Attribute
+5 to any Attribute
Attribute Attr /14
NameShow Full Descriptions
IDattributes1
IconArt/2DArt/SkillIcons/passives/plusattribute.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash3251
Attribute
+5 to any Attribute
Attribute Attr /14
NameShow Full Descriptions
IDattributes2
IconArt/2DArt/SkillIcons/passives/plusattribute.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash3041
Attribute
+5 to any Attribute
Attribute Attr /14
NameShow Full Descriptions
IDattributes3
IconArt/2DArt/SkillIcons/passives/plusattribute.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash4140
Attribute
+5 to any Attribute
Attribute Attr /14
NameShow Full Descriptions
IDattributes4
IconArt/2DArt/SkillIcons/passives/plusattribute.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash32474
Attribute
+5 to any Attribute
Attribute Attr /14
NameShow Full Descriptions
IDattributes5
IconArt/2DArt/SkillIcons/passives/plusattribute.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash59785
Item mods /9
NameLevelPre/SufDescriptionWeight
of the Clouds1Suffix+(2–4) to all Attributes attributeamulet 1
ring 1
default 0
of the Sky11Suffix+(5–7) to all Attributes attributeamulet 1
ring 1
default 0
of the Meteor22Suffix+(8–10) to all Attributes attributeamulet 1
ring 1
default 0
of the Comet33Suffix+(11–13) to all Attributes attributeamulet 1
ring 1
default 0
of the Heavens44Suffix+(14–16) to all Attributes attributeamulet 1
default 0
of the Galaxy55Suffix+(17–18) to all Attributes attributeamulet 1
default 0
of the Universe66Suffix+(19–20) to all Attributes attributeamulet 1
default 0
of the Multiverse75Suffix+(21–22) to all Attributes attributeamulet 1
default 0
of the Infinite82Suffix+(23–24) to all Attributes attributeamulet 1
default 0
Misc mods /2
NameLevelDomainPre/SufDescriptionWeight
of Adaption1JewelUnique+(6–8) to all Attributes attribute
1JewelUnique4% increased Attributes per allocated Keystone attribute
Item /8
Essence of the Infinite
Stack Size: 1 / 10
Upgrades a normal item to Magic with one Attribute modifier
Greater Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Attribute modifier
Deft Fossil
Stack Size: 1 / 20
More Critical modifiers
No Attribute modifiers
Fundamental Fossil
Stack Size: 1 / 20
More Attribute modifiers
No Critical modifiers
Adaptive Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring or amulet
Replaces other quality types
Stellar Amulet
Requires: Level 25
+(5–7) to all Attributes
Golden Wreath
Requires: Level 12
+(16–24) to all Attributes
Golden Blade
Physical Damage: 3-28
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.1
+(16–24) to all Attributes
Unique /10
50% increased maximum Life
+(10–20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
+(5–7) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
+2500 to Stun Threshold
+(10–15) to Strength
20% reduced maximum Life
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
100% increased amount of Life Leeched
+(30–50) to Strength
+(30–50) to Dexterity
+(30–50) to Intelligence
-1 to all Attributes per Level
(6–15)% increased Rarity of Items found
+(30–50) to maximum Mana
+(5–10) to all Attributes
(10–15)% increased Quantity of Gold Dropped by Slain Enemies
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(80–120)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
Grants Skill: Purity of Fire
Allies in your Presence deal (4–6) to (7–10) additional Attack Fire Damage
+(5–10) to all Attributes
25% increased Light Radius
50% of your Life Regeneration is granted to Allies in your Presence
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
Passive /4
10% increased Attributes
2% increased Damage per 5 of your lowest Attribute
+5 to all Attributes
Gain 20% of maximum Energy Shield as additional Stun Threshold
3% increased Movement Speed
29% increased Chaos Damage
-13% to Chaos Resistance
23% reduced Light Radius
7% increased Attributes
Skill Gem /1
Skill Gem Quality /1
ItemStats
Shock Nova(0–10)% increased Fishing Line Strength
Support Gem /1
Item mods /9
NameLevelPre/SufDescriptionWeight
of the Brute1Suffix+(5–8) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Wrestler11Suffix+(9–12) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Bear22Suffix+(13–16) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Lion33Suffix+(17–20) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Gorilla44Suffix+(21–24) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Goliath55Suffix+(25–27) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Leviathan66Suffix+(28–30) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Titan74Suffix+(31–33) to Strength attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
default 0
of the Gods81Suffix+(34–36) to Strength attributebelt 1
default 0
Monsters mods /2
NameLevelPre/SufDescriptionWeight
of Endurance1Suffixmonster additional strength ratio % for armour [100] defences
Essence of Torment1Essencemonster additional strength ratio % for armour [100] defences
Misc mods /21
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique(2–4)% increased Strength attribute
1JewelCorrupted+(5–10) to Strength attribute
of Strength1JewelUnique+(12–16) to Strength attribute
of Athletics1JewelUnique+(8–10) to Strength and Dexterity attribute
of Spirit1JewelUnique+(8–10) to Strength and Intelligence attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUnique+(16–24) to Strength attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUnique3% increased Totem Life per 10 Strength Allocated in Radius
