Attribute
+5 to any Attribute
Attribute Attr /4
NameShow Full Descriptions
IDattributes1
IconArt/2DArt/SkillIcons/passives/plusattribute.png
PassiveSkillsHash3251
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Attribute
+5 to any Attribute
Attribute Attr /4
NameShow Full Descriptions
IDattributes2
IconArt/2DArt/SkillIcons/passives/plusattribute.png
PassiveSkillsHash3041
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Attribute
+5 to any Attribute
Attribute Attr /4
NameShow Full Descriptions
IDattributes3
IconArt/2DArt/SkillIcons/passives/plusattribute.png
PassiveSkillsHash4140
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Attribute
+5 to any Attribute
Attribute Attr /4
NameShow Full Descriptions
IDattributes4
IconArt/2DArt/SkillIcons/passives/plusattribute.png
PassiveSkillsHash32474
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Attribute
+5 to any Attribute
Attribute Attr /4
NameShow Full Descriptions
IDattributes5
IconArt/2DArt/SkillIcons/passives/plusattribute.png
PassiveSkillsHash59785
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Item mods /9
NameLevelPre/SufDescriptionWeight
of the Clouds1Suffix+(2–4) to all Attributes attributeamulet 1
ring 1
default 0
of the Sky11Suffix+(5–7) to all Attributes attributeamulet 1
ring 1
default 0
of the Meteor22Suffix+(8–10) to all Attributes attributeamulet 1
ring 1
default 0
of the Comet33Suffix+(11–13) to all Attributes attributeamulet 1
ring 1
default 0
of the Heavens44Suffix+(14–16) to all Attributes attributeamulet 1
default 0
of the Galaxy55Suffix+(17–18) to all Attributes attributeamulet 1
default 0
of the Universe66Suffix+(19–20) to all Attributes attributeamulet 1
default 0
of the Multiverse75Suffix+(21–22) to all Attributes attributeamulet 1
default 0
of the Infinite82Suffix+(23–24) to all Attributes attributeamulet 1
default 0
Misc mods /7
NameLevelDomainPre/SufDescriptionWeight
of Adaption1JewelUnique+(6–8) to all Attributes attribute
1JewelUnique4% increased Attributes per allocated Keystone attribute
1ExpeditionRelicUniquelocal historic abyss jewel conquered attribute passives grant tribute [2,5]
1ExpeditionRelicUniquelocal historic abyss jewel conquered attribute passives grant strength [4,8]
1ExpeditionRelicUniquelocal historic abyss jewel conquered attribute passives grant dexterity [4,8]
1ExpeditionRelicUniquelocal historic abyss jewel conquered attribute passives grant intelligence [4,8]
1ExpeditionRelicUniquelocal historic abyss jewel conquered attribute passives grant all attributes [2,3]
Item /5
Deft Fossil
Stack Size: 1 / 20
More Critical modifiers
No Attribute modifiers
Fundamental Fossil
Stack Size: 1 / 20
More Attribute modifiers
No Critical modifiers
Adaptive Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring or amulet
Replaces other quality types
Stellar Amulet
Requires: Level 25
+(5–7) to all Attributes
Golden Blade
Physical Damage: 3-28
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.1
+(16–24) to all Attributes
Unique /16
50% increased maximum Life
+(10–20) to all Attributes
40% reduced Light Radius
+(5–7) to all Attributes
+(50–100) to all Attributes
-4 Physical Damage taken from Attack Hits
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
Cannot be Light Stunned
+(10–15) to Strength
20% reduced maximum Life
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
100% increased amount of Life Leeched
(50–80)% increased Armour and Evasion
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
20% reduced Mana Cost of Skills
+(80–120) to maximum Life
+(10–15) to all Attributes
(8–12) Life Regeneration per second
Pin Enemies which are Primed for Pinning
+(30–50) to Strength
+(30–50) to Dexterity
+(30–50) to Intelligence
-1 to all Attributes per Level
(6–15)% increased Rarity of Items found
+(30–50) to maximum Mana
+(5–10) to all Attributes
(10–15)% increased Quantity of Gold Dropped by Slain Enemies
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item
+(10–15) to all Attributes
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
(10–15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
(100–140)% increased Energy Shield
+(150–200) to Accuracy Rating
+(10–15) to all Attributes
Increases and Reductions to Spell damage also apply to Attacks
Grants Skill: Impurity
Allies in your Presence deal (13–17) to (25–37) added Attack Chaos Damage
+(7–13) to all Attributes
