愤怒狂灵
等阶: 4
等级: (1–20)
保留: 30 Spirit
需求: 等级 (1–90), (1–205) Int
保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
该技能的召唤生物将物理伤害的 70% 转化为火焰伤害
最多召唤 10 个愤怒狂灵
[火焰]范围法术每有 1.5 米范围便召唤一个灵体
[火焰]法术的投射物击中时召唤一个灵体
[火焰]法术的投射物击中时召唤一个灵体
每次施放[法术]最多召唤 5 个灵体
品质额外效果:
最多召唤 (0–1) 个愤怒狂灵
Skills can be managed in the Skills Panel.
Raging Spirits
辅助宝石 /3
Tier | Gems |
---|---|
1 | Fire Infusion |
2 | 火焰穿透, 狂噬 |
3 | 献祭, Fire Exposure |
来自 /1
未切割的增益技能宝石 等阶 4
Level Effect /40
Implicit |
---|
保留: 30 |
等级 | 需求等级 | Int |
---|---|---|
1 | 0 | 1 |
2 | 3 | 9 |
3 | 6 | 16 |
4 | 10 | 25 |
5 | 14 | 34 |
6 | 18 | 43 |
7 | 22 | 52 |
8 | 26 | 61 |
9 | 31 | 72 |
10 | 36 | 83 |
11 | 41 | 95 |
12 | 46 | 106 |
13 | 52 | 119 |
14 | 58 | 133 |
15 | 64 | 146 |
16 | 66 | 151 |
17 | 72 | 164 |
18 | 78 | 178 |
19 | 84 | 191 |
20 | 90 | 205 |
21 | ||
22 | ||
23 | ||
24 | ||
25 | ||
26 | ||
27 | ||
28 | ||
29 | ||
30 | ||
31 | ||
32 | ||
33 | ||
34 | ||
35 | ||
36 | ||
37 | ||
38 | ||
39 | ||
40 |
Attribute /7
愤怒狂灵
愤怒狂灵
等阶: 4
等级: (1–20)
保留: 30 Spirit
需求: 等级 (1–90), (1–205) Int
保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
该技能的召唤生物将物理伤害的 70% 转化为火焰伤害
最多召唤 10 个愤怒狂灵
[火焰]范围法术每有 1.5 米范围便召唤一个灵体
[火焰]法术的投射物击中时召唤一个灵体
[火焰]法术的投射物击中时召唤一个灵体
每次施放[法术]最多召唤 5 个灵体
base deal no damage [1]
base skill effect duration [4000]
display minion monster type [20]
品质额外效果:
最多召唤 (0–1) 个愤怒狂灵
Skills can be managed in the Skills Panel.
Raging Spirits
Supported By /17
元素大军
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
狂噬
Supports skills which create Minions, making them deal and take more damage.
肉盾
Supports skills which create Minions, granting them more life but making them deal less damage.
炎军
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Overabundance
Supports skills which can have a limited number of effects active at once, increasing that limit at the cost of their duration. Only applies to restrictions that use the word "limit".
复仇之灵
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
亡命之息
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Fire Mastery
Supports Fire skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Clarity
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
愤怒狂灵
Raging Spirits
Attribute /4
raging_spirits_buff
Key | Value |
---|---|
IsSkillBuff | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
怒炎之灵
攻击速度总增 40%
Raging Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
生命
25%
Ailment Threshold
%
抗性
0
0
0
0
伤害
70%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 12
Attack Time
1 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
RagingSpiritPlayerSummoned
Metadata
RagingSpiritPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
1,939
Armour
3,451
闪避值
477
能量护盾
0
伤害
163
法术伤害
163
命中
0
Attack Time
1
经验值
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 131–196
暴击几率: 5%
Attack Time: 1 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase" Positioned { collision_hull_type = "projectile" } Stats { untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RagingSpirit/RagingSpiritPlayerSummoned"] = { name = "Raging Spirit", life = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1, attackRange = 12, accuracy = 1, skillList = { "MinionMeleeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
攻击速度总增 40%
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |