Attribute
+5 to any Attribute
- +5 to Strength
- +5 to Dexterity
- +5 to Intelligence
Attribute Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | attributes1 |
| Icon | |
| PassiveSkillsHash | 3251 |
| Tags | isUsed: true |
Attribute
+5 to any Attribute
- +5 to Strength
- +5 to Dexterity
- +5 to Intelligence
Attribute Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | attributes2 |
| Icon | |
| PassiveSkillsHash | 3041 |
| Tags | isUsed: true |
Attribute
+5 to any Attribute
- +5 to Strength
- +5 to Dexterity
- +5 to Intelligence
Attribute Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | attributes3 |
| Icon | |
| PassiveSkillsHash | 4140 |
| Tags | isUsed: true |
Attribute
+5 to any Attribute
- +5 to Strength
- +5 to Dexterity
- +5 to Intelligence
Attribute Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | attributes4 |
| Icon | |
| PassiveSkillsHash | 32474 |
| Tags | isUsed: true |
Attribute
+5 to any Attribute
- +5 to Strength
- +5 to Dexterity
- +5 to Intelligence
Attribute Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | attributes5 |
| Icon | |
| PassiveSkillsHash | 59785 |
| Tags | isUsed: true |
Skill Gem /1
Item mods /9
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Clouds | 1 | Suffix | +(2—4) to all Attributes Attribute | amulet 1 ring 1 default 0 |
| of the Sky | 11 | Suffix | +(5—7) to all Attributes Attribute | amulet 1 ring 1 default 0 |
| of the Meteor | 22 | Suffix | +(8—10) to all Attributes Attribute | amulet 1 ring 1 default 0 |
| of the Comet | 33 | Suffix | +(11—13) to all Attributes Attribute | amulet 1 ring 1 default 0 |
| of the Heavens | 44 | Suffix | +(14—16) to all Attributes Attribute | amulet 1 default 0 |
| of the Galaxy | 55 | Suffix | +(17—18) to all Attributes Attribute | amulet 1 default 0 |
| of the Universe | 66 | Suffix | +(19—20) to all Attributes Attribute | amulet 1 default 0 |
| of the Multiverse | 75 | Suffix | +(21—22) to all Attributes Attribute | amulet 1 default 0 |
| of the Infinite | 82 | Suffix | +(23—24) to all Attributes Attribute | amulet 1 default 0 |
Misc mods /7
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Adaption | 1 | Jewel | Unique | +(6—8) to all Attributes Attribute | default 1 |
| 1 | Jewel | Unique | 4% increased Attributes per allocated Keystone Attribute | ||
| 1 | Abyss | Unique | Conquered Attribute Passive Skills also grant +(2—5) to Tribute | historic_abyss_jewel_1 1 default 0 | |
| 1 | Abyss | Unique | Conquered Attribute Passive Skills also grant +(4—8) to Strength Attribute | historic_abyss_jewel_1 1 default 0 | |
| 1 | Abyss | Unique | Conquered Attribute Passive Skills also grant +(4—8) to Dexterity Attribute | historic_abyss_jewel_1 1 default 0 | |
| 1 | Abyss | Unique | Conquered Attribute Passive Skills also grant +(4—8) to Intelligence Attribute | historic_abyss_jewel_1 1 default 0 | |
| 1 | Abyss | Unique | Conquered Attribute Passive Skills also grant +(2—3) to all Attributes Attribute | historic_abyss_jewel_1 1 default 0 |
Item /9
Stellar Amulet
Requires: Level 25
+(5—7) to all Attributes
Golden Wreath
Requires: Level 12
+(16—24) to all Attributes
Golden Hoop
Requires: Level 12
+(8—12) to all Attributes
Golden Blade
Physical Damage: 3-28
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
+(16—24) to all Attributes
Legacy of Greymake
Legacy of Erian's Cobble
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Unique /18
Requires: Level 28, 23 Str, 23 Int
50% increased maximum Life
+(10—20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
Requires: Level 35
(12—20)% increased Rarity of Items found
(20—30)% reduced maximum Life
+(10—15) to all Attributes
Cannot be Light Stunned
Requires: Level 8
+(10—15) to Strength
20% reduced maximum Life
+(10—20) to all Attributes
(100—200)% increased amount of Life Leeched
(25—50)% increased Damage while Leeching
Requires: Level 26, 25 Str, 25 Dex
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
Requires: Level 38, 54 Dex
+(80—120) to maximum Life
+(10—15) to all Attributes
(8—12) Life Regeneration per second
Require (2—4) fewer enemies to be Surrounded
Requires: Level 5, 7 Str, 7 Dex
+(30—50) to Strength
+(30—50) to Dexterity
+(30—50) to Intelligence
-1 to all Attributes per Level
Has 4 Augment Sockets (Hidden)
Requires: Level 40
(6—15)% increased Rarity of Items found
+(30—50) to maximum Mana
+(5—10) to all Attributes
(10—15)% increased Quantity of Gold Dropped by Slain Enemies
Requires: Level 38, 68 Str
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
Hits with this Weapon have no Critical Damage Bonus
This Weapon's Critical Hit Chance is 100%
Requires: Level 35
(12—20)% increased Rarity of Items found