local jewel effect base radius [1500]
life
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
damage physical attack
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
attack
1JewelUniqueWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local jewel effect base radius [1200]
damage elemental cold attack
1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local jewel effect base radius [1200]
damage elemental lightning attack
1JewelUniqueWith at least 40 Strength in Radius, Combust is Disabled
local jewel effect base radius [1200]
attack
Item /1
Amber Amulet
Requires: Level 8
+(10–15) to Strength
Unique /24
Adds (3–5) to (9–11) Physical Damage
+(10–15) to Strength
Causes Bleeding on Hit
(4–5) to (8–10) Physical Thorns damage
+(0–20) to Armour
+(0–15) to Evasion Rating
+(0–10) to maximum Energy Shield
+(0–30) to Accuracy Rating
+(0–15) to maximum Life
+(0–10) to maximum Mana
(0–10)% increased Rarity of Items found
(0–15)% increased Critical Hit Chance
+(0–5) to Strength
+(0–5) to Dexterity
+(0–5) to Intelligence
+(0–5)% to Fire Resistance
+(0–5)% to Cold Resistance
+(0–5)% to Lightning Resistance
(0–3) Life Regeneration per second
+(20–30) to Strength
+(20–30) to Intelligence
+(30–40)% to Cold Resistance
Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit
10% increased Movement Speed
(30–50)% increased Armour
+(5–10) to Strength
Trigger Decompose Skill on Step
Grants Skill: Raise Shield
+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
(100–150)% increased Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(20–30)% increased Life Recovery from Flasks
+(40–50) to Strength
+(10–15)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
(10–15)% reduced Flask Charges used
(-20–-10) to Strength
+(20–30) to Dexterity
(30–40)% increased Life and Mana Recovery from Flasks
You count as on Low Life while at 75% of maximum Life or below
+(100–140) to Armour
+(100–150) to Armour
+(10–20) to Strength
+(3–5)% to Maximum Fire Resistance
+(25–35)% to Fire Resistance
(100–150)% increased Energy Shield
+(20–30) to Strength
+(17–23)% to Chaos Resistance
Life Recharges
+(5–15) to Strength
+(5–15) to Intelligence
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
(200–300)% increased Armour
(10–20)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(5–15)% increased Movement Speed
+(5–15) to Strength
+(5–15) to Dexterity
+(5–15) to Intelligence
50% increased Rarity of Items found when on Low Life
Adds (3–4) to (6–8) Physical Damage
+(30–50) to Accuracy Rating
+(5–10) to Strength
Causes Double Stun Buildup
16% increased Range
2% increased Area of Effect for Attacks per 5 Intelligence
2% increased Attack Speed per 5 Dexterity
10% increased Weapon Damage per 5 Strength
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
Grants Skill: Raise Shield
(60–80)% increased Armour
+(10–15) to Strength
30% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Grants Skill: Raise Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Causes (30–50)% increased Stun Buildup
(60–80)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
(5–15)% increased Rarity of Items found
+(20–30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
50% of Physical Damage prevented Recouped as Life
+(10–15) to Dexterity
(6–10)% increased maximum Life
+(10–20) to Strength
(25–40)% increased Mana Regeneration Rate
Recover 5% of Missing Life before being Hit by an Enemy
Passive /26
+25 to Strength
10% reduced maximum Mana
1% increased Damage per 15 Strength
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
15% increased Area of Effect for Attacks
+10 to Strength
Defend with 200% of Armour against Critical Hits
+15 to Strength
+3 to Stun Threshold per Strength
Life Flasks gain 0.1 charges per Second
+10 to Strength
35% increased Critical Damage Bonus
+10 to Strength
10% reduced maximum Mana
+10 to Strength
35% increased Critical Hit Chance
45% increased Critical Damage Bonus
10% increased Mana Cost of Skills
+10 to Strength
4% increased Attack Speed
6% increased Attack Speed if you've been Hit Recently
+10 to Strength
30% increased Stun Buildup
+15 to Strength
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
25% increased Magnitude of Ignite you inflict
+10 to Strength
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
10% increased Attack Damage
Gain Accuracy Rating equal to your Strength
Break 30% increased Armour on enemies affected by Ailments
+10 to Strength
25% increased Physical Damage
20% increased Critical Damage Bonus
+10 to Strength
20% increased Physical Damage
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Armour
Regenerate 0.5% of Life per second
+10 to Strength
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
+5 to Strength and Dexterity
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
+5 to Strength and Dexterity
10% increased Damage
10% increased Critical Hit Chance
+5 to Strength and Intelligence
10% increased Mana Regeneration Rate
Regenerate 0.5% of Life per second
+5 to Strength and Intelligence
20% increased Stun Buildup
20% increased Knockback Distance
+10 to Strength
Damage Penetrates 15% Fire Resistance
+10 to Strength
Ascendancy Passive /1
Character: Mercenary
Inherent bonuses from Intelligence, Strength and Dexterity are doubled
Timeless Jewel Passive /2
FactionCategoryNameShow Full Descriptions
KalguuranKeystoneCircular Teachings
Strength's inherent bonus is 1% increased Energy Shield per 2 Strength instead
It is both despair and inspiration, to look back, and see oneself in the cycles of Time.