23% reduced Light Radius
(-13–13)% reduced Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Passive /4
2% increased Damage per 5 of your lowest Attribute
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
3% increased Movement Speed
29% increased Chaos Damage
+13 to all Attributes
23% reduced Light Radius
Ascendancy Passive /1
Character:
Inherent bonuses gained from Attributes are doubled
Strength
Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
Skill Gem /5
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
[DNT] Bear with me
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
Skill Gem Quality /2
(0–10)% increased Fishing Line Strength
(0–10)% increased Fishing Line Strength
Support Gem /5
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Item mods /10
NameLevelPre/SufDescriptionWeight
of the Brute1Suffix+(5–8) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Wrestler11Suffix+(9–12) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Bear22Suffix+(13–16) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Lion33Suffix+(17–20) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Gorilla44Suffix+(21–24) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Goliath55Suffix+(25–27) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Leviathan66Suffix+(28–30) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Titan74Suffix+(31–33) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Gods81Suffix+(34–36) to Strength attributebelt 1
default 0
1Corrupted+(10–15) to Strength attributeamulet 1
belt 1
ring 1
Monsters mods /3
NameLevelPre/SufDescriptionWeight
of Endurance1Suffixmonster additional strength ratio % for armour [100] defences
Ox-Touched1Torment100% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
monster additional strength ratio % for armour [100]
Hunted by the Raging Ox1Torment100% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
dropped items are converted to str items [1]
monster additional strength ratio % for armour [100]
Misc mods /24
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique(2–3)% increased Strength attribute
1JewelCorrupted+(4–6) to Strength attributejewel 1
of Strength1JewelUnique+(12–16) to Strength attribute
of Athletics1JewelUnique+(8–10) to Strength and Dexterity attribute
of Spirit1JewelUnique+(8–10) to Strength and Intelligence attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUnique+(16–24) to Strength attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUnique3% increased Totem Life per 10 Strength Allocated in Radius
local jewel effect base radius [1500]
life
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
damage physical attack
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
attack
1JewelUniqueWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local jewel effect base radius [1200]
damage elemental cold attack
1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local jewel effect base radius [1200]
damage elemental lightning attack
1JewelUniqueWith at least 40 Strength in Radius, Combust is Disabled
local jewel effect base radius [1200]
attack
of the Abyss1ExpeditionRelicSuffixstrength +% [1,3] attribute
of Ulaman65ExpeditionRelicSuffixadditional strength and dexterity [9,15] attribute
of Amanamu65ExpeditionRelicSuffixadditional strength and intelligence [9,15] attribute
Item /1
Amber Amulet
Requires: Level 8
+(10–15) to Strength
Unique /41
Adds (8–12) to (16–18) Physical Damage
+(10–15) to Strength
Causes Bleeding on Hit
(4–5) to (8–10) Physical Thorns damage
local weapon implicit hidden % base damage is fire [50]
Adds (4–6) to (8–10) Physical Damage
Adds (4–6) to (8–10) Fire Damage
+(10–20) to Strength
+(20–30)% to Fire Resistance
Hits Break (30–50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(20–30) to Strength
+(20–30) to Intelligence
+(30–40)% to Cold Resistance
Gain Cold Thorns Damage equal to (10–18)% of your maximum Mana
Grants Skill: Level 4 Decompose
10% increased Movement Speed
(30–50)% increased Armour
+(5–10) to Strength
Trigger Decompose Skill on Step
Grants Skill: Raise Shield
+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
Adds (16–20) to (23–27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
Has (1–3) Charm Slot
(20–30)% increased Life Recovery from Flasks
+(40–50) to Strength
+(10–15)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
