Talismans Unique /4
Adds (16—20) to (23—27) Physical Damage
+(8—15) to Intelligence
(10—15)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
Minions deal (30—50)% increased Damage
(70—100)% increased Physical Damage
5% increased Movement Speed
+(8—15) to Strength
+(8—15) to Intelligence
(5—8)% increased Damage per Minion
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Grants Skill: Level 17 Molten Crash
(50—80)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
Adds (503—589) to (647—713) Fire Damage
(15—20)% reduced Attack Speed
+(30—40) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (2—5) Glory every 2 seconds
Enemies in your Presence have Exposure
exposure art variation [1]
Talismans Item /25
Talismans
Talismans are Two-Handed Melee weapons that require Strength and Intelligence to equip.

Talismans allow you to use Shapeshifting Skills associated with the Talisman's current form, and grants a basic Attack for that form. You can change the Talisman's form at any time.

While you have a Talisman in your active weapon set you will Shapeshift into its associated form. As a result, Skills that cannot be used in a Shapeshift form cannot be used with Talismans. Triggered Skills and Persistent Skills will continue to function.
Changeling Talisman
Physical Damage: 9-15
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Nettle Talisman
Physical Damage: 12-20
Critical Hit Chance: 11%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 5, 9 Str, 8 Int
Cinderbark Talisman
Physical Damage: 12.6-25.2
Fire Damage: 5.4-10.8
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 10, 15 Str, 11 Int
(50—80)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
Familial Talisman
Physical Damage: 20-34
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
Frenzied Talisman
Physical Damage: 23-38
Critical Hit Chance: 8%
Attacks per Second: 1.4
Weapon Range: 1.2
Requires: Level 22, 28 Str, 20 Int
Primal Talisman
Physical Damage: 31-46
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 28, 34 Str, 25 Int
+(10—15)% to Block chance
Rabid Talisman
Physical Damage: 31-58
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 34, 40 Str, 29 Int
+(8—12) to Maximum Rage
Vicious Talisman
Physical Damage: 43-71
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 40, 47 Str, 34 Int
Voltfang Talisman
Physical Damage: 16.1-91
Lightning Damage: 6.9-39
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 46, 53 Str, 38 Int
(15—25)% increased Magnitude of Shock you inflict
local weapon implicit hidden % base damage is lightning [30]
Lumbering Talisman
Physical Damage: 71-107
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.2
Requires: Level 52, 60 Str, 43 Int
Roaring Talisman
Physical Damage: 57-96
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 58, 66 Str, 47 Int
+(8—12) to Maximum Rage
Wingbeat Talisman
Physical Damage: 45-83
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
Condemned Talisman
Physical Damage: 68-113
Critical Hit Chance: 9%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
(10—20)% increased Effect of your Mark Skills
Howling Talisman
Physical Damage: 52-78
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 55, 63 Str, 45 Int
+(10—15)% to Block chance
Fury Talisman
Physical Damage: 49-91
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 59, 67 Str, 48 Int
+(8—12) to Maximum Rage
Cruel Talisman
Physical Damage: 62-103
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 63, 72 Str, 51 Int
Spiny Talisman
Physical Damage: 60-99
Critical Hit Chance: 11%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 67, 86 Str, 65 Int
Ashbark Talisman
Physical Damage: 50.4-105
Fire Damage: 21.6-45
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 72, 94 Str, 67 Int
(50—80)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
Fang Talisman
Physical Damage: 70-116
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 77, 89 Str, 68 Int
Minions deal (30—50)% increased Damage
Fungal Talisman
Physical Damage: 59-98
Critical Hit Chance: 8%
Attacks per Second: 1.4
Weapon Range: 1.2
Requires: Level 78, 96 Str, 70 Int
Alpha Talisman
Physical Damage: 63-94
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 75, 98 Str, 72 Int
+(10—15)% to Block chance
Maji Talisman
Physical Damage: 61-114
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 79, 100 Str, 67 Int
+(8—12) to Maximum Rage
Wildwood Talisman
Physical Damage: 67-112
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 70, 98 Str, 72 Int
Thunder Talisman
Physical Damage: 23.1-130.9
Lightning Damage: 9.9-56.1
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 77, 102 Str, 72 Int
(15—25)% increased Magnitude of Shock you inflict
local weapon implicit hidden % base damage is lightning [30]
Jade Talisman
Physical Damage: 101-151
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.2
Requires: Level 78, 109 Str, 65 Int
Weight information cannot be obtained. According to the information compiled by Krakenbul, the author of Prohibited Library Discord Channel #poe2-recombinator-chat Weight SpreadSheets. Desecrated Mods on different Item Class was queried from Trade.
Vaal Orb Corrupted Enchantment /9
111#% reduced Attribute Requirements
111Damage Physical Attack#% increased Physical Damage
111Damage Elemental Fire AttackAdds # to # Fire Damage
111Damage Elemental Cold AttackAdds # to # Cold Damage
111Damage Elemental Lightning AttackAdds # to # Lightning Damage
111Damage Chaos AttackAdds # to # Chaos damage
111Attack Speed#% increased Attack Speed
111Damage Attack Critical+#% to Critical Damage Bonus
111Damage Elemental Attack#% increased Elemental Damage with Attacks
91Total
Talisman Gem/30
Attack Melee Strike Slam Warcry Nova Channelling Physical Fire Cold Lightning Chaos Projectile Minion Totem Herald Travel Mark Buff Persistent AoE Duration Trigger Conditional Payoff Staged Companion Shapeshift Bear Werewolf Wyvern Detonator Wind Meta Sustained Invocation
Name
Manifest Weapon (1)
Temper Weapon (1)
Herald of Ice (1)
Void Illusion (1)
Furious Slam (1)
Lunar Assault (1)
Rolling Magma (3)
Wing Blast (3)
Pounce (3)
Herald of Blood (4)
Herald of Ice (4)
Fury of the Mountain (5)
Arctic Howl (5)
Devour (5)
Ferocious Roar (7)
Cross Slash (7)
Oil Barrage (9)
Rampage (11)
Walking Calamity (13)
Lunar Blessing (13)
Flame Breath (13)
Feral Invocation (14)
Talisman Ref /3
Talismans
Talismans are Two-Handed Melee weapons that require Strength and Intelligence to equip.

Talismans allow you to use Shapeshifting Skills associated with the Talisman's current form, and grants a basic Attack for that form. You can change the Talisman's form at any time.

While you have a Talisman in your active weapon set you will Shapeshift into its associated form. As a result, Skills that cannot be used in a Shapeshift form cannot be used with Talismans. Triggered Skills and Persistent Skills will continue to function.
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Lord of the Wilds
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Martial Weapons
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.
Melee Skills /1
Main HandOff HandMelee Skills
TalismansUnarmedPunch

Community Wiki

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Talisman

Talismans are a type of Socketable item. They can be placed into appropriate equipment sockets to provide additional modifiers based on the specific talisman used.

Talismans are primarily obtained from enemies possessed by an Azmeri Spirit.


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