:
KalguuranNotableWrest Control
40% increased Lightning Damage+15 to Strength
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
KaruiAttribute
+2 to Strengthkarui_attribute_strength
KaruiNormal
+4 to Strengthkarui_small_strength
KaruiNotable
+20 to Strengthkarui_notable_add_strength
KaruiNotable
5% increased Strengthkarui_notable_add_percent_strength
Item mods /9
NameLevelPre/SufDescriptionWeight
of the Mongoose1Suffix+(5–8) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Lynx11Suffix+(9–12) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Fox22Suffix+(13–16) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Falcon33Suffix+(17–20) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Panther44Suffix+(21–24) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Leopard55Suffix+(25–27) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Jaguar66Suffix+(28–30) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Phantom74Suffix+(31–33) to Dexterity attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Wind81Suffix+(34–36) to Dexterity attributegloves 1
default 0
Monsters mods /1
NameLevelPre/SufDescriptionWeight
of the Blur1Suffixmonster additional dexterity ratio % for evasion [100] defences
Misc mods /20
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique(2–4)% increased Dexterity attribute
1JewelCorrupted+(5–10) to Dexterity attribute
of Dexterity1JewelUnique+(12–16) to Dexterity attribute
of Athletics1JewelUnique+(8–10) to Strength and Dexterity attribute
of Cunning1JewelUnique+(8–10) to Dexterity and Intelligence attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUnique+(16–24) to Dexterity attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUnique1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
defences damage physical attack
1JewelUniqueAdds 1 to 2 Lightning damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
local jewel effect base radius [1500]
damage elemental lightning attack
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
damage physical attack
1JewelUniqueWith at least 40 Dexterity in Radius, Barrage fires an additional 6 Projectiles simultaneously on the first and final attacks
local jewel effect base radius [1200]
attack
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
damage elemental fire attack
1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local jewel effect base radius [1200]
damage elemental lightning attack
Item /1
Jade Amulet
Requires: Level 8
+(10–15) to Dexterity
Unique /27
100% increased Attack Speed
+(10–20) to Dexterity
(50–100)% increased Arrow Speed
40% less Attack Damage
+(0–20) to Armour
+(0–15) to Evasion Rating
+(0–10) to maximum Energy Shield
+(0–30) to Accuracy Rating
+(0–15) to maximum Life
+(0–10) to maximum Mana
(0–10)% increased Rarity of Items found
(0–15)% increased Critical Hit Chance
+(0–5) to Strength
+(0–5) to Dexterity
+(0–5) to Intelligence
+(0–5)% to Fire Resistance
+(0–5)% to Cold Resistance
+(0–5)% to Lightning Resistance
(0–3) Life Regeneration per second
+(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
(30–50)% increased Energy Shield
+(10–20) to Dexterity
(10–15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
(100–140)% increased Evasion Rating
+(10–15) to Dexterity
+(5–15)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
(30–50)% increased Evasion and Energy Shield
+(10–20) to Dexterity
(40–60)% reduced Bleeding Duration on you
Bleeding you inflict is Aggravated
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Evasion Rating
+(10–20) to Dexterity
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
(2–4) Life Regeneration per second
+(60–80) to maximum Life
+(10–20) to Dexterity
Skills have +1 to Limit
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
(10–15)% reduced Flask Charges used
(-20–-10) to Strength
+(20–30) to Dexterity
(30–40)% increased Life and Mana Recovery from Flasks
You count as on Low Life while at 75% of maximum Life or below
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
(200–300)% increased Armour
(10–20)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(5–15)% increased Movement Speed
+(5–15) to Strength
+(5–15) to Dexterity
+(5–15) to Intelligence
50% increased Rarity of Items found when on Low Life
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
Your Critical Damage Bonus is 300%
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Charms gain 0.5 charges per Second
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
16% increased Range
2% increased Area of Effect for Attacks per 5 Intelligence
2% increased Attack Speed per 5 Dexterity
10% increased Weapon Damage per 5 Strength
(6–15)% increased Rarity of Items found
(50–70)% increased Rarity of Items found
+10 to Dexterity
-20% to all Elemental Resistances