Has (1–3) Charm Slot
+(100–140) to Armour
+(20–30) to Strength
(10–20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Has (1–3) Charm Slot
(10–15)% reduced Flask Charges used
(-20–-10) to Strength
+(20–30) to Dexterity
(30–40)% increased Life and Mana Recovery from Flasks
You are considered on Low Life while at 75% of maximum Life or below instead
Has (1–3) Charm Slot
+(100–140) to Armour
+(100–150) to Armour
+(10–20) to Strength
+(30–50)% to Fire Resistance
+(40–60) to maximum Life
+(10–20) to Strength
+(30–40)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
(100–150)% increased Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+(100–150)% of Armour also applies to Elemental Damage
+(40–60) to Stun Threshold
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(100–150)% increased Armour and Evasion
+(20–30) to Strength
+(100–150) to Stun Threshold
(80–120)% increased Armour and Energy Shield
+10 to Strength
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
50% increased Rarity of Items found when on Low Life
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Grants Skill: Raise Shield
(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Grants Skill: Raise Shield
(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power
Grants Skill: Raise Shield
+(20–30) to Strength
+(20–30) to Dexterity
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
(10–30)% increased Charm Charges used
50% of charges used by Charms granted to your Life Flasks
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Strength
Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
(20–40)% increased Critical Hit Chance for Spells
+(10–20) to Strength
+(10–20) to Intelligence
+(10–15) to Dexterity
(6–10)% increased maximum Life
+(10–20) to Strength
(25–40)% increased Mana Regeneration Rate
Recover (10–20)% of Missing Life before being Hit by an Enemy
Grants Skill: Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
Grants Skill: Spear Throw
(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
(100–200)% increased Armour and Evasion
+(20–30) to Strength
+(20–30) to Dexterity
(8–12) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
+(20–30) to Spirit
(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
(150–200)% increased Armour
+(20–30) to Strength
Gain (30–50) Life per Enemy Killed
(10–20)% increased Global Physical Damage
Knockback direction is reversed
(50–100)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Passive /31
10% reduced maximum Mana
1% increased Damage per 15 Strength
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
12% increased Area of Effect for Attacks
+10 to Strength
Defend with 200% of Armour against Critical Hits
+15 to Strength
Life Flasks gain 0.1 charges per Second
+10 to Strength
10% reduced maximum Mana
+10 to Strength
35% increased Critical Hit Chance
45% increased Critical Damage Bonus
10% increased Mana Cost of Skills
+10 to Strength
4% increased Attack Speed
6% increased Attack Speed if you've been Hit Recently
+10 to Strength
30% increased Stun Buildup
+15 to Strength
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
10% increased Attack Damage
30% increased Accuracy Rating while moving
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
20% increased Critical Damage Bonus
+10 to Strength
20% increased Physical Damage
10% increased Attack Damage
Gain Accuracy Rating equal to your Strength
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Armour
Regenerate 0.5% of maximum Life per second
+10 to Strength
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: 10% increased Skill Effect Duration
Druid: +5 to Strength and Intelligence
10% increased Mana Regeneration Rate
Regenerate 0.5% of maximum Life per second
20% increased Stun Buildup
20% increased Knockback Distance
20% increased Physical Damage
30% increased Damage if you've consumed a Frenzy Charge Recently
10% increased Skill Speed if you've consumed a Frenzy Charge Recently
+10 to Strength
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
Timeless Jewel Passive /4
Strength of Blood
Karui Keystone
keystone strength of blood [1]
Wreathed in madness and blood, you are unstoppable.
Black Scythe Training
Kalguuran Keystone
Gain no inherent bonus from Strength
1% increased Energy Shield per 2 Strength
The most important lesson the company taught was simple. Be clever, and survive.
