Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Corpses
15% increased Damage if you have Consumed a Corpse Recently
Corpses Attr /4
NameShow Full Descriptions
IDcorpses5
IconCorpseDamage
PassiveSkillsHash26804
TagsisUsed: true
Corpses
15% increased Damage if you have Consumed a Corpse Recently
Corpses Attr /4
NameShow Full Descriptions
IDcorpses6
IconCorpseDamage
PassiveSkillsHash55405
TagsisUsed: true
Corpses
5% chance to not destroy Corpses when Consuming Corpses
Corpses Attr /4
NameShow Full Descriptions
IDcorpses7
IconCorpseDamage
PassiveSkillsHash59909
TagsisUsed: true
Corpses
5% chance to not destroy Corpses when Consuming Corpses
Corpses Attr /4
NameShow Full Descriptions
IDcorpses8
IconCorpseDamage
PassiveSkillsHash30539
TagsisUsed: true
Corpse Ref /37
Corpses
Corpses are left behind by slain Enemies and can be used or consumed by a number of different Skills or effects, though Corpses of Unique monsters cannot be destroyed or consumed. Generally, slain Allies do not leave usable Corpses.
Deidbell
Requires: Level 33, 48 Str
(60—100)% increased Armour
+(10—20) to Strength
(20—30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20—30)% increased Area of Effect
EnezunsCharge
Requires: Level 16, 31 Int
Grants Skill: Volatile Dead
(80—100)% increased Spell Damage
(30—50)% increased Critical Hit Chance for Spells
Gain (10—15) Mana per enemy killed
25% chance to not destroy Corpses when Consuming Corpses
BlankGem
Level: 19
Requires: Level 84
Harness Kelari's power to passively summon Beetle Minions to your aid and Consume Corpses in your Presence to cause even more to burst forth. The Beetles rush towards enemies and explode, Breaking their Armour.
Maximum 10 Beetles
2 second duration between summoning Beetles
0.9 second duration between Corpse consumptions
Summons 2 Beetles per Corpse consumed
Modifiers to Cooldown Recovery Rate also apply to
Beetle summoning and Corpse Consumption frequency
Beetlebite
Beetlebite Threaded Shoes
Boots
Requires: Level 16, 14 Dex, 14 Int
Grants Skill: Level 19 Beetle Swarm
16% increased Movement Speed
(60-120)% increased Evasion and Energy Shield
Adds 6 to 12 Physical Damage to Attacks
Aggravate Bleeding on Enemies when they Enter your Presence
50% chance to Knock Back Bleeding Enemies with Hits
Attack
AoE, Sustained, Physical, Duration, Channelling
Level: 13
Cost: 15.3 Mana per second
Attack Speed: 160% of base
Attack Damage: 25%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Channel to periodically Extract Impales from targets in a large radius around you, creating blades that are pulled into orbit around you. These blades disintegrate after Hitting enemies a fixed number of times, but continue orbiting if you stop Channelling. Your weapon also orbits you as a blade while Channelling, but returns to your hand when you stop.
HandofWeepingBlack
Hand of Weeping Black Rattling Sceptre
Requires: Level 26
Grants Skill: Level 20 Skeletal Warrior Minion
Has No Spirit
Allies in your Presence deal 10 to 14 added Attack Physical Damage
Raise Zombie does not Consume a Corpse or Power Charge
Take Physical Damage equal to 20% of your maximum Life plus maximum Energy Shield when you Raise a Zombie
Raised Zombies are always empowered
Raised Zombies have infinite Duration
InfernalEmpowerment
Category: Infernal Empowerment
Supports Skills that can Empower Skills other than themselves. Melee Attacks Empowered by Supported Skills will cause targets to Combust when Killed.
GameWarpRuneUniqueFragment
Legacy of Deidbell
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Helmets: Warcry Skills have 20% increased Area of Effect
witchdetonatedead
intelligence, grants_active_skill, Spell, AoE, Physical, Fire, Detonator, Repeatable
Cause a Corpse to violently explode, damaging surrounding enemies.
volatiledeadweaponskill
intelligence, grants_active_skill, Spell, AoE, Fire, Repeatable
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
witchraisezombie
intelligence, grants_active_skill, Minion, Physical, Duration
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
bruteinfernalcry
strength, grants_active_skill, Warcry, AoE, Trigger, Fire, Duration, Nova
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
witchunearth
intelligence, grants_active_skill, Spell, Minion, AoE, Physical, Duration, Repeatable
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
decomposeskill
intelligence, grants_active_skill, Spell, AoE, Fire, Chaos, Duration
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
ScaleofEonyr
Support, grants_active_skill, Lineage, Spell, AoE, Trigger, Lightning
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
fierydeathsupport
Support, grants_active_skill, Spell, AoE, Trigger, Fire
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
witchprofaneritual
intelligence, grants_active_skill, Spell, AoE, Chaos, Duration, Repeatable
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
corpseconservationsupport
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
decomposeskill
grants_active_skill, Spell, AoE, Trigger, Fire, Chaos, Duration
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
sorceresssanddjinncorpsebeetles
grants_active_skill, Minion, Persistent, Command, Duration
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
primaliststabcorpseskillicon
grants_active_skill, Buff, Duration
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.
harvesterskill
Buff, intelligence, grants_active_skill, Minion, Persistent
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
heraldofbloodskill
Buff, strength, dexterity, grants_active_skill, Attack, Persistent, AoE, Physical, Herald, Payoff
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
profanitysupport
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.
profanitysupport
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.
