyss(40–50)% increased Mana Regeneration Rate while stationary kurgal Mana
    Kurgal's65AbyssMana Flasks gain (0.1–0.2) charges per Second kurgal
    Kurgal's65AbyssGain (6–12)% of Maximum Mana as Armour kurgal Mana Defences
    of Kurgal65Abyss(30–40)% increased Mana Regeneration Rate kurgal Manabelt 1
    default 0
    kurgal_mod 1
    of Kurgal65Abyss(10–20)% of Damage taken Recouped as Mana kurgal Life Manabody_armour 1
    shield 1
    default 0
    kurgal_mod 1
    of Kurgal65Abyss(10–20)% of Damage is taken from Mana before Life kurgal Life Mana
    of Kurgal65Abyss(6–12) Mana gained when you Block kurgal Mana
    of Ulaman65Abyss(10–20)% of Spell Mana Cost Converted to Life Cost ulaman Life Caster
    of Ulaman65Abyss(10–14)% of Skill Mana Costs Converted to Life Costs ulaman Life
    of Kurgal65AbyssRecover (2–3)% of maximum Mana on Kill kurgal Mana
    of Kurgal65Abyss(12–20)% increased amount of Mana Leeched kurgal Mana
    of Kurgal65Abyss(8–16)% of Damage is taken from Mana before Life kurgal Life Mana
    of Amanamu65Abyss(25–35)% of Spell Mana Cost Converted to Life Cost amanamu Life Caster
    Kurgal's65Abyss(4–5)% increased Spell Damage per 100 maximum Mana kurgal Mana Damage Caster
    of Kurgal65Abyss(26–36)% increased Cast Speed while on Full Mana kurgal Mana Caster Speed
    of Amanamu65Abyss(5–10)% increased Cost Efficiency
    (15–25)% of Spell Mana Cost Converted to Life Cost
    amanamu Life Caster
    of Ulaman65Abyss(15–20)% of Skill Mana Costs Converted to Life Costs ulaman Life
    of Kurgal65AbyssRecover (4–6)% of Maximum Mana when you expend at least 10 Combo kurgal Mana
    1Abyss(12–16)% increased Mana Cost Efficiency Mana
    1Abyss(68–91)% increased Mana Regeneration Rate Mana
    1ExpeditionRelicLife cannot be Leeched from Monsters
    Mana cannot be Leeched from Monsters
    of Suffocation1UltimatumMapPlayers have (50–75)% less Recovery Rate of Life, Mana and Energy Shield
    Item /14
    Lucent Fossil
    Stack Size: 1 / 20
    More Mana modifiers
    No Speed modifiers
    Shuddering Fossil
    Stack Size: 1 / 20
    More Speed modifiers
    No Mana modifiers
    Neural Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Mana modifiers on a ring or amulet
    Replaces other quality types
    Omen of Resurgence
    Stack Size: 1 / 10
    While this item is active in your inventory
    fully recover your Life, Mana and Energy Shield when you reach Low Life
    Omen of the Liege
    Stack Size: 1 / 10
    While this item is active in your inventory your next
    Weapon or Jewellery Desecration attempt will guarantee a random Amanamu modifier
    Azure Amulet
    (20–30)% increased Mana Regeneration Rate
    Lazuli Ring
    +(20–30) to maximum Mana
    Linen Belt
    Has (1–3) Charm Slot
    (20–30)% increased Mana Recovery from Flasks
    Flowing Raiment
    Base Movement Speed: -0.03
    Requires: Level 70, 121 Int
    (40–50)% increased Mana Regeneration Rate
    Enlightened Robe
    Base Movement Speed: -0.03
    Requires: Level 68, 121 Int
    (40–50)% increased Mana Regeneration Rate
    Feathered Raiment
    Base Movement Speed: -0.03
    Requires: Level 80, 121 Int
    (5–10)% of Damage is taken from Mana before Life
    Sacrificial Axe
    Physical Damage: 20-42
    Critical Hit Chance: 5%
    Attacks per Second: 1.5
    Weapon Range: 1.1
    Requires: Level 37, 52 Str, 22 Dex
    Gain (28–35) Mana per Enemy Killed
    Crone Knife
    Physical Damage: 4-15
    Critical Hit Chance: 15%
    Attacks per Second: 1.55
    Weapon Range: 1
    Requires: Level 6, 9 Dex, 9 Int
    Leeches 4% of Physical Damage as Mana
    Bloodletting Dagger
    Physical Damage: 18-42
    Critical Hit Chance: 15%
    Attacks per Second: 1.5
    Weapon Range: 1
    Requires: Level 39, 39 Dex, 39 Int
    25% of Spell Mana Cost Converted to Life Cost
    Unique /107
    (5–15)% increased Movement Speed
    (40–60)% increased Energy Shield
    +(20–40) to maximum Life
    +(20–40) to maximum Mana
    (20–30)% increased Reservation Efficiency of Skills which create Undead Minions
    +(20–30) to maximum Mana
    +(5–15)% to all Elemental Resistances
    Gain (1–10) Mana per Enemy Killed
    You can apply an additional Curse
    +(20–30) to Evasion Rating
    25% reduced maximum Mana
    +(10–20)% to Cold Resistance
    +(13–19)% to Chaos Resistance
    100% increased Mana Regeneration Rate
    Grants Skill: Level 1 Mana Drain
    +(10–20) to maximum Mana