+(10—20) to all Attributes
+(17—23)% to Chaos Resistance
(20—30)% increased Mana Regeneration Rate
Requires: Level 40
You can only Socket Ruby Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Requires: Level 1
You can only Socket Sapphire Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Requires: Level 40
You can only Socket Emerald Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Requires: Level 16, 28 Str
+(10—15) to all Attributes
+(15—30)% to Fire Resistance
+(15—30)% to Lightning Resistance
(10—15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
Requires: Level 45, 64 Int
(100—140)% increased Energy Shield
+(150—200) to Accuracy Rating
+(10—15) to all Attributes
-10% to Fire Resistance
Requires: Level 65, 17 Str, 38 Int
+(7—13) to all Attributes
23% reduced Light Radius
(-13—13)% reduced Skill Effect Duration
Grants effect of Dreaming Gloom Shrine
Requires: Level 40, 47 Str, 34 Int
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Requires: Level 62, 7 Str, 12 Int
(50—75)% increased Spirit
+(6—12) to all Attributes
You can have any number of Companions of different types
discipline art variation [1]
Passive /1
Birthed Items always have an Attribute Modifier
Strength
Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Skill Gem /7
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Support Gem /5
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Item mods /13
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Brute | 1 | Suffix | +(5—8) to Strength Attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 talisman 1 default 0 |
| of the Wrestler | 11 | Suffix | +(9—12) to Strength Attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 talisman 1 default 0 |
| of the Bear | 22 | Suffix | +(13—16) to Strength Attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 talisman 1 default 0 |
| of the Lion | 33 | Suffix | +(17—20) to Strength Attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 talisman 1 default 0 |
| of the Gorilla | 44 | Suffix | +(21—24) to Strength Attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 talisman 1 default 0 |
| of the Goliath | 55 | Suffix | +(25—27) to Strength Attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 talisman 1 default 0 |
| of the Leviathan | 66 | Suffix | +(28—30) to Strength Attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 talisman 1 default 0 |
| of the Titan | 74 | Suffix | +(31—33) to Strength Attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 talisman 1 default 0 |
| of the Gods | 81 | Suffix | +(34—36) to Strength Attribute | belt 1 default 0 |
| 1 | Corrupted | +(10—15) to Strength Attribute | belt 1 ring 1 amulet 1 default 0 | |
| Filigree | 1 | Prefix | (20—40)% increased Fishing Line Strength | fishing_rod 1 default 0 |
| 1 | Unique | +(35—50) to Strength Attribute | belt 1 ring 1 amulet 1 default 0 | |
| 1 | Unique | +(14—16) to Strength Attribute | default 1 |
Monsters mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Endurance | 1 | Suffix | monster additional strength ratio % for armour [100] Armour | Armour 1 default 1 |
| Ox-Touched | 1 | Torment | 50% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You monster additional strength ratio % for armour [100] | |
| Hunted by the Raging Ox | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You dropped items are converted to str items [1] monster additional strength ratio % for armour [100] |
Misc mods /28
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Marauder's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Strength | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_strength 1 default 0 |
| Duelist's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Dexterity | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_strength 1 strongbox_can_roll_attribute_replacements_dexterity 1 default 0 |
| Templar's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_intelligence 1 strongbox_can_roll_attribute_replacements_strength 1 default 0 |
| Templar's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_intelligence_martial 1 strongbox_can_roll_attribute_replacements_strength_martial 1 default 0 |
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant (2—3)% increased Strength Attribute | ||
| 1 | Jewel | Corrupted | +(4—6) to Strength Attribute | default 1 | |
| of Strength | 1 | Jewel | Unique | +(12—16) to Strength Attribute | not_str 1 default 1 |
| of Athletics | 1 | Jewel | Unique | +(8—10) to Strength and Dexterity Attribute | not_int 1 default 1 |
| of Spirit | 1 | Jewel | Unique | +(8—10) to Strength and Intelligence Attribute | not_dex 1 default 1 |
