Corpses Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | corpses5 |
| Icon | |
| PassiveSkillsHash | 26804 |
| Tags | isUsed: true |
Corpses Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | corpses6 |
| Icon | |
| PassiveSkillsHash | 55405 |
| Tags | isUsed: true |
Corpses Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | corpses7 |
| Icon | |
| PassiveSkillsHash | 59909 |
| Tags | isUsed: true |
Corpses Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | corpses8 |
| Icon | |
| PassiveSkillsHash | 30539 |
| Tags | isUsed: true |
Corpse Ref /37
Requires: Level 16, 31 Int
(80—100)% increased Spell Damage
Gain (10—15) Mana per enemy killed

Level: 19
Requires: Level 84
Harness Kelari's power to passively summon Beetle Minions to your aid and Consume Corpses in your Presence to cause even more to burst forth. The Beetles rush towards enemies and explode, Breaking their Armour.
Maximum 10 Beetles
2 second duration between summoning Beetles
0.9 second duration between Corpse consumptions
Summons 2 Beetles per Corpse consumed
Modifiers to Cooldown Recovery Rate also apply to
Beetle summoning and Corpse Consumption frequency
Beetle summoning and Corpse Consumption frequency

Beetlebite Threaded Shoes
Boots
Evasion Rating: 76
Energy Shield: 32
Grants Skill: Level 19 Beetle Swarm16% increased Movement Speed
(60-120)% increased Evasion and Energy Shield
Attack
AoE, Sustained, Physical, Duration, Channelling
Level: 13
Cost: 15.3 Mana per second
Attack Speed: 160% of base
Attack Damage: 25%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Channel to periodically Extract Impales from targets in a large radius around you, creating blades that are pulled into orbit around you. These blades disintegrate after Hitting enemies a fixed number of times, but continue orbiting if you stop Channelling. Your weapon also orbits you as a blade while Channelling, but returns to your hand when you stop.

Hand of Weeping Black Rattling Sceptre
Requires: Level 26
Grants Skill: Level 20 Skeletal Warrior MinionHas No Spirit
Take Physical Damage equal to 20% of your maximum Life plus maximum Energy Shield when you Raise a Zombie
Raised Zombies are always empowered
Raised Zombies have infinite Duration
Cause a Corpse to violently explode, damaging surrounding enemies.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Spend Runic Ward to cause a destabilising Hit against an enemy under the Culling Strike Threshold, making them violently explode. Highlights enemies under the Culling Strike Threshold.
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Ascendancy: Ritualist
Character: Huntress
head hunt without a corpse [1]
Skill Gem /19
Cause a Corpse to violently explode, damaging surrounding enemies.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Spend Runic Ward to cause a destabilising Hit against an enemy under the Culling Strike Threshold, making them violently explode. Highlights enemies under the Culling Strike Threshold.
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Skill Gem Quality /7
Support Gem /7
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
Monsters mods /10
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| TBD | 10 | Prefix | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [10000] | boss 0 magic 0 default 1 |
| Corrupted | 1 | Corrupted | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] | no_soul_conduit 0 boss 0 rogue_exile 0 default 1 |
| 1 | Unique | monster detonates corpses text [1] | ||
| 1 | Unique | necromancer revivable even if corpse unusable [1] | ||
| Soul Conduit | 1 | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] | no_soul_conduit 0 incursion_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 legion_monster 0 rare 1 default 0 |
| Final Gasp | 40 | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [4000] | abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 1 default 0 |
| Necrovigil | 1 | Bloodlines | cannot die and damage +% near pack corpse [50] Damage | default 1 |
| 1 | Unique | corpse cannot be destroyed [1] | ||
| 1 | Unique | cannot be used as minion [1] corpse cannot be destroyed [1] is bestiary yellow beast [1] | ||
| Spatial Distortion | 1 | Delirium | corpse cannot be destroyed [1] |
Misc mods /4
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Strongbox | Prefix | strongbox construct has monstercorpseexploder1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| Necromantic | 1 | Jewel | Prefix | (10—20)% increased Damage if you have Consumed a Corpse Recently Damage | intjewel 1 default 0 |
| Necromantic | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased Damage if you have Consumed a Corpse Recently Damage | int_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | Recover 2% of maximum Life when you Consume a corpse Life |
Item /1
Unique /3
Requires: Level 16, 31 Int
(80—100)% increased Spell Damage
Gain (10—15) Mana per enemy killed
Requires: Level 10, 17 Int
(60—100)% increased Energy Shield
+(40—60) to maximum Life
+(10—20) to Intelligence
+(13—19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Passive /1
Ascendancy Passive /2
Ascendancy: Ritualist
Character: Huntress
head hunt without a corpse [1]
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



















