愤怒狂灵
等阶: 4
等级: (1–20)
保留: 30 Spirit
需求: 等级 (1–90), (1–205) Int
保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
该技能的召唤生物将物理伤害的 70% 转化为火焰伤害
最多召唤 10 个愤怒狂灵
[火焰]范围法术每有 1.5 米范围便召唤一个灵体
[火焰]法术投射物击中时召唤一个灵体
每次施放[法术]最多召唤 5 个灵体

品质额外效果:
最多召唤 (0–1) 个愤怒狂灵
Skills can be managed in the Skills Panel.
Raging Spirits
Level Effect /40
Implicit
保留: 30
等级需求等级IntBase Damage
101100%, 100%
239100%, 100%
3616100%, 100%
41025100%, 100%
51434100%, 100%
61843100%, 100%
72252100%, 100%
82661100%, 100%
93172100%, 100%
103683100%, 100%
114195100%, 100%
1246106100%, 100%
1352119100%, 100%
1458133100%, 100%
1564146100%, 100%
1666151100%, 100%
1772164100%, 100%
1878178100%, 100%
1984191100%, 100%
2090205100%, 100%
21100%, 100%
22100%, 100%
23100%, 100%
24100%, 100%
25100%, 100%
26100%, 100%
27100%, 100%
28100%, 100%
29100%, 100%
30100%, 100%
31100%, 100%
32100%, 100%
33100%, 100%
34100%, 100%
35100%, 100%
36100%, 100%
37100%, 100%
38100%, 100%
39100%, 100%
40100%, 100%
Attribute /7

愤怒狂灵

KeyValue
关键字召唤生物, 投射物, Spirit, Limit
BaseType 愤怒狂灵
Class 技能宝石
TargetTypes地面
Type增益, 召唤物, 火焰, 创造召唤物, 消耗保留, OngoingSkill, 持续时间, Persistent, Limit
ItemTypeMetadata/Items/Gem/SkillGemRagingSpirits
ActiveSkillsCoderaging_spirits
愤怒狂灵
等阶: 4
等级: (1–20)
保留: 30 Spirit
需求: 等级 (1–90), (1–205) Int
保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
该技能的召唤生物将物理伤害的 70% 转化为火焰伤害
最多召唤 10 个愤怒狂灵
[火焰]范围法术每有 1.5 米范围便召唤一个灵体
[火焰]法术投射物击中时召唤一个灵体
每次施放[法术]最多召唤 5 个灵体
base deal no damage [1]
base skill effect duration [4000]
display minion monster type [20]

品质额外效果:
最多召唤 (0–1) 个愤怒狂灵
Skills can be managed in the Skills Panel.
Raging Spirits
Supported By /17
  • Active Type: 增益, 召唤物, 火焰, 创造召唤物, 消耗保留, OngoingSkill, 持续时间, Persistent, Limit
  • 元素大军
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
    狂噬
    Supports skills which create Minions, making them deal and take more damage.
    肉盾
    Supports skills which create Minions, granting them more life but making them deal less damage.
    炎军
    Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Overabundance
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    复仇之灵
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    亡命之息
    Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
    Fire Mastery
    Supports Fire skills, granting them an additional level.
    Minion Mastery
    Supports Minion skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Precision
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    愤怒狂灵
    Raging Spirits
    Attribute /4

    raging_spirits_buff

    KeyValue
    IsSkillBuff1
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID3
    怒炎之灵
    攻击速度总增 40%
    Raging Spirit
    SpectreN
    Tagsbone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    生命
    25%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    70%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    RagingSpiritPlayerSummoned
    Metadata
    RagingSpiritPlayerSummoned
    IsSummoned
    Y
    等级
    68
    生命
    1,939
    [护甲]
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    163
    法术伤害
    163
    命中
    0
    Attack Time
    1
    经验值
    28,634
    MinionMeleeStep
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 131–196
    暴击几率: 5%
    Attack Time: 1 秒
    melee conditional step distance [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedMinionBase"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	untargetable_by_monster_ai = 1
    }
    
    Actor
    {
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedMinionBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RagingSpirit/RagingSpiritPlayerSummoned"] = {
        name = "Raging Spirit",
        life = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MinionMeleeStep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMeleeStep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击速度总增 40%
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    Edit

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