    +(1–3) to Level of all Spell Skills
    (5–10)% increased Cast Speed
    Leeches 1% of maximum Life when you Cast a Spell
    (60–100)% increased Energy Shield
    +(10–30) to Intelligence
    +(10–20)% to Cold Resistance
    Damage over Time bypasses your Energy Shield
    While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
    +(0–40) to Armour
    +(0–30) to Evasion Rating
    +(0–20) to maximum Energy Shield
    +(0–60) to Accuracy Rating
    +(0–30) to maximum Life
    +(0–20) to maximum Mana
    (0–20)% increased Rarity of Items found
    (0–30)% increased Critical Hit Chance
    +(0–10) to Strength
    +(0–10) to Dexterity
    +(0–10) to Intelligence
    +(0–10)% to Fire Resistance
    +(0–10)% to Cold Resistance
    +(0–10)% to Lightning Resistance
    (0–6) Life Regeneration per second
    +(15–25) to Armour
    (10–15)% increased Skill Speed
    +(40–60) to maximum Life
    (10–15)% reduced maximum Mana
    Share Charges with Allies in your Presence
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(30–40)% to Cold Resistance
    Gain Cold Thorns Damage equal to (10–18)% of your maximum Mana
    Grants Skill: Level 5 Blink
    (50–100)% increased Evasion Rating
    +(50–80) to maximum Mana
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    +(10–15)% to Fire Resistance
    (15–30)% increased Cooldown Recovery Rate
    unique blink sand [1]
    (100–150)% increased Armour and Energy Shield
    25% reduced maximum Mana
    +(13–17)% to Chaos Resistance
    25% chance to gain a Power Charge on Critical Hit
    Grants Skill: Firebolt
    Grants Skill: Ember Fusillade
    (60–80)% increased Spell Damage
    25% increased Mana Regeneration Rate
    Gain (5–10) Life per Enemy Killed
    Trigger Ember Fusillade Skill on casting a Spell
    Grants Skill: Level 1 Bone Blast
    (80–100)% increased Spell Damage
    Gain (10–15) Life per Enemy Killed
    25% chance to inflict Bleeding on Hit
    25% of Spell Mana Cost Converted to Life Cost
    Grants Skill: Level 5 Volatile Dead
    (80–100)% increased Spell Damage
    (30–50)% increased Critical Hit Chance for Spells
    Gain (10–15) Mana per Enemy Killed
    25% chance to not destroy Corpses when Consuming Corpses
    (2–4) Life Regeneration per second
    +(10–20)% to Fire Resistance
    (20–30)% increased Mana Regeneration Rate
    25% increased Light Radius
    Life Recovery from Regeneration is not applied
    Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
    +(10–15) to Spirit
    +(60–100) to maximum Mana
    +30 to Spirit
    30% increased Light Radius
    +(10–15) to Spirit
    (10–15)% increased Rarity of Items found
    (15–30)% increased Mana Regeneration Rate
    Take 100 Fire Damage when you Ignite an Enemy
    +(1–4) to Level of all Fire Skills
    (20–30)% increased Mana Regeneration Rate
    +(40–60) to maximum Mana
    (40–60)% increased Mana Regeneration Rate
    Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
    (20–30)% increased Mana Regeneration Rate
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    (100–200)% increased Critical Hit Chance
    +(60–100) to Stun Threshold
    Your Critical Hits do not deal extra Damage
    Has (1–3) Charm Slot
    (20–30)% increased Stun Threshold
    +(50–80) to maximum Life
    (20–30)% increased Flask Life Recovery rate
    (20–30)% increased Flask Mana Recovery rate
    +(50–80) to maximum Mana
    Life and Mana Flasks can be equipped in either slot
    Has (1–3) Charm Slot
    (20–30)% increased Life Recovery from Flasks
    +(30–50) to maximum Mana
    +(5–10)% to all Elemental Resistances
    50% of Damage taken Recouped as Mana
    Has (1–3) Charm Slot
    (20–30)% increased Mana Recovery from Flasks
    (-25–25)% reduced Flask Life Recovery rate
    (-25–25)% reduced Flask Mana Recovery rate
    Life Flasks gain 0.25 charges per Second
    Mana Flasks gain 0.25 charges per Second
    Has (1–3) Charm Slot
    (20–30)% increased Flask Charges gained
    +(100–150) to Armour
    (10–15)% reduced Flask Charges used
    (20–30)% increased Flask Charges gained
    Life Flasks used while on Low Life apply Recovery Instantly
    Mana Flasks used while on Low Mana apply Recovery Instantly
    Has (1–3) Charm Slot
    (10–15)% reduced Flask Charges used
    (-20–-10) to Strength
    +(20–30) to Dexterity
    (30–40)% increased Life and Mana Recovery from Flasks
    You are considered on Low Life while at 75% of maximum Life or below instead