| 1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | +(16—24) to Strength Attribute | ||
| 1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | 3% increased Totem Life per 10 Strength Allocated in Radius local jewel effect base radius [1500] Life | ||
| 1 | Jewel | Unique | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local jewel effect base radius [1200] Damage Physical Attack | ||
| 1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 50% increased angle local jewel effect base radius [1200] Attack | ||
| 1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy Attack | ||
| 1 | Jewel | Unique | With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold local jewel effect base radius [1200] Damage Elemental Cold Attack | ||
| 1 | Jewel | Unique | With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning local jewel effect base radius [1200] Damage Elemental Lightning Attack | ||
| 1 | Jewel | Unique | With at least 40 Strength in Radius, Combust is Disabled local jewel effect base radius [1200] Attack | ||
| of the Abyss | 1 | Abyss | Suffix | (1—2)% increased Strength Attribute | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Ulaman | 65 | Abyss | Suffix | +(9—15) to Strength and Dexterity ulaman Attribute | Armour 1 belt 1 ring 1 amulet 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | +(9—15) to Strength and Intelligence amanamu Attribute | Armour 1 belt 1 ring 1 amulet 1 default 0 amanamu_mod 1 |
Item /13
Amber Amulet
Requires: Level 8
+(10—15) to Strength
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
[DNT-UNUSED] Quadrilla Boss Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants +10 to Strength
Strength Tattoo of Ngamahu
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Strength
Unique /55
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
+(10—20) to Strength
+(20—30)% to Fire Resistance
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 16, 17 Str, 17 Int
+(20—30) to Strength
+(20—30) to Intelligence
+(30—40)% to Cold Resistance
Requires: Level 6, 11 Str
+(40—60) to maximum Life
+(10—15) to Strength
+(60—80) to Stun Threshold
Permanently Intimidate enemies on Block
Requires: Level 1
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
Requires: Level 16, 25 Str
(50—80)% increased Armour
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
20% reduced Light Radius
Requires: Level 24
Has (1—3) Charm Slot
+(140—180) to Armour
+(20—30) to Strength
(10—20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Requires: Level 50
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
Requires: Level 24
Has (1—3) Charm Slot
+(140—180) to Armour
+(100—150) to Armour
+(10—20) to Strength
+(3—5)% to Maximum Fire Resistance
+(30—50)% to Fire Resistance
Requires: Level 11, 21 Dex
+(40—60) to maximum Life
+(10—20) to Strength
+(30—40)% to Fire Resistance
Cannot be Ignited
Requires: Level 33, 54 Int
(100—150)% increased Energy Shield
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
Life Recharges
Requires: Level 4, 10 Str
+(40—60) to Armour
+(5—15) to Strength
+(5—15) to Intelligence
+(40—60) to Stun Threshold
Requires: Level 20, 34 Str
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Requires: Level 36, 33 Str, 33 Int
+75 to Spirit
+10 to Strength
+15 to Intelligence
+1 to maximum number of Summoned Totems
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
Requires: Level 4, 9 Dex
10% increased Weapon Damage per 10 Strength
Requires: Level 12
+(20—30)% to Cold Resistance
(20—30)% increased Cold Damage
+(40—60) to maximum Mana
+(10—15) to Strength
Requires: Level 1
(60—80)% increased Armour
+(10—15) to Strength
(3—5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Requires: Level 33, 48 Str
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
Requires: Level 26, 22 Str, 22 Dex
+(20—30) to Strength
+(20—30) to Dexterity
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Requires: Level 4, 11 Str
Causes (20—40)% increased Stun Buildup
(80—120)% increased Physical Damage
+(10—15) to Strength
Gain (10—20) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
Requires: Level 56
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(10—30) to Strength
Corrupted Blood cannot be inflicted on you
Requires: Level 27, 45 Str
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Requires: Level 36
+(20—30) to Strength
Requires: Level 10, 10 Dex, 10 Int
+(20—25) to Evasion Rating
+(10—15) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Intelligence
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
Requires: Level 5, 10 Dex
(150—200)% increased Physical Damage
(10—15)% reduced Attack Speed
+(15—30) to Strength
Strikes deal Splash Damage
