Corpses
15% increased Damage if you have Consumed a Corpse Recently
Corpses Attr /4
NameShow Full Descriptions
IDcorpses5
IconArt/2DArt/SkillIcons/passives/CorpseDamage.png
PassiveSkillsHash26804
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Corpses
15% increased Damage if you have Consumed a Corpse Recently
Corpses Attr /4
NameShow Full Descriptions
IDcorpses6
IconArt/2DArt/SkillIcons/passives/CorpseDamage.png
PassiveSkillsHash55405
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Corpses
5% chance to not destroy Corpses when Consuming Corpses
Corpses Attr /4
NameShow Full Descriptions
IDcorpses7
IconArt/2DArt/SkillIcons/passives/CorpseDamage.png
PassiveSkillsHash59909
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Corpses
5% chance to not destroy Corpses when Consuming Corpses
Corpses Attr /4
NameShow Full Descriptions
IDcorpses8
IconArt/2DArt/SkillIcons/passives/CorpseDamage.png
PassiveSkillsHash30539
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Corpse Ref /20
Corpses
Corpses are left behind by slain Enemies and can be used or consumed by a number of different Skills or effects, though Corpses of Unique monsters cannot be destroyed or consumed. Generally, slain Allies do not leave usable Corpses.
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
Grants Skill: Level 5 Volatile Dead
(80–100)% increased Spell Damage
(30–50)% increased Critical Hit Chance for Spells
Gain (10–15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Perform a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Cause a Corpse to violently explode, damaging surrounding enemies.
Consume a Corpse to create a fireball that seeks out enemies and explodes.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
15% chance to not destroy Corpses when Consuming Corpses
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Corpses
Corpses are left behind by slain Enemies and can be used or consumed by a number of different Skills or effects, though Corpses of Unique monsters cannot be destroyed or consumed. Generally, slain Allies do not leave usable Corpses.
Skill Gem /4
Consume a Corpse to create a fireball that seeks out enemies and explodes.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Skill Gem Quality /2
(0–20)% chance to not destroy Consumed Corpse
(0–10)% chance to not destroy Consumed Corpse
Support Gem /6
Supports any skill with an area of effect, making it larger.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Monsters mods /10
NameLevelPre/SufDescriptionWeight
TBD10Prefixcannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [10000]
TBD1Prefixcannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [10000]
1Uniquemonster detonates corpses text [1]
1Uniquenecromancer revivable even if corpse unusable [1]
Soul Conduit1Nemesiscannot be dominated [1]
corpse cannot be destroyed [1]
monster raises after death [1]
Final Gasp40Nemesiscannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [4000]
Necrovigil1Bloodlinescannot die and damage +% near pack corpse [50] damage
1Uniquecorpse cannot be destroyed [1]
1Uniquecannot be used as minion [1]
corpse cannot be destroyed [1]
is bestiary yellow beast [1]
Spatial Distortion1Deliriumcorpse cannot be destroyed [1]
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
Putrifying4StrongboxPrefixDetonates nearby corpses
chest play warning sound [1]
Necromantic1JewelPrefix(10–20)% increased Damage if you have Consumed a Corpse Recently damageintjewel 1
default 0
Necromantic1JewelPrefix(2–3)% increased Damage if you have Consumed a Corpse Recently damageint_radius_jewel 1
default 0
1JewelUniqueRecover 2% of maximum Life when you Consume a corpse life
Item /1
Necromancy Net
Stack Size: 1 / 100
Can be used on Beast corpses of all levels.
Activate to use this type of Net when capturing Beasts.
Unique /3
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
Grants Skill: Level 5 Volatile Dead
(80–100)% increased Spell Damage
(30–50)% increased Critical Hit Chance for Spells
Gain (10–15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Passive /1
15% chance to not destroy Corpses when Consuming Corpses
Ascendancy Passive /2
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ascendancy: Ritualist
Character: Huntress
Grants Skill: Ritual Sacrifice
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.