    (60–100)% increased Evasion Rating
    (40–60)% increased Flask Life Recovery rate
    (40–60)% increased Flask Mana Recovery rate
    +(20–30) to Dexterity
    +(20–30)% to Cold Resistance
    Gain Deflection Rating equal to (20–30)% of Evasion Rating
    (100–150)% increased Evasion Rating
    +(20–30)% to Cold Resistance
    Lose all Fragile Regrowth when Hit
    Maximum 10 Fragile Regrowth
    0.5% of maximum Life Regenerated per second per Fragile Regrowth
    10% increased Mana Regeneration Rate per Fragile Regrowth
    Gain 1 Fragile Regrowth each second
    +(50–70) to maximum Mana
    +(20–30)% to Lightning Resistance
    20% chance to gain a Power Charge on Hit
    Lose all Power Charges on reaching maximum Power Charges
    Shocks you when you reach maximum Power Charges
    (1–111)% increased Evasion and Energy Shield
    +(40–60) to maximum Mana
    50% increased Attribute Requirements
    (-30–30)% reduced Life Regeneration rate
    (-30–30)% reduced Mana Regeneration Rate
    +(40–60) to maximum Life
    +(30–50) to maximum Mana
    Minions have +(17–23)% to Chaos Resistance
    Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
    Minions Revive 50% faster
    (50–100)% increased Energy Shield
    +(100–150) to maximum Life
    Skills gain a Base Life Cost equal to 50% of Base Mana Cost
    5% of Spell Damage Leeched as Life
    +(60–80) to maximum Life
    +(40–60) to maximum Mana
    +(5–10)% to all Elemental Resistances
    25% reduced Endurance Charge Duration
    Recover 5% of maximum Life for each Endurance Charge consumed
    (50–80)% increased Armour and Evasion
    +50 to Spirit
    +(10–15) to all Attributes
    (10–15) Life Regeneration per second
    (20–40)% increased Mana Cost Efficiency
    +(100–200) to maximum Energy Shield
    +(20–40) to Spirit
    +(25–35)% to Fire Resistance
    +(25–35)% to Cold Resistance
    Increases and Reductions to Mana Regeneration Rate also
    apply to Energy Shield Recharge Rate
    Gain (30–50)% of Maximum Mana as Armour
    (100–150)% increased Evasion and Energy Shield
    +(30–50) to maximum Mana
    +(17–23)% to Chaos Resistance
    Dodge Roll passes through Enemies
    Bow Attacks fire an additional Arrow
    +(20–25)% to Critical Damage Bonus
    Bow Attacks fire 3 additional Arrows
    Gain (20–30) Life per Enemy Killed
    Gain (12–18) Mana per Enemy Killed
    Adds (8–10) to (13–15) Cold Damage
    Gain 5 Mana per Enemy Killed
    (30–50)% increased Freeze Buildup
    30% increased Chill Duration on Enemies
    Attacks Chain 2 additional times
    Effect is not removed when Unreserved Mana is Filled
    (200–250)% increased Duration
    Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
    Deals 25% of current Mana as Chaos Damage to you when Effect ends
    (100–150)% increased Armour and Energy Shield
    (15–25) Life Regeneration per second
    (15–25)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 30% less Damage from Hits
    Take 30% less Damage over time
    (50–70)% increased Energy Shield
    (30–40)% increased Mana Regeneration Rate
    20% increased Light Radius
    (8–12)% increased Spell Damage per 10 Spirit
    +(30–40) to maximum Energy Shield
    Minions have (20–30)% increased maximum Life
    (20–30)% increased Mana Regeneration Rate
    Minions' Resistances are equal to yours
    (40–60)% increased Evasion Rating
    +(60–100) to Accuracy Rating
    +(5–10) to Intelligence
    25% increased Attack Speed while on Full Mana
    You count as on Full Mana while at 90% of maximum Mana or above
    (60–100)% increased Energy Shield
    (30–50)% increased Critical Hit Chance
    +(10–20) to Intelligence
    +(20–30)% to Cold Resistance
    150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
    Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    Gain (20–30) Life per Enemy Killed
    Gain (20–30) Mana per Enemy Killed
    (40–60)% increased Armour and Energy Shield
    +(10–15)% to Cold Resistance
    Gain (7–10) Life per Enemy Killed
    Gain (4–6) Mana per Enemy Killed
    Enemies in your Presence killed by anyone count as being killed by you instead
    (50–70)% increased Evasion Rating
    +(60–100) to maximum Mana
    +(20–30)% to Fire Resistance
    +(20–30)% to Cold Resistance
    Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    Allies in your Presence deal 50% increased Damage
    +(10–20) to Dexterity
    25% reduced Damage
    (60–90)% increased Evasion and Energy Shield