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 45, 32 Str, 32 Dex
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
Requires: Level 42
+(12—16)% to Fire and Cold Resistances
+(10—20)% to Fire and Cold Resistances
Regenerate (1—2)% of maximum Life per second while Ignited
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
as being boosted by Chilled Ground
Requires: Level 42
+(12—16)% to Fire and Lightning Resistances
+(10—20)% to Fire and Lightning Resistances
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited Ground
as being boosted by Ignited Ground
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
(150—200)% increased Armour
Maximum Energy Shield cannot be Converted
Regenerate 2 Life per second for every 10 Intelligence
Requires: Level 72, 94 Str, 67 Int
(15—20)% reduced Attack Speed
+(30—40) to Strength
exposure art variation [1]
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
(70—100)% increased Physical Damage
5% increased Movement Speed
+(8—15) to Strength
+(8—15) to Intelligence
(5—8)% increased Damage per Minion
Requires: Level 45, 80 Str
Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
(80—120)% increased Physical Damage
(5—10)% increased Attack Speed
+(15—25) to Strength
local display grants level X molten shower [1]
Requires: Level 47
Has 3 Sockets
Maximum Quality is 40%
+(20—30) to Strength
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Requires: Level 1
(30—50)% increased Stun Buildup
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Requires: Level 70, 67 Str, 67 Int
+(1—5)% to Maximum Chaos Resistance
Damage over Time cannot bypass your Energy Shield
Requires: Level 5, 9 Str, 8 Int
(60—90)% increased Physical Damage
(6—10)% increased Attack Speed
+(7—14) to Strength
Requires: Level 52, 60 Str, 43 Int
(250—300)% increased Physical Damage
(30—50)% increased Armour
(10—15)% reduced Attack Speed
+(20—30) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
Requires: Level 65, 59 Str, 59 Int
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Timeless Jewel Passive /4
Dexterity
Dexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
Skill Gem /5
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
Support Gem /1
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Item mods /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Mongoose | 1 | Suffix | +(5—8) to Dexterity Attribute | ring 1 amulet 1 gloves 1 quiver 1 dex_armour 1 dex_int_armour 1 str_dex_armour 1 str_dex_int_armour 1 sword 1 spear 1 claw 1 warstaff 1 dagger 1 bow 1 crossbow 1 trap 1 default 0 |
| of the Lynx | 11 | Suffix | +(9—12) to Dexterity Attribute | ring 1 amulet 1 gloves 1 quiver 1 dex_armour 1 dex_int_armour 1 str_dex_armour 1 str_dex_int_armour 1 sword 1 spear 1 claw 1 warstaff 1 dagger 1 bow 1 crossbow 1 trap 1 default 0 |
| of the Fox | 22 | Suffix | +(13—16) to Dexterity Attribute | ring 1 amulet 1 gloves 1 quiver 1 dex_armour 1 dex_int_armour 1 str_dex_armour 1 str_dex_int_armour 1 sword 1 spear 1 claw 1 warstaff 1 dagger 1 bow 1 crossbow 1 trap 1 default 0 |
| of the Falcon | 33 | Suffix | +(17—20) to Dexterity Attribute | ring 1 amulet 1 gloves 1 quiver 1 dex_armour 1 dex_int_armour 1 str_dex_armour 1 str_dex_int_armour 1 sword 1 spear 1 claw 1 warstaff 1 dagger 1 bow 1 crossbow 1 trap 1 default 0 |
| of the Panther | 44 | Suffix | +(21—24) to Dexterity Attribute | ring 1 amulet 1 gloves 1 quiver 1 dex_armour 1 dex_int_armour 1 str_dex_armour 1 str_dex_int_armour 1 sword 1 spear 1 claw 1 warstaff 1 dagger 1 bow 1 crossbow 1 trap 1 default 0 |
| of the Leopard | 55 | Suffix | +(25—27) to Dexterity Attribute | ring 1 amulet 1 gloves 1 quiver 1 dex_armour 1 dex_int_armour 1 str_dex_armour 1 str_dex_int_armour 1 sword 1 spear 1 claw 1 warstaff 1 dagger 1 bow 1 crossbow 1 trap 1 default 0 |
| of the Jaguar | 66 | Suffix | +(28—30) to Dexterity Attribute | ring 1 amulet 1 gloves 1 quiver 1 dex_armour 1 dex_int_armour 1 str_dex_armour 1 str_dex_int_armour 1 sword 1 spear 1 claw 1 warstaff 1 dagger 1 bow 1 crossbow 1 trap 1 default 0 |
| of the Phantom | 74 | Suffix | +(31—33) to Dexterity Attribute | ring 1 amulet 1 gloves 1 quiver 1 dex_armour 1 dex_int_armour 1 str_dex_armour 1 str_dex_int_armour 1 sword 1 spear 1 claw 1 warstaff 1 dagger 1 bow 1 crossbow 1 trap 1 default 0 |
| of the Wind | 81 | Suffix | +(34—36) to Dexterity Attribute | gloves 1 default 0 |
| 1 | Corrupted | +(10—15) to Dexterity Attribute | belt 1 ring 1 amulet 1 default 0 | |
| 1 | Unique | +(35—50) to Dexterity Attribute | belt 1 ring 1 amulet 1 default 0 | |
| 1 | Unique | +(14—16) to Dexterity Attribute | default 1 |