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Enemies in your Presence gain Critical Weakness every second
Grants Skill: Raise Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
(15–25)% increased Movement Speed
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Physical Damage is Pinning
+(15–25) to Dexterity
+(15–25) to Intelligence
3% increased Attack Speed per 25 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence
(20–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
+(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
Passive /22
+25 to Dexterity
25% increased Accuracy Rating with Quarterstaves
25% increased Critical Damage Bonus with Quarterstaves
+25 to Dexterity
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
15% increased Accuracy Rating
+10 to Dexterity
30% increased Evasion Rating
8% increased Dexterity
+4 to Ailment Threshold per Dexterity
+10 to Dexterity
20% increased Critical Hit Chance
5% increased Attack Speed
10% increased Accuracy Rating
5% increased Dexterity
8% increased Attack Speed with One Handed Weapons
+15 to Dexterity
1% increased Attack Speed per 15 Dexterity
Minions have 25% increased Evasion Rating
Your Dexterity is added to your Minions
32% increased Spell Damage while wielding a Melee Weapon
+10 to Dexterity
8% increased Melee Attack Speed
+10 to Dexterity
30% increased Accuracy Rating at Close Range
+10 to Dexterity
4% increased Movement Speed
20% increased Evasion Rating
+10 to Dexterity
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
+5 to Strength and Dexterity
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
+5 to Strength and Dexterity
8% increased Attack and Cast Speed
+5 to Dexterity and Intelligence
4% increased Movement Speed
15% increased Mana Regeneration Rate
+5 to Dexterity and Intelligence
Damage Penetrates 15% Lightning Resistance
+10 to Dexterity
Damage Penetrates 15% Lightning Resistance
+10 to Dexterity
Ascendancy Passive /1
Character: Mercenary
Inherent bonuses from Intelligence, Strength and Dexterity are doubled
Timeless Jewel Passive /2
FactionCategoryNameShow Full Descriptions
KalguuranKeystoneKnightly Tenets
Dexterity's inherent bonus is 1% increased Armour per 2 Dexterity instead
Many men throughout history have claimed to stand against evil. Only a few truly meant it.
:
KalguuranNotableWinter Forest
40% increased Cold Damage+15 to Dexterity
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
MarakethAttribute
+2 to Dexteritymaraketh_attribute_dex
MarakethNormal
+4 to Dexteritymaraketh_small_dex
MarakethNotable
+20 to Dexteritymaraketh_notable_add_dexterity
MarakethNotable
5% increased Dexteritymaraketh_notable_add_percent_dexterity
Support Gem /1
Item mods /9
NameLevelPre/SufDescriptionWeight
of the Pupil1Suffix+(5–8) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Student11Suffix+(9–12) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Prodigy22Suffix+(13–16) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Augur33Suffix+(17–20) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Philosopher44Suffix+(21–24) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Sage55Suffix+(25–27) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Savant66Suffix+(28–30) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Virtuoso74Suffix+(31–33) to Intelligence attributering 1
amulet 1
helmet 1
int_armour 1
str_int_armour 1
dex_int_armour 1
str_dex_int_armour 1
dagger 1
warstaff 1
flail 1
wand 1
staff 1
sceptre 1
trap 1
default 0
of the Genius81Suffix+(34–36) to Intelligence attributehelmet 1
default 0
Misc mods /23
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique(2–4)% increased Intelligence attribute
1JewelCorrupted+(5–10) to Intelligence attribute
of Intelligence1JewelUnique+(12–16) to Intelligence attribute
of Spirit1JewelUnique+(8–10) to Strength and Intelligence attribute
of Cunning1JewelUnique+(8–10) to Dexterity and Intelligence attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUnique+(16–24) to Intelligence attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
attribute
1JewelUnique5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
local jewel effect base radius [1200]
chaos
1JewelUniqueAdds 1 to Maximum Life per 3 Intelligence Allocated in Radius
local jewel effect base radius [1500]
life
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
damage physical attack
1JewelUniqueWith at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
local jewel effect base radius [1200]
minion
1JewelUniqueWith at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
local jewel effect base radius [1200]
minion
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
damage elemental fire attack
1JewelUniqueWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local jewel effect base radius [1200]
damage elemental cold attack
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