Wrest Control
Kalguuran Notable
40% increased Lightning Damage
+15 to Strength
Cruel Strength
Abyss Notable
+2 to Strength per 25 Tribute
2% increased Stun Buildup per 10 Tribute
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
KaruiAttribute
+2 to Strengthkarui_attribute_strength
KaruiNormal
+4 to Strengthkarui_small_strength
KaruiNotable
+20 to Strengthkarui_notable_add_strength
KaruiNotable
5% increased Strengthkarui_notable_add_percent_strength
Dexterity
Dexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
Skill Gem /4
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
[DNT] Bear with me
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
Item mods /10
NameLevelPre/SufDescriptionWeight
of the Mongoose1Suffix+(5–8) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Lynx11Suffix+(9–12) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Fox22Suffix+(13–16) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Falcon33Suffix+(17–20) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Panther44Suffix+(21–24) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Leopard55Suffix+(25–27) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Jaguar66Suffix+(28–30) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Phantom74Suffix+(31–33) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Wind81Suffix+(34–36) to Dexterity attributegloves 1
default 0
1Corrupted+(10–15) to Dexterity attributeamulet 1
belt 1
ring 1
Monsters mods /3
NameLevelPre/SufDescriptionWeight
of the Blur1Suffixmonster additional dexterity ratio % for evasion [100] defences
Cat-Touched1Torment100% increased Critical Hit Chance
monster additional dexterity ratio % for evasion [100]
Hunted by the Wild Cat1Torment100% increased Critical Hit Chance
dropped items are converted to dex items [1]
monster additional dexterity ratio % for evasion [100]
Misc mods /23
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique(2–3)% increased Dexterity attribute
1JewelCorrupted+(4–6) to Dexterity attributejewel 1
of Dexterity1JewelUnique+(12–16) to Dexterity attribute
of Athletics1JewelUnique+(8–10) to Strength and Dexterity attribute
of Cunning1JewelUnique+(8–10) to Dexterity and Intelligence attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUnique+(16–24) to Dexterity attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
defences damage physical attack
1JewelUniqueAdds 1 to 2 Lightning damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
local jewel effect base radius [1500]
damage elemental lightning attack
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
damage physical attack
1JewelUniqueWith at least 40 Dexterity in Radius, Barrage fires an additional 6 Projectiles simultaneously on the first and final attacks
local jewel effect base radius [1200]
attack
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
damage elemental fire attack
1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local jewel effect base radius [1200]
damage elemental lightning attack
of the Abyss1ExpeditionRelicSuffixdexterity +% [1,3] attribute
of Ulaman65ExpeditionRelicSuffixadditional strength and dexterity [9,15] attribute
of Kurgal65ExpeditionRelicSuffixadditional dexterity and intelligence [9,15] attribute
Item /1
Jade Amulet
Requires: Level 8
+(10–15) to Dexterity
Unique /41
100% increased Attack Speed
+(10–20) to Dexterity
(50–100)% increased Arrow Speed
40% less Attack Damage
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
(30–50)% increased Energy Shield
+(10–20) to Dexterity
(10–15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
(100–140)% increased Evasion Rating
+(10–15) to Dexterity
+(15–25)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
Grants Skill: Level 5 Blink
(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
unique blink sand [1]
(30–50)% increased Evasion and Energy Shield
+(10–20) to Dexterity
Bleeding you inflict is Aggravated
(40–60)% reduced Duration of Bleeding on You
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Evasion Rating
+(10–20) to Dexterity
+(10–20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
(2–4) Life Regeneration per second
+(60–80) to maximum Life
+(10–20) to Dexterity
Skills have +1 to Limit
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Has (1–3) Charm Slot
(10–15)% reduced Flask Charges used
(-20–-10) to Strength
+(20–30) to Dexterity
(30–40)% increased Life and Mana Recovery from Flasks
You are considered on Low Life while at 75% of maximum Life or below instead
(60–100)% increased Evasion Rating
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
50% increased Rarity of Items found when on Low Life
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
(100–200)% increased Evasion Rating
(15–25)% increased Critical Hit Chance
+(30–40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
+(30–50) to maximum Life
+(30–50) to maximum Mana
Allies in your Presence deal 50% increased Damage
+(10–20) to Dexterity
25% reduced Damage
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
+(120–160) to Accuracy Rating
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
(10–20)% increased Rarity of Items found
+(20–30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
(6–15)% increased Rarity of Items found
(50–70)% increased Rarity of Items found
+10 to Dexterity