    +(60–90) to maximum Mana
    +(20–30)% to Lightning Resistance
    Attacks cost an additional 6% of your maximum Mana
    Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana
    +(60–100) to maximum Mana
    (10–20)% increased Rarity of Items found
    10% of Damage taken bypasses Energy Shield
    Gain (10–15)% of maximum Life as Extra maximum Energy Shield
    (10–15)% increased Rarity of Items found
    Gain 10 Life per Enemy Killed
    Gain 10 Mana per Enemy Killed
    +1 to Level of all Skills
    Adds (4–6) to (7–10) Physical Damage
    10% increased Attack Speed
    Lose 3 Mana per Enemy Killed
    100% increased Attack Damage while not on Low Mana
    +(60–100) to maximum Mana
    25% increased Light Radius
    (100–150)% increased Armour, Evasion and Energy Shield
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can Socket an additional copy of each Lineage Support Gem, in different Skills
    Adds (6–9) to (10–15) Cold Damage
    Adds 1 to (19–29) Lightning Damage
    +(3–5)% to Critical Hit Chance
    (15–20)% increased Attack Speed
    (25–40)% increased Mana Regeneration Rate
    Skills reserve 50% less Spirit
    Adds 3 to 5 Fire damage to Attacks
    Adds (3–5) to (6–9) Fire damage to Attacks
    +(30–50) to maximum Mana
    50% increased Flammability Magnitude
    Attacks Gain (5–10)% of Damage as Extra Fire Damage
    +(20–30)% to Cold Resistance
    (20–30)% increased Cold Damage
    +(40–60) to maximum Mana
    +(10–15) to Strength
    Enemies Chilled by your Hits can be Shattered as though Frozen
    +(20–30)% to Cold Resistance
    10% increased maximum Mana
    (30–50)% increased Mana Regeneration Rate
    You cannot be Chilled or Frozen
    +(20–30)% to Lightning Resistance
    +(20–30)% to Lightning Resistance
    (30–50)% increased Mana Regeneration Rate
    Lightning Damage of Enemies Hitting you is Unlucky
    (7–10)% increased Cast Speed
    +(60–100) to maximum Mana
    Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
    Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
    (6–15)% increased Rarity of Items found
    +(30–50) to maximum Mana
    +(5–10) to all Attributes
    (10–15)% increased Quantity of Gold Dropped by Slain Enemies
    Adds 1 to 4 Physical Damage to Attacks
    +(20–30) to Strength
    Skills gain a Base Life Cost equal to 10% of Base Mana Cost
    Deal your Thorns Damage to Enemies you Stun with Melee Attacks
    (24–35) to (35–53) Physical Thorns damage
    +(20–30) to maximum Mana
    (20–30)% increased Flask Mana Recovery rate
    +(40–60) to maximum Mana
    Mana Flasks gain (0.17–0.25) charges per Second
    +(20–30) to maximum Mana
    (30–50)% increased Critical Hit Chance for Spells
    (30–50)% increased Critical Spell Damage Bonus
    +(13–17)% to Chaos Resistance
    10% increased Mana Cost of Skills
    +(20–30)% to Fire Resistance
    (20–30)% increased Fire Damage
    (3.1–6) Life Regeneration per second
    (20–30)% increased Mana Regeneration Rate
    Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
    +(60–100) to Evasion Rating
    +(30–50) to maximum Energy Shield
    Gain (25–35) Mana per Enemy Killed
    Inflict Cold Exposure on Igniting an Enemy
    Inflict Fire Exposure on Shocking an Enemy
    Inflict Lightning Exposure on Critical Hit
    Grants Skill: Level 5 Malice
    (30–50)% increased Spirit
    +(40–60) to maximum Mana
    (20–30)% increased Mana Regeneration Rate
    When a Party Member in your Presence Casts a Spell, you
    Sacrifice 20% of Mana and they Leech that Mana
    Grants Skill: Parry
    (60–100)% increased Evasion Rating
    +(60–100) to maximum Mana
    +(10–20) to Intelligence
    Infinite Parry Range
    50% increased Parried Debuff Duration
    parry skill art variation from item [1]
    Grants Skill: Parry
    +(60–80) to maximum Mana
    +(10–15)% to all Elemental Resistances
    20% increased Accuracy Rating
    Parried enemies take more Spell Damage instead of more Attack Damage
    100% increased Parried Debuff Duration
    parry skill art variation from item [2]
    Grants Skill: Raise Shield
    (60–120)% increased Armour
    +(60–100) to maximum Mana
    +(10–15)% to all Elemental Resistances
    Inflict Elemental Exposure to Enemies 3 metres in front of you
    for 4 seconds, every 0.25 seconds while raised
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Evasion
    +(40–60) to maximum Life
    +(40–60) to maximum Mana
    Lose 1% of maximum Life on Kill