3 uses remaining
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
15 uses remaining
Item /1
Lapis Amulet
Requires: Level 8
+(10–15) to Intelligence
Unique /29
(60–100)% increased Energy Shield
+(10–30) to Intelligence
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life
+(0–20) to Armour
+(0–15) to Evasion Rating
+(0–10) to maximum Energy Shield
+(0–30) to Accuracy Rating
+(0–15) to maximum Life
+(0–10) to maximum Mana
(0–10)% increased Rarity of Items found
(0–15)% increased Critical Hit Chance
+(0–5) to Strength
+(0–5) to Dexterity
+(0–5) to Intelligence
+(0–5)% to Fire Resistance
+(0–5)% to Cold Resistance
+(0–5)% to Lightning Resistance
(0–3) Life Regeneration per second
+(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
(80–100)% increased Armour
(20–30)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
+(20–30) to Strength
+(20–30) to Intelligence
+(30–40)% to Cold Resistance
Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Intelligence provides no inherent bonus to Maximum Mana
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
(15–20)% increased Charm Effect Duration
+(40–60) to maximum Energy Shield
+(20–30) to Intelligence
You lose 5% of Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
(60–100)% increased Energy Shield
+(10–15) to Intelligence
30% slower start of Energy Shield Recharge
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
+(5–15) to Strength
+(5–15) to Intelligence
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
(200–300)% increased Armour
(10–20)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
+8% to Critical Damage Bonus per Power Charge
(5–15)% increased Movement Speed
+(5–15) to Strength
+(5–15) to Dexterity
+(5–15) to Intelligence
50% increased Rarity of Items found when on Low Life
(10–15)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
(40–60)% increased Evasion Rating
+(60–100) to Accuracy Rating
+(5–10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
(50–70)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Intelligence
Decimating Strike
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
16% increased Range
2% increased Area of Effect for Attacks per 5 Intelligence
2% increased Attack Speed per 5 Dexterity
10% increased Weapon Damage per 5 Strength
Grants Skill: Raise Shield
(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
(60–100)% increased Energy Shield
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of Life
Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 3% of Damage as Chaos Damage per Undead Minion
+(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
10% increased Movement Speed
+(5–10) to Intelligence
(20–30)% reduced Energy Shield Recharge Rate
100% faster start of Energy Shield Recharge
100% increased Spell Damage
(15–25)% reduced Cast Speed
+(10–15) to Intelligence
+(15–25) to Dexterity
+(15–25) to Intelligence
3% increased Attack Speed per 25 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence
(20–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
Passive /19
+25 to Intelligence
18% increased maximum Energy Shield
12% increased Mana Regeneration Rate
6% increased Intelligence
40% increased Energy Shield Recharge Rate
+10 to Intelligence
10% increased Energy Shield Recharge Rate
Recover 2% of Life on Kill
+10 to Intelligence
30% increased Critical Damage Bonus
+10 to Intelligence
+10 to Intelligence
25% increased Critical Hit Chance
5% increased Cast Speed
15% increased Mana Regeneration Rate
+10 to Intelligence
2% increased Lightning Damage per 10 Intelligence
8% of Damage is taken from Mana before Life
+15 to Intelligence
Mana Flasks gain 0.1 charges per Second
+10 to Intelligence
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
20% increased Spell Damage
+10 to Intelligence
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
30% increased maximum Energy Shield
+10 to Intelligence
10% increased Damage
10% increased Critical Hit Chance
+5 to Strength and Intelligence
10% increased Mana Regeneration Rate
Regenerate 0.5% of Life per second
+5 to Strength and Intelligence
8% increased Attack and Cast Speed
+5 to Dexterity and Intelligence
4% increased Movement Speed
15% increased Mana Regeneration Rate
+5 to Dexterity and Intelligence
Damage Penetrates 15% Cold Resistance
+10 to Intelligence
Damage Penetrates 15% Cold Resistance
+10 to Intelligence
Ascendancy Passive /1
Character: Mercenary
Inherent bonuses from Intelligence, Strength and Dexterity are doubled
Timeless Jewel Passive /2
FactionCategoryNameShow Full Descriptions
KalguuranKeystoneBlack Scythe Training
Intelligence's inherent bonus is 1% increased Evasion Rating per 2 Intelligence instead
The most important lesson the company taught was simple. Be clever, and survive.
:
KalguuranNotableScorched Earth
40% increased Fire Damage+15 to Intelligence