精魂
精魂提高 4%
Spirit
精魂 Attr /4
名字显示物品素质
IDspirit1
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash64211
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
精魂
精魂提高 4%
Spirit
精魂 Attr /4
名字显示物品素质
IDspirit2
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash5545
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
精魂
精魂提高 4%
Spirit
精魂 Attr /4
名字显示物品素质
IDspirit3_
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash6617
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
精魂
精魂提高 4%
Spirit
精魂 Attr /4
名字显示物品素质
IDspirit4
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash21645
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
精魂
精魂提高 4%
Spirit
精魂 Attr /4
名字显示物品素质
IDspirit5
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash15806
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Spirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Skill Gem /2
Skill Gem 画质 /1
物品Stats
愤怒狂灵最多召唤 (0–1) 个愤怒狂灵
Support Gem /1
物品 词缀 /23
名字等级Pre/SufDescriptionWeight
女士的16前缀+(30–33) 精魂胸甲 1
项链 1
Normal 0
女男爵的25前缀+(34–37) 精魂胸甲 1
项链 1
Normal 0
女子爵的34前缀+(38–42) 精魂胸甲 1
项链 1
Normal 0
女侯爵的41前缀+(43–46) 精魂胸甲 1
项链 1
Normal 0
女伯爵的47前缀+(47–50) 精魂胸甲 1
项链 1
Normal 0
女公爵的55前缀+(51–53) 精魂胸甲 1
Normal 0
公主的66前缀+(54–56) 精魂胸甲 1
Normal 0
女王的78前缀+(57–61) 精魂胸甲 1
Normal 0
领主的1前缀精魂提高 (30–36)%短杖 1
Normal 0
男爵的11前缀精魂提高 (27–32)%短杖 1
Normal 0
子爵的23前缀精魂提高 (33–38)%短杖 1
Normal 0
侯爵的35前缀精魂提高 (39–44)%短杖 1
Normal 0
伯爵的46前缀精魂提高 (45–50)%短杖 1
Normal 0
公爵的60前缀精魂提高 (51–55)%短杖 1
Normal 0
亲王的73前缀精魂提高 (56–60)%短杖 1
Normal 0
国王的82前缀精魂提高 (61–65)%短杖 1
Normal 0
顾问的3前缀精魂提高 (10–14)%
+(17–20) 最大魔力
短杖 1
Normal 0
参事的12前缀精魂提高 (15–18)%
+(21–24) 最大魔力
短杖 1
Normal 0
使节的28前缀精魂提高 (19–22)%
+(25–28) 最大魔力
短杖 1
Normal 0
大臣的39前缀精魂提高 (23–26)%
+(29–33) 最大魔力
短杖 1
Normal 0
特使的50前缀精魂提高 (27–30)%
+(34–37) 最大魔力
短杖 1
Normal 0
外交官的62前缀精魂提高 (31–34)%
+(38–41) 最大魔力
短杖 1
Normal 0
总务的78前缀精魂提高 (35–38)%
+(42–45) 最大魔力
短杖 1
Normal 0
怪物 词缀 /18
名字等级Pre/SufDescriptionWeight
灵魂行者1Bloodlinesmonster dropped item quantity +% [-350]
monster slain experience +% [-175]
monster spirit walker [1]
1传奇当精神球失效或被消耗时,回复 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
1传奇当精神球失效或被消耗时,回复 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
1传奇当精神球失效或被消耗时,回复 1% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
1责难伤害提高 30%
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
1责难cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by wild spirit [1]
1责难移动速度加快 20%
攻击速度加快 20%
施法速度加快 20%
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
1责难移动速度加快 20%
伤害提高 30%
攻击与施法速度加快 20%
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by sacred spirit [1]
1责难伤害提高 30%
from league item rarity +% permyriad [20000]
monster difficulty tankiness +% [0]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by primal spirit [1]
1责难from league item rarity +% permyriad [20000]
monster difficulty tankiness +% [60]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by wild spirit [1]
1责难移动速度加快 20%
攻击与施法速度加快 20%
from league item rarity +% permyriad [20000]
monster difficulty tankiness +% [0]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by vivid spirit [1]
1责难移动速度加快 20%
伤害提高 30%
攻击与施法速度加快 20%
from league item rarity +% permyriad [20000]
monster difficulty tankiness +% [60]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by sacred spirit [1]
1责难伤害提高 80%
possessed by primal spirit [1]
1责难承受伤害降低 20%
possessed by wild spirit [1]
1责难移动速度加快 15%
技能速度加快 30%
possessed by vivid spirit [1]
Hare-Touched1责难monster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [50]
Hunted by the Spring Hare1责难monster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [50]
Hunted by the Spring Hare1责难monster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [0]
工艺工作台 /1
ModRequireItemClasses解锁