Monsters mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Blur | 1 | Suffix | monster additional dexterity ratio % for evasion [100] Evasion | Evasion 1 default 1 |
| Cat-Touched | 1 | Torment | 100% increased Critical Hit Chance monster additional dexterity ratio % for evasion [100] | |
| Hunted by the Wild Cat | 1 | Torment | 100% increased Critical Hit Chance dropped items are converted to dex items [1] monster additional dexterity ratio % for evasion [100] |
Misc mods /27
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Ranger's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Dexterity | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_dexterity 1 default 0 |
| Duelist's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Dexterity | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_strength 1 strongbox_can_roll_attribute_replacements_dexterity 1 default 0 |
| Shadow's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Dexterity or Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_dexterity 1 strongbox_can_roll_attribute_replacements_intelligence 1 default 0 |
| Shadow's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Dexterity or Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_dexterity_martial 1 strongbox_can_roll_attribute_replacements_intelligence_martial 1 default 0 |
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant (2—3)% increased Dexterity Attribute | ||
| 1 | Jewel | Corrupted | +(4—6) to Dexterity Attribute | default 1 | |
| of Dexterity | 1 | Jewel | Unique | +(12—16) to Dexterity Attribute | not_dex 1 default 1 |
| of Athletics | 1 | Jewel | Unique | +(8—10) to Strength and Dexterity Attribute | not_int 1 default 1 |
| of Cunning | 1 | Jewel | Unique | +(8—10) to Dexterity and Intelligence Attribute | not_str 1 default 1 |
| 1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | +(16—24) to Dexterity Attribute | ||
| 1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] Evasion Damage Physical Attack | ||
| 1 | Jewel | Unique | Adds 1 to 2 Lightning damage to Attacks Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius local jewel effect base radius [1500] Damage Elemental Lightning Attack | ||
| 1 | Jewel | Unique | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local jewel effect base radius [1200] Damage Physical Attack | ||
| 1 | Jewel | Unique | With at least 40 Dexterity in Radius, Barrage fires an additional 6 Projectiles simultaneously on the first and final attacks local jewel effect base radius [1200] Attack | ||
| 1 | Jewel | Unique | With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire local jewel effect base radius [1200] Damage Elemental Fire Attack | ||
| 1 | Jewel | Unique | With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning local jewel effect base radius [1200] Damage Elemental Lightning Attack | ||
| of the Abyss | 1 | Abyss | Suffix | (1—2)% increased Dexterity Attribute | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Ulaman | 65 | Abyss | Suffix | +(9—15) to Strength and Dexterity ulaman Attribute | Armour 1 belt 1 ring 1 amulet 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | +(9—15) to Dexterity and Intelligence kurgal Attribute | Armour 1 belt 1 ring 1 amulet 1 default 0 kurgal_mod 1 |
Item /10
Jade Amulet
Requires: Level 8
+(10—15) to Dexterity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Dexterity Tattoo of Tawhoa
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Dexterity
Unique /47
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 4, 10 Dex
+(50—70) to Evasion Rating
+(20—30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
Requires: Level 11, 17 Int
20% increased Movement Speed
+(10—20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
Requires: Level 26, 34 Int
(30—50)% increased Energy Shield
+(10—20) to Dexterity
(10—15)% reduced Attack and Cast Speed
Requires: Level 16, 23 Dex
(100—140)% increased Evasion Rating
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Requires: Level 16, 28 Dex
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
Requires: Level 1
+(10—20) to Dexterity
Bleeding you inflict is Aggravated
(40—60)% reduced Duration of Bleeding on You
Requires: Level 16, 25 Str
(50—80)% increased Armour
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
20% reduced Light Radius
Requires: Level 11, 13 Dex, 13 Int
(100—150)% increased Evasion Rating
+(10—20) to Dexterity
+(10—20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
Requires: Level 50
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
Requires: Level 22, 37 Dex
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
Requires: Level 20, 34 Str
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