    Lose 1% of maximum Mana on Kill
    (30–50)% increased Skill Effect Duration
    Grants Skill: Raise Shield
    (10–15)% increased Block chance
    (30–50)% increased Armour and Energy Shield
    +(50–70) to maximum Mana
    Damage Blocked is Recouped as Mana
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Energy Shield
    +(10–20) to Intelligence
    (30–50)% increased Mana Regeneration Rate
    (30–50)% increased Cooldown Recovery Rate
    Grants Skill: Level 1 Lightning Bolt
    Grants Skill: Level 1 Spark
    (80–120)% increased Lightning Damage
    (10–20)% increased Cast Speed
    (20–30)% increased Mana Regeneration Rate
    Trigger Spark Skill on killing a Shocked Enemy
    +100 Intelligence Requirement
    Adds (58–65) to (102–110) Physical Damage
    +(80–100) to maximum Mana
    +50 to Spirit
    Increases and Reductions to Minion Damage also affect you
    Can be modified while Corrupted
    +(50–150) to maximum Life
    +(50–150) to maximum Mana
    (-30–30)% to Fire Resistance
    (-30–30)% to Cold Resistance
    (-30–30)% to Lightning Resistance
    Grants Skill: Chaos Bolt
    (60–100)% increased Spell Damage
    +(60–100) to maximum Mana
    +(7–13)% to Chaos Resistance
    Spells have a 25% chance to inflict Withered for 4 seconds on Hit
    (12–20)% increased Rarity of Items found
    +(10–20) to all Attributes
    +(17–23)% to Chaos Resistance
    (20–30)% increased Mana Regeneration Rate
    Gain an additional Charge when you gain a Charge
    (50–70)% increased Energy Shield
    +(20–30)% to Lightning Resistance
    40% increased Mana Regeneration Rate
    40% increased Mana Regeneration Rate while stationary
    Grants Skill: Level 7 Sigil of Power
    (20–30)% increased Cast Speed
    Skill Mana Costs Converted to Life Costs
    Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
    Grants Skill: Skeletal Warrior
    +(20–30) to maximum Mana
    +(5–10) to Intelligence
    (10–30)% increased Mana Regeneration Rate
    Gain 5% of Damage as Chaos Damage per Undead Minion
    +(20–30)% to Lightning Resistance
    +(10–20) to Intelligence
    (25–35)% increased Mana Regeneration Rate
    (20–30)% increased Freeze Buildup
    100% of Lightning Damage Converted to Cold Damage
    (50–100)% increased Armour
    +(40–60) to maximum Mana
    +(10–20) to Strength
    +(60–80) to Stun Threshold
    50% of Physical Damage prevented Recouped as Life
    +(120–160) to Accuracy Rating
    (30–40)% increased Rarity of Items found
    +(10–15)% to all Elemental Resistances
    Gain 25 Life per Enemy Hit with Attacks
    Can't use other Rings
    Gain 15 Mana per Enemy Hit with Attacks
    50% reduced Duration of Curses on you
    (60–80)% increased Armour and Evasion
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    +(10–15)% to Lightning Resistance
    You have no Accuracy Penalty at Distance
    (50–100)% increased Energy Shield
    +(50–100) to maximum Mana
    Energy Shield Recharge starts when you use a Mana Flask
    (40–60)% increased Evasion Rating
    +(100–150) to Accuracy Rating
    +(40–60) to maximum Mana
    100% increased Culling Strike Threshold
    +(60–100) to maximum Life
    +(60–100) to maximum Mana
    You count as on Low Life while at 35% of maximum Mana or below
    You count as on Low Mana while at 35% of maximum Life or below
    +(10–15) to Dexterity
    (6–10)% increased maximum Life
    +(10–20) to Strength
    (25–40)% increased Mana Regeneration Rate
    Recover (10–20)% of Missing Life before being Hit by an Enemy
    +(20–30)% to Cold Resistance
    (5–10)% increased Skill Speed
    +(10–20) to Dexterity
    (25–35)% increased Mana Regeneration Rate
    100% of Cold Damage Converted to Lightning Damage
    +(20–30)% to Lightning Resistance
    +(40–60) to maximum Mana
    (10–20)% increased chance to Shock
    +1 to Level of all Lightning Skills
    +(7–13)% to Chaos Resistance
    (15–30)% increased Mana Regeneration Rate
    50% increased Ignite Magnitude
    50% reduced Ignite Duration on Enemies
    Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
    use unique blackflame ignite effect [1]
    (7–10)% increased Cast Speed
    (10–15) Life Regeneration per second
    Minions have (10–15)% increased maximum Life
    (20–40)% increased Mana Regeneration Rate
    300 Physical Damage taken on Minion Death
    Minions Revive (10–15)% faster
    Has (1–3) Charm Slot
    (20–30)% increased Flask Charges gained