该区域会出现 4 个罪魂正在游荡
map extra content weighting [1]
5x 混沌石地图等级 34
其他属性 词缀 /10
名字等级DomainPre/SufDescriptionWeight
1Chest传奇被一群【罪魂】守护
1Jewel传奇+(8–12) 精魂
1MapDevice传奇该区域会出现 3 个罪魂正在游荡
map extra content weighting [1]
1MapDevice传奇该区域会出现 5 个罪魂正在游荡
map extra content weighting [1]
1MapDevice传奇该区域会出现 7 个罪魂正在游荡
map extra content weighting [1]
1MapDevice传奇该区域会出现 12 个罪魂正在游荡
map extra content weighting [1]
1MemoryLines传奇该区域会出现 5 个罪魂正在游荡
of Spirits1Tower后缀Your Maps have (30–50)% increased chance to contain Azmeri Spirits
of Wisps1Tower后缀Areas with Map Bosses contain an additional Azmeri Spirit
1Tower传奇Map Bosses are Hunted by Azmeri Spirits
物品 /8
锈蚀的苦痛圣甲虫
堆叠数量: 1 / 10
该区域会出现额外 3 个罪魂。
闪耀的苦痛圣甲虫
堆叠数量: 1 / 10
该区域会出现额外 5 个罪魂。
镀金的苦痛圣甲虫
堆叠数量: 1 / 10
该区域会出现额外 7 个罪魂。
有翼的苦痛圣甲虫
堆叠数量: 1 / 10
该区域会出现 12 个额外罪魂
Omen of the Hunt
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
日曜护身符
需求: 等级 30
+(10–15) 精魂
Conjurer Mantle
[护甲]: 245
能量护盾: 84
Base Movement Speed: -0.04
需求: 等级 70, 86 Str, 86 Int
+(20–30) 精魂
Corvus Mantle
[护甲]: 245
能量护盾: 84
Base Movement Speed: -0.04
需求: 等级 68, 86 Str, 86 Int
+(20–30) 精魂
传奇 /19
该装备的护甲与能量护盾提高 (50–100)%
+100 精魂
所有元素抗性 +(5–15)%
Gain no inherent bonus from Intelligence
+(10–15) 智慧
+(30–40) 最大能量护盾
+(25–35) 精魂
+(20–30) 智慧
不再获得生命回复,将其回复效果套用于能量护盾
+(10–15) 精魂
+(60–100) 最大魔力
+30 精魂
照亮范围扩大 30%
造成暴击时无视目标的元素抗性
晕眩阈值提高 (30–40)%
+1000 最大生命
You have no Spirit
该装备的护甲与闪避提高 (50–80)%
+50 精魂
+(10–15)属性
生命每秒再生 (10–15)
技能魔力消耗降低 20%
+(100–200) 最大能量护盾
+(20–40) 精魂
火焰抗性 +(25–35)%
冰霜抗性 +(25–35)%
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
获得魔力上限 (30–50)% 的护甲
该装备的能量护盾提高 (50–70)%
魔力再生率提高 (30–40)%
照亮范围扩大 20%
每 10 点精魂使法术伤害提高 (8–12)%
闪避值提高 (80–100)%
+100 精魂
冰霜抗性 +(50–75)%
在场范围翻倍
附加 (6–9) - (10–15) 冰霜伤害
附加 1 - (19–29) 闪电伤害
暴击几率 +(3–5)%
攻击速度加快 (15–20)%
魔力再生率提高 (25–40)%
技能保留的精神总降 50%
物品稀有度提高 (6–15)%
+(0–80) 最大生命
+(0–20) 精魂
物品稀有度降低 (-25–25)%
火焰抗性 (-40–40)%
冰霜抗性 (-40–40)%
闪电抗性 (-40–40)%
获得技能: 等级 5 Malice
精魂提高 (30–50)%
+(40–60) 最大魔力
魔力再生率提高 (20–30)%
在场的队伍成员施放法术时,
牺牲 20% 的魔力并使其偷取等量的魔力
获得技能: 架盾
该装备的护甲与能量护盾提高 (80–150)%
+(20–30) 敏捷
所有元素抗性 +(10–20)%
50 生命上限使精神上限 +1
+100 智慧需求
附加 (58–65) - (102–110) 物理伤害
+(80–100) 最大魔力
+50 精魂
召唤生物伤害提高或降低,将同样套用于自身
每个镶嵌的聚光之石使精神提高 2%
number of stackable unique jewels [1]
闪避值提高 (100–150)%
+(80–120) 最大生命
+(10–30) 精魂
你受到的流血持续时间降低 (40–60)%
你受到的中毒持续时间降低 (40–60)%
You can have two Companions of different types
魔力再生率提高 (40–50)%
+(30–50) 精魂
+(20–30) 智慧
所有元素抗性 +(10–20)%
能量护盾充能率提高 (30–50)%
Current Energy Shield also grants Elemental Damage reduction
该装备的能量护盾提高 (100–140)%
+(30–40) 精魂
冰霜抗性 +(25–35)%
能量护盾充能率提高 1000%
Your base Energy Shield Recharge Delay is 10 seconds
当你击败稀有传奇敌人时使用
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
范围内的最多 (2–4) 个地图包含首领
Map Bosses are Hunted by Azmeri Spirits
Passive /7
同场效果范围扩大 30%
精魂提高 5%
召唤图腾的数量不再有限制
每个图腾保留 100 点精神
Your Maps have 100% increased chance to contain Azmeri Spirits
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
25% increased Rarity of Items dropped by Possessed Monsters in your Maps
Possessed Monsters in your Maps have 25% chance to release Spirits on death
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
Areas with Map Bosses contain an additional Azmeri Spirit
升华试炼 Passive /4
升华: 死士
角色: 战士
获得技能: Ancestral Spirits
当你召唤图腾时触发先祖之灵
升华: 狱术师
角色: 女巫
保留 25% 生命
25 生命上限使精神上限 +1
升华: 四象尊
角色: 僧侣
+1 to Spirit for every 8 Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
无法从装备获得精神
角色: 僧侣
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
黑暗的保留持续 10
每级使黑暗上限 +8

Community Wiki

Edit

精魂

  • 保留不会因死亡而停用。
  • 精魂保留系统取代了魔力保留。
  • 预设 0 精魂。增加可以通过头目掉落、物品词缀和权杖固定词缀获得。
  • 第一章任务增加 30 精魂。全部可获得 100 点精魂。
  • 保留固定数量的精魂来启用光环或可触发的元技能。
  • 永久召唤物也需要精魂保留。
  • 女巫会在起始的宝箱取得 100 精魂的权杖

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