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15–25)% increased Magnitude of Poison you inflict
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
Grants Skill: Parry
(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
Grants Skill: Raise Shield
+(20–30) to Strength
+(20–30) to Dexterity
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Grants Skill: Raise Shield
(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 25 Maximum Life
(15–25)% increased Movement Speed
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Physical Damage is Pinning
+(15–25) to Dexterity
+(15–25) to Intelligence
1% increased Attack Speed per 20 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
Adds (13–20) to (21–31) Cold damage to Attacks
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
(100–200)% increased Armour and Evasion
+(20–30) to Strength
+(20–30) to Dexterity
(8–12) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
(150–240)% increased Physical Damage
+(300–500) to Accuracy Rating
10% increased Attack Speed
+(20–30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
(50–100)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Grants Skill: Level 11 Cast on Charm Use
Has (1–3) Charm Slot
(20–30)% increased Charm Charges gained
+(50–100) to maximum Mana
(10–50)% reduced Charm Effect Duration
+2 Charm Slots
+(15–25) to Dexterity
(20–30)% increased Charm Charges gained
Grants Skill: Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56–70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Passive /29
25% increased Accuracy Rating with Quarterstaves
+25 to Dexterity
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
15% increased Accuracy Rating
+10 to Dexterity
20% increased Evasion Rating
Gain Deflection Rating equal to 5% of Evasion Rating
8% increased Dexterity
5% increased Attack Speed
10% increased Accuracy Rating
5% increased Dexterity
8% increased Attack Speed with One Handed Weapons
+15 to Dexterity
1% increased Attack Speed per 25 Dexterity
Minions have 25% increased maximum Life
Minions have 25% increased Evasion Rating
32% increased Spell Damage while wielding a Melee Weapon
+10 to Dexterity
8% increased Melee Attack Speed
+10 to Dexterity
20% increased Accuracy Rating
+10 to Dexterity
4% increased Movement Speed
20% increased Evasion Rating
+10 to Dexterity
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
8% increased Attack and Cast Speed
4% increased Movement Speed
15% increased Mana Regeneration Rate
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
20% increased Culling Strike Threshold
Culling Strike against Beasts while your Companion is in your Presence
can see monster categories [1]
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
Gain Deflection Rating equal to 10% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
25% increased Magnitude of Ailments you inflict against Marked Enemies
25% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
Timeless Jewel Passive /3
Circular Teachings
Kalguuran Keystone
Gain no inherent bonus from Dexterity
1% increased Armour per 2 Dexterity
It is both despair and inspiration, to look back, and see oneself in the cycles of Time.
Winter Forest
Kalguuran Notable
40% increased Cold Damage
+15 to Dexterity
Opportunistic Dexterity
Abyss Notable
+2 to Dexterity per 25 Tribute
2% increased Parried Debuff Duration per 10 Tribute
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
MarakethAttribute
+2 to Dexteritymaraketh_attribute_dex
MarakethNormal
+4 to Dexteritymaraketh_small_dex
MarakethNotable
+20 to Dexteritymaraketh_notable_add_dexterity
MarakethNotable
5% increased Dexteritymaraketh_notable_add_percent_dexterity
Intelligence
Intelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
Support Gem /2
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Item mods /10
NameLevelPre/SufDescriptionWeight
of the Pupil1Suffix+(5–8) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Student11Suffix+(9–12) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Prodigy22Suffix+(13–16) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Augur33Suffix+(17–20) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Philosopher44Suffix+(21–24) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Sage55Suffix+(25–27) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Savant66Suffix+(28–30) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Virtuoso74Suffix+(31–33) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Genius81Suffix+(34–36) to Intelligence attributehelmet 1
default 0
1Corrupted+(10–15) to Intelligence attributeamulet 1
belt 1
ring 1
Misc mods /26
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique(2–3)% increased Intelligence attribute
1JewelCorrupted+(4–6) to Intelligence attributejewel 1
of Intelligence1JewelUnique+(12–16) to Intelligence attribute
of Spirit1JewelUnique+(8–10) to Strength and Intelligence attribute
of Cunning1JewelUnique+(8–10) to Dexterity and Intelligence attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUnique+(16–24) to Intelligence attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUnique5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
local jewel effect base radius [1200]
chaos
1JewelUniqueAdds 1 to Maximum Life per 3 Intelligence Allocated in Radius
local jewel effect base radius [1500]
life
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