Requires: Level 45, 56 Dex
(60—80)% increased Evasion Rating
(20—30)% increased Critical Hit Chance
5% increased Attack Speed
+(10—20) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Your Critical Damage Bonus is 250%
Requires: Level 50, 71 Dex
(100—200)% increased Evasion Rating
(15—25)% increased Critical Hit Chance
+(30—40) to Dexterity
Requires: Level 16, 15 Dex, 15 Int
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—20) to Dexterity
25% reduced Damage
Requires: Level 4, 9 Dex
10% increased Weapon Damage per 10 Strength
Requires: Level 40
(6—15)% increased Rarity of Items found
(50—70)% increased Rarity of Items found
+10 to Dexterity
Requires: Level 36
+(20—30) to Dexterity
Requires: Level 26, 22 Str, 22 Dex
+(20—30) to Strength
+(20—30) to Dexterity
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Requires: Level 28, 23 Dex, 23 Int
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
Critical Hits Poison the enemy
Requires: Level 32
+(20—30)% to Cold Resistance
(5—10)% increased Skill Speed
+(10—20) to Dexterity
(25—35)% increased Mana Regeneration Rate
Requires: Level 73, 121 Dex
(30—40)% increased Elemental Ailment Threshold
(100—150)% increased Evasion Rating
+(30—40) to Dexterity
25% increased Freeze Duration on Enemies
Requires: Level 65, 114 Dex
(150—240)% increased Physical Damage
+(300—500) to Accuracy Rating
10% increased Attack Speed
+(20—30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
enable lioneyes glow task [1]
Requires: Level 45, 32 Str, 32 Dex
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
Requires: Level 42
+(12—16)% to Cold and Lightning Resistances
+(10—20)% to Cold and Lightning Resistances
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
as being boosted by Shocked Ground
Requires: Level 42
+(12—16)% to Fire and Lightning Resistances
+(10—20)% to Fire and Lightning Resistances
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited Ground
as being boosted by Ignited Ground
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Requires: Level 50, 44 Str, 44 Dex
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Requires: Level 65, 80 Dex
(200—300)% increased Evasion Rating
+(13—23) to Dexterity
Gain 1 Fear Incarnate when you Cull a target
Requires: Level 70, 67 Dex, 67 Int
+(20—30) to Dexterity
Companions have (30—50)% increased maximum Life
enable ancient order task [1]
Timeless Jewel Passive /3
Heroic Tragedy: Medved
+2 to Dexterity per 25 Tribute
2% increased Parried Debuff Duration per 10 Tribute
Timeless Jewel Passive Additions /4
Intelligence
Intelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
Skill Gem /1
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Skill Gem Quality /1
(0—2.5)% increased Life Regeneration rate per Intelligence Mote(0—2.5)% increased Mana Regeneration rate per Intelligence Mote
Support Gem /2
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Item mods /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Pupil | 1 | Suffix | +(5—8) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Student | 11 | Suffix | +(9—12) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Prodigy | 22 | Suffix | +(13—16) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Augur | 33 | Suffix | +(17—20) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Philosopher | 44 | Suffix | +(21—24) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Sage | 55 | Suffix | +(25—27) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Savant | 66 | Suffix | +(28—30) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Virtuoso | 74 | Suffix | +(31—33) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Genius | 81 | Suffix | +(34—36) to Intelligence Attribute | helmet 1 default 0 |
| 1 | Corrupted | +(10—15) to Intelligence Attribute | belt 1 ring 1 amulet 1 default 0 | |
| 1 | Unique | +(35—50) to Intelligence Attribute | belt 1 ring 1 amulet 1 default 0 | |
| 1 | Unique | +(14—16) to Intelligence Attribute | default 1 |
Misc mods /32
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Witch's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_intelligence 1 default 0 |
| Shadow's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Dexterity or Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_dexterity 1 strongbox_can_roll_attribute_replacements_intelligence 1 default 0 |
| Templar's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_intelligence 1 strongbox_can_roll_attribute_replacements_strength 1 default 0 |
| Witch's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_intelligence_martial 1 default 0 |
