Intense Agony
Tier: 2
Level: 1
Requires: Level 1
Support Requirements: +5 Int
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Damage over time Debuffs inflicted on full-life enemies by Supported Skills deal 50% more damage
Supported Skills have 25% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Skill Gems /3
Tier | Gems |
---|---|
1 | Flame Wall, Contagion |
3 | Essence Drain |
7 | Profane Ritual |
Level Effect /1
Implicit |
---|
Cost Multiplier: 100% |
Level | Requires Level | Int |
---|---|---|
1 | 1 | 7 |
Attribute /4
Intense Agony
Key | Value |
---|---|
Acronym | Duration, Damage over time |
BaseType | Intense Agony |
Class | Support Gems |
ItemType | Metadata/Items/Gem/SupportGemIntenseAgony |
Intense Agony
Tier: 2
Level: 1
Requires: Level 1
Support Requirements: +5 Int
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Damage over time Debuffs inflicted on full-life enemies by Supported Skills deal 50% more damage
Supported Skills have 25% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /7
Contagion
Afflicts a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Essence Drain
Fires a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Soulrend
Fires a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
Flame Wall
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
Exsanguinate
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
Reap
Conjures a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
Profane Ritual
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.