damage physical attack
1JewelUniqueWith at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
local jewel effect base radius [1200]
minion
1JewelUniqueWith at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
local jewel effect base radius [1200]
minion
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
damage elemental fire attack
1JewelUniqueWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local jewel effect base radius [1200]
damage elemental cold attack
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
3 uses remaining
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
15 uses remaining
of the Abyss1ExpeditionRelicSuffixintelligence +% [1,3] attribute
of Amanamu65ExpeditionRelicSuffixadditional strength and intelligence [9,15] attribute
of Kurgal65ExpeditionRelicSuffixadditional dexterity and intelligence [9,15] attribute
Item /1
Lapis Amulet
Requires: Level 8
+(10–15) to Intelligence
Unique /43
(60–100)% increased Energy Shield
+(10–30) to Intelligence
+(10–20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
+(20–30) to Strength
+(20–30) to Intelligence
+(30–40)% to Cold Resistance
Gain Cold Thorns Damage equal to (10–18)% of your maximum Mana
Grants Skill: Level 5 Blink
(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
unique blink sand [1]
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
Has (1–3) Charm Slot
(15–20)% increased Charm Effect Duration
+(40–60) to maximum Energy Shield
+(20–30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(100–150)% increased Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+(100–150)% of Armour also applies to Elemental Damage
+(40–60) to Stun Threshold
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(80–120)% increased Armour and Energy Shield
+10 to Strength
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
50% increased Rarity of Items found when on Low Life
(10–20)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
+(20–30) to maximum Energy Shield
(60–80)% increased Spell Damage
+(7–13)% to Chaos Resistance
Critical Hits with Spells apply (1–3) Stack of Critical Weakness
(40–60)% increased Evasion Rating
+(60–100) to Accuracy Rating
+(5–10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(50–70)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Intelligence
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
Grants Skill: Parry
(60–100)% increased Evasion Rating
+(60–100) to maximum Mana
+(10–20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
Grants Skill: Raise Shield
(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
+(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
10% increased Movement Speed
+(20–30) to maximum Energy Shield
+(5–10) to Intelligence
(20–30)% reduced Energy Shield Recharge Rate
+(20–30) to maximum Energy Shield
100% increased Spell Damage
(15–25)% reduced Cast Speed
+(10–15) to Intelligence
+(15–25) to Dexterity
+(15–25) to Intelligence
1% increased Attack Speed per 20 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
(20–40)% increased Critical Hit Chance for Spells
+(10–20) to Strength
+(10–20) to Intelligence
+20 to maximum Energy Shield
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
+(20–30) to Spirit
(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
(50–70)% increased Evasion and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance
Grants Skill: Spear Throw
Adds (14–18) to (30–36) Physical Damage
+(5–8)% to Critical Hit Chance
+(15–25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Grants Skill: Level 17 Heart of Ice
Grants Skill: Level 17 Icestorm
+(2–4) to Level of all Cold Spell Skills
(10–20)% reduced Cast Speed
(5–15)% increased Intelligence
4% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (20–30)%
Grants Skill: Purity of Ice
Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Passive /22
18% increased maximum Energy Shield
12% increased Mana Regeneration Rate
6% increased Intelligence
Recover 2% of maximum Life on Kill
5% increased Cast Speed
15% increased Mana Regeneration Rate
2% increased Lightning Damage per 10 Intelligence
8% of Damage is taken from Mana before Life
Mana Flasks gain 0.1 charges per Second
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
20% increased Spell Damage
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
30% increased maximum Energy Shield
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: 10% increased Skill Effect Duration
Druid: +5 to Strength and Intelligence
10% increased Mana Regeneration Rate
Regenerate 0.5% of maximum Life per second
8% increased Attack and Cast Speed
4% increased Movement Speed
15% increased Mana Regeneration Rate
3% increased Evasion Rating per 10 Intelligence
Gain Accuracy Rating equal to your Intelligence
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
40% reduced Poison Duration on you
Life Flasks gain 0.1 charges per Second
Timeless Jewel Passive /3
Knightly Tenets
Kalguuran Keystone
Gain no inherent bonus from Intelligence
1% increased Evasion Rating per 2 Intelligence
Many men throughout history have claimed to stand against evil. Only a few truly meant it.
Scorched Earth
Kalguuran Notable
40% increased Fire Damage
Unrestrained Intellect
Abyss Notable
1% increased Cooldown Recovery Rate per 10 Tribute
+2 to Intelligence per 25 Tribute
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