    +(40–60) to maximum Mana
    +(30–40)% to Lightning Resistance
    (7–12) Life Regeneration per second
    Cannot be Shocked
    +(100–150) to maximum Energy Shield
    +(10–20)% to all Elemental Resistances
    (5–30)% of Damage taken Recouped as Life
    (5–30)% of Damage taken Recouped as Mana
    Skills have (-2–-1) seconds to Cooldown
    (250–300)% increased Physical Damage
    10% reduced Attack Speed
    50% increased Mana Regeneration Rate
    Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
    +(10–15) to Intelligence
    +(50–100) to maximum Mana
    (15–25)% increased Cast Speed
    +(15–25)% to Block Chance while holding a Focus
    (70–100)% increased Energy Shield
    +(70–100) to maximum Mana
    Minions have 50% reduced maximum Life
    (50–100)% increased Energy Shield
    +(100–150) to maximum Mana
    50% increased Mana Regeneration Rate
    30% of Damage is taken from Mana before Life
    Adds (5–7) to (10–12) Physical Damage
    +10 to Dexterity
    (30–50)% increased Mana Regeneration Rate
    Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
    Adds (40–48) to (65–72) Physical Damage
    +(4–6)% to Critical Hit Chance
    Leeches (5–8)% of Physical Damage as Life
    Leeches (4–7)% of Physical Damage as Mana
    Arrows Fork
    Arrows Pierce all targets after Forking
    (60–100)% increased Energy Shield
    +(60–100) to maximum Mana
    (10–15)% increased Rarity of Items found
    Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
    (60–100)% increased Energy Shield
    +(80–120) to maximum Mana
    (35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
    (35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
    Mana Recovery other than Regeneration cannot Recover Mana
    +(75–150) to maximum Energy Shield
    (60–100)% increased Spell Damage
    +(80–100) to maximum Mana
    15% reduced Cast Speed
    Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
    Grants Skill: Level 10 Bursting Fen Toad
    (20–30)% chance to Poison on Hit with Attacks
    Adds (6–10) to (13–17) Physical Damage to Attacks
    Gain (10–15) Mana per Enemy Killed
    (10–20)% increased Poison Duration
    (20–30)% chance to Poison on Hit with Attacks
    Blind Targets when you Poison them
    local display triggers level x toad on kill [1]
    Grants Skill: Spear Throw
    Adds (14–18) to (30–36) Physical Damage
    +(5–8)% to Critical Hit Chance
    +(15–25) to Intelligence
    10% of Skill Mana Costs Converted to Life Costs
    Grants Skill: Level 9 Decompose
    (80–100)% increased Spell Damage
    (10–20)% increased Cast Speed
    (30–50)% increased Mana Regeneration Rate
    Lose 10 Life per Enemy Killed
    +4 to Level of [Random Curse] Skills
    Used when you become Poisoned
    Recover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
    Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
    Used when you take Chaos damage from a Hit
    (15–25)% increased Duration
    50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
    Grants Skill: Level 11 Cast on Charm Use
    Has (1–3) Charm Slot
    (20–30)% increased Charm Charges gained
    +(50–100) to maximum Mana
    (10–50)% reduced Charm Effect Duration
    +2 Charm Slots
    +(15–25) to Dexterity
    (20–30)% increased Charm Charges gained
    Grants Skill: Level 4 Power Siphon
    Grants Skill: Level 15 Pinnacle of Power
    +(100–150) to maximum Mana
    +3 to Level of all Spell Skills
    (15–30)% increased Cast Speed
    (-1–1) to Maximum Power Charges
    power siphon unique elemental art variation [1]
    visual use power charges elemental epk [1]
    Passive /68
    5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
    5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
    5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
    10% reduced maximum Mana
    1% increased Damage per 15 Strength
    12% increased Block chance
    5 Mana gained when you Block
    30% increased maximum Energy Shield
    4% increased maximum Mana
    18% increased maximum Energy Shield
    12% increased Mana Regeneration Rate
    6% increased Intelligence
    40% increased maximum Energy Shield
    10% reduced maximum Mana
    20% increased Mana Regeneration Rate
    Mana Flasks gain 0.1 charges per Second
    3% increased maximum Life, Mana and Energy Shield
    Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
    Gain additional Stun Threshold equal to 15% of maximum Energy Shield