| Shadow's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Dexterity or Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_dexterity_martial 1 strongbox_can_roll_attribute_replacements_intelligence_martial 1 default 0 |
| Templar's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_intelligence_martial 1 strongbox_can_roll_attribute_replacements_strength_martial 1 default 0 |
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant (2—3)% increased Intelligence Attribute | ||
| 1 | Jewel | Corrupted | +(4—6) to Intelligence Attribute | default 1 | |
| of Intelligence | 1 | Jewel | Unique | +(12—16) to Intelligence Attribute | not_int 1 default 1 |
| of Spirit | 1 | Jewel | Unique | +(8—10) to Strength and Intelligence Attribute | not_dex 1 default 1 |
| of Cunning | 1 | Jewel | Unique | +(8—10) to Dexterity and Intelligence Attribute | not_str 1 default 1 |
| 1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | +(16—24) to Intelligence Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius local jewel effect base radius [1200] Chaos | ||
| 1 | Jewel | Unique | Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius local jewel effect base radius [1500] Life | ||
| 1 | Jewel | Unique | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local jewel effect base radius [1200] Damage Physical Attack | ||
| 1 | Jewel | Unique | With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages local jewel effect base radius [1200] Minion | ||
| 1 | Jewel | Unique | With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill local jewel effect base radius [1200] Minion | ||
| 1 | Jewel | Unique | With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire local jewel effect base radius [1200] Damage Elemental Fire Attack | ||
| 1 | Jewel | Unique | With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold local jewel effect base radius [1200] Damage Elemental Cold Attack | ||
| 1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| of the Abyss | 1 | Abyss | Suffix | (1—2)% increased Intelligence Attribute | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Amanamu | 65 | Abyss | Suffix | +(9—15) to Strength and Intelligence amanamu Attribute | Armour 1 belt 1 ring 1 amulet 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | +(9—15) to Dexterity and Intelligence kurgal Attribute | Armour 1 belt 1 ring 1 amulet 1 default 0 kurgal_mod 1 |
Item /10
Lapis Amulet
Requires: Level 8
+(10—15) to Intelligence
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Lesser Resolve Rune
Stack Size: 1 / 10
All Equipment: +6 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Resolve Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Intelligence Tattoo of Tasalio
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Intelligence
Unique /55
Requires: Level 11, 21 Int
(60—100)% increased Energy Shield
+(10—30) to Intelligence
+(10—20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 1
+(10—20) to maximum Energy Shield
(20—40)% increased Spell Damage
+(5—10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
Requires: Level 16, 17 Str, 17 Int
+(20—30) to Strength
+(20—30) to Intelligence
+(30—40)% to Cold Resistance
Requires: Level 16, 28 Dex
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
Requires: Level 16, 25 Str
(50—80)% increased Armour
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
20% reduced Light Radius
Requires: Level 35
+(10—15) to Intelligence
+(30—40) to maximum Energy Shield
+(25—35) to Spirit
+(20—30) to Intelligence
Life Regeneration is applied to Energy Shield instead
Requires: Level 20
Has (1—3) Charm Slot
(15—20)% increased Charm Effect Duration
+(40—60) to maximum Energy Shield
+(20—30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Requires: Level 62
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
(20—30)% reduced Flask Life Recovery rate
+(20—30) to Intelligence
(20—30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Requires: Level 28, 47 Int
(60—100)% increased Energy Shield
+(10—15) to Intelligence
+(10—20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
Requires: Level 33, 54 Int
(100—150)% increased Energy Shield
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
Life Recharges
Requires: Level 4, 10 Str
+(40—60) to Armour
+(5—15) to Strength
+(5—15) to Intelligence
+(40—60) to Stun Threshold
Requires: Level 20, 34 Str
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Requires: Level 36, 33 Str, 33 Int
+75 to Spirit
+10 to Strength
+15 to Intelligence
+1 to maximum number of Summoned Totems
Requires: Level 33, 26 Dex, 26 Int
(15—20)% increased Movement Speed
+(10—20) to Intelligence
+1 to Maximum Power Charges
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
Requires: Level 33, 45 Int