huntressextraelements
dexterity, grants_active_skill, Attack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
druiddevourshock
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Melee, Slam
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
LineageXibaqua
Support, grants_active_skill, Lineage, AoE, Trigger, Fire
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
weaponfeastofflesh
intelligence, grants_active_skill, Spell, Buff, AoE, Nova, Repeatable
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
mortuary
Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.
expeditiondetonateliving
grants_active_skill, Spell, AoE, Physical, Repeatable
Spend Runic Ward to cause a destabilising Hit against an enemy under the Culling Strike Threshold, making them violently explode. Highlights enemies under the Culling Strike Threshold.
expeditionbitterdead
grants_active_skill, Spell, AoE, Cold, Repeatable
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
atziriheraldofblood
Buff, grants_active_skill, Attack, Persistent, AoE, Physical, Herald, Payoff
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Ascendancy: Ritualist
Character: Huntress
Grants Skill: Ritual Sacrifice
head hunt without a corpse [1]
15% chance to not destroy Corpses when Consuming Corpses
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ignore Warcry Cooldowns
Corpses
Corpses are left behind by slain Enemies and can be used or consumed by a number of different Skills or effects, though Corpses of Unique monsters cannot be destroyed or consumed. Generally, slain Allies do not leave usable Corpses.
Skill Gem /19
WitchDetonateDead
Cause a Corpse to violently explode, damaging surrounding enemies.
VolatileDeadWeaponSkill
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
WitchRaiseZombie
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
BruteInfernalCry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
WitchContagion
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
WitchUnearth
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
WitchProfaneRitual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
SorceressSandDjinnCorpseBeetles
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
PrimalistStabCorpseSkillIcon
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.
HarvesterSkill
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
HeraldOfBloodSkill
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
HuntressExtraElements
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
DruidDevourShock
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
WeaponFeastofFlesh
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
ExpeditionDetonateLiving
Spend Runic Ward to cause a destabilising Hit against an enemy under the Culling Strike Threshold, making them violently explode. Highlights enemies under the Culling Strike Threshold.
ExpeditionBitterDead
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
AtziriHeraldOfBlood
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Skill Gem Quality /7
WitchProfaneRitual
(0—10)% chance to not destroy Consumed Corpse
VolatileDeadWeaponSkill
(0—10)% chance to not destroy Consumed Corpse
SorceressSandDjinnCorpseBeetles
+(0—4) maximum Corpse Beetles
DruidDevourShock
(0—50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption
ExpeditionDetonateLiving
Deals Physical damage equal to (0—2)% of
Corpse's maximum Life
ExpeditionBitterDead
Transforms +(0—1) Corpse
Support Gem /7
ScaleofEonyr
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
FieryDeathSupport
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
CorpseConservationSupport
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
ProfanitySupport
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.
ProfanitySupport
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.
LineageXibaqua
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
Mortuary
Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.
Monsters mods /10
NameLevelPre/SufDescriptionWeight
TBD10Prefixcannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [10000]
boss 0
magic 0
default 1
Corrupted1Corruptedcannot be dominated [1]
corpse cannot be destroyed [1]
monster raises after death [1]
no_soul_conduit 0
boss 0
rogue_exile 0
default 1
1Uniquemonster detonates corpses text [1]
1Uniquenecromancer revivable even if corpse unusable [1]
Soul Conduit1Nemesiscannot be dominated [1]
corpse cannot be destroyed [1]
monster raises after death [1]
no_soul_conduit 0
incursion_monster 0
abyssal 0
rare_minion 0
unusable_corpse 0
legion_monster 0
rare 1
default 0
Final Gasp40Nemesiscannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [4000]
abyssal 0
rare_minion 0
unusable_corpse 0
undeletable_corpse 0
legion_monster 0
no_final_gasp 0
rare 1
default 0
Necrovigil1Bloodlinescannot die and damage +% near pack corpse [50] Damagedefault 1
1Uniquecorpse cannot be destroyed [1]
1Uniquecannot be used as minion [1]
corpse cannot be destroyed [1]
is bestiary yellow beast [1]
Spatial Distortion1Deliriumcorpse cannot be destroyed [1]
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
1StrongboxPrefixstrongbox construct has monstercorpseexploder1 [1]strongbox_robot_rare_guard 1
default 0
Necromantic1JewelPrefix(10—20)% increased Damage if you have Consumed a Corpse Recently Damageintjewel 1
default 0
Necromantic1JewelPrefixSmall Passive Skills in Radius also grant (2—3)% increased Damage if you have Consumed a Corpse Recently Damageint_radius_jewel 1
default 0
1JewelUniqueRecover 2% of maximum Life when you Consume a corpse Life
Item /1
GameWarpRuneUniqueFragment
Legacy of Deidbell
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Helmets: Warcry Skills have 20% increased Area of Effect
Unique /3
Deidbell
Requires: Level 33, 48 Str
(60—100)% increased Armour
+(10—20) to Strength
(20—30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20—30)% increased Area of Effect
EnezunsCharge
Requires: Level 16, 31 Int
Grants Skill: Volatile Dead
(80—100)% increased Spell Damage
(30—50)% increased Critical Hit Chance for Spells
Gain (10—15) Mana per enemy killed
25% chance to not destroy Corpses when Consuming Corpses
DevouringDiadem
Requires: Level 10, 17 Int
(60—100)% increased Energy Shield
+(40—60) to maximum Life
+(10—20) to Intelligence
+(13—19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Passive /1
15% chance to not destroy Corpses when Consuming Corpses
Ascendancy Passive /2
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ignore Warcry Cooldowns
Ascendancy: Ritualist
Character: Huntress
Grants Skill: Ritual Sacrifice
head hunt without a corpse [1]
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