    3% of Damage Taken Recouped as Life, Mana and Energy Shield
    Regenerate 1% of maximum Life per second
    Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
    30% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect
    50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect
    20% increased Flask and Charm Charges gained
    40% increased Life and Mana Recovery from Flasks while you have an active Charm
    10% chance for Flasks you use to not consume Charges
    20% increased Life and Mana Recovery from Flasks
    10% reduced maximum Mana
    +10 to Strength
    35% increased Critical Hit Chance
    45% increased Critical Damage Bonus
    10% increased Mana Cost of Skills
    +10 to Strength
    5% increased Skill Speed
    15% increased Mana Regeneration Rate
    6% increased Skill Speed
    6% of Skill Mana Costs Converted to Life Costs
    16% increased Cast Speed
    15% increased Mana Cost of Skills
    5% increased Cast Speed
    15% increased Mana Regeneration Rate
    15% increased Mana Regeneration Rate
    30% increased Magnitude of Shock you inflict
    +20 to maximum Mana
    50% increased Shock Duration
    Recover 2% of maximum Life and Mana when you use a Warcry
    24% increased Warcry Speed
    18% increased Warcry Cooldown Recovery Rate
    25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
    20% increased Magnitude of Shock you inflict
    Gain Lightning Archon after spending 100% of your Maximum Mana
    10% increased Mana Regeneration Rate
    6% of Damage taken Recouped as Mana
    +30 to maximum Mana
    14% increased Mana Regeneration Rate
    +20 to maximum Mana
    20% increased Mana Regeneration Rate
    8% of Damage is taken from Mana before Life
    18% increased Mana Regeneration Rate
    25% increased Mana Cost Efficiency while on Low Mana
    3% increased Spell Damage per 100 maximum Mana
    8% increased maximum Mana
    10% increased Mana Cost of Skills
    20% reduced Life Regeneration rate
    20% of Damage taken Recouped as Mana
    40% increased Mana Regeneration Rate while stationary
    20% reduced Mana Regeneration Rate while moving
    20% increased Mana Regeneration Rate
    15% increased Mana Cost Efficiency
    15% increased Life Regeneration rate
    15% increased Mana Regeneration Rate
    15% increased Mana Recovery rate
    20% increased Mana Regeneration Rate
    10% chance to Gain Arcane Surge when you deal a Critical Hit
    25% increased Mana Regeneration Rate
    25% reduced Mana Regeneration Rate while stationary
    50% increased Mana Regeneration Rate while moving
    15% increased Mana Regeneration Rate
    Recover 2% of maximum Mana on Kill
    15% increased Mana Regeneration Rate
    20% increased Mana Cost Efficiency
    15% increased Cost Efficiency of Attacks
    18% of Skill Mana Costs Converted to Life Costs
    30% increased amount of Mana Leeched
    Unaffected by Chill while Leeching Mana
    Recover 2% of maximum Mana on Kill
    25% increased amount of Mana Leeched
    50% increased amount of Mana Leeched
    25% increased chance to inflict Ailments against Rare or Unique Enemies
    15% increased maximum Energy Shield
    25% increased amount of Mana Leeched
    25% increased Mana Recovery from Flasks
    10% increased Mana Recovery Rate during Effect of any Mana Flask
    30% increased Mana Recovery from Flasks
    8% increased Attack and Cast Speed during Effect of any Mana Flask
    Mana Flasks gain 0.1 charges per Second
    10% reduced Flask Charges used from Mana Flasks
    Remove a Curse when you use a Mana Flask
    Recover 2% of maximum Life when you use a Mana Flask
    Mana Flasks gain 0.1 charges per Second
    10% increased Mana Cost Efficiency
    Triggered Spells deal 40% increased Spell Damage
    25% increased Life Regeneration rate
    25% of Spell Mana Cost Converted to Life Cost
    10% of Damage is taken from Mana before Life
    Recover 1% of maximum Life on Kill
    Recover 1% of maximum Mana on Kill
    25% increased Culling Strike Threshold
    60% increased Mana Cost Efficiency of Marks
    4% increased Movement Speed if you've used a Mark Recently
    10% increased Mana Regeneration Rate
    Regenerate 0.5% of maximum Life per second
    4% increased Movement Speed
    15% increased Mana Regeneration Rate
    8% of Damage is taken from Mana before Life
    15% increased Attack Speed while not on Low Mana
    20% chance for Charms you use to not consume Charges