(10—20)% increased Movement Speed
(50—100)% increased Energy Shield
+(10—20) to Intelligence
Curse Skills have (10—20)% increased Cast Speed
Curses have no Activation Delay
Requires: Level 10, 17 Int
+(20—30) to maximum Energy Shield
(40—50)% increased Spell Damage
+10 to Intelligence
+(7—13)% to Chaos Resistance
Requires: Level 28, 36 Dex
(40—60)% increased Evasion Rating
+(60—100) to Accuracy Rating
+(5—10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
Requires: Level 45, 56 Int
(60—100)% increased Energy Shield
(30—50)% increased Critical Hit Chance
+(10—20) to Intelligence
+(20—30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Requires: Level 33, 27 Str, 27 Int
(10—20)% increased Rarity of Items found
+(40—50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Requires: Level 4, 9 Dex
10% increased Weapon Damage per 10 Strength
Requires: Level 52, 74 Dex
(60—100)% increased Evasion Rating
+(60—100) to maximum Mana
+(10—20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
Requires: Level 28, 23 Str, 23 Int
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
Requires: Level 10, 17 Int
(60—100)% increased Energy Shield
+(40—60) to maximum Life
+(10—20) to Intelligence
+(13—19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Requires: Level 1, 4 Str, 5 Int
+(20—30) to maximum Mana
+(5—10) to Intelligence
(10—30)% increased Mana Regeneration Rate
Requires: Level 32
+(20—30)% to Lightning Resistance
+(10—20) to Intelligence
(25—35)% increased Mana Regeneration Rate
(20—30)% increased Freeze Buildup
Requires: Level 1
10% increased Movement Speed
+(20—30) to maximum Energy Shield
+(5—10) to Intelligence
(20—30)% reduced Energy Shield Recharge Rate
Requires: Level 16, 22 Int
+(20—30) to maximum Energy Shield
100% increased Spell Damage
(15—25)% reduced Cast Speed
+(10—15) to Intelligence
Requires: Level 28, 23 Dex, 23 Int
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
Critical Hits Poison the enemy
Requires: Level 10, 10 Dex, 10 Int
+(20—25) to Evasion Rating
+(10—15) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Intelligence
Requires: Level 33, 24 Str, 24 Int
+20 to maximum Energy Shield
+(10—20) to Intelligence
+(5—15)% to Fire Resistance
+(5—15)% to Cold Resistance
Requires: Level 68, 121 Int
(40—50)% increased Mana Regeneration Rate
(150—200)% increased Energy Shield
+(30—50) to Spirit
+(20—30) to Intelligence
(30—50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 42
+(12—16)% to Cold and Lightning Resistances
+(10—20)% to Cold and Lightning Resistances
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
as being boosted by Shocked Ground
Requires: Level 42
+(12—16)% to Fire and Cold Resistances
+(10—20)% to Fire and Cold Resistances
Regenerate (1—2)% of maximum Life per second while Ignited
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
as being boosted by Chilled Ground
Requires: Level 26, 17 Str, 38 Dex
+(5—8)% to Critical Hit Chance
+(15—25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
Requires: Level 45, 80 Str
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Requires: Level 75, 131 Int
(10—20)% reduced Cast Speed
(5—10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
(150—200)% increased Armour
Maximum Energy Shield cannot be Converted
Regenerate 2 Life per second for every 10 Intelligence
Requires: Level 1
+(8—15) to Intelligence
(10—15)% increased Skill Effect Duration
Gain 1 Druidic Prowess for every 20 total Rage spent
Requires: Level 70, 123 Int
(10—20)% increased maximum Life
(10—20)% increased Cast Speed
+(20—30) to Intelligence
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
(70—100)% increased Physical Damage
5% increased Movement Speed
+(8—15) to Strength
+(8—15) to Intelligence
(5—8)% increased Damage per Minion
Requires: Level 18
+(30—40) to maximum Runic Ward
(30—50)% increased Critical Hit Chance
+(25—35) to Intelligence
(30—50)% increased Light Radius
Requires: Level 65, 114 Int
(8—16)% increased Cast Speed
+(20—30) to Intelligence
Minions deal (80—120)% increased Damage
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Requires: Level 70, 67 Str, 67 Int
+(1—5)% to Maximum Chaos Resistance
Damage over Time cannot bypass your Energy Shield
Requires: Level 65, 59 Str, 59 Int
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Timeless Jewel Passive /3
Heroic Tragedy: Olroth
1% increased Cooldown Recovery Rate per 10 Tribute
+2 to Intelligence per 25 Tribute
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



























































































































































