    Recover 5% of maximum Mana when a Charm is used
    Recover 3% of Maximum Mana when you collect a Remnant
    You have no Mana
    Skill Mana Costs Converted to Life Costs
    Converts all Energy Shield to Mana
    Doubles Mana Costs
    All Damage is taken from Mana before Life
    50% less Mana Recovery Rate
    Ascendancy Passive /10
    Ascendancy: Amazon
    Character: Huntress
    Life Flasks also recover Mana
    Mana Flasks also recover Life
    Ascendancy: Ritualist
    Character: Huntress
    Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
    Ascendancy: Infernalist
    Character: Witch
    Reserves 25% of Life
    +1 to Maximum Mana per 6 Maximum Life
    Ascendancy: Infernalist
    Character: Witch
    Maximum Mana is replaced by twice as much Maximum Infernal Flame
    Gain Infernal Flame instead of spending Mana for Skill costs
    Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
    Lose all Infernal Flame on reaching maximum Infernal Flame
    25% of Infernal Flame lost per second if none was gained in the past 2 seconds
    Ascendancy: Blood Mage
    Character: Witch
    Grants Skill: Life Remnants
    Skills gain a Base Life Cost equal to Base Mana Cost
    life remnants gain per globe [1]
    Ascendancy: Lich
    Character: Witch
    Can Socket a non-Unique Basic Jewel into the Phylactery
    100% increased Effect of the Socketed Jewel
    50% more Mana Cost of Skills if you have no Energy Shield
    Ascendancy: Lich
    Character: Witch
    While you are not on Low Mana, you and Allies in your Presence have Unholy Might
    Lose 5% of maximum Mana per Second
    Ascendancy: Lich
    Character: Witch
    4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
    Ascendancy: Lich
    Character: Witch
    10% of Damage taken bypasses Energy Shield
    No inherent Mana Regeneration
    Regenerate Mana equal to 6% of maximum Life per second
    Ascendancy: Stormweaver
    Character: Sorceress
    20% of Damage is taken from Mana before Life
    20% increased Effect of Arcane Surge on you per ten percent missing Mana
    Timeless Jewel Passive /17
    Mana
    Vaal Passive
    (4–6)% increased maximum Mana
    Mana Regeneration
    Vaal Passive
    (12–17)% increased Mana Regeneration Rate
    Ritual of Memory
    Vaal Notable
    (17–23)% increased maximum Mana
    (15–25)% increased Mana Regeneration Rate
    Chainbreaker
    Karui Keystone
    Mana Recovery from Regeneration is not applied
    1 Rage Regenerated for every 25 Mana Regeneration per Second
    Skills Cost +3 Rage
    No man may enslave you, for you have a secret: you're always angry.
    Power of Purpose
    Templar Keystone
    80% of Maximum Mana is Converted to twice that much Armour
    Empowered by the divine, you fear no weapon of man.
    Thoughts and Prayers
    Templar Notable
    Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
    Pooled Resources
    Eternal Notable
    30% increased maximum Mana
    Laureate
    Eternal Notable
    50% increased Mana Regeneration Rate
    War Tactics
    Kalguuran Notable
    20% increased Mana Regeneration Rate
    40% increased Physical Damage
    Force of Will
    Kalguuran Notable
    2% increased maximum Mana
    30% increased Stun Buildup
    Survival Plan
    Kalguuran Notable
    2% increased maximum Life
    40% increased Mana Recovery from Flasks
    Runic Tattoos
    Kalguuran Notable
    30% increased Mana Regeneration Rate
    Sacrifice of Mind
    Abyss Keystone
    Mana Recovery from Regeneration Overflows maximum Mana
    50% less Mana Regeneration Rate
    I pledge my soul to you, the Blackblooded, and vow to usurp the power of Darkness!
    Undying Hate: Kurgal
    Creature of Magic
    Abyss Notable
    1% of damage taken Recouped as Mana per 10 Tribute
    Recover 1% of maximum Mana on Kill per 50 Tribute
    Abyssal Conduit
    Abyss Notable
    2% increased Mana Cost Efficiency per 10 Tribute
    Ravenous Mind
    Abyss Notable
    2% increased Mana Recovery rate per 10 Tribute
    Mystic Brew
    Abyss Notable
    3% increased Flask Effect Duration per 25 Tribute
    1% increased Life and Mana Recovery from Flasks per 10 Tribute
    Timeless Jewel Passive Additions /2
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    (4–6)% increased maximum Manavaal_small_mana
    VaalNotable
    (12–17)% increased Mana Regeneration Ratevaal_small_mana_regeneration
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